222 lines
11 KiB
Plaintext
222 lines
11 KiB
Plaintext
|
||
|
||
STARCROSS IS A RELATIVELY SIMPLE ADVENTURE-- IT'S ALL SIMPLY A MATTER OF
|
||
SHOVING COLOR CODED RODS INTO THE APPROPRIATELY COLORED SLOTS. (FREUD
|
||
WOULD HAVE BEEN PROUD). THE ONLY PROBLEM IS IN FINDING THE RODS AND
|
||
SLOTS. THIS COLUMN WILL TELL YOU EVERYTHING YOU NEED TO KNOW... (IN
|
||
CHRONOLOGICAL ORDER!) SO BE SURE AND HIT THE SPACEBAR IF I START TO TELL YOU
|
||
ANYTHING YOU *=> DON'T WANT TO KNOW YET! <=* A WORD TO THE WISE: IF YOU PUT
|
||
A ROD INTO A SLOT OF A DIFFERENT COLOR. IT WILL DISAPPEAR FOREVER.
|
||
|
||
THE LANDING
|
||
-----------
|
||
GET UP. GET LIBRARY. E. PUSH RED BUTTON. READ SCREEN. GET THE COORDINATES
|
||
FOR WHICHEVER UNIDENTIFIED MASS (UM-??) HAS BEEN CHOSEN AT RANDOM FROM THE
|
||
CHART BELOW:
|
||
|
||
COORDINATES FOR MASS OBJECTS
|
||
----------------------------
|
||
OBJECT R THETA PHI TYPE
|
||
----------------------------
|
||
UM91 050 015 121 UNCHARTED MASS
|
||
UM12 100 345 107 UNCHARTED MASS
|
||
UM24 100 285 087 UNCHARTED MASS
|
||
UM08 150 210 017 UNCHARTED MASS
|
||
UM52 175 165 035 UNCHARTED MASS
|
||
UM70 100 135 1101 UNCHARTED MASS
|
||
UM31 150 105 067 UNCHARTED MASS
|
||
UM28 250 045 178 UNCHARTED MASS
|
||
AB40 250 300 022 ASTEROID(CERES)
|
||
MARS 250 120 012 PLANET
|
||
US75 175 135 034 SHIP
|
||
AX71 125 180 047 ASTEROID
|
||
AX32 125 240 105 ASTEROID
|
||
AX01 200 240 134 ASTEROID
|
||
AX87 125 075 102 ASTEROID
|
||
|
||
ENTER COUCH. SAY TO COMPUTER "R IS (R). PHI IS (PHI). THETA IS (THETA)". WAIT
|
||
FOR COMPUTER TO REPLYY THAT THERE IS INDEED A MASS THERE. IF IT DOESN'T THEN
|
||
YOU GOT THE COORDINATES WRONG! TRY AGAIN. THEN TYPE: SAY TO COMPUTER
|
||
"CONFIRMED." FASTEN BELT. WAIT. (THE ROCKETS WILL FIRE.) UNFASTEN BELT. GET
|
||
UP. EAST. DON SUIT. GET LINE. W. SIT. FASTEN BELT. WAIT. WAIT OR LOOK UNTIL
|
||
THE TENTACLES GRAB YOU AND YOU ARE SAFELY DOCKED. (A TOTAL OF 7 WAITS).
|
||
|
||
GETTING IN
|
||
----------
|
||
UNFASTEN BELT. GET UP. OPEN INNER. OUT. CLOSE INNER. OPEN OUTER. OUT. PRESS
|
||
FOURTH BUMP. (THE SCULPTURE IS SUPPOSED TO BE THE SOLAR SYSTEM. YOU PRESS THE
|
||
FOURTH BUMP BECAUSE IT CORRESPONDS TO YOUR HOME PLANET (EARTH). WHY IS EARTH
|
||
THE FOURTH BUMP AND NOT THE THIRD ? BECAUSE THE SUN COUNTS AS THE FIRST
|
||
BUMP!). AT THIS POINT YOU SHOULD SEE A 'TINY BUUMP'). PRESS TINY. NOW YOU
|
||
WILL SEE A BLACK ROD RISE UP. THIS ROD IS A 'SELF-DESTRUCT' DEVICE! DO NOT
|
||
PUT IT IN ANY BLACK SLOT. EVER!. TAKE BLACK ROD. THE AIRLOCK DOOR WILL OPEN
|
||
WHEN YOU TAKE THE ROD. IN. CLOSE OUTER. OPEN INNER. IN. TA-DA! YOU ARE
|
||
NOW IN THE 'ARTIFACT'!!!!
|
||
|
||
|
||
THE ARTIFACT
|
||
------------
|
||
THINK OF IT AS AN INTERGALACTIC INTELLIGENCE TEST. PUT THE RIGHT
|
||
BLOCKS IN THE RIGHT HOLES AND WIN THE PRIZE. THE ARTIFACT IS CYLINDRICAL IN
|
||
SHAPE. AND DIVIDED (LIKE A PIE) INTO FOUR WEDGES. WHICH (LIKE THE SLOTS) ARE
|
||
COLOR CODED. THESE COLORS ARE: RED. BLUE. GREEN. YELLOW. THESE WEDGES ARE
|
||
TRANSECTED BY 5 CONCENTRIC RINGS: IN SHORT. TTHE CYLINDER IS DIVIDED INTO A
|
||
SORT OF CIRCULAR GRID SYSTEM OF RINGS AND COLORS. (THIS WILL BE MORE OBVIOUS
|
||
|
||
TO YOU AS YOU MOOVE ABOUT IN THE ARTIFACT.) DIRECTIONS ARE: N.S.E.W.U.
|
||
AND D. UP AND DOWN CORRESPPOND TO IN AND OUT. EAST AND WEST CORRESPONDD TO
|
||
LEFT AND RIGHT. AND ALSO TO PORT AND STARBOOARD. WHEN YOU ENTER THE
|
||
ARTIFACT. YOU WILL BE UNABLE TO ENTER THE YELLOW SECTION WITHOUT BEING EATEN
|
||
BY THE GRUES (WHICH WERE APPARENTLY CAPTURED ON THE PLANET ZORK. BUT WHO
|
||
ESCAPED FROM THE ALIEN ZOO FOR THE EXPRESS PURPOSE OF MENACING ADVENTURERS
|
||
FOOLHARDY ENOUGH TO TRAVEL WITHOUT LIGHT. )
|
||
|
||
|
||
COLLECT THOSE RODS!
|
||
-------------------
|
||
|
||
YOU CAN GET THESE IN DIFFERENT ORDERS. BUT THE FOLLOWING ONE WILL DEFINITELY
|
||
WORK: BLACK. RED. SILVER. YELLOW. PINK. BLUE. GOLD. BROWN. VIOLET. GREEN.
|
||
CLEAR (CRYSTAL). WHITE.
|
||
|
||
|
||
|
||
GETTING THE RED ROD: IT'S BEING HELD CAPTIVE BY 'ANT-MEN'! TO GET THERE:
|
||
N. W. FORWARD. E. NOW. THE ANT-MEN WILL BE VERY NASTY IF YOU TRY TO TAKE
|
||
THEIR ROD AWAY. SO LET'S KEEP THEM BUSY DOING SOMETHING ELSE--LIKE
|
||
REBUILDING THEIR NEST.... THROW SOMETHHING AT THE NEST--THE TAPE PLAYER
|
||
WILL DO NICELY. AND YOUR SPACE SUIT WILL ALSO WORK IF YOU WANT TO BOTHER
|
||
TAKING IT OFF. THEN GET RED ROD. DON'T FORGET TO RECLAIM WHATEVER IT WAS
|
||
YOU THREW!! (GET LIBRARY)
|
||
|
||
|
||
GETTING THE SILVER ROD: (IT'S ON THE WAY TO THE YELLOW ONE. WHICH WE REALLY
|
||
>NEED<!) FROM THE NEST: W. AFT. W. S. S. PORT. GET GUN. LOOK INTO GUN. GET
|
||
SILVER ROD. (TOO EASY. NO?)
|
||
|
||
|
||
GETTING THE YELLOW ROD: ITT'S IN THE SPACESHIP DOCKED OUTSIDE THE BLUE
|
||
AIRLOCK. FROM THE WEAPONS DECK: E. N. OPEN INNER. OUT. CLOSE INNER. OPEN
|
||
OUTER. OUT. S. S. GIVE THE TAPE LIBRARY TO THE SPIDER (THE CLUE HERE WAS THAT
|
||
HE IS INTENSELY INTERESTED IN NEWS). HE'LL GIVE YOU THE YELLOW ROD. BUT
|
||
THAT'S ALL HE'S GOOD FOR. (GIVE TAPE. GET YELLOW ROD.) THE YELLOW ROD IS ONE
|
||
OF THE 'USEFUL' RODS: YOU'LL NEED TO STICK IT IN THE YELLOW SLOT TO GET SOME
|
||
OF THE OTHERS. TO GET TO THE YELLOW SLOT: N. N. IN. CLOSE OUTER. OPEN
|
||
INNER. IN. UP. (YOU ARE NOW IN THE GRASSLANDS. THE WEASELS AND UNICORNS
|
||
HERE ARE STRICTLY LOCAL COLOR. NOT USEFUL.) S. OPEN HATCH. D. PUT YELLOW
|
||
ROD IN YELLOW SLOT. (PUTTING THE YELLOW ROD IN THE YELLOW SLOT WILL TURN
|
||
ON THE EMERGENCY LIGHTING IN THE YELLOW SECTION OF THE 'ARTIFACT'.) WHILE
|
||
YOU'RE HERE. PUT THE RED ROD IN THE >SECOND< RED SLOT (THIS WILL TURN ON
|
||
THE LIFE SUPPORT SYSTEM AND GET THAT TELL-TALE WINDEX AROMA OUT OF THE AIR
|
||
IN A FEW TURNS. LATER ON THIS WILL ENABLE YOU TO TRADE YOUR OLD SPACESUIT
|
||
FOR SOMETHING TRULY USEFUL (LIKE A BROWN ROD)). GET CARD. YOU'LL NEED TO
|
||
PUT THIS INTO THE COMPUTER-- I SUSPECT IT'S A DISK II CONTROLLER CARD-- CAN'T
|
||
BOOT UP WITHOUT ONE!
|
||
|
||
|
||
GETTING THE PINK ROD: IT'S IN THE SPACESHIP DOCKED OUTSIDE THE YELLOW
|
||
AIRLOCK. BE CAREFUL. ONE FALSE MOVE AND IT'S DEEP SPACE FOR YOU. TO GET
|
||
THERE : U. N. D. W. OPEN INNER. OUT. CLOSE INNER. OPEN OUTER. GET BASKET.
|
||
(THIS BASKET CAN BE USED TO HOLD THE RODS TILL YOU NEED THEM--THAT WAY THEY
|
||
WON'T TAKE UP VALUABLE INVENTORY SPACE.) OPEN OUTER (YES. AGAIN: IT
|
||
STUCK THE FIRST TIME!). OUT. ATTACH LINE TO SPACESUIT. ATTACH LINE TO
|
||
HOOK. PORT. GET PINK ROD.
|
||
|
||
|
||
GETTING THE BLUE ROD: IT'S IN THE LABORATORY. WITH OTHER USEFUL
|
||
IMPLEMENTS. TO GET THERE: E. DETACH LINE FROM HOOK. IN. CLOSE OUTER. OPEN
|
||
INNER. IN. S. S. PUT ALL RODS IN BASKET. E. GET ALL DISKS. NOW COMES THE
|
||
TRICKY PART: THE ROD IS IMBEDDED IN THE SILVER SPHERE. ALL WE HAVE AT OUR
|
||
DISPOSAL TO OBTAIN IT IS THE 4-POSITION DIAL AND THE TWO DISKS.... FORTUNATELY.
|
||
THESE ARE 'TRANSPORTER DISKS'. UNFORTUNATELY. THEY EXPLODE INTO
|
||
NOTHINGNESS IF YOU ALLOW THEM TO TOUCH..... ANYWAY. HERE'S THE
|
||
PROCEDURE: PUT RED DISK UNDER GLOBE. PUT BLUE DISK ON FLOOR. PUT CARD ON
|
||
GLLOBE. TURN DIAL TO 4. TURN DIAL TO 2. GET CAARD. GET BLUE ROD. GET ALL DISKS.
|
||
PUT BLUE ROD IN BASKET. W. PUT BLUE DISK ON FLOOR. (YOU *>HAVE<* TO PUT IT
|
||
ON THE FLOOR HERE SO THE 'MAINTENANCE MOUSE' CAN COLLECT IT AND PUT IT IN THE
|
||
GARAGE SO YOU CAN TRANSPORT THERE (AND OUT OF TROUBLE) LATER!!!)
|
||
|
||
|
||
GETTING THE GOLD ROD: N. N. N. N. W. AFT. NOW YOU'RE IN THE COMPUTER ROOM.
|
||
OPEN PANEL. PUT CARD IN SLOOT. CLOSE PANEL. TURN COMPUTER ON. (IT WILL
|
||
SPEW OUT A GOLD BAR FOR YOU). PUT GOLD ROD IN BASKET. LOOK AROUND IF YOU
|
||
LIKE. BUT THERE'S NOTHING ELSE TO DO HERE. THE ENUNCIATOR PANEL TELLS YOU
|
||
WHAT YOU HAVE TO FIX TO PUT THE ARTIFACT IN ORDER. BUT I'M GOING TO
|
||
TELL YOU THAT ANYWAY......
|
||
|
||
|
||
GETTING THE BROWN ROD: N. W. W. S. S. E. E. REMOVE SUIT. LOOK AROUND OR
|
||
'WAIT' OR SOMETHING UNTIL THE CHIEFTAIIN COMES. OFFER SUIT TO CHIEF. POINT AT
|
||
BROWN ROD.
|
||
|
||
|
||
GETTING THE VIOLET ROD: YOU HAVE NO TIME TO PUT THE BROWN ROD INN YOUR
|
||
BASKET! FOLLOW THE CHIEF WHEEN HE LEAVES. IT'S THE ONLY WAY TO GET THE
|
||
THE VIOLET ROD!!! JUST KEEP SAYING 'FOLLOW CHIEF' UNTIL YOU GET TO THE
|
||
'CENTER OF THE WARREN'. THEN: D. CLOSE INNER. OPEN OUTER. OUT. P. P. GET
|
||
VISOR. N. MOVE SKELETON. GET VIOLET ROD (MOVE THE SKELETON ONLY ONCE!!). S. S.
|
||
PUT RED DISK ON FLOOR. STAND ON RED DISK. SURPRISE==> TRANSPORTER CITY.
|
||
WITH ANY LUCKK YOU'LL NOW BE IN THE GARAGE. IF THE MOUSE HASN'T COLLECTED
|
||
THE BLUE DISK YET. YOU'LL BE BACK OUTSIDE THE LABORATORY. YOU'LL JUST
|
||
HAVE TO WAIT TILL HE COMES AND GETS IT. THEN TRANSPORT TO THE GARAGE.......
|
||
|
||
|
||
GETTING THE GREEN ROD: ENTER BIN. (KEEP TYPING 'ENTER BIN' OR 'AGAIN'
|
||
UNTIL YOU FIND THE GREEN ROD. IT MAY TAKE UP TO 10 TRIES!). GET GREEN ROD.
|
||
PUT GREEN ROD IN BASKET.
|
||
|
||
|
||
GETTING THE CLEAR ROD: F. P. N. N. N. N. W. LOOK AT LASER THROUGH VISOR. GET
|
||
CLEAR ROD.
|
||
|
||
|
||
GETTING THE WHITE ROD: E. S. S. U. S. S. P. U. U. JUMP. PUT SILVER ROD IN
|
||
SILVER SLOT. IN. GET WHITE ROD.
|
||
|
||
|
||
YOU'VE GOT ALL THE RODS NOW. ALL YOU HAVE TO DO IS FIGURE OUT WHHY YOU'VE
|
||
COLLECTED THEM.
|
||
|
||
|
||
FINISHING UP
|
||
------------
|
||
|
||
PUT THE WHITE ROD IN THE WHITE SLOT. (A BLACK SLOT WILL APPEAR. DO =>NOT<= PUT
|
||
THE BLACK ROD IN THE BLACK SLOT!).
|
||
|
||
GETTING TO THE CONTROL BUBBLE: OUT. U. JUMP. FIRE GUN AT DRIVE BUBBLE. AGAIN.
|
||
AGAIN. (YOU SHOULD NOW BE 'ON CONTROL BUBBLE'.) D. PUT GOLD ROD IN GOLD SLOT.
|
||
IN. PUT CLEAR ROD IN CLEAR SLOT. FIVE COLORED SLOTS WILL APPEAR. PUT THE
|
||
APPROPRIATE ROD IN EACH SLOT--> THE ORDER YOU DO IT IN DOESN'T MATTER.
|
||
|
||
THE FINAL SEQUENCE: YOU NOW USE THE VARIOUS COLORED SPOTS TO SET THE COURSE
|
||
OF THE ARTIFACT TOWARD EARTH. TOUCH LARGE SQUARE. (THE VIEW NOW COVERS THE
|
||
AREA FROM THE SUN TO JUPITER). TOUCH BROWN SPOT. (YOU WILL HAVE TO TOUCH IT
|
||
4 TIIMES. UNTIL THEE EARTH IS HIGHLIGHTED). TOUCH VIOLET SPOT (THREE
|
||
TIMES. UNTIL THE PATH FORMS A CIRCLE AROUND THE EARTH. (DON'T STOP AT THE
|
||
ELLIPSE!)). TOUCH GREEN SPOT. (THE PATH WILL FLASH.) TOUCH BLUE SPOT.
|
||
BLAST-OFF!!!!! YOU WIN!!
|
||
|
||
SIT BACK AND BASK IN THE GLORY OF A PERFECT SCORE.
|
||
|
||
|
||
-----END OF FILE-----
|
||
|