129 lines
7.7 KiB
Plaintext
129 lines
7.7 KiB
Plaintext
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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[=-----------------------------------=]
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\ Ur-Lord Thomas Covenant /
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|Unbeliever and White Gold Wielder|
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/ PRESENTS... \
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^ How to solve PLANETFALL ^
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'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'
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Legend: [Bracketed text is editorial comments or additional explanation.]
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*Asterisked text is ultra- important and is a good spot to save the game!*
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[Note: This walkthrough is not the best way to solve PLANETFALL, nor the
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fast- est. In some spots, I have inserted commands that are not really
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necessary. These are for your enjoyment. Also see the end of this file.]
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Hello, Ensign Seventh Class! Nice day, isn't it? Well, gird your loins and
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scrub that deck because you'll need all the luck you can muster. All you
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really need to do in this first section is wait around until the ship starts
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blowing up. Here are some fun things you can do until this happens: If
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Blather's around, throw something at him or examine him. Scrub the deck.
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(Saving the game first) Eat the celery the ambassador gives you. (Also saving)
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Attack Blather. Well, on with the walkthru. Before the ship blows, drop your
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ID card and scrubbrush - you don't need them, and they only weigh you down.
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BOOM! Came quicker than you though, eh? Well, this is obviously not a safe
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place to hang around, so go west into the safe ty pod. Get into the webbing.
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Here we go with the trademark of all Infocom games: Waiting! At least you can
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enjoy the nice descriptions... As soon as you land on the planet, get out of
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the webbing. Whoops! Clumsy you! Well, GET ALL, open the door, and it's up
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and out. Don't stay too long underwater, or you'll drown. Go up again, and
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reach the crag. Hm. Looks like even you could climb up there! So go for it!
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Keep going up until you reach the Courtyard. This is a good time to save the
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game. Now go N,NE,E,E,E (down the long hall) S,S,S,SE. Wow! A robot! Didn't
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you hear once that robots could hold things? You didn't? Well, they can, and
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this one does. Open him, and then turn him on. Drop the card here (I'll
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explain why later), and go do some of the more important stuff. Go west, and
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west again. Get the bar, and go: NE,N,N,N,N. Hold the bar over the crevice,
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and Bingo! Go east and drop the bar (it'll screw up the magnetic strips on the
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access cards is why), West, south, open your kit and drop it. Now to go use
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this key. Do: W,W,unlock the padlock with the key, take lock, drop lock and
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key, open door, north. Ignore the can, it's a red herring (but one of the
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neater ones, I'll admit: I spent 85 lives and 603 hours looking for a can
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opener!) Get the ladder, and go back with: S,E,E,N,N. Drop ladder and extend
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it. Put the ladder on the rift, and go north. Now to plunder! Do: W, Open
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desk, get shuttle card, West, Open desk, Get kitchen card, get upper card. Bet
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you're hungry by now, so: E,E,S,S,S. Get the kit and eat one of the blobs of
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goo. Drop it again, and: E, Push blue button, push red button. The doors
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won't open yet, so just wait for em. When the north door opens, get into the
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elevator, slide upper through slot, push up button, and wait. When the door
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opens, go south and northeast. Pay attention to the room description, and
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press glowing button. Hm. Better send 'em a message! But first, you have to
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fix the coolant system. Remember what color light is flashing on the console.
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Go SW and N, slide the card through the slot, and go down. When the door
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opens, do: S,W,S,S,SW. Get the flask and go E. Put flask under spout, and
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press whatever color button was flashing on the console upstairs. Get the
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flask, and go back to the elevator and up. When you get back to the Comm Room,
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Pour Chemical In Hole. Remember the light, and repeat these steps for as long
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as it takes for the system to cool off. [If you get sleepy between now and
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then, go to any of the dorms in the main hallway, get in bed, and wait. The
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dreams are pretty good, too.]
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OK. Assuming you have the coolant system fixed now, you need some extra
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food. Two more blobs of goo isn't enough for the rest of the game! So go to
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the kitchen (It's south from the storeroom where you got the ladder) and get
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the canteen to hold your food. Food? Yep. Slide kitchen through Slot!
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South, put canteen on slot, push button, get canteen, close canteen (in case
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you drop it), north, and drop kitchen. Now to get some more tools you'll need.
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Do: North, East until the junction, south,south,southwest. Get the laser and
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pliers. Go: NE,N,N,E. Get Bedistor, and it's time to Go Down! W,N,E,S,
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slide lower through slot, and wait. N,E,S,E.
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You should be in the shuttle car now. *This is an excellent time to save the
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game!* Slide shuttle card through slot, and push the lever up. We're off to
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see the wizard! Now keep waiting until your speed hits 55 ( never mind the
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sign you see). Then pull the lever down, and let your speed stay constant
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until you see the halfway mark. Wait once more, and then pull lever down.
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Wait, and you should coast right into Lawanda Station! If you don't, you
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screwed up. Restore your game!
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Now to finish fixing the rest of the systems. From Alfie Control East, do:
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W,N,U,U,NE,N. Tell Floyd to go north. Hm! Just what you need! Tell Floyd to
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get shiny board, and do: S,E,N. Open panel, remove second board, insert shiny
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board in panel, drop fried board.
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That's Planetary Defense. Now for Course Control. Go: S,E,N, open lid,
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remove fused bedistor with pliers, insert good bedistor in cube, drop fused
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bedistor and pliers.
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You have now fixed the little stuff, and are on your way to the big finish!
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Go south four times. You should be in the computer room. Wait here for Floyd.
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He will notice that the computer is busted. (Bright soul, isn't he?) Now to
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make a martyr of him. Do: NE,open bio-lock door, SE,E,look in window.
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There's what you need! But how to get it? Oh Floyd, don't risk yourself!
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Well, if you must, you must. Do as he says by: Open door, close door, wait,
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open door, close door.
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(Yes, this scene made me cry. If you have a heart at all, you will too!)
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Sniff...well, so Floyd's death won't be a meaningless sacrifice, do:Get mini
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card, W, open door, W,S, remove old battery, drop old battery, insert new
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battery in laser. You're armed and loaded for bear!
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Now: N,SW,S, slide mini card through slot, type 384, set dial to 1, E,N,N,
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shoot boulder with laser, (keep shooting until you vaporise it), set dial to 6.
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*Save Your Game Here! There are two ways to get past the next obstacle, but
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one of them may not work depending on your game version.*
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Go south and...AGGGHHH! What's THAT! Oh, that's what it is! Just a ten
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foot tall hungry amoeba, no problem! OK, shoot it! Doesn't work? Keep doing
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it. You will notice that the monster is attracted to the heat of the laser.
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Here is where that version thingy is used. Either: Give laser to monster, or
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throw laser into void. If one doesn't work, do the other.
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Not much time left before the mini effect wears off, so go: S, W, and N. Oh
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No! Trapped in an inaccessable location, and nowhere to go but...THRU THE
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BIO-LAB WITH ALL THOSE MUTANTS!
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Well, now is not the time to panic. Do: open desk, wear mask, push red
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button, open door. That gas isn't going to last long, so move FAST! *Good
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time to save the game, I might add...* West into the lab, open the door, and
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west again. Whoa! They're not slowing down! You'll be finishing the game
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with these things on your heels! Go: West, open door, west, SW, W. Wow!
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There's your exit! No time to lose, so: South, push button.
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Whew! That was close! But here you are: the door opens, you go north, and
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all your questions are answered! Congratulations, Ensign First Class!
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