61 lines
3.1 KiB
Plaintext
61 lines
3.1 KiB
Plaintext
[> Fun Stuff With INFOCOM adventures! <]
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[> Written By : The Wyvern of T-MEn <]
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================================================================================
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The Temple of Doom.........<805>-682-5148 Apple Manor.........<716>-654-7663
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The South Pole.............<312>-677-7140 The Outpost.........<312>-441-6759
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================================================================================
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Well i would say Infocom advnetures are by far the most, complex, well
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written and complete advnentures. With all of the stuff they put into these
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adventurers, if makes for alot of bugs and good stuff for cheating. Plus alot
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of funny things you can do with the advneture that you wouldnt normally think
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you could do. But right now im going to get into some things i feel Infocom
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left in their adventurers purposly, these are the "Secret keys", god only knows
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how many there are but it sure would take a long time to find them all.
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Anyway Now im going to try to explain about these secret keys, and how they
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work, what they do and where they are. These secret keys may only work on
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certain version i must note.
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First of all, did you know that Infocom's advneture 'Enchanter', two versions
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were made? Yea, thats right, the only difference i found in these was the
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spell names, if you have one ofthe first versions your spells will have
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differnt names then the more recent ones. Plus on this older version there are
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many funny things you can do, which you cant on the newer version.
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Most Infocom adventurers have this little dealy here, '$BE' which will take
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you rht back to the starting of the adventure no matter where you happen to be
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in the game.
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Sorcerror, which has one of the biggest vocabulaires of any advneture made
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has alot of secret keys in it, to that matter too. To get to the coal mine all
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you have to do is type '$CO', and one im not sure how works is 'SC$'.
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Now we will get into the more unusual things, which really have no use when
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playing the advneture but have outside uses, one is '$VE' which will verify
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your disk, and check for any errors in the program. The other is '$DE' which
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is debugging mode... It is quite hard to understand just what it does.
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On HItchiker's GUide to the galaxy, when in debugging mode if you type '$TR'
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it wl take you to a dark room, im not sure if this works when you are not in
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debugging mode though. Im notsure where this dark room is yet, but it could be
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very valuable in solving the adventure.
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All in all i think Infocom advnetures are filled with these little dollar
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sign commands, they are all a $ and then two digits, which should help you on
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your search for finding them.
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These $ commands do many things like teleport you places, start your
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advneture over, take you to a certain stage of the adventure, get certain items
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for you, and much more.
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Well i think ill stop here for now, and be sure to look for more of my
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Infocom articles on all sorts of various stuff going on with ole Infocom.
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Take it e-z!
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The Wyvern/T-Men
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================================================================================
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