393 lines
19 KiB
Plaintext
393 lines
19 KiB
Plaintext
BUILDING AN UNDERWATER BASE
|
|
Written by Acidous
|
|
25. December 2002
|
|
|
|
|
|
Disclaimer: I hereby take no responsibility for what
|
|
you may do with the instructions within
|
|
this file. Everything you do will be your
|
|
own decision, and you must alone take the
|
|
fall for it.
|
|
|
|
|
|
Introduction
|
|
The underwater base is one of the safest base types
|
|
when hiding, but of course, there is a chance it will
|
|
have leaks and get filled with water, so there are some
|
|
risks included when using it. But a well built underwater
|
|
base will be as safe as a base on base land.
|
|
|
|
|
|
Building The Base
|
|
There are some important factors that MUST be included
|
|
in this underwater fortress.
|
|
|
|
The material which is used should be strong. Plastic is
|
|
not recommended since it easily will be destroyed.
|
|
Metals, on the other hand, is highly recommended. You might
|
|
think that the metal will rust, but that is where you are
|
|
wrong. The metal will not rust(perhaps just a little, but that
|
|
is over a very long time) because there is no air present.
|
|
So iron or steel is good, but even better is a strong type
|
|
of aluminium(which doesnt rust at all), but it is slightly more
|
|
expensive than iron and steel.
|
|
Mainly, you will need two(2) parts. One main part where you will
|
|
be staying when down there, and one airlock.
|
|
|
|
|
|
The Airlock
|
|
The airlock is very important if you want to get into the base
|
|
without flooding it. It must be a box which is big enough to get
|
|
a grown person in it, but also so that you may move around in it.
|
|
You must construct two(2) doors, one where you get into the airlock
|
|
and one where you go out of the airlock and into the main area.
|
|
They are easy to make, it's only a metal(use a no-rust metal this time)
|
|
door with gaskets(those rubber bands) around it to make sure no water
|
|
comes through. You will also need two(2) fans and two(2) pipes.
|
|
The fans must be electrical fans and well protected from water, each
|
|
of the fans are to be placed in the pipes. One of the pipes will
|
|
work as a drainage, and is put in the bottom of the airlock, and the
|
|
other pipe will go from the main area to the top of the airlock.
|
|
The pipe with the fan in the bottom will push the water out, and
|
|
since the fan on the top pushes fresh air in, the water won't come
|
|
back. When all the water is gone, open the door to the main area
|
|
and walk in. Remember to close the door behind you in case someone
|
|
else is entering the base later. A faster way of draining is to have
|
|
a hatch in the bottom which you can open and close. So that when you
|
|
turn the airlock switch to ON it will open, and all the water will
|
|
fall down to anoter room below, and then be sucked out from there.
|
|
|
|
|
|
The Main Module
|
|
This is the biggest of the areas, and the most important. This is
|
|
where you will be when staying in your base. It has to be higher
|
|
than you are tall, so that you may walk straight(otherwise you may
|
|
get an injury).
|
|
|
|
Fresh air is a very important matter here. You will need two(2) pipes
|
|
and at least two(2) fans here too. One of the pipes will be an exhaust
|
|
pipe, and the other will supply you with fresh air. The amount of
|
|
fans needed is determined by the strength of the fans, and how long the
|
|
pipes are. If you have long pipes and weak fans, you may need several
|
|
fans down the pipe to get the airstream all the way down.
|
|
The exhaust pipe is more important than you might think. If you only
|
|
have an air pipe, you might experience pressure inside the base,
|
|
something which we do not want in this case.
|
|
The fans must be placed so that they push the air down the pipes,
|
|
they must not suck it, that is because sucking air is very limited
|
|
and needs much power(ie. it is impossible to suck anything farther than
|
|
10 meters).
|
|
The air and exhaust pipes should also come up on separate places, so that
|
|
you do not breathe the same air over and over again, it is also wise to let
|
|
them come up on places where there is no people(ie. under piers or docks).
|
|
It is important that you check the air pipes before you go down into the
|
|
underwater base, so that you do not die from lack of air.
|
|
|
|
Lack of air is perhaps one of the most dangerous factor in the base.
|
|
That is because you cannot see it, if there is a leak, then you can see
|
|
it. But there are some ways to protect yourself from breathing CO2, or not
|
|
breathing anything at all. You may have a lit candle. When the candle goes
|
|
out, and you are unable to light it again, that is when you do not have
|
|
any more air left, then the only thing you will have to do is to get out.
|
|
|
|
Other things you may find very useful is some portholes(those round
|
|
windows you often see on movies) to look out through. The reason they
|
|
are round is that when it is round, it does not have any weaker points,
|
|
the strength is divided evenly over the whole glass, something which is
|
|
not the case with square windows. The portholes should be made of thick
|
|
plastic or plexi glass and have gaskets on both sides to make sure no
|
|
water comes through. Hold them in place with bolts.
|
|
|
|
You could also have searchlights on the outside of the module, so that
|
|
you may be able to see if something, or someone, is coming.
|
|
|
|
You should also have lights inside the main module so that you are able
|
|
to see what is going on.
|
|
|
|
|
|
Calculating The Construction Strength
|
|
The strength and thickness of the material used to build the modules
|
|
is very important. You do not want a module to collapse while you are
|
|
in it.
|
|
|
|
Not many people know, but when at same height as the sea, there will
|
|
be an incredible weight put on everything, but it is something which
|
|
you do not feel, because the human body is grown in that environment,
|
|
and is therefore made for being in it.
|
|
We usually use the following for how much pressure is put on you.
|
|
A 1x1 meter surface will have a pressure of 1 ton on it. This weight
|
|
is caused by the air-pillar which is above it(yes, air also weights
|
|
some - O2 alone weights 32 g/mol, and N2 weights about 46 g/mol).
|
|
|
|
It is also a fact that for every 10 meter you go down in the water,
|
|
you will have an pressure raise of 1 atmospheric pressure.
|
|
Something which means that if you are 20 meters beneath the surface,
|
|
you will have a 3 ton pressure over a surface of 1 square meter.
|
|
To be on the safe side, you should add about 1 ton more than the
|
|
lowest limit.
|
|
|
|
|
|
Electricity
|
|
As you might have understood, this underwater base requires electricity
|
|
to run things like the fans, electric lights and other things.
|
|
A way to solve this problem is to take electricity from the local area
|
|
electricity network(which runs above ground). You may hook up with a wall
|
|
socket in a house and use an extension cord to lead it down to your base,
|
|
this is the most recommended way. You should bury the cord, so that no
|
|
one will notice, and your underwater base will stay hidden from others.
|
|
You could of course also use batteries, but batteries go flat, and then
|
|
will have a problem with the air.
|
|
|
|
Remember to always have ALL electric devices and item insulated and
|
|
also connected to earth to make sure you will not get killed by
|
|
electricity.
|
|
|
|
|
|
|
|
Heating:
|
|
Since you are under water, it will be very cold. If you have ever
|
|
swimmed in the summer, and dived a little down, you will have felt
|
|
how cold it will become. That is exactly how cold it will be inside
|
|
your underwater base unless you install some proper heating.
|
|
You should only use electric ovens. Any fossil-based fuel produce
|
|
CO and CO2 gasses among many other which will sufficate you without
|
|
you even knowing it.
|
|
|
|
Electric panel ovens from houses are fine, but of course, any other
|
|
type of electrical oven will work just fine.
|
|
|
|
|
|
|
|
Safety And Crisis Plans
|
|
Your safety in this is the far most important issue concerning this
|
|
base. That is one of the reasons the base must be properly built.
|
|
If you do not have a crisis plan, you might hesitate, something
|
|
which may cause you to die.
|
|
|
|
To make sure you will get air even if there is something wrong
|
|
with the electric system, someone pulls the plug or the likes, you
|
|
should use an electro magnetic switch. It is very easy to make, and
|
|
will not cost you much.
|
|
The following is the most basic way one of these works.
|
|
You have two(2) metal plates which lead electricity. They are placed
|
|
on a insulating base. One of them is attached to the base, and the
|
|
other is put on rails and with a weak spring which pushes it so
|
|
that it gets in contact with the other metal plate. Behind the plate
|
|
with the spring, there is an electro magnet which holds the plate
|
|
from getting in contact with the other. This electromagnet is ran
|
|
by power from the main electricity network. Once the power goes off,
|
|
the two(2) metal plates slam together and the circut is ended.
|
|
Of course, you will have to connect one of the poles on a battery to
|
|
the plate. The other pole goes through all the equipment which needs
|
|
electricity and to the metal plate which is attached to the base.
|
|
You should use the kind of batteries which is used in cars, that
|
|
is because they are strong, and last for a long time.
|
|
|
|
An escape pod could be really useful if the base is being flooded or
|
|
you do not have time to get up. It should be as rounded as possible
|
|
and the front should have a cone or the likes for a tip. There should
|
|
be at least 4 BIG bags filled with air, or some other kind of gas on
|
|
the escape pod. You might have these bags inflate themselves by using
|
|
the same method which is used in airbags for cars. They use gunpowder,
|
|
which creates a lot of gasses when burned, to inflate the bags.
|
|
You could place the escape pod on a set of strong springs for good
|
|
ejection. You pull a handle inside the escape pod, and the springs
|
|
is released and you shoot out towards the surface. When you see/feel
|
|
that you are not moving any more, inflate the bags/balloons to make
|
|
sure you will reach the surface. It would be good to have a porthole
|
|
in the escape pod too, so that you know for sure when you are not moving
|
|
any more and to see if there is something in the way.
|
|
|
|
If sleeping down in the base, you should have a friend or other person
|
|
who would stay awake when you sleeped to make sure nothing goes wrong.
|
|
You should change so that he sleeps and you stand guard too.
|
|
If alone, make a good alarm system. If the power goes and the battery
|
|
starts, make an alarm go off, a loud continous alarm sound so that you
|
|
will wake up. You could also use the heat from the candle to make an
|
|
alarm. When the candle is put out, the heat disappeares, and something
|
|
which is held up by the heat may fall down and set off the alarm.
|
|
|
|
Always check the air and exhaust pipes before you go down into the
|
|
base, it would also be smart to check it with fixed intervals.
|
|
|
|
|
|
Camouflage
|
|
Camouflaging the base may be smart if you do not want everyone to
|
|
snoop around, and in, your underwater base. Cover it with
|
|
sea leaves, and different plants which naturally grow in the area
|
|
around your base location.
|
|
|
|
|
|
Anchoring
|
|
Since the modules mainly are filled with air, it will most probably
|
|
float. That is when you need anchors. Strong anchors which is bolted
|
|
to the main module and the airlock. these MUST be strong, or your
|
|
underwater fortress may get loose and float of, with you inside it.
|
|
Big metal anchors will do, but you chould also using chains, which is
|
|
bolted both to the modules and the surface which the base is put on.
|
|
This is perhaps the most safe way, but harder to get loose if you
|
|
decide to relocate.
|
|
|
|
|
|
Rusting/Oxidation
|
|
As long as it is beneath water, it will not rust/oxidize because of
|
|
the lack of oxygen. It can not rust without oxygen.
|
|
That is why you must watch yourself if taking it up from the water.
|
|
When you take the modules out of the water, and into fresh air, is
|
|
when the rusting begins. And it rusts very fast. There are a few ways
|
|
to stop it from rusting. One of the ways is to use an sacrificial anode,
|
|
paint it with anti-corrosive paint or use an non-corrosive metal.
|
|
|
|
The sacrificial anode is a "weaker" metal which is placed on the
|
|
outside of the modules. By weaker, it is not meant that you can bend it
|
|
easier, but that it corrodes easier. An example of a commonly used
|
|
industrial sacrifical anode is zinc(Zn). You should ask around, or
|
|
check the tension chart over which metals oxidize the easiest.
|
|
|
|
The anti-corrosive paint is easy to use. All you have to do is to
|
|
paint the modules with this, it is very important that you paint
|
|
everthing, do not leave any spots open.
|
|
It works in the way that the paint is non-corrosive, and therefore
|
|
protects the metal from corroding.
|
|
|
|
Non-corrosive metals will also work fine, but are often much more
|
|
expensive than normal metal, and will therefore raise your costs
|
|
drastically. I would not recommend using this unless you have
|
|
a lot of money.
|
|
|
|
|
|
Using The Underwater Base
|
|
The underwater base may be used for many different purposes, and
|
|
will prove very useful for many things.
|
|
If you wish, you may run a crime league from it. Doing your nasty,
|
|
and then retreating to the underwater base, but this will only work
|
|
if no one sees you go to the base.
|
|
However, one of the drawbacks of the base is that you will get wet
|
|
when entering it(caused by swimming to it), but that will be no problem
|
|
if using a dry-suit, or if you have clothes to change into when safely
|
|
inside the main module. You should always have ovens or some other
|
|
way to dry clothes and other items which you need to get dry.
|
|
|
|
I will not say much more about this, since it is only your imagination
|
|
which sets the limits for the use of your underwater base.
|
|
|
|
|
|
Expanding Into Underwater Cities
|
|
If more people decide to build their own underwater bases, you might
|
|
want to place them near each other, and build passages between them.
|
|
In that way, with enough people, you will have a small underwater city.
|
|
You may build a whole society under water, with parks, stores, farms
|
|
and so on.
|
|
|
|
It is important that not all of the modules is hooked up to the same
|
|
electricity source. That is because if one should fail, and that
|
|
modules backup battery won't work, they may enter another module
|
|
which is hooked up to another powersource.
|
|
|
|
All modules should have air-tight doors which can be closed in a hurry.
|
|
This will come in handy if one module has a leak or the walls are torn
|
|
apart by one thing or another. You may then close the door to that part
|
|
and stop the water from flooding the rest of the modules.
|
|
Note that there should not be some areas which are more important than
|
|
the others. With important, it is meant that if that area is flooded, the
|
|
rest of the modules will be flooded. Such areas do only exist on films.
|
|
|
|
Parks may not be as distant as you think it is. Plant life is based
|
|
on photosynthesis, which is really an uncomplex thing. The plant
|
|
uses carbon dioxide(CO2), water(H2O) and sunlight, and it then
|
|
produces clean air(O2) and sugar(C6H12O6). Sunlight may be "faked" in
|
|
the same way they do in greenhouses, with strong artificial lights.
|
|
You may choose to build a large module with a garden of plants in.
|
|
You should not have many plants in your own module unless you keep
|
|
the light on 24 hours a day. The explanation is simple.
|
|
As long as the plants have enough sunlight, they will convert CO2 into
|
|
O2, which is clean air. But when they do not have any sunlight, they
|
|
will do it the other way around, they will use O2, and produce CO2.
|
|
So if the city has one big park module, it should either be under
|
|
constant artificial light, or the module should be shut off with
|
|
water proof doors.
|
|
|
|
Farms may be built in the same way as the parks. It must not be
|
|
used tractors driven by fossil-based fuel, or any fuel which
|
|
produces CO2 or other toxic gasses. Everything must be driven by
|
|
electricity. There should not be an overproduction of food, but
|
|
just enough to feed the people, and maintain a good backup storage.
|
|
Everyone, except those who have permanent jobs in the underwater
|
|
city, should shift on being a farmer, tending the gardens,
|
|
performing maintenance work and the likes.
|
|
The backup food storages should be in a sort of "basement", which
|
|
has no heating. This is something which will cause the food
|
|
storage to have a low temperature(4 C at the lowest) at all times.
|
|
|
|
There should be no politicians in the underwater city. But there
|
|
should be a permanent board which comes up with things which is
|
|
needed or may just be fun to do. They vote over it, and if most
|
|
of the board vote for it, it will be arranged a meeting for all
|
|
the population of the city and everyone will vote over it.
|
|
This is what seemed like the best idea to me, but you might think
|
|
otherwise.
|
|
Something else which may be good to do, is to not notify the
|
|
government about your underwater city. In that way, you will
|
|
not have to pay any taxes, and you will live free in the city
|
|
beneath the water surface. A way you may live free is to make
|
|
it look like you have died in some way.
|
|
There should be no taxes for living in the city either, except
|
|
the cost of maintaining your own modules, and a small part of
|
|
the money required for maintaining the public modules, and for
|
|
buying seeds the equipment the first time a new farm or park
|
|
module is opened.
|
|
Not everyone should be allowed to settle in the underwater city.
|
|
There should be strict regulations on not telling anyone, except
|
|
some people which may be potential citizens, about the city.
|
|
Those who wish to settle there should be checked by the board
|
|
(mentioned earlier) to see if they may fit in the society.
|
|
You can not afford to have someone who may in time sabotage the
|
|
underwater city and drown all the citizens.
|
|
See end of file for Rules suggestion.
|
|
|
|
IMPORTANT construction info:
|
|
It is very important to remember that the bigger the module is, the
|
|
more fragile is it. If it has a large surface(like a farm or park)
|
|
it will be very vulnerable for breaking on the middle. So the bigger
|
|
the surface/construction is, the stronger must the material be.
|
|
You may use steel girders to make sure it won't fall apart.
|
|
|
|
|
|
Conclusion
|
|
As you may see, an underwater base is very realistic to make.
|
|
Even underwater cities is possible to build with little
|
|
resources.
|
|
But you must be aware of the risk it is. Nothing is perfect,
|
|
and nothing will ever be perfect, so there is always a
|
|
chance of disaster. So it is best to be well prepared the
|
|
day disaster strike down on you.
|
|
|
|
I hope you enjoyed reading my file, and if you decide to build
|
|
yourself an underwater base, I hope you will enjoy both building
|
|
it and using it too.
|
|
|
|
-Acidous
|
|
E-Mail : acidous_@hotmail.com
|
|
Site : home.no.net/acidous
|
|
|
|
|
|
|
|
|
|
|
|
Rules Of Underwater City:
|
|
-Everyone is to pay their part of the money needed to maintain
|
|
the modules at an acceptable state.
|
|
-Eveyone is to pay they part of the money needed to buy seeds,
|
|
tools and materials needed to live in the underwater city.
|
|
-Everyone is to do their job as good as they are capable of.
|
|
-It is mandatory with air-tight doors in the opening of all
|
|
your modules.
|
|
-All fossil- and carbon based fuels are banned.
|
|
-It is illegal to tell anyone, except chosen persons, about
|
|
underwater city.
|
|
-Those who do not obey the rules will be tested by the board.
|
|
-There are no taxes.
|
|
-Money is not allowed. If you want something, trade it for something
|
|
you have traded with someone else, or something you have made.
|
|
|