756 lines
33 KiB
Plaintext
756 lines
33 KiB
Plaintext
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THE HANDBOOK OF THIEVERY
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v2.0
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17. May 2003
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by Acidous
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Content
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-------
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[ 01. Disclaimer ]
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[ 02. Thieves Equipment ]
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[ 03. Making Some Equipment ]
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[ 04. Your Home Base ]
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[ 05. Thieves Training ]
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[ 06. What To Do And What Not To Do ]
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[ 07. Planning And Doing A Job ]
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[ 08. Entry Methods ]
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[ 09. When Detected/Confronted ]
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[ 10. Dealing With Clients ]
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[ 11. Drugs ]
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[ 12. Ethics/Other ]
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[ 13. Dumpster Diving ]
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[ 14. Lockpicking Substitutes ]
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[ 15. Shoplifting ]
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[ 16. Worm Theft ]
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[ 17. Word From The Author ]
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01. Disclaimer
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--------------
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Acidous take no responcibility for what actions this handbook
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or any of the content of it may cause. Acidous will not take
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the blame for anything you do after reading this handbook.
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Everything you do is done by yourself, and can not be
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forced upon Acidous or any other individual but yourself.
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Be aware of that Acidous do NOT encourage to such actions
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which is dealt with in this book.
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02. Thieves Equipment
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---------------------
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A good thief needs good equipment, but a lousy thief
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also needs proper equipment. What type of equipment
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you need is set by what type of theft you are going
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to commit. The following list contains mostly the
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equipment you need for a normal job.
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Dark Clothes
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This is very important since most of your work will be
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done at night. They should be tight, this is because
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loose clothes slow you down, and they may also swing
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into some laser sensors, motion sensors or optic sensors.
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Your shoes must not have a special pattern on the sole.
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Gloves
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Black gloves which hinders your fingerprints from telling
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the police/investigators who you are. Never leave any
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prints.
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Flashlight
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The flashlight must not be anything big like those D3
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flashlights. It must be small and handy, and must not
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slow you down the least.
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Lockpick
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This is in case you need to pick some locks.
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As you might understand, this could prove quite
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useful.
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Backpack
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Use a backpack to keep the items you steal in. The backpack
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must not be too big, and it should also sit on your
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back really good. If it's loose, then it's not the right
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backpack to use. It must also be dark.
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Toolbelt
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Keep the tools/items you might need when out on a job in
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a toolbelt. It will take too long to go in the backpack
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every time you need something. You must use as little time
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as possible on the job.
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Knife/Clippers
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For cutting wires, seals, phonelines, etc.
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Cordless Drill/Screwdriver
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For drilling up locks, making traps, unscrewing panels, etc.
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Rope
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Filament thread is the most recommended, but it is rather hard to get,
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so a fiber thread or any other thin, but yet very strong rope
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will also do.
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03. Making Some Equipment
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-------------------------
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Some of your thieves equipment can without too much trouble be made
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by yourself. The quality of this equipment depends on how much time
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you puts into it. Of course, a master thief would put much time
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into making his equipment, and would also perhaps put his own
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trademark to it, but that is just something which will lead the
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federals back to you.
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Easy Bomb
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This bomb is mainly for destroying locks, blowing of chains,
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creating diversions and the likes.
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What you do is you get some of those ground-based fireworks
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(Air Shot works great!) which shoot glowing balls up into
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the air and explode. Open them VERY carefully so that
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they don't go off. Take the round cardboard cylinder which is
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in the middle of it and remove it. This is the bomb.
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You will see a little part of fuse sticking out of it, if
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you do not run very fast, then I'll suggest you make it longer.
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Put it into the item/thing you want to blow up, light the fuse
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and run to a proper distance. It will make some light and then
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got off with a VERY loud bang.
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It is also great for use as grenades. Light them up and throw
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them. It won't hurt anyone much, but sure will fuzz them off and
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scare them.
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04. Your Home Base
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------------------
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As a pro thief you will not be operating from your house.
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That would only make you get caught by the police.
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What you need is a thief headquarters, a safe place where
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you can stash all your equipment and gains from the jobs,
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but it must also be a place where you can build Easy Bombs and
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the likes(eg. Not a gas station). If there is an empty house or
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warehouse, which nobody use, on the other side of the city from
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where you live, then it will be the perfect location for your home
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base. But it still need a lot of work. First of all, people may
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stumble upon your base and discover your equipment, items from
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the raids, blueprints, etc. etc. etc.
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So what you need to do is to build several hidden rooms.
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You need at least 4 different medium sized hidden niches/rooms.
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Some good places to use are:
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-Beneath the floor
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-In the walls
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-The ceiling
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Do not use places like inside cabinets and in drawers, that is
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just too obvious places to hide your items.
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Beneath The Floor
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This is probably the easiest one, but it won't work at all if
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it's a concrete floor, or any materials of the likes.
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But a wooden floor will be just perfect.
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Here's what you have to do:
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First find an area where the wooden boards isn't too long, then
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gently remove the nails so that you do not destroy them, and also
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make sure you don't leave any marks in the wooden boards(Use a rather
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large flat piece of wood to put between the hammer and the boards).
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Then remove the board and use a shovel to dig a hole in the ground.
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Then put a plastic box in the hole, the top of the plastic box should
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be about 15-20 cm below the opening of the hole. Now put some of your
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stash in the hole and put the lid on the plastic box. Fill all
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around the sides of the box with earth, do not pack it more tightly
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than the normal earth around the box. Now put about 2 cm of earth on
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top of the box and then cover the area where you just put earth with
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some 1/2 cm thick wooden boards, and then fill the rest of the hole
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with earth so that it looks like nothing ever happened there.
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If you have any more earth left, use a vacuum cleaner to take it up,
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and dump it about 100 meters away from your base.
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Now, take the wooden boards which originally were on the floor and
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put them back in place, then use the same nails you pulled out
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earlier and hammer them gently into the boards again.
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Then gather some dust and the likes(not all from one place) and
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spread it over the area so that it blends perfectly in with the
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rest of the floor. This is one of the safest places to hide your
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stuff.
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In The Walls
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Remove the boards from the area on the wall in which you want to
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hide something. Remove the isolation and put the stash in where
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the isolation were earlier. Then put the boards back on and use
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the same nails as were there earlier.
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In The Ceiling:
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I really can't explain this, some houses already have rooms in
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the ceiling and it's very hard to explain for me when not many
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houses give you this opportunity. Use your imagination.
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Do not put all your equipment and blueprints in one hidden room
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and all your gains from different missions in another. Spread
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it out, so that you won't be totally ruined if someone find
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one of your holes/rooms.
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Entrances And Escape Routes
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One entrance won't do you no good, you need at least two
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entrances/exits to make sure you will not be trapped if the
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police come. They must be easy accessible and you must be able
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to move quietly and swiftly in them.
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If there is only one exit in the base, then make at least one
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more. But make sure it doens't look like an exit made for
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escaping only, make it seems like it was there originally, or
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hide it.
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When it comes to escape routes: plan them well! When in an
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emergency situation you must not hestitate with what is to be
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done. Always grab all your gadgets and other stuff before you
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follow the escape route. Sometimes it is even sufficient to hide.
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A hidingplace can ba made in the same ways as the item hiding way,
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only big enough for you to fit in.
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Another good way to secure your privacy is to find a room with a
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single door and no windows in. What you do is that you remove any
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signs of there being a door there and insert a wall. Use old
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materials which match the surrounding walls, and make it so that
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you can open it to get out, but it is not noticable that it is
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a door from the other side. Also soundisolate the walls to make
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sure someone doesn't knock on the wall and figure out it's a
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hidden room there, make the walls thick.
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Traps And Mechanisms
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Traps and alarm mechanisms are needed for you to fend of intruders.
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Only a trip-wire connected to a bell could prove useful as
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a very primitve alarm mechanism, but you could also rig up a huge
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computerized alarms network, but that would only let the police
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know you were there if they should find your base.
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Traps will also let the police know you were there, but you can make
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traps which you may disable and enable as you need them.
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And example of that is if the police know where you are and they come
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to arrest you. What you do it that you activate the traps, then hide
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all other evidence you were there before you use your escape route.
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The traps may fend of the police long enough for you to do what is
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needed to do, it may mislead them and the likes.
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05. Thieves Training
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--------------------
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It is a well known fact that you can never be a good
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thief without the proper training.
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You need to replace most of the slowing fat with muscles.
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Building Muscles
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Do push-ups, a lot of them. This will strengthen your arms
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and chest, it will alsomake you much more capable of defending
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yourself in a crisis situation.
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Start running/jogging to make your legs stronger.
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In a getaway situation, you might need to run fast
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and over a longer distance.
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Do sit-ups to strengthen your stomach. If hit in the
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stomach and your washboard is properly built up,
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then the attacker will get more hurt than you.
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Never overdo the training. You must not look like a
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giant monster. The trick is to be both strong and
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slim at the same time.
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Practise in moving swift and soundless. The more sound
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you make, the bigger is the chance for you to be detected.
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Martial Arts
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You should learn at least the basics of one martial art.
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Karate is not one of the martial arts you need to learn
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at first. Start in the direction of Taekwondo, which
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is much better for defending yourself than Karate.
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Try to only move on to the next martial art if you feel
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that you master the one you are doing enough to take on
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a person bigger than yourself.
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Picking Locks
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Practice picking the locks at your home. Start with easy
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ones, then move on to the harder locks. Read manuals
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on lock picking.
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Electronics & Alarms
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Study electronics, find out how different alarms work
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and how you can bypass, reprogram or destroy them.
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Also study how you can make other electronical items
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to go mad.
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06. What To Do And What Not To Do
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---------------------------------
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It is only when on a mission that you turn into the master
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thief you really are. At day, you dress up and act like
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a normal person, caring about everyday cares, and trying
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to do a good job.
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This section will explain how to act in your everday life
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if you do not want to get caught.
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Act normal, tend your garden, feed the cats, talk to neighbors,
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have a good time with friends.
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If you have a job, try to do it as good as you can, never
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overspeed or get caught for traffic violations or any other
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small crimes. Make you seem like a person who would never
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commit a crime.
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After a successful raid, never brag about it, do not go
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totally crazy. Relax, act like nothing happened. That will make
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it much harder for someone to track you down, plus that no one will
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suspect you for the crime.
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07. Planning And Doing A Job
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----------------------------
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Planning the job is very important.
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If you do not plan it, then the possibility for failing
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dramatically increases.
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The Planning Phase:
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* Get blueprints of the facility you will be entering.
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* Set a time frame for the job, never exceed the time frame.
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* Plan routes and possible other routes in case the first
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one should fail.
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* Always have an emergency plan in case something goes wrong.
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* Check the guard lists, this can be done by dumpster diving
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(see own chapter on dumpster diving)
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* Check for cameras, motion detectors and other alarms.
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* Go through the whole plan many times to check if everything
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is right.
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* Memorize the plan, do not carry with you a plan description.
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A map may be brought if you are unable to memorize it.
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The Job Itself:
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* Follow the plan you made down to the last detail.
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Only use other plans when it fails.
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* Do not exceed the time frame, an unstructured job might turn into
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a total disaster.
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* Do not use the flashlight unless you really need to.
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* If there seems to be no solution, or something you did not plan
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comes up, improvize, it is the only way.
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* If any major problem comes up, halt the job and move out as fast
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as possible.
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* Do not leave a note or tag with your alias, it will only help the
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police to track you down.
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* Do not bring any lethal weapons at all, weapons may only tempt you
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to use them, use your mind and martial arts instead.
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* Do NOT kill anyone. Knock them unconscious, nothing more than that.
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Try at your best to avoid being detected.
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After The Job:
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* Destroy all plans, documents, items, from the planning of the job.
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Do not leave anything behind.
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* Do not brag about it. Not to friends, strangers, on the internet
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or anywhere. The government will track you down and take you.
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* Act like nothing happened, act normally concerned over the
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newspaper headlines. Make it seem like you do not have anything
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to do with it.
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08. Entry Methods
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-----------------
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There are many different ways to enter the premises in which your
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job will be concentrated in, and it is very important that your entry
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makes as little noise as possible, which causes the probability
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of detection to fall drastically.
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This section of the book will explain different ways to silently, and
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without causing too much attention, entering the premises in which you
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will be working in.
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Contact Plastics
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Contact plastics are those thick see-through plastic films with glue
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on one of the sides, and it is used on books(especially school-books)
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to stop them from falling apart. This contact plastic is very useful
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when entering through windows which must be broken.
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What you do is that you put the plastic on the window(with the glue to
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the window) so that it sticks to it. Then hit on the middle of the
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plastic with a hammer or any other hard object.
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The glass will break, but instead of breaking into a thousand pieces,
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making a lot of noise and falling to the ground making even more noise,
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it will this time stick to the glue on the plastic and make almost no
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sound at all. Then all you have to do is to remove the plastic and
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the window is open and ready to be climbed through.
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But of course, this method leaves good traces of you being there.
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Diamond Knife
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It is a well known fact that diamond is harder than any material you
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may be in posession of. So, a diamond knife will easily be able to
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cut through glass. There are many types of them, both cheap and
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expensive. If you are really serious about being a master thief, the
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obivous selection would be a expensive, but very good diamond knife.
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It should also be one of those which look like a compass(the compass
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which you make perfect circles with). It does not have to be big,
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since you are not supposed to use it for making big holes in the glass.
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What you do is that you place a small cupping glass on the part you will
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be cutting away, and then placing the knife on the glass and make a nice
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and round circle big enough for you to fit your arm through.
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Then remove the knife and take the glass piece away with the cupping glass.
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As you have might figured out, this method is mostly for when you are
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going to open something on the other side, and also that the cupping glass
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is for making sure the glass piece does not fall to the ground and make
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a loud sound which will attract attention.
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Card Readers
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There are more than one option when dealing with card readers.
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Most of these readers are based on reading magnetic stripes, something
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in which you may bypass by fooling/short-circuiting it or by using a
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fabricated or stolen access card.
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Using a fabricated/stolen access card is really the easiest way to get
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past the card reader. You can either secretly steal an access card from
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an employee or other person with a desired access level, and then using his
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card or using a magnetic card reader and writer to copy his card and then
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putting his card back without him noticing. Another solution of this type
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is to hack into their database, either locally or externally and creating
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a false account and then creating yourself an access card.
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Fooling/short-circuiting is the more stressing way, but it does not need
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much
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work earlier except learning how it works of course. What you need to do is
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to
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open the card reader and fool it by either short-circuiting it, something
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which
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in most cases sets of one or more alarms, or by inserting a new chip which
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makes
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it think you have access to the desired area. Of course, this
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fooling/short-circuiting
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method takes more time than stealing a card
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Breaking Open and Smashing
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Breaking open doors, windows, walls, etc. should always be your last option.
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You must always try to leave as little evidence and make as little sound as
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possible.
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Breaking and smashing things often cause a lot of noise and almost always
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attracts attention to you and your presence.
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09. When Detected/Confronted
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----------------------------
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Beind detected and confronted is one of the things you must try your best
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to avoid. However, it is impossible to avoid detection in certain
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situations.
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When detected, it is very important that you stop the person(s) you are
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detected by from notifying others about your presence, and also make sure
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that you do not notify others of your presence.
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There is something which is important when confronted in battle with the
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person(s) who detected you. You must not make noise(i.e. screaming,
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yelling).
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Making much noise will only cause others to become aware of your presence
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and come to aid your opposers.
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Also try to render your opponent harmless/unconscious quickly and without
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sound. It is also very smart to be totally quite when fighting. Because if
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you are well trained in martial arts and also fight without making a sound,
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your opponent will think of you as a master within fighting, and fear you,
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something which will make him/her more insecure in what to do, something
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which makes him/her slower and more unsteady.
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It is a well known fact that screaming and making random loud noises will
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scare and surprise your opponent so that he/she will become more insecure,
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but it is not to be recommended in most situations.
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The use of chloroform have been widely used in movies and fantasy where
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the master thief is involved. However, chloroform is only used by
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unprofessional persons. The reason for that is that chloroform does not
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have a reliable effect. The effect varies from time to time and the person
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you use it on. Chloroform can actually kill a person because of the
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unstability in how it works on the human body.
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So therefore, chloroform is not to be recommended at all.
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10. Dealing With Clients
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------------------------
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Since you will have trouble distributing and getting rid of famous
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and valuable artifacts when only working for yourself, you will need
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a rich and well-built clientele.
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There are many precautions which must be taken in concern when dealing
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with clients. They may be con-artists, federal investigators, or any
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other person/group of persons you may have come in trouble with.
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The trick is to always be smarter and take more precautions than the
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ones trying to trick and kill you.
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There is one thing that must be said clearly before you continue
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with this section; mostly everything you see in movies on how money
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transaction if performed will not work in real life at all.
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And always remember to run a background check on all your clients.
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Building Your Clientele
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Building a respected and rich clientele from scratch will be very
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hard in the beginning. You should not turn down any offer except for
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real dirt jobs like stealing spirits from one alcoholic for another
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alcoholic.
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It is of great importance that your first few missions become successful,
|
|
something which of course is the hardest since it is your first missions.
|
|
As more missions are completed successfully, you will gain more respect
|
|
and get more clients. Respect is one of the most important things in the
|
|
business. You will only get dirt jobs if you do not have respect and a good
|
|
reputation. It is also important that no one really knows you. They just
|
|
know that you are very good, one of the best, but not who you are, what
|
|
you look like, and so on.
|
|
Spreading the word of your services will mostly only be needed in the
|
|
starting-up phase. If you hear from someone that they are spreading word
|
|
of another offer, tell them about another offer which you heard of(of course
|
|
it is yourself), you may also pay someone else to spread the word for you.
|
|
Of course, paying someone for doing it is the most recommended in most
|
|
situations. But keep in mind that the one spreading the word must never
|
|
be in direct contact with you, not even in the same room. The reason for
|
|
this last precaution is that if someone sees that you are becoming too
|
|
successful, they might try to eliminate you from the game, and just about
|
|
everyone has their own price before switching alliance.
|
|
|
|
Getting Hired
|
|
It is also of great importance that you never come in direct contact or
|
|
even in the same room as any client. You should not even be in the same
|
|
building, but instead use cameras, microphones and speakers so that you
|
|
can always see, hear and talk to the client.
|
|
Never accept a job or get to an agreement over the phone, and always use
|
|
payphones, cellphones or satellite phones when contacting the client.
|
|
Always remember that cellphones may be traced via the GSM tele network.
|
|
Only tell the client where and when to meet you over the phone, and never
|
|
keep the call open for more than 1 minute each time.
|
|
Also change numbers between every client, so that they can not trace your
|
|
cellphone using a number. Always watch for under-cover federal agents who
|
|
try to arrest you and take you to jail. The reason for not being in
|
|
the same room/building as the client is that they might have 50 other
|
|
waiting for his signal to storm the building and arrest, kill or take
|
|
you with them.
|
|
Also never tell when or where the mission will be starting, the client
|
|
must never know until the news hit the newspaper frontpages.
|
|
Do not tell them where or when to get the goods before after the mission
|
|
is over and you have placed the mission objective at the drop-off
|
|
location and left the area. Watch our for fingerprints on equipment like
|
|
cameras, microphones, speakers, and on the areas you are in.
|
|
Never meet the clients at the same location, always swap locations
|
|
so that they can not get a fix on where you will be going before
|
|
you do.
|
|
|
|
Money Transfer
|
|
Getting payment for the job is the most important thing since you
|
|
need money to live from(of course you have a normal day-time job to).
|
|
As always, you must not be in the same area/building as the client
|
|
coming with the moneym, and you should try to get an arrangement so
|
|
that you get half or 1/4 of the money before the mission, and the
|
|
rest after it is completed.
|
|
Always get the money in small bills, never get large bills.
|
|
You decide what kind of box/bag/briefcase the client will be carrying
|
|
the money in. And arrange so that you, or someone you have payed will
|
|
walk past the client on the street, and as he pass him stroke a
|
|
"bug-detector"(detects signals going out, often used for tracing money
|
|
and drugs by police) across the surface of the bag. If the bug-detector
|
|
shows positive detection of signals, then abort the swap and contact
|
|
the client telling him/her that the mission is aborted due to break
|
|
of agreement. Also have many briefcases/containers which are identical
|
|
to the ones the client is carrying the money in. Make several payed
|
|
persons carry them around, and let one of them pick up the money.
|
|
Make sure the money is placed at a location which can not be kept
|
|
under surveillance from many places at once. Then make the person swap
|
|
the empty briefcase with his own and walk away. Then make sure they
|
|
swap cases between them many times to confuse the client is he/she is
|
|
following, before bringing it to the drop-off point where you will be
|
|
picking up the money. Do not pick them up in person, but try to
|
|
make a sort of mechanism which dumps the money down a hole or
|
|
the likes so that you can pick them up undisturbed.
|
|
|
|
|
|
|
|
11. Drugs
|
|
---------
|
|
Drugs are one of the things which you must stay as far away from as
|
|
possible. Just about every drug will make you an addict after consuming
|
|
enough of it. Hard drugs makes you and addict easier than other drugs.
|
|
Therefore it is obivous that it must be forbidden for you to use any
|
|
drugs or other addictive drugs.
|
|
For every drug or substance you use regularly, there is a new weakness.
|
|
The following is a list of drugs and why not to use them.
|
|
|
|
Hard Drugs(heroin, cocaine, etc.)
|
|
These so-called hard drugs are the ones you will really have to watch
|
|
out for. They give you a nice trip, and you feel fine and all that, but
|
|
it will make you an addict extremely quickly. And the comedown, or the
|
|
impact with the world as it may be called, has a tendency to make you
|
|
depressed and strengthen your urge for more. It will also make you blunt
|
|
and slow.
|
|
|
|
Less Hard Drugs(marihuana, mushrooms, etc)
|
|
Marihuana is not a good thing. You get high from it, something which
|
|
will make you an addict, and it also contains many chemicals which
|
|
are dangerous to your body. It will destroy your lounges, something
|
|
which causes a decrease in your stamina.
|
|
Mushrooms are also very dangerous because they can also cause
|
|
drug dependencies, and it will destroy your body.
|
|
|
|
Smoking
|
|
Smoking is actually a real meanie within the drugs.
|
|
It is legal in most countries(illegal in one country actually), and
|
|
they cause a severe addiction, and they also drastically increase
|
|
the probability for cancer. They also lower your stamina if they are
|
|
used regularly, and may also give you emphysema, which is a lounge
|
|
disease.
|
|
|
|
Others
|
|
Coffee is one of the less dangerous substances in which you may
|
|
consume or use. But still, it is something you must not use
|
|
regularly. Coffee may seem good to keep you awake, but the truth
|
|
is that this drug may also cause addiction, and it also creates
|
|
a health risk within different subjects.
|
|
Alcohol isn't really addictive, but people will tend to drink much
|
|
of it often. Alcohol dissolves fat, and it goes straight to the brain
|
|
with the blood. It does its work on the fat in and around the brain
|
|
and makes you blunt and slow. The alcohol attacking the fat around
|
|
brain is the reason for you not remembering anything after drinking
|
|
much the day before.
|
|
|
|
Performance Improving Drugs
|
|
The so-called Performance Improving Drugs, or PIDs, are drugs which
|
|
do not cause direct addiction, and no direct disease.
|
|
Examples of these are amphetamine, caffeine and anabolic steroids.
|
|
Amphetamine is used to not get tired when running and using your
|
|
body. This may seem handy at first, but it really is not.
|
|
Amphetamine increases the blood circulation(heart rate) and body
|
|
temperature. This combined with stress and major use of muscles may
|
|
cause heat-stroke, or over-stress.
|
|
Caffeine will stop you from feeling tired. This may also seem handy
|
|
at first, but it may make you addicted to it, something which is
|
|
not wanted at all.
|
|
Anabolic Steroids are used for making the mucles "grow" very fast.
|
|
It is not good at all when training to become a master thief because
|
|
you do not get as strong as you would by training, and you will turn
|
|
into a giant bulldozer of a person, something which is not good at all.
|
|
|
|
|
|
|
|
12. Ethics/Other
|
|
----------------
|
|
Of course you will think of a thief as a reckless being, without any
|
|
ethics or rights-and-wrongs in life. But that is only true for the
|
|
villains and small crooks. A real master thief will have his ethics
|
|
and obey them.
|
|
A true master thief will have respect for church and religion.
|
|
One should not take things or do things which affect the church or
|
|
religion unless one are truly sure it is the right thing to do.
|
|
Also, never take from old, ill or poor people. They need all the
|
|
money they have and do not need another worry on their head.
|
|
But one of the most important things is that you know your own
|
|
ethics, and create your own rules to follow.
|
|
And please, do not become reckless as so many others before you.
|
|
|
|
Another thing which is important to hinder the police or anyone
|
|
else from capturing you is to not have a pattern.
|
|
Do jobs at random locations and not in a specific order, do not
|
|
leave a trademark or anything else that my lead the investigators
|
|
to you.
|
|
|
|
|
|
13. Dumpster Diving
|
|
-------------------
|
|
Dumpster diving is very informative.
|
|
The nice thing is that you can find all kind of stuff in a dumpster.
|
|
In public paper-dumpster one can find social security numbers, names,
|
|
addresses, porno-mags, magazines you didn't even know exist.
|
|
And in those large company dumpsters one can find all kinds of
|
|
info about the company, passwords, security lists, etc. etc.
|
|
Now, on to the diving.
|
|
There are a few security subjects you need to take care of before and
|
|
while going on a dive.
|
|
Make sure there is nobody around to see you, also make sure there is
|
|
no cameras around when you dive.
|
|
Kinda boring getting busted when diving.
|
|
Well, anyway, if someone should see you, make sure they won't be able
|
|
to identify you later on. Wear dark clothes at night.
|
|
If someone sees you, run as fast as you can, and try to always face away
|
|
from them. In that way they won't see your face, and won't be able to
|
|
give a positive ID on you.
|
|
|
|
|
|
|
|
14. Lockpicking Substitutes
|
|
---------------------------
|
|
Lockpicking often takes time, time which you do not have. Then a
|
|
substitute for lockpicking could be necessary. The
|
|
following methods may leave marks of destruction, but they are
|
|
good if either don't have the time or you simply cannot pick
|
|
locks(of course you MUST know how to pick a lock to become
|
|
a professional thief).
|
|
|
|
|
|
|
|
|
|
15. Shoplifting
|
|
---------------
|
|
Okay, shoplifting is Easy, just stuff the shit in you bag, backpack,
|
|
whatever, but getting out is harder, those sensors at the entrance
|
|
sets of and an alarm if the stuff you are lifting haven't got the
|
|
"chip" disabled. There are many ways to get through this sensor, and
|
|
here's three of them
|
|
|
|
The Most Risky Way
|
|
When no one is at the counter, put your merchandise on the counter,
|
|
then take it off, the counter has a machine that disables the "chip".
|
|
Stuff it back in your bag and walk out.
|
|
|
|
The First Less Risk Way
|
|
Get yourself one of those machines that disables the "chip" and
|
|
make it portable if you have to, take it to the shop, get some
|
|
stuff you like, use your machine on it and put it in your
|
|
bag, then walk out of the shop, and the alarm won't go off.
|
|
|
|
The Second Less Risk Way
|
|
Get yourself a lead bag(Aluminium foil might also work),
|
|
or a bag with lead-walls on the inside(easy to make) put the
|
|
stuff you want to lift in the bag and walk out, the sensors
|
|
at the entrance can't "see" through the lead shielding, something
|
|
that makes it think there is nothing there.
|
|
|
|
Another Less Risk Way
|
|
This method doesn't work in all shops. Many shops have equipped
|
|
their merchandise with "invisible" alarms.
|
|
Anyway, here's how to do it.
|
|
You need one of those metal clippers, or perhaps if you can get one,
|
|
one of those things they use in the store to cut off the alarms.
|
|
This is the type of alarm they most often use in cloth stores.
|
|
It is a big white chip or an ampoule filled with paint(sometimes
|
|
they even use both). Clip them off and do whatever you want
|
|
to with them,(ie. put them in someones pocket).
|
|
|
|
|
|
|
|
16. Worm Theft
|
|
--------------
|
|
You can also use the computer to steal a lot of money.
|
|
This works only if you already know how to hack your way
|
|
into a bank, or get a worm inside the banks computer system in
|
|
some other way. What you need to do is to make a worm which steals
|
|
only a few cents each time a transaction is performed, in that way it
|
|
is less likely the bank will detect the worm at all, because it
|
|
only steals such small amounts. The worm must also put the money
|
|
in many different accounts, because then if one of the accounts get's
|
|
taken down, the other account will still have a lot of money on them,
|
|
it will also make the worm harder to detect.
|
|
Here's a simple example on how much money you can make by doing this.
|
|
Let's say that 1000 people uses their accounts every hour, and that
|
|
the worm steals 5 cents for every transaction/withdrawal.
|
|
m = 1000x * 5 / 100
|
|
So, for one week that will be:
|
|
m = (1000 * 168) * 5 / 100
|
|
m = 168000 * 5 / 100
|
|
m = 8400 $
|
|
And that is not a bad weekly salary at all.
|
|
|
|
|
|
|
|
17. Word From The Author
|
|
------------------------
|
|
This handbook was written purely for educational purposes, and is not
|
|
intended for readers below the age of 18.
|
|
But after all, I don't care how old the readers are, and that is because
|
|
this book is put on the internet, and I do not care wether you read it
|
|
or not. IF the instructions in this book is followed, it may cause
|
|
in the serious fellony of making you a pro thief, if you are dedicated
|
|
enough that is, and it also may cause you to make alot of money, but
|
|
there of course is the risk of getting caught. Remember the old
|
|
saying: "There is always someone better".
|
|
Feel free to send me an e-mail if you have something which you think
|
|
should be added to the next release of the handbook, or if you
|
|
just want to say Hi.
|
|
|
|
-Acidous (acidous_@hotmail.com)
|
|
17.05.03 (17. May, 2003)
|
|
|