443 lines
18 KiB
Plaintext
443 lines
18 KiB
Plaintext
THE HANDBOOK OF THIEVERY
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v1.0
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26. September 2002
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by Acidous
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Content
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-------
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[ 01. Disclaimer ]
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[ 02. Thieves Equipment ]
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[ 03. Making Some Equipment ]
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[ 04. Your Home Base ]
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[ 05. Thieves Training ]
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[ 06. What To Do And What Not To Do ]
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[ 07. Planning And Doing A Job ]
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[ 08. Dumpster Diving ]
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[ 09. Shoplifting ]
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[ 10. Worm Theft ]
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[ 11. Word From The Author ]
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01. Disclaimer
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--------------
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Acidous take no responcibility for what actions this handbook
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or any of the content of it may cause. Acidous will not take
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the blame for anything you do after reading this handbook.
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Everything you do is done by yourself, and can not be
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forced upon Acidous or any other individual but yourself.
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Be aware of that Acidous do NOT encourage to such actions
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which is dealt with in this book.
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02. Thieves Equipment
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---------------------
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A good thief needs good equipment, but a lousy thief
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also needs proper equipment. What type of equipment
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you need is set by what type of theft you are going
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to commit. The following list contains mostly the
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equipment you need for a normal job.
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Dark Clothes
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This is very important since most of your work will be
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done at night. They should be tight, this is because
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loose clothes slow you down, and they may also swing
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into some laser sensors, motion sensors or optic sensors.
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Your shoes must not have a special pattern on the sole.
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Gloves
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Black gloves which hinders your fingerprints from telling
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the police/investigators who you are. Never leave any
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prints.
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Flashlight
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The flashlight must not be anything big like those D3
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flashlights. It must be small and handy, and must not
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slow you down the least.
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Lockpick
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This is in case you need to pick some locks.
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As you might understand, this could prove quite
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useful.
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Backpack
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Use a backpack to keep the items you steal in. The backpack
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must not be too big, and it should also sit on your
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back really good. If it's loose, then it's not the right
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backpack to use. It must also be dark.
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Toolbelt
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Keep the tools/items you might need when out on a job in
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a toolbelt. It will take too long to go in the backpack
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every time you need something. You must use as little time
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as possible on the job.
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Knife/Clippers
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For cutting wires, seals, phonelines, etc.
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Cordless Drill/Screwdriver
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For drilling up locks, making traps, unscrewing panels, etc.
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Rope
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Filament thread is the most recommended, but it is rather hard to get,
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so a fiber thread or any other thin, but yet very strong rope
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will also do.
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03. Making Some Equipment
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-------------------------
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Some of your thieves equipment can without too much trouble be made
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by yourself. The quality of this equipment depends on how much time
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you puts into it. Of course, a master thief would put much time
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into making his equipment, and would also perhaps put his own
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trademark to it, but that is just something which will lead the
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federals back to you.
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Easy Bomb
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This bomb is mainly for destroying locks, blowing of chains,
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creating diversions and the likes.
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What you do is you get some of those ground-based fireworks
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(Air Shot works great!) which shoot glowing balls up into
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the air and explode. Open them VERY carefully so that
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they don't go off. Take the round cardboard cylinder which is
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in the middle of it and remove it. This is the bomb.
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You will see a little part of fuse sticking out of it, if
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you do not run very fast, then I'll suggest you make it longer.
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Put it into the item/thing you want to blow up, light the fuse
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and run to a proper distance. It will make some light and then
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got off with a VERY loud bang.
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It is also great for use as grenades. Light them up and throw
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them. It won't hurt anyone much, but sure will fuzz them off and
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scare them.
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04. Your Home Base
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------------------
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As a pro thief you will not be operating from your house.
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That would only make you get caught by the police.
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What you need is a thief headquarters, a safe place where
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you can stash all your equipment and gains from the jobs,
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but it must also be a place where you can build Easy Bombs and
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the likes(eg. Not a gas station). If there is an empty house or
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warehouse, which nobody use, on the other side of the city from
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where you live, then it will be the perfect location for your home
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base. But it still need a lot of work. First of all, people may
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stumble upon your base and discover your equipment, items from
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the raids, blueprints, etc. etc. etc.
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So what you need to do is to build several hidden rooms.
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You need at least 4 different medium sized hidden niches/rooms.
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Some good places to use are:
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-Beneath the floor
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-In the walls
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-The ceiling
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Do not use places like inside cabinets and in drawers, that is
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just too obvious places to hide your items.
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Beneath The Floor
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This is probably the easiest one, but it won't work at all if
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it's a concrete floor, or any materials of the likes.
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But a wooden floor will be just perfect.
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Here's what you have to do:
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First find an area where the wooden boards isn't too long, then
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gently remove the nails so that you do not destroy them, and also
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make sure you don't leave any marks in the wooden boards(Use a rather
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large flat piece of wood to put between the hammer and the boards).
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Then remove the board and use a shovel to dig a hole in the ground.
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Then put a plastic box in the hole, the top of the plastic box should
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be about 15-20 cm below the opening of the hole. Now put some of your
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stash in the hole and put the lid on the plastic box. Fill all
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around the sides of the box with earth, do not pack it more tightly
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than the normal earth around the box. Now put about 2 cm of earth on
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top of the box and then cover the area where you just put earth with
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some 1/2 cm thick wooden boards, and then fill the rest of the hole
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with earth so that it looks like nothing ever happened there.
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If you have any more earth left, use a vacuum cleaner to take it up,
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and dump it about 100 meters away from your base.
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Now, take the wooden boards which originally were on the floor and
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put them back in place, then use the same nails you pulled out
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earlier and hammer them gently into the boards again.
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Then gather some dust and the likes(not all from one place) and
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spread it over the area so that it blends perfectly in with the
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rest of the floor. This is one of the safest places to hide your
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stuff.
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In The Walls
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Remove the boards from the area on the wall in which you want to
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hide something. Remove the isolation and put the stash in where
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the isolation were earlier. Then put the boards back on and use
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the same nails as were there earlier.
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In The Ceiling:
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I really can't explain this, some houses already have rooms in
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the ceiling and it's very hard to explain for me when not many
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houses give you this opportunity. Use your imagination.
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Do not put all your equipment and blueprints in one hidden room
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and all your gains from different missions in another. Spread
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it out, so that you won't be totally ruined if someone find
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one of your holes/rooms.
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Entrances And Escape Routes
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One entrance won't do you no good, you need at least two
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entrances/exits to make sure you will not be trapped if the
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police come. They must be easy accessible and you must be able
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to move quietly and swiftly in them.
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If there is only one exit in the base, then make at least one
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more. But make sure it doens't look like an exit made for
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escaping only, make it seems like it was there originally, or
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hide it.
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When it comes to escape routes: plan them well! When in an
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emergency situation you must not hestitate with what is to be
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done. Always grab all your gadgets and other stuff before you
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follow the escape route. Sometimes it is even sufficient to hide.
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A hidingplace can ba made in the same ways as the item hiding way,
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only big enough for you to fit in.
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Another good way to secure your privacy is to find a room with a
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single door and no windows in. What you do is that you remove any
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signs of there being a door there and insert a wall. Use old
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materials which match the surrounding walls, and make it so that
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you can open it to get out, but it is not noticable that it is
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a door from the other side. Also soundisolate the walls to make
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sure someone doesn't knock on the wall and figure out it's a
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hidden room there, make the walls thick.
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Traps And Mechanism
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Traps and alarm mechanism is needed for you to fend of intruders.
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Only a trip-wire connected to a bell could prove a useful as
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a very primitve alarm mechanism, but you could also rig up a huge
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computerized alarms network, but that would only let the police
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know you were there if they should find your base.
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Traps will also let the police know you were there, but you can make
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traps which you may disable and enable as you need them.
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And example of that is if the police know where you are and they come
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to arrest you. What you do it that you activate the traps, then hide
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all other evidence you were there before you use your escape route.
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The traps may fend of the police long enough for you to do what is
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needed to do, it may mislead them and the likes.
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05. Thieves Training
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--------------------
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It is a well known fact that you can never be a good
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thief without the proper training.
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You need to replace most of the slowing fat with muscles.
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Building Muscles
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Do push-ups, a lot of them. This will strengthen your arms
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and make you much more capable of defending yourself
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in a crisis situation.
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Start running/jogging to make your legs stronger.
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In a getaway situation, you might need to run fast
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and over a longer distance.
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Do sit-ups to strengthen your stomach. If hit in the
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stomach and your washboard is properly built up,
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then the attacker will get more hurt than you.
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Never overdo the training. You must not look like a
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giant monster. The trick is to be both strong and
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slim at the same time.
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Practise in moving swift and soundless. The more sound
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you make, the bigger is the chance for you to be detected.
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Martial Arts
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You should learn at least the basics of one martial art.
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Karate is not one of the martial arts you need to learn
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at first. Start in the direction of Taekwondo, which
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is much better for defending yourself than Karate.
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Try to only move on to the next martial art if you feel
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that you master the one you are doing enough to take on
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a person bigger than yourself.
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Picking Locks
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Practice picking the locks at your home. Start with easy
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ones, then move on to the harder locks. Read manuals
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on lock picking.
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Electronics & Alarms
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Study electronics, find out how different alarms work
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and how you can bypass, reprogram or destroy them.
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Also study how you can make other electronical items
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to go mad.
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06. What To Do And What Not To Do
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---------------------------------
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It is only when on a mission that you turn into the master
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thief you really are. At day, you dress up and act like
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a normal person, caring about everyday cares, and trying
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to do a good job.
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This section will explain how to act in your everday life
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if you do not want to get caught.
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Act normal, tend your garden, feed the cats, talk to neighbors,
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have a good time with friends.
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If you have a job, try to do it as good as you can, never
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overspeed or get caught for traffic violations or any other
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small crimes. Make you seem like a person who would never
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commit a crime.
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After a successful raid, never brag about it, do not got
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totally crazy. Relax, act like nothing happened. That will make
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it much harder for someone to track you down, plus that no one will
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suspect you for the crime.
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07. Planning And Doing A Job
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----------------------------
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Planning the job is very important.
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If you do not plan it, then the possibility for failing
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dramatically increases.
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The Planning Phase:
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* Get blueprints of the facility you will be entering.
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* Set a time frame for the job, never exceed the time frame.
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* Plan routes and possible other routes in case the first
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one should fail.
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* Always have an emergency plan in case something goes wrong.
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* Check the guard lists, this can be done by dumpster diving
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(see own chapter on dumpster diving)
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* Check for cameras, motion detectors and other alarms.
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* Go through the whole plan many times to check if everything
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is right.
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* Memorize the plan, do not carry with you a plan description.
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A map may be brought if you are unable to memorize it.
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The Job Itself:
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* Follow the plan you made down to the last detail.
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Only use other plans when it fails.
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* Do not exceed the time frame, an unstructured job might turn into
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a total disaster.
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* Do not use the flashlight unless you really need to.
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* If there seems to be no solution, or something you did not plan
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comes up, improvize, it is the only way.
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* If any major problem comes up, halt the job and move out as fast
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as possible.
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* Do not leave a note or tag with your alias, it will only help the
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police to track you down.
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* Do not bring any lethal weapons at all, weapons may only tempt you
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to use them, use your mind and martial arts instead.
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* Do NOT kill anyone. Knock them unconscious, nothing more than that.
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Try at your best to avoid being detected.
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After The Job:
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* Destroy all plans, documents, items, from the planning of the job.
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Do not leave anything behind.
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* Do not brag about it. Not to friends, strangers, on the internet
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or anywhere. The government will track you down and take you.
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* Act like nothing happened, act normally concerned over the
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newspaper headlines. Make it seem like you do not have anything
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to do with it.
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08. Dumpster Diving
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Dumpster diving is very informative.
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The nice thing is that you can find all kind of stuff in a dumpster.
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In public paper-dumpster one can find social security numbers, names,
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addresses, porno-mags, magazines you didn't even know exist.
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And in those large company dumpsters one can find all kinds of
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info about the company, passwords, security lists, etc. etc.
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Now, on to the diving.
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There are a few security subjects you need to take care of before and
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while going on a dive.
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Make sure there is nobody around to see you, also make sure there is
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no cameras around when you dive.
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Kinda boring getting busted when diving.
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Well, anyway, if someone should see you, make sure they won't be able
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to identify you later on. Wear dark clothes at night.
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If someone sees you, run as fast as you can, and try to always face away
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from them. In that way they won't see your face, and won't be able to
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give a positive ID on you.
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09. Shoplifting
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Okay, shoplifting is Easy, just stuff the shit in you bag, backpack,
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whatever, but getting out is harder, those sensors at the entrance
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sets of and an alarm if the stuff you are lifting haven't got the
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"chip" disabled. There are many ways to get through this sensor, and
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here's three of them
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The Most Risky Way
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When no one is at the counter, put your merchandise on the counter,
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then take it off, the counter has a machine that disables the "chip".
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Stuff it back in your bag and walk out.
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The First Less Risk Way
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Get yourself one of those machines that disables the "chip" and
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make it portable if you have to, take it to the shop, get some
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stuff you like, use your machine on it and put it in your
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bag, then walk out of the shop, and the alarm won't go off.
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The Second Less Risk Way
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Get yourself a lead bag(Aluminium foil might also work),
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or a bag with lead-walls on the inside(easy to make) put the
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stuff you want to lift in the bag and walk out, the sensors
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at the entrance can't "see" through the lead shielding, something
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that makes it think there is nothing there.
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Another Less Risk Way
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This method doesn't work in all shops. Many shops have equipped
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their merchandise with "invisible" alarms.
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Anyway, here's how to do it.
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You need one of those metal clippers, or perhaps if you can get one,
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one of those things they use in the store to cut off the alarms.
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This is the type of alarm they most often use in cloth stores.
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It is a big white chip or an ampoule filled with paint(sometimes
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they even use both). Clip them off and do whatever you want
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to with them,(ie. put them in someones pocket).
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10. Worm Theft
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--------------
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You can also use the computer to steal a lot of money.
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This works only if you already know how to hack your way
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into a bank, or get a worm inside the banks computer system in
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some other way. What you need to do is to make a worm which steals
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only a few cents each time a transaction is performed, in that way it
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is less likely the bank will detect the worm at all, because it
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only steals such small amounts. The worm must also put the money
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in many different accounts, because then if one of the accounts get's
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taken down, the other account will still have a lot of money on them,
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it will also make the worm harder to detect.
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Here's a simple example on how much money you can make by doing this.
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Let's say that 1000 people uses their accounts every hour, and that
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the worm steals 5 cents for every transaction/withdrawal.
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m = 1000x * 5 / 100
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So, for one week that will be:
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m = (1000 * 168) * 5 / 100
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m = 168000 * 5 / 100
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m = 8400 $
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And that is not a bad weekly salary at all.
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11. Word From The Author
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------------------------
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This handbook was written purely for educational purposes, and is not
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intended for readers below the age of 18.
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But after all, I don't care how old the readers are, and that is because
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this book is put on the internet, and I do not care wether you read it
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or not. IF the instructions in this book is followed, it may cause
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in the serious fellony of making you a pro thief, if you are dedicated
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enough that is, and it also may cause you to make alot of money, but
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there of course is the risk of getting caught. Remember the old
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saying: "There is always someone better".
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Feel free to send me an e-mail if you have something which you think
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should be added to the next release of the handbook, or if you
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just want to say Hi.
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-Acidous (acidous_@hotmail.com)
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21.9.02 (21. September, 2002)
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