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The Official Rules of Strip Chess v1.1
by Ceribia with input from Keri
Contents
1. Disclaimer
2. Basic System
3. Rules for Spectators
4. Special Conditions
1. Disclaimer
We the creators of The Official Rules of Strip Chess are in no way
responsible for any thing you do with this file or its contents. This
includes, but is not limited to, damages resulting from the performance of
the acts contained with in. If it is illegal in your area don't do it. To
sum up, don't sue.
2. Basic System
Strip Chess is based on a variation of the "Piece per Piece system"
used in many other strip games. It is laid out as follows:
Pawn: Socks or any other minor piece of clothing. There is no penalty
for any lost pawn after the first if no further minor clothing items
exist.
Bishops and/or Knights: Losing any combination of two means the loss
of your shirt, this means all shirts above the bra for girls and all above
skin for guys. The loss of the remaining two has no penalty. If no bra
exists you still lose all shirts.
Rooks: Lose both Rooks, loss your pants. If your not wearing underwear
that's your problem.
Queen: - If the player is a girl then she loses her bra, note this
does not mean she loses her shirt. If she is not wearing a bra then she
loses her pants. If she is not wearing pants she has problems far beyond
my ability to prepare for.
- If the player is a guy then he loses either his shirt or pants at
the discretion of the other player. If he has already lost both of these
then he loses his underwear.
King: Kings are considered lost after a checkmate or submission of
victory to the other player. Losing the king is the lose of underwear,
note that this does not mean lose of pants unless both rooks were also
taken.
3. Rules for Spectators
Each spectator to a game of strip chess must choose one player to
back. Any penalty applied to a player is also applied to all players that
are backing them.
4. Special Conditions
Pawn Advancement
In the case a pawn is upgraded to another piece through it reaching
the last row the player who controls the pawn may undo the penalty
suffered for the original lose of the piece to which it is advanced. How
ever, if it is advanced to a Knight, Bishop, or Rook its advancement must
bring the total number of pieces in that bracket under the players control
above two. A pawn that is upgraded is not considered to be lost.
Example 1: Player 1 upgrades his pawn to a knight and has two bishops
already under his control, he gets his shirt back.
Example 2: Player 1 upgrades his pawn to a knight but has only one
knight and no bishops on the board, no shirt for him.
Example 3: Player 1 upgrades his pawn to a rook and has no other
rooks, no pants for them.
Also, if a pawn is upgraded to a unit for which the player has not yet
suffered a consequence then it is discounted.
Example 1: Player 1 upgrades his pawn to a knight after losing one
knight. After this Player 1 loses a second night, player one has now lost
his shirt as the total number of knights lost is two. If after this player
one upgrade another pawn to a knight he would get his shirt back.