79 lines
3.2 KiB
Plaintext
79 lines
3.2 KiB
Plaintext
The Official Rules of Strip Chess v1.1
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by Ceribia with input from Keri
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Contents
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1. Disclaimer
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2. Basic System
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3. Rules for Spectators
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4. Special Conditions
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1. Disclaimer
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We the creators of The Official Rules of Strip Chess are in no way
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responsible for any thing you do with this file or its contents. This
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includes, but is not limited to, damages resulting from the performance of
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the acts contained with in. If it is illegal in your area don't do it. To
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sum up, don't sue.
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2. Basic System
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Strip Chess is based on a variation of the "Piece per Piece system"
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used in many other strip games. It is laid out as follows:
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Pawn: Socks or any other minor piece of clothing. There is no penalty
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for any lost pawn after the first if no further minor clothing items
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exist.
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Bishops and/or Knights: Losing any combination of two means the loss
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of your shirt, this means all shirts above the bra for girls and all above
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skin for guys. The loss of the remaining two has no penalty. If no bra
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exists you still lose all shirts.
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Rooks: Lose both Rooks, loss your pants. If your not wearing underwear
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that's your problem.
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Queen: - If the player is a girl then she loses her bra, note this
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does not mean she loses her shirt. If she is not wearing a bra then she
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loses her pants. If she is not wearing pants she has problems far beyond
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my ability to prepare for.
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- If the player is a guy then he loses either his shirt or pants at
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the discretion of the other player. If he has already lost both of these
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then he loses his underwear.
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King: Kings are considered lost after a checkmate or submission of
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victory to the other player. Losing the king is the lose of underwear,
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note that this does not mean lose of pants unless both rooks were also
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taken.
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3. Rules for Spectators
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Each spectator to a game of strip chess must choose one player to
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back. Any penalty applied to a player is also applied to all players that
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are backing them.
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4. Special Conditions
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Pawn Advancement
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In the case a pawn is upgraded to another piece through it reaching
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the last row the player who controls the pawn may undo the penalty
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suffered for the original lose of the piece to which it is advanced. How
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ever, if it is advanced to a Knight, Bishop, or Rook its advancement must
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bring the total number of pieces in that bracket under the players control
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above two. A pawn that is upgraded is not considered to be lost.
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Example 1: Player 1 upgrades his pawn to a knight and has two bishops
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already under his control, he gets his shirt back.
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Example 2: Player 1 upgrades his pawn to a knight but has only one
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knight and no bishops on the board, no shirt for him.
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Example 3: Player 1 upgrades his pawn to a rook and has no other
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rooks, no pants for them.
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Also, if a pawn is upgraded to a unit for which the player has not yet
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suffered a consequence then it is discounted.
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Example 1: Player 1 upgrades his pawn to a knight after losing one
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knight. After this Player 1 loses a second night, player one has now lost
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his shirt as the total number of knights lost is two. If after this player
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one upgrade another pawn to a knight he would get his shirt back.
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