72 lines
4.0 KiB
Plaintext
72 lines
4.0 KiB
Plaintext
Undertakement: The Ruzsland Economy
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by ruzz
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For distribution to homesteaders.
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When writing Survival Strongholds and Surrounding Lands, I showed
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the world where the Ruzsland industry stands. Basically a small,
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efficient, enviornmentally friendly shack. I use Ruzsland industry as a
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model because it is easy for begining and advanced homesteaders,
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survivalists, and self-sufficiectists to get a start or check progress.
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Technology and tools are made in Lairs. Now how does the economy work?
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What is an economy by and for essentially 1 person like? Why do you ask
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me, I'm not the expert on everything Ruzsland! I'm the absolute authority.
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As my more perceptive readers have probably just figured, I make it up as
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I go. But how does it work?
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Simple really. It is basically the developement of a tool, project
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or technology to fill a need or want. That is how it is like most
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economies. The difference is supply and demand is based on a
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hunter/gatherer populace. Thus it concentrates mostly on tools and weapons
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and trade is limited. Time and calories are the most precious commodities.
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Since there are no permament inhabitants breakthrus come in leaps and
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bounds. Thats because other establishments demand tribute from them, for
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instance school, chores, work and other totalinarianist rubbish for the
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small of mind.
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Thus Ruzsland is a limited anarchy. The paradox is that it is
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ruled by a dictator. Now that should make no sense. But since there is 1
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person (lil' ol' me) and he is dictator of the work force which is himself
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and he can do whatever he wants (thus anarchy) but must give tribute to
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higher powers it all evens out. Whew. Thats how my model works. If you
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can be total anarchy under a totaliarian government -with no need to pay
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tribute- may I be the first to ofer you an alliance! (And a salute!)
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So with so much exports (tribute) one would think Ruzsland imports
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alot. Not so. Duuuhhh self suffiency! This is you aaauuuu auuu auuuugh dya
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dyah mk mk mk nyar nyar. Nevertheless, some things cant be manyoofaktured
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(made in lairs by 1 person) in Ruzsland or on your turf very easily.
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Metals, plastics and electronics for instance. So they are substituted, or
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salvaged. Most things, save basic tools, should be bio-constructable and
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bio-degradeable, like wood or mud. The transportation system of 1 man
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economies depends greatly on necesity. Most people are content with a
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cowpath. But if alot of large things are imported or processed in the
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lair, like trees or something, a better trail is needed. Care must be
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taken, of coarse, to not expose the lair. Cause then someone will steal
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your stuff and youll have to move and build a new trail or improve
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defenses, by setting nasty traps for instance. I covered trail upgrades in
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general in Survival Shelters and Surrounding Lands and dont feel like
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repeating myself.
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So basicly one just makes their own things whenever they
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want/need. They can work as long and hard as they want. When they reach
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their technological limits they must import it. Be careful not to use
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surrounding shelter for resources too much though! That hedgerow serves a
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better purpose by concealing your lair than upgrading it.
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Looking to the future one should look to streamline their
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opperation. Upgrade, upgrade UPGRADE! Look into power tools. Look into
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power sources. Try making a stove or furnace for heat and metalworking.
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Look into generators. Solar electricity. Masonry, plumbing, brick laying,
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agriculture, forrestry (for resources and defense) basic mechanics, even
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medicine. Anyone of these could go into great detail and be a great boon.
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However dont get to reliant on them or youll lose self sufficiency and
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jeopradize the one man economy. I'm leary of the so called 'survivalist
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teams', you just cant trust most people. The best way would be to transfer
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to a bartering system. That way need and want decide how much something is
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worth instead of a silly set price. For instance someone has a grinder and
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you need to touch up some tools, you could sharpen your tools and maybe
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fix.
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--
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