109 lines
6.7 KiB
Plaintext
109 lines
6.7 KiB
Plaintext
Multiple Fiction and Multiple Worlds
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by Justin McHale
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(jmchale@gmuvax.gmu.edu)
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We can think of interactive fiction as a new literary genre, written in the medium
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of hypertext. It allows authors to produce a unique kind of fiction with multiple
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story-lines and branching story pathways. I would like to examine the way in
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which this kind of "multiple fiction" is related to the notion of "multiple worlds" or
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"possible worlds."
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The idea of a "possible worlds" is embedded in our language itself. Anyone who
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uses a language imagines a possible world when making statements like: "If it had
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not snowed this weekend, we would have gone to the country." When making
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statements like this, you entertain ideas about how the world could have been, if
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things had happened differently. Most people can also easily imagine more
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complex possible worlds. You might, for example, speculate how your life could
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have turned out, if you had made different choices along the way. You might
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imagine a different world where you met different people, and married a different
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man or woman. When you do this, you imagine a possible world.
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The idea of "possible worlds" is an important concept in formal logical. Leibniz
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introduced the idea of possible worlds in his "Discourse on Metaphysics"
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published in 1686. Leibniz held that our world was the best of all possible worlds.
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Today, logicians use a "modal" logic to represent propositions in possible worlds,
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and relationships between possible worlds.
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In fiction we also talk about how the world could be, rather than how it is in
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reality. Thus, fictional worlds can easily be considered possible worlds. However,
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authors of print fiction have seldom chosen to imagine different variations of a
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single fiction world. For example, Charlotte Bronte didn't write any alternative
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endings for Jane Eyre, although she may have considered different endings as she
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wrote her novel.
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Print authors have not tended to write multiple fiction to any great extent, probably
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because the print medium cannot facilitate this kind of fictional form in its linear
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format. I called print "linear" because it is usually read from one page to the next in
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a sequential way. This is true of other media as well, such as theater, film and
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television. In their present form, all of these media are not constructed to present
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non-linear texts.
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Computers, on the other hand, can be thought of as a new, non-linear type of
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media, where hypertext or multimedia facilities can be used to create non-linear
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texts. Authors of interactive fiction can imagine multiple possible worlds in their
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fiction, instead of a single possible world. Using hypertext, they have the facility to
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present the non-linear stories. Separate "pathways" of story can be used to tell
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different versions of events. Thus, while conventional fiction deals with single
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possible worlds, interactive fiction is more closely aligned with the idea of multiple
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worlds.
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There are a few examples of multiple fictions were written before the advent of
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computer technology.<1> One example is a short story "Roads of Destiny" by O.
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Henry, written in 1903. The story is about David, a young Frenchman, who sneaks
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out of his village one night, to find his "fate and future" on the road leading to
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Paris. Along the road, David comes to a fork in the road with three branches. At
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this point, the story also "branches" in three sections, each section describes what
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befalls David if he takes the left, middle and right branch of the road.
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A multiple fiction as simple as "Roads of Destiny" demonstrates the idea of
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multiple worlds in a fictional form. Embedded within the story is the idea that a
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number of possible worlds could exist, branching off from each other, and existing
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independently of each other.<2> In multiple fiction, these variant worlds are
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brought under the single roof of the "hyperstory." The fictional worlds created in
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multiple fiction are not contained in a single possible world, rather they are
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contained in the multiple worlds of the hyperstory. When an author of multiple
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fiction writes branching episodes in a hyperstory, distinct events may happen along
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the two branches. If we think of all the story branches as being part of the same
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fiction world, we run into contradictions. David Bolter notes that these sort of
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contradictions arise in Micheal Joyce's hypertext fiction "Afternoon":
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["Afternoon"] offers a narrative that encompasses
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contradictory possibilities. In "Afternoon" an automobile
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accident both does and does not occur; the narrator does and
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does not lose his son; he does and does not have a love affair.
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<3>
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Readers of multiple fiction need not become aware of contradictions contained in a
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hyperstory, because they may read only one "story version" of the overall
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hyperstory. But we when we talk about the hyperstory, or the sum of all the
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branching stories, the apparent contradictions can be better understood in light of
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the multiple world concept.
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The concept of multiple worlds is closely related to the many-worlds interpretation
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of quantum theory.<4> This theory was first proposed in 1957 by Hugh Everett III
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in an attempt to explain the "wave function" and "superposition of states" of
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quantum mechanics. Everett's theory postulates that the wave function of quantum
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mechanics does not collapse but instead, all possible worlds are actually realized in
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a superposition of states. According to the theory, an enormous number of
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alternative parallel worlds are being continually generated. Thus Everett's theory
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points to the possibility that multiple worlds may exist as a physical reality, in
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parallel universes. Douglas Hofstadter points out how this can be seen as a
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metaphor for writing fiction:
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[W]hen a novelist simultaneously entertains a number of
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possible ways of extending a story, are the characters not, to
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speak metaphorically, in a mental superposition of states? If
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the novel never gets set to paper, perhaps the split characters
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can continue to evolve their multiple stories in their author's
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brain. Furthermore, it would even seem strange to ask which
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story is the genuine version. All the worlds are equally
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genuine.<5>
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The various concepts of multiple worlds I have noted give a theoretical rationale to
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what authors of multiple fiction are doing. Authors of hypertext can be seen as
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writing fiction that takes into account the multiplicity of the parallel worlds which
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never become "actual" to us. Given the close conceptual parallels between these
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unrelated disciplines we should ask:
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If interactive fiction becomes more popular, will it lead to a greater interest in the
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concept of multiple worlds? Or conversely, if the idea of multiple worlds becomes
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more accepted, will it lead to a greater demand for interactive fiction?
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