134 lines
5.1 KiB
Plaintext
134 lines
5.1 KiB
Plaintext
12/11/89
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How to become a lich ?
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Liches are high level clerics or magic-users who have become
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a very special undead. Before becoming a lich the cleric or
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the magic user must have been at least 14th level in life,
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although 18th level is most common.
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once a lich is created it might drop in level ,but below 10th
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level one cannot exists.
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Preperation for lichdom occurs while the figure is still
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alive and must be completed before his first "death".
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if he dies somwhere along the line and is resurrected, than he
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must start all over again.
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The would-be lich needs this spells :Magic jar,Trap the soul
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and Enchant an item, plus a special potion(dealt later)
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and something to "jar" into.
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The item into which a lich will jar is preapered by having
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enchant an item cast upon it. the item cannot be of the common
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variety, but must be of high quality,solid,and of at least
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2000gp in value. The item must make a saving throw at if it were
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the person casting the spell. (a cleric would have to have the
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spells Enchant an item and Magic Jar cast for him,and it is the
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contracted magic user's level that would be used for the
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saving throw.) The item can contain prior magics, but wooden
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items are not acceptable.
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if the item is then soul receptive, the preapered candidate
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for lichdom will cast (or have cast) Magic jar on it and enter
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the item. as soon as he enters the jar he will lose a level
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and the corresponding "hit points" at once. the hit points and
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his soul are now stored in the jar.
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He then must return to his own bosy and must rest for 2-7 days.
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The ordeal is so demanding that his top three levels of spells
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are erased and will not come back until the rest period is over.
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The next time the character dies,regardless of
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circumstances,he will go into the jar,no matter how far away
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and no matter what the obstacles (including CUBES OF FORCE,
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PRISMATIC SPRAY,lead boxes etc.). To get out again,the
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character must have his or another's recently dead body within
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90 feet of the jar. The body can be of any kind of creature,
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from a mouse to a werewolf. The corpse must fail its saving
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throws vs. magic to to be possessed. The saving throw is that
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of 1/2 hit die figure for a normal,animal,small monster
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etc.,regardless of alligment,if the figure had 3 or fewer hit
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dice in life. If it had 4+ it gains saving thriw by alligment :
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Lawful good,chaotic good,neutral good - normal as in life;
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lawful neutral,chaotic neutral,true neutral - at -3;
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lawful evil at -4; neutral evil at -5; and chaotic evil at -6.
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The corpse can be dead for no longer then 30 days.
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If it makes its saving throw,it'll never receive the lich.
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The character own corpse has no time limit,and it makes saving
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throws at -10, He may attempt to enter it once each week unti
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he secceeds.
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If the lich entered another's corpse, he will have the
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limited abilities of the corpse when it comes to physical
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strength. Intelligence and wisdom will be its own. It can have
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no more than 4 hit dice, and it will behave as a wight with no
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energy drain ability. If the corpse could cast spells in life,
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it can use spells up to 4th level of them. The wightish body
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have telepathics abilities if it could speak when it was alive.
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In that form,the wightis character must bring his own body
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to the location of the jar. It doesn't matter how, as an
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example he may take the ashes of the body,but all of them !!!
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The remains radiate an unlimited loacate object spell.
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When he finds the he will eat it up, in few weeks,a
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metamorphosis will occure,the wightish body will become a
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humanoid size,similar to the character original body, he will
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become a lich !
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he now have all his spells(never need to learn them again) and
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he live forever !
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Each time from now he may enter the jar as he desires,but he
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loses one level of exp. each time he does that.
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But before all that occures ,the would be lich must make a
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special potion and drink it.
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The components are:
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2 pinches of pure arsenic
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1 pinch of belladona
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1 measure of fresh phase spider venom(less than 30 days old)
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1 measure of fresh wyvern venom (less than 60 days old )
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The blood of a humanoid killed by a phase spider
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The blood of a humanoid killed by a mixture of arsenic and
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belladona,
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The heart of a humanoid killed by wyvern venom
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1 quart of blood from a vampire or a human infected with
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vampirism.
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All this items must be mixed and drinked by the light of a
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full moon, when he drinks it, roll a dice:
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01-10 No effect ,start over !
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11-40 Fall into coma for 2-7 days. The potion works.
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41-70 Feebleminded until dispelled. The potion works.
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71-90 Paralized for 4-14 days. 30% of 1-6 DEX pts lost
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the potion works.
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91-96 Permanentli deaf,dumb or blind,only wish can regain
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senses. The potion works.
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97-00 Dead. Start over if you can be resurrected.
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if you : made a potion,drank it,rolled succesfully,
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died & ate your body,
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You are now a fully operational LICH !!!!
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