34 lines
1.5 KiB
Plaintext
34 lines
1.5 KiB
Plaintext
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12/11/89
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The Half-ogre - a new race for AD&D game.
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Character Classes possible : Cleric or Fighter.
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Class level limits : Cleric 4th ; Fighter unlimited.
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Ability score minimums and maximums : Strength 14/18(*1),Intelligence 3/12(*2),
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Wisdom 2/12(*3), Dexterity 3/12(*4), Constitution 14/18(*5), Charisma 2/8(*6).
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*1-Average human strenght combined with ogre strength and average to find
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spread. Use d6, with a roll of 5 to 6 equaling 18, with a percentile bonus
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of 25% to the roll for expectional strength if the roll was 6, but an
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18/00 maximum in any event.
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*2-This spread could be lowered to a 10 maximum if the human parent was below
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norm.
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*3-This spread could be lowered to a 10 maximum if the human parent was below
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norm.
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*4-Again ,this is generous, and a case could be made for 3-10(d8+2)
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*5-Constitution roll in excess of 18 isn't possible,and if a the d6 roll is 6,
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than treat is as the 18 maximum.
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*6-Charisma score would not apply to ogres and half-ogres; double the result
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generated for the charimatic effect on such creatures.
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Racial preferences: Half orcs would rate a "T", humans an "N", and other
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half-ogres as a "P", all other would be "H" on both ways.
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Special Characteristics: Infra-vision to 60'. they speak ogre,orc and troll
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only if raised with an ogre parent. complextion will be swarthy and dull, hair dark and lank.
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average height will be 7.5 feet. Half-ogres have 2 of the appropriate HD type
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at 1st level, then usuall progression .
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