89 lines
4.7 KiB
Plaintext
89 lines
4.7 KiB
Plaintext
Magical Elvish Armor for AD&D-
|
||
|
||
Elvish magical items are a favorite of ours here at Pendragon Productions.
|
||
This particular AD&D help file expands on our interests by sharing with
|
||
you some of the suits of magical elvish armor that we have created. These
|
||
suits will hopefully be of great satisfaction to you. If you like what you
|
||
see and want more, a donation of $3 or more will gain you 10 additional suits
|
||
for your game. Send your donations to:
|
||
Pendragon Productions
|
||
c/o John Marchetti
|
||
PO Box 8147
|
||
Foster City CA 94404
|
||
Now enjoy these suits of armor crafted by mighty elves long ago...
|
||
|
||
Armor of Salv:
|
||
This suit of elvish chainmail +1 was crafted as a joint venture between
|
||
the ancient elvish wizard Salv and an unknown dwarvish smith. This armor
|
||
can be worn by fighters, but was crafted specifically for mages. Any mage
|
||
that can fit into the armor can benefit from it's protection. Not only
|
||
does the armor offer a bonus to the AC, but also gives a +4 bonus to saves
|
||
vs spells. Finally, the suit grants the wearer 15% magical resistance.
|
||
|
||
Fandor's Suit of Battle-
|
||
This elvish plate mail is +6. It is an ancient suit of armor lost long ago
|
||
by the elves who will pay dearly to have it recovered. Crafted by the
|
||
elvish fighter-mage Fandor this suit has many powers. It grants a +2 bonus
|
||
to all saves. It grants the wearer a strength of 22. It allows the wearer
|
||
to regenerate 5 hit points per round. It also allows the wearer to cast
|
||
each of the following spells once per day at 12th level of ability:fireball,
|
||
lightning bolt, magic missile, and cone of cold.
|
||
|
||
Armor of the Bladesinger:
|
||
Crafted in anicent times by the bladesinger Rorom, this suit of elvish chain
|
||
+3 is usable by elvish bladersingers only. This armor adds +1 to hit and
|
||
damage with the character's chosen weapon. It adds +1 to hit for any
|
||
unusual maneuver with the chosen weapon. It also allows the bladersinger
|
||
to cast spells one handed at no penalty to spellcasting time. Finally, the
|
||
armor allows the bladesinger to wear it at all times, as it weighs nothing
|
||
and is comfortable enough to sleep in.
|
||
|
||
Garwin's Suit of Black Death-
|
||
This suit of leather armor -2 was crafted by drow elves in an attempt to
|
||
kill as many of the surface elves as possible. When first put on by any
|
||
surface elf, this suit of armor infects the wearer with a magical disease.
|
||
The type of disease is left up to the DM's choosing, but
|
||
death of the wearer always occurs within 72 hours. The only way to cure
|
||
the disease is to get the armor off of the wearer and the only way to do
|
||
that is with a wish spell. Remove curse will not work.
|
||
|
||
Ellis's Suit of Sky-
|
||
This suit of elvish chain +2 was crafted by a nature priest of the elvish
|
||
gods. On a roll of twenty when the wearer is in melee combat with an
|
||
opponent, a bolt of lightning shoots from the chest at the target and does
|
||
3d6 damage. Also, the wearer three times per day can command wings to
|
||
sprout from the back of the armor and he can fly for two hours at a time
|
||
at a rate of 240'/round.
|
||
|
||
Morgd's Mail-
|
||
This suit of elvish plate +4 was crafted with the noble elvish warrior in
|
||
mind. It adds +2 to all combat rolls. It weighs 10lbs. If someone is
|
||
trying to attack from the rear side of the warrior, a set of magical eyes
|
||
appears on the backside of the armor and two beams of light shoot out at
|
||
the opponent. Each beam of light does 3d6 damage and automatically hits.
|
||
The armor also has the ability to heal as the seventh level priest spell
|
||
once per day.
|
||
|
||
Tonar's Suit of Hides-
|
||
This suit of studded leather +4 was crafted by the ranger Tonar to help
|
||
him in combatting various creatures. This suit has the ability each day
|
||
to change between one of four different types of scales. These scales
|
||
are listed below and at the start of each day the wearer rolls a 1d4 to
|
||
determine what types of scales are present for that given day. A new roll
|
||
must be done each day of game time.
|
||
1d4 random scales chart-
|
||
1-dragon hide-makes wearer immune to all breath weapon attacks
|
||
2-fish hide-allows the wearer to breath underwater
|
||
3-griffon hide-allows the user to fly as a griffon
|
||
4-cheetah hide-allows movement as cheetah
|
||
|
||
Lightree's Leather Suit-
|
||
This +5 suit of leather armor was crafted by the elvish rogue Lightree and
|
||
is considered the ultimate armor for a thief to wear. This armor adds +50%
|
||
to all thieving skills except move silently. For move silently there is a
|
||
+95% chance of success. The armor has a special storage pouch hidden on the
|
||
inside of it that acts as a small bag of holding. The armor also allows the
|
||
wearer to turn invisible up to six times per day. Finally the armor adds a
|
||
bonus of +2 to hit and +10 to damage for sucessful backstabs.
|
||
|
||
|