534 lines
25 KiB
Plaintext
534 lines
25 KiB
Plaintext
Archive-name: cyberpunk-faq
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Last-modified: 9/8/1994
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Frequently Asked Questions on alt.cyberpunk
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Assembled by Erich Schneider (erich@bush.cs.tamu.edu)
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Posted every two weeks
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This is a FAQ list for alt.cyberpunk. It is inspired by, but is not a
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direct descendant of, the previous unofficial FAQ, originally compiled
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by Andy Hawks (who has left FAQ-building behind), and later edited by
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Tim Oerting (who has graduated from UW and can no longer be editor).
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I have been an alt.cyberpunk reader since 1988, and have
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seen many a FAQ get asked in my time. I am dedicated to answering your
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questions and keeping this document up to date and available. If you
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have comments, criticisms, additions, questions, or just general invective,
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send to erich@bush.cs.tamu.edu. Send to that address as well if you
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would like the latest version of this document, which is also available via
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anonymous ftp as "bush.cs.tamu.edu:/pub/misc/erich/alt.cp.faq". The latest
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archived version is available as "rtfm.mit.edu:/pub/usenet/news.answers/
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cyberpunk-faq". There is also a version that has been marked up with the
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HTML markup language, and is suitable for view with World Wide Web browsers
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like NCSA Mosaic; the URL is "http://tamsun.tamu.edu/~ers0925/
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alt.cp.faq.html".
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A vast number of the "answers" here should be prefixed with an "in my
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opinion". It would be ridiculous for me to claim to be an ultimate
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cyberpunk authority.
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(A note on filenames: files or directories listed as being available
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by anonymous FTP are in the format "hostname:filename". Thus, the
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filename above (for this FAQ list itself) indicates the host is
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"bush.cs.tamu.edu" and the filename is "/pub/misc/erich/alt.cp.faq".
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Filenames of this type will always be given in quotes, to avoid
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problems with trailing periods.)
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---
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1. What is cyberpunk, the literary movement?
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2. What is cyberpunk, the subculture?
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3. What is cyberspace?
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How does it relate to today's "net" and "virtual reality"?
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4. Cyberpunk books
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5. Magazines about cyberpunk and related topics
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6. Cyberpunk in visual media (movies and TV)
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What about movies based on Gibson's stories?
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Gibson's _Alien 3_ script?
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7. _Blade Runner_
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8. Cyberpunk music. What about Billy Idol's album?
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9. What is [famous person]'s email address?
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10. What is this "PGP" everyone is talking about?
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11. Agrippa: what, and where, is it?
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12. More, more, I must have more!
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---
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1. What is cyberpunk, the literary movement?
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The first use of "cyberpunk" to designate a body of literature is
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generally credited to Gardner Dozois, who, at the time (the early
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'80s), was editor of _Isaac Asimov's Science Fiction Magazine_. He is
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thought to have cribbed it from the title of a short story by Bruce
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Bethke, "Cyberpunk". (Bethke has since proclaimed himself to be an
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"anti-cyberpunk".)
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Before its christening, the "cyberpunk movement", known to its members
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as "The Movement", had existed for quite some time, centered around
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Bruce Sterling's samizdat, _Cheap Truth_. Authors like Sterling,
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Rucker, and Shirley submitted articles pseudonymously to this
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newsletter, hyping the works of people in the group and vigorously
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attacking the "SF mainstream". This helped form the core "movement
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consciousness". (The run of _Cheap Truth_ is available by anonymous
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FTP in the directory "etext.archive.umich.edu:/pub/Zines/CheapTruth".)
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Cyberpunk literature, in general, deals with marginalized people in
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technologically-enhanced cultural "systems". In cyberpunk stories'
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settings, there is usually a "system" which dominates the lives of
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most "ordinary" people, be it an oppresive government, a group of
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large, paternalistic corporations, or a fundamentalist religion. These
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systems are enhanced by certain technologies (today advancing at a
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rate that is bewildering to most people), particularly "information
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technology" (computers, the mass media), making the system better at
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keeping those within it inside it. Often this technological system
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extends into its human "components" as well, via brain implants,
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prosthetic limbs, cloned or genetically engineered organs, etc. Humans
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themselves become part of "the Machine". This is the "cyber" aspect of
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cyberpunk.
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However, in any cultural system, there are always those who live on
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its margins, on "the Edge": criminals, outcasts, visionaries, or those
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who simply want freedom for its own sake. Cyberpunk literature focuses
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on these people, and often on how they turn the system's technological
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tools to their own ends. This is the "punk" aspect of cyberpunk.
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The best cyberpunk works are distinguished from previous work with
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similar themes by a certain style. The setting is urban, the mood is
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dark and pessimistic. Concepts are thrown at the reader without
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explanation, much like new developments are thrown at us in our
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everyday lives. There is often a sense of moral ambiguity; simply
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fighting "the system" (to topple it, or just to stay alive) does not
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make the main characters "heroes" or "good" in the traditional sense.
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---
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2. What is cyberpunk, the subculture?
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Spurred on by cyberpunk literature, in the mid-1980's certain groups
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of people started referring to themselves as cyberpunk, because they
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correctly noticed the seeds of the fictional "techno-system" in
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Western society today, and because they identified with the
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marginalized characters in cyberpunk stories. Within the last few
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years, the mass media has caught on to this, spontaneously dubbing
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certain people and groups "cyberpunk". Specific subgroups which are
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identified with cyberpunk are:
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Hackers, Crackers, and Phreaks: "Hackers" are the "wizards" of the
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computer community; people with a deep understanding of how their
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computers work, and can do things with them that seem
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"magical". "Crackers" are the real-world analogues of the "console
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cowboys" of cyberpunk fiction; they break in to other people's
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computer systems, without their permission, for illicit gain or simply
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for the pleasure of exercising their skill. "Phreaks" are those who do
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a similar thing with the telephone system, coming up with ways to
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circumvent phone companies' calling charges and doing clever things
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with the phone network. All three groups are using emerging computer
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and telecommunications technology to satisfy their individualist
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goals.
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Cypherpunks: These people think a good way to bollix "The System" is
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through cryptography and cryptosystems. They believe widespread use of
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extremely hard-to-break coding schemes will create "regions of privacy"
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that "The System" cannot invade.
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Ravers: These are the folks who use synthesized and sampled music,
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computer-generated psychedelic ("cyberdelic") art, and designer drugs
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to create massive all-night dance parties and love-fests in empty
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warehouses.
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However, one person's "cyberpunk" is another's everyday obnoxious
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teenager with some technical skill thrown in, or just someone looking
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for the latest trend to identify with. This has led many people
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to look at self-designated "cyberpunks" in a negative light. Also,
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there are those who claim that "cyberpunk" is undefinable (which
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in some sense it is, being concerned with outsiders and rebels), and
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resent the mass media's use of the label, seeing it as a cynical
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marketing ploy.
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---
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3. What is cyberspace?
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How does it relate to today's "net" and "virtual reality"?
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To my knowledge, the term "cyberspace" was first used by William
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Gibson in his story "Burning Chrome". That work first describes users
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using devices called "cyberdecks" to override their normal sensory
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organs, presenting them with a full-sensory interface to the world
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computer network; when doing so, said users are "in cyberspace". (The
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concept had appeared prior to Gibson, most notably in Vernor Vinge's
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story "True Names".) "Cyberspace" is thus the metaphorical "place"
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where one "is" when accessing the world computer net.
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Even though Gibson's vision of how cyberspace operates is in some
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senses absurd, it has stimulated many in the computing community. The
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word "cyberspace" is beginning to filter into common use, referring to
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the emergent world-wide computer network (especially the
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Internet). Also, some researchers in the "virtual reality" area of
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computer science are trying to implement something like Gibson's
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information space. However, "cyberspace" is also used to refer to any
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computer-generated VR environment, even if its purpose is not
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"accessing the net".
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---
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4. Cyberpunk books
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The following is intended to be a short list of the best in-print
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cyberpunk works. Note that quite a few works written before 1980 have
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been retroactively labelled "cyberpunk", because of stylistic
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similarities (like Pynchon's _Gravity's Rainbow_), or similar themes
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(Brunner's _The Shockwave Rider_, Delany's _Nova_).
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William Gibson's _Neuromancer_, about a cracker operating in
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cyberspace, a cybernetically-enhanced bodyguard/mercenary, and a pair
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of mysterious AIs, got the ball rolling as far as cyberpunk is
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concerned. It won the Hugo, Nebula, P. K. Dick, and Ditmar awards,
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something no other SF work has done. Gibson wrote two sequels in the
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same setting, _Count Zero_ and _Mona Lisa Overdrive_.
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Gibson also has a collection of short stories, _Burning Chrome_, which
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contains three stories in _Neuromancer_'s setting, as well as several
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others, such as the excellent "The Winter Market" and "Dogfight".
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Gibson recently published _Virtual Light_, set nearer in the future
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and with somewhat more toned-down technology, but dealing with the
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same thematic concerns as other cyberpunk works.
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Bruce Sterling's _Crystal Express_ contains his "Shaper/Mechanist"
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short stories about the future of humanity and "post-humanity", as
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well as "Green Days in Brunei", a story sharing the global setting of
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his _Islands in the Net_. Both are near-future extrapolations in
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worlds very similar to our own. (_Schismatrix_, a novel-length story
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in the "Shaper/Mechanist" future, is out of print.)
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Sterling edited _Mirrorshades: A Cyberpunk Anthology_, which contains
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stories by many authors; some are questionably cyberpunk, but it has
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some real gems ("Mozart in Mirrorshades" being one).
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Gibson and Sterling collaboratively wrote _The Difference Engine_, a
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novel called "steampunk" by some; it deals with many cyberpunk themes
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by using an alternate 19th-century Britain where Babbage's mechanical
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computer technology has been fully developed.
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_Snow Crash_, by Neal Stephenson, carries cyberpunk to a humorous
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extreme; what else can one say about a work where the Mafia delivers
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pizza and the main character's name is "Hiro Protagonist"?
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Larry McCaffrey editied an anthology, _Storming the Reality Studio_,
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which has snippets of many cyberpunk works, as well as critical
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articles about cyberpunk, and a fairly good bibliography.
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Some other good cyberpunk works include:
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Walter Jon Williams, _Hardwired_: a smuggler who pilots a hovertank
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decides to take on the Orbital Corporations that control his world.
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Walter Jon Williams, _Voice of the Whirlwind_: a corporate soldier's
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clone tries to discover what happened to his "original copy".
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Greg Bear, _Blood Music_: a genetic engineer "uplifts" some of his own
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blood cells to human-level intelligence, with radical consequences.
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Pat Cadigan, _Synners_: hackers and other misfits pursue a deadly new
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"virus" when direct brain interfaces first appear in near-future LA.
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(Some good out-of-print works to look for are Sterling's _Schismatrix_,
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Pat Cadigan's _Mindplayers, and Michael Swanwick's _Vacuum Flowers_.)
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---
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5. Magazines about cyberpunk and related topics
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Some magazines which are popular among cyberpunk fans are:
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_Mondo 2000_
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P O Box 10171
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Berkeley, CA 94709-0171
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Voice (510)845-9018, Fax (510)649-9630
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Editorials: editor@mondo2000.com
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Subscriptions: subscriptions@mondo2000.com
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Advertising: advertising@mondo2000.com
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_Mondo_'s reputation has been declining among cyberpunk fans lately, as
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the articles have become less and less technically-oriented.
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_bOING-bOING_
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544 Second St.
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San Francisco, CA 94107
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Voice (415)974-1172, Fax (415)974-1216
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carla@well.com
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HTTP site at "http://www.zeitgeist.net/public/Boing-boing/
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bbw3/boing.boing.html".
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A less "slick" magazine than _Mondo_ or _Wired_, but with plenty of
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attitude and plenty of good writers.
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_Wired_
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P.O. Box 191826
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San Francisco, CA 94119
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Voice (415)904-0660, Fax (415)904-0669
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Credcard subscriptions: 1-800-SO-WIRED (1-800-769-4733)
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Information: info@wired.com
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Subscriptions: subscriptions@wired.com
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Gopher site at "wired.com", port 70; HTTP site at "www.wired.com"
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A magazine that is very popular right now. It's aimed more at
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technically-oriented professionals with disposable income, but many
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cyberpunk fans like the articles on network- and future-related
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topics.
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_Phrack_
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603 W. 13th #1A-278
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Austin, TX 78701
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phrack@well.com
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_2600 Magazine_
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Subscription correspondence: 2600 Subscription Dept.
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P.O. Box 752, Middle Island, NY, 11953-0752
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Letters/Article submissions: 2600 Editorial Dept.
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P.O. Box 99, Middle Island, NY, 11953-0099
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2600@well.com
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Two mainstays of the computer underground. _Phrack_ deals more with people
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and goings-on in the community, while _2600_ focuses on technical
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information.
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---
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6. Cyberpunk in visual media (movies and TV)
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What about movies based on Gibson's stories?
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Gibson's _Alien 3_ script?
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TV gave us the late, lamented _Max Headroom_, which featured oodles of
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cyberpunk concepts. The Bravo cable network is rerunning the
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few episodes that were made. TV also gave us the somewhat bloated
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_Wild Palms_, with a "cyberspace", evil corporations, and a cameo by
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William Gibson.
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Recently, TV-movies based on William Shatner's "Tek" novels have been
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released. While possessing some tranditionally cyberpunk elements and
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extended "cyberspace runs", they tend to boil down to good guys
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vs. bad guys cop stories. So far, _TekWar_, _TekLords_, and _TekLab_
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have been made. (_TekLords_ features a central plot element that those
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who have read _Snow Crash_ will recognize.)
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_Blade Runner_ is considered the archetypical cyberpunk movie. (Gibson
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has said that the visuals in _Blade Runner_ match his vision of the
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urban future in _Neuromancer_.) Few other movies have matched it; some
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that are considered cyberpunk or marginally so are _Alien_ and its
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sequels, _Freejack_, _The Lawnmower Man_, _Until the End of the
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World_, the "Terminator" movies, _Total Recall_, the somewhat goofy
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_Circuitry Man_, and _Brainstorm_.
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There is an hourlong documentary called "Cyberpunk" available on video
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from Mystic Fire Video. It features some interview-style conversation
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with Gibson, is generally low-budget, and the consensus opinion on the
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net is that it isn't really worth anyone's time. Gibson is apparently
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embarrassed by it.
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Regarding films based on Gibson stories: At one point a fly-by-night
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operation called "Cabana Boys Productions" had the rights to
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_Neuromancer_; this is why the front of the _Neuromancer_ computer
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game's box claims it is "soon to be a motion picture from Cabana
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Boys". The rights have since reverted to Gibson, who is sitting on
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them at the moment.
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A film version of Gibson's short story "Johnny Mnemonic" is being
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produced at this time, scheduled for release in early 1995; Gibson
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wrote the screenplay, and is a close consultant to the director,
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Robert Longo. Keanu Reeves has the title role, Dolph Lundgren and
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Takeshi Kitano are his enemies, and Dina Meyer is playing the
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"Molly-equivalent" character (since the character of Molly cannot
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appear due to her possible use in a _Neuromancer_ production). Ice-T
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and Henry Rollins also have roles. There are rumors that "New Rose
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Hotel" will soon be made into a film, and Gibson recently claimed that
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a short (15 minute) film was made in Britain based on his short story
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"The Gernsback Continuum".
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William Gibson wrote one of the many scripts for _Alien 3_. According
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to him, only one detail from his script made its way to the actual
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film: the bar codes visible on the backs of the prisoners' shaved
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heads. A synopsis of Gibson's script, including instructions on how
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to get the whole thing, can be found in part 3 of the _Alien_ Movies
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FAQ list, available as "rtfm.mit.edu:/pub/usenet/news.answers/movies/
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alien-faq/part3".
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---
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7. _Blade Runner_
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There is a _Blade Runner_ FAQ which is available via anonymous FTP as
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"rtfm.mit.edu:/pub/usenet/news.answers/movies/bladerunner-faq". It
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answers many of the more common questions. Here are short answers to
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the most common.
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a. There are several alternate versions. The original theatrical
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release in the US omitted the Batty-Tyrell eye-gouging sequence and a
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few other bits; these were added back in Europe and the video
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release. In 1992, a "director's cut" was released, now available on
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video, which omits the Deckard voiceover and the "happy" ending, and
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reinserts the "unicorn scene". Before that, however, a different
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cut was shown at two theaters, one in LA, the other in San Francisco,
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for a brief period; this has a different title sequence and
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soundtrack, some different dialogue, no voiceover and no happy ending,
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but no unicorn sequence. (In my opinion, it was the best version.)
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b. The 5/6 replicants problem: This is widely accepted as an editing
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glitch which slipped through to the release. The film originally
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featured a fifth "live" replicant, "Mary", who was later deleted. In
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the limited-release cut, the line "one got fried ..." is changed to
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"two got fried ...". Bryant does not include Rachel in the original
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six escaped replicants. However ...
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c. Internal clues, such as lack of emotion, the photographs, and the
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reflective eyes, do suggest that Deckard is a replicant. However, this
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is not _explicitly_ stated in any cut. The "unicorn scene" gives this
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theory more weight.
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---
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8. Cyberpunk music. What about Billy Idol's album?
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There is a bit of confusion as to what "cyberpunk music" really is. Is
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it "music that deals with cyberpunk themes", or "music that people in
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a cyberpunk future would listen to"?
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Those who claim there _is_ cyberpunk music usually say the fast,
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synthesized, and sample-oriented forms such as techno, rave, and
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industrial music are "cyberpunk".
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In late 1993 Billy Idol released an album called "Cyberpunk", which
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garnered some media attention. The album seems to have been a
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commercial and critical flop, but based on his statements (two of
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them) on the net, Billy seems sincere about learning about the
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"cyberpunk scene". However, scorn and charges of commercialization
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have been heaped upon him in this and other forums.
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---
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9. What is [famous person]'s email address?
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William Gibson has no public e-mail address. In fact, he doesn't
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really care about computers all that much; he didn't use one until he
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wrote _Mona Lisa Overdrive_, and was thinking of kids playing
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videogames when he developed his "cyberspace".
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Other authors _are_ on the net, however. Tom Maddox (author of _Halo_,
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"Snake Eyes", and many critical articles) is good buddies with Gibson,
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and occasionally posts to alt.cyberpunk from his address at
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"tmaddox@halcyon.com". Bruce Sterling maintains an e-mail address at
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"bruces@well.com". Rudy Rucker, author of _Software_, _Wetware_,
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the story collection _Transreal!_, and many others, is
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"rucker@sjsumcs.sjsu.edu". Vernor Vinge, author of "True Names", is
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"vinge@aztec.sdsu.edu". Pat Cadigan is "cadigan@aol.com".
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Billy Idol can be reached at "idol@well.com".
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For courtesy's sake, please don't abuse these addresses; most people
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have better things to do with their time than answer floods of fan mail.
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---
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10. What is this "PGP" everyone is talking about?
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"PGP" is short for "Pretty Good Privacy", a public-key cryptosystem
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that is the mainstay of the cypherpunk movement. "OK, so what's a
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public-key cryptosystem?", you now ask.
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A public-key cryptosystem allows one to send secret messages with the
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|
assurance that the receiver will know who the sender was. (This is
|
|
important if, say, you are sending your credit-card number to buy an
|
|
expensive item; ordinary e-mail is somewhat easy to fake.) The message
|
|
is said to be "signed" by a "digital signature". Consider two people,
|
|
Alice and Bob. Each has two mathematical functions, constructed via two
|
|
"keys", A and B. A message encrypted with key A can be decrypted only
|
|
by key B, and a message encrypted with key B can be decrypted only by
|
|
key A. Key A is kept secret, known only to its owner, and is called
|
|
the "private" key; key B is given to anyone who wants it, and is
|
|
called the "public" key.
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|
|
|
Suppose Alice is sending a message to Bob. She first encrypts it with
|
|
her private key, and then encrypts the result with Bob's public
|
|
key. This is then sent to Bob. Bob decrypts the message using his
|
|
private key, and decrypts the result with Alice's public key. The fact
|
|
that he was able to decrypt using his private key means Alice inteded
|
|
the message for him, and that only he can read it; the fact that
|
|
Alice's public key decrypted the result means that Alice was the true
|
|
author of the message (since only Alice has the required private key
|
|
to encrypt).
|
|
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|
Thus, when you see a "PGP public key block" at the end of someone's
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|
Usenet posts, that's the "public key" that you can use to encrypt
|
|
secret messages to them.
|
|
---
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|
11. What is "Agrippa" and where can I get it?
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|
|
|
"Agrippa: A Book of the Dead", the textual component of an art
|
|
project, was written by William Gibson in 1992. Gibson wrote a
|
|
semi-autobiographical poem, which was placed onto a computer disk.
|
|
This disk was part of a limited release of special "reader" screens;
|
|
the reader units themselves had etchings by Dennis Ashbaugh which were
|
|
light-sensitive, and slowly changed from one form to another, final,
|
|
form, when exposed to light. Also, the "text" of the poem, when read,
|
|
was erased from the disk - it could only be read once.
|
|
|
|
On the net, opinion on the Agrippa project ranged from "what an
|
|
interesting concept; it challenges what we think 'art' should be" to
|
|
"Gibson has sold out to the artsy-fartsy crowd" to "Gibson is right to
|
|
make a quick buck off these art people".
|
|
|
|
Naturally (some would say according to Gibson's plan), someone got
|
|
hold of the text of "Agrippa" and uploaded it to the Usenet. The
|
|
compiler of this FAQ has a copy which is available to all who ask for
|
|
it; a public copy can be found in the file
|
|
"english-server.hss.cmu.edu:/English Server/Fiction/Gibson-Agrippa".
|
|
The author of this FAQ has a copy at "bush.cs.tamu.edu:/pub/misc/erich/
|
|
agrippa", as well as a copy of a parody, "agr1ppa", in the
|
|
same directory.
|
|
|
|
---
|
|
12. More, more, I must have more!
|
|
|
|
A larger list, with more resource listings (of books, music, etc.)
|
|
is the Cyberpoet's Guide to Virtual Culture, located at
|
|
"etext.archive.umich.edu:/pub/Zines/CyberPoet". Its immediate ancestor,
|
|
the Future Culture FAQ, is available in various versions which are stored
|
|
on many sites. (An old version can be found in "etext.archive.umich.edu:
|
|
/pub/Zines/Future.Culture/".)
|
|
|
|
The Rutgers SF archive, at "gandalf.rutgers.edu:/pub/sfl/", contains
|
|
many general SF-related items, including a directory of John Wenn's
|
|
"author lists", which are very good bibligraphies for many popular
|
|
authors.
|
|
|
|
The Network 23 server at URL "http://net23.com" contains a great deal
|
|
of information about _Max Headroom_.
|
|
|
|
The UWP Music Archives, at "ftp.uwp.edu:/pub/music/", has subdirectories
|
|
of musical interest, such as discographies and lyrics of many bands,
|
|
some of them "cyberpunk".
|
|
|
|
"rtfm.mit.edu:/pub/usenet/news.answers/music/industrial-faq/" contains
|
|
the two-part industrial music FAQ list from "rec.music.industrial".
|
|
|
|
"hyperreal.com:/" has items of interest to ravers and about the rave
|
|
scene in general.
|
|
|
|
"soda.berkeley.edu:/pub/cypherpunks/" has many cryptography items,
|
|
including a directory containing the latest version of PGP for several
|
|
platforms. RSA Data Security's ftp site at "rsa.com" also contains
|
|
cryptography materials. FAQ lists covering cryptographic topics can be
|
|
found in the directory "rtfm.mit.edu:/pub/usenet/sci.crypt/".
|
|
An HTML page with pointers to these and many other references is
|
|
Fran Litterio's "Cryptography, PGP, and Your Privacy" at
|
|
"http://draco.centerline.com:8080/~franl/crypto.html".
|
|
|
|
The WELL's gopher site (at "gopher.well.com", port 70) has a
|
|
subdirectory on "Cyberpunk and Postmodern Culture", which contains,
|
|
among other things, some stuff by Bruce Sterling, including Bruce's
|
|
recommended cyberpunk reading list and the complete text of his book
|
|
_The Hacker Crackdown_, a nonfiction account of the attempts in 1990
|
|
to bloody the nose of the "computer underground". _The Hacker Crackdown_
|
|
is also available by anonymous FTP in the directory
|
|
"oak.zilker.net:/bruces/hackcrack/". The WELL gopher also has a copy of
|
|
"Agrippa".
|
|
|
|
_Wired_ magazine's gopher site (at "wired.com", port 70) has, among
|
|
other things, complete contents of many back issues available online.
|
|
The also have an HTTP site at "www.wired.com".
|
|
|
|
Many files of relevance to the real-life "computer undergrond" and the
|
|
hacking/phreaking communities can be found in one of the "Computer
|
|
Underground Digest" sites. One of these is at
|
|
"aql.gatech.edu:/pub/eff/Publications/CuD", and includes a complete
|
|
set of issues of _Phrack_ magazine.
|
|
|
|
Happy exploring!
|
|
---
|
|
End of alt.cyberpunk FAQ.
|