928 lines
44 KiB
Plaintext
928 lines
44 KiB
Plaintext
Subject: Not the Technical Manual (being posted a bit early)
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Nntp-Posting-Host: chopin.physics.mcgill.ca
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OK, there's been a lot of deman lately for someone to talk about
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time dialation and stardates here so that pretty much means I'm
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going to have to post this right now. Hey, I don't mind. :)
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Note that the holodeck and transporter speculation is consistant
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with what Joshua Bell said in his posts. Alas, the Technical Manual
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is considered more canon than any speculation we do here. To bad,
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eh? :(
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Finally, for those who want more information about relativity as
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it pertains to FTL travel and causality violation, there's also
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Jason Hinson's post. He himself posts it rather stocastically.
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I can send it to people by email though. :)
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NOT THE TECHNICAL MANUAL
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CONTENTS
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1) INTRODUCTION
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2) WARP SPEED
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3) DISTANCES
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4) WARP DRIVE
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5) "DROPPING OUT OF WARP", "CONTINUUM DRAG" AND "THE SLINGSHOT EFFECT"
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6) SPECIAL RELATIVITY
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7) TIME DIALATION
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8) TIME TRAVEL, "LINEAR TIME" AND CAUSALITY VIOLATION
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9) TRANSWARP AND WORMHOLES
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10) SUBSPACE
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11) "FULL IMPULSE"
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12) PHASERS AND DISRUPTORS
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13) TRANSPORTERS
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14) HOLODECKS
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15) CLOAKING
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16) STARDATES
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17) CONCLUSION
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1) INTRODUCTION
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This file is intended to summarize some of the discussion that has gone
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on in this newsgroup. I think it adequately shows that there is a lot
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more to Star Trek technology than that which appears in the ST:TNG
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Technical Manual.
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2) WARP SPEED
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The following warp formula was given by Greg Berigan: for a given warp
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factor W,
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speed = W^(10/3)+(10-W)^(-11/3)
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in units of the speed of light. This is an imperical fit to the curve
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given in the ST:TNG Technical Manual. As Jason Hinson recently pointed
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out, the curve given in the Technical Manual is canonical because in
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"The Most Toys" Wesley gave a distance, time and warp factor consistant
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with it. The following section on distances also lends credence to this
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formula. (TOS warp went by a W^3 formula.)
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3) DISTANCES
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Marcus Lindros recently gave a summary of what is known about distances
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as described on Star Trek. To summarize his summary:
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1. Gamma Hydrae (mentioned in TOS: "The Deadly Years" and
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"Star Trek II") is 130 light years from here. This then is the
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approximate distance to the Romulus and Kronos. Thus, it takes less
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than four months for the Enterprise to travel there from earth when
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travelling at warp 6.
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2. Of the all the real stars mentioned on Star Trek all but three
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(Mintaka, 2500 light years; Deneb, 1900 light years and Rigel, 900 light
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years) are within 200 light years away from our sun.
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4) WARP DRIVE
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A plausible explanation as to how warp drive works was posted by
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Christopher Petit (if I recall correctly). The idea was that the warp
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field that is produced and surrounds the ship is asymmetrical and that
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the shape of the warp field determines the speed with which and the
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direction in which the ship travels.
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5) "DROPPING OUT OF WARP" , "CONTINUUM DRAG" AND "THE SLINGSHOT EFFECT"
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We know from "Brothers" that if the Saucer Section were to separate from
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the Warp Drive then the Saucer Section would "drop out of warp" (Picard)
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The explanation is that the warp field has to be maintained continuously
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or else it would "decay" and the ship in question would drop to sublight
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speed. The inadequacy of this explanation is clear if one remembers
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that Newton's First Law of Motion states that an object an object in
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motion will tend to remain in motion unless acted on by an external
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force. This force is then, clearly, the same force that prevents the
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Enterprise from obtaining an arbitralily large speed. This force has
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been refered to as "continuum drag".
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In order for "continuum drag" to prevent the Enterprise from obtaining
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arbitralily large speed, it has to be a force that increases as the
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Enterprise increases speed. For an airplane, the drag force is air
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resistance and this is indeed a force that increases with velocity.
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This does not, however, provide us with a clue as to what prevents
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the Enterprise from obtaining arbitralily large velocity in what is
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relatively empty space.
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The best anology I can think of is closely related to the explanation
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for warp drive given in the previous section. Imagine stretching a
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rubber band. Rubber bands can't be stretched indefinitely because the
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tension increases as the rubber band is stretched; in fact, the tension
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in a rubber band is such that if you let go of it, it will return to its
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original shape. Real rubber bands are not ideal, however, in that they
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have elastic limits and, therefore, break when you stretch them too far;
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this can be seen to be analogous to a ship being torn apart when it
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exceeds its warp capabilities.
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The idea of ships immediately returning to sublight speed once the warp
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field has decayed leads one to ask what exactly brings about the
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"Slingshot Effect", i.e. the means by which the Enterprise was able to
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go back in time in TOS:"Tomorrow is Yesterday", TOS:"Assignment: Earth"
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and "Star Trek IV: The Voyage Home". After all, according to the
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formula:
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t' = sqrt(1-v^2/c^2)*t
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where t is the time experienced by an observer, t' is the time
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experienced by a passenger travelling at the velocity v relative to the
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observer and c is the speed of light. There are no real solutions to
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this equation when v > c so it is often speculated that exceeding the
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speed of light introduces the possibility for time travel in a direction
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other than forward (i.e. backward). The slingshot effect would then be
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analogous to the wormhole effect (see TNG: "Clues"). All we really know
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about the Slingshot Effect though is that it involves travelling around
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a massive object such as the sun or a "black star".
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6) SPECIAL RELATIVITY
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Galileo introduced the principle of relativity, namely that physics is
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the same to all observers regardless of their relative speed. At the
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turn of the century, scientists proposed the idea of "ether" to explain
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how light could be propagated in a vacuum, thus introducing a special
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frame of reference. Experimental evidence was that the speed of light
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is a constant for all observers regardless of their relative speed.
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Albert Einstein thus proposed Special Relativity, the theory that all
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observers in non-accelerating frames observe the same physics and that
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the speed of light is the same to all observers. The latter principle
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implies that one cannot exceed the speed of light, simply because we
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would perceive light to travel at its normal speed and, thus, a
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"stationary" observer would see light itself to be travelling at faster
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than the speed of light! In order to have faster than light travel then
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we must allow for the possibility for light itself to exceed the speed
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of light, thus disposing of this principle.
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This principle can not be disposed of lightly as light is nothing more
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than a time developing electro-magnetic field. The electric field obeys
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the formula
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d^2 E 1 d^2 E
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----- + --- ----- = 0
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d^2 t c^2 d^2 x
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where c is the speed of light. Thus if c -> infinity then light cannot
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propagate. Thus, c cannot be infinity.
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Now let's consider a means of faster than light travel that would
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preserve the principle of relativity. First, let's consider a
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"relativistic effect" encountered when travelling at "relativistic"
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sublight speeds. As mentioned in the section before last, we have the
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formula
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t' = sqrt(1-v^2/c^2)*t
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where t is the time experienced by an observer and t' is the time
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experienced by the passenger travelling at a velocity v relative to
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the observer. For example, consider v = .93 c and t = 1000 days then
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t' = 367.6 days which is roughly one year. This effect is known as
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"time dialation".
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Now suppose one were to enter warp. The principle of relativity
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implies that one does not have to be travelling at any particular speed
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when one enters warp because this would imply the existance of a special
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frame. This principle also implies that one continues to measure time
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exactly as one did when one entered warp because the frame of reference
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that one was in when one entered warp was no less important than any
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other frame. Thus, we have the possibility of two ships in warp having
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come from different frames of reference and being "out of phase" with
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each other in that each ship would consider passengers in the other as
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moving relatively slowly (the same effect occurs, of course, when two
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ships travelling in normal space have relative velocity). There could
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be many ways this problem may be overcome, the most simple of which
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would be for both ships to drop out of warp and travel at the same
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speed.
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Jason Hinson successfully found one aspect of this theory that is not
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immediately obvious, namely that this theory makes time travel possible
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in a way far more plausible than any method used on Star Trek (IMO).
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Consider the possibility that a ship enters warp and travels at, say,
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warp 9 for, say, 11.561 hours and then drops out of warp and then
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increases speed by a mere .14522% of the speed of light. What, in your
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new frame of reference, was the time when you first entered warp?
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According to the formula
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ct' = (ct-vx/c)/sqrt(1-v^2/c^2)
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the time for that event, t', is 13.898 hours in the future! Now,
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suppose you re-enter warp and turn around (see, for example TOS: "Let
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That Be Your Last Battlefield) and proceed at warp 9 back to your
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starting point. This trip takes only 11.561 hours! So what you end
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up with is two identical ships at the same place at the same time, one
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which is, supposedly, going to leave in 2.337 hours and another that
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has already come back! Jason Hinson hates this scenario because the
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latter ship could convince the former not to go and then you have
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causality violation.
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7) TIME DIALATION
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The possibilty of time dialation opens up many possibilities. Suppose
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for instance that the Enterprise were to travel at v = .93 c. In
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such a case, 993.7 days would pass planetside for every year that passed
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on the Enterprise, the result being that people planetside would age at
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a rate 2.72 times faster than people on the Enterprise. As Leon Myerson
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once pointed out, time dialation would have social consequences. How,
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for example, does one describe how old one is? After all, some time can
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be spent aboard ship, some planetside. Similarly, how does one decide
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when to celebrate holidays like Christmas? Does one celebrate it two
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or three times a year when one is on board ship simply because it is
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being celebrated back on Earth at the same time? The latter question
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may be moot; people can decide amongst themselves whether or not and, if
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so, when to celebrate holidays. The former question is important
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trekwise, however, because people are seen celebrating their birthdays.
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As a birthday is apparently seen as an accomplishment, it is natural
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to presume that each birthday counts off a year that the individual has
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actually aged. People would then determine how old they are based on
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the amount of time that had passed for them while they were either on
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board or planetside. One could well imagine someone losing track of how
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old they are. In contrast, the time in the ship's logs are given as
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stardates which we can presume to be standard planetside time.
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8) TIME TRAVEL AND CAUSALITY VIOLATION
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Causality is the principle that causes preceed effects. We can imagine
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causality violation in stories which involve time travel. This
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restricts how we interpret these stories. Specifically:
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TOS: "The Naked Time"
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The Enterprise goes back in time three days. Will they meet themselves?
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Only if they actually return to Psi 2000. Why should they?
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TOS: "Tomorrow is Yesterday"
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If the Enterprise went back in time a few hours, were there not *two*
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Enterprises in orbit around Earth? The answer is, of course, yes. This
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was something the script glossed over.
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If in the revised history the Enterprise didn't pick up Captain
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Christopher, then why did they have to return him? The answer is that
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once they returned him, the incident never happened. This was
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explicitly said.
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TOS: "City on the Edge of Forever"
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The following is exerpted from Harlan Ellison's original script:
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KIRK
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Could we go back, any of us ... say, to this time, 1930 of Old Earth?
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Beckwith strains for the answer.
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23 UP-ANGLE ON THE GUARDIANS
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SHOT FROM TILT they look immense, rising up, almost Messianic in tone,
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something reverential as they speak about their religion - time.
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1st GUARDIAN
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Yes, but it is not wise. Man and non-Man must live in their
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present of their future. But never in their past, save to learn
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lessons from it. Time can be dangerous. If passage back is
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effected, the voyager may add a new factor to the past, and thus
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change time, alter everything that happened from that point to the
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present ... all through the universe.
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24 SPOCK AND GUARDIANS PAST HIM
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fascinated by the concepts, not the magic of it all.
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SPOCK
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Then time is not a constant. It isn't rigid?
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1st GUARDIAN
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Time is elastic. It will revert to its original shape when changes
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are minor. But when the change is life or death - when the sum of
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intelligence alters the balance - then the change can become
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permanent ... and terrible.
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SPOCK
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Like changing the flow of a river.
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1st GUARDIAN
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A river, a wind, a flow, elastic. It makes no difference how you
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imagine it yourself.
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KIRK
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How long has it been since anyone went ...
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1st GUARDIAN
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We do not go back. We guard. For one hundred thousand years no
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one has gone back.
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SPOCK (to Kirk)
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Captain, I understand now why we can breathe here, and why our
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chronometers turned backwards.
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The Time Vortex has been left set at 1930. While CAMERA DOES NOT dwell on
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it, we should see the scene of the depression back there, to remind us
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it's on.
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KIRK
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They've created a zone of no-time here.
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SPOCK
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Within the sphere of influence of the vortex time doesn't move.
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All through the rest of the universe it flows at its normal rate,
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but here -
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KIRK (softly)
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If they can control time, how much simpler it must be for them to
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control the atmosphere.
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1st GUARDIAN
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There is wisdom that lesser species have not grasped. Perhaps you
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who call yourselves "men" will be next to guard all of time.
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TOS: "Assignement: Earth"
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The Enterprise did change history (as Kirk noted at the end) but we're
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supposed to believe that it wasn't significant.
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TOS: "All Our Yesterdays"
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Mr. Atoz was sending people back in time. Nothing they did in the past
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could change when their sun was to go nova.
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Star Trek IV
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Supposedly whales don't usually have any significant affect on history.
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TNG: "Time Squared"
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Picard was in a causality loop. When Picard followed the right course
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of action, the loop ended.
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TNG: "Yesterday's Enterprise"
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Why was Guinan on the ship in the first place if "Time's Arrow" didn't
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occur in the Federation/Klingon war universe? It's something to think
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about.
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TNG: "Captain's Holiday"
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Supposedly, causality wasn't violated in this episode because the people
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from the future were unable to stop Picard from destroying the device.
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More importantly, we're supposed to believe that the presence of this
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device in our present didn't change the future in the first place.
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TNG: "Redemption II"
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Sela *can't* be Tasha Yar's daughter *unless* it was within Guinan's
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power to make it possible.
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TNG: "A Matter of Time"
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Rasmussen brought himself forward from the past. Supposedly, he was a
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"nobody" in established history.
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TNG: "Time's Arrow"
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The aliens weren't worried about changing their history because,
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supposedly, this was their first contact with humans. The crew had to
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stop them or else they'd change their history. In the end, the crew
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did change history by inspiring Jack London to go to Alaska and become a
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writer. We're supposed to believe that neither this nor Twain's
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"Mysterious Stranger" story had a significant effect on the course of
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history.
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For that matter, in the *original* history, the Enterprise had to have
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gotten involved for reasons other than those portayed in "Time's
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Arrow I". Meanwhile, both the watch and Data's head represent causality
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loops (although there were never more than two watches or heads around
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at any one time).
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(Note however that the loop that occured in TNG: "Cause and Effect" was
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not actually a causality loop; the Enterprise never went back in time;
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they just lived through the same events over and over.)
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One problem with "Time's Arrow I" is rationalising Data's "It did
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happen; it will happen" line with the concept of elastic time. This
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can be accomplished as follows.
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First, remember that Data has observed impatience when he begins a long
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explanation and, thus, would probably chose to use short, two line
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explanations even if they are inadequate. This would be the long
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explanation: "You see before you a head identical to my own. Logically,
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it follows that it *is* my head having been sent back in time. The fact
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that I still have my head demonstrates that it has not been sent back
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in time yet. This in turn implies that, as long as we follow our
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present course, I will in fact be sent back in time and will loose my
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head. Otherwise, this second head would no longer exist for we would
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have already changed history by finding it." In other words, "It did
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happen; it will happen."
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DS9: "The Emissary"
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The aliens in the wormhole were not "ignorant of the future", at least
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not *normally*. One might well imagine that Sisko's "presence" caused
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them to experience "linear time", something they weren't familiar with,
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and that's why they were so p*ssed off!
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In conclusion then, causality violation is a very real problem on Star
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Trek. This is a challenge to both writers and viewers (who, inevitably,
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have to suspend their disbelief).
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9) TRANSWARP AND WORMHOLES
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The FAQL for this newsgroup goes on at length about transwarp.
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According to "Mr. Scott's Guide to the Enterprise", transwarp involves
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creating a "'tear' in the fabric of three-dimensional space". Transwarp
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then would be a lot like creating an artificial wormhole, where a
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wormhole is a "hole" in four-dimensional space-time through which one
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could pass and emerge at another place in another time. The ST:TNG
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Technical Manual states on page 14 that transwarp is no longer used
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because it failed to "surpass the primary warp field efficiency
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barrier". This implies that transwarp was no more efficient as warp
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and, seeing as how a ship could theoretically travel at arbitralily
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large speeds while in warp, there was no advantage with transwarp.
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Indeed, if as "Mr. Scott's Guide to the Enterprise" suggests, transwarp
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was developed as a result of the discovery of "interphases" in the
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original series episode "The Tholian Web" then transwarp is potentially
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unhealthy, capable of creating an "imbalance in the chemical composition
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of neural and muscular tissues in human beings".
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Joshua Bell pointed out that both the wormhole in "The Price" and the
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one on _Deep Space Nine_ sends ships 70 000 light years away. This is
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indeed across the galaxy. Joshua Bell estimates that it would take 70
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for a starship to travel the same distance at typical speeds.
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Two other forms of travel are of note. In the Next Generation episode
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"The Nth Degree", the Enterprise travels through what looks very much
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like a "tear" in space to arrive at the centre of the galaxy; if this
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was transwarp then it is *not* a very comfortable ride. Also, in the
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Next Generation episode "The High Ground", individuals travelled by
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by-passing three dimensional space; this sounds a lot like a personal
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journey through transwarp and was indeed very unhealthy.
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10) SUBSPACE
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"What is subspace?" was the cry on the net and I would proudly declare
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that "subspace is warped space is subspace". Then along came the
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Next Generation episode "Schisms" with it's subspace "energy levels"
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and subspace "domains". I was completely taken aback.
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This was until Joshua Bell (I think)
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emailed me and suggested that subspace was none other than
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what string theorists call "inner space", namely those six dimensions
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of space that are unobservable as required by the principle of
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unobservability and yet manifest themselves in the quantum numbers of
|
|
observed particles (gee, maybe Star Trek technobabble isn't that bad
|
|
after all :) ), and that warp travel is made possible by unwrapping or
|
|
"warping" these dimensions of space and sending a ship through. While
|
|
I found this explanation relatively satisfying at the time, it now
|
|
occurs to me that this actually sounds a *lot* like transwarp. The
|
|
question remains then as to what it means to warp space for the purpose
|
|
of ordinary warp drive.
|
|
|
|
There is precendent in current physics for forces to manifest themselves
|
|
in different ways. For example, the electric attraction between
|
|
electrons and protons in atoms has the secondary effect of binding atoms
|
|
together; this is a secondary effect because the atoms themselves are
|
|
neutral. In fluids, this is known as a Vanderwals force. In molecules,
|
|
this results in convalent bonding. There is a similar example in
|
|
nuclear physics.
|
|
|
|
In conclusion then, warp may simply be a secondary effect of the forces
|
|
that exist in subspace, of which there are fundamentally twelve (with
|
|
corresponding, nifty-sounding bosonic particles apparently :) ).
|
|
|
|
|
|
11) "FULL IMPULSE"
|
|
|
|
Before (finally) leaving behind the subject of warp, there is one thing
|
|
I want to deal with and that is the often quoted "full impulse" line
|
|
used when people at the helm increase speed from one warp factor to
|
|
another. Impulse does not measure speed but, rather, change in
|
|
momentum. However one defines momentum while in warp, it is clear that
|
|
as one increases speed, one increases momentum; thus there is indeed a
|
|
change in momentum and, thus, there has been an impulse, an acceleration
|
|
that has taken place over a given length of time. It's usage on ST:TNG
|
|
is, therefore, correct.
|
|
|
|
|
|
12) PHASERS AND DISRUPTORS
|
|
|
|
There is one thing that we know for sure about phasers, namely that hand
|
|
phasers travel at sub-light speed (TOS: "Wink of an Eye"). This alone
|
|
establishes that phasers are not beams of light but rather some material
|
|
particles. In order to reduce matter to plasma, it would make sense to
|
|
have the particles in question be charged. This suggests a beam
|
|
consisting of pairs of positively and negatively charged particles for
|
|
otherwise the beam would carry a net charge and would leave the
|
|
opposite charge behind on the phaser. It also makes sense for the
|
|
particles in question *not* to be protons and anti-protons because
|
|
nuclear particles would cause the bombarded target to become
|
|
radioactive (such a beam would be ideal for a doomsday machine, however)
|
|
This leaves us with the posibility that phasers beams consist of
|
|
electrons and positrons.
|
|
|
|
It isn't completely clear (to me anyway) whether or not ship's phasers
|
|
travel at warp speed. It would be desirable for the phasers to travel
|
|
at warp speed so that an enemy ship couldn't easily outmaneuver them.
|
|
This is particularly true if disruptor beams travel at warp speed.
|
|
Jason Hinson suggested the possibility of electron-positron pairs being
|
|
created not in the phaser itself but along the length of the beam, based
|
|
on my suggestion that virtual electron-positron pairs could be given
|
|
momentum by a warp field. (The actual mechanism by which particles are
|
|
accelerated is refered to as the "rapid nadion effect".)
|
|
|
|
When I proposed the idea that a phaser beam could be produced by
|
|
accelerating virtual electron-positron pairs, Jason Hinson wondered what
|
|
the density of virtual electron-positron pairs is in the vacuum. It
|
|
turns out that this density is not well defined since the Heisenburg
|
|
Uncertaincy Principle allows infinitely energetic pairs to exist for
|
|
infinitessimally short periods of time. The measured energy density
|
|
of pairs in the vacuum is then a function of the shortest length of
|
|
time a pair can exist and still be detected.
|
|
|
|
An alternate non-canonical explanation of the "phaser effect" (as
|
|
proposed by Leon Myerson) is for the phaser not to carry particles
|
|
at all but rather to give "warp impulses to atoms encountered" along
|
|
its path, thereby disrupting their molecular bonds. This sounds more
|
|
like what a disrupter would do. The main advantage of a phaser seems
|
|
to be that phasers have different settings used to "stun", "kill" or
|
|
"destroy". (This includes ship's phasers. See TOS: "A Piece of the
|
|
Action".) It isn't clear (to me anyway) whether or not disruptors have
|
|
different settings.
|
|
|
|
|
|
13) TRANSPORTERS
|
|
|
|
|
|
There are a few problems with transporters that everyone can see without
|
|
even knowing any physics:
|
|
|
|
1. Storing enough information to completely reconstruct a human body
|
|
would require considerable memory. The idea is that each atom that makes
|
|
up our body has its own location in space and it's own velocity. Thus,
|
|
to completely decompose our body and store it in the transporter would
|
|
require six numbers for every atom in our body, all to high precision.
|
|
|
|
2. If it were possible to store that much information, then it would be
|
|
too easy to make duplicates of, say, Data, assuming you had the right
|
|
materials.
|
|
|
|
3. If you are completely decomposed during transit, are you not dead?
|
|
(This of course is not the case. See TNG: "Realm of Fear".)
|
|
|
|
The only explanation that would explain away all these problems is to
|
|
not have the people transported be completely decomposed. After all,
|
|
you, right now, are composed of individual atoms and yet you do not
|
|
need storage space put aside to keep track of where each of your atoms
|
|
are and where they are going. My proposal is then that atoms in the
|
|
"matter stream" continue to interact to the point that people travelling
|
|
in the transporter experience the illusion of being "whole" at all
|
|
times. (Joshua Bell describes this as "maintaining your topology".)
|
|
Even with this explanation, the Next Generation episodes
|
|
"Unnatural Selection" and "Rascals" (the transporters-can-make-you-young
|
|
episodes) do not make sense from the point of view of molecular biology.
|
|
|
|
Another problem with the idea of transporters is that you have to
|
|
get around quantum mechanics in order to use them. This is because you
|
|
*can't* take any single atom and instruct it to go to a definite place
|
|
and simultaneously have a definite momentum. This is due to the
|
|
Heisenburg Uncertainty Principle, namely that you can't simultanmeously
|
|
describe a particle's location and momentum to an arbitrary number of
|
|
decimal places. Of course, in "Realm of Fear", O'Brien does a
|
|
diagnostic of the transporter and mentions the "Heisenburg compensators"
|
|
Thus, with a mere two words, Paramount has made transporters somewhat
|
|
more believable.
|
|
|
|
One thing that is not a problem with the idea of transporters is what
|
|
happened to Scotty as described in the Next Generation episode "Relics".
|
|
In that episode, Scotty had placed the transporter in a "diagnostic
|
|
loop". In such a mode, he was able to survive for seventy-five years
|
|
without having his pattern degrade more than .003%. Given that his
|
|
pattern had degraded so little, it is natural to presume that he was
|
|
"frozen" in stasis and was not aware of the passage of time.
|
|
|
|
|
|
14) HOLODECKS
|
|
|
|
There seems to be a great deal of consensus as to how the holodeck
|
|
works. To begin with, it is clear that the walls of the holodeck
|
|
feature holograms to give the illusion of vast space. If one were to
|
|
move to towards one of the walls, the image that one sees would change
|
|
so that one would believe one was in the area that one had previously
|
|
seen "from a distance". With two or more people "spreading out", the
|
|
holodeck would have to create different images for the different people,
|
|
including images of each other as seen from a distance, if necessary.
|
|
The holodeck would manipulate sound in a similar fashion in order to
|
|
create the illusion that sounds are coming from a specific place, a
|
|
specific distance away.
|
|
|
|
The holodeck also provides objects that people can actually pick up.
|
|
The FAQL for this group stated that "Holodeck-replicated material cannot
|
|
leave the confines of the holodeck". This is, of course, not true as
|
|
demonstrated in "Elementary, My Dear Data" in which a map of the
|
|
Enterprise is taken out of the holodeck. In general, however, material
|
|
that is part of the holodeck program is beamed away when the program
|
|
ends. (The material in the holodeck is replicated and beamed away at
|
|
the "molecular level" and thus appears and disappears more quickly than
|
|
transported objects.)
|
|
|
|
Finally, the holodeck provides images of people and animals who, if one
|
|
is close enough to touch them, are made solid. The illusion of
|
|
continuous motion is provided by the having the images continuously
|
|
upgraded.
|
|
|
|
|
|
15) CLOAKING
|
|
|
|
It was said a Next Generation episode ("The Enemy", I believe, by Data)
|
|
that cloaking devices work by bending light around a ship and having it
|
|
appear on the other side. This alone would not prevent the ship from
|
|
being detected by other means. (In Star Trek VI, it was noted that
|
|
the Klingon Bird of Prey gave off neutrons while cloaked but apparently
|
|
only enough for it to be detected at short range.) Improved cloaking
|
|
devices would avoid detection from subspace particles (of which, as you
|
|
may recall, there are many, all with nifty sounding names). The ideal
|
|
cloaking device would be one that renders a ship transparent to all
|
|
means of detection. It was this kind of device that the Romulans were
|
|
trying to develop in the Next Generation episode "The Next Phase".
|
|
|
|
In the original series episode "The Enterprise Incident", Kirk manages
|
|
to steal a Romulan cloaking device. It has become a matter of
|
|
contention as to why Federation ships don't have cloaking devices.
|
|
A couple of people have sought to explain this, including Mark Runyan.
|
|
The following is taken from one of his posts.
|
|
|
|
"no_cloak_list ---------------------------------------------------------------
|
|
|
|
1. Who says we don't have cloaking? Just because they haven't used it
|
|
doesn't mean they don't have it. (see 8 & 5 below) (See also 16 :-)
|
|
|
|
2. Why should the Federation chose to use cloaking? It is expensive in
|
|
energy, and it leaves you at an extreme disadvantage if you are tracked.
|
|
(see 6 below)
|
|
|
|
3. Cloaking shields don't work with Federation warp technology.
|
|
|
|
4. FASA history explains that it was tried but found unacceptable.
|
|
(see 6 & 16 below)
|
|
|
|
5. Cloaking just isn't the Star Fleet Way.
|
|
|
|
6. "Cloaking just isn't PRACTICAL for the energy/mass ratio of a
|
|
Galaxy class ship. Under current technology, of course.....(sorta like
|
|
asking why we don't have nuclear powered Stealth fighters.....)"
|
|
(to quote Roger Tang)
|
|
|
|
7. "It is not esthetically pleasing for the viewer to be treated to a
|
|
TV screen full of stars whizzing by without the Enterprise planted
|
|
squarely in the middle. Or worse, a TV screen full of stars just
|
|
standing in place while SFX for the Enterprise roaring by are
|
|
played in the background."
|
|
(to quote Tony Nardo)
|
|
|
|
8. Cloaking isn't foolproof (i.e. you can be tracked and you leave
|
|
indications that you are cloaked all about) and it leaves you at
|
|
a disadvantage if someone catches you that way (i.e. you can't
|
|
fire your weapons while cloaked). (see 11 below)
|
|
|
|
9. "The second reason is in the nature of the Enterprise. It is, first
|
|
and foremost, a science vessel. Possession of a cloak would be a
|
|
uniquely military function -- contrary to the design intent."
|
|
(to quote Jason Steck)
|
|
|
|
10. "Obviously the Feds have some type of cloaking device. ...
|
|
So why don't the ships have and/or use the technology? I think the
|
|
answer lies in the real world and not the fictional world of ST. ...
|
|
It would be too much of a crutch for plot resolution in far too many
|
|
episodes." (see 7 above)
|
|
(to quote Tom Kuchar)
|
|
|
|
11. "The answer I like to use is that they do. It can be used to go unseen
|
|
around non-technologically advanced peoples...It can't be used in space,
|
|
however, because the Romulans have worked on their sensors to pick up
|
|
Fed-Cloaked ships. ... They did, and the Feds couldn't figure out the
|
|
device, so the Romulans still have the Cloaking superiority."
|
|
(To quote Larry Diamond)
|
|
|
|
12. "Cloaking is probably dangerous (even if only slightly). Klingon and
|
|
Romulan 'acceptable losses' are probably higher than Starfleet's.
|
|
[... based on novels/FASA stuff/my own conjecture]" (see 2 & 4 above).
|
|
(To quote Christopher Davis)
|
|
|
|
13. "The canonical answer to why there are no cloaking devices on board
|
|
any Federation ship. They've found that cloaking devices don't
|
|
work with the geometry of the starships shape. It has to do with
|
|
where the Deflector Emitters are on the hull relative to each other
|
|
and does not allow for that kind of field manipulation."
|
|
(Baycon '90 PANEL Discussion - Rick Sternbach, Mike Okuda as reported
|
|
by Alan Takahashi)
|
|
(see 4 above)
|
|
|
|
14. "Why doesn't STTNG allow Federation use of cloaking technology anyway?
|
|
(Well, they CAN...after all, it's only a TV show!!) The real world
|
|
reason is that it's one of the facets that make the Romulans
|
|
different from the Federation. Also the fact that any resultant
|
|
space battles/warp maneuvers would be boring to watch."
|
|
(More from Baycon '90 PANEL Discussion - Rick Sternbach, Mike Okuda as
|
|
reported by Alan Takahashi).
|
|
(See 7 above)
|
|
|
|
15. "Richard Arnold was asked at a convention why the Enterprise doesn't
|
|
have a cloaking device. His response was that it was too militaristic,
|
|
i.e., having a cloak would indicate that the Enterprise was anticipating
|
|
a fight, which is a military way of thinking and hence inappropriate.
|
|
So this can be accepted as the "official" Star Trek line."
|
|
(To quote Peter A. David)
|
|
(see 9 above)
|
|
|
|
16. "They DO have a cloaking device, but there's a problem, they only
|
|
have one. When Kirk returned the Romulan cloaking device to the
|
|
Federation, they quickly turned it over to the scientists to
|
|
decipher how it works and develop one that will work for us. In
|
|
the process, they had to gut the Romulan device for parts.
|
|
Anyways, the fateful day approached, and they brought in a lot of
|
|
top brass to witness the first powering of the Federation Cloaking
|
|
Device. There was a hushed expectation... And the switch was
|
|
flipped. To their amazement and delight, the cloaking device
|
|
worked! And promptly disappeared. To this day they're still
|
|
trying to find the cloaked off switch. They know it's in the
|
|
lab... Somewhere..."
|
|
(To quote Robert J. Granvin)
|
|
(see also 1 above :-)
|
|
|
|
17. "'No Useful Spinoff Technologies' This one is on the thinest ground
|
|
here, since the script writers could easily be writing a
|
|
counter-example right now. However, to examine what GR has stated
|
|
is Star Fleet's mission (in terms of 20th Century USA, I think of a
|
|
merging of DARPA, NSF, and NIH), cloaking devices do not have a
|
|
crucial role in emerging Federation Technologies."
|
|
(To quote A.J. Madison)
|
|
|
|
18. "By treaty, through which the Klingon Empire allied itself with the
|
|
Federation, the Federation agreed not to maintain any cloaking devices
|
|
while allowing Klingons theirs. Won't stop use of 'em by the Feds
|
|
when they're needed, but it might explain why, in such a delicate
|
|
situation, the Feds went to Kling...."
|
|
(To quote Roger Tang)
|
|
|
|
19. When asked "Why doesn't the Enterprise ever cloak?", Patrick Stewart
|
|
at Vulkon in Atlanta in 1992 answered "Well... how shall I put it in
|
|
terms you can understand? It's a technical thing really." Patrick
|
|
rubs his forehead in serious contemplation and continues, "Put
|
|
simply, we don't have a cloak button! I've looked all over the
|
|
bridge and nowhere can I find a single button that says `Cloak'!"
|
|
(To quote Sean P. Ormond)
|
|
|
|
20. There is some speculation that it isn't possible to shield and cloak
|
|
at the same time. This would make it much more dangerous to
|
|
shield and cloak."
|
|
|
|
|
|
That last point was confirmed in TNG: "Face of the Enemy".
|
|
A similar list was done by A. J. Madison and appears below.
|
|
|
|
"Here is the TechFandom Response:
|
|
|
|
(excuse the paraphrase, I'm on the less filling side of this debate, so some
|
|
might object to my choice of words for the explanations in this category)
|
|
|
|
The Federation does not use the Romulan Cloaking device because:
|
|
|
|
a) It requires an extremely specialized hull design, of which the TOS
|
|
Enterprise was extremely lucky that it worked. However, it seems to fail on
|
|
just about any other vessel. The Feds, in an effort to utilize resources with
|
|
the best return on investment, "gave up" on the technology.
|
|
|
|
b) The cloaking system, in order to work at reasonable levels of efficency
|
|
requires large amounts of the element "Unobtainium" (Ux) built into the outer
|
|
hulls of the vessel it is to cloak. Unobtainium is extremely rare and
|
|
expensive to purify. Therefore, Starfleet scouts and border monitors are
|
|
equiped with the system, but typical ships of the line (eg. the Enterprise
|
|
original, -A, et al.) are not. Some arguments suggest that Starfleet policy
|
|
(leaving the typical commander out on the cold) on this technology is an
|
|
attempt to convince the Romulans that the Feds/Starfleet does not have a
|
|
mastery of the technology.
|
|
|
|
Here is the Response generated by everyone else on R.A.S(.T);
|
|
|
|
The Federation does not use the Cloaking device because:
|
|
|
|
1. It Does Not Work. Evidence suggesting this comes from several sources. In
|
|
ST:TSFS, then Adminal Kirk (& Sulu, et al.) was able to defeat the Klingon
|
|
version of the cloaking device without ANY special training OR special sensor
|
|
hardware. TNG era long range sensors regularly detect cloaked vessel
|
|
movements. In ST:TNG's Redemption II, no less than two (rather hastily
|
|
thought out, I might add) methodologies are shown that defeat TNG era Romulan
|
|
Cloaking devices. In ST:TUC, it has been demonstrated that Klingon cloaking
|
|
devices do nothing to obscure the propulsion (impulse) system emissions, and
|
|
thus make the vessel's location detectable with specialized gear.
|
|
|
|
2. (a) Starfleet Commanders Hate it. The supporting evidence here is
|
|
relatively thin. As demonstrated in only a couple of episodes, Romulan battle
|
|
tactics are to creep up on your target and when at point blank range, fire
|
|
your weapon (Plasma bolts, which are like a space going shotgun, in comparison
|
|
to the Fed's machine gun like Phasers) and Run Like Hell. Should you miss your
|
|
target... We have seen that Kirk likes to run around at high warp and blast
|
|
away with everything he has operational. Picard tends to prefer more complex
|
|
maneuvers with higher percentages of success (or fewer casualties). Neither
|
|
strategy seems to include skulking around under cover of invisibility and
|
|
blowing away the inattentive adversary.
|
|
2. (b) In the TNG era, intra-galactic politics indicate that unrestrained
|
|
Federation use of cloak technology would undermine its "We Come In Peace"
|
|
policies and reputation. Therefore, shooting at enemies from cover of
|
|
invisibility may be prohibited for reasons of policy rather than a deficiency
|
|
of expertise or technology. However, ST:TUC, shows that this battle tactic
|
|
is not above Klingon principles, especially if firing the weapon never
|
|
reveals your location.
|
|
|
|
3. There are no spin-off technologies from it. This is based more on
|
|
conjecture than any displayed evidence, and it only takes one script to
|
|
provide the necessary counter example. Phasers can be de-tuned to provide a
|
|
variety of materials processing methods (cutting, heat treating, material
|
|
change), the Transporter in various guises provides replication systems and
|
|
recreational equipment. One could suggest that the cloaking device only has
|
|
military (or the less charged word, defense) applications. Since Starfleet
|
|
is more interested in uncovering interesting stuff, rather the covering it up,
|
|
the cloaking device provides very little interest to the Federation Science
|
|
Foundation principal investigators. Also, the technology is subject to
|
|
obsolescence, like any other. Indeed, this was the message of the closing
|
|
scene in the TOS episode "The Enterprise Incident" that introduced the
|
|
"treknology". There does seem to be a cloak gap in ST:TNG, as evidenced by
|
|
one episode where Picard, in an attempt assertain the motives of a "defecting"
|
|
Romulan General, requests him to divulge the cloaking device "secret."
|
|
Therefore the technology has a number of strikes against it. It has limited
|
|
basic research appeal, only defense related applications, and subject to rapid
|
|
obsolescence."
|
|
|
|
|
|
These lists being all very well, the fact is that Star Trek VI can be
|
|
better understood if the Enterprise A had cloaking technology, in
|
|
particular during the scene in which the Enterprise enters Klingon
|
|
space. We have Michael Seth Rostker to thank for the following quote
|
|
from the novelization (with comments taken from his original post).
|
|
|
|
"'Even if Enterpise ran cloaked in Klingon space, she still risked
|
|
detection by specially equipped listening posts inside the Klingon
|
|
boarder...'(pg. 223-224)
|
|
|
|
When Enterprise is finally detected in Klingon space it is by such a
|
|
listening post, but the alarm that sounds is for that of a *cloaked*
|
|
vessel.
|
|
|
|
'A feeble light on the aging screen blinked at him [the watchman],
|
|
indicating a cloaked vessel.' (pg. 225-226)
|
|
|
|
This aside, the cloaking device aboard the Enterprise could not have
|
|
been very good, for the scanners that detected her were described as
|
|
being quite outdated."
|
|
|
|
|
|
16) STARDATES
|
|
|
|
More than any other topic, stardates have been a puzzle for me.
|
|
Originally, Gene Roddenberry inteneded each stardate to be a day but
|
|
it is apparent that on ST:TNG 1000 stardates is a year (1000 stardates
|
|
pass each season and, most recently in TNG:"Chain of Command I", we've
|
|
had indications that each season is a year). I'm going to make some
|
|
assumptions in an attempt to solve this puzzle.
|
|
|
|
First of all, let's assume that the stardate system began in the year
|
|
2261 and each stardate was a day. In 96 years, 35064 days will pass.
|
|
Thus, the year 2357 would contain the stardate 35064. If the stardate
|
|
system was then changed so that 1000 stardates pass each year then the
|
|
year 2364 would contain the stardate 42064. Meanwhile, in the episode
|
|
"The Neutral Zone", the year is given as 2364 and the stardate as
|
|
41986.0. I will now compare calculated dates from TOS and movie
|
|
stardates with the dates given in Robert Oliver's STARTREK TIMELINE.
|
|
|
|
Episode/Movie Stardate Date by Calculation Date by Other Means
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Where No Man ... 1312.4 2265 2270
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Tomorrow is Yest. 3113.2 2270 2270
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Space Seed 3141.9 2270 2270
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All Our Yest. 5943.7 2277 2272
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Star Trek I 7412.3 2281 2277
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Star Trek II 8130.6 2283 2285
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Star Trek III 8210.3 2283 2285
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Star Trek IV 8390.0 2284 2286
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Star Trek VI 9521.6 2287 2297
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Of course, when you consider stardates you should keep in mind
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that the episodes "The Battle", "The Arsenal of Freedom" and "The Big
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Goodbye" featured Tasha Yar and stardates 41723.9, 41798.2 and
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(supposedly) 41997.7 whereas Tasha Yar died stardate (supposedly)
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41601.3 in "Skin of Evil". The bottom line then is that, while
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stardates can be made give a fair fit for known dates, the stardates are
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not given enough consideration by Paramount to actually be useful.
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17) CONCLUSION
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For information on impulse engines, saucer separation, computers,
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viewscreens, communications, photon torpedos, deflector shields,
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artificial gravity, emergency fueling and Data's positronic brain, there
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|
is, of course, the FAQL for this group. Clearly then it is not my
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|
attention to replace this FAQL but to augment it with some non-canonical
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speculation. I feel that this is exactly what I have done.
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Martin Phipps * "Imitation is
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aka Deja Dude * the sincerest
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The CeLiNeFan * form of flattery"
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