textfiles/rpg/weaponquality.txt

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PERCENTILE SYSTEM FOR WEAPON QUALITY
A first level fighter buys a sword... 6 levels and 4 years later,
he is still using that same sword. Doesn't it ever get old? Doesn't
constant combat wear out a weapon? Presented here is the Percentile
System for Weapon Quality.
Price of Weaponry
With these new rules, a quality rating is assigned to weaponry. Of
course, a difference in quality reflects in the price. So, Table A
provides a price multiplier based on quality. Simply multiply the price
multiplier times the normal market value of an item and this will give
the price of the quality item.
TABLE A: Quality
Quality Price Multiplier
Terrible .01
Very Poor .1
Poor .5
Normal 1
Good 10
Very Good 50
Excellent 100
Weapons and Quality Points
All weapons have quality points assigned to them based on quality.
DMs should use Table B to get the quality points of the weapon. A range
is given for the quality to provide slight variety. Depreciation will
be discussed later.
TABLE B: Quality Points & Depreciation
Quality Points Depreciation
Terrible -20 to 05 20
Very Poor 06 to 15 10
Poor 16 to 35 5
Normal 36 to 65 4
Good 66 to 85 3
Very Good 86 to 95 2
Excellent 96 to 120 1
Table C: Strength Multiplier
A. Score Multiplier
01-03 .33
04-06 .5
07-12 1
13-15 2
16-18 3
During combat, if a player rolls a natural 1 on any to hit roll,
the weapon he was using is damaged in some way. The player rolls
standard percentage dice (1d100) and if he rolls greater than the
quality points of the weapon then the weapon breaks. If the player
rolls the quality points or less then the weapon doesn't break but does
depreciate in quality. The Depreciation given in Table B should be
multiplied by the Strength modifier it Table C and the total should be
subtracted from the weapon's quality points.
Repair
Items can be repaired to recover lost depreciation points. Table D
gives the repair multiplier based on quality. The formula for cost of
repair is:
Repair Cost = Original Value * Lost Quality Points * Repair Multiplier
TABLE D: Quality Points & Depreciation
Quality Repair Multiplier
Terrible .25
Very Poor .10
Poor .05
Normal .01
Good .05
Very Good .10
Excellent .25
Magic Items
Most magical weapons are above excellent quality (i.e. will have
quality points greater than 120). Depreciation is typically -1. The
Repair Multiplier of .25 should be increased if the repair involves
magic. Of course, magical weapons are special and a DM may manipulate
numbers as he wishes to foil players.
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