105 lines
3.0 KiB
Plaintext
105 lines
3.0 KiB
Plaintext
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PERCENTILE SYSTEM FOR WEAPON QUALITY
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A first level fighter buys a sword... 6 levels and 4 years later,
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he is still using that same sword. Doesn't it ever get old? Doesn't
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constant combat wear out a weapon? Presented here is the Percentile
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System for Weapon Quality.
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Price of Weaponry
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With these new rules, a quality rating is assigned to weaponry. Of
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course, a difference in quality reflects in the price. So, Table A
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provides a price multiplier based on quality. Simply multiply the price
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multiplier times the normal market value of an item and this will give
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the price of the quality item.
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TABLE A: Quality
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Quality Price Multiplier
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Terrible .01
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Very Poor .1
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Poor .5
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Normal 1
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Good 10
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Very Good 50
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Excellent 100
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Weapons and Quality Points
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All weapons have quality points assigned to them based on quality.
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DMs should use Table B to get the quality points of the weapon. A range
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is given for the quality to provide slight variety. Depreciation will
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be discussed later.
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TABLE B: Quality Points & Depreciation
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Quality Points Depreciation
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Terrible -20 to 05 20
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Very Poor 06 to 15 10
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Poor 16 to 35 5
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Normal 36 to 65 4
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Good 66 to 85 3
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Very Good 86 to 95 2
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Excellent 96 to 120 1
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Table C: Strength Multiplier
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A. Score Multiplier
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01-03 .33
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04-06 .5
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07-12 1
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13-15 2
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16-18 3
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During combat, if a player rolls a natural 1 on any to hit roll,
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the weapon he was using is damaged in some way. The player rolls
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standard percentage dice (1d100) and if he rolls greater than the
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quality points of the weapon then the weapon breaks. If the player
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rolls the quality points or less then the weapon doesn't break but does
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depreciate in quality. The Depreciation given in Table B should be
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multiplied by the Strength modifier it Table C and the total should be
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subtracted from the weapon's quality points.
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Repair
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Items can be repaired to recover lost depreciation points. Table D
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gives the repair multiplier based on quality. The formula for cost of
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repair is:
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Repair Cost = Original Value * Lost Quality Points * Repair Multiplier
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TABLE D: Quality Points & Depreciation
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Quality Repair Multiplier
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Terrible .25
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Very Poor .10
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Poor .05
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Normal .01
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Good .05
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Very Good .10
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Excellent .25
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Magic Items
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Most magical weapons are above excellent quality (i.e. will have
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quality points greater than 120). Depreciation is typically -1. The
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Repair Multiplier of .25 should be increased if the repair involves
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magic. Of course, magical weapons are special and a DM may manipulate
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numbers as he wishes to foil players.
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