331 lines
18 KiB
Plaintext
331 lines
18 KiB
Plaintext
The Ecology of the Gibbering Mouther from DRAGON(R) issue #160
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All talk but no brains, with a bottomless appetite to boot
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by Nigel D. Findley
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(C)1990 TSR, Inc. All Rights Reserved.
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"Lykan."
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There are times when a single word can be more startling than
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a heavy-handed clap on the shoulder. Lykan is my birth name. The
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problem? It wasn't the name I was using at the time.
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I turned around toward the speaker with an inane grin and a
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denial on my lips. "I'm sorry, kind sir, but you must have
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mistaken me for . . . oh, bloody hell." (That last bit came as I
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saw who was accosting me.)
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I'm a big man--unfortunate, since it's hard to disguise
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size--but this guy was even bigger. The impression of size
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wasn't hurt by the fact that he was carrying a mace the size of a
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small watchtower, and by the fact that he stood a full head
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taller than the two fighters in plate mail who flanked him.
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I knew his face, of course. Who doesn't know the face of the
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vice prelate, second-ranking cleric in the Order of the Prelacy?
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I knew his name, too--Reifus, endearingly nicknamed "the Pagan
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Hammer" --and he obviously knew mine, which he proceeded to
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demonstrate a second time.
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"You are Lykan," he said in a growl that would make a war dog
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proud, "the thief."
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I glanced over my shoulder at my audience, which was
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listening with growing interest, and I gestured for him to lower
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his voice. "Peace, good sir," I said, playing to the gallery.
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"Perhaps we can clear up this . . . misunderstanding." I stepped
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closer to him--his bodyguards stiffened--keeping my hands in
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plain sight and a fawning smile on my face.
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"You are Lykan," he growled again. But this time his voice
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was pitched lower. "I have need of your services."
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With an effort, I kept astonishment off my face. "Well,
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then," I said, "perhaps we can deal."
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He scowled. "I talk. You obey. I let you live."
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Whatever happened to the fine art of negotiation? I sighed.
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"All right."
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They escorted me to the Prelacy's headquarters, the
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Basilica--you know the building, the only church built
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according to the Ancient Barbarian Fortress school of
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architecture--and into a reception room large enough for the
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prelate to receive a full battalion, should it strike his fancy.
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I stood while the Pagan Hammer sat on an ornate wooden throne
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(the throne normally reserved for the prelate). I raised an
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eyebrow.
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Reifus nodded and answered the unspoken question. "Yes. The
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prelate has gone to his eternal reward, as the Father wills." He
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made a complex gesture, but his heart wasn't in it and his
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presentation was desultory. Then he got down to business. "The
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Order of the Prelacy keeps its coffers and its treasures within
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this Basilica," he said--and I could hear the capital
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letters--"within the Vault of the Holies. You probably know
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that, considering your occupation."
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Though he said it with a sneer, I took it as a compliment to
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my thorough research. "Of course," I told him. "And I also know
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that the vault is guarded by a trap that your prelate designed
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himself. What of it?"
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Reifus raised his eyes to whatever heaven the prelate was now
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occupying, and he controlled himself with an effort. "Yes, the
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trap. That's where your skills will prove of use."
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I caught on then and tried not to giggle. "He didn't tell you
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how to disarm it, did he? How inconsiderate of him."
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Reifus scowled again; he was very good at scowling. "I
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need--the Order needs to gain access to the treasures. You will
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disarm the trap and open the vault."
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"And if I won't?"
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His face was like a rock. "Then I shall kill you."
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I sighed, having already known the answer to that question.
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"I need some information first. What's in the vault?"
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"You have no need to know," he said gruffly.
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"Well, did the prelate leave any notes behind--personal
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writings, anything like that?"
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"You have no need to know."
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Again, I sighed. "When did he set up the trap? Where had he
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been just beforehand? What had he been reading? Tell me anything
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that'll give me a clue--"
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He cut me off. "You have no--"
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"--need to know. Right." I ground my teeth in frustration.
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"Look, did the prelate know he was dying, and did he tell
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anyone--[anyone]--the secret?"
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The Pagan Hammer's lips made a single thin line. He stared at
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me in a new and uncomfortable way. "Yes, he knew he was dying,
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but no, he didn't tell anyone." There was a strange tone to the
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cleric's voice. I made a mental note not to ask in any depth
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[how] the prelate had met his maker.
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I gave up. "Okay, you win. Take me to the vault."
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He did. Down into the bowels of the Basilica we went,
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eventually stopping in front of a heavy ironbound door. Reifus
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dismissed the two guards who'd been dogging my steps. I watched
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them leave, then turned to the cleric with a nasty grin. "So you
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think, wearing your armor and packing your mace, you're more than
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a match for a sniveling, unarmed thief. Is that what you
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think?"
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"Yes," he said.
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I glanced him up and down a moment, then put my mind on
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business and looked at the door. "Is this the vault?"
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"The first door."
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"And beyond the first door?"
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"The second door."
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His dialogue was beginning to irritate me. "What if I just
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refuse to go any further?"
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"I'll kill you."
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"And if I try but fail?"
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"If the trap doesn't kill you, I will."
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I was as good as dead, so I quit stalling. I pulled out my
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thieves' kit and turned to the lock--big, clunky, old
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fashioned. I laugh at locks like that. I laughed at this lock
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now, picked it, and swung open the door. Just before I stepped
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through, I said to Reifus, "Shut the door behind me, but don't
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lock it. And don't come in, or I just might disarm the trap by
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letting you walk into it." His expression told me I had no worry
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on that score; the thought of the trap scared the religion out of
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him. I grabbed a lit torch from a sconce on the wall and stepped
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through the first door. Reifus shut the door behind me.
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There was a short passageway between the first and second
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doors. I scanned the floor for trip wires, trapped stones--the
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usual things. There was nothing. But when I rested my hand on the
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stonework beside the second door, the surface felt slightly warm.
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Oh-ho, I thought.
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I knew something about the prelate--my research was even
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better than Reifus thought. While he was working his way up the
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hierarchical ladder, the prelate had been a busy boy with his
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traps, setting up tricky protections for various church
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valuables. Like any ambitious thief checking out the prize purses
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in his territory, I'd read everything I could about the prelate's
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masterworks, and I was impressed (as much as I can be by an
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amateur, that is). The prelate, it seems, favored biological
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traps. In fact, he might have been the one who conceived that
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oft-imitated beauty where the trap dumps the victim into a
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gelatinous cube. With that in mind, I knew exactly what was on
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the other side of the door.
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I pulled a glob of soft wax out of my thieves' kit and
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quickly fashioned a pair of earplugs. Next, out came some gauze
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from my first-aid supplies (it pays to be prepared); I bound a
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strip across my eyes. I could still see, but dimly--which is
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how I wanted to see. I picked the lock--it was as easy as
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picking my teeth--and swung open the second door. Prepared as I
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was, I almost choked on the reek of ammonia and other noxious
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substances that wafted out.((1))
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There it was, just as expected: a gibbering mouther, the
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prelate's biological trap, sitting in the middle of a bare room
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with glass-lined walls.
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Gods, but it was ugly in the torchlight--all eyes and
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mouths, like a bevy of stool pigeons. The mouther lurched its
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green, slimy body toward me, all its mouths working. Some were
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biting at the floor, pulling its nasty bulk along; others were
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babbling nonstop.
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Imagine all the inmates of an asylum talking, screaming, and
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mumbling all at once. The noise the mouther was making was even
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worse than that--or it would have been, if I could have heard
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it through my earplugs. At least madmen speak in voices that are
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human. The mouther doesn't; its din is a combination of sounds
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resembling human voices, animal noises, and things you would
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rather not think about. It's enough to unseat your reason. It's
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the sound of chaos incarnate--not just the voices of the
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insane, but the voice of insanity itself. It's the voice of every
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creature that makes up the mouther, each crying out its
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torment.
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I used to wonder where the mouther got all of its eyes and
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mouths. One day someone told me. There's a theory--and I've no
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reason to dispute it--that creatures absorbed by a mouther
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become [part] of the mouther.((2)) Their minds merge
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with its mind, and they exist forever, irreversibly mad, in a
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horrible form of living death. When I saw this mouther, I
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believed it all.
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I know a little about mouthers (it's good business to learn
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at least something about all the things in the world that want to
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eat you), but I don't know where they come from. Apparently, no
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one does. Some cite these hideous creatures as examples of why
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mages shouldn't be allowed to perform magic.
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Gibbering mouthers are very hard to kill. People will tell
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you the mouther's brain is buried somewhere in its middle, and
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that's why it's so hard to land a telling blow. Actually, the
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creature's nervous system is distributed throughout its bulk; it
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has no distinct organ that you can point at and call a brain. Hit
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a small pseudopod and you're just as likely--or unlikely--to
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hit brain tissue as you are when you run the beast through with a
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battle lance. You can't even suffocate it properly.((3))
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One thing I do know about mouthers reinforces one of my pet
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peeves. I've got some advice for people (like the ex-prelate) who
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do their own traps: Don't. Use a thief to stop a thief. I could
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have told the prelate the problem with the gibbering mouther.
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Yes, it'll confuse, it'll kill, it'll eat anyone who comes in to
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steal your treasure. But if left alone long enough, it'll [eat
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]your treasure--that is, if the treasure's not on fire.
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That's why I wasn't too surprised to find a bare room--once a
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treasure room--at the end of the passage.((4))
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I didn't stop to ponder all of this then and there. I acted.
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Otherwise, I would have known the mouther's secrets more
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intimately than I really cared to. I backpedaled fast, just as
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the monster advanced and one of its mouths cut loose with a nasty
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gob of saliva. The liquid struck the wall behind me (I duck fast)
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and exploded impressively. I almost dropped the torch when I felt
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the heat and pressure from the burst on my back. Even through the
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gauze, the flash was impressive enough to almost blind me.
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Mouther spittle contains what alchemists call ammonium iodide, an
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unstable compound and an effective contact explosive: lots of
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flash, some punch, and an impressive bang. It's easy to concoct
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in a lab; I've used it myself on occasion. But the mouther does
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it naturally.((5))
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I kept moving back. The mouther kept advancing. The stone
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floor around the monster smelled like it was baking; it was
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probably beginning to soften now that the creature was out of its
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glass-lined cell. This was just another of the mouther's tricks.
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Lots of people think a mouther's control over ground consistency
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is magical. Not really; it secretes a hellish mixture of acids,
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solvents, and other foul fluids that break down the integrity of
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stone. The heat I felt was simply the heat liberated by this
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chemical reaction--an exothermic reaction, an alchemist friend
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called it. If there's any magic, it's in the fact that the
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mouther can wallow in this corrosive stuff and not dissolve
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itself. (Incidentally, that's why the room was lined with glass.
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The prelate must have known something about mouthers. Glass is
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one of the few substances they can't digest.)
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The mouther let fly with another spitball--flash,
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bang!--but I was out of there, already at the other end of the
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corridor by the first door. Mouthers are nasty beggars, but
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they're slow. I had enough time to take off the gauze blindfold,
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remove the earplugs, and pocket the lot. Then I threw the torch
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at the mouther as it closed in. A mouth opened to catch it, and
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the flame went out immediately. The mouther shut up, probably
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startled by the pain. I opened the door just enough to slip
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through, then shut it calmly behind me.
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Reifus was anything but calm, almost hopping from foot to
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foot. His face was streaked with sweat. I smiled up at his face
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and said casually, "Piece of cake."
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His jaw dropped. "You did it?"
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I didn't dignify his question with an answer. "Everything
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that's in there is yours."
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Reifus stared hard into my eyes. But if the eyes are windows
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to the soul, I'd long ago learned how to close the shutters.
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I knew Reifus intended to kill me, but not until he'd made
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sure of his new-found wealth. He opened the door and stepped
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inside, striding down the dark hall. I remembered only at the
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last second to slap my hands over my ears.
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His scream was very, very loud, louder than the babble. I
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wished I'd kept the earplugs in. I won't trouble you with details
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on my subsequent escape.
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I suppose I could have told him the mouther was probably just
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on the other side of the door--that, I [could] have
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done. But then again, I figured he had no need to know.
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Footnotes
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1. Under ideal conditions, a mouther's pungent reek can give
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warning of its presence up to 20' away.
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2. A mouther drains blood and nutrients from its
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victim--hence the additional 1 hp damage per round per mouth
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attached. When the victim reaches zero hit points and falls into
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a terminal coma, the mouther flows over the body and begins to
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absorb it. The mouther secretes digestive juices that dissolve
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the victim's outer tissue. Complete dissolution takes 1d6+2
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rounds for a human-size body; the body is irrecoverable after
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1d3+1 rounds. The secretions have an additional effect, however:
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they supply the nutrients needed by the victim's brain and
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nervous system to keep the creature alive. The tissues making up
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the victim's central nervous system and its eyes are absorbed
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into the mouther, intact and functional. Though the nervous
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tissues are spread throughout the bulk of the mouther, they
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remain in contact through thin fibrils of mouther nervous tissue.
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The victim's brain, therefore, never actually dies, and its anima
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(its soul or spirit, as described on page 10 of the AD&D 1st
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Edition [Legends & Lore]) is never freed. Thus, a creature
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absorbed by a mouther cannot be [reincarnated] or
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[resurrected], and cannot be contacted through a [speak
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with dead] spell, since the victim is not strictly dead. It
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is only when the mouther is slain that the victim's anima is free
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to travel to the Outer or Inner plane awaiting it.
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Once the absorption is complete, the mouther grows new eyes
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to surround and utilize the victim's corneas. The victim's teeth
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are not affected by the enzymes since the enzymes cannot dissolve
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dental enamel, and these are also "pirated" for use by the
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mouther.
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Absorption by a mouther invariably causes the victim to go
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incurably insane. The mind of a victim known to have been
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absorbed by a mouther can be contacted through [ESP,
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telepathy], and similar spells, but with great difficulty (+6
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bonus to saving throws, for spells that allow them). The mind is
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totally insane, however, and nothing of use can be communicated
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to or learned from the absorbed intelligence. In fact, there is a
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cumulative 25% chance per round of contact that the spell-caster
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performing such mind reading will become insane for 1d4+8 rounds
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following such contact.
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3. Metabolically, the mouther is as confused as its
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appearance implies. Though it doesn't breathe in the traditional
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sense, some parts of its body require oxygen and some do not (the
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latter using other chemicals to respire). As a consequence, it is
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impossible to asphyxiate a mouther: it simply shifts to anaerobic
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respiration so that it no longer requires oxygen. Similarly,
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poisonous gases (e.g., [cloudkill]) are ineffective; the
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mouther shifts its metabolism to a different system that is
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unaffected by the poisonous gas. Injected and ingestive poisons
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are somewhat effective against a mouther (though the creature
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saves at +6), because these typically cause tissue damage in
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addition to their metabolic effects.)
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4. A gibbering mouther eats virtually anything, whether the
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food is animal, vegetable, or mineral. While it prefers animal
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tissue (preferably still alive and kicking) and vegetable matter,
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the mouther can also absorb and make use of most metals and
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minerals. This is a consequence of its strange metabolism:
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Virtually anything can be incorporated into its makeup or used as
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a life-giving nutrient. If there is no animal or plant tissue
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available, a mouther can change its metabolism so as to sustain
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itself by absorbing other material. If they actually swallow or
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absorb it, mouthers can dissolve and utilize any material except
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dental enamel (i.e., teeth), glass, diamond, adamantite, and
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mithral. These materials are resistant to all of its corrosive
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secretions and are eventually expelled.
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When it is well fed, a mouther can reproduce through binary
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fission, much like an amoeba; one mouther becomes two smaller
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mouthers. The offspring are initially 2 HD but grow to full size
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(assuming an adequate food supply is available) in 3-6 months.
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Offspring have the full powers of an adult from the outset. When
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a mouther divides, its mouths and eyes are typically shared
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evenly between its offspring. When a mouther has insufficient
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food or must live on minerals, it does not reproduce.
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5. These secretions are also highly corrosive to flesh.
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Touching a mouther causes 1d4 hp corrosive damage to bare flesh.
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Metals are unaffected unless they remain in contact with the
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mouther for an extended time or are absorbed. Nonmetallic
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weapons, armor, and other items (e.g., wooden clubs, staves,
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leather armor, etc.) that come in contact with a mouther for even
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an instant must save vs. acid or dissolve immediately and become
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useless.
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END FILE
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