260 lines
9.6 KiB
Plaintext
260 lines
9.6 KiB
Plaintext
Magical spells of levels 7-9 for AD&D-
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Welcome to yet another AD&D help file brought to you by Pendragon Productions.
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This file brings to you 7th to 9th level spells for your mage who by this
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point in time should be close to all powerful. These spells will help to
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make him that way. If you like what you see and want more, consider a
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donation. For $3 or more we will send back to you a list of 5 spells each
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of levels 7-9. Send donations to:
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Pendragon Productions
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c/o John Marchetti
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PO Box 8147
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Foster City CA 94404
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Now enjoy these fine spells...
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7th level-
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Hellstorm (Evocation)
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Range:100 yards
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Components:V,S,M
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Duration:3 rounds
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Casting Time:1 round
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Area of effect: 50' by 50' square
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Saving Throw" 1/2
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This spell shoots forth from the hands of the caster a red glowing cloud
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that fills the area of effect. This cloud for the duration of the spell
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shoots down bolts of fire at up to 20 targets regardless of their size.
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All targets must save vs spells or take 2d8 fire damage. The targets may
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be chosen by the mage at his discrestion. Note that each round that goes by
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a new set of fire bolts are shot down from the cloud. The material component
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of this spell is a ruby worth at least 3000gp that is consumed into the cloud
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as the spell is cast.
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Freezing Rain (Evocation)
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Range:30 yards
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Components:V,S
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Duration:8 rounds
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Casting Time:3
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Area of Effect:30' by 30' square
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Saving Throw:Neg
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This spell summons forth a cloud of freezing rain that falls over everyone
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in the area of effect. Each round that the rain falls on the area of effect
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all within must save vs spells or take 1d6 damage from the severe coldness
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of the water. Creatures that are water based do not take any damage and in
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fact heal 1d4 points per round. Any metal items must save vs magic or they
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will rust within two hours.
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Orb of Light (Conjuration/Summoning)
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Range:0
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Components:V,S
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Duration:1 hour/5 levels
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Casting Time:1
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Area of Effect:140' circle
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Saving Throw: None
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This spell baths the caster and all who are around him in a circle of
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glowing light that cannot be extinguished by any magical darkness spell
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of lower level. This spell is in all other regards the same as the spell
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continual light.
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8th level-
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Rotting Flesh (Necromancy)
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Range: Touch
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Components:V,S
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Duration:Instant
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Casting Time:2
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Area of Effect:1 creature
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Saving Throw:Neg
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This spell, upon a successful to hit in combat using the mage's hand, casts a
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magical disease onto his opponent. If the opponent does not save vs
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spells then the flesh of the creature starts to peel off and at the end
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of three rounds the creature is completely fleshless and dead. Only a
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cure disease spell or wish can reverse the process.
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Phantom Wolf (Illusion)
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Range: 120 yards
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Components:V,S
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Duration: Special
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Casting Time:1 round
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Area of Effect: 1 or more creatures
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Saving Throw: Neg
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This powerful illusion summons forth a huge wolf the size of a small dragon.
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All who see this must save vs spells to disbelieve. All who do not save
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are subject to automatic hits by the wolf each round they do not save. The
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damage from the wolf's bite is 3d6. The wolf has one attack per round per
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person who does not save.
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8th level-
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Wall of Flesh (Necromancy)
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Range:15 yards
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Components:V,S
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Duration:1 hour/level
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Casting Time:2 rounds
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Area of Effect:10'thick by 50'tall by 40'long
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Saving Throw:Neg
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This spell creates a wall of stacked pieces of flesh. A strong odor
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permeates from this flesh and any creature that smells this odor passes
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out for the duration of the spell unless they make their save vs spells.
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The wall of flesh cannot be cut through except by weapons of +3 enchantment
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or higher.
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Demon Slime (Necromancy)
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Range:20 yards
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Components:V,S,M
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Duration:Instant
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Casting Time:1 round
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Area of Effect:1 creature
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Saving Throw:Neg
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This spell creates a glob of slime in the hands of the caster. He can
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than hurl the glob at any one creature he chooses. If the glob succesfully
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hits, the creature must save vs spells or be dissolved into a pile of
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slime. No ressurection is possible. The material component of this spell
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is a piece of green slime that is dead.
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9th level-
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Fendor's Finger Fireballs (Evocation)
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Range:300 yards
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Components:V,S
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Duration:Instant
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Casting Time:5
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Area of Effect:10 creatures
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Saving Throw:1/2
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This powerful spell summons one minature fireball from each finger of
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the caster, up to a total of ten. Each fireball may be shot at one target
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or up to ten independent targets. Any target hit must save vs spells or
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take 4d6 damage per fireball.
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Tail of Power (Evocation)
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Range:0
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Components:V,S
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Duration:2 rounds
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Casting Time:3
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Area of Effect:5' in front of caster
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Saving Throw: None
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This spell creates a powerful whip of energy that the spellcaster can
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swing back and forth in front of him. Any creature struck by this whip
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takes 10d8 damage from the blow of the energy and is stunned for 2d10
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rounds.
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Northern Light (Evocation)
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Range:50 yards
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Components:V,S
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Duration:1 round
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Casting Time:1 round
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Area of Effect: 50' by 50'
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Saving Throw:Special
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This spell was created by Kelmor and a wild mage. It gathers power from
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the caster when he is outside and under stars. When the caster is surrounded
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by enemies and cast this spell, 2d20 is rolled. The number rolled corresponds
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to the number of bolts of light that shoot down from the stars. Each bolt
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strikes one enemy. If the enemy is under 5HD they are destroyed without
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any save. If the enemy is 5HD or more they save vs spells to avoid
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destruction. If they save they take only 2d20 damage from the bolt.
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Pendragon Productions Catalog
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Pendragon Productions is a new shareware company dedicated to providing
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the best in quality shareware entertainment. Pendragon Productions plans
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on bringing you many quality products over the next several months. Listed
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below are some of our upcoming products as well as projected release dates.
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Note that some of these products will have a registration fee that will
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give you certain benefits with that particular product. The rest of
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our products will be free and hopefully of great enjoyment to you. If you
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have any questions, comments, or suggestions feel free to get in touch
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with us in one of the following manners:
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Internet address:JOHNM81593@AOL.COM
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America Online address:JOHNM81593
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Compuserve address:76150,3330
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Prodigy Address:DVPN74A
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Mailing address: Pendragon Productions
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c/o John Marchetti
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PO Box 8147
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Foster City, CA 94404
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BBS Number: Reality's Edge BBS-coming soon!!!
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FAX Number:415-571-6936
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Thank you once again for taking the time to investigate what we have to
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offer. Now check out what we have coming up:
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-Advanced Dungeons & Dragons support files:
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-Elvish Swords-a list of magical swords forged by elves that
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would make the finest elvish warrior drool.
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Release date: Released
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-Dwarvish Weapons-a list of magical dwarvish weapons that will
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split the skull of even the toughest orc.
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Release date: Released
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-Dwarvish Armor-a list of magical dwarvish armor forged to protect
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the most stubborn race in existence.
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Release date: Released
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-Elvish Armor-a list of magical elvish armor that will make your
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elf the prettiest on the block
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Release date: Released
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-Magical Items-a list of items of varying shapes and sizes that
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will make all of your monsters' treasure troves complete.
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Release date:last week of May 1994
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-Magical Spells-some 1st to 3rd level spells that will make your
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wimpy mages live a little bit longer.
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Release date: Released
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-Magical Spells II-some 4th to 6th level spells that will boost
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the confidence of your wizard.
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Release date: Released
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-Magical Spells III-some 7th to 9th level spells that will rock
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the world your wizard lives in.
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Release date: Released
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-Advanced Dungeons & Dragons modules:
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-Cave of Wonders & Death-a mid level (7th to 10th)adventure that will
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test the skills of your characters and reward them well if they survive
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and flay them alive if they fail.
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Release date:third week of May 1994
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-Lair of the Wyrm-a high level adventure (11th to 20th) in which
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the characters must free the land from the power of a ancient red
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dragon.
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Release date:last week of July 1994
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-Tracks for Stunts:
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-Set One-a dozen tracks for the driving game Stunts that will test
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your skill as a driver
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Release date:last week of May 1994
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-Set Two-another dozen tracks for Stunts.
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Release date:last week of July 1994
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-Set Three-yet another dozen tracks for Stunts.
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Release date:last week of September 1994
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-Misc. Products:
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-Legacy of Arthur-a module for SSI's Unlimited Adventures loosely
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based on Arthurian legends.
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Release date:second week of August 1994
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-Five Towers of Astonia-a graphic role playing adventure that uses
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VGA graphics and Soundblaster support to put you into a mythical
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world where you must conquer evil.
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Release date:last week of December 1994
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-Psycho Dance-a text and graphic adventure where you take a trip
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to the farside of reality as you play the role of a psycho who
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kidnaps young women to dance with them. This game features over
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100 digitized photos with real actors. This game will have a
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voluntary rating of R due to it's adult situations.
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Release date:first week of October 1994
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-RADS-a paper and pencil military strategy game starting with
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the development of continents on a map. You will make allies,
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build cities, produce weaponry, and pray for survival.
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Release date:third week of September 1994
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We hope that you look forward to our diverse selection of products.
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Pendragon Productions looks forward to helping you to satisfy your gaming
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needs.
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