251 lines
9.6 KiB
Plaintext
251 lines
9.6 KiB
Plaintext
Magical Spells of levels 4-6 for AD&D-
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Here are some spells for your mage that will allow him to have the latest in
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magical power. These spells are original creations by Pendragon Productions
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and we ask that if you like what you see to consider making a donation. For
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a small fee of $3 or more we will send back to you 6 additional spells for
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each level 4-6. Send your donations to:
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Pendragon Productions
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c/o John Marchetti
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PO Box 8147
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Foster City CA 94404
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Thank you for taking the time to read the boring stuff now enjoy and hopefully
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gain some use from the spells to follow.
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4th level
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Warner's Weapon Wielding (Alteration)
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Range: Touch
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Components:V,S
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Duration:2 turns
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Casting Time:2
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Area of Effect:One creature
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Saving Throw:None
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This spell when cast upon someone will grant them the ability to temporarily
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be proficient in all known forms of weapons. This spell does not give any
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bonuses to hit or damage, only the ability to know how to wield any type of
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weapon. Note that the character must be able to wield the weapon within the
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limits of his class in order for the spell to work.
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Fire Snout (Evocation)
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Range:0
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Components:V,S,M
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Duration:Instant
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Casting Time:3
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Area of Effect:20' by 30' cone
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Saving Throw:1/2
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This spell allows the user to breath fire out of his nose. The fire shoots
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from each nostril towards it's target and when it hits does 1d8 damage per
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level up to a maximum of 12d8. The fire comes out of each nostril and joins
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into one stream of flame. The material component of the spell is ashes that
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the user must snort while preparing to cast.
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Create Wings (Conjuration)
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Range:0
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Components:V,S
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Duration:1 hour/level
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Casting Time:1 round
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Area of Effect:1 creature
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Saving Throw:None
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This spell creates wings on the back of any humanoid creature of up to ogre
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size. It allows the creature to fly at a rate of 120' per round for the
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duration of the spell. At the end of the spell the wings will suddenly
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disappear, leaving no time to react.
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5th level-
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Light Bridge (Conjuration)
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Range:100 yards
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Components:V,S,M
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Duration:12 rounds
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Casting Time:2
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Area of Effect:300'
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Saving Throw:None
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This spell creates a bridge of light that will span any chasm or gap up to
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300' across. The maximum weight the bridge can hold at any one time is 2000
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pounds. The spell caster must be the last one to cross the bridge. The bridge
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is wide enough to let two man sized creatures walk side by side. The material
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component for the spell is a piece of material that used to be attached to
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a bridge of any substance.
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Maggot Death (Necromancy)
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Range:10'
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Components:V,S
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Duration:Special
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Casting Time:1 round
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Area of Effect:One creature
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Saving Throw:Neg
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This evil spell requires that the user strike the intended target with open
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handed attack. Upon a solid hit the touch of the spell caster implants
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within the target 1d6 maggots that burrow towards the target's heart. The
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target must get the maggots out of his system before 1d8 rounds or the maggots
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will eat into the flesh of the heart causing instant death. The maggots can
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be burned out or removed via a cure disease spell. This spell does not
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effect creatures that do not have a heart.
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Claws of Doom (Alteration)
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Range:0
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Components:V,S
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Duration:1 turn
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Casting Time:2
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Area of Effect:The caster
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Saving Throw:None
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This spell turns the caster's hands into deadly clawed weapons that do 1d12
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damage per blow. The caster may attack twice per round, once with each hand
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at no penalities to hit. No other spells may be cast by the user during
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the length of this spell.
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6th level-
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Flail of Energy (Evocation)
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Range:0
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Components:V,S,M
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Duration:1 round/level
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Casting Time:2
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Area of Effect:the caster
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Saving Throw:None
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This spell summons into being a magical flail of pure energy. This weapon does
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not require any profenciency in flails to be used. Only the caster can wield
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this weapon. The weapon is +3 for purposes of combat and does 1d6 damage per
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blow. It is not a missile weapon. Due to it's pure energy content, all non
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magical metal armor is ignored for purposes of caluclating opponent's armor
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class. The component of the spell is a small crystal sphere that the user
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must spin in his hand in order to get the transformation to occur.
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Ward of the Dead (Necromancy)
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Range:0
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Components:V,S
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Duration:1 hour/level
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Casting Time:1 turn
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Area of Effect:40' by 40' square
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Saving Throw:Special
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This spell when cast surrounds the caster and other living beings in the area
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of effect with a magical shield that is non movable from the spot it is cast
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in. This shield keeps out all undead of 8HD or lower. Undead of 8HD to 12HD
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save vs spells at -2 to pass through. Undead of 12HD or higher can pass freely
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through the ward. At the end of the spell the caster must wait two full days
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before the spell can be cast again.
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Power Missile (Evocation)
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Range:50 yards
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Components:V,S
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Duration:Special
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Casting Time:7
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Area of Effect:One or more creatures
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Saving Throw:None
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This spell is an enhanced version of magic missile. It shoots forth two
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missiles of pure energy per 3 levels of the mage at any targets within range
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of the spell. Each missile does 1d6 damage. The maximun number of sets of
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missiles is six (18 missiles total). The missiles do not have to be all
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shot at once but the caster may do no more than walk in order to keep
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concentration for the spell. Any other action will end the spell, wasting
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any missiles that are unused. The maximum number of missiles that may be
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shot in any one round is six.
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Pendragon Productions Catalog
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Pendragon Productions is a new shareware company dedicated to providing
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the best in quality shareware entertainment. Pendragon Productions plans
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on bringing you many quality products over the next several months. Listed
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below are some of our upcoming products as well as projected release dates.
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Note that some of these products will have a registration fee that will
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give you certain benefits with that particular product. The rest of
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our products will be free and hopefully of great enjoyment to you. If you
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have any questions, comments, or suggestions feel free to get in touch
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with us in one of the following manners:
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Internet address:JOHNM81593@AOL.COM
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America Online address:JOHNM81593
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Compuserve address:76150,3330
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Prodigy Address:DVPN74A
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Mailing address: Pendragon Productions
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c/o John Marchetti
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PO Box 8147
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Foster City, CA 94404
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BBS Number: Reality's Edge BBS-coming soon!!!
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FAX Number:415-571-6936
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Thank you once again for taking the time to investigate what we have to
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offer. Now check out what we have coming up:
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-Advanced Dungeons & Dragons support files:
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-Elvish Swords-a list of magical swords forged by elves that
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would make the finest elvish warrior drool.
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Release date: Released
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-Dwarvish Weapons-a list of magical dwarvish weapons that will
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split the skull of even the toughest orc.
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Release date: Released
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-Dwarvish Armor-a list of magical dwarvish armor forged to protect
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the most stubborn race in existence.
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Release date: Released
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-Elvish Armor-a list of magical elvish armor that will make your
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elf the prettiest on the block
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Release date: Released
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-Magical Items-a list of items of varying shapes and sizes that
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will make all of your monsters' treasure troves complete.
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Release date:last week of May 1994
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-Magical Spells-some 1st to 3rd level spells that will make your
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wimpy mages live a little bit longer.
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Release date: Released
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-Magical Spells II-some 4th to 6th level spells that will boost
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the confidence of your wizard.
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Release date: Released
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-Magical Spells III-some 7th to 9th level spells that will rock
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the world your wizard lives in.
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Release date: Released
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-Advanced Dungeons & Dragons modules:
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-Cave of Wonders & Death-a mid level (7th to 10th)adventure that will
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test the skills of your characters and reward them well if they survive
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and flay them alive if they fail.
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Release date:third week of May 1994
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-Lair of the Wyrm-a high level adventure (11th to 20th) in which
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the characters must free the land from the power of a ancient red
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dragon.
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Release date:last week of July 1994
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-Tracks for Stunts:
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-Set One-a dozen tracks for the driving game Stunts that will test
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your skill as a driver
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Release date:last week of May 1994
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-Set Two-another dozen tracks for Stunts.
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Release date:last week of July 1994
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-Set Three-yet another dozen tracks for Stunts.
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Release date:last week of September 1994
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-Misc. Products:
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-Legacy of Arthur-a module for SSI's Unlimited Adventures loosely
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based on Arthurian legends.
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Release date:second week of August 1994
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-Five Towers of Astonia-a graphic role playing adventure that uses
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VGA graphics and Soundblaster support to put you into a mythical
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world where you must conquer evil.
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Release date:last week of December 1994
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-Psycho Dance-a text and graphic adventure where you take a trip
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to the farside of reality as you play the role of a psycho who
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kidnaps young women to dance with them. This game features over
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100 digitized photos with real actors. This game will have a
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voluntary rating of R due to it's adult situations.
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Release date:first week of October 1994
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-RADS-a paper and pencil military strategy game starting with
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the development of continents on a map. You will make allies,
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build cities, produce weaponry, and pray for survival.
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Release date:third week of September 1994
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We hope that you look forward to our diverse selection of products.
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Pendragon Productions looks forward to helping you to satisfy your gaming
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needs.
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