5065 lines
206 KiB
Plaintext
5065 lines
206 KiB
Plaintext
The Net Rogues' Gallery
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=======================
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Compiled by Steven R. Hamby 1st August 1993
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(S.HAMBY@MMU.AC.UK)
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Have you ever been running a game of AD&D and suddenly find you need an
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NPC to help your players out of a sticky situation when you haven't prepared
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any? Or turned up for a gaming session and found you've left your character
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sheets at home? Or needed an arch-villain to give the game your running an
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unexpected twist?
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If the answer to any (or all) of these questions is yes then this work might
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be of some use to you.
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A "Rogues' Gallery" is a collection of NPCs available for a DM to use in
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his/her game to help or hinder the players. Many companies produce them for
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use in theirs and other peoples game systems. This one was put together by
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me using the contributions of some of the members of the AD&D discussion
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list (AD&D-L@UTARLVM1.UTA.EDU) and my own "old" PCs and NPCs.
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The major differences between the Net Rogues' Gallery and other similar
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publications are that:
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A, this one is made up of material provided bt players and DMs of AD&D, not
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games designers.
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B, this one will be up-dated upon on a regular basis (provided people keep
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contributing to it), which the others don't.
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C, its completely free and copies can be passed out to your friends free of
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charge, ever heard of a gaming company allowing you to do that!
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Of course there is still one thing to remember. If you wish to change any of
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the entries within this work then it is recommended that you contact the
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owner of that entry for his/her permission (the ones with no name or e-mail
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address associated with them belong to me) before doing so.
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If you wish to contribute to the NRG, complain about it, or point out any
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"errors", then please e-mail me at the following address.
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S.HAMBY@MMU.AC.UK or
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S.HAMBY@MANCHESTER-METROPOLITAN-UNIVERSITY.AC.UK
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Contributors to the Net Rogues' Gallery
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=======================================
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Alexande Shternshain - S1105272@TECHST02.TECHNION.AC.IL
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"Brother Tyrus Hellbane" - C9108613@CC.NEWCASTLE.EDU.AU
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Richard Farrell - IGACORK@IRTCORK.BITNET
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Anthony Ross - ROSS@LCLARK.EDU
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Ronald Jones - JONESRD@SJSUVM1.SJSU.EDU
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"Wonderboy" - GUNNARH@DHHALDEN.NO
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Robert Andrew - ROBAND@MONU6.CC.MONASH.EDU.AU
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"Vampire Kiss" - HERR1516@SNYPLAVA.BITNET
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Quick reference table
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=====================
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Name : Race : Class(es) : Level : Alignment : Sex : Edition
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---------------------------------------------------------------------------
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Alzandra : Human : Fighter : 4 : LN : F : 1st
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Arrinoth : Human : Cleric : 5 : CN : M : 2nd
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Azaghal : Dwarf : F/C (m) : 11/11 : LG : M : 2nd
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Bansca : Half-elf : B/D/R (m) : 9/8/8 : NG : M : 2nd
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Caleaxia : Half-elf : Cleric : 4 : CG : F : 1st
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Callumas : Elf : M/T (m) : 6/7 : CN : M : 1st
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Casxio : Human : r/m/T (t) : 10/11/12 : NG : M : 2nd
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Dante : Human : Ranger : 2 : CG : M : 2nd
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Do : Dwarf : Fighter * : 1 : NG : M : 2nd
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Eli : Human : Cleric : 1 : NG : M : 2nd
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Finovar : Human : Druid : 14 : N : M : 2nd
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Galain : Dwarf : F/C (m) : 6/5 : LG : M : 1st
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Gaston : Human : t/P (d) : 5/9 : LG : M : 2nd
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Gayrlana : Human : Paladin : 2 : LG : F : 2nd
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Gedric : Dwarf : F/C (m) : 10/10 : NG : M : 2nd
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Gilim : Dwarf : Fighter * : 2 : NG : M : 2nd
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Godfire : Human : Fighter : 1 : CG : M : 2nd
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Greymoon : Human : Fighter : 12 : CN : M : 1st
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Grimm : Human : Necromancer*: 14 : LN : M : 2nd
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Hnaef : Human : Ranger : 2 : CG : M : 2nd
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Keldin : Human : c/T (d) : 4/7 : CG : M : 2nd
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Kyle : Halfling : Thief : 16 : NE : M : 2nd
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Logastor : Kender : T/Psi (m) : 13/10 : LN : M : 2nd
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Loraginos : Human : Invoker : 1 : LN : M : 2nd
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Pellaeus : Human : Paladin : 7 : LG : M : 1st
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Quentin : Human : Bard : 2 : N : M : 2nd
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Rumpy : Human : Conjurer : 3 : CN : M : 2nd
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S'questr'n: Drow : F/C/M : 9/9/10 : CE : F : 2nd
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Sanas : Half-elf : Fighter : 4 : NG : M : 1st
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Sethi : Half-elf : thief : 16 : N : M : 2nd
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Tandeska : Human : Mage : 13 : LN : M : 2nd
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Telieq : Human : Necromancer : 1 : N : M : 2nd
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Tweck : Human : R/T (m) : 10/14 : NG : M : 2nd
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Tyrus : Human : F/T (m) : 5/6 : ?? : M : ???
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Uriah : Half-elf : F/C/M (m) : 1/1/1 : NG : M : 2nd
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Valentine : Half-elf : Thief : 12 : N : F : 2nd
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key
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===
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* = NPC is a kit of that class
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m = multi-classed character
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d = dual-classed character
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t = triple-classed character
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===============================================================================
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The Net Rogues' Gallery
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=======================
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Alzandra Maveni - Fighter
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=========================
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Name: Alzandra Maveni Edition: 1st
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Class: Fighter Level: 4 Age: 20 Eyes: Green
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Race: Human Alignment: LN Height: 5' 7" Hair: Sandy
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Deity: none Pantheon: Agnostic Weight: 146 lbs
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Place of origin: Candanus Sex: Female
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STR 17 +1 to hit, +1 to damage, open doors 1-3, bend bars 13%
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INT 15 add lang 4
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WIS 14
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DEX 16 react adj +1, miss adj +1, defence adj -2
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CON 18 hit pont adj +4, sys shock 99%, res surv 100%
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CHA 9 max henchmen 4,
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Weapon Profs Armour
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============ ======
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Broad sword Armour worn = Plate mail Actual AC = -1
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Battle axe AC base = 2 Rear AC = 2
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Dagger Magic adj = +1 Surprised AC = 1
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Long bow Dex adj = -2 Shieldless AC = 0
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Morning star Shield = medium
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Hit points
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==========
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Hit die type = d10 Con bonus = +4 Hit points = 41
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Hit points per level = 6/3/10/6
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Combat
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======
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Thac0 = 18 Weapon in hand: Broad sword
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Saving throws
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============= base save bonuses modified save
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Poison/paralyzation 13 -- 13
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Petrif/polymorph 14 -- 14
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Rod/staff/wand 15 -- 15
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Breath weapon 16 -- 16
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Spells 16 -- 16
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Magical items Money
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============= =====
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Plate mail +1 Copper pieces = 56
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Broad sword +2 Silver pieces = 31
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Potion of extra healing Gold pieces = 67
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Potion of gaseous form Electrum pieces = 7
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Platinum pieces = 2
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Gems = none
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Jewelry = 120gp necklace under armour
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Other = none
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Equipment
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=========
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High hard boots 5 torches Iron rations (3 weeks)
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Woolen cloak Tinderbox Waterskin (1 pint) (2 off)
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Backpack Bullseye lantern Sharpening stone
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Belt and pouches Flasks of oil (3)
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Silver handmirror Quiver
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Rope (20 ft) 20 arrows
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10 ft pole Spare bowstring
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Background
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==========
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Alzandra is the daughter of a rich merchant from the city of Candanus.
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As a child she was somewhat spoilt by her parents, indulging her every whim;
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including training in the use of weapons and combat.
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Alzandra grew up into a attractive looking woman of statuesque appearance.
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However, she was also arrogant, aloof, and refused to behave in the manner in
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which a woman of her station should. Her father berated her constantly and in
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the end threatened to send her to a convent of the church of Jesunkhil.
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That day she sold most of her jewelry, bought a suit of chain mail, a broad
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sword, provisions, and a horse and left the city for the capital city.
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Once there she joined a mercenary company, with which, until recently, she
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was still adventuring with.
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However, she is still arrogant and aloof.
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==============================================================================
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Arrinoth Cutblade - Cleric
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==========================
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From: Alexande Shternshain
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<s1105272@IL.AC.TECHNION.TECHST02>
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NAME : ARRINOTH CUTBLADE S: 13
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RACE : HUMAN I: 15
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CLASS : CLERIC W: 15
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LEVEL : 5 D: 10
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HP : 23 CO: 8
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AC : 4 CH: 9
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AL : CN
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AGE : 49
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WEAPON PROF.: HALBERD, THROWING AXE
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NWP: R/W COMMON, SPELLCRAFT, RELIGION.
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MAGIC ITEMS: HALBERD +1
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NONE-MAGIC ITEMS: BANDED MAIL, WEAPONS OF PROFICIENCY, HOLY SYMBOL OF RUSLAN
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APPEARENCE: JUST YOUR AVERAGE MIDDLE+ AGED GENTLEMAN. (MEDIUM HEIGHT, MEDIUM
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BUILT, GRAY HAIR, BLACK EYES, A LOT OF WRINKLES)
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BACKGROUND: He was born in the capital-city of his country, to a family of
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wealthy merchants. Wealthy, that is, until he decided he just HAD to study
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the arcane art of magic. He wasn't very good, so he had to go through magic
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school 3 times. This nearly impoverished his parents, who just couldn't say
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no to their only son. At last, at age of 25, he became a wizard. After
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several years of working in the local guild, he decided that casting
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IDENTIFY spells for passing adventurers is just fu#$%king unintersting.
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So, our hero decided to go out and see the world. He joined a party of
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adventurers, and for some time, all was going well: they fought monsters,
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won a fair amount of treasure and excitement (he got to level 4 in the
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process). UNTIL, one cursed day, they had the misery to find GERIZAG, the
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fabled city of undead. In the city's largest palace, the party was attacked
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by a spectre. The creature was in a frenzy of destruction, after they
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mistaskingly released him from his grave. Almost all party members lost
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life levels in that fight. Arrinoth was the unlickiest. He was struck
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twice, and reduced to level ZERO. His surviving companions carried his
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almost lifeless body home , beyond Blue Moon Mountains. But Arrinoth
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didn't die. His exceptional health (well, it WAS exception before his
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little 'accident') helped him to recover, 6 month later. In a shock ,
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he discovered, that he lost ALL his magical talent, for wich he worked
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for years. Others would break down, but not him. As soon as he could
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walk , he went to the nearest temple of RUSLAN THE MIGHTY (deity of war),
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and simply said to the high priest :'I want to learn how to defeat undead.
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Teach me, please.'. The high priest decided to put him through a test.
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He said :' If you are willing to sacrifice what used to be most precios to
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you, RUSLAN will receive you. Hearing this, Arrinoth went home, brought
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his spellbook, and before the eyes of the priest, burned it. The temple
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was filled with unnaturally bright light. "THE MIGHTY ONE agreed to
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receive you" - said the high priest. And so in was. Arrinoth studied
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hard to make his way through the church hierarchy, waiting for a day
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when he could use his skills to turn or destroy that spectre.
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(He is , in fact +1 on all turning attempts, +2 vs. spectres, and +4 vs.
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THAT PARTICULAR spectre - because of his immence hatred to undead). He
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soon will begin gathering a party of adventurers to cross the Blue Moon
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Mountains again, and face his old enemy. He will not reveal the nature
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of Gerizag to his fellow-party-members, nor will he warn them of the
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monster awaiting them in the palace (He doesn't want them to be scared
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and run away). He just wants to beat the sh%t out of the spectre, and
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he doesnt really care if he or anyone else gets hurt.
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BTW: In my world, the god of war allows his clerics to use any large
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cutting weapons. if your campain is differnt, adjust his weapons
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accordingly.
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==============================================================================
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Azaghal 'the Pure' - Fighter/Cleric
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===================================
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From: Brother Tyrus
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<C9108613@AU.EDU.NEWCASTLE.CC>
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Character : Azaghal 'The Pure'
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Players Name : Jason Mulligan Race : Mountain Dwarf
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Class : Fighter/Cleric Level : 11/11
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Kit : Champion
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Alignment : Lawful Good Family :
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Race/Clan : Homeland : Crystalmist Mts
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Liege/Patron : Religion :
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Sex : Male Age : 90 Social Class :
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Height : 4'8" Wt. : 165 Birth Rank : 1st # Siblings : 2
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Hair : Brown Eyes : Blue Appearance : See Below
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ABILITIES
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20 STR Hit: +3 Dmg: +8 Wgt: 535 Max Press: 700 O/D: 17 BB/LG: 60%
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16 DEX React Adj : +1 Miss Att Adj : +1 Def Adj : -2
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18 CON HP Adj : +4 System Shock : 99% Res.Sr : 100%
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13 INT # Languages : 13 Spell Lvl : -- Chance : -- Max/Lvl : --
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19 WIS Mag Def Adj : +4 Bonus Spells : 3,2,1,2
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15 CHR Max Hench : 7 Loyalty Base : +3 Reaction Adj : +3
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MOVEMENT SAVING THROWS
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~~~~~~~~ ~~~~~~~~~~~~~
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* - current movement rate
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&Op Modify. Paralyze/ Save.
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Base Rate: 6 * _______ Poison __ 6___
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Light ( ) _______ Rod,Staff,
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Mod ( ) _______ __+5___ or Wand __ 9___
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Hvy ( ) _______ Petrify/
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Svr ( ) _______ _______ Polymorph __ 8___
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Jog ( x2 ) _______ Breath
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Run ( x3 ) _______ _______ Weapon __ 8___
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Run ( x4 ) _______
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Run ( x5 ) _______ __+5___ Spells __10___
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ARMOR HIT POINTS Hits Taken
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_______ Adjusted AC Armor Type (Pieces)
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\ A C / Surprised ____ Plate Mail +3________ _76__
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\-2 / Shieldless_-2_ Dex Bonus____________
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\_/ Rear _0__ _____________________
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WEAPON COMBAT
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WEAPON #AT ATT/DMG THAC0 DAMAGE RANGE SPEED
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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2-Handed Battle Axe 2 +7/+13 1d10/2d8 - 6
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Special Attacks
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~~~~~~~~~~~~~~~
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Special Abilities/Limitations NWProficiencies/Skills/Languages
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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+1 to damage vs orcs, goblins, etc Skill Slots Ab Check
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Specialization with 2-H Battle Axe ---------------------------------
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Infravision 60' Dwarf Runes 1 Int/+2
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Clerical Spells Direction Sense 1 Wis/+2
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Armorer 1 Int/+0
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Surv, Underground 1 Int/+0
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Blindfighting 1 NA/NA
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Alertness 1 Wis/+1
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Singing 1 Chr/+2
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Endurance - Con/+0
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Intimidation - Str/Chr/+0
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Religion - Wis/+0
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Weapons Languages -
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2H Battle Axe (spec) Common (R/W) - NA
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Battle Axe Alignment - NA
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Hand Axe Orcish 1 NA
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War Hammer Elvish 1 NA
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Hvy Crossbow
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Mace
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Flail
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===========================================================================
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Cleric Spells (8,6,5,5,2,1)
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~~~~~~~~~~~~~
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GEAR (Supplies included) Location Weight
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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to be chosen
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Money
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Total (pounds)____________________________
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Experience Treasure
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~~~~~~~~~~ ~~~~~~~~
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750,000 Coins:
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Gems:
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Miscellaneous Information (Magical Items, Command Words, Small Maps, etc.)
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Girdle of Stone Giant Strength
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Plate Mail +3
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2-Handed Battle Axe +3
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Pearl of Wisdom
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Rod of Ressurection (21 Charges)
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Neclace of Prayer Beads
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Bead of Atonement (1)
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Bead of Summons (1)
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Bead of Blessing (1)
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Bead of Karma (1)
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Talisman of Pure Good
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Appearance:
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~~~~~~~~~~~
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Azaghal is about four feet and eight inches in height and weighs about
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170 pounds. He is stocky as is usual for a dwarf. He has deep blue eyes,
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and dark brown hair, and a long dark brown beard which he keeps immaculately
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tidy and clean, and is of noble bearing.
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Over his sparkling plate mail, he wears a bright Royal Blue surcoat, and
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wears a bright red cloak/cape.
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All he carries in the way of weapons are his Great 2 handed Battle Axe, and
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a smaller hand axe by his side.
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---------------------------------------------------------------------------
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Personality/History
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~~~~~~~~~~~~~~~~~~~
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Outwardly he appears as a normal dwarf, but in reality, he has taken on
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qualities of other races. Like a sense of humour (albeit warped), a like for
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magic, and lost the dwarven dislike of the forest. He keeps these feelings to
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himself mostly, and to his closest friends.
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He has a great love of music and singing. He even has developed a liking for
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elven verse and song. But he doesnt tell any-one.
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At times, Azaghal has taken on a manner closest to that of a Human Paladin.
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And thus, in some lands Azaghal is known as the Dwarven Paladin.
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Azaghal has travelled widely, been on many adventures. One adventure of note
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was the rescueing of Queen Yolande's daughter, and bringing her back safely to
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Celene. For which Azaghal was allowed to build a church for Moradin within the
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capital, Enstad. Azaghal also was given a title for within Celene.
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|
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==============================================================================
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Bansca 'the Fair' Deepsinger - Bard/Druid/Ranger
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================================================
|
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From: Richard Farrell <IGACORK@IRTCORK.BITNET>
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Name = Bansca "The Fair" Deepsinger
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Race = Half-Elf.
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Class = Bard/Druid/Ranger
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Level = 9 / 8 / 8
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Alignment = NG ( Danu )
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Sex. = Male Age = 23 Ht. = 6' 2" Wt. = 135 lbs
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Hair = Copper. Eyes = Green
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Appearance = Lean, Handsome, Clean-Shaven man, with long braided hair.
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Social Class = Upper Lower (Freeman) Status = Initiate.
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Liege/Patron = Arakhan ( The Grand Druid. )
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STR 16 Saving Throws
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DEX 17 Mod. Name. Save.
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CON 15 +3 PPDM 7
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INT 14 +3(+5)RS&W 10
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WIS 16 +3 Pet/Poly 10
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CHR 15 +3(+5) BW 12
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COM 19 +3(+5) Spell 11
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AC = -4 Bracers AC=2 Cloak of Prot. +3 Dex bonus.-3
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Hit Points = 56
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|
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Scimitar of Speed +2
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Scimitar of the Planes
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Lomgbow + 30 Sheaf and 10 Flight arrows.
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Spear +2
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Darts (8)
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Ring of Teleportation.
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||
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Special Abilities.
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||
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Standard 1/2 elf.
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Fight 2 handed.
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||
Move Silently = 77
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Hide in Shadows = 64
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||
Climb Walls = 95
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Detect Noise = 50
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Pick Pockets = 70
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Read Languages = 50
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||
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||
+4 to hit (insert Druids greatest enemy, on my world priests of famine)
|
||
Animal Empathy (save vs Rods at -3)
|
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Priest Spells as Ranger.
|
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2d6 Ranger Followers.
|
||
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||
+2 to save vs Fire and Electricity.
|
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Druid Spells.
|
||
Identify Plants etc.
|
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Pass without trace at 12"
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Immune to Woodland Charm.
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Shapechange.
|
||
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||
Bard Spells.
|
||
Inspire Allies.
|
||
Alter Mood (Save vs PPDM at -3)
|
||
Counter Muisical Attacks
|
||
Identify Magic 45%
|
||
Attract 10d6 followers.
|
||
Use Books and Scrolls.
|
||
|
||
NWP WP Slots
|
||
Tracking 2 Hander Style 1
|
||
Harp, Lute, Flute. Scimitar 1
|
||
Read Write. Spear 1
|
||
Local History. Staff 1
|
||
Singing. Longbow 1
|
||
Tumbling Dart 1
|
||
Hunting Sickle 1
|
||
Healing
|
||
Herbalism
|
||
Info Gathering.
|
||
Fast Talking.
|
||
|
||
Languages:
|
||
Celtic, Common, Halfling, Dwarf, Elven, Gnome, Dryad, Treant, Faun,
|
||
Bronze Dragon, + a human toungue. (Kathenarr on my world.)
|
||
|
||
Shapechange Forms.
|
||
Giant Wolverine.
|
||
AC 4 Move 15 3 attacks Claw/claw/bite 1d4+1/1d4+1/2d4
|
||
Special Attack = Musk.
|
||
Giant Scorpion
|
||
AC 3 Move 15 3 attacks Claw/claw/sting 1d10/1d10/1d4+poison type F
|
||
Falcon
|
||
AC 5 Move 36(b) Fl 3 attacks Claw/claw/peck 1/1/1+Blind
|
||
SA = +2 to hit and double dmg on a dive.
|
||
***********************************************************************
|
||
|
||
Bansca's mother was a wood-elf and a ranger, his father was a druid.
|
||
Bansca is an incredibly handsome, witty and charming lad who is
|
||
currently a special envoy (and occaisional spy) for the Grand Druid. He
|
||
travels the world (teleport ring) keeping an eye on things and reporting
|
||
back regularly to his master. He is resigned to the fact that he will
|
||
never achieve greatness in the druidic hierarchy, and he has a wonderful
|
||
singing career to console him.
|
||
Bansca often pretends to be just a Bard, especially
|
||
when on a mission where being a druid is unhealthy. He is allways
|
||
cheerful, and will start singing at the slightest provocation. Among the
|
||
allies on which he can call at need is Khementh, an Old Bronze Dragon
|
||
who lives under an island off the coast of (Gwal on my world) and is
|
||
an ally of the sea-elves. ( Your normal bronze dragon with 115 hp.)
|
||
Use Bansca to involve the PC's in druidic plots, or simply as the
|
||
unintentional starter of a barroom brawl. (Picking up the wrong girl
|
||
again. :) )
|
||
|
||
==============================================================================
|
||
|
||
Caleaxia - Cleric
|
||
=================
|
||
|
||
Name: Caleaxia Edition: 1st
|
||
|
||
Class: Cleric Level: 4 Age: 53 Eyes: grey
|
||
Race: Half-elf Alignment: CG Height: 5' Hair: blonde
|
||
Deity: Rallathil Pantheon: Elven Weight: 104
|
||
Place of origin: Tulamein Sex: Female
|
||
|
||
STR 9
|
||
INT 16 add lang 5
|
||
WIS 18 Magic att adj +4, bonus spells 2x1st 2x2nd 1x3rd 1x4th
|
||
DEX 12
|
||
CON 15 hit point adj +1, sys shock 91%, res surv 94%
|
||
CHA 12 max henchmen 5
|
||
|
||
Weapon Profs Armour
|
||
============ ======
|
||
Mace Armour worn = Chain mail Actual AC = 1
|
||
Flail AC base = 4 Rear AC = 4
|
||
Magic adj = +1 / +2 (s) Surprised AC = 1
|
||
Dex adj = none Shieldless AC = 4
|
||
Shield = Small (+2)
|
||
|
||
Hit points
|
||
==========
|
||
Hit die type = d8 Con bonus = +1 Hit points = 27
|
||
Hit points per level = 8/2/7/6
|
||
|
||
Combat
|
||
======
|
||
Thac0 = 18 Weapon in hand: Mace
|
||
|
||
Saving throws
|
||
============= base save bonuses modified save
|
||
Poison/paralyzation 9 -- 9
|
||
Petrif/polymorph 12 -- 12
|
||
Rod/staff/wand 13 * 13*
|
||
Breath weapon 15 -- 15
|
||
Spells 14 * 14*
|
||
* +4 versus mind effecting magical effects and spells
|
||
|
||
Turning Undead
|
||
==============
|
||
Turning level = 4
|
||
Skel|Zomb|Ghou|Shad|Wigh|Ghas|Wrai|Mumm|Spec|Vamp|Ghos|Lich|SPEC
|
||
----+----+----+----+----+----+----+----+----+----+----+----+----
|
||
T | T | 4 | 7 | 10 | 13 | 16 | 20 | | | | |
|
||
|
||
Spells
|
||
======
|
||
Spells/level
|
||
1st=5 2nd=4
|
||
|
||
Spells learnt
|
||
1st= cure light wounds (x3), detect magic, remove fear
|
||
2nd= hold person (x2), silence 15' rad, slow poison
|
||
|
||
Magical items Money
|
||
============= =====
|
||
Chain mail +1 Copper pieces = 13
|
||
Shield +2 Silver pieces = 9
|
||
Mace +1 Gold pieces = 37
|
||
Potion of healing (2 off) Electrum pieces = none
|
||
potion of extra healing Platinum pieces = none
|
||
scroll of raise dead Gems = none
|
||
Jewelry = none
|
||
Other = none
|
||
|
||
Equipment
|
||
=========
|
||
Hooded cloak Bandages Iron rations (2 weeks)
|
||
Soft high boots Medicinal herbs Waterskin (1 pint)
|
||
Gloves Bone scroll case Wineskin (1/2 pint)
|
||
Surcoat Hooded lantern Silver holy symbol
|
||
Backpack Flasks of oil (3) Flasks of holy water (3 off)
|
||
Belt and pouches Tinderbox Holy wafers (10 off)
|
||
|
||
Background
|
||
==========
|
||
|
||
Caleaxia is a half-drow outcast. Her mother was raped by a member of a drow
|
||
raiding party and was then beaten until her attacker thought her dead.
|
||
However, Caleaxia's mother was not dead and recovered, but found herself to
|
||
be pregnant by her attacker. Caleaxia was born many months later and was lucky
|
||
enough not to have only inherited the white hair of her attacker and a swarthy
|
||
cast to her skin; similar to that of Cabritsian traders. However Caleaxia, in
|
||
accordance with the laws regarding children of rape, was taken several miles
|
||
outside the city to the Temple of the Needy; a group of priests of various
|
||
deities who devoted their lives to the help of those less fortunate.
|
||
Here Caleaxia was raised and tutored by the priests, learning to read and
|
||
write and learning of all the deities of the various pantheons.
|
||
Caleaxia grew to love all the priests as surrogate fathers, but was
|
||
especially fond of an ancient elven priest called Ev'reban. It was Ev'reban
|
||
who taught Caleaxia of the elven gods and especially of his god Rillithane
|
||
Rallathil. At 18 Caleaxia asked Ev'reban to make her an initiate of the temple
|
||
of Rallathil.
|
||
When Caleaxia was 23 Ev'reban died of old age and Caleaxia left the Temple of
|
||
the Needy and journeyed to Tulamein in search of her mother. Unfortunately,
|
||
Caleaxia's mother had left Tulamein many years previously; driven away by the
|
||
other people of the town for allowing herself to be raped by a drow and live.
|
||
Caleaxia went in search of her mother but never found her. Instead she took
|
||
up a life of adventure, but one day plans to journey into the depths of the
|
||
world in order to make the drow pay for the rape of her mother. Caleaxia hates
|
||
the drow with all her heart.
|
||
|
||
==============================================================================
|
||
|
||
Callumas 'Ice-eyes' - Mage/Thief
|
||
================================
|
||
|
||
Name: Callumas "Ice-eyes" Edition: 1st
|
||
|
||
Class: Mu/Thief Level: 6/7 Age: 166 Eyes: grey
|
||
Race: Elf (h) Alignment: CN Height: 5' Hair: black
|
||
Deity: none Pantheon: atheist Weight: 98 lbs
|
||
Place of origin: Salbrij Sex: male
|
||
|
||
STR 15 open doors 1-2, bend bars 7%
|
||
INT 16 add. lang 5, % know spell 65%, min spells 7, max spells 11
|
||
WIS 13
|
||
DEX 17 react adj +2, missile adj +2, defence adj -3
|
||
CON 12 system shock 80%, ress survive 85%
|
||
CHA 13 max henchmen 5, react adj +5
|
||
|
||
Weapon Profs Armour
|
||
============ ======
|
||
short sword Armour worn = brac. AC4 Actual AC = -1
|
||
short bow AC base = 4 Rear AC = 2
|
||
dagger Magic adj = -2 (ring) Surprised AC = 2
|
||
blow pipe Dex adj = -3 Shieldless AC = -1
|
||
Shield = none
|
||
|
||
Hit points
|
||
==========
|
||
Hit die type = d4/d6 Con bonus = n/a Hit points = 21
|
||
Hit points per level = 4/3/2/2/1/3/3/5/4/6/2/4/3
|
||
m/t/m/t/m/t/m/t/m/t/m/t/t
|
||
|
||
Combat
|
||
======
|
||
Thac0 = 19 Weapon in hand = long sword
|
||
|
||
Saving throws
|
||
============= base save bonuses modified save
|
||
Poison/paralyzation 12 +2 10
|
||
Petrif/polymorph 11 +2 9
|
||
Rod/staff/wand 9 +2 7
|
||
Breath weapon 13 +2 11
|
||
Spells 10 +2 8
|
||
|
||
Thief Skills
|
||
============
|
||
Skill | PP | OL | F/RT | MS | HIS | DN | CW | RL
|
||
-----------+------+------+------+------+------+------+------+------
|
||
Base score | 60 %| 52 %| 50 %| 55 %| 43 %| 25 %| 94 %| 35 %
|
||
Dex mod. | +5 %| +10 %| -- %| +5 %| +5 %| -- %| -- %| -- %
|
||
Race mod. | +5 %| -5 %| -- %| +5 %| +10 %| +5 %| -- %| -- %
|
||
Total | 70 %| 57 %| 50 %| 65 %| 58 %| 30 %| 94 %| 35 %
|
||
|
||
Spells
|
||
======
|
||
Spells/level
|
||
1st=4 2nd=2 3rd=2 4th= 5th= 6th= 7th= 8th= 9th=
|
||
|
||
Spells learnt
|
||
1st= feather fall, magic missile, sleep, charm person
|
||
2nd= invisibility, mirror image
|
||
3rd= slow, dispel magic
|
||
|
||
Spells in spell book
|
||
1st= charm person, detect magic, feather fall, identify, magic missile,
|
||
sleep, spider climb
|
||
2nd= darkness 15' rad, detect invisibility, invisibility, mirror image
|
||
3rd= dispel magic, feign death, fly, slow
|
||
|
||
Magical items Money
|
||
============= =====
|
||
Bracers AC4 Copper pieces = 30
|
||
Ring of prot +2 Silver pieces = 13
|
||
short sword +2 Gold pieces = 22
|
||
dagger +4 Electrum pieces = 12
|
||
dagger +2 Platinum pieces = 2
|
||
potion of levitation Gems = 5 x 50gp base gems
|
||
5 +2 arrows 2 x 100gp base gems
|
||
Jewelry = none
|
||
|
||
Other = none
|
||
|
||
Equipment
|
||
=========
|
||
soft boots backpack 2 weeks rations 3 flasks of oil
|
||
gloves belt pouch wineskin (1/2 pint) bone scrollcase
|
||
breeches dart case waterskin (1 pint) large sack
|
||
wool shirt 20 darts 50' rope leather ties
|
||
cloak (for blowpipe) 5 torches 2 flasks of quicklime
|
||
domino mask qviver tinderbox thieves tools
|
||
belt 20 arrows hooded lantern
|
||
|
||
|
||
Background
|
||
==========
|
||
|
||
Callumas was born in the sleepy homlet of Salbrij, where his itinerant
|
||
parents were spending the winter. Callumas is the son of a travelling elven
|
||
healer and his wife, an elven mage. As a child he was bright and happy if a
|
||
little lazy and workshy, doing what pleased him not others. He learnt his
|
||
basics in magic from his mother during his childhood.
|
||
When his mother thought he was ready she sent Callumas to Gulmarsh to learn
|
||
the proper craft from his mother's own teacher, Tavarint. Tavarint took
|
||
Callumas in as his apprentice and began instructing him in the principles and
|
||
discipline of magic. Callumas soon began to tire of this, wanting to start
|
||
using magic rather than reading and writing about it. He also started to
|
||
frequent the inns and public houses of Gulmarsh, drinking and gambling away
|
||
what money he had. Soon Callumas was heavily in debt and was forced to trying
|
||
to steal money to pay his debts.
|
||
His activities came to the attention on the local thieves guild, but rather
|
||
than killing or maiming Callumas they offered to let him join them. The guild
|
||
had just lost one of their two mages to the gibbet and needed a replacement.
|
||
Callumas spent the next few months learning magic from Tavarint during the
|
||
day and working with the thieves guild, and picking up their skills too, at
|
||
night.
|
||
Eventually, Callumas's apprenticeship to Tavarint ended and he began to
|
||
work full time for the guild. However, he soon bored of this and set out
|
||
looking for adventure, fame, and more to the point, wealth.
|
||
He is still looking for the latter two.
|
||
Callumas is called Ice-eyes because of his very pale grey eyes.
|
||
|
||
==============================================================================
|
||
|
||
Casxio Jeanvelle - Ranger/Mage/Thief
|
||
====================================
|
||
|
||
From: Brother Tyrus
|
||
<C9108613@AU.EDU.NEWCASTLE.CC>
|
||
|
||
Character : Casxio Jeanvelle
|
||
Players Name : Peter McNamee Race : Human
|
||
Class : (Ranger|Mage) Thief Level : 10/11/12
|
||
Alignment : Neutral Good Family :
|
||
Race/Clan : Homeland :
|
||
Liege/Patron : Religion :
|
||
Sex : M Age : 38 Social Class : Status :
|
||
Height : 6'5" Wt. : 172# Birth Rank : # Siblings :
|
||
Hair : Eyes : Appearance :
|
||
|
||
ABILITIES
|
||
|
||
18/78 STR Hit: +2 Dmg: +4 Wgt: 185 Max Press: 330 O/D: 14 BB/LG:30%
|
||
18 DEX React Adj : +2 Miss Att Adj : +2 Def Adj : -4
|
||
15 CON HP Adj : +1 System Shock :90% Res.Sr :94%
|
||
17 INT # Languages : 6 Spell Lvl : 8th Chance :75 % Max/Lvl : 14
|
||
15 WIS Mag Def Adj : +1
|
||
15 CHR Max Hench : 7 Loyalty Base : +3 Reaction Adj : +3
|
||
|
||
MOVEMENT SAVING THROWS
|
||
~~~~~~~~ ~~~~~~~~~~~~~
|
||
* - current movement rate
|
||
Modify. Paralyze/ Save.
|
||
Base Rate: 12 _______ Poison __8 ___
|
||
Light (56-85 ) _______ Rod,Staff,
|
||
Mod (86-115 ) _______ _______ or Wand __7 ___
|
||
Hvy (116-145) _______ Petrify/
|
||
Svr (146-170) _______ _______ Polymorph __9 ___
|
||
Jog ( x2 ) _______ Breath
|
||
Run ( x2 ) _______ _______ Weapon __9 ___
|
||
Run ( x2 ) _______
|
||
Run ( x2 ) _______ __+1___ Spells __8 ___
|
||
(ma)
|
||
|
||
ARMOR HIT POINTS Hits Left
|
||
_______ Adjusted AC Armor Type (Pieces)
|
||
\ A C / Surprised _0__ Bracers ac2__________ __77__ 77
|
||
\-4 / Shieldless_-4_ Cloak of displacement
|
||
\_/ Rear _0__ _____________________
|
||
|
||
|
||
|
||
WEAPON COMBAT
|
||
mod mod
|
||
WEAPON #AT ATTACK ADJ/DMG ADJ THAC0 DAMAGE (SM/L) RANGE SPEED
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
Long Sword +3 3/2 +5 +7 6 1d8/1d12 -- 0
|
||
Sun Blade +2* 3/2 +4(+6) +6(+8) 7(5) 1d8/1d12 -- 0
|
||
Short Sword 3/2 +2 +4 9 1d6/1d8 -- 1
|
||
2H Sword 3/2 +2 +4 9 1d10/3d6 -- 8
|
||
Long Bow 2 +2 0 9 1d8/1d8 5/10/17 5
|
||
Hand Crossbow 1 +2 0 9 1d3/1d2 2/4/6 5
|
||
Knife 3/2 +2 +4 9 1d3/1d2 -- 1
|
||
(thrown) 2 +4 +4 7 1d3/1d2 1/2/3 1
|
||
Throwing Axe +3 1 +7 +7 4 1d6/1d4 18 0
|
||
|
||
* - +4 vs evil
|
||
unmod THAC0 - 11
|
||
|
||
Special Attacks
|
||
~~~~~~~~~~~~~~~
|
||
Fight two handed no penalty
|
||
Surprise
|
||
Backstab (x4 damage)
|
||
+4 to hit ranger enemy
|
||
|
||
Special Abilities/Limitations NWProficiencies/Skills/Languages
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
Priest spells Tracking Wis/+3 0
|
||
Animal empathy Navigation Int/-2 1
|
||
Use mage and cleric scrolls Blind Fighting NA 2
|
||
Theif Skills :- Hunting Wis/-1 1
|
||
Pick Pockets........95% Appraising Int/0 1
|
||
Open Locks..........95% Set Snares Dex/-1 1
|
||
Find/Remove Traps...95% Singing Cha/0 1
|
||
Move Silently.......95% Seamanship Dex/0 1
|
||
Hide in Shadows.....95% Tumbling Dex/0 2
|
||
Detect Noise........60%
|
||
Climb Walls.........95% Languages - Common (R/W) 1
|
||
Read Languages......31% - Thieves Cant
|
||
|
||
1 slot left
|
||
|
||
|
||
GEAR (Supplies included) Location Encumberance #
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
Clothing worn
|
||
Backpack back
|
||
Large sack slung
|
||
Rope 50' (silk) slung
|
||
Torch pack
|
||
Flint and steel pouch
|
||
Tinderbox pouch
|
||
Scroll case pack
|
||
Parchment 20 sheets scroll case
|
||
Small wooden box pack
|
||
Quill and writing ink wooden box
|
||
Thief tools boot pocket
|
||
1 Large Belt Pouch belt
|
||
2 small belt pouches belt
|
||
|
||
Money
|
||
|
||
Total (pounds)________________________________
|
||
|
||
|
||
Experience Treasure
|
||
~~~~~~~~~~ ~~~~~~~~
|
||
625000 Coins
|
||
PP 213
|
||
+10% GP 145
|
||
EP 55
|
||
SP 73
|
||
CP 21
|
||
|
||
Gems/Jewels
|
||
~~~~~~~~~~~
|
||
1 topaz@200gp
|
||
1 ruby@2000gp (in boot)
|
||
|
||
Miscellaneous Information (Magical Items, Command Words, Small Maps, etc.)
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
Ring of Wizardry (doubles 1st-3rd)
|
||
Ring of Invisibility
|
||
Bracers of Defense AC 2
|
||
Axe of Hurling +3
|
||
Sun Blade +2 (+4 vs evil, x2 damage vs neg plane creatures)
|
||
Long Sword +3
|
||
Cloak of Displacement (missile attacks miss 1st attack, +2 to save vs
|
||
attacks directed at wearer, Bonus of 2 to AC)
|
||
Rope of Entanglement
|
||
|
||
|
||
Clerical Spells (2 x 1st, 1 x 2nd)
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
1st : 2 to be chosen
|
||
|
||
2nd : 1 to be chosen
|
||
|
||
|
||
Mage Spells in Book (* signifies spell memorised)
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
1st Level (8) : pick 12 spells
|
||
|
||
2nd Level (8) : pick 10 spells
|
||
|
||
3rd Level (8) : pick 8 spells
|
||
|
||
4th Level (3) : pick 4 spells
|
||
|
||
5th Level (3) : pick 3 spells
|
||
|
||
|
||
History :
|
||
~~~~~~~~~
|
||
Casxio was born in the region of Miyarn, a small fishing village on the west
|
||
coast. His grandfather was a Ranger, and would take the young Casxio out into
|
||
the woods and show him the skills needed to carry on a family tradition.
|
||
The task fell to him as his father had been killed when he was 10, fighting
|
||
to protect the village against the giants which occasionally attacked. Upon
|
||
taking up his adventuring life when 15, he travelled the realm, but favoured
|
||
the sea, and longed to travel across it. This he did, when hired by a mage
|
||
for protection during his quest to find components for a new spell he was
|
||
working on. During the voyage, Casxio came to appreciate the work involved in
|
||
being a mage, and was interested in the working of the spells. Upon the end of
|
||
his hire, he asked the mage to take him on as his apprentice. This he did.
|
||
From that point, he stayed with the mage, and they worked on many spells
|
||
together, selling those they could and using them to help impoverished
|
||
villages. However, it was when travelling that he uncovered a plot to kill
|
||
the mage. A death warrant had been issued by a colletion of evil thieves so
|
||
the mage would stop his good work. Casxio implored one of the most powerful
|
||
thieves guilds in the area to intervene. The master thief asked a high price
|
||
for the service. The indenture of Casxio to the guild, and his agreement to
|
||
train in the arts of the thief. This he agreed to to save the life of the
|
||
mage. He initially begrudged the training, but then came to find a natural
|
||
flair, and liking for the life of a thief, which he has decided is his life
|
||
quest...to be master of his own guild.
|
||
|
||
==============================================================================
|
||
|
||
Dante - Ranger
|
||
==============
|
||
|
||
From: "BROTHER TYRUS HELLBANE, ORDER OF THE BLACK MONKS"
|
||
<C9108613@AU.EDU.NEWCASTLE.CC>
|
||
|
||
Character : Dante
|
||
Players Name : Craig Barnett Race : Human
|
||
Class : Ranger Level : 2
|
||
Alignment : Chaotic Good Family :
|
||
Race/Clan : Homeland :
|
||
Liege/Patron : Religion :
|
||
Sex : M Age : 24 Social Class : Status :
|
||
Height : 5'6" Wt. : 164# Birth Rank : # Siblings :
|
||
Hair : Eyes : Appearance :
|
||
|
||
ABILITIES
|
||
|
||
18/20 STR Hit: +1 Dmg: +3 Wgt: 135 Max Press: 280 O/D: 12 BB/LG:20%
|
||
18 DEX React Adj : +2 Miss Att Adj : +2 Def Adj : -4
|
||
17 CON HP Adj : +3 System Shock :97% Res.Sr : 98%
|
||
15 INT # Languages : 4
|
||
15 WIS Mag Def Adj : +1
|
||
10 CHR Max Hench : 4 Loyalty Base : 0 Reaction Adj : 0
|
||
|
||
MOVEMENT SAVING THROWS
|
||
~~~~~~~~ ~~~~~~~~~~~~~
|
||
* - current movement rate
|
||
Modify. Paralyze/ Save.
|
||
Base Rate: 12 * _______ Poison __14___
|
||
Light (136-174) _______ Rod,Staff,
|
||
Mod (175-213) _______ _______ or Wand __16___
|
||
Hvy (214-252) _______ Petrify/
|
||
Svr (253-280) _______ _______ Polymorph __15___
|
||
Jog ( x2 ) _______ Breath
|
||
Run ( x2 ) _______ _______ Weapon __17___
|
||
Run ( x2 ) _______
|
||
Run ( x2 ) _______ _______ Spells __17___
|
||
|
||
ARMOR HIT POINTS Hits Left
|
||
_______ Adjusted AC Armor Type (Pieces)
|
||
\ A C / Surprised _8__ Leather______________ __21__ 19
|
||
\ 4 / Shieldless_4__ _____________________
|
||
\_/ Rear _8__ _____________________
|
||
|
||
|
||
WEAPON COMBAT
|
||
mod mod
|
||
WEAPON #AT ATTACK ADJ/DMG ADJ THAC0 DAMAGE (SM/L) RANGE SPEED
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
Short Bow 2 +2 0 17 1-6/1-6 5/10/18 4
|
||
(composite)
|
||
Short Sword 1 +1 +3 18 1-6/1-8 -- 1
|
||
Dagger 1 +1 +3 18 1-4/1-3 -- 0
|
||
Long Sword+1 +2 1 +2 +4 17 1-8/1-12 -- 2
|
||
(+2 vs magic using/enchanted creatures)
|
||
|
||
Special Attacks
|
||
~~~~~~~~~~~~~~~
|
||
When wearing studded leather armour or lighter ranger may fight two-handed
|
||
with no attack roll penalty
|
||
+4 to attack special enemy - OGRES!!
|
||
|
||
Special Abilities/Limitations NWProficiencies/Skills/Languages
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
Move Silently......25% *
|
||
Hide in Shadows....20% * Gem Cutting 2
|
||
* - Halved in non-woodland areas Appraisal 2
|
||
Animal Empathy Tracking 3
|
||
Priest Spells (8th lvl) Blind Fighting 2
|
||
Attract Followers (10th lvl) Speak - Alignment
|
||
Can have no more treasure than you Common
|
||
can carry
|
||
|
||
|
||
GEAR (Supplies included) Location Encumberance #
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
Longsword +1 +2 belt 4
|
||
2 Daggers belt 2
|
||
Short Sword belt 3
|
||
Composite Short Bow Slung 6
|
||
Quiver Shoulder 1
|
||
20 Arrows Quiver 2
|
||
Dagger (hollow handle) boot 1
|
||
Leather Armour worn 15
|
||
Woodland Cloak }______ worn 5
|
||
Clothing }
|
||
Boots (hollow heels) worn -
|
||
Shovel backpack 10
|
||
5 Iron Spikes backpack 2.5
|
||
50' Rope backpack 20
|
||
tripwire backpack -
|
||
Bell belt pouch -
|
||
Backpack back 2
|
||
5 Torches backpack 5
|
||
Grappling Hook backpack 4
|
||
3 Belt Pouches belt -
|
||
Golden wristband wrist -
|
||
Light Riding Horse -- --
|
||
humble village clothes backpack 5
|
||
|
||
Money pouch 13
|
||
|
||
Total (pounds)________________________________ 100.5
|
||
|
||
|
||
Experience Treasure
|
||
~~~~~~~~~~ ~~~~~~~~
|
||
3034 Coins
|
||
PP 14
|
||
+10% GP 237
|
||
EP 121
|
||
SP 186
|
||
CP 20
|
||
|
||
Gems/Jewels
|
||
~~~~~~~~~~~
|
||
2*500gp gems
|
||
|
||
Miscellaneous Information (Magical Items, Command Words, Small Maps, etc.)
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
Long Sword +1, +2 versus Magic Using and Enchanted Creatures
|
||
|
||
History :
|
||
~~~~~~~~~
|
||
Dante's mother was a prostitute in a small town on the Wild Coast. He never
|
||
knew who his father was, and earned his keep begging in the streets of the
|
||
town (town was Elredd). Dante had to live off the streets with his cunning
|
||
and wits. This was made easier due to his surprising strength, intelligence,
|
||
and ruthlessness. Some would even accuse him of cold blooded cruelty.
|
||
Eventually, he came to the notice of a person who had contacts with the
|
||
assassin's guild (he was an assassin). Dante was 16 by now and had
|
||
established himself as somebody to be feared and avoided by most people who
|
||
knew of him. This person, who's name was Gart, convinced Dante to try the
|
||
life of an assassin. Dante finally agreed, as it seemed a way to make a
|
||
living, and killing didn't worry him at all.
|
||
Dante was brought into the local guild, and given training in the arts of
|
||
murder and deceipt. His natural ability shone through and he was recognised
|
||
as a potentially great assassin. He killed quite a few people, too, finally
|
||
reaching 3rd level.
|
||
It was at this stage that Dante was given the job of killing a priest. This
|
||
priest was a worshipper of the God of forests, but had made enough enemies to
|
||
warrant an assassin's poisoned blade.
|
||
Dante went to the priest and made the attempt, but was set upon by ogres
|
||
before he could attack the Priest (whose name was Peyel). He was almost
|
||
killed by the ogres, and tortured horribly. He woke to find himself with the
|
||
priest he was sent to kill, who had healed him and saved his life.
|
||
For the first time in his life, Dante faced a moral dillemma. He was still
|
||
too weak to move much, so he and Peyel talked much, about life, beliefs and the
|
||
way of things. Dante, through these conversations and guilt, began to see his
|
||
past life in a different way - he realised he was truly not happy with his evil
|
||
ways, and repented his many murders. Evntually, he told Peyel the truth; what
|
||
he was, and what he had come to do. Peyel forgave him and blessed him. This
|
||
was the final straw for Dante. He decided to give up his evil ways, and leave
|
||
the assassin's guild. Peyel offerred to help, and introduced him to the ways
|
||
and beliefs of good.
|
||
He also introduced him to a friend called Mark, a ranger, offerring Dante an
|
||
alternative life. Dante accepted, and began his life anew as a ranger.
|
||
Through all of this, he never forgot or forgave the fact that ogres had
|
||
tortured him and left him for dead.
|
||
Finally, Dante returned to his old guild to take his leave of Gart. When Gart
|
||
discovered what had happened, he went into a rage and attacked Dante. Dante
|
||
fought back and ended up killing Gart, but not before being discovered by the
|
||
rest of the guild. Dante fled and escaped the guild, and wandered until he
|
||
was picked up by Lirdium for the quest of the talisman at the Rock.
|
||
|
||
==============================================================================
|
||
|
||
Do, Son of Noror - Sharpshooter
|
||
===============================
|
||
|
||
From: Anthony Ross <ross@EDU.LCLARK>
|
||
|
||
Name: Do, son of Noror Race: Hill Dwarf
|
||
Class: Fighter (Sharpshooter) Alignment: NG
|
||
Clan: Torkrest Level: 1
|
||
AC: Stud. L & Dex = 4 THACO: 20 (+3 kit & dex)
|
||
HP: 13 Age: 58
|
||
==============================================================================
|
||
Strenth 09 Open Doors 25%, Bend Bars 1%
|
||
Intelligence 15
|
||
Wisdom 07 -1 save vs. magic
|
||
Dexterity 17 +2 reaction adjustment, +2 with missiles, -3 to AC
|
||
Constitution 16 95% system shock survival, 96% ressurection survival
|
||
Charisma 11
|
||
==============================================================================
|
||
Description & Notes:
|
||
^^^^^^^^^^^^^^^^^^^
|
||
Do is a perfectionalist and a grumbler, who is incredibly bright to boot.
|
||
He is usually mumbling and complaining about something, and occaisionally
|
||
that mumbling contains brilliant thought in it. Unfortunately his brother
|
||
Gilim, isn't really bright enough to catch the brilliance, so a lot gets
|
||
missed. He is far too individualistic too fit in with his clan's legacy of
|
||
military service, therefore he has gone out with his brother to see how the
|
||
rest of the world lies. He doesn't believe in any religion. He is a fanatic
|
||
about keeping his equipment clean, and gets really upset at himself when he
|
||
doesn't preform well. He hates melee combat and his concept of tactics is to
|
||
simply retreat to cover and then fire his crossbow if at all possible. He
|
||
is perfectly happy to fire into a crowd, having utter confidence in his
|
||
ability to hit what he aims for. In game terms, he has to make a wisdom
|
||
check to keep from firing anytime there is a 50% or greater chance
|
||
of hitting an ally. This roll is modified by -1 for every time he hits an
|
||
ally in that melee. In addition, if he makes three sucesfull shots in a
|
||
row, he will start making called shots until he either passes a wisdom check or
|
||
misses three straight times.
|
||
|
||
Non-Weapon Proficiencies
|
||
^^^^^^^^^^^^^^^^^^^^^^^^
|
||
% Bowyer/Fletcher (Dex-1) 17
|
||
% Endurance (Con) 16
|
||
% Mapping (Int) 15 Can acurately map while moving
|
||
1/2 speed
|
||
% Sign Language (Int +2) 17 Silent communication
|
||
Speaking (Int)
|
||
% Hill Dwarf (+5) 20 Your native tongue
|
||
% Orc 15
|
||
% Thyatian (+5) 20 You are fluent
|
||
% Traladaran 15
|
||
|
||
Weapons Skill Wt. Size Type Spd. Dam S-M Dam L
|
||
Do's Lt. Crossbow* (Spec.) 7 M - 7 --- ---
|
||
Battleaxe (Not -2)7 M S 7 1d8 1d8
|
||
Do's Light Quarrels** 2.5 S P - 1d6 1d6
|
||
Do's KO Quarrels*** 0.5 S B - 1d6 1d4
|
||
Regular Light Quarrel 0 S P - 1d4 1d4
|
||
* Do's personal crossbow fires thrice per two rounds, Short Range 180ft,
|
||
Medium 360ft at -2 to hit, Long 540ft at -5 to hit
|
||
** These must be personally built and maintained
|
||
*** These are blunt tipped and cause only temporary damage as per the hand
|
||
to hand combat rules.
|
||
|
||
Encumberance
|
||
^^^^^^^^^^^^
|
||
Equipment (50.5) +
|
||
Weapons (16.5) +
|
||
Booty (3.1) = 70.5 lbs, moves at 6" w/pony carrying equipment
|
||
6 5 4 3 2
|
||
1
|
||
35 45 55 65 75
|
||
85
|
||
|
||
Equipment (Figures in parentheses are lbs.)
|
||
===========================================
|
||
Large Belt pouch (1)
|
||
% 3pp, 9gp, 6sp, 13cp (3.1)
|
||
|
||
Backpack (1)
|
||
% Flint & Steel
|
||
% 7 whetstones
|
||
% 3 oily rags
|
||
% 3 candles
|
||
% Bar of soap
|
||
% Gourd with potion of healing (1)
|
||
% Wooden case (2) carrying 40 wooden shafts (2)
|
||
% Wooden case (2) carrying 45 bolt-heads (4.5)
|
||
% Spare steel wire
|
||
% Small toolset (10)
|
||
% 2 weeks iron rations (2)
|
||
|
||
Tied to pack
|
||
% Waterskin filled with water (3)
|
||
% Bedroll (5)
|
||
|
||
Slung across body
|
||
% Handmade Light Crossbow carved from maple and ash, inlaid with obsidian
|
||
runes with a steel wire pull
|
||
% Special rollup bandolier/quiver (2) carrying 25 standard bolts, 5
|
||
non-standard bolts.
|
||
|
||
Worn
|
||
% Brown tunic emblazoned with Torkrest clan emblem in black over leather
|
||
armor (15), hard Dwarven military boots (2), coarse brown cotton breeches,
|
||
longjohns.
|
||
|
||
==============================================================================
|
||
|
||
Eli Jiran - Cleric
|
||
==================
|
||
|
||
From: Brother Tyrus
|
||
<c9108613@au.edu.newcastle.cc>
|
||
|
||
Character : Eli Jiran
|
||
Players Name : Peter Shaw Race : Human
|
||
Class : Cleric Level : 1
|
||
Alignment : Neutral Good Family : foundling
|
||
Race/Clan : unknown Homeland : unknown
|
||
Liege/Patron : God of Peace Religion : God of Peace
|
||
Sex : M Age : 18 Social Class : prob. upper Status: prob. high
|
||
Height : 74 Wt. : 172lb Birth Rank : unknown # Siblings : ?
|
||
Hair :red long curly Eyes : flawless vivid green Appearance : Charming,
|
||
elegant, happy, deep voiced. Tall, clear complexion
|
||
|
||
ABILITIES
|
||
|
||
13 STR Hit: 0 Dmg: 0 Wgt: 45 Max Press: 140 O/D: 7 BB/LG:4 %
|
||
16 DEX React Adj : +1 Miss Att Adj : +1 Def Adj : -2
|
||
13 CON HP Adj : 0 System Shock :85% Res.Sr :90%
|
||
16 INT # Languages : 5 Spell Lvl : 8th Chance : 70% Max/Lvl : 11
|
||
18 WIS Mag Def Adj :+4
|
||
15 CHR Max Hench : 7 Loyalty Base : +3 Reaction Adj : +3
|
||
|
||
MOVEMENT SAVING THROWS
|
||
~~~~~~~~ ~~~~~~~~~~~~~
|
||
* - current movement rate
|
||
Modify. Paralyze/ Save.
|
||
Base Rate: 12 _______ Poison __10___
|
||
Light (46-69 ) _______ Rod,Staff,
|
||
Mod (70-93 ) ___7_*_ _______ or Wand __14___
|
||
Hvy (94-117 ) _______ Petrify/
|
||
Svr (118-140) _______ _______ Polymorph __13___
|
||
Jog ( x2 ) _______ Breath
|
||
Run ( x2 ) _______ _______ Weapon __16___
|
||
Run ( x2 ) _______
|
||
Run ( x2 ) _______ __+4___ Spells __15___
|
||
(ma)
|
||
ARMOR HIT POINTS Hits Left
|
||
_______ Adjusted AC Armor Type (Pieces)
|
||
\ A C / Surprised ____ __Padded armor ______ __8___ 8
|
||
\ 7 / Shieldless____ _____________________
|
||
\_/ Rear ____ _____________________
|
||
|
||
|
||
WEAPON COMBAT
|
||
mod mod
|
||
WEAPON #AT ATTACK ADJ/DMG ADJ THAC0 DAMAGE (SM/L) RANGE SPEED
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
Quarterstaff 1 0 0 20 1d6/1d6 -- 4
|
||
|
||
thac0 : 20
|
||
|
||
Special Attacks
|
||
~~~~~~~~~~~~~~~
|
||
|
||
Special Abilities/Limitations NWProficiencies/Skills/Languages
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
Bonus on certain spell types Healing 16/20
|
||
Can only use quarterstaff Herbalism 14/20
|
||
Can only attack if attacked read/write (common) 17/20
|
||
Other stuff as per DM
|
||
Can only wear leather at most. 5 nwp slots to spend
|
||
bonus xp for solving encounter
|
||
peacefully
|
||
|
||
|
||
GEAR (Supplies included) Location Encumberance #
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
Riding Horse
|
||
On horsey: bit and bridle 2
|
||
harness 10
|
||
saddle 35
|
||
saddle blanket 4
|
||
SUBTOTAL 51
|
||
|
||
On self lb GP
|
||
Padded Armour 10 4.000
|
||
Clothes:
|
||
belt -- .0000
|
||
boots, low soft -- .0000
|
||
cloak, cloth 1 .0000
|
||
leather gloves -- .0000
|
||
cloth hat -- .0000
|
||
shirt -- .0000
|
||
Jerkin 2 .0000
|
||
Trousers 1 .0000
|
||
purse containing gold (see below) .2 .0010
|
||
SUBTOTAL
|
||
|
||
Pouch (large) containing 1 1.000
|
||
small silver mirror x1 -- 10.000
|
||
silver holy symbol 3 .0000
|
||
tinder box with flint -- 0.050
|
||
silver bowl 1.5 8.000
|
||
SUBTOTAL
|
||
|
||
Pouch (large) containing 1 1.000
|
||
mortar and pestle 1.0 1.000
|
||
pint of brandy in silver flask 4.0 4.000
|
||
bandages 1 s/yr sterile cotton -- .010
|
||
scissors (sterile) -- .100
|
||
sterile thread -- .020
|
||
sterile needles x5 -- .000
|
||
SUBTOTAL
|
||
|
||
backpack (leather) containing 2 2.000
|
||
silver bowl 1.5 8.000
|
||
silver cup .5 2.000
|
||
cutlery silver knife and fork 1 2.000
|
||
3 bottles 3 .090
|
||
small silver mirror x2 2.0 20.000
|
||
whistle -- .010
|
||
Pulley .5 1.000
|
||
stick of chalk x3 -- .0003
|
||
bullseye lantern 3 12.000
|
||
lamp oil x 3 3 .0018
|
||
razor -- .0100
|
||
silk rope 50' 8.0 10.000
|
||
skin of water full 4.0 2.400
|
||
Iron rations 7.5 .300
|
||
holy water x2 vials 1.0 .000
|
||
2 oz pot of ink -- 8.000
|
||
leather scroll case containing 1.5 .150
|
||
parchment x 10 1 10.000
|
||
2 quills -- .008
|
||
SUBTOTAL
|
||
|
||
Attached to the backpack
|
||
Bedroll 5 2.000
|
||
In a small sack: -- .005
|
||
selection of herbs (medicinal) -- 1.000
|
||
a silver kettle (for sterilising) 5 15.000
|
||
|
||
In hand
|
||
quatterstaff 5 .0000
|
||
|
||
Around neck:
|
||
golden pendant with likenesses on it 1 N/A
|
||
|
||
TOTAL COST 125.184
|
||
|
||
Money
|
||
|
||
Total (pounds)______________________ 81.7 (254lb incl. self)
|
||
|
||
Experience Treasure
|
||
~~~~~~~~~~ ~~~~~~~~
|
||
Coins
|
||
+10% PP 0
|
||
GP 4
|
||
EP 8
|
||
SP 1
|
||
CP 6
|
||
Gems/Jewels
|
||
~~~~~~~~~~~
|
||
|
||
Miscellaneous Information (Magical Items, Command Words, Small Maps, etc.)
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
A silver holy symbol
|
||
|
||
Cleric spells
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
Cure light wounds lvl 1 1d8 + (DM)
|
||
Sanctuary lvl 1 holy symbol + small silver mirror
|
||
locate animals or plants lvl 1 holy symbol
|
||
|
||
History :
|
||
~~~~~~~~~
|
||
I was found by monks outside the Temple of Blessed Tranquility when I was
|
||
about three. Father Dameon was always kind and good hearted and honest.
|
||
When I was found, there was a pouch hanging around my neck, with a note,
|
||
elegantly written, requesting that the monks raise me in the ways of peace.
|
||
The writer described how my father had been murdered in a battle far away
|
||
from the temple, and that the warring tribes about my homeland (which was
|
||
also left unnamed) would seek my harm. I was dressed in silk robes and had
|
||
a golden meddalion around my neck. It was inscribed with the likeness of a
|
||
woman on one side and a man on the other. Also in the pouch was 30 platinum
|
||
pieces.
|
||
The letter had explained that the monks should use the money in my education.
|
||
This is exactly what my mentor, Father Dameon, did. He instructed me in all
|
||
manner of law, and all the responsiblities of the order. He was a peaceful
|
||
man, who demonstratively lead us in the ways of our God. I was taught self
|
||
defense, using the quaterstaff. He even taught me how to read and write the
|
||
common tongue. I was also instructed in the ways of healing and herbalism.
|
||
Father Dameon treated me as if I was his own son, and injected with me
|
||
with respect for all creatures. I eat no meat, and thank animals for any
|
||
produce I have from them. Yet, the greatest thing Father Dameon taught me
|
||
was respect for myself. He held for me all these 15 years the pouch and
|
||
medalion and on the anniversary of my discovery, he handed me the pouch, with
|
||
the 13 pp that it still contained, and the note and medalion.
|
||
|
||
"Eli, my son," his sun spotted hands clasping mine,"you are now a man
|
||
I am sure." With that he looked up and down my form. "You have been nurtured
|
||
here in the bossom of our sweet God these 15yrs. I have loved and cosseted
|
||
you as if you were my own. But now you must decide. Will you take the final
|
||
vows of our temple, or will you search out your heritage?"
|
||
|
||
"My father," I cried,"please advise me! My heart is heavy with the burden
|
||
of the years and who I am is entrenched in this shrine. Please do not send me
|
||
off without your blessing or advice."
|
||
|
||
"My son, I think you should seek out your mother, if she still lives. You
|
||
should find who you are, so that you may feel secure in your future. If, when
|
||
you know who you are, you wish to return, then my aging heart will love to
|
||
confirm your commitment to our God in hearing your vows of celebacy. But, if
|
||
you are a noble born, and the gratuity left you suggests this may be so, then
|
||
your destiny may lie in producing a future generation to rule wisely over some
|
||
kingdom. However, once you take these, the last commitments of this temple,
|
||
you will be bound by your word to remain here.
|
||
"It could be possible that it was the God himself that brought you here. He
|
||
may be calling you to bring peace to the troubled realm that the note tells
|
||
of. So my son, I bid you go. Take all that we have taught you and live in
|
||
peace. If our God permits, I hope to hear from you before the time that he
|
||
calls me home."
|
||
|
||
I took some bread, and a robe, and then walked to the nearest town where I
|
||
bought supplies and asked about the woman on the medalion. I felt that she
|
||
was my mother, for when I looked at her I could see the same face staring
|
||
down on me, bending to kiss my forehead. I could feel that she was my mother
|
||
in the odd way one can sometimes feel ones memories. But where to look?
|
||
|
||
==============================================================================
|
||
|
||
Finovar - Druid
|
||
===============
|
||
|
||
From: Brother Tyrus
|
||
<C9108613@AU.EDU.NEWCASTLE.CC>
|
||
|
||
Character : Finovar
|
||
Players Name : Edward Chegwidden Race : Human
|
||
Class : Druid Level : 14
|
||
Alignment : Neutral Family : -
|
||
Race/Clan : Homeland : Vesve Forest
|
||
Liege/Patron : - Religion : Druidic
|
||
Sex : M Age : 28 Social Class : -
|
||
Height : 5'9" Wt. : 140 Birth Rank : unknown # Siblings : nil
|
||
Hair : Black Eyes : Blue Appearance : see history
|
||
|
||
|
||
ABILITIES
|
||
|
||
11 STR Hit: - Dmg: - Wgt: 40 Max Press: 115 O/D: 6 BB/LG: 2%
|
||
14 DEX React Adj : - Miss Att Adj : - Def Adj : -
|
||
14 CON HP Adj : - System Shock : 88% Res.Sr : 92%
|
||
10 INT # Languages : 2
|
||
18 WIS Mag Def Adj : +4 Bonus Spells : 4th, 3rd, 2 2nd, 2 1st
|
||
17 CHR Max Hench : 10 Loyalty Base : +6 Reaction Adj : +6
|
||
|
||
|
||
MOVEMENT SAVING THROWS
|
||
~~~~~~~~ ~~~~~~~~~~~~~
|
||
* - current movement rate
|
||
Modify. Paralyze/ Save.
|
||
Base Rate: 12 * _______ Poison ___5___
|
||
Light ( ) _______ Rod,Staff,
|
||
Mod ( ) _______ _______ or Wand ___9___
|
||
Hvy ( ) _______ Petrify/
|
||
Svr ( ) _______ _______ Polymorph ___8___
|
||
Jog ( x2 ) _______ Breath
|
||
Run ( x3 ) _______ _______ Weapon __11___
|
||
Run ( x4 ) _______
|
||
Run ( x5 ) _______ _______ Spells __10___
|
||
|
||
|
||
ARMOR HIT POINTS Hits Left
|
||
_______ Adjusted AC Armor Type (Pieces)
|
||
\ A C / Surprised _4_ _Robes (protection)__ __66__
|
||
\ 4 / Shieldless_4_ _____________________
|
||
\_/ Rear _4_ _____________________
|
||
|
||
|
||
|
||
WEAPON COMBAT
|
||
WEAPON #AT ATT/DMG THAC0 DAMAGE RANGE SPEED
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
Druid Staff 1 +2/+2 10 1d6+2 - 2
|
||
Hornblade 1 +2/+2 10 1d8+2 - 3
|
||
sling 1 12 1d4 4/8/16 6
|
||
|
||
Special Attacks
|
||
~~~~~~~~~~~~~~~
|
||
|
||
|
||
Special Abilities/Limitations NWProficiencies/Skills/Languages
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
Shapechange 3/day Skill Slots Ab Check
|
||
Identify plants, animals and ---------------------------------
|
||
pure water Lng(common) - -
|
||
Pass without trace (overgrowth) Lng(Druidic) - -
|
||
Immune to woodland charms Lng(dryad) - -
|
||
+2 to Saves VS Fire & Lightning Lng(elf) - -
|
||
Is served by 3 druids of Lv 11 Lng(treant) - -
|
||
Priest Spells Lng(nixie) - -
|
||
Lng(pixie) - -
|
||
Lng(gnome) - -
|
||
Lng(centaur) - -
|
||
Lng(manticor) - -
|
||
Lng(sprite) - -
|
||
Lng(faun) - -
|
||
Lng(lizard man) - -
|
||
Herbalism 2 8
|
||
Vesve Forest History 1 17
|
||
Tracking 2 18
|
||
Blindfighting 2 -
|
||
Writing 1 11
|
||
|
||
|
||
|
||
Spells (8,8,7,6,3,2,1)
|
||
~~~~~~
|
||
1st Level 2nd Level
|
||
~~~~~~~~~ ~~~~~~~~~
|
||
Create Water Charm Person or Mammal
|
||
Cure Light Wounds (x3) Fire Trap
|
||
Detect Snares & Pits Flame Blade
|
||
Detect Poison Heat Metal (x2)
|
||
Faerie Fire (x2) Obscurement
|
||
Speak with Animals
|
||
Trip
|
||
|
||
3rd Level 4th Level
|
||
~~~~~~~~~ ~~~~~~~~~
|
||
Flame Walk Control Temperature 10'R
|
||
Hold Animal Cure Serious Wounds (x2)
|
||
Meld into Stone Giant Insect
|
||
Plant Growth Neutralize Poison
|
||
Protection from Fire Sticks to Snakes
|
||
Stone Shape
|
||
Water Breathing
|
||
|
||
5th Level 6th Level
|
||
~~~~~~~~~ ~~~~~~~~~
|
||
Animal Growth Conjure Fire Elemental
|
||
Cure Critical Wounds Fire Seeds
|
||
Rainbow
|
||
|
||
7th Level
|
||
~~~~~~~~~
|
||
|
||
GEAR (Supplies included) Location Weight
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
Backpack
|
||
Boots
|
||
Cloak, good cloth
|
||
Robes (Magical)
|
||
Belt pouch, small (8)
|
||
Belt pouch, large (2)
|
||
Flint and Steel
|
||
Grappling Hook
|
||
Scroll Case
|
||
Oil (2 vials)
|
||
Paper (5 sheets)
|
||
Quill and writing inks, etc
|
||
Rope, Silk (50')
|
||
Sack, small (2)
|
||
Signal Whistle
|
||
Torch (3)
|
||
Wineskin
|
||
Winter Blanket
|
||
|
||
Money
|
||
|
||
Total (pounds)____________________________
|
||
|
||
|
||
Experience Treasure
|
||
~~~~~~~~~~ ~~~~~~~~
|
||
1,500,000 Coins: 50gp
|
||
40sp
|
||
|
||
|
||
Gems: 2 @ 100gp ea
|
||
|
||
|
||
Miscellaneous Information (Magical Items, Command Words, Small Maps, etc.)
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
Hornblade, Scimitar +2
|
||
Pouch of Accessability
|
||
Necklace of Adaption
|
||
Robes: act as bracers AC4
|
||
Beads of Force (4)
|
||
12 Goodberries
|
||
6 potions of Extra healing (in steel vials)
|
||
Ring of Elemental Control (Earth)
|
||
Druid Staff (20 charges)
|
||
|
||
The druid staff is a shaft of oak with a head carved in the shape
|
||
of a wild animal, usually a boar, wolf, deer, or eagle. The staff allows
|
||
the user to perform several special functions.
|
||
|
||
It can be used to summon animals of the type carved onto the staff.
|
||
At a cost of two charges, the user can send out a call. All animals of the
|
||
appropriate type within 12 miles hasten to the druid as quickly as
|
||
possible. Once they reach the druid, they act as if under an animal control
|
||
spell.
|
||
The staff can also be used to cast animal control on any animal
|
||
within sight of the staff, at a cost of 1 charge.
|
||
|
||
The staff functions as a magical weapon, with a +2 bonus to attack,
|
||
inflicting 1d6+2 points of damage on a successful hit.
|
||
|
||
The staff also functions as a python staff, with the
|
||
characteristics of the staff of the serpent as detailed in the DMG. This
|
||
includes the destruction of the staff if the snake is killed. Using the
|
||
staff as a snake costs one charge.
|
||
|
||
At a cost of two charges, the staff can be used to cast one of the
|
||
following spells:
|
||
|
||
Call Lightning Plant Growth
|
||
Dispel Magic Cure Disease
|
||
Cure Serious Speak With
|
||
Wounds Plants
|
||
|
||
Once per month, with no cost in charges, the staff can perform one
|
||
of the following greater abilities:
|
||
|
||
Wall of Fire Insect Plague
|
||
Transmute Rock to Wall of Thorns
|
||
Mud
|
||
Conjure Fire Conjure Earth
|
||
Elemental Elemental
|
||
|
||
The Staff can be recharged.
|
||
|
||
|
||
History :
|
||
~~~~~~~~~
|
||
|
||
Finovar, was born son of a Ranger helping with the war against the
|
||
Humaniods in Vesve forest. Shortly after his birth, his parent were killed
|
||
during a major battle defending their home from humanoids in the service of
|
||
Iuz.
|
||
|
||
Miraculously surviving the attack, Finovar wandered off, and was found in
|
||
the woods by Lharave, a Dryad living in the forest. She brought him up,
|
||
showing him the ways of the forest, and protecting him from the wars
|
||
within the great forest.
|
||
|
||
Taking the forest as his own, he has helped in the wars against Iuz for
|
||
many years, and has continued climbing the Druidical hierarcy. Until now
|
||
he is the Great Druid of this area. Upon hearing about the treasures of
|
||
Iggwilv, Finovar realised that he must make sure that the treasure is found
|
||
and that Iuz or his followers didnt get it.
|
||
|
||
Finovar is about five feet and nine inches tall, and weighs about one
|
||
hundred and forty pounds. Finovar is slim, attractive and looks very much
|
||
accustomed to wilderness travel. Finvar appears young, with black hair,
|
||
blue eyes and a short, black beard. He carries very little, having just
|
||
some brown robes, a hornlike sword, and a grand wooden staff. Also, he has
|
||
many pouchs that carry many herbs, and spell components.
|
||
Alongside Finovar is his companion Ben, a large Grizzly bear. He has
|
||
other animal friends, but only brought Ben. He has been trained as
|
||
a guard, and as a protector.
|
||
|
||
Stats for Ben
|
||
|
||
AC: 6
|
||
Move: 12"
|
||
HD: 5+5
|
||
HP: 40
|
||
Thac0: 15
|
||
No of Attacks: 3
|
||
Damage: 1-6/1-6/1-8
|
||
|
||
See Monstrous Compendium for more Info
|
||
|
||
==============================================================================
|
||
|
||
Galain 'Iron-heart' Pashdan - Fighter/Cleric
|
||
============================================
|
||
|
||
Name: Galain "Iron-heart" Pashdan Edition: 1st
|
||
|
||
Class: F/C Level: 6/5 Age: 153 Eyes: Green
|
||
Race: Dwarf Alignment: LG Height: 4' 2" Hair: Grey
|
||
Deity: Dumathion Pantheon: Dwarven Weight: 163 lbs
|
||
Place of origin: Unknown Sex: Male
|
||
|
||
STR 18/53 +2 to hit, +3 to dam, open doors 1-4, bend bars 25%
|
||
INT 10 add lang 2
|
||
WIS 17 mag att adj +3, bonus spells 2x1st 2x2nd 1x3rd
|
||
DEX 15 defense adj -1
|
||
CON 15 hit point adj +1, sys shock 91%, res surv 94%
|
||
CHA 11 max henchmen 4
|
||
|
||
Weapon Profs Armour
|
||
============ ======
|
||
Battle axe Armour worn = Plate mail Actual AC = -2
|
||
Crossbow AC base = 2 Rear AC = 1
|
||
Dagger Magic adj = +2 / +1 Surprised AC = -1
|
||
Morning star Dex adj = -1 Shieldless AC = 0
|
||
Mace Shield = Medium (+1)
|
||
|
||
Hit points
|
||
==========
|
||
Hit die type = d10/d8 Con bonus = +1 Hit points = 37
|
||
Hit points per level = 8/4/4/9/6/4/6/3/5/8/6
|
||
f/f/f/f/f/f/c/c/c/c/c
|
||
|
||
Combat
|
||
======
|
||
Thac0 = 16 Weapon in hand: Battle axe
|
||
|
||
Saving throws
|
||
============= base save bonuses modified save
|
||
Poison/paralyzation 9 --# 9#
|
||
Petrif/polymorph 12 -- 12
|
||
Rod/staff/wand 13 +4* 7*
|
||
Breath weapon 13 -- 13
|
||
Spells 14 +4* 10*
|
||
* +3 versus mind effecting spells
|
||
# +4 versus poison
|
||
|
||
Turning Undead
|
||
==============
|
||
Turning level = 5
|
||
Skel|Zomb|Ghou|Shad|Wigh|Ghas|Wrai|Mumm|Spec|Vamp|Ghos|Lich|SPEC
|
||
----+----+----+----+----+----+----+----+----+----+----+----+----
|
||
T | T | T | 4 | 7 | 10 | 13 | 16 | 20 | | | |
|
||
|
||
Spells
|
||
======
|
||
Spells/level
|
||
1st=5 2nd=5 3rd=2
|
||
|
||
Spells learnt
|
||
1st= cure light wounds (x4), command
|
||
2nd= hold person (x2), silence 15' rad, slow poison (x2)
|
||
3rd= dispel magic, prayer
|
||
|
||
Magical items Money
|
||
============= =====
|
||
Plate mail +2 Copper pieces = 19
|
||
Shield +1 Silver pieces = 11
|
||
Battle axe +1 Gold pieces = 127
|
||
Crossbow +1 Electrum pieces = none
|
||
Scroll of resurrection Platinum pieces = none
|
||
Potion of healing (3 off) Gems = 2 x 50gp base
|
||
Potion of red dragon control Jewelry = none
|
||
Other = none
|
||
|
||
Equipment
|
||
=========
|
||
Hard boots Bandages Iron rations (3 weeks)
|
||
Gloves Whet stone Iron scrollcase
|
||
Belt Sack Waterskin (2 pints)
|
||
Backpack Lantern Flasks of holy water (4 off)
|
||
Floppy hat Flasks of oil (3) Rope (50')
|
||
|
||
Background
|
||
==========
|
||
|
||
Not much is known about Galain. He refuses to tell anything of his
|
||
background; where he comes from, his family, or even his religion. It is
|
||
obvious, however, that he is on a mission of some sort; though he will not
|
||
admit to it.
|
||
The only thing known about Galain is his recent background. Five years ago
|
||
he arrived in Canandas looking for a place in an adventuring company. Since
|
||
then he has travelled with several groups, though never staying with one for
|
||
more then two or three "outings". Every now and then he will disappear for
|
||
several weeks and then turn up again as if nothing untoward had occurred.
|
||
His nickname of Iron-heart is partly due to the fact that he never flees from
|
||
an enemy, and from the fact that he never makes friends with any of his fellow
|
||
adventurers.
|
||
|
||
(DM's can fit any background they wish to this character to provide whatever
|
||
subplot they want to their campaigns, etc.)
|
||
|
||
==============================================================================
|
||
|
||
Gaston de Smerduk 'Bladehawk' - Thief/Paladin
|
||
From: "Richard Farrell (Gaston de Smerduk)"
|
||
<IGACORK@IRTCORK.BITNET>
|
||
|
||
Gaston de Smerduk ( Bladehawk )
|
||
|
||
Race = Human.
|
||
Class = Loads. Sorry, Thief/Paladin. (Ex thief, now Paladin.)
|
||
Kit = Swashbuckler.
|
||
Level = Thief 5/Paladin 9.
|
||
Alignment = Lawful Good. ( Was Lawful Neutral. )
|
||
Sex = Male.
|
||
Age = 22
|
||
Height. = 5' 10"
|
||
Weight. = 155 lb's
|
||
Hair. = Dark.
|
||
Eyes. = Gray/Green.
|
||
Social Class.= Middle Upper Class.
|
||
Birth Rank. = First.
|
||
Status. = Count.
|
||
#Siblings. = None.
|
||
Appearance. = Slim yet muscular, handsome features with neat hair
|
||
and a mustache. Always wears a domino mask. 8->
|
||
|
||
STR 17 +1 to hit and damage. Wgt All.=85. Max Press.=220. OD=10 BB=13%
|
||
DEX 17 +2 Rxn Adj. +2 Missile Att. Adj. -3 Def. Adj.
|
||
CON 15 +1 HP Adj.
|
||
INT 14 4 Languages
|
||
WIS 13
|
||
CHR 17 Max Hench 10 Loy Base +6 Rxn Adj +6
|
||
COM 16
|
||
|
||
Saving Throws. Modifier. Save.
|
||
PPDM. +5 10
|
||
RodStaffWand +5(+7) 12
|
||
Petrify/Poly +5 11
|
||
Breath Weapon +5(+7) 12
|
||
Spells +5(+7) 13
|
||
|
||
|
||
Armour Class. = -6 Bracers AC=2
|
||
Surprised. = -1 Ring of Protection+3
|
||
Shieldless = -6 Swashbuckler benefit.
|
||
Rear = -1 NB Single Weapon Spec. gives AC = -8
|
||
|
||
Hit Points = 67
|
||
THAC0 = 11
|
||
|
||
Pick Pockets = 25
|
||
Open Locks = 20
|
||
Find/Remove Traps = 05
|
||
Move Silently = 70
|
||
Hide in Shadows = 70
|
||
Detect Noise = 15
|
||
Climb Walls = 90
|
||
Read Languages = 00
|
||
|
||
Backstab. +4 to hit, Dmg * 3
|
||
|
||
Detect Evil 60'
|
||
Immune to Disease.
|
||
Heal 2 hps/level 1/day
|
||
Cure Disease 1/week/5 levels
|
||
Aura of Protection 10' radius.
|
||
Turn Undead.
|
||
|
||
+2 Rxn Adj from Women.
|
||
-2 to AC in Light Armour.
|
||
|
||
Non Weapon Profs. Weapon Proficiencies. Slots
|
||
Etiquette All Blades 3
|
||
Tumbling Crossbows 2
|
||
Dancing Single Weapon Spc * 2 2
|
||
Heraldry 2 Weapon Style Spc 1
|
||
Reading/Writing Rapier Spc 1
|
||
Disguise Main Gauche Spc 1
|
||
Jumping Stiletto Spc 1
|
||
Tightrope Walking Thrown Dagger 1
|
||
Landbased Riding (Horse) Quarterstaff Spc 2
|
||
Artistic Ability
|
||
Blind-Fighting
|
||
|
||
Notes and Magic Items.
|
||
|
||
Stilletto in Secret Spring Sheath.
|
||
Rapier of Speed +3
|
||
Crossbow of Angling.
|
||
Scroll [Potection from Cold]
|
||
Potion of Extra Healing
|
||
Main Gauche +4 Defender.
|
||
************************************************************************
|
||
I've really posted enough as and about Bladehawk, he's a witty bloke in
|
||
a mask who'll challenge evil-doers that the authorities are ignoring.
|
||
On my world that's because the authorites are corrupt.
|
||
***********************************************************************
|
||
|
||
==============================================================================
|
||
|
||
Gayrlana - Paladin
|
||
==================
|
||
|
||
From: Brother Tyrus
|
||
<C9108613@AU.EDU.NEWCASTLE.CC>
|
||
|
||
Character : Gayrlana
|
||
Players Name : Jason Mulligan Race : Human
|
||
Class : Paladin Level : 2
|
||
Alignment : Lawful Good Family :
|
||
Race/Clan : Homeland :
|
||
Liege/Patron : Religion :
|
||
Sex : F Age : 19 Social Class : Status :
|
||
Height : 5'10" Wt. : 137# Birth Rank : # Siblings :
|
||
Hair : Eyes : Appearance :
|
||
Honor : (Base Honor___) Reaction Adjustment :
|
||
|
||
|
||
ABILITIES
|
||
|
||
18/52 STR Hit: +2 Dmg: +3 Wgt: 160 Max Press: 305 O/D: 13 BB/LG: 25%
|
||
16 DEX React Adj : +1 Miss Att Adj : +1 Def Adj : -2
|
||
15 CON HP Adj : +1 System Shock : 94% Res.Sr : 90%
|
||
11 INT # Languages : 2
|
||
13 WIS Mag Def Adj : 0
|
||
17 CHR Max Hench : 10 Loyalty Base : +6 Reaction Adj : +6
|
||
|
||
|
||
MOVEMENT SAVING THROWS
|
||
~~~~~~~~ ~~~~~~~~~~~~~
|
||
* - current movement rate
|
||
Modify. Paralyze/ Save.
|
||
Base Rate: 12 * ___+2__ Poison __14___
|
||
Light (56-85 ) _______ Rod,Staff,
|
||
Mod (86-115 ) _______ ___+2__ or Wand __16___
|
||
Hvy (116-145) _______ Petrify/
|
||
Svr (146-170) _______ ___+2__ Polymorph __15___
|
||
Jog ( x2 ) _______ Breath
|
||
Run ( x2 ) _______ ___+2__ Weapon __17___
|
||
Run ( x2 ) _______
|
||
Run ( x2 ) _______ ___+2__ Spells __17___
|
||
|
||
|
||
ARMOR HIT POINTS Hits Left
|
||
_______ Adjusted AC Armor Type (Pieces)
|
||
\ A C / Surprised ____ Plate mail_+1________ __23__ 23
|
||
\ -2/ Shieldless__0_ Helm_________________
|
||
\_/ Rear ____ Shield_____+1________
|
||
|
||
|
||
|
||
WEAPON COMBAT
|
||
WEAPON #AT ATTACK ADJ/DMG ADJ THAC0 DAMAGE (SM/L) RANGE SPEED
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
Lance 1 +2 +3 * 17 d6+1/2d6 - 7
|
||
Long Sword 1 +2 +3 17 d8 / d12 - 4
|
||
Bastard Sword 1 +2 +3 17 2d4 / 2d8 - 8
|
||
Dagger 1 +2 +3 17 d4 / d3 - 2
|
||
|
||
* - lance does double damage when charging or when set for a charge
|
||
|
||
Special Attacks
|
||
~~~~~~~~~~~~~~~
|
||
|
||
|
||
|
||
Special Abilities/Limitations NWProficiencies/Skills/Languages
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
Detect evil 60' Riding, Land Based, Horse
|
||
+2 to all saves Dancing
|
||
Immune to disease Heraldry
|
||
Heal by 'laying on hands' Etiquette
|
||
Cure diseases Languages - Alignment
|
||
Protection from Evil 10' radius Common (R/W)
|
||
With holy sword paladin projects
|
||
circle of power
|
||
Turn undead at 3rd level
|
||
Call for warhorse at 4th level
|
||
Cast priest spells at 9th level
|
||
May not possess more than 10 magical
|
||
items
|
||
Never retains wealth
|
||
Must pay 10% tithe of income
|
||
|
||
|
||
|
||
GEAR (Supplies included) Location Encumberance #
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
Golden Platemail worn 50
|
||
villagers robes bavkpack 5
|
||
Dagger belt 1
|
||
Long Sword belt 4
|
||
Golden Great Helm head 10
|
||
Lance horse --
|
||
War Dog (Huan) -- --
|
||
Medium Warhorse -- --
|
||
Hooded Mink Cloak worn 15
|
||
Medium Shield arm 10
|
||
|
||
Money 7
|
||
|
||
Total (pounds)________________________________ 103
|
||
|
||
|
||
Experience Treasure
|
||
~~~~~~~~~~ ~~~~~~~~
|
||
2989 Coins
|
||
+10% GP 29
|
||
EP 120
|
||
SP 62
|
||
CP
|
||
|
||
Gems/Jewels
|
||
~~~~~~~~~~~
|
||
1*500gp gems
|
||
|
||
Miscellaneous Information (Magical Items, Command Words, Small Maps, etc.)
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
Plate Mail +1
|
||
Shield +1
|
||
|
||
|
||
|
||
|
||
History :
|
||
~~~~~~~~~
|
||
Born into royal family of the Great Kingdom. From a early age she was
|
||
repulsed by the corruption of her family. So when she was about 15 years
|
||
old she ran away from her homeland, but vowed to return one day to heal the
|
||
Kingdom of its sickness.
|
||
|
||
She has become a mercenary with honor, and she is known as 'Lady
|
||
Bloodsword'. She usually helps people with causes dedicated to good. Her
|
||
only companions are her horse(white medium war-horse) 'Crysania' and her
|
||
pet war-dog 'Huan'.
|
||
|
||
She is 6'0 tall, 150lbs. She has waist-length honey blode hair. She
|
||
has bright blue eyes. She has a golden set of plate-mail, with golden helm,
|
||
which covers half of her face. The helm also has wings on both sides and a
|
||
plume that goes down her back. She also wears a hooded cloak made of mink.
|
||
|
||
==============================================================================
|
||
|
||
Gedric - Fighter/Cleric
|
||
=======================
|
||
|
||
Name: Gedric Edition: 2nd
|
||
|
||
Class: F/C Level: 10/10 Age: 287 Eyes: black
|
||
Race: Dwarf Alignment: NG Height: 4' 1" Hair: brown
|
||
Deity: Moradin Pantheon: Dwarven Weight: 158
|
||
Place of origin: Earthfast Mtns, Faerun Sex: Male
|
||
|
||
STR 14 open doors 8, bend bars 7%
|
||
INT 10 add lang 2
|
||
WIS 18 magic def adj +4, bonus spells 2x1st 2x2nd 1x3rd 1x4th
|
||
DEX 13
|
||
CON 18 hit point adj +4, sys shock 99%, res surv 100%
|
||
CHA 11 max henchmen 4
|
||
|
||
Weapon Profs Armour
|
||
============ ======
|
||
Morning star (sp) Armour worn = Field plate Actual AC = -2
|
||
Flail AC base = 1 Rear AC = 1
|
||
Mace Magic adj = +1 / +2 Surprised AC = -2
|
||
Staff-sling Dex adj = none Shieldless AC = 1
|
||
Warhammer Shield = medium (+2)
|
||
|
||
Non-weapon profs Languages
|
||
================ =========
|
||
Riding, land Gnome
|
||
Healing Hobgoblin
|
||
Blind fighting
|
||
Tracking
|
||
|
||
Hit points
|
||
==========
|
||
Hit die type = d10/d8 Con bonus = +4 Hit points = 87
|
||
Hit points per level (f)= 8/3/5/2/5/9/5/7/4/3
|
||
" " " " (c)= 5/7/8/2/5/4/6/5/7/2
|
||
|
||
Combat
|
||
======
|
||
Thac0 = 11 Weapon in hand: Morning star
|
||
|
||
Saving throws
|
||
============= base save bonuses modified save
|
||
Poison/paralyzation 6# +2# 4(1)#
|
||
Petrif/polymorph 9 +2 7
|
||
Rod/staff/wand 10* +7* 3(1)*
|
||
Breath weapon 9 +2 7
|
||
Spells 11* +7* 4(1)*
|
||
* +4 versus mind effecting spells
|
||
# +5 versus poison
|
||
|
||
Turning Undead
|
||
==============
|
||
Turning level = 10th
|
||
Skel|Zomb|Ghou|Shad|Wigh|Ghas|Wrai|Mumm|Spec|Vamp|Ghos|Lich|SPEC
|
||
----+----+----+----+----+----+----+----+----+----+----+----+----
|
||
D* | D* | D* | D | D | T | T | 4 | 7 | 10 | 13 | 16 | 19
|
||
|
||
Spells
|
||
======
|
||
Spells/level
|
||
1st=6 2nd=6 3rd=4 4th=4 5th=2
|
||
|
||
Spells learnt
|
||
1st= cure light wounds (x4), remove fear, detect evil
|
||
2nd= hold person (x2), heat metal (x2), silence 15' rad, trip
|
||
3rd= dispel magic, continual light, remove paralysis, stone shape
|
||
4th= cure serious wounds (x2), neutralise poison, free action
|
||
5th= cure critical wounds, raise dead
|
||
|
||
Magical items Money
|
||
============= =====
|
||
Field plate +1 Copper pieces = 125
|
||
Shield +2 Silver pieces = 67
|
||
Morning star +3 Gold pieces = 52
|
||
Staff-sling +2 Electrum pieces = 11
|
||
Rod of resurrection (23 ch) Platinum pieces = 21
|
||
Staff of healing Gems = 7x100gp base gems
|
||
Ring +2 (for saves)
|
||
Potion of extra healing Jewelry = none
|
||
(3 off)
|
||
Potion of speed Other = none
|
||
|
||
==============================================================================
|
||
|
||
Gilim, Son of Noror, Axe for Hire
|
||
=================================
|
||
|
||
From: Anthony Ross <ross@EDU.LCLARK>
|
||
|
||
Name: Gilim, son of Noror Race: Hill Dwarf Height: 3' 11"
|
||
Class: Fighter (Axe for Hire) Alignment: NG Weight: 155lbs
|
||
Clan: Torkrest Level: 2 Age: 77
|
||
AC: Chain = 5 THACO: 19 (+2 to hit) HP: 14
|
||
==============================================================================
|
||
Strength 17 +1 to hit, +1 to damage, Open Doors 50%, Bend Bars 13%
|
||
Intelligence 07
|
||
Wisdom 09
|
||
Dexterity 10
|
||
Constitution 13 85% system shock survival, 90% ressurection survival
|
||
Charisma 12
|
||
==============================================================================
|
||
Description & Notes
|
||
===================
|
||
Gilim is a pragmatist, always acting in the most rational if not the most
|
||
ethical manner. As Do's big brother he sees himself as Do's protector,
|
||
and doesn't give Do credit enough to be able to protect himself. This can
|
||
lead to some interesting brotherly combat. Gilim's pragmatism is
|
||
undermined by his lack of intelligence, so what he percieves to be perfectly
|
||
rational may be flat out stupid due to some obvious oversight on his part.
|
||
However, he will not charge into combat without weighing the odds first.
|
||
When he does go, he is a master with his battleaxe. He primarily worships
|
||
Kador the Dwarven god of war although lesser gods of strength and others are
|
||
worshipped. Often says hearty things like "Dwarves always buy the first
|
||
round!" His normal morale is 14, he has infravision to 60ft, and his
|
||
birthday is Numont the 16th. His kit is the fighter's Axe For Hire kit as
|
||
decribed in the Complete Book of Dwarves.
|
||
|
||
Non-Weapon Proficiencies
|
||
========================
|
||
% Endurance (Con) 13 Can preform strenuous activity twice
|
||
as long
|
||
% Sign Language (Int +2) 12 Simple silent communication using hand
|
||
gestures
|
||
% Speak, Thyatian (Int +5) 14 Know enough to get by
|
||
% Speak, Hill Dwarf (+13) 20 Native tongue
|
||
% Survival, Foothills (Int) 09
|
||
|
||
Weapons Skill Wt. Size Type Spd. Dam S-M Dam L
|
||
Battleaxe* (Spec.) 7 M S 4 1d8+4 1d8+4
|
||
Lt. Crossbow** (Prof.) 7 M - 7 --- ---
|
||
Light Quarrel 1.3 S P - 1d4 1d4
|
||
* Gilim is specialized in the battleaxe which grants him +1 to hit and +2
|
||
to damge, which is reflected above. Additionally, he is specialized in
|
||
the 2-Handed style which grants him a +1 to damage and reduced weapon
|
||
speed, both reflected above. See pages 62-63 of the Complete Fighter's
|
||
Handbook.
|
||
** The crossbow fires once per round, Short Range 180ft, Medium 360ft at
|
||
-2 to hit, Long 540ft at -5 to hit
|
||
|
||
Encumberance
|
||
============
|
||
Equipment (67) +
|
||
Weapons (15.3) +
|
||
|
||
|
||
|
||
Booty (0.8) = 83.1 lbs, moves at 6S
|
||
|
||
Equipment carried on Body
|
||
=========================
|
||
Large Belt pouch (1)
|
||
% 3pp, 11gp, 16sp, 13cp (.8)
|
||
|
||
Backpack (1)
|
||
% Flint & Steel
|
||
% 2 whetstones
|
||
% 1 oily rag
|
||
% 3 candles
|
||
% Bar of soap
|
||
% Gourd with 1/3 potion of Extra Healing (1)
|
||
% Silver flask with a Potion of Longevity (1)
|
||
% 5 leather straps
|
||
% 2 weeks iron rations (2)
|
||
|
||
Slung across body
|
||
% Light Crossbow
|
||
% Quiver (2) carrying 13 standard bolts
|
||
|
||
Worn
|
||
% Chain mail (40), hard Dwarven military boots (2), coarse brown cotton
|
||
breeches, longjohns.
|
||
|
||
Tied to pack
|
||
% Waterskin filled with water (3)
|
||
% Bedroll (5)
|
||
% 50ft Rope (10)
|
||
|
||
Game History
|
||
============
|
||
For many years Gilim followed his clans legacy of military training and a
|
||
career in the Dwarven army. When he learned his brother Do was going to
|
||
go explore the world, Gilim ended his gainful employment in the armed forces
|
||
and went with him, to keep him out of trouble. Do and his brother Gilim were
|
||
approached by Kae in a quiet pub in the town of Penhaligon. Kae offered
|
||
them employment as support personnel for the main party and they accepted.
|
||
After several months of adventuring with the group, Gilim had clearly
|
||
established himself as the deadliest of the lot in melee. Often defeating
|
||
the strongest of the party's foes singlehandedly Gilim was ready to advance a
|
||
level. Before this could occur, the party embarked on a seemingly easy
|
||
mission, wherein his brother Do was slain by a poisoned bolt. As the Dwarven
|
||
priests cannot raise dead, Do was lost forever, and Gilim is in a deep
|
||
period of depression and mourning as he has failed in protecting his brother.
|
||
He knows he must return to Rockhome to tell his parents of Do's death and
|
||
ask their mercy for his failings. He is becoming quite spiritual and
|
||
contemplative in these recent days, and could possibly become a priest
|
||
upon returning home.
|
||
|
||
===============================================================================
|
||
|
||
Godfire of Barovio - Fighter
|
||
============================
|
||
|
||
From: Brother Tyrus
|
||
<C9108613@AU.EDU.NEWCASTLE.CC>
|
||
|
||
Character : Godfire of Barovio
|
||
Players Name : Raul Pollicino Race : Human
|
||
Class : Fighter Level : 1
|
||
Alignment : Chaotic Good Family : Nil
|
||
Race/Clan : --- Homeland : Barovia
|
||
Liege/Patron : --- Religion : ---
|
||
Sex : M Age : 23 Social Class : LMC
|
||
Height : 6'1" Wt. : 164# Birth Rank : 1st # Siblings : 0
|
||
Hair : brown Eyes : brown Appearance : He-Man!
|
||
|
||
|
||
ABILITIES
|
||
|
||
18/84 STR Hit: +2 Dmg: +4 Wgt: 185 Max Press: 330 O/D: 14 BB/LG: 30%
|
||
15 DEX React Adj : 0 Miss Att Adj : 0 Def Adj : -1
|
||
18 CON HP Adj : +4 System Shock : 99 Res.Sr : 100
|
||
14 INT # Languages : 4
|
||
12 WIS Mag Def Adj : 0
|
||
6 CHR Max Hench : 2 Loyalty Base : -3 Reaction Adj : -2
|
||
|
||
|
||
MOVEMENT SAVING THROWS
|
||
~~~~~~~~ ~~~~~~~~~~~~~
|
||
* - current movement rate
|
||
Modify. Paralyze/ Save.
|
||
Base Rate: 12 * _______ Poison __14___
|
||
Light ( ) _______ Rod,Staff,
|
||
Mod ( ) _______ _______ or Wand __16___
|
||
Hvy ( ) _______ Petrify/
|
||
Svr ( ) _______ _______ Polymorph __15___
|
||
Jog ( ) _______ Breath
|
||
Run ( ) _______ _______ Weapon __17___
|
||
Run ( ) _______
|
||
Run ( ) _______ _______ Spells __17___
|
||
|
||
|
||
ARMOR HIT POINTS Hits Left
|
||
_______ Adjusted AC Armor Type (Pieces)
|
||
\ A C / Surprised _8__ _Leather_____________ __12__ 12
|
||
\ 7 / Shieldless_7__ _____________________
|
||
\_/ Rear _8__ _____________________
|
||
|
||
|
||
|
||
WEAPON COMBAT
|
||
WEAPON #AT ATTACK ADJ/DMG ADJ THAC0 DAMAGE (SM/L) RANGE SPEED
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
Battle Axe 3/2 +3 +6 17 1-8 / 1-8 -- 4
|
||
(spec)
|
||
Two handed style specialisation
|
||
Dagger 1 +2 +4 18 1-4/1-3 -- 2
|
||
|
||
|
||
Special Attacks
|
||
~~~~~~~~~~~~~~~
|
||
none
|
||
|
||
|
||
Special Abilities/Limitations NWProficiencies/Skills/Languages
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
Blind fighting 2
|
||
riding, horse 1
|
||
endurace 2
|
||
running 1
|
||
animal handling 1
|
||
|
||
GEAR (Supplies included) Location Encumberance #
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
Battle Axe carried 5
|
||
Leather Armour worn 15
|
||
clothing worn 5
|
||
Holy Symbol neck -
|
||
(golden ankh)
|
||
1 weeks rations
|
||
backpack
|
||
humble village clothing backpack 5
|
||
|
||
Money 3
|
||
|
||
Total (pounds)________________________________ 28
|
||
|
||
|
||
Experience Treasure
|
||
~~~~~~~~~~ ~~~~~~~~
|
||
+10% GP: 145
|
||
EP:
|
||
0 SP:
|
||
CP:
|
||
PP:
|
||
Gems/Jewels
|
||
~~~~~~~~~~~
|
||
none
|
||
|
||
Miscellaneous Information (Magical Items, Command Words, Small Maps, etc.)
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
|
||
|
||
|
||
|
||
History :
|
||
~~~~~~~~~
|
||
Only son of Fred and Martha Nile of Barovio he was disowned by his parents
|
||
when he refused to become a high priest in the church. He drifted around the
|
||
countryside doing farm work and other forms of hard labour before he met
|
||
Hasloth who became his mentor and began to train him in the fighting arts.
|
||
|
||
Godfire is now on a quest to win his way back into his family and the church
|
||
through 'good deeds'.
|
||
|
||
Godfire of course is a huge hulking man whose need for acceptance clouds his
|
||
mind somewhat. He has the subtlety of a flouresent musical rock and the
|
||
gentleness of a sharp spike inserted up ones anus.
|
||
|
||
==============================================================================
|
||
|
||
Greymoon - Fighter
|
||
==================
|
||
|
||
From: Ronald Jones <JONESRD@EARN.SJSUVM1>
|
||
{Jonesrd@sjsuvm1.sjsu.edu or Jonesrd@sjsuvm1.bitnet}
|
||
|
||
Name: Greymoon
|
||
Race: Human
|
||
Class: Fighter
|
||
Level: 12
|
||
Alignment: Chaotic Neutral
|
||
|
||
Age: 30
|
||
Height: 6ft Weight: 200lbs
|
||
Hair: Brown Eyes: Brown
|
||
|
||
Stats:
|
||
Str: 16 (Girdle of Storm Giant Strength and Guantlets of Oger
|
||
Power = Str: 25)
|
||
Int: 13
|
||
Wis: 17
|
||
Dex: 17
|
||
Con: 13
|
||
Chr: 16
|
||
Hit Points: 109
|
||
|
||
AC: Bracers of Defense AC 2: Ring of Protection +6, +6 to saves.
|
||
With dex bonus AC: -6, Without dex bonus AC: -4. Without
|
||
Protection AC: 10 or 8 with dex bonus.
|
||
|
||
Languages Known: Common, Chaotic Neutral, Red Dragon, Halfling,
|
||
Lizard man
|
||
|
||
Psionics: At/Df Str: 87-87, Attack modes: E Def modes: J-H
|
||
Major Disciplines: Molecular rearrangement
|
||
Minor Disciplines: Detection of Magic, Reduction, ESP
|
||
|
||
NWP's: I did not know about NWP's back then and I did not need
|
||
them either.
|
||
|
||
Equipment: (Please note he is only carrying a small traveling
|
||
kit of equipment if met in a stronghold Greymoon would
|
||
have access to much more treasure and magical items.)
|
||
Bastard Sword +4 in scabbard left side.
|
||
Girdle of Storm Giant Strength
|
||
Gauntlets of Oger Power
|
||
2 Daggers +2 - one in left boot, one in belt on left.
|
||
Ring of regeneration - left hand ring finger.
|
||
Ring of protection +6, +6 to saves - right hand ring finger.
|
||
Bucknards Everfull Purse: Makes Gold and Silver (20 of each\day)
|
||
coins, all have a large M stamped on one side. Right side on
|
||
belt.
|
||
|
||
|
||
|
||
Periapt of Proof Against Poison (around neck)
|
||
The Cloak of Eleven Kind is a special order. Not only does it act
|
||
as an improved Cloak of the Eleven Kind. It can change its
|
||
colors to match Greymoons whims, usually dark Brown or Khaki.
|
||
Greymoon NEVER lets this cloak out of his sight or reach.
|
||
The cloak also has magical compartments that hold the
|
||
following:
|
||
Two handed Sword +5
|
||
100gp, 100sp (In secret pocket)
|
||
Scroll: protection from Magic
|
||
Dagger +4
|
||
5 Sleep Grenades (In individual secret pockets)
|
||
5 Explosive Grenades (In individual secret pockets)
|
||
Blaster Pistol - full charge (In a Special pocket with
|
||
2 batteries) These High Tech weapons are from the
|
||
adventure Expedition to the Barrier Peaks.
|
||
The cloak has an emergency teleport spell that will let
|
||
Greymoon teleport without error once (Then it must be
|
||
recharged) If Greymoon is not conscious or seriously
|
||
wounded (near 10 hp) the Cloak will teleport him
|
||
without error back to Massmorphius's castle (Then it
|
||
must be recharged).
|
||
Large Bag of holding:
|
||
3 potions of Extra-healing
|
||
3 days iron rations
|
||
1 wine skin full
|
||
2 water skins full
|
||
1 white shirt
|
||
1 brown shirt
|
||
2 pairs black pants
|
||
2 changes underwear, socks.
|
||
2 reading books: one of epic poems and one history text
|
||
1 Small bag: 2 1000gp Gems (ruby, diamond)
|
||
1 Small bad: 20ep, 200gp, 100sp
|
||
1 pair Gauntlets of Ogre Power
|
||
|
||
Description: Greymoon has brown hair, cut short with an efficient
|
||
look. He has eyes are plain brown, but can call upon a piercing
|
||
gaze that will look right through a person. He has a mid sized
|
||
nose and a strong Jaw. He looks strong but not overly muscled. He
|
||
always stands straight and tall, when possible. Greymoon does not
|
||
wear armor anymore relying on magic instead. He wears lose fitting
|
||
clothes. Greymoon usually wears a light brown shirt with a lose
|
||
collar, dark khaki or black pants, high dark boots of Elevenkind.
|
||
He often wears a special cloak of Elevenkind, which when not
|
||
keeping him invisible can either be colored black or khaki.
|
||
Greymoon does not often look imposing to other, until called to do
|
||
some heroics and then look out. He can radiate power with the best
|
||
of them, with magic items and nasty looking weapons at his command.
|
||
|
||
History: As a young child Greymoon was orphaned. His parents were
|
||
killed by Orcs and he was found by a group of Half-lings and raised
|
||
there until he was 10, when he was to big for the tunnels. He was
|
||
passed off to a group of Elves, who began his training as a
|
||
fighter. They never taught him their language, but he did learn a
|
||
bit of Lizard Man (from a nearby civilized tribe) and Red Dragon,
|
||
while studying with the other children. He was forced out of the
|
||
tribe at eighteen to make a mark for himself in the world.
|
||
Unfortunately Greymoon met up with a bad crowd, a group that
|
||
included a very evil halfling fighter-thief Massmorphius. Greymoon
|
||
was not very stable after losing his parents and then being
|
||
shuffled from one group to the next. He spent the next few years
|
||
taking his frustration out on the world. With Massmorph, he
|
||
traveled widely and first helped in clearing out of a dungeon near
|
||
the borderlands of an empire. He then was part of a group that
|
||
destroyed a plot by the Giants of the east to invade the empire.
|
||
His group did well in dispatching the giants only to find the signs
|
||
of a larger plot to disrupt the surface world. By this time
|
||
Massmorph had all but taken control of this group of adventurers
|
||
with his leadership skills, height charisma and experience.
|
||
Everyone in this group was now very powerful with many magic items.
|
||
After a long journey in the underworld, the group detected and
|
||
defeated a Drow plot to the surface world. The group did not care
|
||
much that they were doing good, only that they would not be
|
||
punished for their deeds, once they returned to the surface world.
|
||
Their adventure took them to other realms where they defeated
|
||
Lolith Demon Queen of Spiders. They captured her ship and treasure
|
||
for use in paying for further adventures.
|
||
Once they returned to the real world this group that included
|
||
Greymoon heard of a fallen star that held great power. The trip to
|
||
the great Barrier Peaks was quite an adventure. They found not an
|
||
ancient fallen star but some strange building. This strange
|
||
building had light without flame or magic. Strange monsters,
|
||
unusual weapons, and armor of great power. Full of power from
|
||
their adventures this group successfully challenged the mage of the
|
||
valley near the crash site and forced him out. They took control
|
||
of the Valley of the Mage and constructing a large wall across the
|
||
entrance to the valley.
|
||
Having become little more than a fancy bodyguard, Greymoon
|
||
became disillusioned with his life and began to wander the world on
|
||
his own. He has had enough of intrigue between nations and
|
||
controlling small armies. He was no longer the angry youth of the
|
||
past. He became more stable, but with many enemies stalking him he
|
||
has never had a chance to rest. He may at any time be called back
|
||
to the service of Massmorphius who is now very close to being a
|
||
demi-power. Which can be good since Massmorphius will lend
|
||
Greymoon his most powerful weapon on request. This magical
|
||
footman's mace has been enchanted with mighty magics.
|
||
Greymoon was most recently seen in the Sojourners Inn, but
|
||
most of the time he will be found wandering the world looking for
|
||
a little adventure and hopefully some inner peace.
|
||
|
||
===============================================================================
|
||
|
||
Grimm - Necromancer Warlock
|
||
===========================
|
||
|
||
From: Brother Tyrus
|
||
<C9108613@AU.EDU.NEWCASTLE.CC>
|
||
|
||
Character : Bernard Hallonan (Grimm)
|
||
Players Name : Daniel Horne Race : Human
|
||
Class : Necromancer Level : 14
|
||
Kit : Warlock
|
||
Alignment : Lawful Neutral (chaotic Tendencies)
|
||
Race/Clan : Homeland :
|
||
Liege/Patron : Religion :
|
||
Sex : M Age : 36 Social Class : Status :
|
||
Height : 6'3" Wt. : 166# Birth Rank : # Siblings :
|
||
Hair : Eyes : Appearance :
|
||
|
||
|
||
ABILITIES
|
||
|
||
10 STR Hit: 0 Dmg: 0 Wgt: 440 Max Press: 115 O/D: 6 BB/LG: 1%
|
||
16 DEX React Adj : +1 Miss Att Adj : +1 Def Adj : -2
|
||
14 CON HP Adj : 0 System Shock : 88% Res.Sr : 92%
|
||
18 INT # Languages : 7 Spell Lvl : 9 Chance : 100/70% Max/Lvl : 18
|
||
17 WIS Mag Def Adj : +3
|
||
12 CHR Max Hench : 5 Loyalty Base : 0 Reaction Adj : 0
|
||
|
||
|
||
MOVEMENT SAVING THROWS
|
||
~~~~~~~~ ~~~~~~~~~~~~~
|
||
* - current movement rate
|
||
Modify. Paralyze/ Save.
|
||
Base Rate: 12 __+7___ Poison __11___
|
||
Light (56-85 ) _______ Rod,Staff,
|
||
Mod (86-115 ) _______ __+7___ or Wand __7 ___
|
||
Hvy (116-145) _______ Petrify/
|
||
Svr (146-170) _______ __+7___ Polymorph __9 ___
|
||
Jog ( x2 ) _______ Breath
|
||
Run ( x2 ) _______ __+7___ Weapon __11___
|
||
Run ( x2 ) _______
|
||
Run ( x2 ) _______ _+7(+12) Spells __8 ___
|
||
(ma)
|
||
|
||
|
||
ARMOR HIT POINTS Hits Left
|
||
_______ Adjusted AC Armor Type (Pieces)
|
||
\ A C / Surprised ____ Ioun Stone___________ __39__ 39
|
||
\ 1 / Shieldless____ cloak +4_____________
|
||
\_/ Rear ____ witchstaff___________
|
||
|
||
|
||
|
||
WEAPON COMBAT
|
||
mod mod
|
||
WEAPON #AT ATTACK ADJ/DMG ADJ THAC0 DAMAGE (SM/L) RANGE SPEED
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
Dagger 1 -5 0 21 1d4/1d3 -- 1
|
||
Witch staff 1 -3 +2 19 1d6/1d6 -- 3
|
||
|
||
|
||
unmod THAC0 : 16
|
||
|
||
Special Attacks
|
||
~~~~~~~~~~~~~~~
|
||
Opponents must save at -1 vs necromancy spell cast by a necromancer, or
|
||
undead created/controlled by necromancer
|
||
|
||
|
||
Special Abilities/Limitations NWProficiencies/Skills/Languages
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
Save at +1 vs necromancy spells B Herbalism int/-2
|
||
and undead attacks B Spellcraft int/-2
|
||
Can memorise additional spell 2 Ancient History int/-1
|
||
each spell level - Death ceremonies
|
||
Barred from illusion and - Burial grounds
|
||
enchantment/charm schools 1 Religion wis/0
|
||
not allowed weapon proficiencies 1 Artistic Ability wis/0
|
||
may choose 1500xp worth of magic - sculpture
|
||
gets detect/read magic free 1 Brewing int/0
|
||
Secure Familiar 1 Cooking int/0
|
||
Brew calmative 1 Weathersense wis/-1
|
||
Brew poison 2 Astrology int/0
|
||
Beguile
|
||
Brew flying ointment 1 Languages - Common (R/W)
|
||
Witches curse 1 - Elvish
|
||
reaction roll penalty & general 1 - Dwarven
|
||
community hostility 1 - ancient #1
|
||
25% chance per day of struggle 1 - ancient #2
|
||
-2 to attack & save overnight
|
||
+15% to learn necromancy spells
|
||
-15% to learn others
|
||
|
||
|
||
|
||
GEAR (Supplies included) Location Encumberance #
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
Dagger
|
||
Belt
|
||
Sling
|
||
Belt
|
||
Sling bag (Large Sack)
|
||
Belt
|
||
Robe
|
||
Soft Boots
|
||
Gloves
|
||
Large belt pouch (for sling stones)
|
||
5 sling stones
|
||
5 small belt pouches
|
||
3 candles
|
||
Wineskin
|
||
Winter blanket
|
||
1 Calmative potion
|
||
1 Flying ointment
|
||
|
||
Money
|
||
|
||
Total (pounds)________________________________
|
||
|
||
|
||
Experience Treasure
|
||
~~~~~~~~~~ ~~~~~~~~
|
||
1,500,000 Coins
|
||
GP 87
|
||
EP 45
|
||
SP 22
|
||
CP 9
|
||
|
||
Gems/Jewels
|
||
~~~~~~~~~~~
|
||
?
|
||
|
||
Miscellaneous Information (Magical Items, Command Words, Small Maps, etc.)
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
Necklace of adaption \
|
||
Ioun Stone - +1 Protection |-- Witch kit items
|
||
Figurine of Power - Obsidian Steed /
|
||
ring of ram
|
||
ring of sustenance
|
||
cloak of protection +4 and allows wearer to become a bat 2 times/day
|
||
Witch staff of Power (functions same as staff of power but allows witches to
|
||
use spells from it which aren ormally barred to them)
|
||
|
||
|
||
|
||
|
||
Spells in Book (* signifies spell memorised) 6/6/6/5/5/3/2
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
1st Level 2nd Level 3rd Level
|
||
~~~~~~~~~ ~~~~~~~~~ ~~~~~~~~~
|
||
read magic choke (n) * bone club (n)
|
||
detect magic * death recall (n) delay death (n)
|
||
cantrip detect life invisible mail
|
||
chill touch (n) ghoul touch (n) * hovering skull (n) *
|
||
detect undead (n) * vocalise iron mind
|
||
corpse visage (n) * spectral hand (n) spirit armour (n) *
|
||
copy summon swarm dispel magic
|
||
chromatic orb insatiable thirst feign death (n)
|
||
feather fall ESP * hold undead (n) *
|
||
wall of fog * alter self * wraithform
|
||
identify web tongues *
|
||
spider climb knock vampiric touch (n)
|
||
unseen servant * pyrotechnics phantom steed
|
||
colour spray * stinking cloud * fireball
|
||
grease wizard lock melf's minute meteors *
|
||
fist of stone rope trick Alamir's fundamental
|
||
hold portal protection from cantrips breakdown
|
||
enlarge darkness 15' radius * Max's stony grasp *
|
||
Protection from missiles
|
||
|
||
|
||
|
||
4th Level 5th Level
|
||
~~~~~~~~~ ~~~~~~~~~
|
||
dimension door * Animate dead (n)
|
||
fire aura teleport *
|
||
fire shield * conjure elemental
|
||
contagion (n) wall of bones (n) *
|
||
wall of fire mummy rot (n)
|
||
enervation (n) * summon shadow (n) *
|
||
turn pebble to boulder * rary's telepathic bond
|
||
otilukes resilient sphere mordenkainen's private sanctum *
|
||
minor spell turning * force shapechange (n)
|
||
otilukes dispelling screen throbbing bones (n)
|
||
invulnerability to normal weapons *
|
||
|
||
|
||
6th Level 7th Level
|
||
~~~~~~~~~ ~~~~~~~~~
|
||
death spell (n) * finger of death (n) *
|
||
black mantle (n) phase door *
|
||
Bloodstone's spectral steed (n) zombie double (n)
|
||
Forest's fiery constrictor * suffocate (n)
|
||
invulnerability to magical weapons
|
||
transmute water to dust *R
|
||
|
||
|
||
|
||
Henchmen/Animal Companions
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
Name : Scythe Race/Class : Owl
|
||
AC : 7 HD/Level : 1
|
||
Attacks : 3 (1-2/1-2/1) Skills/Abilities : swoop
|
||
|
||
|
||
|
||
History :
|
||
~~~~~~~~~
|
||
|
||
Before adventuring Career...
|
||
Bernard Hallonan, or Grimm as he now calls himself, is the son of a
|
||
moderately wealthy merchant who traded in wines, the second of four brothers.
|
||
His aptitude for magical study was recognised early and an entry exam (plus a
|
||
suitable bribe) assured him a place in the academy of magic. During his first
|
||
few months, however, an accident during an attempted summoning caused a large
|
||
explosion and a momentary extraplanar rift which only he is known to have
|
||
survived. This was due to the influence of a demon alerted when the rift
|
||
opened, and who saw the potential for mischief in the apprentice. Dazed and
|
||
unnoticed in the confusion, Bernard wandered right out of the city and into
|
||
the forest, and was presumed dead (or worse) by the academy authorities.
|
||
Wandering in the wilderness, his mind somewhat unhinged by the incident,
|
||
Bernard was contacted by the demon for the first time. Awed by the presence
|
||
of the being and the promises of great power it offered, he accepted the
|
||
tutelage and proceeded to become a warlock skilled in the art of necromancy.
|
||
It didn't take long, though, before he began to rebell against the demands
|
||
placed upon him, and the constant intrusion into his thoughts and actions
|
||
made by the fiend. Eventually he broke free of its direct influence, but is
|
||
still harrassed by the demon's attempts to regain control of its "investment".
|
||
He took with him magical knowledge, a figurine of wonderous
|
||
power and a ring of the ram, all bribes by the demon to retain his confidence
|
||
and devotion.
|
||
Lost in the forest with no skills to protect himself, Bernard would
|
||
probably starved to death if he had not stumble across a log cabin, the final
|
||
resting place of a retired adventuring thief (one of the few who die
|
||
peacefully). Although the place had already been emptied by enterprising
|
||
vandals, he managed to find a ring on the corpse which proved to be a ring of
|
||
sustenance and a silver necklace which he later sold for what little money he
|
||
has now and his few possesions. It was obvious to him that he had nowhere
|
||
near as many qualms about dealing with the dead than the earlier thieves had,
|
||
but then again, that's what being a necromancer is all about...
|
||
The present day...
|
||
Grimm's streak of luck continues to preserve him from his own belief in
|
||
immortality, although he has become a little bit more world wary. He tries
|
||
now to keep a good stock of defensive spells (just in case) and sometimes has
|
||
mood swings into the paranoid that can mean disaster for his travelling
|
||
companions. His speciality combined with his uncooperative attitude has
|
||
earned some attention from various authorities, though most are prepared to
|
||
dismiss him as a minimal threat to society. Indeed, his hunts for undead have
|
||
earned him occasional praise, as he restores the balance against those who
|
||
would cheat death - and any who stand in his way.
|
||
|
||
Grimm is more than a little stressed by the life he has led so far, in
|
||
fact he's bordering on crazy. Surviving the accident, the demon and wandering
|
||
lost in the wilderness has led him to think that he may be destined never o
|
||
die. Combined with his learnings in necromancy and general society's
|
||
rejection of him, he is fast heading toward the belief that he is death
|
||
incarnate, an elemental force not to be denied, which is reflected by the
|
||
name he now choses to be known by. His monthly visits by the demon tend to
|
||
contradict this, which gives him all the more reason to hate it. It is ironic
|
||
that he would give anything to be rid of the true source of his power, and
|
||
just about the only thing at the moment that prevents him from become a
|
||
raving nutcase. He has little memory of his family, and has no desire to
|
||
associate with them again.
|
||
|
||
==============================================================================
|
||
|
||
Hnaef Scylding - Ranger
|
||
=======================
|
||
|
||
From: Anthony Ross <ross@EDU.LCLARK>
|
||
|
||
Name: Hnaef Scylding Class: Ranger Ht: 6'1''
|
||
Race: Human Alignment: Chaotic Good Wt: 178
|
||
Clan: Ozerfold Level: 2 Age: 20
|
||
Armour Class: Chain&S = 4 THACO: 19 HP: 18
|
||
==============================================================================
|
||
Strength 18 (38) +1 to hit, +3 damage, open doors 12, bendbars 20%
|
||
Intelligence 10
|
||
Wisdom 14
|
||
Dexterity 14
|
||
Constitution 16 +2 hit points
|
||
Charisma 07
|
||
==============================================================================
|
||
Description
|
||
Lithe and muscular of build, Hnaef has the archtypical Northern
|
||
look, blond, ruddy, and dangerous. While his friends know him as a quiet
|
||
joker, most strangers are more than a bit put off by his less than civilized
|
||
appearance. With his dog Holgar and a halting command of the common tounge,
|
||
Hnaef is generally assumed to be much more dangerous than he actually is.
|
||
Although he posseses all the skills and talents nessecarry to sucess in
|
||
combat, Hanef's companions learn quickly that he is smitten with ill luck
|
||
in combat and should not be counted upon.
|
||
|
||
Non-Weapon Proficiencies
|
||
========================
|
||
% Animal Tr. (Wis) 14 Train animal(s) to preform general & specific
|
||
tasks
|
||
% Endurance (Con) 16 Can perform strenous activity twice as long
|
||
% Hunting (Wis -1) 13 Check to get near prey and sneak up
|
||
% Speak Thyatian (Int +2) 12 Mediocre in this newly learnt tounge
|
||
% Speak Northern (Int +9) 19 Almost fluent in his native tounge
|
||
% Survial, Cold (Int) 10 Knowledge of hazards, can check to find
|
||
food/water
|
||
% Tracking (Wis) 14 Check with various modifiers to track
|
||
|
||
Weapons Skill Wt. Size Type Spd. Dam S-M Dam L
|
||
Longsword (Prof.) 4 M S 5 1-8 1-12
|
||
Longbow* (Prof.) 3 L - 8 --- ---
|
||
Arrows, Flight 3.9 S P - 1-6 1-6
|
||
Dagger (Prof.) 1 S P 2 1-4 1-3
|
||
Battle Axe (Prof.) - - - - --- ---
|
||
* The longbow fires twice per round, Short Range 210ft, Medium 420ft at -2
|
||
to hit, Long 630ft at -5 to hit
|
||
|
||
Thieving Skills
|
||
===============
|
||
Move Silently 15%
|
||
Hide In Shadows 10%
|
||
|
||
Encumberance
|
||
============
|
||
Equipment (101.5) +
|
||
Weapons (11.9) +
|
||
Booty (0) = 113.4 lbs, moves at 13"
|
||
|
||
|
||
|
||
|
||
Equipment
|
||
=========
|
||
% Wearing:
|
||
Chain mail (40)
|
||
Heavy woolen under and outergarments (3)
|
||
Fur-lined coat (5)
|
||
Great helm (10)
|
||
Medium shield (10)
|
||
Magical ring of unknown properties (Ring of Protection +1)
|
||
Longsword with rune
|
||
Scabbards at left side: two daggers
|
||
|
||
% In large sack:
|
||
50ft of half inch dimater hemp rope (15)
|
||
Loose linen pants & Sandals
|
||
White linen outfit with green/yellow/blue trim
|
||
Waterskin (2)
|
||
Dog leash & studded collar (1)
|
||
Flint & steel, 3 whetstones and an oily rag
|
||
3 torches (1.5)
|
||
1 flask of oil (1)
|
||
Set of hunting knives (3)
|
||
Leather gourd holding a potion of Halfling Control (1)
|
||
|
||
% In large sack:
|
||
8 partiallly corroded magical masks (4)
|
||
Grappling hook (3)
|
||
Wine bottle labled RShireton BubbyS (Actually is Type M poison)
|
||
|
||
% Horse - Wengar
|
||
% War Dog - Holgar
|
||
|
||
Background
|
||
==========
|
||
Born to Bercilak and Margan Scylding (who died giving birth) of
|
||
the Ozerfold clan on their steading, in the Soderfjord Jarldoms in the
|
||
Northern Reaches. There is minimal agriculture and food sources are
|
||
mostly derived from hunting and trade, in your region. Berilak was greatly
|
||
affected by the loss of his wife and spent much time away from the stead on
|
||
long hunting trips in the surrounding mountains and hills. While his
|
||
father was away, Hnaef was under the care of his Uncle Ofeig, and elder brother
|
||
Sven. They taught you to wield the longsword, as well as train the
|
||
wolf-dogs that are used as guards on the steading. Eventually his father
|
||
began to take him on the hunting trips, where Hnaef's ranger skills were
|
||
acquired. At the age of 19 he obtained the permission of Vandrad Horiks
|
||
on, his clan head, and set forth by ship from Whiteheart, to explore the
|
||
world.
|
||
|
||
Beliefs instilled in upbringing
|
||
===============================
|
||
% Loyalty lies with family, clan and friends, and anyone who does not
|
||
defend their honor is a coward.
|
||
% Hospitality and generosity are to be valued and respected.
|
||
% Wealth in itself is not a virtue.
|
||
% Courage is honorable, it is dishonorable to whine or complain.
|
||
% The gods determine fate, and wit and humor in bad times is to be valued.
|
||
% Forgiveness is a sign of weakness.
|
||
% Long discussions are pointless and should be avoided at all costs.
|
||
% One's word is binding, but to mislead by clever speech or omission (not
|
||
lies) is neither dishonest or immoral.
|
||
% Exaggeration of ones deeds is acceptable to a point.
|
||
% Merchants, thieves and especially wizards are to be accorded little
|
||
respect as they are sneaky, evil and dangerous, yet timid in combat.
|
||
% Priestly magics are acceptable and virtous.
|
||
% Nature is to be respected, revered and protected, and must be allowed to
|
||
coexist with other life.
|
||
|
||
Game History
|
||
Hnaef is most famous for his utter failure as a combat machine, to
|
||
the frequent disappointment and frustration of his player. He never did
|
||
anything truly heroic (partially because his player was often absent) and
|
||
never really lived up to his ancestry and training.
|
||
|
||
===============================================================================
|
||
|
||
Keldin Linsiber - Cleric/Thief
|
||
==============================
|
||
|
||
From: Brother Tyrus
|
||
<C9108613@AU.EDU.NEWCASTLE.CC>
|
||
|
||
Character : Keldin Linsiber
|
||
Players Name : NPC (Sethi's Follower) Race : Human
|
||
Class : Thief (cleric) Level : 7(4)
|
||
Alignment : CG (CN tendencies) Family :
|
||
Sex : M Age : 35 Social Class : LMC Status :
|
||
Height : 5'10" Wt. : 160# Birth Rank : unknown # Siblings : unknown
|
||
Hair : black Eyes : dark brown Appearance : serious, wrinkled
|
||
|
||
|
||
ABILITIES
|
||
|
||
15 STR Hit: 0 Dmg: 0 Wgt: 55 Max Press: 170 O/D: 8 BB/LG: 7%
|
||
18 DEX React Adj : +2 Miss Att Adj : +2 Def Adj : -4
|
||
16 CON HP Adj : +2 System Shock : 95% Res.Sr : 96%
|
||
14 INT # Languages : 4
|
||
16 WIS Mag Def Adj : +2 Bonus Spells : 2*1st, 2*2nd
|
||
13 CHR Max Hench : 5 Loyalty Base : 0 Reaction Adj : +1
|
||
|
||
|
||
MOVEMENT SAVING THROWS
|
||
~~~~~~~~ ~~~~~~~~~~~~~
|
||
* - current movement rate
|
||
Modify. Paralyze/ Save.
|
||
Base Rate: 12 _______ Poison __10___
|
||
Light (56-85 ) _______ Rod,Staff,
|
||
Mod (86-115 ) _______ _______ or Wand __12___
|
||
Hvy (116-145) _______ Petrify/
|
||
Svr (146-170) _______ _______ Polymorph __11___
|
||
Jog ( x2 ) _______ Breath
|
||
Run ( x2 ) _______ _______ Weapon __15___
|
||
Run ( x2 ) _______
|
||
Run ( x2 ) _______ __+2___ Spells __13___
|
||
(ma)
|
||
|
||
ARMOR HIT POINTS Hits Left
|
||
_______ Adjusted AC Armor Type (Pieces)
|
||
\ A C / Surprised ____ Leather +1___________ ___57_ 57
|
||
\ 1 / Shieldless____ _____________________
|
||
\_/ Rear ____ _____________________
|
||
|
||
|
||
|
||
WEAPON COMBAT
|
||
WEAPON #AT ATTACK ADJ/DMG ADJ THAC0 DAMAGE (SM/L) RANGE SPEED
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
Knife
|
||
(thrown)
|
||
Short Sword
|
||
Quarterstaff
|
||
|
||
Special Attacks
|
||
~~~~~~~~~~~~~~~
|
||
backstab damage x??
|
||
|
||
|
||
Special Abilities/Limitations NWProficiencies/Skills/Languages
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
|
||
9 slots (5 priest)
|
||
|
||
|
||
GEAR (Supplies included) Location Encumberance #
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
|
||
Money
|
||
|
||
Total (pounds)________________________________
|
||
|
||
|
||
Experience Treasure
|
||
~~~~~~~~~~ ~~~~~~~~
|
||
Coins
|
||
+10% GP
|
||
EP
|
||
SP
|
||
CP
|
||
|
||
Gems/Jewels
|
||
~~~~~~~~~~~
|
||
|
||
|
||
Miscellaneous Information (Magical Items, Command Words, Small Maps, etc.)
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
Ring of Feather Falling
|
||
Ring of Regeneration
|
||
Leather +1
|
||
Hilt of the Weapons Master
|
||
|
||
Spells in Book (* signifies spell memorised)
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
|
||
|
||
==============================================================================
|
||
|
||
Kyle Quickfinger - Thief
|
||
========================
|
||
|
||
From: Brother Tyrus
|
||
<C9108613@AU.EDU.NEWCASTLE.CC>
|
||
|
||
Character : Kyle QuickFinger
|
||
Players Name : Jeremy Paddison Race : Halfling
|
||
Class : Thief Level : 16
|
||
Alignment : Neutral Evil Family :
|
||
Race/Clan : Homeland :
|
||
Liege/Patron : Religion :
|
||
Sex : M Age : 27 Social Class : Status :
|
||
Height : 36" Wt. : 64 Birth Rank : # Siblings :0
|
||
Hair :Blonde Eyes : Brown Appearance :Quite Handsome. Mischevious eyes
|
||
|
||
|
||
ABILITIES
|
||
|
||
15 STR Hit: norm Dmg: none Wgt: 55 Max Press: 170 O/D: 8 BB/LG: 7%
|
||
19 DEX React Adj : +3 Miss Att Adj : +3 Def Adj : -4
|
||
15 CON HP Adj : +1 System Shock :90% Res.Sr 94%
|
||
16 INT # Languages : 5 Spell Lvl :8th Chance : 70% Max/Lvl : 11
|
||
11 WIS Mag Def Adj : 0
|
||
13 CHR Max Hench : 5 Loyalty Base : 0 Reaction Adj : +1
|
||
|
||
|
||
MOVEMENT SAVING THROWS
|
||
~~~~~~~~ ~~~~~~~~~~~~~
|
||
* - current movement rate
|
||
Modify. Paralyze/ Save.
|
||
Base Rate: 12 _+4____ Poison __10___
|
||
Light (56-85 ) _______ Rod,Staff,
|
||
Mod (86-115 ) _______ _+4____ or Wand __8 ___
|
||
Hvy (116-145) _______ Petrify/
|
||
Svr (146-170) _______ _______ Polymorph __9 ___
|
||
Jog ( x2 ) _______ Breath
|
||
Run ( x2 ) _______ _______ Weapon __13___
|
||
Run ( x2 ) _______
|
||
Run ( x2 ) _______ _+4____ Spells __9 ___
|
||
|
||
|
||
ARMOR HIT POINTS Hits Left
|
||
_______ Adjusted AC Armor Type (Pieces)
|
||
\ A C / Surprised _2__ elven chain +3_______ _78___ 78
|
||
\-2 / Shieldless_-2_ _____________________
|
||
\_/ Rear _-2_ _____________________
|
||
|
||
|
||
|
||
WEAPON COMBAT
|
||
mod mod
|
||
WEAPON #AT ATTACK ADJ/DMG ADJ THAC0 DAMAGE (SM/L) RANGE SPEED
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
Knife 1 0 0 13 1d3/1d2 -- 0
|
||
(thrown) 2 +4 0 9 1d3/1d2 1/2/3 0
|
||
Hand Crossbow 1 +3 0 10 1d3/1d2 2/4/6 2
|
||
Short Sword 1 0 0 13 1d6/1d8 -- 0
|
||
Broad Sword 1 0 0 13 2d4/1d6+1 -- 2
|
||
|
||
2 more to choose
|
||
|
||
|
||
|
||
Special Attacks
|
||
~~~~~~~~~~~~~~~
|
||
BackStab: +4 chance to hit. Negate enemy's shield and dexterity bonus.
|
||
Damage multiplier: x5
|
||
|
||
+1 bonus when using thrown weapons or slings
|
||
-4 penalty to opponent's attacks when you surprise them
|
||
-2 penalty to opponent's attacks when a door/screen must be opened first
|
||
|
||
|
||
|
||
Special Abilities/Limitations NWProficiencies/Skills/Languages
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
Thief Skills - Rope use dex/0 1
|
||
Pick Pockets: 95% Reading Lips int/-2 2
|
||
Open Locks: 95% Ventriloquism int/-2 1
|
||
Find/Remove Traps: 90% Riding, Horse wis/+3 1
|
||
Move Silently: 95% Forgery dex/-1 1
|
||
Hide in Shadows: 95% Set Snares dex/-1 1
|
||
Detect Noise: 85% Tumbling dex/0 1
|
||
Climb Walls: 95% Juggling dex/-1 1
|
||
Read Languages: 95% Jumping str/0 1
|
||
Tightrope walking dex/0 1
|
||
Disguise cha/-1 1
|
||
|
||
Languages - Halfling
|
||
- Common
|
||
- Theives Cant
|
||
|
||
Bonus to saves vs rods/staff/wands,
|
||
spells, poison
|
||
Use Scrolls: 25% Failure. If fails then the effect can be reversed.
|
||
Infravision 60'
|
||
Determine Grade of slope or passage
|
||
Determine Direction
|
||
|
||
|
||
|
||
GEAR (Supplies included) Location Encumberance #
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
|
||
You have to fill this out
|
||
|
||
|
||
Money
|
||
|
||
Total (pounds)________________________________
|
||
|
||
|
||
Experience Treasure
|
||
~~~~~~~~~~ ~~~~~~~~
|
||
1,500,000 Coins
|
||
+10% GP
|
||
EP
|
||
SP
|
||
CP
|
||
|
||
Gems/Jewels
|
||
~~~~~~~~~~~
|
||
|
||
|
||
Miscellaneous Information (Magical Items, Command Words, Small Maps, etc.)
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
Bolt of Tracking
|
||
Wooden Knife
|
||
Sword +2, Idrenal
|
||
elven chain +3
|
||
|
||
-=-=-=
|
||
Sword +1, Idrenal
|
||
|
||
Idrenal is a specially made +1 shortsword. In the hands of a thief, it
|
||
becomes +2. Furthermore, when Idrenal is used for a backstab attack, it
|
||
advances the thief an additional step of multiplier (i.e., x3 instead of
|
||
x2, etc.) normal to their level.
|
||
|
||
-=-=-=
|
||
|
||
Wooden Knife
|
||
|
||
It is magical knife of elven design made of magically hardened wood.
|
||
It will disregard all inorganic armor when it is
|
||
used to hit. It will pass through plate mail, chain, any metallic armor
|
||
(but without causing the armor any damage either).
|
||
Upon the thiefs command, once per day the knife can also cause an
|
||
additional 1d6+4 magical damage to the target, whether thrown or used
|
||
in melee.
|
||
|
||
-=-=-=-=
|
||
Bolt of Tracking
|
||
|
||
An enchanted Bolt. No bonuses to hit or damage but if fired at a target
|
||
& missess, instead of falling to the ground, it stays aloft & turns around
|
||
to try again (NOTE: it could be a back attack this time). This continues
|
||
until either a successful hit is made or d4 tries have been attempted (not
|
||
counting the initial to hit roll for firing the bolt).The bolt locks on
|
||
one target (whether dead or alive). If a 1 is rolled on a to hit roll, a
|
||
mis-lock occurs & the person who fired the bolt is now the acquired
|
||
target. Other than turning around, this bolt does not avoid obstacles.
|
||
As such, hitting a solid object will stop the bolt.
|
||
-=-=-=-=
|
||
|
||
==============================================================================
|
||
|
||
Logastor Lockpicker - Thief/Psionicist
|
||
======================================
|
||
|
||
From: Brother Tyrus
|
||
<C9108613@AU.EDU.NEWCASTLE.CC>
|
||
|
||
Ok this one is really bizarre, a kender thief psionicist. I am not quite sure
|
||
what i think of it yet, I'll see once he is play tested....
|
||
|
||
Character :Logastor Lockpicker
|
||
Players Name :Liam Burns Race :Kender
|
||
Class :Thief/Psionicist Level :13/10
|
||
Alignment :Lawful Neutral Family :Live
|
||
Race/Clan :Kender Homeland :Kendermore
|
||
Liege/Patron : Religion :Athiast
|
||
Sex :Male Age :20 Social Class :Middle Status :
|
||
Height :3'9 Wt. :99p Birth Rank :2nd of 4 # Siblings
|
||
Hair :Brown Eyes :Blue Appearance :tidy and neat
|
||
|
||
ABILITIES
|
||
|
||
STR 11 Hit: Dmg: Wgt:40 Max Press:115 O/D:6 BB/LG:2%
|
||
DEX 19 React Adj :+3 Miss Att Adj :+3 Def Adj :-4
|
||
CON 12 HP Adj : 0 System Shock :80% Res.Sr :85%
|
||
INT 14 # Languages :4
|
||
WIS 15 Mag Def Adj :+1
|
||
CHR 8 Max Hench :3 Loyalty Base :-1 Reaction Adj:0
|
||
|
||
|
||
MOVEMENT SAVING THROWS
|
||
~~~~~~~~ ~~~~~~~~~~~~~
|
||
* - current movement rate
|
||
Modify. Paralyze/ Save.
|
||
Base Rate: * __+4___ Poison __10__
|
||
Light ( ) _______ Rod,Staff,
|
||
Mod ( ) _______ __+1___ or Wand __8___
|
||
Hvy ( ) _______ Petrify/
|
||
Svr ( ) _______ __+1___ Polymorph __8___
|
||
Jog ( ) _______ Breath
|
||
Run ( ) _______ __+1___ Weapon __13__
|
||
Run ( ) _______
|
||
Run ( ) _______ __+4(5) Spells __9___
|
||
(ma)
|
||
|
||
ARMOR HIT POINTS Hits Left
|
||
_______ Adjusted AC Armor Type (Pieces)
|
||
\ A C / Surprised ____ Leather Armor +4_____ 53 53
|
||
\ 4 / Shieldless____ _____________________
|
||
\_/ Rear ____ _____________________
|
||
{note that only wear armor when in
|
||
battle or otherwise told}
|
||
|
||
|
||
WEAPON COMBAT
|
||
mod mod
|
||
WEAPON #AT ATTACK ADJ/DMG ADJ THAC0 DAMAGE (SM/L) RANGE SPEED
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
Hoopak +4 ????
|
||
dagger +2 1 +2 +2 12 1d4/1d3 -- 0
|
||
(thrown) 2 +6 +2 8 1d4/1d3 1/2/3 0
|
||
Shortsword +1 1 +1 +1 13 1d6/1d8 -- 0
|
||
Sling 1 +4 +0 10 1d4+1/1d6+1 5/10/20 3
|
||
|
||
unmod THAC0 : 14
|
||
|
||
Special Attacks
|
||
~~~~~~~~~~~~~~~
|
||
Psionics
|
||
Backstab * 5 for damage
|
||
+1 to attack with thrown weapons & slings
|
||
surprise
|
||
|
||
Special Abilities/Limitations NWProficiencies/Skills/Languages
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
Can only go to level 10 psioncist Harness Subconscious wis/-1 2
|
||
+3 to save vs poision & spells Hypnosis cha/-2 1
|
||
determine grade or slope of Rejuvenation wis/-1 1
|
||
passage Meditative Focus wis/+1 1
|
||
Blind Fighting NA 2
|
||
Thief Skills :- Gaming cha/0 1
|
||
PP.....95% Juggling dex/-1 1
|
||
OL.....95% Reading Lips int/-2 2
|
||
F/RT...75% Tumbling dex/0 1
|
||
MS.....90% Ventrilquism int/-2 1
|
||
HS.....90% Rope Use dex/0 1
|
||
DN.....65%
|
||
CW.....80%
|
||
RL.....55% Languages - Kender 0
|
||
- Common (R/W) 1
|
||
Can use mage and cleric scrolls - Elven 1
|
||
- Dwarf 1
|
||
- thieves cant 0
|
||
|
||
|
||
GEAR (Supplies included) Location Encumberance #
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
Clothing Worn 5
|
||
100 pouches
|
||
|
||
|
||
Money
|
||
|
||
Total (pounds)
|
||
|
||
|
||
Experience Treasure
|
||
~~~~~~~~~~ ~~~~~~~~
|
||
750000/750000 1000 gp
|
||
|
||
(all treasure in bag of holding)
|
||
Gems/Jewels
|
||
~~~~~~~~~~~
|
||
2x500gp gems
|
||
10x100gp gems
|
||
|
||
Miscellaneous Information (Magical Items, Command Words, Small Maps, etc.)
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
Luckstone (placed in a pouch)
|
||
Healing Potion (heal spell)(placed in a pouch)
|
||
Amulet of life Protection (worn but covered up by clothing)
|
||
Medalion of ESP 90' range (worn but covered up by clothing)
|
||
Bag of Holding (worn)
|
||
Ring of mind shielding (worn but covered up)
|
||
Hoopak +4
|
||
Dagger +2
|
||
Short Sword +1
|
||
|
||
|
||
Psionic Powers:
|
||
~~~~~~~~~~~~~~~
|
||
4/5/15/5
|
||
Diciplines : Psychokinesis (PK)
|
||
: Psychoportation (PP)
|
||
: Telepathy (T)
|
||
: Metapsionics (MP)
|
||
|
||
Total Sciences (5) - Detonate (PK)
|
||
- Telekinesis (PK)
|
||
- Summon Planar Creature (PP)
|
||
- Teleport (PP)
|
||
- Mindlink (T)
|
||
|
||
Devotions (15) - Ballistic Attack (PK)
|
||
- Molecular Agitation (PK)
|
||
- Control Flames (PK)
|
||
- Control Wind (PK)
|
||
- Molecular Manipulation (PK)
|
||
- Astral Projection (PP)
|
||
- Dimensional Door (PP)
|
||
- Contact (T)
|
||
- Aversion (T)
|
||
- DayDream (T)
|
||
- ESP (T)
|
||
- Invisibilty (T)
|
||
- Magnify (MP)
|
||
- Psionic Sense (MP)
|
||
- Psychic Drain (MP)
|
||
|
||
Defense Modes - All of them!!
|
||
|
||
PSP Points: 110
|
||
~~~~~~~~~~~
|
||
|
||
History:
|
||
~~~~~~~~
|
||
One day was adventuring with a party, got the party into strife.
|
||
The party had had it with him. The party found a portal and threw
|
||
him through it. The portal lead to greyhawk. The portal closed
|
||
after Logastor went through it.
|
||
|
||
|
||
Pouches:
|
||
~~~~~~~~
|
||
1-Flint and steel
|
||
2-Picklocks
|
||
3-3 rocks
|
||
5-Vial of perfume
|
||
6-Herbs
|
||
7-Cinnamon, Spice
|
||
8-2 gold pieces
|
||
9-Raisans
|
||
10-1 gem (50gp)
|
||
11-Vial of writing ink
|
||
12-Soap
|
||
13-Map
|
||
14-Hourglass
|
||
15-2 cups of rice
|
||
16-3 shetts of paper
|
||
17-Picklocks
|
||
18-3 fishhooks
|
||
19-2 sticks of chalk
|
||
20-Lock, Good condition
|
||
21-1 key (Don't know what for)
|
||
22-Little mirror
|
||
23-2 pounds of nuts
|
||
24-Feather of a Pelican
|
||
25-Spyglass
|
||
26-2 pounds of candlewax
|
||
27-2 orc teeth
|
||
28-1 big earing
|
||
29-1 spear head
|
||
30-5 gold peices
|
||
31-3 pounds of sugar
|
||
32-Piece of paper with a picture of a red dragon on it
|
||
33-Belt Bukle
|
||
34-1 Mitten
|
||
35-Cats fur
|
||
36-3 Marbles
|
||
37-1 pen
|
||
38-Picklocks
|
||
39-Broken pair of Glasses
|
||
40-A little pot of honey
|
||
41-A dead mouse
|
||
42-Half of a broken flute
|
||
43-Someones Diary
|
||
44-Luckstones
|
||
45-Greek Fire Oil
|
||
46-Football Scorecard (Parramatta 100 - Canterbury 0)
|
||
47-Brooch
|
||
48-Pin
|
||
49-Dog Bone
|
||
50-Peg from a clothes Line
|
||
51-Computer Disk
|
||
52-Scissors
|
||
53-Tooth Brush set
|
||
54-Time table for Caravan departure from Kendermore
|
||
55-Thick black Texta
|
||
56-Comb
|
||
57-Needle
|
||
58-String
|
||
59-Picture of his mother
|
||
60-Paper Clip
|
||
61-Pieces of glass (not sharp)
|
||
63-30 gold coins
|
||
64-Juggling ball
|
||
65-Safety Pin
|
||
66-Thimble
|
||
67-Little statue of a horse
|
||
68-Juggling ball
|
||
69-Tweasers
|
||
70-Juggling ball
|
||
71-sewing needle thread
|
||
72-Thumtacks
|
||
73-File
|
||
74-Potion Of healing
|
||
75-Little bottle
|
||
76-Paint Brush
|
||
77-Shcrewdriver
|
||
78-Shell
|
||
79-Pencil Sharpener
|
||
80-1 sock
|
||
81-Deck of Cards
|
||
82-Dried ear
|
||
83-10 gold pieces
|
||
84-Brass ring
|
||
85-Old toenail from somewhere
|
||
86-Fine silk (only a little bit)
|
||
87-Horse shoe
|
||
88-Dried apple pieces
|
||
89-Pencil
|
||
90-Fossil with an imprint of a jaw
|
||
91-Rock
|
||
92-Lockpicks
|
||
93-1 pound of herbs
|
||
94-1 Finger bone
|
||
95-Pen
|
||
96-Picture of Family
|
||
97-1 gem (50gp)
|
||
98-1 string of guitar wire
|
||
99-30 gold coins
|
||
100-5 pieces of paper
|
||
|
||
==============================================================================
|
||
|
||
Loraginos Eldrekkena - Invoker
|
||
==============================
|
||
|
||
From: Brother Tyrus
|
||
<C9108613@AU.EDU.NEWCASTLE.CC>
|
||
|
||
Character : Loraginos Eldrekkena
|
||
Players Name : Liam Burns Race : Human
|
||
Class : Invoker Level : 1
|
||
Alignment : Lawful Neutral Family :
|
||
Race/Clan : Homeland :
|
||
Liege/Patron : Religion :
|
||
Sex : M Age : 22 Social Class : Status :
|
||
Height : 5'7 Wt. : 58kg Birth Rank : # Siblings :
|
||
Hair : brown Eyes : blue Appearance :
|
||
|
||
|
||
ABILITIES
|
||
|
||
10 STR Hit: 0 Dmg: 0 Wgt: 40 Max Press: 115 O/D: 6 BB/LG: 2%
|
||
16 DEX React Adj : +1 Miss Att Adj : +1 Def Adj : -2
|
||
15 CON HP Adj : +1 System Shock : 90% Res.Sr : 94%
|
||
18 INT # Languages : 7 Spell Lvl : 9th Chance : 85% Max/Lvl : 18
|
||
9 WIS Mag Def Adj : 0
|
||
10 CHR Max Hench : 4 Loyalty Base : 0 Reaction Adj : 0
|
||
|
||
|
||
MOVEMENT SAVING THROWS
|
||
~~~~~~~~ ~~~~~~~~~~~~~
|
||
* - current movement rate
|
||
Modify. Paralyze/ Save.
|
||
Base Rate: 12 _______ Poison __14___
|
||
Light (41-58 ) _______ Rod,Staff,
|
||
Mod (59-76 ) __6__*_ _______ or Wand __11___
|
||
Hvy (77-96 ) _______ Petrify/
|
||
Svr (97-110 ) _______ _______ Polymorph __13___
|
||
Jog ( x2 ) _______ Breath
|
||
Run ( x2 ) _______ _______ Weapon __15___
|
||
Run ( x2 ) _______
|
||
Run ( x2 ) _______ _______ Spells __12___
|
||
|
||
|
||
ARMOR HIT POINTS Hits Left
|
||
_______ Adjusted AC Armor Type (Pieces)
|
||
\ A C / Surprised _8__ none_________________ __5___ 5
|
||
\ 8 / Shieldless_8__ _____________________
|
||
\_/ Rear _8__ _____________________
|
||
|
||
|
||
|
||
WEAPON COMBAT
|
||
WEAPON #AT ATTACK ADJ/DMG ADJ THAC0 DAMAGE (SM/L) RANGE SPEED
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
Dagger 1 0 0 20 1-4/1-3 -- 2
|
||
thrown 2 +1 0 20 1-4/1-3 1/2/3 2
|
||
|
||
|
||
Special Attacks
|
||
~~~~~~~~~~~~~~~
|
||
none
|
||
|
||
|
||
Special Abilities/Limitations NWProficiencies/Skills/Languages
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
Opposition schools : charm/ 1 Spell Craft
|
||
enchantment, Conjuration/ 1 Ancient history
|
||
summoning, illusion. 1 Modern Languages (Perrenlandish)
|
||
Unable to use magic items which 1 Etiquette
|
||
come from opposition realms 1 Religion
|
||
Opponents save at -1 against 1 Riding, Horse
|
||
invocation/evocation spells 1 Ancient Languages (Thracian)
|
||
+1 to save vs invocation/ 1 Swimming
|
||
evocation spells 3 Languages - Common
|
||
+2 at 17th - Elvish (R/W)
|
||
+3 at 20th - Dwarvish
|
||
Bonus spell each spell level
|
||
(invocation/evocation only)
|
||
|
||
|
||
|
||
|
||
GEAR (Supplies included) Location Encumberance #
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
humble village clothing backpack 5
|
||
3 daggers belt 3
|
||
Clothing worn 5
|
||
Belt waist -
|
||
Riding Boots feet -
|
||
Fine fur Coat worn -
|
||
gloves worn -
|
||
knife sheath belt -
|
||
vest worn -
|
||
Backpack back 2
|
||
Large belt pouch belt 1
|
||
small chest back 10
|
||
candle chest -
|
||
flint and steel pouch -
|
||
hemp rope (60') on pack 20
|
||
3 weeks iron rations backpack 25
|
||
Spell Book backpack 7
|
||
|
||
Money .5
|
||
|
||
Total (pounds)________________________________ 73.5
|
||
|
||
|
||
Experience Treasure
|
||
~~~~~~~~~~ ~~~~~~~~
|
||
Coins
|
||
+10% GP 13
|
||
EP 1
|
||
SP 4
|
||
CP
|
||
|
||
Gems/Jewels
|
||
~~~~~~~~~~~
|
||
none
|
||
|
||
|
||
Miscellaneous Information (Magical Items, Command Words, Small Maps, etc.)
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
|
||
|
||
|
||
Spells in Book (* signifies spell memorised)
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
1st Level : Read magic, Detect magic, Magic Missile*, Alarm, Shield,
|
||
Wall of Fog, Tenser's floating disk, Fire Burst, chromatic
|
||
orb*
|
||
|
||
History :
|
||
~~~~~~~~~
|
||
As a student at school, he persevered the fine art of magic
|
||
especially those in the way of invoker spells, but also learning the
|
||
best form of defense is offense. An only child, he was brought up as
|
||
little spoilt as he comes from a fairly rich family.
|
||
He is furthering his career and powers to one day return and
|
||
confront his one time best friend but now enemy ands show he was not
|
||
brought up like a coward.
|
||
|
||
Your background is this : Leaving the school of magic when you had
|
||
graduated from a novice to a first level mage, you decided to set out on your
|
||
own and make your fortune, and leave your mark on the world. You lived in the
|
||
Free City of Greyhawk, with wealthy parents, who were quite angry and
|
||
disapointed that you had left the security and prestige ofthe school of magic.
|
||
You won't be able to expect much help from them...
|
||
Before anybody new of your immanent departure from the school, you
|
||
experienced your first betrayal. Jealous of your rise to power and eager for
|
||
your position in the school, your best friend, a novice named Jehovic, tried
|
||
to have you killed. He bungled the attempt, and fled into the slums. You
|
||
would have pursued him and avenged yourself, but you had made arrangements to
|
||
travel with a caravan heading south east, which was leaving the following
|
||
morning. Saying goodbye to those you knew, you joined the van and left the
|
||
safety and comfort of Greyhawk.
|
||
You soon became bored with the caravan, nothing exciting occured at
|
||
all, so when the van stopped at a mansion in the midle of the woods, you put
|
||
the word around the mansion servants that you were looking for adventure. As
|
||
luck would have it, an adventuring party was staying in the Manor at this very
|
||
moment, and were planning to set off to the Hold of the Sea Princes in the
|
||
morning. To quickly gained an audience wit hthe master of the manor, a chap
|
||
named Lirdrium Arkayz, and asked him if he could pass on the message to the
|
||
adventurers that you wished to join them. It appears they have agreed, and a
|
||
servant has just informed you that you are being waited on at the front gates.
|
||
|
||
==============================================================================
|
||
|
||
Sir Pellaeus - Paladin
|
||
======================
|
||
|
||
Name: Sir Pellaeus Edition: 1st
|
||
|
||
Class: Paladin Level: 7 Age: 27 Eyes: Blue
|
||
Race: Human Alignment: Lawful Good Height: 6' 2" Hair: Blonde
|
||
Deity: Guldur Pantheon: Kolgurnian Weight: 187 lbs
|
||
Place of origin: Jalensin City Sex: Male
|
||
|
||
STR 17 +1 to hit/+1 to damage/open door 1-3/bend bars 13%
|
||
INT 14 add lang 4
|
||
WIS 13
|
||
DEX 12
|
||
CON 18 hit point adj +4/sys shock 99%/resur surv 100%
|
||
CHA 17 max # henchmen 10/loyalty base +30/ reaction adj +30
|
||
|
||
Weapon Profs Armour
|
||
============ ======
|
||
Broad sword Armour worn = plate mail Actual AC = 2
|
||
Battle axe AC base = 3 Rear AC = 3
|
||
Short bow Magic adj = none Surprised AC = 2
|
||
Spear Dex adj = none Shieldless AC = 3
|
||
Two-handed sword Shield = large
|
||
|
||
Hit points
|
||
==========
|
||
Hit die type = d10 Con bonus = +4 Hit points = 70
|
||
Hit points per level = 3/10/6/2/5/9/7
|
||
|
||
Saving throws
|
||
============= base save bonuses modified save
|
||
Poison/paralyzation 10 +2 8
|
||
Petrif/polymorph 11 +2 9
|
||
Rod/staff/wand 12 +2 10
|
||
Breath weapon 12 +2 10
|
||
Spells 13 +2 11
|
||
|
||
Turning Undead
|
||
==============
|
||
Turning level = 5th
|
||
Skeleton Zombie Ghoul Shadow Wight Ghast Wraith Mummy Spectre
|
||
T T T 4 7 10 13 16 20
|
||
|
||
Magical items Money
|
||
============= =====
|
||
Broad sword +3 Copper pieces = 127 Jewelry = none
|
||
Spear +1 Silver pieces = 39
|
||
12 arrows +1 Gold pieces = 12
|
||
Potion of gaseous form Electrum pieces = none Other = none
|
||
Potion of healing (2 off) Platinum pieces = none
|
||
Gems = none
|
||
|
||
Equipment
|
||
=========
|
||
High,hard boots Iron rations (3 weeks) 20 normal arrows
|
||
Cloak (wool) Water skin (2 pints) Quiver and bowcase
|
||
Gloves Whet stone and oil Bowstring (3 off)
|
||
White tabard Bullseye lantern Large belt pouch
|
||
Belt Lantern oil Holy symbol
|
||
Sword belt Tinder box Holy water (3 flasks)
|
||
Baldric Flint and steel Holy wafers (20 off)
|
||
Backpack 2 sets of clothing Consecrated wine (1 pint)
|
||
|
||
Background
|
||
==========
|
||
|
||
Sir Pellaeus was born the son of a well off merchant in a city called
|
||
Jalensin in the heartlands of Cytharin. At the age of 14 he left his family
|
||
and joined the temple of Guldur as an initiate. At age 16 he joined the
|
||
militant arm of the temple, initially to train as a temple guard. However,
|
||
it was noticed by his tutors that Pellaeus had both honesty and virtue as
|
||
well as a natural flair for the sword.
|
||
He was thus apprenticed to Sir Tinandis, a Knight of Guldur, who was to
|
||
instruct Pellaeus in the codes of honour, law, combat, and ettiquette, as
|
||
well as holy scripture. Sir Tinandis and Pellaeus rode upon many missions for
|
||
the church, and never once did Pellaeus disgrace himself or his church.
|
||
At the age of 21, Pellaeus was formally knighted and entered into the ranks
|
||
of the Knights of Guldur.
|
||
Since that time he has travelled in several adventuring companies, always
|
||
fighting for the poor and unjustly treated and spreading the word of Guldur
|
||
where it would be heard by those who would listen.
|
||
|
||
==============================================================================
|
||
|
||
Quentin Dorvard - Bard
|
||
======================
|
||
|
||
From: Alexande Shternshain
|
||
<s1105272@IL.AC.TECHNION.TECHST02>
|
||
|
||
name : QUENTIN DORVARD S: 10
|
||
race : HUMAN I: 14
|
||
class: BARD W: 5
|
||
level: 2 D: 16
|
||
HP : 10 CO:8
|
||
AC : 3 CH:18
|
||
AL : N CM:don't use this attribute, but probably 18
|
||
THACO: 20(19 with bow)
|
||
AGE : 20
|
||
|
||
WEAPON PROF.: LONGSWORD , LONGBOW
|
||
NON-WEAPON PROF.: SINGING, MUSICAL INST.(LUTE), DANCING, JUGGLING,
|
||
R/W COMMON, SPELLCRAFT, CARD TRICKS.
|
||
|
||
THIEVING SKILLS: PP 30% (10% W/ARMOR) RL 20% CW 50% (30% W/ARMOR)
|
||
DN 30% (20% W/ARMOR)
|
||
|
||
MAGICAL ITEMS: NONE
|
||
|
||
NON-MAGICAL ITEMS: CHAIN MAIL, WEAPONS OF PROFICIENCY, SET OF FINE
|
||
TRAVELLING CLOTHES, PAPER,PEN,INK, DECK OF CARDS, LUTE, SPELLBOOK (holds
|
||
color spray, feather fall, floating disc and wall of fog)
|
||
|
||
APPEARANCE: Standing 6'11"(1.81), at weight of 74 kg(dunno how much it's
|
||
in lbs.), you may say Quentin has a light body frame. His brown hair
|
||
(he keeps it long - up to his shoulders ) nicely underlines the tanned
|
||
color of his skin, and suits his blue eyes well. He is just FILTHY HANDSOME.
|
||
|
||
Every teen-aged-girl wet dream. Everywhere he goes, they just swarm around
|
||
him. There's nothing he can do about it. His true and only love, however
|
||
(besides women, other people's pockets, and music) is STORIES. He can sit
|
||
in a tavern for hours, telling old travel and war tales (in a very charming
|
||
and interesting way). Although he presents all of them as personal
|
||
experiences, this is (as you may have guessed) false most of the time.
|
||
The audiences don't mind, as long as the tales are entertaining. He also
|
||
likes to listen to other people stories (so he can tell them later). He's
|
||
what you might call a social chameleon. His greatest weakness, however, is
|
||
his almost childish naiveness (just check his low WIS). He is utterly and
|
||
completely gullible, and is likely to be used by the simplest con-men.
|
||
He is also notorious for participating in a theft or other illegal act,
|
||
and then just going around telling his friends (and others) about it.
|
||
He just likes socializing, no matter the cost. Until now, he managed to
|
||
stay out of jail and other troubles, partly because he's so charming,
|
||
and partly just by shear luck.
|
||
|
||
==============================================================================
|
||
|
||
Rumpy - Conjurer
|
||
================
|
||
|
||
From: WonderBoy <GUNNARH@NO.DHHALDEN>
|
||
|
||
Name: Rumpeltstiltskin, or "Rumpy" among friends.
|
||
Alignment: Chaotic Neutral
|
||
Race: Human
|
||
Class: Mage - Conjurer specialist.
|
||
Level: 3
|
||
Family: Married - Father was stamped on by a rabid horse and killed
|
||
just after my birth.
|
||
Social class: Upper Middle Class
|
||
Religion: None
|
||
Status: Adventurer
|
||
Number of siblings: 3
|
||
Birthrank: 3/4
|
||
Homeland: Vlac 2 hours walk from the village of Homlet.
|
||
Sex: Male (No, I'm still a virgin)
|
||
Age: 16
|
||
Heigth: 162 cm.
|
||
Weight: 77 kg.
|
||
Hair: Dark brown.
|
||
Eyes: Blue
|
||
|
||
Stats-------
|
||
|
||
Str: 15
|
||
Dex: 13
|
||
Con: 15
|
||
Int: 17
|
||
Wis: 14
|
||
Chr: 8
|
||
Com: 7
|
||
Hitpoints: 14
|
||
Armor Class: 6 <-From the Armor spell. 10 whithout it.
|
||
|
||
Weapon proficiencies: Dagger.
|
||
|
||
Nonweapon proficiencies: Reading/Writing
|
||
Engineering
|
||
Ancient Languages
|
||
Spellcraft (x2)
|
||
Riding
|
||
Animal Handling
|
||
Artistic Ability - Acting
|
||
Swimming
|
||
Weather sense
|
||
Religion
|
||
|
||
Spells:
|
||
|
||
1st lvl: Affect Normal Fires
|
||
Armor
|
||
Chill Touch
|
||
Light
|
||
Magic Missile
|
||
Phantasmal Force
|
||
Read Magic
|
||
Shocking Grasp
|
||
Sleep
|
||
Spider Climb
|
||
Tenser's Floating Disc
|
||
Wizard Mark
|
||
|
||
|
||
2nd lvl: Glitterdust
|
||
Ray Of Enfeeblement
|
||
|
||
Spells he has failed to learn:
|
||
|
||
Mirror Image - failed by 18
|
||
Charm Person - " 20
|
||
Feather Fall - " 23
|
||
Detect Undead - " 22
|
||
|
||
Exp: 6067
|
||
Bonus: 10%
|
||
To Next Level: 10,000
|
||
|
||
Treasure: 3 gp
|
||
|
||
Magic Items:
|
||
Dagger - Unknown
|
||
One Hand Staff - Unknown, at least +3 to hit.
|
||
Sceptre - Used to open/activate a machine that turns
|
||
people into ghasts. Glows when in light and
|
||
humms loudly when close to said machine.
|
||
Spellbook - Of course.
|
||
|
||
Non magical items:
|
||
Backpack
|
||
Wineskin
|
||
Large Beltpouch
|
||
Winter Blanket
|
||
Dagger Footbelt
|
||
Dagger Chestbelt
|
||
Sack containing 4 live chickens
|
||
13 pairs of artificial eyes (Rumpy's very fond of these)
|
||
Alabaster Box containing spell components
|
||
100 Spikes
|
||
Hammer
|
||
8 Wooden Stakes
|
||
6 Torches
|
||
Mirror
|
||
Lots of daggers - one silver
|
||
2 Greek Fire
|
||
Bag of 100 caltrops
|
||
2 iron plates 4x6 feet
|
||
6 ballons
|
||
Flint & Steel TM
|
||
|
||
Current Adventure:
|
||
Temple Of Elemental Evil/Village Of Homlet ++
|
||
A lot of this adventure remains. We still haven't proceded to enter
|
||
the temple itself.
|
||
|
||
Background:
|
||
|
||
Rumpeltstiltskin was born on the 30th of November 16 years ago.
|
||
Shortly after his birth, his father died a tragic death, leaving him
|
||
in the care of his big sister, Virga, who later turned out a priest of
|
||
Torm. Not very typical for a Torm follower, Virga was a real bitch of a
|
||
half-breed (charisma of 6). We do share the same mother, who is
|
||
also a bitch - literally, although her father is the mayor of Vlac -
|
||
an elf. Nothing really interresting happened to Rumpeltstiltskin
|
||
during his childhood, apart from being one of the great wizard,
|
||
Kalkaryn's, students. Kalkaryn is not really all that smart, but
|
||
Rumpy thinks he is. Rumpeltstiltskin was of course very tired of the
|
||
way his mother behaved, so he along with his sister and some friends
|
||
headed off to Homlet to meet Rumpy's good childhood friend (yes, he
|
||
has some friends) Roger, a bard, to seek out fame and fortune.......
|
||
|
||
==============================================================================
|
||
|
||
S'questr'n Yll'vajin - Fighter/Cleric/Mage
|
||
==========================================
|
||
|
||
Name: S'questr'n Yll'vajin Edition: 2nd
|
||
|
||
Class: F/C/M Level: 9/9/10 Age: 464 Eyes: Red
|
||
Race: Drow elf Alignment: CE Height: 4' 9" Hair: White
|
||
Deity: Lolth Pantheon: Elven (?) Weight: 121 lbs
|
||
Place of origin: Aluth-kyorl Sex: Female
|
||
|
||
STR 17 +1 to hit, +1 to dam, open doors 10, bend bars 13
|
||
INT 17 add lang 6, spell level 8th, learn spell 75%, max # spell/lvl 14
|
||
WIS 16 mag att adj +2, bonus spell 2x1st 2x2nd
|
||
DEX 15 defence adj -1
|
||
CON 16 hit point adj +2, sys shock 95%, res surv 96%
|
||
CHA 13 max henchmen 5, react adj +1
|
||
|
||
Weapon Profs Armour
|
||
============ ======
|
||
Long Sword (s) Armour worn = Bracers AC3 Actual AC = -4
|
||
Dagger AC base = 3 Rear AC = -3
|
||
Morning star Magic adj = +6 (ring/cloak) Surprised AC = -3
|
||
Hand crossbow Dex adj = -1 Shieldless AC = -4
|
||
Javelin Shield = none
|
||
|
||
Non-weapon profs Languages Special abilities
|
||
================ ========= =================
|
||
Healing Common Dancing lights Dispel magic
|
||
Running Deep gnome Faerie fire Detect magic
|
||
Spellcraft Dwarven Darkness Clairvoyance
|
||
Survival Kua-Toa Levitate Detect lie
|
||
Ettercap Know alignment Suggestion
|
||
Duergar
|
||
|
||
Hit points
|
||
==========
|
||
Hit die type = d10/d4/d8 Con bonus = +2 Hit points = 61
|
||
Hit points per level (f)= 8/6/6/3/2/7/10/4/7
|
||
" " " " (m)= 2/1/4/2/2/3/4/3/4/3
|
||
" " " " (c)= 8/6/8/2/4/7/5/3/4
|
||
|
||
Combat
|
||
======
|
||
Thac0 = 12 Weapon in hand: Long sword
|
||
Magic resitance = 70%
|
||
|
||
Saving throws
|
||
============= base save bonuses modified save
|
||
Poison/paralyzation 7 +6 1
|
||
Petrif/polymorph 9 +6 3
|
||
Rod/staff/wand 9 +8* 1 (1*)
|
||
Breath weapon 9 +6 3
|
||
Spells 10 +8* 2 (1*)
|
||
* +2 versus mind effecting magic
|
||
|
||
Turning Undead
|
||
==============
|
||
Turning level = 9
|
||
Skel|Zomb|Ghou|Shad|Wigh|Ghas|Wrai|Mumm|Spec|Vamp|Ghos|Lich|SPEC
|
||
----+----+----+----+----+----+----+----+----+----+----+----+----
|
||
D* | D* | D | D | T | T | 4 | 7 | 10 | 13 | 16 | 19 | 20
|
||
|
||
Spells (mage)
|
||
======
|
||
Spells/level
|
||
1st=4 2nd=4 3rd=3 4th=2 5th=2
|
||
|
||
Spells learnt
|
||
1st= magic missile (x3), feather fall
|
||
2nd= invisibility, web, ray of enfeeblement, blindness
|
||
3rd= lightning bolt, fireball, slow
|
||
4th= fire shield, stoneskin
|
||
5th= domination, feeblemind
|
||
|
||
Spells in spell book
|
||
1st= alarm, charm person, enlarge, feather fall, gaze reflection, identify
|
||
magic missile, shield, sleep
|
||
2nd= blindness, detect invisibility, forget, invisibility, mirror image,
|
||
ray of enfeeblement, web
|
||
3rd= fireball, haste, lightning bolt, non-detection, slow
|
||
4th= fire shield, ice storm, stoneskin, wall of ice
|
||
5th= cone of cold, domination, feeblemind
|
||
|
||
Spells (cleric)
|
||
======
|
||
Spells/level
|
||
1st=6 2nd=6 3rd=3 4th=2 5th=1
|
||
|
||
Spells learnt
|
||
1st= cure light wounds (x4), protection from good, cause light wounds
|
||
2nd= hold person (x2), heat metal (x2), slow poison (x2)
|
||
3rd= dispel magic, feign death, meld into stone
|
||
4th= cure serious wounds (x2)
|
||
5th= cure critical wounds
|
||
|
||
Magical items Money
|
||
============= =====
|
||
Bracers AC 3 Copper pieces = ?
|
||
Ring +3 Silver pieces = ?
|
||
Cloak +3 Gold pieces = ?
|
||
Long sword +2 Electrum pieces = ?
|
||
Hand crossbow +1 Platinum pieces = ?
|
||
Wand of fireballs Gems = ?
|
||
Wand of illusions Jewelry = ?
|
||
Master tentacle rod Other = ?
|
||
|
||
Equipment
|
||
=========
|
||
|
||
Unspecified, but includes flash grenades, smoke grenades, unholy water,
|
||
spider silk rope, 20 bolts for hand crossbow, sleeping poison for bolts,
|
||
and 3 javelins (similarly poisoned).
|
||
|
||
Background
|
||
==========
|
||
|
||
S'questr'n was born to one of the minor noble houses of Menzoberranzan, but
|
||
was forced to leave or be killed at an early age.
|
||
Similar to many of her kind born to a noble family she was trained in the
|
||
arts of combat, magic, and religion.
|
||
Unlike many of her kind she did not choose a single profession once she'd
|
||
completed her basic training; instead S'questr'n decided to continue to
|
||
practice all three arts. This incited the wrath of the high council and she
|
||
was ordered to either choose or die. S'questr'n instead decided to flee. She
|
||
travelled from drow city to drow city, learning from masters of each art along
|
||
the way.
|
||
Eventually, S'questr'n wondered into the new outpost city of Aluth-Kyorl.
|
||
She was tired of wandering and decided to settle there and continue her
|
||
studies.
|
||
The council of the city was fairly inexperienced and its leader completely
|
||
out of her depth. After many botched raids and failed "crops" the city began
|
||
to run short of food. S'questr'n saw this as a chance to seize power and
|
||
using her arts to the full gain entrance to the council chamber.
|
||
The victory was surprisingly easy as many of the council decided to settle
|
||
old scores whilst S'questr'n fought their leader and her leftenants.
|
||
S'questr'n then went on to kill those that remained of the council.
|
||
Once the battle was over S'questr'n declared herself leader of the council
|
||
and appointed a new council of nobles.
|
||
S'questr'n has survived many attempted coups and has put each down with such
|
||
easy ruthlessness that none have been attempted for many years.
|
||
|
||
==============================================================================
|
||
|
||
Sanas Dengrill - Fighter
|
||
========================
|
||
|
||
Name: Sanas Dengrill Edition: 1st
|
||
|
||
Class: Fighter Level: 4 Age: 18 Eyes: Brown
|
||
Race: half-elf Alignment: Neutral Good Height: 5' 6" Hair: Black
|
||
Deity: Corellan Pantheon: Elven Weight: 135 lbs
|
||
Place of origin: Kinsholm Sex: Male
|
||
|
||
STR 18/54 hit adj +2, dam adj +3, open doors 1-4, bend bars 25%
|
||
INT 11 add lang 2
|
||
WIS 13
|
||
DEX 15 defence adj -1
|
||
CON 17 hit point adj +3, sys shock 97%, res surv 98%
|
||
CHA 15 max henchman 7, loyalty base +15%, react adj +15%
|
||
|
||
Weapon Profs Armour
|
||
============ ======
|
||
Long sword Armour worn = Plate mail Actual AC = 0
|
||
Dagger AC base = 2 Rear AC = 3
|
||
Long bow Magic adj = +1 (shield) Surprised AC = 1
|
||
Short sword Dex adj = -1 Shieldless AC = 2
|
||
Shield = medium (+1)
|
||
|
||
Hit points
|
||
==========
|
||
Hit die type = d10 Con bonus = +3 Hit points = 36
|
||
Hit points per level = 7/4/6/7/
|
||
|
||
Combat
|
||
======
|
||
Thac0 = 18 Weapon in hand: Long sword
|
||
|
||
Saving throws
|
||
============= base save bonuses modified save
|
||
Poison/paralyzation 13 -- 13
|
||
Petrif/polymorph 14 -- 14
|
||
Rod/staff/wand 15 -- 15
|
||
Breath weapon 16 -- 16
|
||
Spells 16 -- 16
|
||
|
||
Magical items Money
|
||
============= =====
|
||
Long sword +1 Copper pieces = 14
|
||
Shield +1 Silver pieces = 11
|
||
ring of feather fall Gold pieces = 45
|
||
7 +1 arrows Electrum pieces = none
|
||
potion of heroism Platinum pieces = none
|
||
Gems = none
|
||
Jewelry = none
|
||
Other = none
|
||
|
||
Equipment
|
||
=========
|
||
High boots Parchment (4 sheets) 20 days iron rations
|
||
Grey cloak Bottle of ink Water flask (1 pint)
|
||
Grey tabard Quill pen (4 off) Sharpening stone
|
||
Backpack Rope (50 ft) Flasks of oil (2 off)
|
||
Quiver Grapnel Tinder box
|
||
Bowcase Iron spikes (15 off)
|
||
20 arrows Hammer
|
||
|
||
|
||
Background
|
||
==========
|
||
Sanas was born in Kinsholm, a small village near one of the forests of the
|
||
wood elves and one of the few places of man that they visit.
|
||
Sanas was born of an elven father and a human mother. His father left his
|
||
mother once he found she was pregnant. His mother died after his birth. Sanas
|
||
was raised by his uncle, who ran the inn in Kinsholm.
|
||
His childhood years were not that happy. His uncle blamed him for the death
|
||
of his mother and treated more as a servant than as his nephew. The people of
|
||
the village hated him for being a half-breed and a bastard, and the children
|
||
of the village bullied him and ridiculed him because of his elven looks.
|
||
At the age of 15 Sanas fled Kinsholm in search of his father, whether for
|
||
vengeance or recognition no-one knew. With him Sanas took his maternal
|
||
grandfather's sword and shield; which he still carries today.
|
||
Sanas journeyed into the forest and was promptly captured by the elves ,who
|
||
believed him to be either thief or spy, and were about to kill him when he
|
||
told them of his quest for his father. Sanas was taken to one of the elven
|
||
tree-villages, where he was put into the custody of his father's family.
|
||
They told him of how his father had gone on a trading mission to one of the
|
||
border cities and had not come back; that had been two years ago. His
|
||
father's family believed his father to be dead and urged Sanas to give up his
|
||
search. Sanas would not and left the forest two weeks later heading for the
|
||
city of Candanus.
|
||
That was three years ago and Sanas's search for his father has lead him all
|
||
over the Kingdoms, but he knows his father is at least alive.
|
||
|
||
==============================================================================
|
||
|
||
Sethi - Thief
|
||
=============
|
||
|
||
From: Brother Tyrus
|
||
<C9108613@AU.EDU.NEWCASTLE.CC>
|
||
|
||
Ok here is Sethi. This one is my favourite in the party I am running.
|
||
At the end are his followers who are currently running his small gang
|
||
operation in his home city while he is out adventuring with only Keldin for
|
||
company. Enjoy!
|
||
|
||
Character : Sethi
|
||
Players Name : Craig Barnett Race : Half Elf
|
||
Class : Thief Level : 16
|
||
Alignment : Neutral Family : None
|
||
Race/Clan : None Homeland : Duchy Ulek
|
||
Liege/Patron : None Religion : To be decided
|
||
Sex : Male Age : 96 Social Class : Status :
|
||
Height : 5'11' Wt. : 175pd Birth Rank : # Siblings :
|
||
Hair : Brown Eyes : Blue Appearance :
|
||
Honor : (Base Honor___) Reaction Adjustment :
|
||
|
||
|
||
ABILITIES
|
||
|
||
17 STR Hit: +1 Dmg: +1 Wgt: 85 Max Press: 220 O/D: 10 BB/LG: 13%
|
||
18 DEX React Adj : +2 Miss Att Adj : +2 Def Adj : -4
|
||
15 CON HP Adj : +1 System Shock : 90% Res.Sr : 94%
|
||
13 INT # Languages : 3 Spell Lvl : 6th Chance : 55% Max/Lvl : 9
|
||
11 WIS Mag Def Adj : 0
|
||
13 CHR Max Hench : 5 Loyalty Base : 0 Reaction Adj : +1
|
||
|
||
Languages : Common, Neutral, Thieve's Cant
|
||
|
||
|
||
MOVEMENT SAVING THROWS
|
||
~~~~~~~~ ~~~~~~~~~~~~~
|
||
* - current movement rate
|
||
Modify. Paralyze/ Save.
|
||
Base Rate: 12 _______ Poison __ _10
|
||
Light (56-85 ) _______ Rod,Staff,
|
||
Mod (86-115 ) _______ _______ or Wand __ _8_
|
||
Hvy (116-145) _______ Petrify/
|
||
Svr (146-170) _______ _______ Polymorph __ _9_
|
||
Jog ( x2 ) _______ Breath
|
||
Run ( x2 ) _______ _______ Weapon __ _13
|
||
Run ( x2 ) _______
|
||
Run ( x2 ) _______ _______ Spells __ _9_
|
||
|
||
|
||
ARMOR HIT POINTS Hits Left
|
||
_______ Adjusted AC Armor Type (Pieces)
|
||
\ A C / Surprised _-1_ Bracers ac2__________ __69__ 69
|
||
\-5 / Shieldless_-5_ ring prot +3_________
|
||
\_/ Rear _-1_ _____________________
|
||
|
||
|
||
Base THACO 13
|
||
|
||
WEAPON COMBAT
|
||
WEAPON #AT ATTACK ADJ/DMG ADJ THAC0 DAMAGE (SM/L) RANGE SPEED
|
||
Long Sword(+3) 1 +4 +4 9 1d8/1d12(+4) - 9
|
||
Dagger(+4) 1 +5 +5 8 1d4/1d3(+5) - 2
|
||
Short Sword 1 +1 +1 12 1d6/1d8(+1) - 3
|
||
Bastard Sword(1h) 1 +1 +1 12 1d8/1d12(+1) - 6
|
||
Scimitar 1 +1 +1 12 1d8/1d8(+1) - 5
|
||
Mace, Footmans 1 +1 +1 12 1d6+1/1d6(+1) - 7
|
||
|
||
|
||
^^^^ These are weapons Sethi has proficiency with. Adjustments
|
||
show magicical effects (eg +3 for the longsword)
|
||
|
||
Special Attacks
|
||
~~~~~~~~~~~~~~~
|
||
Backstab +4 to hit and x5 damage
|
||
|
||
|
||
Special Abilities/Limitations NWProficiencies/Skills/Languages
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
|
||
NWP's - 10 slots
|
||
|
||
Blind Fighting 2 slots NA
|
||
Appraising 1 slot Int 0
|
||
Tumbling 1 slot Dex 0
|
||
Riding, Land Based 1 slot Wis +3
|
||
Swimming 1 slot Str 0
|
||
Direction Sense 1 slot Wis +1
|
||
Animal Handling 1 slot Wis -1
|
||
Jumping 1 slot Str 0
|
||
Rope Use 1 slot Dex 0
|
||
|
||
Infravision to 60'
|
||
30% resistance to Sleep and Charm
|
||
Secret Doors found on 1-2 on d6 when searching
|
||
Concealed Doors - find auto on 1 on d6 within 10'
|
||
found on 1-3 on d6 when searching
|
||
|
||
Can use mage scrolls (25% failure)
|
||
|
||
Thieving abilities -
|
||
Pick Pockets 95% +5 for no armour = %100 (95%)
|
||
Open Locks 95%
|
||
Find/Remove Traps 95%
|
||
Move Silently 95% +10 for no armour = %105 (95%)
|
||
Hide in Shadows 95%
|
||
Detect Noise 90%
|
||
Climb Walls 90% +10 for no armour = %100 (95%)
|
||
Read Languages 25%
|
||
|
||
|
||
GEAR (Supplies included) Location Encumberance #
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
Bracers AC2 Arms
|
||
Ring Invisibility Hand/Pocket
|
||
Ring Protection +3 Hand
|
||
Ring Spell Storing Hand
|
||
(Feather Fall, Fireball)
|
||
LongSword +3 Belt
|
||
Dagger +4 Belt
|
||
Knife Boot (inner) Sheath
|
||
2 Bags of Holding Belt
|
||
Thieves Tools Belt Pouch
|
||
Belt Pouch Belt
|
||
Spare lock pick Boot Heel
|
||
Boots, soft leather Feet
|
||
Tinderbox and Flint Belt Pouch
|
||
Belt Waist
|
||
Cloak, Hooded On
|
||
Well made Clothing (black) On
|
||
Spare set clothing Bag of Holding
|
||
Black face mask/hood Bag of Holding
|
||
2 Candles Belt Pouch
|
||
Magnifying Glass Bag of Holding
|
||
Spyglass Bag of Holding
|
||
Winter Blanket Bag of Holding
|
||
2 Wineskins Bag of Holding
|
||
2 Weeks Iron rations Bag of Holding
|
||
Small Metal Mirror Belt Pouch
|
||
5 Flasks Greek fire oil Bag of Holding
|
||
2 Large sacks (black cloth) Bag of Holding
|
||
Grappling Hook and Rope Bag of Holding
|
||
5 Torches Bag of Holding
|
||
|
||
|
||
|
||
Money
|
||
|
||
500 gp Bag of Holding
|
||
+ some gems (whatever, about 2000 gp worth)
|
||
|
||
Total (pounds)________________________________
|
||
|
||
|
||
Experience Treasure
|
||
~~~~~~~~~~ ~~~~~~~~
|
||
Coins
|
||
+10% GP 500
|
||
EP
|
||
1500000 XP's SP
|
||
CP
|
||
|
||
Gems/Jewels
|
||
~~~~~~~~~~~
|
||
See above. Not much, but Sethi intends to change that...
|
||
|
||
|
||
Miscellaneous Information (Magical Items, Command Words, Small Maps, etc.)
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
|
||
Command word for wand is "Foozle"
|
||
|
||
|
||
Spells in Book (* signifies spell memorised)
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
None.
|
||
|
||
|
||
History :
|
||
~~~~~~~~~
|
||
|
||
|
||
|
||
FOLLOWERS :
|
||
~~~~~~~~~~~
|
||
This first chap is your constant companion, the other dozen are your
|
||
gang who are on call and run things while you are away.
|
||
|
||
Name : Keldin Linsiber
|
||
Race : Human
|
||
Class : dual thief/cleric
|
||
Level : 7/4
|
||
|
||
Personality : Dry, laconic wit, holds no-one and nothing in awe, is
|
||
rarely impressed by anything anybody does. Very cynical, and has a
|
||
tendency to overdrink, when he becomes very bitter. Otherwise he is
|
||
usually quite joking.
|
||
|
||
Equipment : magic shortsword
|
||
ring feather falling
|
||
|
||
Appearance : Wear's dull clothing basically, mostly greys, and leather
|
||
armour. Very, very quick, and seems to be extremely wise with some of
|
||
his observations. He has a face which is not ugly, but has permanent
|
||
wrinkles from his cynical frowning, and his eyes are quite dark.
|
||
|
||
Misc : Keldin is a cleric of Trithereon, God of Liberty, Justice and
|
||
Retribution. Sometimes to your amazement, Keldin has taken damage
|
||
that would kill any normal man, yet gets back on his feet within
|
||
minutes...you are beginning to suspect something is going on.
|
||
|
||
NAME RACE CLASS LEVEL
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
Relkinthrin 'The Hand' dwarf thief 1
|
||
Threndin Cleaver dwarf thief 6
|
||
Yoon Ruben halfling thief/fighter 2/2
|
||
gnome thief/illusionist 1/1
|
||
Isan Jargo gnome thief/illusionist 1/1
|
||
Zim Rustion human thief 3
|
||
Hummil Gulgonen human thief 6
|
||
Finn Gale human thief 6
|
||
Jang Irland human thief 7
|
||
Kal Ziv human thief 1
|
||
Runnick Qadir human thief 4
|
||
Gaarn Fuker human thief 4
|
||
Jusan Yespe human thief 4
|
||
|
||
When you are out of town, business is overseen by Jang Irland, a thief
|
||
with a very good reputation as an honest merchant in the town. He has
|
||
been with you for a long time, and you trust him with your life.
|
||
|
||
==============================================================================
|
||
|
||
Tandeska Dundarrin - Mage
|
||
=========================
|
||
|
||
Name: Tandeska Dundarrin Edition: 2nd
|
||
|
||
Class: Mage Level: 13 Age: 47 Eyes: Green
|
||
Race: Human Alignment: LN Height: 5' 11" Hair: Grey
|
||
Deity: Mystra Pantheon: F. Realms Weight: 173 lbs
|
||
Place of origin: Suzail, Faerun Sex: Male
|
||
|
||
STR 9 open doors 5, bend bars 1%
|
||
INT 18 add lang 7, spell level 9th, learn spell 85%, spell/level 18
|
||
WIS 9
|
||
DEX 15 defence adj -1,
|
||
CON 16 hit point adj +2, sys shock 95%, res surv 96%
|
||
CHA 10 max henchmen 4
|
||
|
||
Weapon Profs Armour
|
||
============ ======
|
||
Staff Armour worn = Bracers AC4 Actual AC = -3
|
||
Dagger AC base = 4 Rear AC = -2
|
||
Sling Magic adj = +6 Surprised AC = -2
|
||
Dex adj = -1 Shieldless AC = -3
|
||
Shield = none
|
||
|
||
Non-weapon profs Languages
|
||
================ =========
|
||
Riding, land Goblin
|
||
Rope use Elven
|
||
Swimming Dwarven
|
||
Ancient history Red dragon
|
||
Herbalism Kobold
|
||
Languages, ancient Giantish
|
||
Orc
|
||
|
||
Hit points
|
||
==========
|
||
Hit die type = d4 Con bonus = +2 Hit points = 52
|
||
Hit points per level = 4/3/3/2/4/3/1/3/2/4/1/1/1
|
||
|
||
Combat
|
||
======
|
||
Thac0 = 16 Weapon in hand: Staff
|
||
|
||
Saving throws
|
||
============= base save bonuses modified save
|
||
Poison/paralyzation 11 +4 7
|
||
Petrif/polymorph 9 +4 5
|
||
Rod/staff/wand 7 +4 3
|
||
Breath weapon 11 +4 7
|
||
Spells 8 +4 4
|
||
|
||
Spells
|
||
======
|
||
Spells/level
|
||
1st=5 2nd=5 3rd=10(5) 4th=4 5th=4 6th=2
|
||
|
||
Spells learnt
|
||
1st= magic missile (x2), colour spray, enlarge, detect magic
|
||
2nd= detect invisibility, web, mirror image, ESP, knock
|
||
3rd= fireball (x3), dispel magic (x2), hold person, wraithform, haste,
|
||
non-detection, suggestion (see magic items)
|
||
4th= stoneskin, improved invisibility, ice storm, charm monster
|
||
5th= hold monster, wall of force, teleport, cone of cold
|
||
6th= disintigrate, true seeing
|
||
|
||
Spells in spell book
|
||
1st= colour spray, spook, friends, spider climb, magic missile, shield,
|
||
wizard mark, detect magic, burning hands, enlarge, shocking grasp,
|
||
armour
|
||
2nd= web, knock, detect invisibility, scare, strength, invisibility,
|
||
misdirection, mirror image, alter self, ESP
|
||
3rd= haste, hold person, suggestion, non-detection, explosive runes, fireball,
|
||
dispel magic, wraithform, infravision
|
||
4th= stoneskin, dig, fumble, enchanted weapon, charm monster, ice storm,
|
||
improved invisibility, Evard's black tentacles
|
||
5th= hold monster, wall of force, plant growth, cone of cold, teleport,
|
||
contact other plane
|
||
6th= death fog, true seeing, invisible stalker, disintegrate
|
||
|
||
Magical items Money
|
||
============= =====
|
||
Bracers AC4 Copper pieces = 97
|
||
Ring +4 (+2 on saves) Silver pieces = 58
|
||
Cloak of the bat Gold pieces = 47
|
||
Ring of wizardry Electrum pieces = 21
|
||
(doubles 3rd level spells) Platinum pieces = 13
|
||
Staff of striking Gems = 5x50gp base gems, 2x100gp base gems,
|
||
Dagger +4 1x250gp base gem
|
||
4 x daggers +1 Jewelry = none
|
||
Sling +2
|
||
potion of diminuition Other = mone
|
||
potion of gaseous form
|
||
|
||
==============================================================================
|
||
|
||
Telieq - Necromancer
|
||
====================
|
||
|
||
From: Brother Tyrus
|
||
<C9108613@AU.EDU.NEWCASTLE.CC>
|
||
|
||
Character : Telieq
|
||
Players Name : Matthew Skerritt Race : Human
|
||
Class : Necromancer Level : 1
|
||
Alignment : Neutral Family :
|
||
Race/Clan : Homeland :
|
||
Liege/Patron : Religion :
|
||
Sex : Male Age : 19 Social Class : Status :
|
||
Height : 5'7" Wt. : 167# Birth Rank : # Siblings :
|
||
Hair : brwn Eyes : Grn Appearance :
|
||
Honor : (Base Honor___) Reaction Adjustment :
|
||
|
||
|
||
ABILITIES
|
||
|
||
12 STR Hit: 0 Dmg: 0 Wgt: 45 Max Press: 140 O/D: 7 BB/LG: 4%
|
||
16 DEX React Adj : +1 Miss Att Adj : +1 Def Adj : -2
|
||
13 CON HP Adj : 0 System Shock : 85% Res.Sr : 90%
|
||
18 INT # Languages : 7 Spell Lvl : 9 Chance : 85% Max/Lvl : 18
|
||
16 WIS Mag Def Adj : +2
|
||
11 CHR Max Hench : 4 Loyalty Base : 0 Reaction Adj : 0
|
||
|
||
|
||
MOVEMENT SAVING THROWS
|
||
~~~~~~~~ ~~~~~~~~~~~~~
|
||
* - current movement rate
|
||
Modify. Paralyze/ Save.
|
||
Base Rate: 12 * _______ Poison __14___
|
||
Light (56-85 ) _______ Rod,Staff,
|
||
Mod (86-115 ) _______ _______ or Wand __11___
|
||
Hvy (116-145) _______ Petrify/
|
||
Svr (146-170) _______ _______ Polymorph __13___
|
||
Jog ( x2 ) _______ Breath
|
||
Run ( x2 ) _______ _______ Weapon __15___
|
||
Run ( x2 ) _______
|
||
Run ( x2 ) _______ _______ Spells __12___
|
||
|
||
|
||
ARMOR HIT POINTS Hits Left
|
||
_______ Adjusted AC Armor Type (Pieces)
|
||
\ A C / Surprised ____ robes________________ __4___
|
||
\ 8 / Shieldless____ _____________________
|
||
\_/ Rear ____ _____________________
|
||
|
||
|
||
|
||
WEAPON COMBAT
|
||
WEAPON #AT ATTACK ADJ/DMG ADJ THAC0 DAMAGE (SM/L) RANGE SPEED
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
Quarterstaff 1 +0 +0 20 1-6/1-6 -- 4
|
||
|
||
|
||
Special Attacks
|
||
~~~~~~~~~~~~~~~
|
||
|
||
|
||
|
||
Special Abilities/Limitations NWProficiencies/Skills/Languages
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
opponents save at -1 vs nec Herbalism 2
|
||
spell cast by necromancer Spellcraft 1
|
||
or against undead controlled R/W Common 1
|
||
by necromancer Etiquette 1
|
||
saves at +1 vs Necromancy spells Cooking 1
|
||
and attacks by undead creatures Swimming 1
|
||
can memorise 1 extra spell per Fire Building 1
|
||
spell level (necromancy only) Astrology 2
|
||
Riding (horse) 1
|
||
|
||
|
||
|
||
GEAR (Supplies included) Location Encumberance #
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
Spell Book backpack 7
|
||
Backpack back 2
|
||
Backpack slung 2
|
||
Embroidered Robes }_ worn 5
|
||
Soft boots }
|
||
Travelling cloak backpack -
|
||
Quarterstaff right hand 4
|
||
Knife and Sheath belt .5
|
||
Belt worn -
|
||
Belt pouch (small) belt .5
|
||
1 week dry rations backpack 7.5
|
||
Torches (4) backpack 4
|
||
Flint and Steel backpack -
|
||
|
||
Money pouch -
|
||
|
||
Total (pounds)________________________________ 32.5
|
||
|
||
|
||
Experience Treasure
|
||
~~~~~~~~~~ ~~~~~~~~
|
||
0 Coins
|
||
+10% GP 9
|
||
EP
|
||
SP
|
||
CP 3
|
||
|
||
|
||
Gems/Jewels
|
||
~~~~~~~~~~~
|
||
|
||
|
||
Miscellaneous Information (Magical Items, Command Words, Small Maps, etc.)
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
|
||
|
||
|
||
Spells in Book (* signifies spell memorised)
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
1st Level : Read Magic , Detect Undead, Chill Touch*, Corpse Visage,
|
||
Detect magic, Cantrip, Magic Missile*, Wizard Mark
|
||
|
||
|
||
History :
|
||
~~~~~~~~~
|
||
|
||
I was born in Veluna, to moderately wealthy parents. (bottom of the upper
|
||
class), and grew up there. I had no other siblings. I was a solitary child,
|
||
never having any friends or ever associating with the other kids at all, I
|
||
always got on better with older people, but preferred solitude. I was always
|
||
fascinated by magic, and when I was old enough, attended a magic school in
|
||
Grayhawk City. It was there that I discovered Necromancy, and at the first
|
||
possible chance, left the school to become the apprentice of a Necromancer
|
||
living outside of Greyhawk. (ie .. in the wilderness outside Greyhawk, far
|
||
enough away to be a typical Necromancer's solitary dwelling.) My mentor wasn't
|
||
overly kind, but still wasn't overly cruel. He made me earn my keep, but
|
||
didn't overwork me. Eventually, when I became skilled enough in my Necromancy,
|
||
I left my mentor, and started adventuring.
|
||
|
||
PERSONALITY.
|
||
|
||
Telieq is a VERY controlled person. He exhibits NO show of emotion at all,
|
||
though this doesn't mean that he doesn't have emotions. As with most
|
||
Necromancers, he is withdrawn, but not humourless, however rarely shows his
|
||
sense of humour because of his high value of self control. Because of his
|
||
great control, Telieq doesn't suffer from the bouts of depression that so
|
||
many Necromancers are prone to. As with most Necromancers, Telieq prefers to
|
||
be alone, and speaks very little. Telieq dislikes having to trust and/or rely
|
||
on other people, he likes to be as self sufficient as possible.
|
||
|
||
==============================================================================
|
||
|
||
Tweck - Ranger/Thief
|
||
====================
|
||
|
||
From: Brother Tyrus
|
||
<C9108613@AU.EDU.NEWCASTLE.CC>
|
||
|
||
Character : Tweck (Ranger of Fellfurn County/The Shadow of Fellfurn)
|
||
Players Name : Raul Pollicino Race : Human
|
||
Class : Ranger - Thief Level : 10 - 14
|
||
Alignment : Neutral Good Family :
|
||
Race/Clan : Homeland : Fellfurn County
|
||
Liege/Patron : Religion :
|
||
Sex : M Age : 36 Social Class : Upper Status :
|
||
Height : 5'9" Wt. : 150# Birth Rank : 3rd # Siblings : 0
|
||
Hair : brown Eyes : blue Appearance :
|
||
|
||
|
||
ABILITIES
|
||
|
||
15 STR Hit: 0 Dmg: 0 Wgt: +200 Max Press: O/D: 1-2 BB/LG: 7%
|
||
17 DEX React Adj : +2 Miss Att Adj : +2 Def Adj : -3
|
||
15 CON HP Adj : +1 System Shock : 91% Res.Sr : 94%
|
||
15 INT # Languages : 4 Spell Lvl : 7 Chance : 65% Max/Lvl : 11
|
||
15 WIS Mag Def Adj : +1
|
||
09 CHR Max Hench : 4 Loyalty Base : 0 Reaction Adj : 0
|
||
|
||
|
||
MOVEMENT SAVING THROWS
|
||
~~~~~~~~ ~~~~~~~~~~~~~
|
||
* - current movement rate
|
||
Modify. Paralyze/ Save.
|
||
Base Rate: 12 ___1___ Poison __8 ___
|
||
Light (56-85 ) _______ Rod,Staff,
|
||
Mod (86-115 ) _______ ___1___ or Wand __8 ___
|
||
Hvy (116-145) _______ Petrify/
|
||
Svr (146-170) _______ ___1___ Polymorph __9 ___
|
||
Jog ( x2 ) _______ Breath
|
||
Run ( x2 ) _______ ___1___ Weapon __9 ___
|
||
Run ( x2 ) _______
|
||
Run ( x2 ) _______ ___2 (1) Spells __9 ___
|
||
(ma)
|
||
|
||
ARMOR HIT POINTS Hits Left
|
||
_______ Adjusted AC Armor Type (Pieces)
|
||
\ A C / Surprised __5_ Leather_+3___________ __91__ 91
|
||
\-1 / Shieldless__2_ Ring Protection +3___
|
||
\_/ Rear __2_ _____________________
|
||
|
||
|
||
|
||
WEAPON COMBAT
|
||
mod mod
|
||
WEAPON #AT ATTACK ADJ/DMG ADJ THAC0 DAMAGE (SM/L) RANGE SPEED
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
Short Bow 2 +2 0 9 1d6/1d6 5/10/15 5
|
||
Dagger 3/2 0 0 11 1d4/1d3 -- 0
|
||
(thrown) 3 +2 0 9 1d4/1d3 1/2/3 0
|
||
Spear 1 +2 0 9 1d6/1d8 1/2/3 4
|
||
2Handed Sword 3/2 0 0 11 1d10/3d6 -- 8
|
||
Long Sword +2 3/2 +2 +2 9 1d8/1d12 -- na
|
||
(two handed)* 3/2 +2 +2 9 1d8/1d12 -- na
|
||
Bastard Sword 3/2 0 0 11 2d4/2d8 -- 6
|
||
Scimitar 3/2 0 0 11 1d8/1d8 -- 3
|
||
|
||
unmodified THAC0 : 11
|
||
|
||
Special Attacks
|
||
~~~~~~~~~~~~~~~
|
||
when using long sword of quickness 2 handed you recieve a bonus of 2 to
|
||
your AC as well as the +2 to hit and damage
|
||
+4 to hit Giants (true giants only)
|
||
may wield two weapons with no penalty
|
||
Backstab (Theif ability)
|
||
|
||
Special Abilities/Limitations NWProficiencies/Skills/Languages
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
Animal Empathy Tracking Wis/+3 0
|
||
Priest spells Blind fighting NA 2
|
||
Use magical and clerical scrolls Animal Handling wis/-1 1
|
||
Animal training wis/0 1
|
||
Theif Skills - Tumbling dex/0 1
|
||
Pick Pockets : 95% Animal lore int/0 1
|
||
Open Locks : 95% Running con/-6 1
|
||
Find/Remove Traps : 95% Set snares dex/-1 1
|
||
Move Silently : 95% Survival int/0 2
|
||
Hide in Shadows : 95% Riding, Horse wis/+3 1
|
||
Detect Noise : 70%
|
||
Climb Walls : 95% Languages - Common
|
||
Read Languages : 32% - Thieves Cant
|
||
|
||
|
||
|
||
|
||
GEAR (Supplies included) Location Encumberance #
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
Long Sword of Quickness scabbard
|
||
Short sword scabbard
|
||
5 daggers belt/knife/back
|
||
Short bow slung
|
||
quiver + 30 arrows slung
|
||
Clothing Worn
|
||
Leather Armour +3 Worn
|
||
Backpack Back
|
||
Tinder Box Pack
|
||
Thieves' tools Pack/Pouch
|
||
Belt Pouch, small Belt
|
||
Small sack Pack
|
||
Vial of Holy Water Pack
|
||
Flask of Oil Pack
|
||
Acid Flask Pack
|
||
1wk Standard Rations Pack
|
||
|
||
Money Pack/Pouch
|
||
|
||
Total (pounds)________________________________
|
||
|
||
|
||
Experience Treasure
|
||
~~~~~~~~~~ ~~~~~~~~
|
||
+10% GP : 121
|
||
EP : 1
|
||
R - 500,000 SP : 20
|
||
T - 1,000,000 CP : 10
|
||
|
||
Gems/Jewels
|
||
~~~~~~~~~~~
|
||
5@100gp pearls
|
||
1@1500gp diamond (sewn in hem of shirt)
|
||
|
||
Miscellaneous Information (Magical Items, Command Words, Small Maps, etc.)
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
Long Sword of Quickness - is a specially dweomered blade that enables the
|
||
wielder to strike first in every combat round. It is also a +2 magic weapon,
|
||
with the bonus applicable to both hitting and damage.
|
||
Leather +3
|
||
Ring protection +3
|
||
Short sword +1, Luck Blade (contains an unknown number of wishes!!! & gives
|
||
+1 to saves)
|
||
|
||
|
||
Cleric Spells Memorised (2 x first level, 1 x second level)
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
1st:
|
||
|
||
2nd:
|
||
|
||
|
||
|
||
History :
|
||
~~~~~~~~~
|
||
Tweck began life as being the 3rd son of the village leader. Not being the
|
||
eldest Tweck was not expected to become leader of the village but earned a
|
||
high standing by become the local ranger. But such a perfect tale had its
|
||
tarnished areas because Tweck was also a cleptamaniac! This may have been
|
||
seen as him trying to gain acceptance with the poorer folk, but it turned
|
||
into an even worse situation! Tweck started to enter the city at night and
|
||
commit even more daring robberies... soon he became to be know as the shadow
|
||
of Fellfurn! Greatest burgerler of the whole of Fellfurn county, robs froms
|
||
the rich and returns it if he feels like it, a very cunning theif who even
|
||
deliudes Tweck, the county ranger who is constantly on his trail...
|
||
|
||
==============================================================================
|
||
|
||
Tyrus Wolfenbane - Fighter/Thief
|
||
================================
|
||
|
||
From: Robert Andrew <roband@au.edu.monash.cc.monu6>
|
||
|
||
Name : Tyrus Wolfenbane
|
||
Occupation : Assasains Guild Contact Man. Tyrus is one of those responsible
|
||
for organising meetings and "hits" for the Assasain's guild in freehold. As
|
||
such he commands a large salary and several personal guards.
|
||
Description : Tyrus is a well built man in his late 30's, standing around 6'
|
||
tall he wears a dark beard and long black, braided hair. Often when meeting
|
||
with "contacts", he wears a dark brown leather cloak, large balck boots and
|
||
a dark blue or green brigga. His weapon of choice is a hand crossbow with
|
||
poison tipped bolts. Tyrus is a strong willed man, used to giving orders
|
||
(from several years in the Ducal Guard). He has an abrasive personality that
|
||
irritates many people, many of whom are forced to put up with it to continue
|
||
hiring the Guild. Tyrus is one of the few contact men who prefer meeting
|
||
contacts in the street, often meeting in a crowded market with his guardsmen
|
||
all around him (but unseen to the contact).
|
||
|
||
Level : 5/6 Fighter/Thief
|
||
AC 7 hp 55 MV 12" Att 1 Dam 1-8 + poison (RNG:5/10/15) Thac0: 12
|
||
|
||
Tyrus' Bodyguards.
|
||
Grug - A minotaur -- the ultimate in shows of strength. Well over 8' tall
|
||
and a wall of muscle.
|
||
Level 4 Fighter
|
||
AC 3 hp 45 MV 12" Att 2 Dam 1-8 + 3/1-8 + 3 Thac0: 12
|
||
Grug carries two hand-axes and wears chain mail over his normal hide. He is
|
||
powerful and to all appearances stupid, but he actually is quite intelligent
|
||
and cunning.
|
||
|
||
Mythor - A dwarf -- seemingly a merchant.
|
||
Level 3 fighter
|
||
AC 4 hp 32 MV 6" Att 1 Dam 1-10 + 1 Thac0:17
|
||
Mythor often hangs around Tyrus attempting to sell him goods, this ruse is
|
||
used to keep him close to Tyrus but above suspicion. He carries a battle axe,
|
||
normally kept in a stall nearby.
|
||
|
||
===============================================================================
|
||
|
||
Uriah Heape - Fighter/Mage/Cleric
|
||
=================================
|
||
|
||
From: Brother Tyrus
|
||
<C9108613@AU.EDU.NEWCASTLE.CC>
|
||
|
||
Character : Uriah Heape
|
||
Players Name : Peter McNamee Race : Half-Elven
|
||
Class : Fighter/Magic User/Cleric Level : 1/1/1
|
||
Alignment : Neutral Good Family :
|
||
Race/Clan : Homeland :
|
||
Liege/Patron : Religion :
|
||
Sex : M Age : 22 Social Class : Status :
|
||
Height : 5'9" Wt. : 138# Birth Rank : # Siblings :
|
||
Hair : Eyes : Appearance :
|
||
Honor : (Base Honor___) Reaction Adjustment :
|
||
|
||
|
||
ABILITIES
|
||
|
||
18/70* STR Hit: +2 Dmg: +3 Wgt: 160 Max Press: 305 O/D: 13 BB/LG:25%
|
||
14 DEX React Adj : 0 Miss Att Adj : 0 Def Adj : 0
|
||
17 CON HP Adj : +3 System Shock :97% Res.Sr :98%
|
||
16 INT # Languages : 5 Spell Lvl : 8th Chance :70 % Max/Lvl : 11
|
||
17 WIS Mag Def Adj : +3 Bonus Spells : 2/2/1
|
||
12 CHR Max Hench : 5 Loyalty Base : 0 Reaction Adj : 0
|
||
|
||
* - with guantlets +3 +6
|
||
|
||
MOVEMENT SAVING THROWS
|
||
~~~~~~~~ ~~~~~~~~~~~~~
|
||
* - current movement rate
|
||
Modify. Paralyze/ Save.
|
||
Base Rate: 12 * ___0___ Poison __10___
|
||
Light (56-85 ) _______ Rod,Staff,
|
||
Mod (86-115 ) _______ ___0___ or Wand __11___
|
||
Hvy (116-145) _______ Petrify/
|
||
Svr (146-170) _______ ___0___ Polymorph __13___
|
||
Jog ( x2 ) _______ Breath
|
||
Run ( x2 ) _______ ___0___ Weapon __15___
|
||
Run ( x2 ) _______
|
||
Run ( x2 ) _______ ___0___ Spells __12___
|
||
|
||
|
||
ARMOR HIT POINTS Hits Left
|
||
_______ Adjusted AC Armor Type (Pieces)
|
||
\ A C / Surprised __10 none_________________ ___8__ 8
|
||
\10 / Shieldless__10 _____________________
|
||
\_/ Rear __10 _____________________
|
||
|
||
|
||
|
||
WEAPON COMBAT
|
||
WEAPON #AT ATTACK ADJ/DMG ADJ THAC0 DAMAGE (SM/L) RANGE SPEED
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
Two Handed Sword 1 +4(+5) +5(+8) 16(15) 1-10/3-18 - 8
|
||
(+2 Sword of The Rock)
|
||
Long Sword 1 +2 " +3 " 18 1-8/1-12 - 5
|
||
Short Sword 1 +2 "* +3 " 18 1-6/1-8 - 3
|
||
|
||
* Adjustment is 1 when used with long sword
|
||
|
||
Special Attacks
|
||
~~~~~~~~~~~~~~~
|
||
|
||
none
|
||
|
||
Special Abilities/Limitations NWProficiencies/Skills/Languages
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
30% Resistance to Sleep and all Two Weapon Style Specialisation
|
||
charm related spells Blind Fighting
|
||
Infravision 60' Swimming
|
||
Detect Secret/Concealed doors Running
|
||
Religion
|
||
Hunting
|
||
Languages - Alignment
|
||
Common (R/W)
|
||
Elvish (R/W)
|
||
Endurance
|
||
|
||
|
||
GEAR (Supplies included) Location Encumberance #
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
Clothing worn 5
|
||
Two-Handed Sword +2 back 15
|
||
(Golden Sword of the Rock)
|
||
Holy Symbol neck 1
|
||
(Neckchain : burning fist
|
||
clenching medicinal herbs
|
||
enclosed by disk)
|
||
Spell Book backpack 15
|
||
Backpack back 2
|
||
Large Sack horse .5
|
||
Torch sack 1
|
||
50' rope sack 20
|
||
Belt pouch (small) belt .5
|
||
Riding horse -- --
|
||
Gauntlets of Ogre power hands 1
|
||
|
||
Money pouch 4.5
|
||
|
||
|
||
Total (pounds)________________________________ 65.5
|
||
|
||
|
||
Experience Treasure
|
||
~~~~~~~~~~ ~~~~~~~~
|
||
1390/1390/1391 Coins
|
||
PP 12
|
||
+10% GP 1151
|
||
EP
|
||
SP 12
|
||
CP
|
||
|
||
Gems/Jewels
|
||
~~~~~~~~~~~
|
||
2*500gp gems
|
||
|
||
Miscellaneous Information (Magical Items, Command Words, Small Maps, etc.)
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
Gauntlets of Ogre Power
|
||
|
||
|
||
Spells in Book (* signifies spell memorised)
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
Magic User Spells...(1)
|
||
|
||
Level 1 : Read Magic, Unseen Servant, Detect Magic, Feather Fall, Light,
|
||
Magic Missle*
|
||
|
||
Cleric Spells...(3)
|
||
|
||
Level 1 : command, CLW*2
|
||
|
||
History :
|
||
~~~~~~~~~
|
||
Uriah was born on the island of Markesh. His parents Elahb and Amaryiah were
|
||
merchants of high standing. An old drifter came through the town and took a
|
||
room at the local inn. At night, around the communal fire he took to telling
|
||
stories of far away lands, and adventures he had had in his youth. These
|
||
stories stirred Uriah into asking the drifter, by the name of Heape, if he
|
||
could accompany him when he left the village. The old man replied that he
|
||
could. Two weeks later Uriah and Heape left the village. Heape died one year
|
||
later, after passing on his starting knowledge of the fighting, healing and
|
||
arcane arts which he had picked up during his journeys. Uriah, whose last
|
||
name was originally Tahr, took the old mans name in honour of his teachings.
|
||
He also took the two handed sword which the old man always carried with him,
|
||
and that he had bequithed to Uriah. Uriah now carries on the old mans dream
|
||
of seeing as much as the world has to offer.
|
||
|
||
Appearance: Small tattoo of dragon on left upper chest, scar from friends
|
||
mistress on right side of groin, long dark hair and olive skin.
|
||
Quirks: Prefers the two handed sword in battle, but, if the need arises, will
|
||
fight with two handed with long and short sword .
|
||
|
||
Uriah is an outgoing chap. He enjoys the company of friends. In his village
|
||
he had many good friends. However, due to the closeness of family and friends,
|
||
he also had those that envied him, and hated him because of this. One such
|
||
man was Chiross. Chiross and his clan were part of the heirarchy of the
|
||
village. However, they felt that the people were giving the leadership, and
|
||
their alliances to the Tahr clan. Trying to disrupt this state of affairs,
|
||
Chiross sent his daughter Uma to first seduce Uriahs best friend, and then
|
||
Uriah himself, in an attempt to split them up, and discredit Uriah's family.
|
||
|
||
However, Chiross's son Jiren was not as evil as the rest of his family, and
|
||
truly wanted the village to be at peace, no matter who was in power. So he
|
||
warned both Uriah and his friend Erale. The lads decided to have a bit of fun
|
||
with Uma. When she did come to seduce Uriah, he said nothing to her. After
|
||
they had had sex, she told Uriah that she would leave Erale for him, but Erale
|
||
would have to be "gotten rid of". Uriah told her in no uncertain terms that
|
||
he knew of her plan, and that she was as exciting to him as a dry corpse. In
|
||
her rage, she bit him on the side of the groin, leaving him with a permanent
|
||
scar. Uriah made the plan known to the village, and Chiross and his family
|
||
were publicly disgraced.
|
||
|
||
The Tahr clan was asked to take power in the village. This they accepted.
|
||
Uriah, not wishing this for himself (but happy for his family), took the
|
||
option of leaving with Heape when the opportunity presented itself. Jiren
|
||
stayed with the Tahr clan, and last Uriah heard, he had been adopted by them.
|
||
|
||
As for Chiross and his clan (including wife, daughter and other sons), Uriah
|
||
has not heard of them since the incident.
|
||
|
||
The tattoo he earned while travelling with Heape. "The Dragons" are a misfit
|
||
clan of fighter/clerics who wander the world in search of adventure. Uriah
|
||
saved the leaders son Maxx, and was given honarary status within the band,
|
||
which is signified by the tattoo.
|
||
|
||
==============================================================================
|
||
|
||
Valentine - Thief
|
||
=================
|
||
|
||
From: Vampire Kiss <HERR1516@bitnet.SNYPLAVA>
|
||
|
||
Name: Valentine Str. 15 Description:
|
||
Race: Half-Elf Int. 14 5'6" 118lbs
|
||
Class: Thief Wis. 16 White Blonde Hair, Eyebrows, and Eyelashes
|
||
Level: 12 Dex. 18 Light Green Eyes; Golden Skin
|
||
Exp: 451,931 Con. 11 Tatto of a Red Dragon on Left Shoulder
|
||
Ali: N Cha. 16 Tatto of Orange and Black Tiger on
|
||
HP: 71 Com. 18 right thigh.
|
||
Ac: 1
|
||
Thaco: 16
|
||
|
||
Weapon Proficiencies: Weapons: Non-Weapon Proficiencies:
|
||
Bastard Sword Bastard Sword +2 Tracking (6)
|
||
Sling Sling w/ 30 bullets Disguise
|
||
Long Bow Long bow w/ sheaf Arrows Gathering Information
|
||
Dagger Daggers: Right wrist +1 Riding, Land
|
||
Dart Left Thigh (outer) Rope Use
|
||
Right arm (upper) Tight rope Walking
|
||
Right Boot Setting Snares(2)
|
||
Left Boot (hidden)
|
||
Lasso
|
||
Dart 30, kept in Bandolier
|
||
Caltrops 30, kept in box
|
||
|
||
Items and Supplies: Treasure and Magic:
|
||
Midnight Blue Cloak Thieves Tool (hidden in cloak) 20 Beads of Force
|
||
Black Boots Gloves, Kid Ring Of Invisibility
|
||
Black Pants Torch Leather Armor +3
|
||
White Shirt(silk) Candle (2) 12 Light spheres
|
||
Black shirt(silk) Whetstone 2400gp in gems
|
||
Back Pack Wineskin
|
||
Grappel Oil 5v
|
||
50' Rope, silk Saddle Bags
|
||
3 Belt Pouches Horse*
|
||
Tack and Saddle Bandolier
|
||
Sewing kit Spare Darts 10
|
||
Maps Sleeping Posion **
|
||
Salt Box of Caltrops
|
||
Tent, small Bed Roll
|
||
|
||
* Shadow, Light War Horse 12 hp
|
||
** 10 v, 3 doses per vial, save -2
|
||
|
||
Saving Throws: Thieves Skills: Languages:
|
||
Para, Posion, Death 11 OL 77 Elvish
|
||
Petri, Polly 10 PP 99 Common
|
||
Rod, Staff, Wand 10 F/RT 75 Halfling
|
||
Breath 14 MS 94 Dwarvish
|
||
Spell 11 HiS 77 Gnome
|
||
HN 35
|
||
CW 99
|
||
RL 60
|
||
|
||
|
||
Character Notes:
|
||
Valentine is a citizen of the Forgotten Realms, specifically Ten Towns.
|
||
She travels frequently, some times in the company of her brother, Sabastian.
|
||
Both are thieves, Sabastian's speciality involving the seduction of weathly
|
||
widows, while Valentine's is high stake thieft, specifically jewels and
|
||
magical items. To accomplish the latter she often enlists the aide of a
|
||
10th level mage called Hazard, whose specialities include small glass
|
||
globes which shatter, each globe has a different effect. Valentine also
|
||
dabbles in the field of bounty hunting, her favorite targets are known slave
|
||
traders. In person Valentine is very gregarious, she loves to gamble
|
||
and play darts (the latter of which she rarly loses at).
|
||
|