125 lines
4.7 KiB
Plaintext
125 lines
4.7 KiB
Plaintext
ROGUE:
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Food and magic are your most valuable possessions. Use them
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sparingly. Both get increasingly scarce as you descend further
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into the dungeon. Wait until your characters are faint with
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hunger before eating, and save wands and staves for the really
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tough monsters.
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Read scrolls at the first opportunity.
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Wands and staves that shoot magic may ricochet.
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Wands of polymorphing are dangerous at the upper levels. Wait
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till you are in the deeper dungeons.
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Aquators rust through armor and like to lurk in dark rooms and
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behind closed doors. Remove your armor or fight from a distance.
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Let sleeping monsters lie untill you have cleared the current
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level.
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Some scrolls and potions identify themselves as soon as they are
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used. For those that don't, refer to the following charts:
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Message Name of Scroll
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Weapon gives off a flash of white
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light. Vorpalize Weapon
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Weapon glows blue Enchant weapon
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Armor glows faintly Enchant armor
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Hands glow red Monster confusion
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Hear a high pitched humming noise Aggravate monster
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Feel as if someone is watching
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you Remove curse
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This scroll has a map on it Magic mapping
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this scoll is an identify scroll Identify
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Hear a cry of anguish in
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distance. Hold Monster
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Hear laughter in distance. Scare Monster
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You fall asleep. Sleep
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Scroll vanished as you read it Teleport
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Scroll vanishes as you read it Create Monster
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Nose tingles Food detection
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Nothing on paper to read. Nothing
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The most requent complaint about the game is the player's high
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mortality rate. We found the following method very helpful. As
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soon as you complete a level, save your game. When the disk is
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through accessing, remove it and write protect it. Next, restore
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your game and proceed to the next level. If you are killed during
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this foray, the machine will attempt to erase your character but
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can't.
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If you have one identify scroll and several magic itms, you can
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try saving lyour position as described and then identifying an
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item, restoring the game, identifying another item, ad nausium.
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A teleport-to wand teleports a monster you zap with it right next
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to you, as opposed to the teleport-away wand which pops the
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monster away to some other room.
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Avoid Trolls.
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Zap trolls and such bad guys with sticks of metamorphose to
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change them into something less nasty. There are also crossbow
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bolts of "slay-troll" around.
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For beginners:
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Try and find leather armor as soon as possible and wear it.
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Spells of maintain armor will protect metal armor types from the
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aquator.
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Slimes divide, so draw them into the halls.
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Scrolls of light-headidness are scrolls of discernment.
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Save scrolls of night vision (it is light in here_).
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Wands of cold, striking or lightening seem to have some effect
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upon Trolls. But take care.
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Use remove curse scrolls whenever you put a ring on without
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identifing it...sometimes the rings are cursed. Read the scroll
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and then remove the cursed item.
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A two-handed sword will take on a Troll. Plate seems to absorb
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Troll hits very well.
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Since Rogue deletes your save games when you restart, you can
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play from a given point over and over by doing the following:
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After Rogue saves your game and puts you back in the desktop,
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click on the .sav file and use see info to change the attribute
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to read only. You can also copy the .sav file to another disk to
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be transferred back to this disk when you want to start at the
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same place.
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Don't use the identify scrolls until you have several
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unidentified items in stock.
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You can map out dark rooms without waking up by using the
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following techinque: Do into the room and move ONE square at a
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time. Since most monsters are asleep, and don't wake up untill
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you walk into them, you caqn take single steps and be safe. Just
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move around them.
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X-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-X
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Another file downloaded from: The NIRVANAnet(tm) Seven
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& the Temple of the Screaming Electron Taipan Enigma 510/935-5845
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Burn This Flag Zardoz 408/363-9766
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realitycheck Poindexter Fortran 510/527-1662
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Lies Unlimited Mick Freen 801/278-2699
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The New Dork Sublime Biffnix 415/864-DORK
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The Shrine Rif Raf 206/794-6674
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Planet Mirth Simon Jester 510/786-6560
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"Raw Data for Raw Nerves"
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X-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-X
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