368 lines
9.5 KiB
Plaintext
368 lines
9.5 KiB
Plaintext
Song of the TeamBlades
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a set of weapons for RIFTS by BaBeechMan
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As the world's time grows short,
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But one chance remains.
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Eight blades in number, nine in power,
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forged from the purest elements
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by one of the purest heart,
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are the one hope for the dying world.
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-Anonymous
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There is much more to the poem than this short verse, but this
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is all that remains. The poet who wrote it has long since been
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forgotten. Still, the poem has significance, for it contains a
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prophecy to be fulfilled far in the future... and that future is
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now.
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THE TEAMBLADES
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The TeamBlades are a set of eight swords, objects of celestial
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might. With their immense power anyone could easily hold all
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the world in his grasp. The remeining fragments of the poem are
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unclear as to exactly who or what created the blades or why they
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were created, but several things are clear.
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-Eight diffetent people must weild the eight blades
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-The blades are the only way to defeat a powerful evil. The
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name of this evil is unknown.
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-Each blade is as unique as the one who weilds it.
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-The eight who are to posess the blades are destined to do so,
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as if the blades were made just for them.
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All right already, I'll get to the powers soon enough! The
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excerpt of the prophecy that is of the most interest to scholars
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is the "eight blades in number, nine in power." What could this
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mean? Is there a ninth blade? Are the blades so powerful the
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poet simply used a metaphor? No one knows except perhaps the
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poet.
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POWERS
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All right, it's the part you've all been waiting for; the
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powers of the TeamBlades! Each blade may be unique, but all
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have a few powers in common.
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POWERS COMMON TO ALL TEAMBLADES
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-The user has a mind bond with the owners of the seven other
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TeamBlades. This bond lasts as long as the owner lives. NOTE:
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If any owner of any TeamBlade dies, treat it as the death of a
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Shifter's familiar, but apply it to all the remaining owners.
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-The user can meld himself, physically, mentally, and in terms
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of power, with any or all of the other owners of the TeamBlades.
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This results in some INCREDIBLY cool stuff! GMs, there's too
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many possible combinations to write down here; you make them up
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(hey, I can't do ALL your work for you here!)
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-The user is clairsentient to the 7 other owners (this means an
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owner can see through another owner's eyes, hear with their
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ears, stuff like that. Cool isn't it?)
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-All psionics and spells granted by the blades are usable 3
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times per 24 hour period if the character cannot normally use
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psionics or cast spells. The character gains +4 to save vs any
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spell and any psionic.
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-All blades inflict 4d6 MD, +3 to strike and +5 to damage
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Powers of Individual TeamBlades
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ENERGY BLADE
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This sword looks like a TW flaming sword when dormant. When
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activated by the user (which is done simply with a thought) a
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blade similar to a Light Saber from Star Wars leaps out.
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POWERS:Grants all psionic powers that have to do with
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resistances (fatigue, pain, etc.) It does NOT grant Impervious
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to anything.
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-Grants the psionic power of Psi-Armor. This particular set
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resembles that of ZERO form MegaMan X except that there is no
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helmet and the gem that would be in the helmet is now over the
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heart.
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-Grants the spell of Armor of Ithan, usable 3 times in any 24
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hour period, cast at a level equal to that of its owner.
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WING BLADE
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This sword looks like an odd cross between a cutlass and a
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rapier. The crossguard is two wings. This blade may only be
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wielded by a female.
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POWERS:
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-Grants all Healing psionic powers. Even a {}-Runner can use
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these.
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-The character can, at will, sprout wings like those of a
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Dovewing Hsian and fly at a speed of (you may want to sit down
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before reading on} 10d10!
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The character can cast Fly as the Eagle on others (NOT herself)
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3 times per day, at no PPE cost if she can already cast the
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spell.
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FIRE SWORD
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This blade looks like a remarkably ordinary longsword. When
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activated, the sword blazes with flames. Note that ice- and
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water-based creatures take double damage from this weapon.
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POWERS:
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-Grants the psionic powers of Pyrokinesis and Impervious to Fire.
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-At will, the user can gain a flaming aura similar to that of a
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Burster. However, this fire can damage stuff if the user wants
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it to and can, at the user's option: 1) double the SDC damage of
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an HTH attack or 2)convert SDC of an HTH attack to MDC!
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-Gains all fire spells of any kind, but may only be cast once
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per 48 horus each.
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ICE BRAND
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This sword looks simply like a short sword made of ice. Despite
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its appearance, no degree of heat melts it. Fire- and
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heat-based creatures take double damage from this weapon.
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POWERS:
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-Grants the psionic powers of Hydrokinesis and Impervious to
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Cold.
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-At will the user can turn to water or ice (player's choice.)
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In water form, the player has all the abilities (and weaknesses)
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of a Wave Child, in ice form the player cannot ooze through
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cracks but can freeze water instantly and redirect any
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water-based attack (VERY useful against an Ice Dragon.)
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THUNDER BLADE
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This bastard sword has a lightning bolt on its crossguard and
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golden veins that resemble lightning bolts throughout. When
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activated, the blade crackles with mimiature lightning bolts.
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POWERS:
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-Gains the psionic power of Electrokinesis.
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-At will, the user crackles with energy, similar to
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Mortal_Kombat's Raiden. The user can throw lightning bolts
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(equal to a Call Lightning cast at Level 7) and increase the
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damage of attacks the same as the owner of the Fire Sword
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(see_above)
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-Gains all spells relating to lightning, electricity, or energy
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(no, fire doesn't count) usable once per 48 hours each.
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STONE BLADE
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This massive two-handed sword, almost 4 feet from crossguard to
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blade, looks as though it were made of obsidian. This blade,
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unlike the others, does 6d6 MD, not 4d6. Just as the Wing Blade
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can only be used by a female, the Stone Blade can only be used
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by a male.
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POWERS:
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-Gains the psionic powers if Impervious to: Fire, Cold, and
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Poison. Also gains Superior Telekinesis.
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-At will, the user can turn to stone, the same as an Earth Child
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(see RIFTS England for details.)
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-Gains all spells relating to attacks (the spell must cause
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damage to count) usable once per 72 hours each.
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SONIC BLADE
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This rapier is semi-transparent; it can actually be seen
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through! It also emits a soothing, inaudible tone that gives
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everyone except the user within a 30 foot radius +2 to save vs.
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spells, psionics, and horror factor. These same characters also
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take a
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-2 to initiative, speed, and to strike (there is a certian
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spirit necessary to fight; the tone even diminishes this!)
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POWERS:Grants the psionic power of Audiokinesis
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-At will, the user can become immaterial and as semi-transparent
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as the sword. In this state, the character can only be harmed
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by magic, psionics, or magical or rune weapons. The character
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can also move at Mach 1, but no sonic boom is created (who knows
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why? Any number of reasons are possible.)
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-Grants all spells pertaining to sound, usable 3 times per 24
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hours each.
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SUN BLADE
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This scimitar-style blade looks quite ordinary, except for an
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engraving of the sun on its pommel and a cross at the base of
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the blade. When activated it sheds light bright enough to be
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used as a light source. Note that vampires take quadruple
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damage from this weapon; other light-sensitive creatures take
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double.
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POWERS:Grants the psionic power of Photokinesis.
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-The character gains all the abilities of a Star Child (once
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again, refer to RIFTS England for details.)
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-Gains all spells pertaining to light, usable 2 times per 24
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hours each.
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MILLENNIUM BLADE
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"Eight blades in number, nine in power." These swords are
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called the TeamBlades for a reason. When the 8 blades combine
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their abilities, they form a weapon of truly staggering might.
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This blade looks like the Energy Blade, made of crystal.
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POWERS:
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-Has all the powers of all the TeamBlades. Note that only 1
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blade is created.
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-The user grows to 10 feet high, and the sword grows in
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proportion. The Psi-Armor of the Energy Blade kicks in, and the
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user gets HTH Martial Arts even if he or she can't normally have
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the skill. The user's strength doubles and becomes
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supernatural. In short, the user becomes ready to KICK SERIOUS
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BUTT!!!!!!!!!!!
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MELDS
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Remember how I said that the users of the TeamBlades could
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meld? Well, I'll tell this much. If all 8 meld the Millennium
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Blade is automatically created., and the 10-foot giant results
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(in fact, this is the only way to create the Millennium Blade
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Also, certain blades cannot meld: Wing and Stone, Fire and Ice,
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and Sun and Sonic cannot meld in those combinations. Here's a
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sample meld that's quite useful:
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BLADES TO CREATE:
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Wing and Energy
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APPEARANCE:combined users take on the form of a Psi-Armored
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version of the user of the Wing Blade. The combination
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resembles a fighter jet. In fact, the DELTA form can even carry
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one person.
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POWERS:
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-All abilities of the seperate users.
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-Can shoot laser beams (2d6 MD) from each wing. Number of
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attacks is equal to that of the user of the Energy Blade.
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Well, that's it! GM's, feel free to make any changes you like!
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A set of Insanely Cool Weaopns by DaBeechMan.
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E-mail me with any questions. Enjoy! (PS- Like the new logo?)
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