528 lines
19 KiB
Plaintext
528 lines
19 KiB
Plaintext
-----------------------------------------------------------------------
|
|
|
|
APPENDIX D: AD&D COMEDY
|
|
|
|
FOR ADVANCED DUNGEONS & DRAGONS
|
|
|
|
BY
|
|
|
|
DESMOND REID
|
|
|
|
|
|
If all be true that I do think, There are five
|
|
reasons we should drink; Good wine - a friend -
|
|
or being dry - Or lest we should be by and by -
|
|
Or any other reason why.
|
|
|
|
-- Henry Aldrich
|
|
|
|
-----------------------------------------------------------------------
|
|
|
|
@ COPYRIGHT 1993 by DESMOND REID
|
|
|
|
NOT FOR SALE
|
|
|
|
The following appendix is the property of its author, who
|
|
hereby states that he retains the copyright. You may distribute
|
|
it at will, provided that nothing in the appendix, this notice,
|
|
or any of the credits are altered in any way; and that you
|
|
do not make a profit from it.
|
|
|
|
-----------------------------------------------------------------------
|
|
|
|
|
|
TABLE OF CONTENTS
|
|
|
|
|
|
Comedy Non-Weapon Proficiency
|
|
Standard Jokes
|
|
One-Liners
|
|
101 Spells Not Worth Memorizing
|
|
Funny Stories
|
|
Skits
|
|
Special Thanks
|
|
|
|
-----------------------------------------------------------------------
|
|
|
|
|
|
COMEDY NON-WEAPON PROFICIENCY
|
|
|
|
|
|
# of Slots Required: 1
|
|
Relevant Ability: Charisma
|
|
Check Modifier: Special
|
|
|
|
|
|
A character with this proficiency is an entertainer who tells
|
|
jokes, riddles and funny stories and/or performs various other comic
|
|
acts. The character can make anything funny, but DMs may require a
|
|
proficiency check to see if the audience responds well to the comedy or
|
|
not.
|
|
When performing, the comedian can raise morale by 2 on a
|
|
successful proficiency check. A failed check lowers morale by 2. For
|
|
each failed check, a cumulative -1 modifier is assigned for this comedy
|
|
set. For each success check, a cumulative +1 modifier is assigned for
|
|
this comedy set.
|
|
DMs may allow modifiers to the comedian's proficiency check. For
|
|
comedians who prepare well for a comedy routine (i.e. the player
|
|
prepares for a good role-playing session), the proficiency check is
|
|
modified by +1. Failure to prepare gives a modifier of -1. Intelligence
|
|
plays an important part in comedy. Knowing what the audience wants and
|
|
how to deliver it is important. On a successful Intelligence check,
|
|
a +1 modifier is applicable.
|
|
On a roll of 20 the crowd tries to kill the comedian, or at least
|
|
throws him/her out. The comedy was that bad! On a roll of 1 the comedy
|
|
was so good that people are falling out of their chairs and rolling on
|
|
the floor. The comedian might have to stop until people regain the
|
|
composure. The comedian will also gain a bonus modifier of +1d4 when
|
|
performing for this audience again.
|
|
The audience must make a morale check after each joke or after the
|
|
entire performance (DM's decision). Usually, a tougher crowd requires
|
|
more morale checks. If the audience succeeds in a morale check, then
|
|
the audience will tolerate the comedian, for now. If the audience fails
|
|
a morale check, then the audience acts unfavorably, if not hostile,
|
|
towards the comedian. Note that alcohol effects the morale of the
|
|
audience. If the audience, in general, is slightly intoxicated the
|
|
morale is modified by +1. If the audience is moderately intoxicated the
|
|
morale is modified by +2. If the audience is greatly intoxicated the
|
|
morale is modified by +3.
|
|
|
|
-----------------------------------------------------------------------
|
|
|
|
|
|
STANDARD JOKES
|
|
|
|
|
|
Q: What is 2 inches long, has 4 arms, 3 eyes and a really long toungue?
|
|
A: I dunno either, but it is on your shoulder !!!!
|
|
|
|
|
|
Q: What's the difference between a female half-orc and a party's
|
|
healer?
|
|
A: You don't appreciate either until they go down
|
|
|
|
Q: What did the Red Dragon say to the Knight?
|
|
A: "Care to join me for lunch?"
|
|
|
|
Q: What did the Red Dragon think about the knight?
|
|
A: It was delicious!
|
|
|
|
Q: What do you get when you cut a Half-ling in half?
|
|
A: That easy a Quarterling.
|
|
|
|
Q: What do you throw a drowning dwarf?
|
|
A: His wife and kids.
|
|
|
|
Q: Why should you bind pixies with leather strips?
|
|
A: So they don't explode when you have sex with them!
|
|
|
|
Q: Why do gnomes have such big noses?
|
|
A: So they have somplace to keep their fingers.
|
|
|
|
Q. How do you get an Orc out of a tree?
|
|
A. Cut the rope.
|
|
|
|
Q. How do you keep a dwarf from drowning?
|
|
A: Take your foot of his head.
|
|
|
|
Q: What do a Nymph and a Turtle have in common?
|
|
A: If you get 'em on their backs, they're F***ed.
|
|
|
|
-----------------------------------------------------------------------
|
|
|
|
|
|
ONE-LINERS
|
|
|
|
|
|
Take our cleric - please.
|
|
|
|
Cap'n Tim, I gotta go to the bathroom-where is the poop deck?
|
|
|
|
Is that a gold piece in your pocket or are you just glad to see me?
|
|
|
|
Is that a halbard in your pocket or are you just glad to see me?
|
|
|
|
Druids do it in the woods.
|
|
|
|
Rangers do it in the bushes.
|
|
|
|
Thieves do it in leather.
|
|
|
|
Assassins do it from behind.
|
|
|
|
Mages do it with their hands and mouth.
|
|
|
|
Clerics do it on the altar.
|
|
|
|
Ogres do it with stone clubs.
|
|
|
|
Paladins do it in their dreams.
|
|
|
|
Hobbits do it in a hole.
|
|
|
|
Basilisks do it with their eyes closed.
|
|
|
|
Vampires do it in the dark.
|
|
|
|
-----------------------------------------------------------------------
|
|
|
|
|
|
101 SPELLS NOT WORTH MEMORIZING
|
|
|
|
The "Official" List, V0.9b
|
|
|
|
compiled by Bill Garrett
|
|
|
|
|
|
This list has been edited for spelling and content. Thanks to all who
|
|
contributed: Nathan Amed, Paul Brinkley, Jay Cherry, Jonathan Coolidge,
|
|
Joe Delisle, Nushae Siobhan Fahey, Curtis Frye, Bill Garrett, Larry
|
|
Keber, John Kochmar, Tim Larson, Jonathan Sivier, Brian Snoddy, Stefan
|
|
Thieme, and many others.
|
|
|
|
|
|
1 Auditable Glamour
|
|
2 Bigby's Groping Hand
|
|
3 Bigby's Insulting Hand (the second finger is rather prominent)
|
|
4 Blind Self
|
|
5 Break-Wind Wall
|
|
6 Burning Hands (Yours, ouch)
|
|
7 Charm Self
|
|
8 Charm Undead (X rated version)
|
|
9 Cone of bubbles
|
|
10 Cure Light Winds
|
|
11 Dalamar's Whoopee Cushion (things that make you go hmmmm)
|
|
12 Darkness, 15 micron radius
|
|
13 Deathwish
|
|
14 Deeppocket Lint
|
|
15 Delayed Blast Flatulence
|
|
16 Deny Reality
|
|
17 Detect Crying
|
|
18 Detect Self (allows you to see if you are yourself)
|
|
19 Detect Stikes and Spares
|
|
20 Detect Wind
|
|
21 Differentiate Without Error (Hey, you never know...)
|
|
22 Dimension Doorknob
|
|
23 Dispurse Self
|
|
24 Evard's Black Growth (range: 0)
|
|
25 Explosive Familiar (it's *your* familiar)
|
|
26 Extension Cord I, II, and III
|
|
27 Extinguish Match (casting time: 5 rounds)
|
|
28 Find Acquaintance
|
|
29 Find Floor (somantic component: falling on face)
|
|
30 Find Hand (especially useful after casting Remove Hand)
|
|
31 Fiscal Projection
|
|
32 Heel
|
|
33 Hold Self
|
|
34 Hug Self
|
|
35 Indirection (address register postincrement)
|
|
36 Insect Plague, 5' Radius
|
|
37 Invisibility to Inanimate Objects.
|
|
38 Irritate Self
|
|
39 Kooshball
|
|
40 Legend Lore, Extended Dance Mix
|
|
41 Leomund's Mortgaged Shelter
|
|
42 Leomund's Sturdy Music Box
|
|
43 Level Water
|
|
44 Lightning Blot
|
|
45 Locate Self (tells you where you are, relative to your location)
|
|
46 Magic Boomeranging Missile (hit that 1st level mage for 1d4+1)
|
|
47 Magic Missal
|
|
48 Magic Shotglass (as opposed to Magic Jar)
|
|
49 Melf's Acid Bow
|
|
50 Memorize Spell
|
|
51 Micrometeorite Storm
|
|
52 Mordenkainen's Agnostic Hound
|
|
53 Mordenkainen's Faithful Mosquito
|
|
54 Muenster Summoning I-VII
|
|
55 Nystul's Undetectible Aura
|
|
56 Otto's Irresistible Disco-Duck
|
|
57 Pastel Blade of Warm Fuzzies (9th level drow spell)
|
|
58 Plane XOR
|
|
59 Power Word, Smirk
|
|
60 Protection from Catnips
|
|
61 Protection from Elvis, 10' Radius
|
|
62 Protection from Halitosis
|
|
63 Protection from Normal Air
|
|
64 Protection from Normal Missals
|
|
65 Protection from Normal Pillows
|
|
66 Protection from Self
|
|
67 Protection from Weevil
|
|
68 Putrefy Offal
|
|
69 Rary's Mnemonic Device--makes silly acronyms out of things
|
|
70 Remove Hand (yours)
|
|
71 Remove Self
|
|
72 Reservation
|
|
73 Sheepskin
|
|
74 Shocking Gasp (usually follows Tenser's Shocking Suggestion)
|
|
75 Summon Self
|
|
76 Tasha's Controllable Mildly Unpleasant Laughter
|
|
77 Tasha's Uncontrollable Bladder
|
|
78 Tasha's Uncontrollable Flatulence
|
|
79 Tasha's Uncontrollable Hideous Hand
|
|
80 Teleport Without Destination
|
|
81 Tenser's Formatted Disk
|
|
82 Tenser's Shocking Suggestion
|
|
83 Tenser's Slipped Disk
|
|
84 This Space for Rent (fills up space on in mage's memory)
|
|
85 Time Start
|
|
86 Tons
|
|
87 Transmute RGB to HSV
|
|
88 Transmute Rock to Stone (reversible)
|
|
89 Transmute ashes to ashes, dust to dust (priest spell)
|
|
90 Unscented Cloud
|
|
91 Vampiric Breathing (perfect for harassing phone calls)
|
|
92 Walk
|
|
93 Wall of Paper
|
|
94 Wall of Velcro
|
|
95 Wizard Lick
|
|
|
|
-----------------------------------------------------------------------
|
|
|
|
|
|
FUNNY STORIES
|
|
|
|
|
|
Red Dragon
|
|
|
|
A weak voiced barbarian just got fried by a old, red dragon. He says to
|
|
the dragon, "No...... I meant a Bud Light".
|
|
|
|
|
|
Norse Gods
|
|
|
|
The mighty god Thor sat in his hall in Asgard, bored by his godly
|
|
duties, and decided it was time for a vacation. He grabbed Mjolnir,
|
|
snuck out the back, crossed the Rainbow bridge, and wound up in
|
|
Midgard. He did his best to look and act like a mortal. He did some
|
|
drinking and carousing, he won a few wrestling matches, and finally he
|
|
found the most beautiful virgin peasant girl to bed. Well, needless to
|
|
say, she was in for a real treat. They went at it most of the night
|
|
until she finally passed out from exhaustion, but, as Thor was pleased
|
|
to see, with a smile on her face. When she finally woke up, the god of
|
|
thunder was feeling pretty guilty. He realized that he used his godly
|
|
charms to woo this innocent young woman, and now she had to go through
|
|
life frustrated because no mere mortal would be able to satisfy her.
|
|
He decide to confess.
|
|
"Milady," he bagan, "I fear that I have done you an injustice.
|
|
You see, I am Thor."
|
|
She looked up at him with her big brown eyes and said matter of
|
|
factly, "You think you're Thor, I can hardly pith."
|
|
|
|
|
|
Clerics and their Weapons
|
|
|
|
Brother Drewfius and Brother Tyronius got into an argument over a
|
|
difference in theological interpretation. They had never gotten along,
|
|
and within a few minutes the argument had turned into a fight. They
|
|
started out exchanging punches but soon they each had a weapon in hand.
|
|
Just then, Brother Francis comes into the room and says "Brothers, stop
|
|
this at once; this fight is pointless."
|
|
"It better be," said Tyronius, "We're both Clerics."
|
|
|
|
|
|
A Monk and a Leap of Faith
|
|
|
|
The Grandmaster of Flowers, Grandfather of Assassins, His Holy
|
|
General Priest of Tyr (or some other lawful good god), and the King of
|
|
Corymr were talking. They ended up in an argument about whose followers
|
|
were the toughest and most obedient. They all decided to find the best
|
|
of their best and hold a tournament to see whos was most loyal. Each of
|
|
the four tried and tested their followers to see who was the most
|
|
powerful and most loyal.
|
|
At last they were all ready to compete. They met at the edge of a
|
|
cliff. At the bottom of the 50' drop was a lake and in the lake were
|
|
poisonous snakes, piranhas, and a dragon turtle. The only way out
|
|
was to swim 200 yards across the lake, onto an island. The island was
|
|
covered with lizard men and trolls. After passing through them, the
|
|
followers would then have to enter a cave that led through a red
|
|
dragons lair and would finally allow them to exit back near where they
|
|
started.
|
|
Looking at his Royal Knight, the King of Cormyr said "Sir Knight,
|
|
for the honor and glory of the kingdom I want you to cross that lake,
|
|
and return here through the cave." Looking over the scene, the knight
|
|
replied "I am sorry my lord, but that is sure death. I cannot do it."
|
|
Smiling, the Priest of Tyr turned to his paladin and said "You are
|
|
the might of Tyr, most loyal and trust worthy follower. You know the
|
|
task, accomplish it and receive the blessing of our Patron." Shaking
|
|
his head slowly, the Paladin replied "I cannot do what you ask."
|
|
The same thing happened when the Grandfather of assassins tried to
|
|
send his man over the cliff.
|
|
The Grandmaster of Flowers turned to his follower and said simply
|
|
"Do it." Without so much as batting an eye, the Monk dove off the
|
|
cliff and into the water. In a flash he was across the lake and
|
|
entering the jungles on the island. As the group waited in
|
|
anticipation, the heard a distant roar and flames came licking out the
|
|
end of the cave. Shortly there after the brave young monk came running
|
|
out, burned, battered and bleeding, but alive.
|
|
The Grandfather ran over and hugged the young monk. "Son" he said,
|
|
"Truly you are the pride of all of the monastery. Ask for anything,
|
|
anything at all and it is yours."
|
|
"All I want" he replied, "is to find out who the son-of-a-bitch
|
|
was that pushed me...."
|
|
|
|
|
|
Fishin'
|
|
|
|
A priest, a paladin and a thief are on a boat on a lake fishing.
|
|
The priest gets up and says, "Excuse me, I have to go relieve myself"
|
|
and procedes to walk across the water to the woods, and comes back to
|
|
the boat. A little while later the paladin says, "I, too, need to
|
|
relieve myself" and proceeds to walk across the water to the woods and
|
|
back. Still later, the thief says, "Well, I guess it's my turn." He
|
|
gets out of the boat and sinks to the bottom of the lake. The priest
|
|
turns to the Paladin and says, "Do you think we should have shown them
|
|
where the ricks are?"
|
|
|
|
|
|
Paladins
|
|
|
|
Upon discovery of the local assassin's guild our faithful, loyal,
|
|
rightous, holy, brave and snooty paladin of Tyr bursts through the door
|
|
and BrightButt says "I am BrightButt, faithful, loyal, rightous, holy,
|
|
brave and snooty paladin of Tyr, and I know what evil this place holds
|
|
and I know I must destroy it and I ARRGGHHHHHHHHH..."
|
|
"You know what a crossbow bolt feels like in the back of your
|
|
head." says a guildmember as the paladin falls to the floor.
|
|
|
|
BrightPeter, loyal, rightous, faithful, brave, (and secretly
|
|
horny) paladin of Tyr talks to his patron priest about a problem he's
|
|
been having. It seems as if BrightPeter has been waking up in his
|
|
white, clean, pure bed with soiled underware and remembers a dream
|
|
about one of the nuns he was... having. He tells his patron priest and
|
|
the priest gives him a small task of attonement and some advice. "Tyr
|
|
wants his warriors not to be wieghted down by impure thoughts and
|
|
wayward sperm, so my son to aid yourself, you should.. um.. you could..
|
|
I mean if you would.. well.. relieve yourself."
|
|
BrightPeter is obviously puzzled. "Spank your Monkey
|
|
BrightPeter!!" He replies "I will know when to call for my warhorse but
|
|
at what level can one call for his monkey? this is a temperate zone,
|
|
and monkeys are non-migratery." The priest leaves disgusted and
|
|
BrightPeter was never heard from again. It was said he left BrightTown
|
|
for the jungles of South America, something about monkeys.
|
|
|
|
-----------------------------------------------------------------------
|
|
|
|
|
|
SKITS
|
|
|
|
|
|
The Top Ten Ways to Tell if You are a Lich
|
|
|
|
10. You get more then dandruff flakes when you scratch your head.
|
|
|
|
9. The entrance way to your tower has a foot of dust in it, and you
|
|
didn't sneeze when you cleaned it up.
|
|
|
|
8. You don't tan anymore, but your skin still flakes, in large chunks.
|
|
|
|
7. Your eyeballs fell out, and yet you can still see.
|
|
|
|
6. You stopped getting junk mail.
|
|
|
|
5. Young kids keep drawing caskets in the sand outside your tower.
|
|
|
|
4. The nearby city keeps sending priests to 'talk' with you.
|
|
|
|
3. The great-grandson of your first elven friend comes to visit asking
|
|
if you can help with old age pains.
|
|
|
|
2. Your familiar starts avoiding you.
|
|
|
|
...and the number 1 way to tell if you are a lich.....
|
|
|
|
You realize you haven't eaten, slept or had a drink in the past decade.
|
|
|
|
|
|
Beer Vs. Cucumbers
|
|
|
|
Reasons Why Beer is Better than Cucumbers:
|
|
|
|
- You can't get drunk, no matter how many cucumbers you eat.
|
|
- Beer bottles don't get sprayed with pesticides.
|
|
- Beer bottles don't shrivel up and grow mouldy if you leave them in
|
|
the fridge for a month.
|
|
- Beer is always in season.
|
|
- Beer removes unsightly flab and wrinkles (on the person you're
|
|
looking at, if you drink enough of it).
|
|
- Eating cucumbers to forget doesn't work.
|
|
|
|
Reasons Why Cucumbers are Better than Beer:
|
|
|
|
- Cucumbers won't give you a hangover.
|
|
- Cucumbers have fewer calories.
|
|
- Your wife won't complain about you sitting around all day watching TV
|
|
and eating cucumbers.
|
|
- You can grow your own cucumbers without buying lots of equipment.
|
|
- Your wife won't complain that your breath stinks of cucumbers.
|
|
- You can eat as many cucumbers as you like, and drive home later.
|
|
- You can open a cucumber using only your teeth.
|
|
- Having your face slashed with a cucumber doesn't hurt (much).
|
|
- You can eat the whole cucumber, skin 'n' all.
|
|
- A cucumber won't shatter if you drop it on the ground.
|
|
- You can shake up a cucumber, and it won't explode when you bite it.
|
|
- You don't have to worry about getting cucumber stains on your
|
|
clothes.
|
|
|
|
|
|
SNL Parady
|
|
|
|
Interviewer: I'm here with Cajun Man, who is going to be fighting a
|
|
dragon tomorrow. Can you tell me what you're feeling?
|
|
Cajun Man: AnticipaSHUN.
|
|
Interviewer: You've earned quite a reputation for yourself, especially
|
|
after stopping an insane mage. Was it ever discovered what drove him
|
|
mad?
|
|
Cajun Man: Demonic possesSHUN.
|
|
Interviewer: That does it to me every time. Tell me, why are you going
|
|
after this particular dragon?
|
|
Cajun Man: DestrucSHUN.
|
|
Interviewer: That's right, this big fella successfully destroyed 5
|
|
cities.
|
|
Cajun Man: CorrecSHUN.
|
|
Interviewer: Sorry, it was 6 cities. Cajun Man, do you have any tricks
|
|
up your sleeve?
|
|
Cajun Man: Eyes of PetrificaSHUN.
|
|
Interviewer: Is there anything you'd like to take, if you could buy it?
|
|
Cajun Man: Sphere of AnnihilaSHUN.
|
|
Interviewer: Any spells your mages will be putting on you?
|
|
Cajun Man: Non-DetecSHUN.
|
|
Interviewer: Isn't that being a little over cautious? What's the worst
|
|
that could happen?
|
|
Cajun Man: DecapitaSHUN. EvisceraSHUN.
|
|
Interviewer: I guees you've got me there. How do you think the battle
|
|
will be won?
|
|
Cajun Man: Divine intervenSHUN.
|
|
Interviewer: A little pessimistic, aren't we? Well, do you have any
|
|
last requests in case the worst does happen?
|
|
Cajun Man: ResurrecSHUN.
|
|
|
|
-----------------------------------------------------------------------
|
|
|
|
|
|
SPECIAL THANKS
|
|
|
|
|
|
The following people made contributions to this document:
|
|
Ronald "Greymoon" Jones (JONESRD%SJSUVM1.BITNET@CMSA.BERKELEY.EDU)
|
|
Charles Emmons (CHARLES@TINMAN.DEV.PRODIGY.COM)
|
|
Hellbane (C9108613@CC.NEWCASTLE.EDU.AU)
|
|
Joe Delisle (JDELISLE@LOYALA.EDU)
|
|
Dengin Vaughn (U211709%HNYKUN11.BITNET@HEARN.NIC.SURFNET.NL)
|
|
Auther Maldonado (5667@EF.GC.MARICOPA.EDU)
|
|
Robin F. Righettini (RFR@CX1GPX.LORD.COM)
|
|
SHROUD (DWHARRIS@IUS.INDIANA.EDU)
|
|
Pat (PHAL@PICA.ARMY.MIL)
|
|
Roderic de Bruce (ARAGORN@VAX1.MANKATO.MSUS.EDU)
|
|
Auther Maldonado (5667@EF.GC.MARICOPA.EDU)
|
|
(RWERNING@PONZA.QGRAPH.COM)
|
|
(ROSS@LCLARK.EDU)
|
|
Ryan Biggs (C9108613@CC.NEWCASTLE.EDU.AU)
|
|
|
|
Bill Garrett (WGARRETT@CS.UNC.EDU) University of North Carolina who
|
|
created the "101 Spells Not Worth Memorizing".
|
|
|
|
-----------------------------------------------------------------------
|
|
|
|
|