808 lines
34 KiB
Plaintext
808 lines
34 KiB
Plaintext
----------------------------------------------------------------------
|
|
|
|
THE (MORE OR LESS) COMPLETE GUIDE TO HYGIENE
|
|
|
|
FOR FANTASY ROLE PLAYING GAMES
|
|
|
|
|
|
Even from the body's purity, the mind
|
|
Receives a secret, sympathetic aid.
|
|
|
|
--- Thomson
|
|
|
|
Let thy mind's sweetness have its operation
|
|
upon thy body, clothes, and habitation.
|
|
|
|
--- Herbert
|
|
|
|
|
|
-----------------------------------------------------------------------
|
|
|
|
COPYRIGHT (C) 1996
|
|
|
|
All trademarks of products, company names, logos, phrases, service
|
|
names, and/or slogans are trademarks of the respective companies,
|
|
artists, and/or individuals, where applicable.
|
|
|
|
The following guide is the property of its author, who hereby
|
|
states that he retains the copyright except for where noted. You may
|
|
distribute it at will, provided that nothing in the guide, this notice,
|
|
or any of the credits are altered in any way; and that you do not make
|
|
a profit from it.
|
|
|
|
This document is not for sale and is made available for private
|
|
game use only.
|
|
|
|
*** DISCLAIMER ***
|
|
|
|
All contents of this guide are presented for game purposes only.
|
|
Advice oriented information is not to be taken as legal consultation or
|
|
legal service, but as suggestions and examples of real-world or
|
|
hypothetical models. Always consult a lawyer for legal and lawful
|
|
guidance. The opinions and views contained in this guide reflect those
|
|
of the individual authors. The opinions, content, and organization of
|
|
this document are in no way connected with the faculty and staff of any
|
|
educational institute where this guide was found.
|
|
|
|
-----------------------------------------------------------------------
|
|
|
|
|
|
TABLE OF CONTENTS
|
|
|
|
|
|
When Do Adventurers Go To The Bathroom?
|
|
Dirty Adventueres Aren't Lucky
|
|
Paladins And Cleanliness
|
|
The Dentist & Teeth: Smile When You Say That?
|
|
Spells
|
|
Clerics And Waste
|
|
State-Of-The-Art Waste Disposal
|
|
A Monster That Keeps The House Clean
|
|
Magic-Items
|
|
Even A Mage Does Laundry
|
|
Story Bbook Theater
|
|
Special Thanks
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
UPDATE: 01/01/96
|
|
-----------------------------------------------------------------------
|
|
|
|
|
|
WHEN DO ADVENTURERS GO TO THE BATHROOM?
|
|
|
|
|
|
There are two forms of waste to consider with regard to standard
|
|
beings (i.e. humans, dwarves, elves, halflings, gnomes, etc.). These
|
|
forms are liquid and solid. When a person must excrete waste is depend
|
|
on Constitution and sex. Multiple the person's Constitution to the
|
|
multiplier from Table 1 to get the number of hours apart the person
|
|
goes to the bathroom.
|
|
This rule assumes that the person is consuming a normal quantity
|
|
of food and drink. A dehydrated person or staving person will not be
|
|
producing waste as quickly. Furthermore, a person eating and drinking a
|
|
lot may go twice as much. Therefore, the GM should make appropriate
|
|
adjustments.
|
|
A person may wish to go to the bathroom at a certain time. To do
|
|
this, a normal Constitution check is made. Females get a +1 modifier.
|
|
This check can be made once every three turn.
|
|
Alternatively, a person may wish to postpone going to the
|
|
bathroom. To do this a normal Constitution check is made. Males get a
|
|
+1 modifier. This check can be made once every three turn. Of course,
|
|
there is some discomfort in this state and the character suffers the
|
|
following: -1 to hit, -1 Dexterity, -1 Strength, -2 on all saves.
|
|
|
|
|
|
Table 1: Multiplier
|
|
|
|
Males Females
|
|
Liquid x .5 x .25
|
|
Solid x .1 x .5
|
|
|
|
|
|
Due to many hands-on experience of women, it was decided that
|
|
females usually go to the bathroom twice as much as males. For those
|
|
that disapprove of this, they can adjust the rules accordingly.
|
|
|
|
-----------------------------------------------------------------------
|
|
|
|
|
|
DIRTY ADVENTURERS AREN'T LUCKY
|
|
|
|
|
|
Sure adventurers are great heroes that trek through the lands
|
|
facing great challenges in monsters, dungeons, and deities. But
|
|
adventuring is a dirty job, and few tough adventurers have the desire
|
|
to bath on a regular basis. In fact, many wear the same yechy clothes
|
|
day after day. But does this have an effect on there adventures?
|
|
For each day after the 1st day an adventurer goes unbathed, he/she
|
|
suffers the following cumulative effects:
|
|
|
|
-2 comeliness
|
|
|
|
-1 to charisma
|
|
|
|
all creatures get +5% tracking bonus when searching for adventurer
|
|
|
|
-----------------------------------------------------------------------
|
|
|
|
|
|
PALADINS AND CLEANLINESS
|
|
|
|
|
|
Some GMs may allow paladins to have some special abilities with
|
|
regard to cleanliness. Below is a list of abilities. The GM may allow
|
|
the paladin to have only one ability OR allow the paladin to gain an
|
|
ability every 3 levels (one at 3rd level, one at 6th level, etc.).
|
|
|
|
Abilities:
|
|
|
|
Paladin has an anti-dirt aura.
|
|
|
|
Paladin gives off a natural flowery scent.
|
|
|
|
Paladin does not need to "go" at all. Once a year, the paladin
|
|
must make a system shock or explode from the boughs for 1d20
|
|
points of damage.
|
|
|
|
Paladin urinates pure holy water.
|
|
|
|
-----------------------------------------------------------------------
|
|
|
|
|
|
THE DENTIST & TEETH:
|
|
|
|
SMILE WHEN YOU SAY THAT?
|
|
|
|
|
|
When a character reaches the young-adult age, he will have 30
|
|
teeth, and must check every year (10% accumulative) to grow the wisdom
|
|
teeth. When growing the new teeth, the character will have -1 "to hit"
|
|
due to pain for 2 weeks.
|
|
Also, a character must check every month (5% accumulative) for
|
|
lost 1d4-1 teeth because of tooth-decay, being hit in the face to
|
|
often, etc.. The following constitution and racial modifiers apply:
|
|
|
|
|
|
TABLE: Constitution Modifiers
|
|
|
|
Constitution Modifier (*)
|
|
03 +3
|
|
04-05 +2
|
|
06-08 +1
|
|
09-12 0
|
|
13-15 -1
|
|
16-17 -2
|
|
18 -3
|
|
|
|
|
|
TABLE: Racial Modifiers
|
|
|
|
Race Modifiers (*)
|
|
Elf -3
|
|
Half-Elf -2
|
|
Dwarf -2
|
|
Halfling -1
|
|
Gnome -1
|
|
Human 0
|
|
Half-orc +1
|
|
Half-ogre +2
|
|
Orc +2
|
|
Goblin +3
|
|
Ogre +4 except canines (-1)
|
|
Troll +8 doesn't care, teeth will grow back
|
|
|
|
|
|
TABLE: Possible Living Conditions Modifiers
|
|
|
|
Condition Modifier
|
|
clean -2
|
|
brushes -2
|
|
fibrous food -1
|
|
heavy combat +1
|
|
infected tooth +2
|
|
tropics +1
|
|
drinks a lot +1
|
|
tongue pierced +1
|
|
goopy food +2
|
|
dirty +2
|
|
|
|
(*) also accumulative.
|
|
|
|
|
|
If a check fails, the toothache will begin and the character will
|
|
have -2 to hit until the tooth/teeth has/have been extracted, otherwise
|
|
the tooth/teeth will fall in 1d4 weeks.
|
|
If the GM wishes, he have bad teeth effect a character's charisma.
|
|
-1 on charisma for every 10 teeth lost. -1 on comeliness for every 5
|
|
teeth lost. 01% accumulative chance of spell failure per teeth lost (up
|
|
to a maximum of 32%, of course).
|
|
Unlike the real-world, the job of the dentist is performed by the
|
|
shaver (yes... the shaver). With the shaver being in charge of
|
|
dentistry, no wonder the population had bad teeth if any at all. A
|
|
shaver will only extract teeth, and does not handle dental care.
|
|
Paladins will always have beauty and shinning teeth. Paladins
|
|
never make checks. On the other hand, barbarians must make twice as
|
|
many checks.
|
|
Bards don't gain immunity like paladins because they aren't
|
|
magical in nature. Bards make checks like any other class. Bards do
|
|
have spells so the can possible enhance their smile this way (see
|
|
below).
|
|
|
|
|
|
Effects of Magic
|
|
|
|
All Cure Wounds will only kill the pain for 1d4 days. Cure Disease
|
|
and Heal will cure the teeth/tooth, but previous lost teeth will not be
|
|
recovered. Regenerate will cure and restore all teeth.
|
|
|
|
-----------------------------------------------------------------------
|
|
|
|
|
|
SPELLS
|
|
|
|
|
|
LEVEL 1
|
|
Illusionary Teeth
|
|
|
|
LEVEL 2
|
|
Bud
|
|
|
|
LEVEL 3
|
|
Smash Teeth
|
|
|
|
LEVEL 4
|
|
Create Tooth
|
|
|
|
|
|
|
|
Illusionary Teeth (Illusion) Reversible
|
|
|
|
Level: 1
|
|
Range: 10 feet per level
|
|
Duration: 2 hours per level
|
|
Area of Effect: One mouth
|
|
Save: Negates
|
|
|
|
This spell creates the illusion of a mouth full of healthy teeth.
|
|
The illusion is visual only, a toothless hag cannot click her teeth
|
|
together with this spell.
|
|
The reverse of this spell, Lost Teeth, creates the illusion that
|
|
the recipient has many diseased and disgusting teeth, bleeding gums,
|
|
and many missing teeth. The victim's Charisma is reduced by one point,
|
|
and Comeliness (if used) drops by four points. A save vs. spells will
|
|
prevent this spell from taking effect.
|
|
|
|
|
|
Bud (Necromancy)
|
|
|
|
Level: 2
|
|
Range: 10 feet per level
|
|
Duration: Instantaneous
|
|
Area of Effect: One tooth
|
|
Save: None
|
|
|
|
Bud creates a new tooth bud under the gum of a willing creature. A
|
|
new, healthy tooth will grow from the tooth bud, but will inflict the
|
|
same penalties as a wisdom tooth while it does so. ("No pain, no
|
|
gain.")
|
|
|
|
|
|
Smash Teeth (Invocation)
|
|
|
|
Level: 3
|
|
Range: 15 feet per level
|
|
Duration: Instantaneous
|
|
Area of Effect: One person
|
|
Save: Negates
|
|
|
|
This spell allows a mage to knock out the teeth of a creature. If
|
|
the subject fails a save vs. spells, the subject has one tooth per
|
|
caster level knocked out with great force (and great pain). A
|
|
successful save means no teeth were lost.
|
|
The material component is any heavy blunt object (a staff, mace,
|
|
brass knuckles, etc), and the somatic component is swinging the object.
|
|
|
|
|
|
Create Tooth (Necromancy)
|
|
|
|
Level: 4
|
|
Range 10 feet per level
|
|
Duration: Instantaneous
|
|
Area of Effect: One tooth
|
|
Save: None
|
|
|
|
Create Tooth instantly creates a new tooth, in the place of a
|
|
missing one. The tooth grows back instantly, without pain.
|
|
The material component is either a tooth from a member of the same
|
|
race, or a tooth made out of gold or pearl.
|
|
|
|
-----------------------------------------------------------------------
|
|
|
|
|
|
CLERICS AND WASTE
|
|
|
|
|
|
Some clerics may cast Purify Food & Drink on waste. Well, this
|
|
spell can be cast on solid and liquid waste. If a character wants to
|
|
eat or drink this cleansed waste, then he/she must make a system shock
|
|
or vomit. No further attempts can be made to eat or drink it again.
|
|
|
|
-----------------------------------------------------------------------
|
|
|
|
|
|
STATE-OF-THE-ART WASTE DISPOSAL
|
|
|
|
|
|
"Yeah, waste disposal is my specialty. It's been my life for over
|
|
40 years. I've worked my way up from a young sewer cleaner to Master
|
|
Guildsman of The Sewers Union. I've seen just about everything with
|
|
regards to waste disposal. Some of it's fascinating, some of its
|
|
disgusting, but all of it serves a purpose: To Keep Our City Clean.
|
|
A mark of a thoughtful architect is an adequate waste system. An
|
|
old saying in the Builders' Guild is 'Sure its nice on the outside, but
|
|
where do ya shit?'
|
|
I've been in cities where there wasn't much of anything. People
|
|
would throw there waste into the street gutters and wait until the rain
|
|
washes it away. This form of waste disposal (if you can call it that)
|
|
is very primitive. Besides being gross, it is extremely dangerous.
|
|
Cities with poor waste disposal facilities end up with sickness,
|
|
illness, and plaques.
|
|
Most cities have the standard sewer system of pipes, drains, and
|
|
cisterns where water flows through carrying waste to far away streams
|
|
and rivers. Unfortunately, this pollutes the waterways. Fortunate
|
|
cities have underground waterways where they can dump their load. The
|
|
only creatures that could be affected are the dreaded underworld
|
|
monsters (but who cares).
|
|
I've seen a plumbing system used by elves in which a waterfall was
|
|
routed into a castle. Then the water goes through a magic water
|
|
purifier. Those elves are rich with magic.
|
|
There is one lawful good city in which clerics purify the waste
|
|
before it is departed into open waterways. Supposedly, this works well
|
|
and is better than nothing, but I'm sure its expensive (monetary and
|
|
religiously).
|
|
I once entered a town which was utterly filthy. It consisted
|
|
basically of one main street in which all rubbish and refuse was dumped
|
|
in the street... it stunk. A resident high level wizard got absolutely
|
|
fed up with it all one day, and designed, with the help of clerics with
|
|
create water spells and permanency spells 6 huge containers of water at
|
|
the top end of town. Early every morning, after the waste had been
|
|
thrown on the street, the containers would magically release their
|
|
water, causing a gigantic wave flowing down the street, cleaning it,
|
|
and carrying it out of the city and splashing into the nearby river. A
|
|
few lives were lost at first, but it soon just became routine.
|
|
Speaking of nutty mages, one small village had this neat freak,
|
|
high level mage who believed his sole purpose in life was to
|
|
disintegrate garbage. He of course charged a fee to the city village
|
|
for his services, but it still was a interesting sanitation business (I
|
|
believe the name was "Waste Away").
|
|
Some cities access great magical power and have there waste
|
|
deported through gates to the elemental planes of water, air, or fire.
|
|
The only problem is that an occasional unhappy visitor from an
|
|
elemental plane will come out of the gate to reek havoc.
|
|
For personal waste systems, the norm is a latrine (hole in the
|
|
ground) that connects to the nearest sewer system. Latrines can be
|
|
found inside or outside; the latter being preferred because of the
|
|
smell. Some houses prefer chamber pots that can be used indiscreetly
|
|
inside and then dumped into the sewers. The best chamber pots are found
|
|
in the rich metropolitan areas. They actually teleport their acquired
|
|
waste products to the local sewers where it can be taken care of by
|
|
some lower class workers. The really expensive chamber pots have a
|
|
permanent disintegrate spell in it that disposes of waste properly.
|
|
Many nasty things feed off of waste. Some brilliant people
|
|
cultivate the growth of these creatures as a means of waste disposal.
|
|
The use of oozes, slimes, and jellies is one of the most popular forms
|
|
of waste disposal; especially with the rich. Ochre jelly isn't very
|
|
popular because it has the ability to travel on walls and ceilings.
|
|
Ochre jelly is usually used in large subterranean areas where few
|
|
people move and total annihilation of everything everywhere is desired.
|
|
Gray ooze is more popular with toilets because it cannot climb walls
|
|
and give a user an unpleasant surprise. Care must be taken with gray
|
|
ooze because it tends to reproduce and gray ooze toilets must keep the
|
|
ooze at a safe level. Crystal ooze is more popular then gray ooze
|
|
because of its clear and thus "cleaner looking" color. Crystal ooze is
|
|
also home in water which allows the toilets to have a cleaner nature to
|
|
them. However, the same precautions taken with gray ooze reproduction
|
|
are necessary with crystal ooze. Green slime is the least popular due
|
|
to its fast growth and dangerous being.
|
|
A gelatinous cube is by far the most sheik waste disposal. Its
|
|
square shape is preferred over other jellies and oozes since the square
|
|
shape does not allow it to slither into other areas in which it is not
|
|
desired. A gelatinous cube is usually placed in a hole and kept from
|
|
moving while drains empty all waste onto it. Some places allow the cube
|
|
to roam in corridors beneath the dwelling where it can gather waste.
|
|
Even some communities have employed a cube to roam the sewer systems.
|
|
Puddings are another interesting form of waste disposal. They are
|
|
more destructive than oozes, slimes, and jellies but they can live
|
|
easier in harsh climates. Thus, there value for waste disposal is
|
|
there.
|
|
Many spells are useful in waste manipulation. Fire based spells
|
|
will break down waste, but will create terrible air pollution. Some
|
|
spells can turn the waste to stone, thereby giving a valuable natural
|
|
resource.
|
|
Some waste disposal systems aren't what they seem to be. A few
|
|
times, I've come across a water weird hiding in the water. Plumbing
|
|
sure ain't what it used to be. However, I've come across valuable stuff
|
|
too. Toilets make excellent hiding places for treasure (kept in a
|
|
water-tight container). Whose going to search a toilet?
|
|
Well, I hope you better understand waste disposal. I gotta go back
|
|
down to the underworld of THE SEWERS. See ya!"
|
|
|
|
--- Miren Tihsecaf
|
|
|
|
-----------------------------------------------------------------------
|
|
|
|
|
|
A MONSTER THAT KEEPS THE HOUSE CLEAN
|
|
|
|
|
|
Scrubble (Scrubbing) Bubbles
|
|
|
|
CLIMATE/TERRAIN: Any
|
|
FREQUENCY: Rare
|
|
ORGANIZATION: Solitary
|
|
ACTIVITY CYCLE: Any
|
|
DIET: Any
|
|
INTELLIGENCE: Non- (0)
|
|
TREASURE: Nil
|
|
ALIGNMENT: Nil
|
|
NO. APPEARING: 1 (1-4)
|
|
ARMOR CLASS: 10 (what'd ya think bubbles would be)
|
|
MOVEMENT: 12
|
|
HIT DICE: 5
|
|
THAC0: 10
|
|
NO. OF ATTACKS: 1
|
|
DAMAGE/ATTACK: 1d4
|
|
SPECIAL ATTACKS: See below
|
|
SPECIAL DEFENSES: See below
|
|
MAGIC RESISTANCE: Nil
|
|
SIZE: S-L (3'-8')
|
|
MORALE: Special
|
|
XP VALUE: 500
|
|
|
|
Scrubble bubbles were created by a wizard who wanted to keep his
|
|
dungeon clean, but didn't want to work at it. Scrubble bubbles are
|
|
composed of groups of cell colonies that scurry around getting rid of
|
|
dirt and grime. They have the ability to analyze material structure
|
|
from a distance of up to 60 feet to determine if something is dirty.
|
|
They attack filth on sight, so weary adventurers better watch out.
|
|
Scrubble Bubbles are immune to acid, cold, and poison. Lightening
|
|
bolts and blows from weapons divide them into smaller groups of
|
|
bubbles, each able to attack exactly as the original. Fire causes
|
|
double damage, as do magic missiles. They can be dissuaded with large
|
|
volumes of water.
|
|
Scrubble bubbles can roam through cracks that are at least one
|
|
inch wide and can travel on ceilings and walls at the same speed as on
|
|
a level surface.
|
|
|
|
Combat: Scrubble Bubbles are more an annoyance than anything else, but
|
|
they can be painful. Upon encountering a creature like an adventurer,
|
|
Scrubble Bubbles will seep in though armor and CLEAN! The sensation is
|
|
not unlike being attacked with a million stiff toothbrushes that
|
|
inflicts the 1d4 points of abrasive damage.
|
|
Scrubble Bubbles may also secrete a mild acid to get rid of tough
|
|
stains. If they use it on a living being, the creature will suffer 2d4
|
|
points of damage.
|
|
|
|
Habit/Society: They are usually found in closed passageways and rooms,
|
|
and roam about dungeons cleaning walls, floors, and furniture.
|
|
|
|
Ecology: They reproduce by fission. They adapted to live in a wide
|
|
variety of climates. Scrubble Bubbles starting with 11-30% of maximum
|
|
possible hit points are 3 feet to 4 feet in diameter; with 31-50% of
|
|
full hit points are 5 feet wide; with 51-70% of full hit points, 6 feet
|
|
wide; with 71-90% of full hit points, 7 feet wide; with 91-100% of full
|
|
hit points, 8 feet wide. If Scrubble Bubbles are split up so it becomes
|
|
less than 3 feet wide, it becomes thinner but retains its 3-foot
|
|
diameter.
|
|
The only things Scrubble bubbles consume are water and soap.
|
|
|
|
-----------------------------------------------------------------------
|
|
|
|
|
|
MAGIC-ITEMS
|
|
|
|
|
|
Breeches of the Wu Pi - These breeches appear as ordinary, drab,
|
|
everyday breeches. They are usually brown. However, they radiate a
|
|
faint magic dweomer. If an adventurer puts these on, nothing
|
|
immediately happens. If the wearer sits down, however, the breeches
|
|
erupt with a loud raspberry sound that continues for a full round. Any
|
|
person within a 10' radius of the sitting wearer (including the wearer)
|
|
will be struck with the urge to snigger, then laugh, then guffaw
|
|
exactly as if the spell Tasha's Uncontrollable Hideous Laughter had
|
|
been cast. The breeches may be not be removed except with a Remove
|
|
Curse spell. Lacing may be done and undone normally to allow for bodily
|
|
functions.
|
|
|
|
Gel of Polishing - This gel comes in two forms: magical and non-
|
|
magical. The magical gel cures all damaged teeth, and prevents tooth
|
|
loss for one month, for each use. Deliberate extraction is not
|
|
prevented by the gel. Each vial contains 2d4 applications. Only one
|
|
application need be used each month.
|
|
The non-magical version improves the character's chances of
|
|
keeping his/her teeth by 5% per check. One application must be used
|
|
every other day for the beneficial effects to take place. The cost per
|
|
vial is 30 gold pieces for 10 applications.
|
|
|
|
Jawbreaker - This cursed item tends to resemble any sweet item, like
|
|
cookies, pastries, but the most common form is some type of candy. When
|
|
chewed on, the Jawbreaker causes 1d6+1 teeth to be cracked, causing
|
|
double the amount of pain (double all penalties) until they are
|
|
extracted or fall out. The damaged teeth cannot be healed, but may be
|
|
regrown. Once the teeth are cracked, the Jawbreaker loses all magic,
|
|
and tastes like rancid meat.
|
|
|
|
Parchment of Mail-order Catalog - This is a rolled up piece of
|
|
parchment with obscure writing and (mayhem) pictures. Intended to be
|
|
used like toilet paper, this paper is covered with undecipherable
|
|
writings, and has the consistency of modern sandpaper (or what passes
|
|
for toilet paper at certain colleges). The person who uses it in the
|
|
normal way (and on himself) suffers 1 hp of damage and until it is
|
|
healed, must save vs. spells every time he sits down and every round
|
|
while sitting, or s/he will stand up. Using it on a non-willing subject
|
|
who is not tied down or an infant requires a to-hit roll at -10 (or
|
|
worse if the target is wearing armor), and anyone seeing you try this
|
|
will think you're a pervert.
|
|
|
|
Pearly Whites - Under casual inspection, these appear to be nothing
|
|
more than normal pearls, but perfectly spherical. If kept in contact
|
|
with exposed flesh for more than two rounds, or if they come in contact
|
|
with any kind of food or drink (excluding water), the pearls will
|
|
change into the crowns of teeth. If chewed on, the Pearly Whites will
|
|
replace one tooth per pearl. New teeth can be lost through normal
|
|
means. There will be 1d8+1 Pearly Whites found at any one time.
|
|
|
|
Scabbard of Godliness (sounds better than cleanliness) - A paladin was
|
|
fanatical about cleanliness (it's next to godliness you know) and hated
|
|
the mess that was made and the hassle he had to go through when
|
|
cleaning his blade after a particularly nasty battle. So he
|
|
commissioned a mage to create this.
|
|
This is a scabbard which was constructed for a long sword. It is
|
|
more or less unremarkable, as most scabbards are, but will radiate
|
|
faint magic if detected. The scabbards power is this - any sword which
|
|
is sheathed within it comes out absolutely clean, shiny and spotless.
|
|
The scabbard magically removes blood, dirt, rust and any other muck.
|
|
No doubt some players will think this would be great way to clean
|
|
up hundreds of years old weapons, which are rusted, pitted, etc.. But
|
|
remember, that the scabbard REMOVES the muck, so the rust is removed,
|
|
which may, in may cases, take away the only thing that was holding the
|
|
blade together.
|
|
|
|
Toilet of the Gods - A commode for the rich and famous. The most
|
|
stupendous commode you will ever encounter. Belongs only to the rich
|
|
and powerful, very immobile. First off, it has working plumbing. Also,
|
|
a full wet bar, a magazine rack with every periodical from the plane it
|
|
rests in, heavenly music filling the air, air freshener, and an
|
|
infinite amount of silken toilet paper. All solid waste matter turns to
|
|
gold when it hits the water, but retains texture and smell. Urine
|
|
changes color and smell to that of expensive wine.
|
|
|
|
-----------------------------------------------------------------------
|
|
|
|
|
|
EVEN A MAGE DOES LAUNDRY
|
|
|
|
|
|
Here is the laundry list of cantrips, of the most mysterious and
|
|
powerful secret magical college known as the Most Righteous Ceremony of
|
|
the Grand Lodge of Thirteen Stars and Kal-Gon's Scrubbing Bubbles Too
|
|
III, known (by those who dare) as the August College of Laundry Magics.
|
|
These cantrips are somewhat dangerous if used as an offensive
|
|
weapon so GMs should be careful in giving them out. Remember there from
|
|
a powerful college of magic.
|
|
There are two places that must be known before looking over the
|
|
cantrips. They are:
|
|
|
|
Planar Gate to Dimension of Other Socks -- Little is known of this
|
|
dimension. Access to it is one of the most ardently desired prizes for
|
|
magical researchers, and while gates to this dimension have, on a few
|
|
occasions, opened spontaneously, little was learned except for the
|
|
absolute requirement for the traveler to this dimension to shield his
|
|
nose from the vile odor of a universe filled with moldy, unwashed Other
|
|
Socks, stiff with perspiration and toe-jam.
|
|
|
|
Planar Gate to Dimension of Wire Hangers -- little is known of
|
|
this dimension. It *must* be extremely unpleasant judging from the
|
|
quantity of wire hangers which flee to our dimension from it.
|
|
|
|
|
|
Cantrips
|
|
|
|
Ancient Chinese Secret -- The veil of mystery which cloaks this cantrip
|
|
of legendary, godlike power from modern research has only parted enough
|
|
to reveal to magical historians the single magical word, "Kal-Gon",
|
|
which adorns the official secret name of this most mysterious of
|
|
magical orders. What does it mean?
|
|
|
|
Banish Other Sock -- Note: There are two sorts of socks, the Self Sock,
|
|
and the Other Sock. The difference is a mysterious one, but real
|
|
nonetheless. The Self Sock, A.K.A. Sock, is native to our universe, and
|
|
the Other Sock native to an Other universe. This cantrip known as
|
|
Banish Other Sock sends Other Socks back to the dimension from which
|
|
they came. It is believed that an awesome magical fumble in the misty
|
|
depths of ancient prehistory caused this mighty Curse to be cast
|
|
permanently upon our entire universe. Luckily, the spell has decayed
|
|
enough so that it does not always take effect immediately when one
|
|
obtains an Other Sock. Still, the inevitable nature of this Great
|
|
Curse is beyond doubt.
|
|
|
|
Banish Wire Hanger -- This cantrip sends wire hangers back to the
|
|
dimension from which they came.
|
|
|
|
Bleach -- This cantrip covers laundry with a mild (not really) alkaline
|
|
solution which leaves it looking really white and clean, no matter what
|
|
color it started out. Any unfortunate person wearing the laundry when
|
|
the spell takes effect will be similarly affected, with hair, skin, and
|
|
teeth turned as white as the pillsbury (tm) dough boy (tm), and eyes
|
|
and mucous membranes irritated to pink tenderness by the bleach, to the
|
|
tune of 1d6 noxious chemical (acid) damage.
|
|
|
|
Dry Clean -- This cantrip presses fine clothes and steams them with a
|
|
noxious chemical. Any schnook so unfortunate as to be wearing the
|
|
laundry when this happens takes 2d6 damage from being stamped flat by
|
|
an industrial strength mousetrap and save vs. poison or take an
|
|
additional 3d6 damage from the poisonous, noxious chemicals.
|
|
|
|
Hang Dry -- This cantrip snaps clothes dry and hangs them on a steel
|
|
core wire, securing them with hat pins and five pound alligator clips.
|
|
Any unfortunate so unlucky as to be wearing the affected laundry takes
|
|
2d6 from strangulation on the wire and 1d6 from being clamped and
|
|
pinned.
|
|
|
|
Launder -- This cantrip soaps, soaks, scrubs and spins clothes. Anyone
|
|
so unfortunate as to be wearing the affected laundry takes 1d6 damage
|
|
from abrasion and irritating detergents and is dizzy and nauseated for
|
|
20 - constitution rounds.
|
|
|
|
Press and Fold -- This cantrip presses and folds all clothing in the
|
|
area of effect. Any poor, unlucky slob caught within the targeted
|
|
laundry takes 4d6 damage from being smashed flat, scorched, and folded.
|
|
|
|
Remove Tough Stain (A.K.A. Shout it Out!) -- This cantrip drenches
|
|
laundry in detergent, scrubbing it with brushes and lava soap, then
|
|
covers with another layer of detergent and sprays it with a high
|
|
pressure stream of ice-cold water. Any unfortunate caught in the
|
|
laundry will take 2d6 damage from the irritating detergent and frigid
|
|
ice-water, will be left soaking wet, and make a Constitution check - 4
|
|
or catch the grippe.
|
|
|
|
Sort by Color -- This cantrip gathers laundry and sorts it into piles,
|
|
one pile for light clothes, one pile for brightly colored clothes, and
|
|
one pile for dark clothes. Anybody so unfortunate as to be wearing the
|
|
laundry at the time will be stripped and placed in the appropriate
|
|
color pile (colors if embarrassed, because he would be red).
|
|
|
|
Sort Socks -- This cantrip piles socks into two piles, one for Socks,
|
|
and one for Other Socks. In our universe, cursed by the vile curse of
|
|
Other Sock Banishment, the pile of Other Socks has a 75% chance of
|
|
being banished en masse. Any unfortunate caught wearing socks in the
|
|
area of effect will be stripped of one sock and left with another one.
|
|
There is a 50% chance that the Other Sock will be stripped from his
|
|
feet and a 50% chance that it is the sock that remains upon him. If
|
|
anyone should be so unlucky as to be wearing his Other Sock when it is
|
|
banished as a result of this spell, he will be sent to the Dimension of
|
|
Other Socks, there to die a most horrible death by asphyxiation and/or
|
|
poisoning (save vs poison, if you fail you die, if you save you fall
|
|
into a coma until rescued).
|
|
|
|
Starch -- This cantrip covers laundry with a noxious chemical solution,
|
|
and pounds it with 16 ton weights, leaving it flat and stiff as a steel
|
|
plate. Any unlucky stiff so misfortune as to be wearing the laundry
|
|
will take 4d6 damage from being crushed by large, heavy objects, and
|
|
will be left unable to move because of joint-lock and overall
|
|
stiffness.
|
|
|
|
Summon Other Sock -- This cantrip summons the matching Other Sock to a
|
|
Sock from the dimension in which Other Socks reside. Anyone currently
|
|
wearing the summoned Other Sock will also be summoned as a side effect
|
|
of this powerful ritual.
|
|
|
|
Summon Wire Hanger -- This cantrip summons a wire hanger from the
|
|
terrible dimension in which they dwell. A backfire with this spell,
|
|
similar to the Great Curse of Banishment of the Other Sock, is believed
|
|
to be the second Great Curse of our universe.
|
|
|
|
Take Out the Laundry -- Upon completion of this short ritual several
|
|
skinny demonic figures materialize and stuff all the laundry in the
|
|
area of effect into large canvas laundry bags. They then give the
|
|
master one ticket per bag and require a payment of three "bucks" per
|
|
bag (successful bargaining will bring this down to two and a half
|
|
"bucks" per bag). Any poor slobs caught in the area of effect are
|
|
stuffed into bags, one person per bag, taking 1d6 of pummeling damage,
|
|
and must roll versus constitution or fall unconscious from the lack of
|
|
air. They will wake up later in the local hospital unable to remember
|
|
"wha'appen'?"
|
|
|
|
Tumble Dry -- This cantrip spins clothes while slapping them against
|
|
large, flat stones and blasting them with air as hot as a steel
|
|
furnace. Furs and other fine clothing will be ruined by this treatment,
|
|
as will anyone still wearing the affected clothes, who takes 2d6 damage
|
|
from the intense heat and large, flat stones.
|
|
|
|
-----------------------------------------------------------------------
|
|
|
|
|
|
STORY BOOK THEATER
|
|
|
|
|
|
I have a character who is an elven swanmay. Because she moves
|
|
faster than the rest of the party when in swan form, she was the first
|
|
to reach an evil cleric who was attempting to resurrect a dead dragon.
|
|
He was painting holy symbols on the skull. Desperate to disrupt the
|
|
casting as quickly as possible without getting too close, I told the GM
|
|
that Sasha would fly over the skull and pee on it to ruin the paint
|
|
(Gross, but it was the fastest thing I could think of and our GM
|
|
doesn't allow debates).
|
|
|
|
--- Randi at I.U.
|
|
|
|
Cleanliness was a really big thing with one group I played in many
|
|
years ago. This was just a minor quirk of that particular party until
|
|
one gaming session when a thunderstorm started. Quickly thinking, we
|
|
decided this was a great opportunity to clean up - we'd been out for
|
|
several weeks and hadn't had a good bath for a while. So off went the
|
|
duds (we were an all female group - actually all females playing too!)
|
|
and we commenced cleaning. We took our time, so the GM rolled for a
|
|
random encounter. Whoa! A half-dozen bore beetles! Boy were we trashed!
|
|
We all survived, but we were certainly more careful and when and where
|
|
we took our showers!
|
|
|
|
--- Vicki <Morgaine>
|
|
|
|
The only time I've ever come across a toilet in an adventure was
|
|
in an Ogre chief's castle. It consisted of a wooden bench placed upon
|
|
the edge of a deep pit, at the bottom of which was a green slime which
|
|
absorbed the waste.
|
|
However, this was in reality a trap. The Chief had a trusted guard
|
|
hidden in a secret closet opposite the seat. If anyone crossed the
|
|
Chief then he would tell the guard. Then when that person next used the
|
|
device the guard would pull a lever, the bench would hinge back and
|
|
slam into the pit wall pitching the poor unfortunate victim 60 ft. down
|
|
into the pit as fodder for the green slime.
|
|
If the victim managed to hang on to the bench somehow then the guard
|
|
would venture out and clobber them until he fell. The Chief's shaman
|
|
kept the slime at bay with the occasional fireball or two to keep it
|
|
nice and small.
|
|
|
|
--- Steve, Darkheart
|
|
|
|
-----------------------------------------------------------------------
|
|
|
|
|
|
SPECIAL THANKS
|
|
|
|
|
|
Morgan Blackheart the Chaotic for his Breeches of the Wu Pi.
|
|
|
|
Gordon Burditt for his Parchment of Mail-order Catalog.
|
|
|
|
Joe Delisle for his items: Gel of Polishing, Pearly Whites, Jawbreaker.
|
|
Also, the dentist spells in the spell section.
|
|
|
|
Sethan Dreagothe for his dentist modifiers.
|
|
|
|
Carlos Fernando for the section entitled "The Dentist & Teeth: Smile
|
|
When You Say That?"
|
|
|
|
High Imperceptor Tyrus Hellbane for a small edition to the fictional
|
|
story about waste disposal.
|
|
|
|
Loren Miller for the laundry section.
|
|
|
|
Elf Sternberg for his Elf's GameBook from which I took the idea of
|
|
Scrubbing Bubbles and modified into my own 2nd edition monster.
|
|
|
|
Brian Palmer for his Toilet of the Gods.
|
|
|
|
-----------------------------------------------------------------------
|