565 lines
26 KiB
Plaintext
565 lines
26 KiB
Plaintext
:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:
|
||
: Earth's Dreamlands : Info on: RPG's, :(313)558-5024 : area code :
|
||
:RPGNet World HQ & Archive: Drugs, Industrial :(313)558-5517 : changes to :
|
||
: 1000's of text files : music, Fiction, :InterNet : (810) after :
|
||
: No Elite / No porn : HomeBrew Beer. :rpgnet@aol.com: Dec 1,1993 :
|
||
:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:
|
||
|
||
----------------------------------------------------------------------
|
||
|
||
THE (MORE OR LESS) COMPLETE GUIDE TO AD&D HYGIENE
|
||
|
||
FOR ADVANCED DUNGEONS & DRAGONS
|
||
|
||
BY
|
||
|
||
REID BLUEBAUGH
|
||
|
||
|
||
Even from the body's purity, the mind
|
||
Receives a secret, sympathetic aid.
|
||
|
||
--- Thomson
|
||
|
||
Let thy mind's sweetness have its operation
|
||
upon thy body, clothes, and habitation.
|
||
|
||
--- Herbert
|
||
|
||
|
||
-----------------------------------------------------------------------
|
||
@ COPYRIGHT 1992 REID BLUEBAUGH
|
||
|
||
|
||
TABLE OF CONTENTS
|
||
|
||
|
||
PREFACE
|
||
|
||
WHEN DO ADVENTURERS GO TO THE BATHROOM?
|
||
|
||
DIRTY ADVENTURERS AREN'T LUCKY
|
||
|
||
PALADINS AND CLEANLINESS
|
||
|
||
CLERICS AND WASTE
|
||
|
||
STATE-OF-THE-ART WASTE DISPOSAL
|
||
|
||
A MONSTER THAT KEEPS THE HOUSE CLEAN
|
||
|
||
EVEN A MAGE DOES LAUNDRY
|
||
|
||
STORY BOOK THEATER
|
||
|
||
SPECIAL THANKS
|
||
|
||
UPDATE: 08/15/92
|
||
-----------------------------------------------------------------------
|
||
|
||
|
||
PREFACE
|
||
|
||
|
||
On the ADND-L Bitnet list (an electronic mail forum for AD&D) a
|
||
small discussion began on waste disposal in an AD&D campaign. The
|
||
discussion was among the following people:
|
||
|
||
Paul Duggan (DUGGAN@SIAM.ORG)
|
||
Lord Baylor Ironsbane A.K.A. Robert D. Butler (RBUTLER@UTARLVM1)
|
||
Randi at I.U. (RBARNES@IUBACS)
|
||
Jeff (WFREEMAN%UA1VM.bitnet@UTARLVM1)
|
||
Vicki A.K.A. Morgaine (USEREDUC%UBCMTSG.BITNET@UTARLVM1)
|
||
J.K.W. (JWALTON@INTEL9.INTEL.COM)
|
||
Morgan Blackheart of Chaotic Realm (ECZ5TAN%UCLAMVS.BITNET@UTARLVM1)
|
||
Darkheart Soulreaver (ZA9ZA03@SYSA.COMPUTING-SERVICES.MANCHESTER...)
|
||
(SOCJOHN%UMCVMB.BITNET@UTARLVM1)
|
||
(GTV@BOUW.TNO.NL)
|
||
(ST102427%BROWNVM.BITNET@UTARLVM1)
|
||
(WISH%URIACC.BITNET@UTARLVM1.UTA.EDU)
|
||
|
||
From their discussions, I created this small guide. Some things are
|
||
useful and others are not. I personally do not plan on using certain
|
||
rules in this guide because I find them cumbersome and not very
|
||
practical. This is my opinion as I'm sure it is for others, but some
|
||
people might enjoy certain sections. Of course, its nice to add things
|
||
like stuff presented in the guide to campaigns, but they can become
|
||
cumbersome and slow down the play of the game. So DMs and players
|
||
should decide what to use and what to leave out. Most things were
|
||
discussed so it was put in this guide.
|
||
For those that do receive this guide, I ask that the material is
|
||
unchanged. If you have any ideas, suggestions, comments, criticisms,
|
||
additions, recommendations, or complaints; I would be very interested
|
||
in hearing them. The guide is far from complete, but it isn't really
|
||
necessary to add more unless people want more. The only way the guide
|
||
can get better is for everybody to contribute in one form or another.
|
||
At the very least I would be like to be informed of the usefulness of
|
||
the guide (and add it to the story section). All help would be
|
||
appreciated.
|
||
I would appreciate that my name as well as those in the Special
|
||
Thanks section are not removed, changed, or altered since we are the
|
||
ones who deserve credit our names should remain with the guide. Of
|
||
course I can't really stop anybody from doing what they want. I just
|
||
ask that you respect those who made this guide possible because I'm
|
||
sure that they will continue to make great material for AD&D.
|
||
I would once again like to thank those that discussed the subject
|
||
of hygiene. From their transcipts, the majoirty of the guide was
|
||
created. Thanks!
|
||
|
||
|
||
Reid Bluebaugh
|
||
|
||
-----------------------------------------------------------------------
|
||
|
||
|
||
WHEN DO ADVENTURERS GO TO THE BATHROOM?
|
||
|
||
|
||
There are two forms of waste to consider with regard to standard
|
||
beings (i.e. humans, dwarves, elves, halflings, gnomes, etc.). These
|
||
forms are liquid and solid. When a person must excrete waste is depend
|
||
on Constitution and sex. Multiple the person's Constitution to the
|
||
multiplier from Table 1 to get the number of hours apart the person
|
||
goes to the bathroom.
|
||
This rule assumes that the person is consuming a normal quantity
|
||
of food and drink. A dehydrated person or staving person will not be
|
||
producing waste as quickly. Furthermore, a person eating and drinking a
|
||
lot may go twice as much. Therefore, the DM should make appropriate
|
||
adjustments.
|
||
A person may wish to go to the bathroom at a certain time. To do
|
||
this, a normal Constitution check is made. Females get a +1 modifier.
|
||
This check can be made once every three turn.
|
||
Alternatively, a person may wish to postpone going to the
|
||
bathroom. To do this a normal Constitution check is made. Males get a
|
||
+1 modifier. This check can be made once every three turn. Of course,
|
||
there is some discomfort in this state and the character suffers the
|
||
following: -1 to hit, -1 Dexterity, -1 Strength, -2 on all saving
|
||
throws.
|
||
|
||
|
||
Table 1: Multiplier
|
||
|
||
Males Females
|
||
Liquid x .5 x .25
|
||
Solid x .1 x .5
|
||
|
||
|
||
Due to many hands-on experience of women, it was decided that
|
||
females usually go to the bathroom twice as much as males. For those
|
||
that disapprove of this, they can adjust the rules accordingly.
|
||
|
||
-----------------------------------------------------------------------
|
||
|
||
|
||
DIRTY ADVENTURERS AREN'T LUCKY
|
||
|
||
|
||
Sure adventurers are great heroes that trek through the lands
|
||
facing great challenges in monsters, dungeons, and deities. But
|
||
adventuring is a dirty job, and few tough adventurers have the desire
|
||
to bath on a regular basis. In fact, many wear the same yechy clothes
|
||
day after day. But does this have an effect on there adventures?
|
||
For each day after the 1st day an adventurer goes unbathed, he/she
|
||
suffers the following cumulative effects:
|
||
|
||
-2 comeliness
|
||
|
||
-1 to charisma
|
||
|
||
all creatures get +5% tracking bonus when searching for adventurer
|
||
|
||
-----------------------------------------------------------------------
|
||
|
||
|
||
PALADINS AND CLEANLINESS
|
||
|
||
|
||
Some DMs may allow paladins to have some special abilities with
|
||
regard to cleanliness. Below is a list of abilities. The DM may allow
|
||
the paladin to have only one ability OR allow the paladin to gain an
|
||
ability every 3 levels (one at 3rd level, one at 6th level, etc.).
|
||
|
||
Abilities:
|
||
|
||
Paladin has an anti-dirt aura.
|
||
|
||
Paladin gives off a natural flowery scent.
|
||
|
||
Paladin does not need to "go" at all. Once a year, the paladin
|
||
must make a system shock or explode from the boughs for 1d20
|
||
points of damage.
|
||
|
||
Paladin urinates pure holy water.
|
||
|
||
-----------------------------------------------------------------------
|
||
|
||
|
||
CLERICS AND WASTE
|
||
|
||
|
||
Some clerics may cast Purify Food & Drink on waste. Well, this
|
||
spell can be cast on solid and liquid waste. If a character wants to
|
||
eat or drink this cleansed waste, then he/she must make a system shock
|
||
or vomit. No further attempts can be made to eat or drink it again.
|
||
|
||
-----------------------------------------------------------------------
|
||
|
||
|
||
STATE-OF-THE-ART WASTE DISPOSAL
|
||
|
||
|
||
"Yeah, waste disposal is my specialty. It's been my life for over
|
||
40 years. I've worked my way up from a young sewer cleaner to Master
|
||
Guildsman of The Sewers Union. I've seen just about everything with
|
||
regards to waste disposal. Some of it's fascinating, some of its
|
||
disgusting, but all of it serves a purpose: To Keep Our City Clean.
|
||
A mark of a thoughtful architect is an adequate waste system. An
|
||
old saying in the Builders' Guild is 'Sure its nice on the outside, but
|
||
where do ya shit?'
|
||
I've been in cities where there wasn't much of anything. People
|
||
would throw there waste into the street gutters and wait until the rain
|
||
washes it away. This form of waste disposal (if you can call it that)
|
||
is very primitive. Besides being gross, it is extremely dangerous.
|
||
Cities with poor waste disposal facilities end up with sickness,
|
||
illness, and plaques.
|
||
Most cities have the standard sewer system of pipes, drains, and
|
||
cisterns where water flows through carrying waste to far away streams
|
||
and rivers. Unfortunately, this pollutes the waterways. Fortunate
|
||
cities have underground waterways where they can dump their load. The
|
||
only creatures that could be affected are the dreaded underworld
|
||
monsters like the Drow (but who cares).
|
||
I've seen a plumbing system used by elves in which a waterfall was
|
||
routed into a castle. Then the water goes through a magic water
|
||
purifier. Those elves are rich with magic.
|
||
There is one lawful good city in which clerics purify the waste
|
||
before it is departed into open waterways. Supposedly, this works well
|
||
and is better than nothing, but I'm sure its expensive (monetary and
|
||
religiously).
|
||
Some cities access great magical power and have there waste
|
||
deported through gates to the elemental planes of water, air, or fire.
|
||
The only problem is that an occasional unhappy visitor from an
|
||
elemental plane will come out of the gate to reek havoc.
|
||
For personal waste systems, the norm is a latrine (hole in the
|
||
ground) that connects to the nearest sewer system. Latrines can be
|
||
found inside or outside; the latter being preferred because of the
|
||
smell. Some houses prefer chamber pots that can be used indiscreetly
|
||
inside and then dumped into the sewers. The best chamber pots are found
|
||
in the rich metropolitan areas. They actually teleport their acquired
|
||
waste products to the local sewers where it can be taken care of by
|
||
some lower class workers. The really expensive chamber pots have a
|
||
permanent disintegrate spell in it that disposes of waste properly.
|
||
Many nasty things feed off of waste. Some brilliant people
|
||
cultivate the growth of these creatures as a means of waste disposal.
|
||
The use of oozes, slimes, and jellies is one of the most popular forms
|
||
of waste disposal; especially with the rich. Ochre jelly isn't very
|
||
popular because it has the ability to travel on walls and ceilings.
|
||
Ochre jelly is usually used in large subterranean areas where few
|
||
people move and total annihilation of everything everywhere is desired.
|
||
Gray ooze is more popular with toilets because it cannot climb walls
|
||
and give a user an unpleasant surprise. Care must be taken with gray
|
||
ooze because it tends to reproduce and gray ooze toilets must keep the
|
||
ooze at a safe level. Crystal ooze is more popular then gray ooze
|
||
because of its clear and thus "cleaner looking" color. Crystal ooze is
|
||
also home in water which allows the toilets to have a cleaner nature to
|
||
them. However, the same precautions taken with gray ooze reproduction
|
||
are necessary with crystal ooze. Green slime is the least popular due
|
||
to its fast growth and dangerous being.
|
||
A gelatinous cube is by far the most sheik waste disposal. Its
|
||
square shape is preferred over other jellies and oozes since the square
|
||
shape does not allow it to slither into other areas in which it is not
|
||
desired. A gelatinous cube is usually placed in a hole and kept from
|
||
moving while drains empty all waste onto it. Some places allow the cube
|
||
to roam in corridors beneath the dwelling where it can gather waste.
|
||
Even some communities have employed a cube to roam the sewer systems.
|
||
Puddings are another interesting form of waste disposal. They are
|
||
more destructive than oozes, slimes, and jellies but they can live
|
||
easier in harsh climates. Thus, there value for waste disposal is
|
||
there.
|
||
Many spells are useful in waste manipulation. Fire based spells
|
||
will break down waste, but will create terrible air pollution. Some
|
||
spells can turn the waste to stone, thereby giving a valuable natural
|
||
resource.
|
||
Some waste disposal systems aren't what they seem to be. A few
|
||
times, I've come across a water weird hiding in the water. Plumbing
|
||
sure ain't what it used to be. However, I've come across valuable stuff
|
||
too. Toilets make excellent hiding places for treasure (kept in a
|
||
water-tight container). Whose going to search a toilet?
|
||
Well, I hope you better understand waste disposal. I gotta go back
|
||
down to the underworld of THE SEWERS. See ya!"
|
||
|
||
--- Miren Tihsecaf
|
||
|
||
-----------------------------------------------------------------------
|
||
|
||
|
||
A MONSTER THAT KEEPS THE HOUSE CLEAN
|
||
|
||
|
||
Scrubble (Scrubbing) Bubbles
|
||
|
||
CLIMATE/TERRAIN: Any
|
||
FREQUENCY: Rare
|
||
ORGANIZATION: Solitary
|
||
ACTIVITY CYCLE: Any
|
||
DIET: Any
|
||
INTELLIGENCE: Non- (0)
|
||
TREASURE: Nil
|
||
ALIGNMENT: Nil
|
||
NO. APPEARING: 1 (1-4)
|
||
ARMOR CLASS: 10 (what'd ya think bubbles would be)
|
||
MOVEMENT: 12
|
||
HIT DICE: 5
|
||
THAC0: 10
|
||
NO. OF ATTACKS: 1
|
||
DAMAGE/ATTACK: 1d4
|
||
SPECIAL ATTACKS: See below
|
||
SPECIAL DEFENSES: See below
|
||
MAGIC RESISTANCE: Nil
|
||
SIZE: S-L (3'-8')
|
||
MORALE: Special
|
||
XP VALUE: 500
|
||
|
||
Scrubble bubbles were created by a wizard who wanted to keep his
|
||
dungeon clean, but didn't want to work at it. Scrubble bubbles are
|
||
composed of groups of cell colonies that scurry around getting rid of
|
||
dirt and grime. They have the ability to analyze material structure
|
||
from a distance of up to 60 feet to determine if something is dirty.
|
||
They attack filth on sight, so weary adventurers better watch out.
|
||
Scrubble Bubbles are immune to acid, cold, and poison. Lightening
|
||
bolts and blows from weapons divide them into smaller groups of
|
||
bubbles, each able to attack exactly as the original. Fire causes
|
||
double damage, as do magic missiles. They can be dissuaded with large
|
||
volumes of water.
|
||
Scrubble bubbles can roam through cracks that are at least 1 inch
|
||
wide and can travel on ceilings and walls at the same speed as on a
|
||
level surface.
|
||
|
||
Combat: Scrubble Bubbles are more an annoyance than anything else, but
|
||
they can be painful. Upon encountering a creature like an adventurer,
|
||
Scrubble Bubbles will seep in though armor and CLEAN! The sensation is
|
||
not unlike being attacked with a million stiff toothbrushes that
|
||
inflicts the 1d4 points of abrasive damage.
|
||
Scrubble Bubbles may also secrete a mild acid to get rid of tough
|
||
stains. If they use it on a living being, the creature will suffer 2d4
|
||
points of damage.
|
||
|
||
Habit/Society: They are usually found in closed passageways and rooms,
|
||
and roam about dungeons cleaning walls, floors, and furniture.
|
||
|
||
Ecology: They reproduce by fission. They adapted to live in a wide
|
||
variety of climates. Scrubble Bubbles starting with 11-30% of maximum
|
||
possible hit points are 3 feet to 4 feet in diameter; with 31-50% of
|
||
full hit points are 5 feet wide; with 51-70% of full hit points, 6 feet
|
||
wide; with 71-90% of full hit points, 7 feet wide; with 91-100% of full
|
||
hit points, 8 feet wide. If Scrubble Bubbles are split up so it becomes
|
||
less than 3 feet wide, it becomes thinner but retains its 3-foot
|
||
diameter.
|
||
The only things Scrubble bubbles consume are water and soap.
|
||
|
||
-----------------------------------------------------------------------
|
||
|
||
|
||
EVEN A MAGE DOES LAUNDRY
|
||
|
||
|
||
Here is the laundry list of cantrips, of the most mysterious and
|
||
powerful secret magical college known as the Most Righteous Ceremony of
|
||
the Grand Lodge of Thirteen Stars and Kal-Gon's Scrubbing Bubbles Too
|
||
III, known (by those who dare) as the August College of Laundry Magics.
|
||
These are standard cantrips as found in the Player's Handbook.
|
||
They are somewhat dangerous if used as an offensive weapon so DMs
|
||
should be careful in giving them out. Remember there from a powerful
|
||
college of magic.
|
||
There are two places that must be known before looking over the
|
||
cantrips. They are:
|
||
|
||
Planar Gate to Dimension of Other Socks -- Little is known of this
|
||
dimension. Access to it is one of the most ardently desired prizes for
|
||
magical researchers, and while gates to this dimension have, on a few
|
||
occasions, opened spontaneously, little was learned except for the
|
||
absolute requirement for the traveler to this dimension to shield his
|
||
nose from the vile odor of a universe filled with moldy, unwashed Other
|
||
Socks, stiff with perspiration and toe-jam.
|
||
|
||
Planar Gate to Dimension of Wire Hangers -- little is known of
|
||
this dimension. It *must* be extremely unpleasant judging from the
|
||
quantity of wire hangers which flee to our dimension from it.
|
||
|
||
|
||
Cantrips
|
||
|
||
Ancient Chinese Secret -- The veil of mystery which cloaks this cantrip
|
||
of legendary, godlike power from modern research has only parted enough
|
||
to reveal to magical historians the single magical word, "Kal-Gon",
|
||
which adorns the official secret name of this most mysterious of
|
||
magical orders. What does it mean?
|
||
|
||
Banish Other Sock -- Note: There are two sorts of socks, the Self Sock,
|
||
and the Other Sock. The difference is a mysterious one, but real
|
||
nonetheless. The Self Sock, A.K.A. Sock, is native to our universe, and
|
||
the Other Sock native to an Other universe. This cantrip known as
|
||
Banish Other Sock sends Other Socks back to the dimension from which
|
||
they came. It is believed that an awesome magical fumble in the misty
|
||
depths of ancient prehistory caused this mighty Curse to be cast
|
||
permanently upon our entire universe. Luckily, the spell has decayed
|
||
enough so that it does not always take effect immediately when one
|
||
obtains an Other Sock. Still, the inevitable nature of this Great
|
||
Curse is beyond doubt.
|
||
|
||
Banish Wire Hanger -- This cantrip sends wire hangers back to the
|
||
dimension from which they came.
|
||
|
||
Bleach -- This cantrip covers laundry with a mild (not really) alkaline
|
||
solution which leaves it looking really white and clean, no matter what
|
||
color it started out. Any unfortunate person wearing the laundry when
|
||
the spell takes effect will be similarly affected, with hair, skin, and
|
||
teeth turned as white as the pillsbury (tm) dough boy (tm), and eyes
|
||
and mucous membranes irritated to pink tenderness by the bleach, to the
|
||
tune of 1d6 noxious chemical (acid) damage.
|
||
|
||
Dry Clean -- This cantrip presses fine clothes and steams them with a
|
||
noxious chemical. Any schnook so unfortunate as to be wearing the
|
||
laundry when this happens takes 2d6 damage from being stamped flat by
|
||
an industrial strength mousetrap and save vs. poison or take an
|
||
additional 3d6 damage from the poisonous, noxious chemicals.
|
||
|
||
Hang Dry -- This cantrip snaps clothes dry and hangs them on a steel
|
||
core wire, securing them with hat pins and five pound alligator clips.
|
||
Any unfortunate so unlucky as to be wearing the affected laundry takes
|
||
2d6 from strangulation on the wire and 1d6 from being clamped and
|
||
pinned.
|
||
|
||
Launder -- This cantrip soaps, soaks, scrubs and spins clothes. Anyone
|
||
so unfortunate as to be wearing the affected laundry takes 1d6 damage
|
||
from abrasion and irritating detergents and is dizzy and nauseated for
|
||
20 - constitution rounds.
|
||
|
||
|
||
Press and Fold -- This cantrip presses and folds all clothing in the
|
||
area of effect. Any poor, unlucky slob caught within the targeted
|
||
laundry takes 4d6 damage from being smashed flat, scorched, and folded.
|
||
|
||
Remove Tough Stain (A.K.A. Shout it Out!) -- This cantrip drenches
|
||
laundry in detergent, scrubbing it with brushes and lava soap, then
|
||
covers with another layer of detergent and sprays it with a high
|
||
pressure stream of ice-cold water. Any unfortunate caught in the
|
||
laundry will take 2d6 damage from the irritating detergent and frigid
|
||
ice-water, will be left soaking wet, and make a Constitution check - 4
|
||
or catch the grippe.
|
||
|
||
Sort by Color -- This cantrip gathers laundry and sorts it into piles,
|
||
one pile for light clothes, one pile for brightly colored clothes, and
|
||
one pile for dark clothes. Anybody so unfortunate as to be wearing the
|
||
laundry at the time will be stripped and placed in the appropriate
|
||
color pile (colors if embarrassed, because he would be red).
|
||
|
||
Sort Socks -- This cantrip piles socks into two piles, one for Socks,
|
||
and one for Other Socks. In our universe, cursed by the vile curse of
|
||
Other Sock Banishment, the pile of Other Socks has a 75% chance of
|
||
being banished en masse. Any unfortunate caught wearing socks in the
|
||
area of effect will be stripped of one sock and left with another one.
|
||
There is a 50% chance that the Other Sock will be stripped from his
|
||
feet and a 50% chance that it is the sock that remains upon him. If
|
||
anyone should be so unlucky as to be wearing his Other Sock when it is
|
||
banished as a result of this spell, he will be sent to the Dimension of
|
||
Other Socks, there to die a most horrible death by asphyxiation and/or
|
||
poisoning (save vs poison, if you fail you die, if you save you fall
|
||
into a coma until rescued).
|
||
|
||
Starch -- This cantrip covers laundry with a noxious chemical solution,
|
||
and pounds it with 16 ton weights, leaving it flat and stiff as a steel
|
||
plate. Any unlucky stiff so misfortune as to be wearing the laundry
|
||
will take 4d6 damage from being crushed by large, heavy objects, and
|
||
will be left unable to move because of joint-lock and overall
|
||
stiffness.
|
||
|
||
Summon Other Sock -- This cantrip summons the matching Other Sock to a
|
||
Sock from the dimension in which Other Socks reside. Anyone currently
|
||
wearing the summoned Other Sock will also be summoned as a side effect
|
||
of this powerful ritual.
|
||
|
||
Summon Wire Hanger -- This cantrip summons a wire hanger from the
|
||
terrible dimension in which they dwell. A backfire with this spell,
|
||
similar to the Great Curse of Banishment of the Other Sock, is believed
|
||
to be the second Great Curse of our universe.
|
||
|
||
Take Out the Laundry -- Upon completion of this short ritual several
|
||
skinny demonic figures materialize and stuff all the laundry in the
|
||
area of effect into large canvas laundry bags. They then give the
|
||
master one ticket per bag and require a payment of three "bucks" per
|
||
bag (successful bargaining will bring this down to two and a half
|
||
"bucks" per bag). Any poor slobs caught in the area of effect are
|
||
stuffed into bags, one person per bag, taking 1d6 of pummeling damage,
|
||
and must roll versus constitution or fall unconscious from the lack of
|
||
air. They will wake up later in the local hospital unable to remember
|
||
"wha'appen'?"
|
||
|
||
Tumble Dry -- This cantrip spins clothes while slapping them against
|
||
large, flat stones and blasting them with air as hot as a steel
|
||
furnace. Furs and other fine clothing will be ruined by this treatment,
|
||
as will anyone still wearing the affected clothes, who takes 2d6 damage
|
||
from the intense heat and large, flat stones.
|
||
|
||
-----------------------------------------------------------------------
|
||
|
||
|
||
STORY BOOK THEATER
|
||
|
||
|
||
I have a character who is an elven swanmay. Because she moves
|
||
faster than the rest of the party when in swan form, she was the first
|
||
to reach an evil cleric who was attempting to resurrect a dead dragon.
|
||
He was painting holy symbols on the skull. Desperate to disrupt the
|
||
casting as quickly as possible without getting too close, I told the DM
|
||
that Sasha would fly over the skull and pee on it to run the paint
|
||
(Gross, but it was the fastest thing I could think of and our DM
|
||
doesn't allow debates).
|
||
|
||
--- Randi at I.U.
|
||
|
||
Cleanliness was a really big thing with one group I played in many
|
||
years ago. This was just a minor quirk of that particular party until
|
||
one gaming session when a thunderstorm started. Quickly thinking, we
|
||
decided this was a great opportunity to clean up - we'd been out for
|
||
several weeks and hadn't had a good bath for a while. So off went the
|
||
duds (we were an all female group - actually all females playing too!)
|
||
and we commenced cleaning. We took our time, so the DM rolled for a
|
||
random encounter. Whoa! A half-dozen bore beetles! Boy were we trashed!
|
||
We all survived, but we were certainly more careful and when and where
|
||
we took our showers!
|
||
|
||
--- Vicki <Morgaine>
|
||
|
||
The only time I've ever come across a toilet in an adventure was
|
||
in an Ogre chief's castle. It consisted of a wooden bench placed upon
|
||
the edge of a deep pit, at the bottom of which was a green slime which
|
||
absorbed the waste.
|
||
However, this was in reality a trap. The Chief had a trusted guard
|
||
hidden in a secret closet opposite the seat. If anyone crossed the
|
||
Chief then he would tell the guard. Then when that person next used the
|
||
device the guard would pull a lever, the bench would hinge back and
|
||
slam into the pit wall pitching the poor unfortunate victim 60 ft. down
|
||
into the pit as fodder for the green slime.
|
||
If the victim managed to hang on to the bench somehow then the guard
|
||
would venture out and clobber them until he fell. The Chief's shaman
|
||
kept the slime at bay with the occasional fireball or two to keep it
|
||
nice and small.
|
||
|
||
--- Steve, Darkheart
|
||
|
||
-----------------------------------------------------------------------
|
||
|
||
|
||
SPECIAL THANKS
|
||
|
||
|
||
Loren Miller (INTERNET ADDRESS: MILLERL@WHARTON.UPENN.EDU) for the
|
||
laundry section.
|
||
|
||
Elf Sternberg (BITNET ADDRESSES: elf@halcyon.wa.com, halcyon!
|
||
elf@sumax.seattleu.edu) for his Elf's GameBook (An addendum for AD&D
|
||
players) from which I took the idea of Scrubbing Bubbles and modified
|
||
into my own 2nd edition monster.
|
||
|
||
|
||
|