70 lines
4.2 KiB
Plaintext
70 lines
4.2 KiB
Plaintext
Dwarvish Weapons of Power for AD&D-
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Sorry about the long delay between Pendragon Productions releases, but here
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it is finally. This text file contains descriptions of magical dwarvish
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weapons that will make your dwarves kick butt amongst a group of goblins.
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Below is the list and we hope you enjoy it. If you have the inkling to do
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so, consider a donation of $2 or more to help some starving shareware authors
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bring you more high quality products. For your donation we will send to you
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a list of one dozen additional dwarvish weapons not listed in this file.
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Send your donations to:
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John Marchetti
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c/o Pendragon Productions
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PO Box 8147
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Foster City CA 94404
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If you wish to get in touch with us in any way, please feel free to do so via
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one of the ways listed in the CATALOG.TXT file.
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Dagger of Katar-this plain looking steel dagger is of +2 enchantment for
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damage only. It was crafted by the dwarf Katar to be used primarily as a
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mining tool. The dagger detects gems, kind and amount, in a 20' radius at
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the will of the user. The dagger will also allow it's user to dig into a
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earthen wall as if the dagger were a mining pick.
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Axe of the Dwarvish Warrior-Forged by an unknown dwarvish warrior in the days
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of the great dwarvish-orcish wars, this +5 doubled bladed battle axe is a
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awesome weapon to behold. Usable only by dwarvish warriors of at least 17
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strength, this battle axe inflicts an additional 10 points of damage upon orcs,
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goblins, and their kindred. Once per day the axe can shoot a fireball from
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it's tip that does 6d6 damage to all those it strikes. Finally the weapon
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gives the user the ability to regenerate 5 hit points per round when the
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weapon is held in both hands.
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Tokal-This small hand axe is of +1 enchantment. If thrown indoors this axe
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will bounce off the walls of the room (if applicable) as it flies from
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target to target striking at a maximum of three opponents per round.
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Hammer of the Dwarvish Gods-This war hammer +3 is usable only by priests of
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the dwarvish gods. It allows the user to do double damage five times per day
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when a target is successfully struck. When orcs, goblins, and their kindreds
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are within 1/2 mile of the hammer, it will glow a bright red. If it detects
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a giant within the same range it will glow white. When it is glowing white
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any true giant that is struck by it is slain with no saving throw allowed.
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Crossbow of Cargen-This heavy crossbow +1 was a favorite weapon of the famous
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ranger Cargen. It was forged for him by the dwarves and upon his death at the
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hands of the black dragon Skull it disappeared from known existence. The
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crossbow has two incredible abilities. The first ability is that for each
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level of the wielder the damage infilcted by each shot goes up one point. The
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other ability is that the crossbow can shoot two bolts per round.
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Vampir-A shortsword of incredible origins was forged long ago by a dwarf who
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struck a bargin with one of the evil dwarvish deities. This weapon is +5,
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+6 vs orcs. The downside to this power is that the user must smear five hit
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points of his blood on the tip of the sword at the start of each day or when
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the user is first aware that sword will be needed for combat. Without this
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donation, the sword will become non magical until the blood is given.
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Kutel's Daggers-this matched set of daggers +2 was once used by the dwarvish
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rogue Kutel to perform amazing feats in combat. Only when one dagger is held
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in each hand will the following powers be available. The first power is the
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ability to throw both daggers in the same round as one called shot at no
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penalty. The other power is that on a roll of twenty for either dagger the
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person struck must save vs spells or lose 1HD or level. This power is good
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either in melee or missile combat.
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Axe of Shadows-This +2 battle axe is entirely black and only usable by dwarves
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of evil alignment. It allows the wielder to blend into shadows as if they
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were a thief of 15th level. The axe can also cast darkness three times per
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day. Finally the axe can summon one shadow as per the undead creature to
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obey the wishes of the wielder for a period of 1d10 turns. This ability is
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only usable at night. |