91 lines
5.0 KiB
Plaintext
91 lines
5.0 KiB
Plaintext
Dwarvish Armor-
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Pendragon Productions brings you the next in our series of AD&D help files.
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These files are designed to help you enhance your AD&D gaming world. This
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particular file contains descriptions of magical armor forged by dwarves.
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If you like what you see and want more, please consider sending a donation.
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A donation of $2 or more will get you a printed copy of this file as well
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as descriptions of fifteen more suits of magical dwarven armor. Please send
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your donations to:
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Pendragon Productions
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c/o John Marchetti
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PO Box 8147
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Foster City, CA 94404
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Please make checks or money orders payable to John Marchetti. Note that
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your donation goes towards the development of better quality shareware. Now
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sit back and enjoy reading and perhaps later using in your gaming world
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these wonderous suits of armor forged by mighty dwarves.
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Armor of Despair-This magical suit of chainmail +3 is not a cursed item as
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the name suggests. The armor was crafted in a way so that any monster which
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rolls a 1 on their attack takes damage as if they had hit themselves. This
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armor will not reflect breath weapons or spells, only melee attacks.
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Plate of Kornisus-This suit of dwarven plate +2 allows the wearer the
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possibility of protection from spells. If the wearer has a spell cast at
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him, the wearer can make a save vs spells even if the spell does not allow
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a save. On a successful save the spell is reflected back at the caster
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for full damage. if the save is not made the wearer takes full damage from
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the spell.
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Mail of Eurgon-This suit of armor is +5 banded mail. It provides many
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defenses to the user. The first defense is the ability for the user to
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teleport up to 100ft away once per day. The armor also confers the ability
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for the user to turn invisible once per day. Finally the armor makes the
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wearer immune to the breath of a white dragon.
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Death Suit-This armor is dwarven spiked plate +5 only usable by the dwarven
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fighter kit of battleragers as described in the dwarven handbook. This
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armor provides fearsome power to an already fearsome warrior. First off,
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all bonuses of the killing rage are doubled when the armor is worn.
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Secondly, when the dwarf comes out of the battle rage he actually feels
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refreshed and suffers none of the ill consequences of being in a rage.
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Third, the armor allows the battlerager to regenerate five hit points per
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round when he is in battlerage mode. Finally, the armor is spiked in such
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a way that the dwarf can ram his enemies if he wishes, doing 1d10 damage
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from the many spikes on the armor.
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Armor of Weapons-This suit of chainmail is +2. On the front of the armor
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are several symbols. When the owner of the armor pushes on one of the
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symbols something will appear in his hand depending on which symbol is
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pushed. The symbols are as follows: a warhammer, a double bladed battle
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axe, a short sword, a light crossbow with a dozen bolts, and two daggers.
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None of these weapons are magical. Each symbol can be pushed up to three
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times per day.
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Armor of Aura-This leather armor +4 is the dream answer to all ugly dwarves.
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This armor will raise the Charisma of any dwarf to 18 for any race looking
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at it. This armor will also add +30% to any reaction adjustment on top
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of the 18 Charisma bonus. The drawback to this armor is that it makes the
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character very vain. He or she will always be preoccupied with their looks
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and as a result sffers a -1 on any to hit roll in combat.
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Dragonscale of Insanity-This black dragon armor is equivalent to chainmail+3.
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This armor makes the user immune to any acid attack, but it carries a heavy
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curse. Once per day the character must save vs spells at -3 or go insane.
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This insanity is permanent yet subtle. What this means for the wearer of
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the armor is that he or she will initally seem normal, but they will
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gradually start to loose their grip on reality i.e.thinks best friend is
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an orc and attacks him. This insanity is only removed via a wish.
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Armor of the Fist-This scalemail +2 is also a powerful weapon. On the front
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of the armor is a picture of a clenched dwarven fist. Five times per day
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at the command of the wearer the fist shoots out an invisible force that
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strikes at one enemy doing 5d10 damage. The fist may also be used to carry
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any item up to 300lbs for 4 hours once per day.
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Quill's Armor-This platemail +5 is covered entirely in spikes. Once per
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round the wearer of this armor may shoot 2 spikes from the armor at any
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target up to a distance of fifty feet. These spikes each do 2d6 damage.
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The spikes break once they are shot out. The armor has a total of 100
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spikes. For each set of twenty spikes shot, the armor drops one plus
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of magical protection. There is no way to replace the spikes.
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Mail of Quarto-This chainmail +2 allows the wearer to shapechange into
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any animal of up to 4HD twice per day. The wearer can stay in this form
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for up to 2 hours at a time. At the end of this period the user must wait
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one hour before invoking the power for the second time.
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