76 lines
4.1 KiB
Plaintext
76 lines
4.1 KiB
Plaintext
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"This item incorporates or is based on or derived from
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copyrighted material of TSR, Inc. and may contain trademarks
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of TSR. The item is made available by MPG-Net under license
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from TSR, but is not authorized or endorsed by TSR. The item
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is for personal use only and may not be published or
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distributed except through MPG-Net or TSR."
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I had been looking to make the priest class more different from the wizard
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class, because right now, what more is the priest than a religious wizard who
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get spells from his god instead of a book? Going on this, I decided that there
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was no reason to have priests memorize spells at the beginning of the day. This,
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however introduced a new problem: priests would be overpowered. So I developed a
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new system where the player DOESN'T KNOW how many spells he can cast. He simply
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asks his diety (prays) when he needs one, and he MAY get it.
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-* New Priest spellcasting system *-
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The base spell progression for a priest is the same as before, but one level
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lower, so a second level priest would have a base of one first level spell, and
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a first level priest would have a base of no spells. Also, there is always a
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base chance of spell failure. This is figured by looking at the WIS table as if
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the priest had a WIS four lower than his actual WIS score. (17 & 18 WIS have a
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0% spell failure) Bonus wisdom spells still apply IF a normal AD&D priest would
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be high enough level to cast them.
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That's the easy part.
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When a priest goes a day without using any spells, the spell levels are "stored"
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(kept track of by the DM) If a priest has a progression of 4/3/1, and he uses
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three first level spells and two second level spells that day (leaving one spell
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of each level uncast), he stores six spell levels (1+2+3) If he had cast three
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first, one second and one third, he would have stored five spell levels
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(1x1 + 2x2 + 0x3) A MAXIMUM OF TEN SPELL LEVELS PER CASTER LEVEL MAY BE STORED.
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A fourth level caster can store only up to forty spell levels.
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Now it gets tricky.
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These spell levels can be used to cast spells beyond the caster's base
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progression. The costs of spells are listed below. A caster may cast spells that
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he ordinarily wouldn't have access to, but in order to do that, he'd have to go
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days without using any spells, and the %failure still applies. Also, if a caster
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uses these bonus levels to cast more than one spell of the same level in the
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same day, the cost increases each time. This prevents a caster from 'taking
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advantage of his diety' by casting forty-two cure light wounds spells.
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First level spell costs 8 spell levels, then 16, then 24, etc...
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Second level spell costs 24 spell levels, then 32, then 40, etc...
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Third level spell costs 40 spell levels, then 48, then 56, etc...
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Fourth level spell costs 56 spell levels, then 64, then 72, etc...
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Fifth level spell costs 72 spell levels, then 80, then 88, etc...
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Sixth level spell costs 88 spell levels, then 96, then 104, etc...
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Seventh level spell costs 104 spell levels, then 112, then 120, etc...
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This might at first seem to be a bit powerful, as a ninth level caster could
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cast sixth level spells at some points, but keep in mind that the player does
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not know when he can cast what, whether he has spells remaining in his
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progression, or whether the spell will fail or not. If a player has a
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progression of 4/3/1, has used 4/2/1, has 6 spell levels stored, and tries to
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cast a cure light wounds, it fails! (unless you decide to allow the 2nd level
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slot to be used for the first level spell)
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This might also seem to limit the priest too much, but take into account the
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fighting ability and HP of priests, second only to warriors, and the greatly
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increased versatility and higher level spells available to priests under this
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system, and I think it will work nicely.
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________________________________________________________________________________
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Greg Howley |
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Bristol, CT | NEVER accept a teleport spell
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Central CT State U | from a mage with no legs
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Howley_Gre@CCSUa.CTStateU.Edu |
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