43 lines
1.9 KiB
Plaintext
43 lines
1.9 KiB
Plaintext
* * ******* *******
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* * * * * * * *** ***** * * *
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* * ******* *******
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-------------------------------------------------------------------
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THE REVISED COMBAT SYSTEM FOR ADVANCED DUNGEONS & DRAGONS
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by Kevin L. Seachrist
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I have uploaded to MPGN (ftp.mpgn.com) a copy of a major combat system
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revision I've been putting together over several months. I posted it
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on the ADND-L mailing list and received quite a bit of feedback in the
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months following. Dragon Magazine is currently considering its
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publication
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Combat II is a unified system which successfully integrates physical
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combat, movement, and spell/psionic use on one time scale. It assumes
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the use of miniatures as well as the playing group's concerns for
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better "realism" and battle tactics than what the Players Handbook
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offers.
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Coupled with the Phase Initiative System, at the heart of Combat II is
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the
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Magic System (which incorporates two versions of mana points). You
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will also find some miscellaneous rules concerning several integrated
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"critical hit/miss rules." The files may be FTP'ed from mpgn
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Look for the file COMBAT_2.ZIP under /Games/AD&D/Rules.
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The zip contains the WinWord 6.0-formatted version of all the rules, as
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well an Excel 5.0 version of the System's accompanying character
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records.
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I can E-mail a text copy of the system upon request. While the hours
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of painstaking formatting are lost in the text version, you'll still
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get the lowdown from your E-Mail copy.
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Just another set of house rules? Have a look...
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