593 lines
24 KiB
Plaintext
593 lines
24 KiB
Plaintext
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: Earth's Dreamlands : Info on: RPG's, :(313)558-5024 : area code :
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:RPGNet World HQ & Archive: Drugs, Industrial :(313)558-5517 : changes to :
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: 1000's of text files : music, Fiction, :InterNet : (810) after :
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: No Elite / No porn : HomeBrew Beer. :rpgnet@aol.com: Dec 1,1993 :
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:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:
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Chaosium Digest Volume 1, Number 12
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Date: Monday, March 22, 1993
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Number: 3 of 3
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Contents:
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The Siege of Castle Pennith [Part III] (Fergal Somers) PENDRAGON
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--------------------
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From: fergal somers <ftsomers@cs.tcd.ie>
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Subject: The Siege of Castle Pennith [Part III: Characters]
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CHARACTER: SIR ROBERT OF SILCHESTER
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Player Name SIZ 14 DEX 14 STR 13
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CON 15 APP 10
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Homeland Silchester
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Culture Cymric Religion Christ Damage 5d6
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HP 29
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Lord Duke Ulfius Move 3
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Current Class Knight Age 33 Unconscious 7
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Knockdown 14
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Major Wound 15
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Traits Passions
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Chaste 10 / 10 Lustful Loyalty(lord) 13
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Energetic 4 / 16 Lazy Love(family) 12
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Forgiving 9 / 11 Vengeful Hospitality 14
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Generous 11 / 9 Selfish Honor 12
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Honest 8 / 12 Deceitful
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Just 10 / 10 Arbitrary
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Merciful 9 / 11 Cruel
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Modest 11 / 9 Proud
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Pious 9 / 11 Worldy
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Prudent 12 / 8 Reckless
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Temperate 5 / 15 Indulgent
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Trusting 15 / 5 Suspicious
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Valorous 13 / 7 Cowardly
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Skills
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Awareness 5 Folk Lore 11 Read (.......) 0
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Boating 2 Gaming 10 Recognise 6
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Chirurgery 2 Hawking 8 Religion (Christ) 2
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Compose 1 Heraldry 12 Romance 1
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Courtesy 4 Hunting 14 Singing 1
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Dancing 4 Industry 3 Stewardship 13
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Faerie Lore 5 Intrigue 5 Swimming 2
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First Aid 12 Orate 2 Tourney 0
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Flirting 2 Play (.....) 0
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Battle Skills
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Battle 13 Horsemanship 13 Sword 16 Lance 13
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Dagger 5
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Armor Type (10 pts) Cash 1#
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Horse charger Damage 6d6 Move 8
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Shield (6pts), Sword, Lance, Dagger.
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Character Description: Sir Robert
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You are a venerable household knight, semi-retired after many long
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years of active duty. You've seen knights come and go and on the
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whole things were a lot simpler when Uther was King. At least you
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knew who your enemies were. Now, the whole of England seems to be up
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in arms against itself. And, these Saxon raiders are becoming ever
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more daring, threatening perhaps even the walls of Silchester before
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too long. Wouldn't have happened in your father's day.
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[ You remember your father's hands picking you up and setting you on
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the enormous creature. Fear of falling off and under the feet of this
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large animal made you pull the reigns tight. The animal's heads jerks
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back in response to the pull on the bit. It starts to move. "Easy,
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don't jerk her lad!" You slacken your grip and straighten up in the
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saddle. The animal quiets, you smile, your father smiles back and
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takes the reigns to lead the horse... ]
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Perhaps you should have had children of your own. Still, with age
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comes responsibility, and your time is no longer your own. There's the
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training of the squires for one thing. What, with all the excitement
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in recent years, skirmishes and battles and what not, they've been
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left to fend for themselves. Some of them can still barely hold a
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sword, more concerned with games and making sport than training.
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Can't expect them to, can you, when knights act no better than common
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bandits. No respect. That's the problem. Of course, you try your
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best to keep them in line. Teach them the proper order and dignity of
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knighthood, but for what return? Amig's the worst, can't keep his
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mind on what he's doing, head always lost in some cloud. Still he's a
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good lad all the same, be a good knight too if he keeps his head.
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[ The horse lept backwards, hooves skitterring on the shale. You tried
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to keep it under control, just like you'd been taught, but the smell
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of the beast and howls that came from somewhere out of that dank foggy
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air, invaded and cleared your reason, leaving only one thought: run!
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So, you untied your bags, loosed the horse into the darkenss and ran
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and kept running; running from the dreadful howls and the desperate
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whinnying that followed... ]
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Gwair now he's one to watch. Devious little toad, where does he get
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off, shouting orders to you. Still, he has the unnatural ability to
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be everywhere, always watching with that perpetually smug grin of his.
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Why Duke Ulfius puts up with his slimy, poisoned little murmurings is
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a mystery. If Uther was still here, Gwair would be relegated to court
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jester. Uther, now there was a man of action......
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Current
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Duke Ulfius has asked you to head a mission to Castle Pennith to
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strengthen their forces. This castle must not fall to the Saxons for
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it would be costly to take back; and would act as a perfect base to
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invade Salisbury. Sir Amig and Sir Gwair are to go with you as well as
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some knights from Windsor (Sir Ieuan, Sir Domicus, Sir Peter).
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Sir Ieuan wears his hair in saxon braids, how strange! There's
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obviously some argument going on between Sir Ieuan and Sir Domicus, as
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neither has much to say to the other. Sir Peter, now there's a knight
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of excellent breeding, you instantly can tell you know, from the way
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he carries himself.
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CHARACTER: SIR AMIG
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Player Name SIZ 15 DEX 8 STR 11
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CON 14 APP 14
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Homeland Silchester
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Culture Cymric Religion Christ Damage 4d6 HP 29
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Lord Duke Ulfius Move 2
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Current Class Knight Age 21 Unconscious 7
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Knockdown 15
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Major Wound 14
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Traits Passions
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Chaste 8 / 12 Lustful Loyalty(lord) 16
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Energetic 13 / 7 Lazy Love(family) 13
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Forgiving 16 / 4 Vengeful Hospitality 9
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Generous 12 / 8 Selfish Honor 10
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Honest 12 / 8 Deceitful
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Just 10 / 10 Arbitrary
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Merciful 17 / 3 Cruel
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Modest 16 / 4 Proud
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Pious 17 / 3 Worldy
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Prudent 7 / 13 Reckless
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Temperate 4 / 16 Indulgent
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Trusting 15 / 5 Suspicious
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Valorous 15 / 5 Cowardly
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Skills
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Awareness 6 Folk Lore 14 Read (.......) 0
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Boating 1 Gaming 3 Recognise 0
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Chirurgery 1 Hawking 3 Religion (Christ)8
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Compose 0 Heraldry 0 Romance 0
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Courtesy 3 Hunting 2 Singing 2
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Dancing 2 Industry 0 Stewardship 2
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Faerie Lore 7 Intrigue 5 Swimming 2
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First Aid 10 Orate 3 Tourney 0
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Flirting 4 Play (.......) 0
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Battle Skills
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Battle 10 Horsemanship 14 Sword 11 Lance 11
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Dagger 7
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Armor Type (10 pts) Cash 100d
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Horse charger Damage 6d6 Move 8
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Shield (6pts), Sword, Lance, Dagger
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Character Description: Amig
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You've just been knighted and now this, your first adventure. Surely,
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this is fate once again smiling on you. Oh, you can't wait to be
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outside riding through the countryside. You want to say to everyone
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"I am Sir Amig" Sir, Sir, Sir! You still can't believe it's finally
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happened and now a quest, with strange creatures to kill, villainous
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knights to be vanquished and most importantly beautiful damsels to be
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rescued!
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[ You'd waited for hours outside her window. You'd brought her
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flowers, fetched water from the well for her. She laughed at your
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jokes and how she laughed: first the corners of her mouth would
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crinkle, lips would part to reveal a perfect row of pearly teeth and
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then she would laugh and giggle and then when the laughter died she'd
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turn and look at you with those blue, blue eyes and smile. Oh, if one
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day she would smile for you and you alone! How long had you been
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waiting one hour, two? She'd said she had chores to do all evening,
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so you'd come back later; but now the house was quie. Surely it was
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still too early for folks to be in bed. Maybe you should throw a stone
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at her window or something - seemed to work in the tales. Lucky for
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you that you bent down to pick-up a good sized one, because at that
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instant, round the side of the house she came, arm and arm with Sir
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Bairth, that oaf, giggling conspiratorily as she lead him inside. You
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remained crouched down till all was finally quiet again and hurried
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home... ]
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Still must keep my mind on what I'm doing. Heads always in the clouds,
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that's what Sir Robert says and it's true. He's not so bad, although
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he does grate on your nerves from time to time with his cratchety old
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ways.
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Current
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Sir Robert has asked you to accompany him to Castle Pennith to
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strengthen their forces. This castle must not fall to the Saxons for
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it would be costly to take back; and would act as a perfect base to
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invade Salisbury. Sir Gwair and some knights from Windsor (Sir Ieuan,
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Sir Domicus, Sir Peter) are to accompany you.
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Sir Ieuan wears his hair in saxon braids, how strange! There's
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obviously some argument going on between Sir Ieuan and Sir Domicus, as
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neither has much to say to the other. Sir Peter, now there's a knight
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of excellent breeding, Sir Robert says you instantly can tell, from
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the way he carries himself.
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CHARACTER: SIR GWAIR
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Player Name SIZ 12 DEX 15 STR 10
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CON 13 APP 11
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Homeland Silchester
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Culture Cymric Religion Christ Damage 4d6 HP 25
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Lord Duke Ulfius Move 3
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Current Class Knight Age 30 Unconscious 5
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Knockdown 12
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Major Wound 13
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Traits Passions
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Chaste 10 / 10 Lustful Loyalty(lord) 8
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Energetic 6 / 14 Lazy Love(family) 10
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Forgiving 8 / 12 Vengeful Hospitality 9
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Generous 10 / 10 Selfish Honor 5
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Honest 5 / 15 Deceitful
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Just 10 / 10 Arbitrary
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Merciful 8 / 12 Cruel
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Modest 12 / 8 Proud
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Pious 7 / 13 Worldy
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Prudent 14 / 6 Reckless
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Temperate 11 / 9 Indulgent
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Trusting 6 / 14 Suspicious
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Valorous 9 / 11 Cowardly
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Skills
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Awareness 11 Folk Lore 6 Read (.......) 0
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Boating 1 Gaming 10 Recognise 5
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Chirurgery 1 Hawking 3 Religion (Christ)1
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Compose 0 Heraldry 13 Romance 9
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Courtesy 2 Hunting 12 Singing 2
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Dancing 3 Industry 0 Stewardship 2
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Faerie Lore 2 Intrigue 12 Swimming 2
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First Aid 6 Orate 0 Tourney 0
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Flirting 2 Play (.......) 0
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Battle Skills
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Battle 10 Horsemanship 11 Sword 14 Lance 10
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Dagger 14
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Armor Type (10 pts) Cash 1#
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Horse charger Damage 6d6 Move 8
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Shield (6pts), Sword, Lance, Dagger
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Character Description: Gwair
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Being a knight has all the advantages and benefits you thought it
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would - easy life, good food, women and money. You've double dealt
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and schemed your way into a position of relative power in the court.
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Yes, it has all been worth it.
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[ The young knight's head slumped onto his chest as he slipped into a
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drunken sleep. What good fortune to meet such a naive fool in such an
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isolated area. Took three full casks of wine to do it; hey but why
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deny a dying man his last pleasure. He never stirs as you neatly slit
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his throat. Takes a few hours to hide the body and scrape the coat of
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arms off the shield, and Dwain the bandit emerges as Sir Gwair, knight
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errant, in search of a warm castle. ]
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Current
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However, of late things haven't been too good. What with all the
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raids and all, ever since Uther died (hah! poisoned more like) things
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have definitely gone downhill. Just when you were ready to start a
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quieter life, Ulfius wants you to accompany that dolt Robert and the
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boy Amig to help protect some castle miles from God knows where.
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Somehow, you're not sure how, but somehow Robert managed this. You've
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never trusted him, pompass ass full of obviously fabricated stories
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about his parts in great quests. Still handy with a sword in a tight
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spot though. Let's face it you don't live that long and with get that
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many battle scars without knowing how to use a sword. Still this is
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your duty and you intend seeing it out alive and with as little
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personal risk as possible.
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Three knights accompany you from Windsor. Sir Ieuan wears his hair in
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saxon braids, how strange! There's obviously some argument going on
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between Sir Ieuan and Sir Domicus, as neither has much to say to the
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other. Perhaps, you can use this to your advantage. Sir Peter, seems
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to be well cultured, and where there's culture there's money.
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CHARACTER: SIR DOMICUS
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Player Name SIZ 13 DEX 14 STR 12
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CON 12 APP 8
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Homeland Trinovantes Exile
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Culture Roman Religion Christ Damage 4d6 HP 25
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Lord Sir Herringdale the Constable Move 3
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Current Class Knight Age 24 Unconscious 6
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Knockdown 13
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Major Wound 12
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Traits Passions
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Chaste 10 / 10 Lustful Loyalty(lord) 13
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Energetic 11 / 9 Lazy Love(family) 14
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Forgiving 5 / 15 Vengeful Hospitality 10
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Generous 9 / 11 Selfish Honor 13
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Honest 14 / 6 Deceitful Hate(Saxon) 16
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Just 12 / 8 Arbitrary
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Merciful 7 / 13 Cruel
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Modest 10 / 10 Proud
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Pious 12 / 8 Worldy
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Prudent 8 / 12 Reckless
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Temperate 11 / 9 Indulgent
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Trusting 5 / 15 Suspicious
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Valorous 15 / 5 Cowardly
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Skills
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Awareness 12 Folk Lore 10 Read (latin) 10
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Boating 4 Gaming 3 Recognise 11
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Chirurgery 1 Hawking 3 Religion (Christ)10
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Compose 0 Heraldry 7 Romance 9
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Courtesy 5 Hunting 8 Singing 2
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Dancing 2 Industry 0 Stewardship 2
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Faerie Lore 2 Intrigue 5 Swimming 2
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First Aid 11 Orate 3 Tourney 0
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Flirting 4 Play (..........) 0
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Battle Skills
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Battle 10 Horsemanship 10 Sword 16 Lance 10
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Dagger 4
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Armor Type (10 pts) Cash 1#
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Horse charger Damage 6d6 Move 8
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Shield (6pts), Sword, Lance, Dagger
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Character Description: Sir Domicus
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The proud tribe of Trinovantes, last vestige of noble roman blood,
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were conquered and riven from their homelands in the year of our lord
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four hundred and eighty-five by the Saxon horde. Your people, once
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bound together by the land they farmed, scattered to the four winds,
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never to be whole again. Your heritage and your birthright were
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stolen, and in its place a begging bowl was placed. Your father
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finally brought you to Windsor castle and offered his sword to Sir
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Herringdale to use to rid this land of the Saxon blight; and so you
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once again found a home.
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[ Tinicus your brother stood up, swaying a little and put down his
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mug. He'd been drinking all day and was working himself up into one
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of his tempers. His mates were goading him on and soon you knew
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there'd be trouble. Three traders, known to deal with the Saxon
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villagers down the coast had entered the inn and were pointedly
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ignoring your brothers jibes. You pulled at your brothers jerkin and
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he turned around and pushed you back. "I think Dom here is anxious to
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get home! Why doesn't someone show him the door" With that rough hands
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pulled and grabbed, and soon you were deposited behind a closed door.
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You waited outside, crouched down in the dark as voices were quickly
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raised. Then came that sound you most feared, that long scathing
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sound of metal being drawn slowly against metal, a sword unsheathed.
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You started hammering on the door, a cry and the door flew open
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knocking you to the ground, as men ran from the inn. You ventured
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inside, shafts of sunlight illuminating the overturned tables and
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debris; but in the middle, lying completely still was the body of your
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brother Tinicus. ]
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They hung those saxon traitors not more than a week later, but all you
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were left with was Tinicus' armor, being the only heir you were to
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take Tinicus' place and be trained for knighthood to carry on the war
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which your father started.
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Current
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You've been asked by Sir Herringdale to answer Duke Ulfius' of
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Silchester's rally to battle; but who did they give you to ride with:
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Sir Peter! That milksop wouldn't know the right end of a sword if he
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sat on it. Still, perhaps a few nights sleeping outside will toughen
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that lillywhite skin the ladies dote over so much. While stationed in
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Silchester you've been asked to accompany four knights: Sir Robert,
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Sir Amig, Sir Ieuan and Sir Gwair to Castle Pennith, which is expected
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to be under attack from Saxon forces any day now. What a bunch! Sir
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Ieuan has the audacity to wear his hair in a saxon fashion, Sir Amig
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is a boy, Sir Robert an old man and Sir Gwair doesn't look the
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slightest bit interested in the mission.
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Pendragon Adventure
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CHARACTER: SIR IEUAN (OSRIC)
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Player Name SIZ 15 DEX 11 STR 16
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CON 15 APP 12
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Homeland Regenes Exile
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Culture Cymric/Saxon Religion Christ Damage 5d6 HP 30
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Lord Earl Hertford (St. Albans) Move 3
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Current Class Knight Age 25 Unconscious 8
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Knockdown 15
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Major Wound 15
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Traits Passions
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Chaste 10 / 10 Lustful Loyalty(lord) 12
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Energetic 12 / 8 Lazy Love(family) 8
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Forgiving 5 / 15 Vengeful Hospitality 10
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Generous 10 / 10 Selfish Honor 12
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Honest 12 / 8 Deceitful
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Just 10 / 10 Arbitrary
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Merciful 8 / 12 Cruel
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Modest 11 / 9 Proud
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Pious 9 / 11 Worldy
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Prudent 16 / 4 Reckless
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Temperate 6 / 14 Indulgent
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Trusting 8 / 12 Suspicious
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Valorous 16 / 4 Cowardly
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||
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Skills
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Awareness 13 Folk Lore 8 Read (Saxon) 9
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Boating 4 Gaming 4 Recognise 12
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Chirurgery 8 Hawking 1 Religion (Christ)11
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Compose 2 Heraldry 3 Romance 2
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Courtesy 2 Hunting 11 Singing 3
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Dancing 7 Industry 2 Stewardship 2
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Faerie Lore 5 Intrigue 7 Swimming 2
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First Aid 10 Orate 4 Tourney 0
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Flirting 2 Play (Pipes) 5 Religion(Wotan) 11
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Battle Skills
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Battle 10 Horsemanship 13 Sword 17 Lance 13
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Dagger 7 Axe 13
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Armor Type (10 pts) Cash 240d
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Horse charger Damage 6d6 Move 8
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Shield (6pts), Sword, Lance, Axe
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Character Description: Sir Ieuan
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[ First they came to trade, then they came to take. They burned and
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torched they're way throught the village, killing those who raised
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swords against them, leaving the women and children to run. It was not
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a slaughter, they later told him, just a necessary exercise, they
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needed the land for their people as well. This was a terrible age... ]
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Your people, the Regenes, were driven from their lands when you were
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still young and became the Regenes Exiles, a sorry clan scattered upon
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the hospitality of lords throughout England. You however were
|
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captured, and unlike the stories, Saxons didn't kill or eat children,
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they valued them as a measure of their tribes wealth. Your noble
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blood also meant possible ransom, although having no land it was
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doubtful your kin would raise such a sum.
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[ They gave you a new name: Osric, you'd forgotten your old one. Not
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that it mattered now, you had been accepted into the clan and given
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duties over the livestock to show their trust in you. They gave you a
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sword and taught you to fight, but most of all they gave you a family.
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The foster tied you to Beolth and Lelleth and years later they spoke
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||
for you at your coming of age - full acceptance to the tribe. A gray
|
||
cloud flew over this to shatter this happy day as the Elders told of
|
||
your entrance to the tribe. How you were of outsiders and how outsiders
|
||
must eventually return to pay homage to your blood-parents. This gray
|
||
cloud grew and grew inside your mind till the wisdom of the Elders
|
||
forced your hand. They watched as you left.... ]
|
||
|
||
Eventually you escaped the Saxons and went to find your parents. Your
|
||
father had died and your mother, being a young woman, had remarried
|
||
and raised three new sons. There was no room for a prodigal son
|
||
returned. More importantly there was no room for you in your mother's
|
||
life.
|
||
|
||
[ You were the son she never knew. She was not your mother, you
|
||
already had one. You spoke and acted in strange ways that pained her.
|
||
She had lost a husband in the raid that had taken you. Ultimately,
|
||
you were her only link with a past which caused her great pain. A
|
||
past she never spoke of, a dead husband she never honoured, a dead son
|
||
she never knew. So, eventually you removed this pain from her and
|
||
left... ]
|
||
|
||
So you'd left and have kept going to this day. Not pitying your blood-
|
||
mother not hating your blood-father's murderers. No hate. No love.
|
||
No pain. You wear your father's coat of arms to enter the world of
|
||
Britons, but you also braid your hair in the saxon style, as a
|
||
reminder of your saxon heritage.
|
||
|
||
Current
|
||
|
||
You've decided to throw your lot in with Duke Ulfius, seems like a
|
||
good man; but the endless days waiting for a large battle are getting
|
||
to you. Then you heard about a mission to protect Castle Pennith,
|
||
well at last some honest fighting to stop you moping around. So you
|
||
volunteered..
|
||
|
||
With you from Silchester are Sir Robert an old knight, Sir Amig a boy
|
||
and Sir Gwair a shifty-eyed weasel. From Windsor come Sir Domicus an
|
||
arrogant bore, and Sir Peter duc some-french-sounding-aristocrat-name.
|
||
Should be a bundle of laughs.
|
||
|
||
CHARACTER: SIR PETER (DUC RENAUD)
|
||
|
||
Player Name SIZ 13 DEX 10 STR 15
|
||
CON 11 APP 16
|
||
Homeland Logres
|
||
Culture Cymric Religion Christ Damage 5d6 HP 24
|
||
Lord Duke Ulfius (Silchester) Move 3
|
||
Current Class Knight Age 25 Unconscious 6
|
||
Knockdown 13
|
||
Major Wound 11
|
||
|
||
Traits Passions
|
||
Chaste 4 / 16 Lustful Loyalty(lord) 12
|
||
Energetic 10 / 10 Lazy Love(family) 11
|
||
Forgiving 4 / 16 Vengeful Hospitality 13
|
||
Generous 9 / 11 Selfish Honor 10
|
||
Honest 9 / 11 Deceitful Hate(Saxon) 12
|
||
Just 12 / 8 Arbitrary
|
||
Merciful 10 / 10 Cruel
|
||
Modest 5 / 15 Proud
|
||
Pious 13 / 7 Worldy
|
||
Prudent 15 / 5 Reckless
|
||
Temperate 8 / 12 Indulgent
|
||
Trusting 12 / 8 Suspicious
|
||
Valorous 15 / 5 Cowardly
|
||
|
||
|
||
Skills
|
||
Awareness 9 Folk Lore 4 Read (......) 0
|
||
Boating 5 Gaming 1 Recognise 10
|
||
Chirurgery 2 Hawking 2 Religion (Christ)4
|
||
Compose 0 Heraldry 5 Romance 5
|
||
Courtesy 10 Hunting 12 Singing 8
|
||
Dancing 0 Industry 0 Stewardship 1
|
||
Faerie Lore 2 Intrigue 3 Swimming 2
|
||
First Aid 10 Orate 3 Tourney 0
|
||
Flirting 8 Play (......) 0
|
||
|
||
Battle Skills
|
||
Battle 13 Horsemanship 13 Sword 15 Lance 12
|
||
Dagger 10 Axe 13
|
||
|
||
Armor Type (10 pts) Cash 1#
|
||
Horse charger Damage 6d6 Move 8
|
||
Shield (6pts), Sword, Lance, Dagger.
|
||
|
||
Character Description: Sir Peter
|
||
|
||
[ Knighthood, the embodiment of law and morality, power and prestige.
|
||
What matter some smudge upon the birth, it is what we do, how we carry
|
||
ourselves which sets us apart from commonfolk. Such scandalous matters
|
||
you so far managed to keep from the court ladies you lavish so much
|
||
attention on. This could become increasingly tricky, your father was
|
||
not very discreet and earned more than just a little notoreity. ]
|
||
|
||
You are the illegitimate son of Gilles duc Renaud, chivalric knight
|
||
and secret lover to more than half of England's ladies or so they say.
|
||
Illegitimacy was not necessarily a stain against your character in
|
||
those dark ages: King Arthur was illegitimate. Still, in those times
|
||
it was something less than a perfect state of grace.
|
||
|
||
[ Knighthood is a sacred order, an order built to go beyond mere
|
||
squabbles over land or pastures. It can be a tool by which man can
|
||
reach a higher state of grace removed from the dirt and drudge of
|
||
common life. The French have the right idea, knighthood as an ideal
|
||
rather than a merely licence for mercenaries to kill and pillage. If
|
||
only your compatriots understood what true christian devotion
|
||
meant..... ]
|
||
|
||
Current
|
||
|
||
Sir Herringdale, a good lord, if somewhat rough around the edges has
|
||
ordered you and the everso dour Sir Domicus to lend support to Duke
|
||
Ulfius. No sooner are you there savouring the delights of pastures
|
||
new, when the call to protect Castle Pennith comes. You seem to
|
||
remember Lord Pennith, vaguely, didn't he have a daughter... and it
|
||
may be a chance to teach God's righteous vengence on these heathen
|
||
Saxons.
|
||
|
||
Duke Ulfius also sends Sir Robert, one of those tough-as-old-boots
|
||
knights; Sir Amig, a young knight, probably his first adventure; Sir
|
||
Gwair - a noxious little toad; and Sir Ieuan a complete enigma - Saxon
|
||
braids and roman arms, strange troupe!
|
||
|
||
--------------------
|
||
|
||
The Chaosium Digest is a Discussion Forum for Chaosium Games which do
|
||
not have another specific area for discussion. To submit an article,
|
||
mail to: appel@erzo.berkeley.edu |