353 lines
21 KiB
Plaintext
353 lines
21 KiB
Plaintext
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SOFTECHNICA
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The word softechnica has recently come into being to designate the presence
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of these new intangible information technologies which surround us [1], which
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are related to the expansion and development of the role of software in
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natonal economies. This article airs some issues arising from it, firstly by
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looking at some of the myths associated with computers, and then by
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considering the implications of the "softening of the economy".
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Myths About Computers
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"In technology it has been quite a quiet decade. The main innovation has been
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the personal computer, which is simply a convenient mental tool; it hasn't
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changed the way people live. But I think its significance will be seen in
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retrospect as the beginning of something immensely important: the rise of
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artificial intelligence. The creation of machines as intelligent as human
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beings is not far off - reproductive machines that can design themselves.
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This is the way to wealth: to replace men with machines, Machines can work as
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doctors, dentists, teachers; every old person could be looked after. It's
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frightening in some ways, because it raises a lot of difficult religious
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questions about the nature of existence. But these are questions that we have
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to confront." [2] This quote from Sir Clive Sinclair contains a number of
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strands I wish to examine.
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The first concerns some myths about the possibility of artifical
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intelligence. Can machines design (and therefore create themselves)?
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Computers can only add, subtract and compare. Human beings, as well as being
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able to make intuitive leaps, can recognise patterns, even when they are
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varied. Although current artificial intelligence research is seeking to
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remedy this, they have not solved this basic difference.
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Expert Systems (which the AI research departments in universities get so much
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money for developing) are designed to be able to appropriate someone's expert
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knowledge and to use this for problem solving. The most current application
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is for self-maintainance and repair and trouble-shooting in automation
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projects or, for example, electrical systems. (So Star Trek scenarios where
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the SS Enterprise can self-repair could become possible.) So is Sinclair not
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being too "over-optimistic" about "reproductive machines that can design
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themselves"? Although the nearest to this at present is software which can
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activate a pre-programmed self-repair facility.
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Some Questions to Think About
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As "artificial intelligence" progresses, models of the functioning of the
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human mind are suggested, usually based on the instrumental logic which
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post-modernist critics like Lyotard have identified with the "Reason" of the
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Enlightenment project. The ultimate goal of ai research is to close the
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receding gap between what the human mind can do and what computers can do,
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based on the premise that this is possible. Emerging explanations of the
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processes of the human mind are then constructed through comparative
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difference.
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So the "big questions" seem to be: Are computers conscious? Can they be so?
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Can they be capable of being "self-conscious" (aware of self)? or
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self-reflexive?
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The second myth Sinclair seems to be pushing is that the advent of
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information technology hasn't changed our lives. It has affected work
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practises (management theory covers the "humane" introduction of information
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technology into office administration); computers have become part of our
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culture and have brought their own terminology into our vocabulary; and the
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application of the new software technologies are and will have other
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far-reaching social and political consequences.
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New words which have come into our vocabulary often mask a reality:
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user-friendly masks the fact that with menu-driven systems all the decisions
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have been taken in advance and the parameters already defined. An example in
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the field of architecture is a software package known as HARNESS, devised on
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the concept that "the design of buildings can be systematicised to such an
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extent that each building is regarded as a communication route. The computer
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system stores a number of predetermined architectural elements which can be
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disposed around the communication route on a Visual Display Unit to produce
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different building configurations. Only those predetermined elements may be
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used and architects are reduced to operating a sophisticated "lego" set. [3]
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Phillipe Lemoine, vice chairman of the French National Committee on
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Technology, Employment and Work has pointed out that "There is a whole range
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of standard software to help the individual user but, as a rule, these
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packages are simply tools designed to compress the range of possible
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objectives sufficiently for the user to feel that his (sic) freedom of
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expression is coming up against logical constraints and thus to establish the
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autonomy of his own requirements" [4] "Interactive information technology" -
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interactive with the user's particular needs in approach to searches are now
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being developed to remedy this.
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"Hands-on" implies some tactile relationship with the object, when in fact on
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a visual display screen you are in contact via the keyboard (except for
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systems with touch screens) in a cerebral manner, possibly with hyper-reality
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(which you might have access to by means of hyper-text). Hyper-reality is a
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hypothetical or possible reality which could take material form - either as
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hard copy (an image on paper) or as a simulation of a three-dimensional
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space. Hyper-text can store data which can be produced both as written text
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or as visual simulation. But the only "hands-on" is hands on the computer
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keyboard, which plays a mediating role between human beings and electronic
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impulses.
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(Whilst on the subject of simulation of concrete objects, architects using
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Computer-Aided-Design, where you can rotate your building through 360o in
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hyper-reality, have perhaps been in hyper-reality in the Baudrillardian
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sense - a universe composed entirely of surfaces, signs and images
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circulating with no reference to any "real world" outside themselves - when
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they have found that their constructions, perfect in simulation on the
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screen, ressemble prisons when inserted into their real (and social)
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context.) [5]
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These systems, the intangible technologies which surround us, these features
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of the non-objective world have been called "Softechnica... the coming of
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live objects, a new presence in the world" [6] Perhaps their development is
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making us rethink our philosophical materialism concerning matter and what it
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consists of.
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I would suggest that a name be given to express some angst about both the
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existence of these new systems and technologies and the implications of the
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"softening ofthe economy" in general and possibilities offered by automation:
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Softechnica-angst (because it sounds like a plausibly related symptom). It is
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both philosophical and sociological, and I have it, and I have caught it
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along with others who have worked in the "information field". It is not an
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anti-technology stance; it isn't just angst about an intangible, non-material
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phenomenon but concerns the implications of these new systems within a global
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capitalist economy.
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Automation annd the "Softening of the Economy"
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Both phenomena are related and inter-related to the changes in the economy on
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a global scale, affecting work practises and future deskilling as the nature
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of capitalism is shifting (or mutating) into another phase.
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The micro-processor, "a formless representation of the real", a space "in
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which things are stord and transferred [and which] is beginning to determine
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the real, to be the real" [7], has enabled the development of Flexible
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Manufacturing Systems (FMS) within Computer-Aided Manufacture (CAM), assisted
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of course by CAD (Computer-Aided Design). Flexible Manufacturing Systems are
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controlled by software written in specialised programming languages.
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The significance of the application of software to manufacturing is that,
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firstly, the movements of a single machine can be varied without alteration
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to its mechanical structure. Robots, the first machines on the path to FMS,
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unlike conventional mass production techniques, are particularly applicable
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to the production of small batches of varied products. The earliest robots'
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movements were controlled by altering electrical connections on a plugboard.
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Later versions (the continuous path playback robot) are programmed by a
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playback system or by a "teach box" which uses buttons or a joystick to
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define the machine's movements. [8]
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This means that, mainly in the areas of aeronautics, car manufacture,
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shipbuilding and architecture, the repertory of forms needs no longer be
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limited to keep within the computer's range. Flexibility is thus greatly
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increased: "Objects and transmutations to which they are subject can now be
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simulated by altering just one variable; their volume can be represented as
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revolving in 3-dimensional space; differennt instructions for their
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fabrication can be automatically programmed." [9]
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This in turn increases ability and potential for "niche marketing" (as
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opposed to global markets) - post-modern consumers "expressing" their
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different and perhaps ever-fragmenting class, gender and ethnic identities
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through consumption, or even perhaps through active participation in the
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design process?
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The second implication (as Tessa Morris-Suzuki points out) of the application
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of software to manufacturing is that "the worker's knowledge may be separated
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from the physical body of the worker and may itself become a commodity" [10]
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Robots are an early form of expert system, endlessly able to replicate the
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precise and complex motions of (for example) a highly-skilled car
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spray-painter. How much control will the person whose skills are being learnt
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have over this commodity? Will it be even as much as that other prime
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commodity - labour power?
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Morris-Suzuki sees the separation of knowledge from labour and machinery and
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its emergence as an independant commodity and element in production as a
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gradual process dating back to the very beginning of capitalism. "The special
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properties of knowledge (its lack of material substance; the ease with which
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it can be copied and transmitted) mean that it can only acquire exchange
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value where institutional arrangements confer a degree of monopoly power on
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its owner." (i.e. copyright)
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"Software represents a special form of the commodification of knowledge... in
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essence [it] consists of instructions for performing a particular task, and a
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major technological key to the growth of computing was the creation of means
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by which these instructions could readily be stored and fed into a machine"
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[11] (i.e. the microchip)
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This poses problems about the labour theory of value. For Marx, surplus value
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is the difference between the selling price of the product and labour costs
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(variable capital) and initial capital outlay for machinery, etc. (fixed
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capital) With the use of software in automation "Surplus value is extracted
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from the labour of workers who prepare software for an automated production
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system, but this surplus value only acquires meaning and substance when the
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software is brought together with machinery and the production of goods
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begins. Once this happens, however, the value of labour embodied in the
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software becomes subdivided between a potentially infinite number of products
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(since software as such can never wear out). Unless the manufacturer can
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maintain total monopoly over the technique, spreading automation will rapidly
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reduce the value of the product, and profits will dwindle to nothing." [12]
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This seems to rehearse an old argument about the tendency of the rate of
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profit to fall and neglects the role of the State in propping up capitalist
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economies. This is effected either by notorious examples of tampering with
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the "free market" (e.g. past U.S. Governments burning part of the wheat
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harvest to maintain world prices or the maintainance of EEC food mountains)
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or by shifting to the State sector the costs of unprofitable economic
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activities, or by the impact of financial State subsidies (e.g. loans and
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credits with advantageous conditions or tying public funds to economic
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ventures under the direction of the giant corporations). [13]
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Profits could however be maintained simply by keeping prices high compared to
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production costs, or it could finally be a way of producing enough goods for
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everyone on a world scale, very cheaply, under a different type of social
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organisation. Under the present conditions, Morris-Suzuki says the managers'
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only solution to the decreasing value of products and profits is "to pour
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increasing amounts of capital and labour into the development of better
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software, new techniques, better products. The fission of labour inherent in
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the nature of robots, in other words, creates a situation where it is only in
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the design of new productive information and the initial bringing together of
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information and machinery that surplus value can be extracted. Unless this
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process is continually repeated, surplus value cannot be continuously
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created, and the total mass of profit must ultimately fall. But over a fairly
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extended period of time it is possible that high levels of automation may be
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sustained by the incessant generation of new products and new methods of
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production." [14]
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She concludes that the spread of automated manufacturing, by sundering the
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labour process and squeezing out surplus value from the production of
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material objects, will force capitalist enterprises to become perpetual
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innovators.
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The role of labour in the production of surplus values is increasingly
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minimised and replaced by the role of innovation. Information which
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contributes to the productive processes becomes a commodity produced by
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corporate enterprises as routinely as cars flowing from an assembly line. The
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so-called information society is one in which production and sale of new
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productive information (rather than goods) becomes increasingly central to
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economic life. Production of technological knowledge will become the main
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source of profit, and there is starting a shift in emphasis from goods
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production to knowledge production.
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The declining share of Japan's corporate capital expended on material inputs
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(such as machinery / raw materials) and a growing share spent on non-material
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inputs (e.g. software, data services, planning and research and development)
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has been described as the "softening of the economy". And it has been seen as
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a forerunner of a global trend. In 1970 more than half of Japan's industries
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could be classified as "very hard industries", those where material goods
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made up 80% or more of the total value of outputs. In 1980 only 27.3% fell
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into that category. [15]
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Structure of the Workforce
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One illusion fostered by the ideologues of the "information society" is that
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work which does not involve direct manual production is necessarily
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intellectual and creative. This phenomonon can only be called the "socialism
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of designers". According to this ideology, we can attain the status of
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"telematic nomads... endowed with quasi-divine powers... whose attributes
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approximate ever more closely to the ancient gods of mythology" [18]
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The reality is quite different, however, under the conditions of the
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commodity production of knowledge which leads to an increasingly fine
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division of labour and growing routinisation and fragmentation of tasks.
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Complex information network and database systems can be compared to the
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conveyer belt in factory production - facilitating the breaking-down of tasks
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into small, isolated components which can be performed by less skilled
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workers. What Morris-Suzuki sees emerging is a hierarchy of
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knowledge-producing occupations, ranging from the highly-trained scientific
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researcher / long-term planner (a deskilled scientist who retains some
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independance of action and identifies in part with management goals) to the
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data compiler / computer programmer whose work is as routine, alienating and
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poorly-paid as most manual workers. The actual tasks performed by most people
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operating computer terminals continue to be data capture and manipulation,
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not decision-making. A small minority at the top continue to make all the
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important decisions and new technology merely makes sure that they are better
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informed.
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A perpetual innovation economy requires a workforce which is "highly
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flexible", i.e. easy to take-up and discard, and this economy is likely,
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according to Morris-Suzuki, to be characterised by growing insecurity of
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employment and companies' increased reliance on a pool of part-time temporary
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and contract labour.
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This fragmentation of tasks, which has turned many areas of highly technical
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work into relatively simple routine operations, has created a situation where
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engineers in a design team using CAD do not have to talk to one another,
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because all the information they need about a project is in the computer.
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[17] The magazine Processed World, based in Silicon Valley, California,
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outlines the situation where this structured division of design enables
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programmers to write "slave" modules of code performing simple tasks, and an
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entire computer program design can be assigned by project leaders without it
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being mentioned that the Pentagon will use the software to refine an
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experimental missile: "Management benefits directly: many people may not
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enjoy creating office automation technology and weapons systems that destroy
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life but if the work seems as harmless as a game of chess, so much the
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better." [18]
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Is it the technology itself which is suspect or its use in a specific
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organisation of society?
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Some (like Mike Cooley) argue that the premises on which Western science are
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based, derived from Plato's rule-based system, are to be questioned and need
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not be rethought. Others argue that a lack of a materialist base to this mode
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of thought creates a mystical idea about the knowledge capable of reproducing
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itself, that this is knowledge separated from the body, "separate thought".
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An example of how technology can be used differently can be seen in the EC's
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ESPRIT programme: to fund jointly a project to build the world's first Human
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Centred Integrated Manufacturing System, a ten partner project with teams in
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Denmark, Germany and the UK, initiated by the Greater London Enterprise Board
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(M. Cooley, director). At each level, from design through to production
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planning to manufacturing, the system builds on human skills rather than
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marginalising it. Thus the human being handles the qualitative subjective
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judgements and the machine merely the quantitative elements, with the idea
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that humans dominate the machine and not vice-versa. [19]
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In that project, some dissenters in the information world are rejecting the
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cybernetic conception of creativity, whose reductive logic merely rearranges
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elements in experience, all knowledge being codified in symbolic form by
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"knowledge engineers", rather than acknowledging qualitative leaps,
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problem-solving in a humane manner, and elements of common sense.
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To conclude, these new technology systems are nothing but the reflections of
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those who design them, and the conditions under which they are devised. And I
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suggest that, until we have a society where we all have some control of
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decision-making in the general social, political and aconomic apparatus, we
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cultivate elements of softechnica-angst before we all catch softechnicosis
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(symptoms extend from being taken-over by total computer-speak to excessive
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paranoia about electronic surveillance)!
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Lucy Forsyth
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(Based on a talk given to the West Yorkshire Discussion Group in November
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1989.)
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Notes:
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[1] See "Softechnica" by John Chris Jones in "Design After Modernism: Beyond
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the Object", edited by J. Thackara (1988)
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[2] Sunday Correspondent, 1/10/89
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[3] Mike Cooley "Contradictions of Science and Technology in the Productive
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Process" in "The Political Economy of Science", edited by H & S Rose (1976)
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[4] "The Demise of Classical Rationality" by Philippe Lemoine in "Design
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After Modernism"
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[5] "From Brunelleschi to CAD-CAM" by Mike Cooley in "Design After Modernism"
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[6] "Softechnica" by John Chris Jones
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[7] "From Socrates to Intel: the Chaos of Micro-Aesthetics" by Thierry Chaput
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(perhaps suffering from reading too much Baudrillard), secretary-general of
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ACM Siggraph in "Design After Modernism"
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[8] "Robots and Capitalism" by Tessa Morris-Suzuki in New Left Review 147
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[9] "The Demise of Classical Rationality"
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[10] "Robots and Capitalism"
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[11] "Robots and Capitalism"
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[12] "Robots and Capitalism"
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[13] For a more detailed discussion of this, see Manuel Castels "The Economic
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Crisis and American Society" (1980)
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[14] "Robots and Capitalism"
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[15] "Robots and Capitalism"
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[16] "Invisible Design" by Claudia Dona in "Design After Modernism"
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[17] "An Unanswered Question: Automation's Effect on Society" by Fred Guterl
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in IEEE Spectrum vol.20 no.5 (May 1983)
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[18] Processed World magazine, no.10
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[19] Explained by Mike Cooley in "From Brunelleschi to CAD-CAM"
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From Here & Now 11 1991 - No copyright
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