291 lines
11 KiB
Plaintext
291 lines
11 KiB
Plaintext
Zool: Ninja from the Nth Dimension.
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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In Zool you play the interstellar cosmos dweller from the Nth
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dimension. You must guide Zool through thousands of screens of
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surreal and bizarre action in a bid to bring the intergalactic
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Ninja back to the Nth dimension. You must take Zool to the limits
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of the Universe, to the outer limits of the known universe,
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through quite a bit of unknown universe, and beyond the fairly well
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known but it wouldnt want to walk through it at night on my own
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universe. Before reaching home Zool has to successfully work
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through all manner of bizzarre situations, worlds and enemies.
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The only way to do this is by exploring each world until the exit
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is found, and progressing onto the next one. It sounds fairly
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straightforward, sure, but when you add in the enemies, strange
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features and surreal events, this is one journey thats going to
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be, well, weird.
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Protection
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~~~~~~~~~~
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Obliterated by Crystalk so why bother typing the crap ?!?!!?.
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The Main Options Screen.
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~~~~~~~~~~~~~~~~~~~~~~~~
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To highlight a particular option simply move the joystick up and
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down. To alter an option, move the joystick right at the highlighted
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option. To leave the options screen press the fire button.
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The options will affect the game in the following way:
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LEVEL - The level of difficulty you select will change the number of
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bonuses you will need to collect in order to leave a level and progress
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to the next. On Easy you will need 25%, om medium 50% and 75% on the
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difficult level. The level of difficulty will also affect how much
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time you will have to complete a level.
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MUSIC - This option allows you to select either sound effects, or the
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tune which will accompany your Zooling, with everything from funk to
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rock on offer.
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INERTIA - Does Zool grind to a halt faster than a fly hitting a
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windscreen, or does he gradually slow down before grinding to a
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halt? Its up to you!.
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CONTS - How many 'Continue Game' options are given when you lose
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your last life. The maximum is five.
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SPEED - Offering a choice of normal or fast, we recommend that you save
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the fast level until you have completed the game at normal speed -
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believe us, its fast enough on that level!
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Playing Zool
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~~~~~~~~~~~~
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Once you are happy with all the options, pressing the fire button will
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take you from the options screen to the main screen. From here you
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press fire again to begin the game.
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All of Zools actions are controlled using the joystick. He's a very
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versatile character, but after a couple of tries controlling Zool is
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simplicity itself!
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Joystick Controls
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~~~~~~~~~~~~~~~~~
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Up : Jump Vertically.
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NOTE: Zool will spin in the air if fire is pressed
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again while he is in the air allowing him to kill
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airborne enemies.
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Down : Crouch.
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Left : Run Left.
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Right : Run Right.
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Up+Left : Jump Diagonally Left.
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Up+Right : Jump Diagonally right.
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Down+Left : Slide left, allowing Zool to crash into some enemies
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and kill them.
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Down+Right : Slide Right, allowing Zool to crash into some enemies
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and kill them.
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The Main Playing Screen.
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~~~~~~~~~~~~~~~~~~~~~~~~
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+------------------------------------------------+
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| SCORE | XXX | HI SCORE |
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+------------------------------------------------+
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| ^Health^ |
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Percentage +--------+ +--------+
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of Bonus --> | 00 ^^ | | LI00 |
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Collected +--------+------------------------------+--------+
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^ ^
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Direction of Lives
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exit Remaining
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Restart Points.
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~~~~~~~~~~~~~~~
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On each level there are a number of restart points to be found, and if
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they are triggered, the you will begin your next life from the restart
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point. They are not easy to spot at first but you will soon be using
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them automatically. Each one needs to be punched in order to be triggered.
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On each of the levels they are:
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SWEET WORLD : A Sign. Punch them, and the jelly bean will change colour.
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FRUIT WORLD : A half buried banana: The top of the banana will change
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when they are punched.
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MUSIC WORLD : A half buried remote control. Punch it and one of the
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buttons will change colour.
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TOY WORLD : A sign similar to those on sweet world.
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FUNFAIR WORLD: Again, a sign.
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TOOL WORLD : A short stumpy piece of wood with a nail sticking out.
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Hitting them will cause the nail to change position.
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Bonus Hearts
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~~~~~~~~~~~~
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Occasionally, when you destroy an enemy, a small heart will appear
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and start to fly skywards. If Zool can grab it, then he will boost his
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health.
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The Weapons at Zool's Disposal.
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Throughout each level, Zool will find weapons that will, if only
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temporarily, assist him in this mission. They take the form of:
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BOMB - This smart bomb will destroy any enemy on the screen when
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Zool collects it.
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TWOZOOL - This bizarre weapon will split Zool in two, creating a shadow
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Zool which will follow the actions of the real Zool. This allows Zool to
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fire twice as many bullets as usual and get around on a much niftier
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manner. Will wear off after a short time.
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JUMPING ZOOL - Just the thing when Zool needs to scale the heights and
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theres no convenient method. Again, this one will wear off after a certain
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amount of time has elapsed.
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SHIELD - This will give Zool a limited period of invulnerability. Use
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these carefully, as they generally are situated close to an area where
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they will prove very useful.
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TIME BONUS - Just when it seems that Zools goinng to be beaten by the
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clock, one of these little goodies could prove the saviour of the day.
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1UP - Will give Zool an extra liife. Very Useful!
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OVER 'N' OUT
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~~~~~~~~~~~~
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Thats about all you need to know to play Zool, but it isnt everything you
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will learn.There are many many things to be discovered, including
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four hidden bonus levels featuring ... well, we will let you find then
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for yourself. Its a voyage of discovery and often you will find that
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everything is not as it seems. Walls that arent walls and speakers that
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arent speakers just for starters. So, Dont hang about, the timers already
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running down, just get goung and prepare to Ninja your way back to the
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Nth Dimension. GOOD LUCK.
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The Bad Guys
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~~~~~~~~~~~~
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Its not going to be an easy journey for Zool, what with the various
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geographical hazards to be encountered. And thats before you even begin
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to think about all the strange enemies to be faced. Of course, if we gave
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you details of all the strange creatures you will encounter we would be
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giving too much away. Just to whet your appetite however, here's some of
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the strange menaces you will be mixing with.
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SWEET WORLD
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------------
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BUMBLE BEE - These huge beasties take to the air and then home in on Zool.
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Dont leave them for too long though as new ones are generated all the
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time, and before you know it, Zool has five or six on his tail.
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JELLY - These nasties are everywhere. Fortunately theyre not hard to
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destroy and a quick kick, punch, jump or missile will see them off.
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DODGY JELLY - Similar to a normal jelly only this one homes in on you.
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SWEET BEASTIE - These beasties are fairly rare, which is lucky because
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they are the meanest critters you will come across in the sweet world.
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These not only get in your way, but will launch a whole load of
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projectiles at you at any given opportunity.
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END OF LEVEL NASTY - The Hum-bugger.
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THE MUSIC WORLD
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---------------
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WALKING DRUMS - Not the easiest enemy to defeat by any stretch of the
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imagination. These guys, as well as being impervious to bullets, actually
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bounce them off at an angle, making them more dangerous for Zool.
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VIOLINS - Armed with an infinte supply of bows, the violins will follow
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you around and fire their bows at you. Difficult to destroy because
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theyre impossible to get near.
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CYMBALS - Whizzing round the screen as they go, bumping into one of these
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could give Zool more than just an ear bashing.
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END OF LEVEL NASTY - Jimmies Killer Guitar.
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THE FRUIT WORLD
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---------------
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POMEGRANITE VOLCANO - They may look harmless, but when they begin to
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spray pips in every direction at every speed, its time for Zool to head
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the other way.
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CARROTS - Spitting carrot shrapnel at Zool is just about the nicest thing
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these mutants do.
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FLYING PEA PODS - Hurtling across the sky at incredible s-pea-ds (sic!),
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these not very stealthy bombers could deal Zool a nasty surprise.
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END OF LEVEL NASTY - Banana and alarm clock.
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TOOL WORLD
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----------
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DRILLS - Emerging from walls and then retreating just as fast and
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unexpectedly, Zool can use these to benefit. How ? You'll just have
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to find that one out yourself. (Tight bastards eh ? ).
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SAWS - Slice and Dice!. Emerging from the ground when you least expect
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them, these could catch Zool when least expected.
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CHAIN SAW - Hacking through the air as it goes, contact with this
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meanie could leave Zool with a SPLITTING headache.
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END OF LEVEL NASTY - Giant Driller Killer.
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TOY WORLD
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---------
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TANKS - These armour cald killers fire enormous missiles at Zool.
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They are not as indestructible as they look.
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BOUNCING BALLS - All colours and all sizes, these rebounding rogues
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will cause Zool many an injury.
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PAPER AEROPLANES - Created in the school classrooms, these state of the
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origami art bombers can cause some tricky situations.
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END OF LEVEL NASTY - Maxie the Robot.
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FAIRGROUND WORLD
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----------------
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TOFFE APPLES - These mutant toffee apples are only too happy to share
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their toffee with Zool. The only thing is, its still red hot, and not
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exactly digestible. Avoid!.
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POPCORN BAGS - More goodies for Zool to savour, but again, its not exactly
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the sort of goodies he would like. This popcorn does more than pop.
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HAMMERS - Anyone who needs telling that a blow from one of these is bad for
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you deserves hitting. Try not to destroy them, as they will prove useful.
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It'll need some figuring out exactly how though.
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END OF LEVEL NASTY - The unmentionable, indescribable Two Eyed Thing. No
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one who has seen this horror has lived to tell the tale. Will Zool ?.
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X-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-X
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Another file downloaded from: The NIRVANAnet(tm) Seven
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& the Temple of the Screaming Electron Taipan Enigma 510/935-5845
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Burn This Flag Zardoz 408/363-9766
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realitycheck Poindexter Fortran 510/527-1662
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Lies Unlimited Mick Freen 801/278-2699
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The New Dork Sublime Biffnix 415/864-DORK
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The Shrine Rif Raf 206/794-6674
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Planet Mirth Simon Jester 510/786-6560
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"Raw Data for Raw Nerves"
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X-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-X
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