335 lines
13 KiB
Plaintext
335 lines
13 KiB
Plaintext
Prince of Persia
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User's Guide
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page 1...
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It is a time of darkness, while the sultan is off fighting a
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foreign war, his Grand Vizier Jaffar has seized the reins of
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power. Throughout the land, the people groan under the yoke
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of tyranny, the dream of better days.
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You are the only obstacle between Jaffar and the throne. An adventurer from
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a forieign land, innocent of palace intrigues, you have won the heart of the
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Sultan's lovely young daughter. And in so doing, you have unwittingly
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made a powerful enemy.
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On Jaffar's orders, you are arrested, stripped of your sword and possessions,
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and thrown into the Sultan's dungeons. As for the Princess, Jaffar gives her a
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choice, and an hour to decide: Mary him -- or die.
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Locked in her room high in the palace tower, the Princess rests all her hopes
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on you. For when the last sands drain from the hourglass, her choice can
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bring only a throne for the Grand Vizier...a new reign of terror for his
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long-suffering subjects...and death for the brave youth who might have
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been...Prince of Persia.
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Page 2...
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Getting Started
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IBM/Tandy
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Prince of Persia can be played with a joystick or from the keyboard. If you have
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a joystick, be sure it is properly installed.
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Note to Tandy owners: Prince of Persia features special digitized sound for the Tandy
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1000SL and TL machines. In order to hear these sound effects, the game must be pl
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using the keyboard. If you want to play with a joystick, load the program with the
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following command: PRINCE STDSND (loads standard sound effects & allows use of
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the joystick).
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To play Prince of Persia you will need at least 512K of memory for EGA, CGA,
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Tandy or Hercules monochrome graphics, and at least 640K for VGA.
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Floppy disk users:
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Start your computer with DOS 2.11 or higher. Insert the 3.5" Prince of Persia
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disk or 5.25" Prince of Persia Disk 1 into drive A. At the A> prompt, type
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INSTALL, press ENTER and follow the on-screen prompts. The install
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procedure will automatically create a directory called PRINCE in your root
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directory. If you wish to put Prince of Persia in another directory, enter the
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desired pathname during the install procedure.
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To play Prince of Persia from the hard disk, enter the PRINCE directory, type
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PRINCE and press ENTER. Once the title screen appears, press a joystick
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button, or any key to start.
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Page 3...
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Apple
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p t p o p d i d 1 l s u i y h a j
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m s i i c t o y c a m t o
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t s w b f b a p a a s-r d
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w y a r t p p a j b o a k t s.
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Joystick Control
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I y u a j i s b t s-c k t j b
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c b u i
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w y b t d t p a c i t m
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y p j d p i y j s t b s
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y c r i b p CONTROL-J i t d f t p t
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a t j t c a p CONTROL-J a
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w y p CONTROL-J m s t j i i i c (r)
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p
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Page 4...
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Running, Jumping, and Climbing
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to turn around: Tap the joystick to the left or right.
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to run: Push the joystick in the direction you want to go (l or r). Release
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the joystick to stop.
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to take careful steps: Hold down a joystick button and push the joystick in the
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direction you want to go. You can use careful steps to move right up to the edge
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of a pit or a suspicious-looking floor section.
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to jump up: Push the joystick straight up.
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to jump forward: When you are standing still, push the joystick up diagonally
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in the direction you want to jump.
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You can jump farther with a running start. For a running jump over a chasm,
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back up at least two full strides from the edge. Push the joys. forward to start
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running, then up to jump. Don't be afraid of pushing the joystick up to early;
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your character will wait until the last possible moment to jump.
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to climb up onto a ledge: Stand facing the ledge and push the joystick straight
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up. If necessary, use careful steps to position yourself below the ledge.
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to hang from a ledge: Press a joystick button and hold it down. To let yourself
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drop, release the button. To pull yourself up onto the ledge, push the joys. up.
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Any time you jump or fall within reach of a ledge, you can grab onto it by
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pressing a button. Remember -- when you release the button, you let go of the
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ledge.
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to climb down from a ledge: Step up to the edge, turn around, then push the
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joystick down. To hang from the ledge, press a joystick button and hold it down.
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to duck: Push the joystick straight down. Release it to stand up.
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to pick something up: stand in front of it and press the button.
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Page 5...
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Sword Fighting
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When you come face to face with an armed opponent, release the joystick. You
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will automatically draw your sword--if you have one--and go en garde. In this
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stance, the controls are somewhat different:
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to strike: Press a joystick button.
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to advance: Push the joystick in the direction you're facing (towards your
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opponent).
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To retreat: Push the joystick away from your opponent.
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To block your opponent's strike: Push the joystick up just as your opponent is
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striking. It may take some practice to get the timing right. Watch your opponent
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carefully, and wait for him to strike.
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To stop fighting: Push the joystick down. Once you have put away your sword,
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you are free to run, jump and climb as usual. Be careful, though--when you are
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off guard, a single sword blow can kill you. To draw your sword again, press a
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joystick button.
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Practice:
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IBM/Tandy: From within the game, press SHIFT-L on the keyboard to advance
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one level.
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Apple: From within the game, type SKIP on the keyboard to advance one level.
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This special feature allows you to practice and impove your running, jumping,
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climbing and swordfighting skills on levels 2 through 4. When using the
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practice mode your time remaining is reduced to fifteen minutes and it is not
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possible to win the game.
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When you are finished practicing, press CONTROL-R to start the game over.
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Page 6...
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Keyboard Control
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In keyboard mode, use the following keys in place of the joystick:
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IBM:
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7 8 9 Button: <SHIFT>
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4 5 6
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Apple:
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U I O Button: <Closed or Open Apple>
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J K L
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Page 7...
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Hints
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* To get the maximum distance from a standing jump across a
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chasm, use careful steps to move right up to the edge of the pit
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before you jump.
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* If you jump a chasm but fall short, you may still be able to grab
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on to the opposite ledge by pushing a button. Remember, when
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you let go of the button, you let go of the edge.
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* Every time you block an opponent's sword strike, the force of
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the blow pushes you back slightly. If you adopt a defensive
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strategy, you will find yourself steadily losing ground. Try
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following up a successful block with a strike.
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* Test for loose floor sections by jumping up and down.
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* You can knock out a loose floor section by standing directly
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beneath it and jumping up. Try not to be there when it lands.
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* There are two kinds of pressure-activated floor plates. One kind
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raises gates, the other lowers them. With experience, you can
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learn to distinguish them from ordinary floor sections and from
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each other.
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* Learn to recognize different kinds of potions by sight.
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* You can cross a bed of spikes safely by taking careful steps.
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* A two-story drop will hurt you. A three-story drop will kill you.
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* You never know what you'll find in a dungeon. Don't be afraid
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to explore, and to experiment. After all, you've got nothing to
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lose except your life, the Princess, and the entire kingdom.
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Page 8...
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Life and Death
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The row of bullets in the lower left corner of the screen indicates your
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current strength. Every time you get hurt, you lose one unit of strength.
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When the last of your strength disappears, you die.
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You start the game with three units of strength. Later on, you may be able to
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increase your strength beyond this limit.)
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Things that cost you one unit of strength include a blow by a guard's sword,
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two-story falls, and having a section of the floor collapse on your head.
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Other, more serious accidents can kill you outright.
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An opponent's strength is indicated by a row of bullets in the lower
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right corner of the screen. To kill an opponent, you need to take away all his
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strength units.
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Adventuring
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Although this is your first time inside the Sultan's palace, you do have some
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general information that may help you:
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* The Princess is imprisoned in the high tower of the palace. To
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reach her, you must find your way out of the dungeons, through
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the palace's main building, and up to the top of the tower.
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* Generally speaking, the guards on dungeon duty tend to be the
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dregs of the Sultan's corps. The more capable ones are usually
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assigned to the palace's main building. The very best of
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them -- the deadliest swordsmen in the Sultan's employ -- are
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responsible for the personal safety of the Princess and of the
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Grand Vizier.
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* Since your arrival in the city, you have heard some strange
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rumors. It is whispered that the Grand Vizier Jaffar is a
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magician, a master of the black arts of enchantment; that his
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powers are more than mortal. Knowing, as you do, that much
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of what passes for magic is mere trickery and superstition, you
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are reluctant to take these stories too seriously. Nevertheless,
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they don't do much for your peace of mind.
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Page 9...
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Death and Continuation
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When you die, the message "PRESS BUTTON TO CONTINUE" will appear on the
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screen. Press a button to return to the beginning of the current level.
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If you don't press a button, the message will remain on the screen for about
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20 seconds, then start to flash in warning, accompanied by a chime. After ten
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chimes, the game will end and you will be returned to the title sequence.
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If you get yourself into a situation where you can find no way out, press
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CONTROL-A to restart the level.
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You can continue a game as many times as you want without penalty.
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Remember, though, the sands in the hourglass are draining away....
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To see how much time is left, press the space bar.
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Disk Access
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Becuase the Prince of program needs to access the disk occasionally
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during play, the disk should be kept in the drive at all times with the drive
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door closed.
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IBM/TANDY
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The 3.5" Prince of Persia disk or the 5.25" Prince of Persia Disk2 should
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remain in the drive at all times with the drive door closed. This applies only
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to floppy disk users.
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Apple
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a t e o l 2 t m t d o w a w y
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s t m t t p o p d o o t d a p i
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b i w t l s f d c t d d a p a
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j b o a k t c t g
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y w n n t t t d o a u y e t g a
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r t t t s.
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Page 10...
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Saving Your Game
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Once you have reached Level 3, you will have the option of
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saving your game to disk and continuing it later. To save your
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current game, press CONTROL-G at any time during play. The
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program will briefly access the drive, then continue with the game.
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The next time you boot the Prince of Persia disk, instead of pressing a
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joystick button or any key to start a new game, press CONTROL-L. The game
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will resume from the beginning of the level you were on when you last
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saved it.
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Page 11...
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Special Keys
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Esc.............Freeze frame. Press again for single frame advance
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Press any other key to resume play.
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Control-J.......Selects joystick control. Also recalibrates the program
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to match your joystick. Make sure that when you press
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this key, the joystick is in its center (released) position.
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Control-K.......Selects keyboard control.
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Control-R.......Ends the game and returns you to the title sequence.
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Control-A.......Restarts play from the beginning of the current level.
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Control-S.......Turns off all sound. Press again to turn the sound back
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on
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Control-N.......Turns off the music. Press again to turn the music back
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on. (Apple only)
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Control-G.......Saves the current game to disk.
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Control-L.......Resumes the last saved game. (Press during the title
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sequence.)
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Control-Q.......Quit the game and return to DOS. (IBM only)
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Space bar.......Press to see how much time is left.
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Page 12...
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About the Author
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j m 25 i t a o t a-w c g
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k h b g m a a s l k
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b n g i t u o c t t t a s w a
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c g a h s o 400,000 c w
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t a t e r o t a i p o p
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j s h o l-a f i s
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s f c h s f o t t t
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y i t m p o p i t c o a l
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f w a a o t y o h o t a II
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a n n y a a 1985 g o y u j n
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l i s f.
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About the Music
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The music for Prince of Persia uses a "leitmotiv" approach in which each
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themem is associated with a specific character or idea. The basic themes are:
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Prince, Princess, Jaffar, Danger, Sword, Shadow, Death, Time, and Magic.
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X-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-X
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Another file downloaded from: The NIRVANAnet(tm) Seven
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& the Temple of the Screaming Electron Taipan Enigma 510/935-5845
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Burn This Flag Zardoz 408/363-9766
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realitycheck Poindexter Fortran 510/527-1662
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Lies Unlimited Mick Freen 801/278-2699
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The New Dork Sublime Biffnix 415/864-DORK
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The Shrine Rif Raf 206/794-6674
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Planet Mirth Simon Jester 510/786-6560
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"Raw Data for Raw Nerves"
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X-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-X
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