104 lines
4.8 KiB
Plaintext
104 lines
4.8 KiB
Plaintext
-=-=<* Red and Green boxes revived *>=-=-
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By: Pink Panther
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Probably most of the information I am about to tell you, you
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probably already know or have it stored somewhere. But I have seen
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quite a lot of questions on the subject lately, and thought to
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explain a couple of things.
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Blue boxing has been dead for quite some time since
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everything went to ESS, and the same with black boxing. The
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latest form of boxing is red and green boxing. They both deal
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with fortress phones and can only be used with a fortress phone.
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With a red box, you dial a number at a fortress, insert
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a nickel, which is the ground check, and play the tape. It will
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emulate coins being dropped into the fortress. Since there is
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also questions on what are and how to get these tones, I've
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created a simple step process:
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1) Obtain a recorder that you can directly hook into
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a fone line. If you use a regular recorder, you will
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need some modification on it. If you have an answering
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machine, then you have it made.
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2) Find a fortress, and follow the metal pipe (usually
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metal) from the fortress to where ever it ends up.
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At somepoint on the pipe, there will be a small box which
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is held together by two screws. Unscrew the box.
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3) You now should find two bolts with wires connected
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to them. The wires are 22 gauge (which is fairly
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thin wire). If you see thicker wires, such
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as 12 gauge wires, these are 220 volt AC lines,
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usually connected to the light in the phone booth.
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Do not touch the AC lines, unless you are stupid.
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Connect the tape recorder to the proper bolts, which
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means the 22 gauge wire.
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4) Now dial a long distance fone number, and you will
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get a recordering to insert some money. Insert about
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$6.00 in quarters, then hang up and your money will
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be returned. The tones should have been recorded
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with a normal tape with no dolby.
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5) Obtain a recorder with a built in speaker, or
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rip apart a phone set and obtain the earpiece. If
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there is a diode across the earpiece, remove it.
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Connect the earpiece to the output of the recorder.
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(I recommend using an earpiece rather than a built
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in speaker).
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6) To test your tones, dial 0-959-1230 from a fortress,
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and you should get 'Coin Test ... Please Deposit ... .'
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Play back the tones you recorded and if everything
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goes well, you should hear 'Quarter' everytime a tone
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is played. Remember you only recorded quarter tones.
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You can record any tones you want by inserting different
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coins at the recording stage. If you are having problems,
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try adjusting the volume.
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7) To use, dial a non-local number, insert a real nickel,
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and play the tones. Make sure you have enough tones
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on the recorder to complete the call.
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Now I<>6<EFBFBD><36>R/\<5C>ain a little about what exactly happens
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when you deposit coins. When you deposit a coin, it goes through
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a series of tests, determining what type of coin it is. It
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will be deposited in various coin slots within the fortress itself
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if everything goes right. But before it is deposited in the
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right slot it will cause a wheel to be turned. A nickel will
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turn the wheel once, a dime twice,(<28>od quarter five times. This
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will cause a frequency to be generated which is sent to a
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operator or computer. A capacitor is placed across the
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speech circuit while these tones are generated so that the
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customer does not here them. Here are the tones and PPS (pules
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per second):
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Nickel: 1 beep 5-8.5 PPS
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Dime: 2 beeps 5-8.5 PPS
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Quarter: 5 beeps 12-17 PPS
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A green box allows the caller on the fortress to get his
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money back. It will generate the tones for coin collect, coin
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return, and ringback. This is basically what an operator uses.
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A green box cannot be used on a fortress, but must be used by the
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called party. An operator release signal must be sent before
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any tones from the green box are sent. This contains of
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a 2600hz tone for 90ms, then 60ms silence, then 2600hz for
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900ms. This all must be done within the three minute collect
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period. Anyway, here are the tones:
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Ringback: 700hz+1700hz
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Coin Return: 1100hz+1700hz
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Coin Collect: 700hz+1700hz
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I hope this has enlighted the few without such knowledge.
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If you are confused, then don't phuck with this stuff, and get
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out of phreaking.
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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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