439 lines
19 KiB
Plaintext
439 lines
19 KiB
Plaintext
PONDERING THE DOOM WHICH AWAITS US:
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WHAT THE LUDOCH PRIEST SAY
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Martin R. Crim (1994)
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Where Did the World Come From?
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The primal river, flowing from eternity, split itself into many
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branches: hot and cold, salt and fresh, high and low. Zaramaka
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the Primal Water had three children: Daliath, Sramake, and Fra-
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manthe. Together they populated the whole ocean. Much later,
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dry land appeared, floating on the surface of the water.
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Eventually, all the dry lands will sink again into the sea from
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which they came. The currents of the water will go on forever.
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Where Did I Come from?
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Your soul bubbled up from the deep through the ceaseless cycles
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of the sea. Like a warm current, you rose and entered your
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mother's womb, and stirred the embryo there. When your soul has
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cooled, it will sink again into the depths.
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Why Do We Die?
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The cycles of the sea are inexorable and merciless. All must
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return to where it came from. Your soul came from the deep, and
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so you must return to the deep. Only the ocean is eternal.
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What Happens after We Die?
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Our souls return to Framanthe's gloomy deep. There, we gradually
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forget all we know about our present life. After a time, we will
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be reborn into the brighter surface waters.
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Why Am I Here?
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Because of the cycles of the sea. Do not search for a reason why
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your particular soul is here and now. The sea does not know, or
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care, where each drop of water is. Rather, we take part in the
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role that the sea gave to the Ludoch race.
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How Do I Do Magic?
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Daliath, the second child of Zaramaka, discovered the secret
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energies of the waters. He taught his children, who make their
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inner powers available to us. All magic comes from the gods.
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I Have Heard of Other Powers. Can You Tell Me the
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Truth about...
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...Banthe?
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Prince of the Western ocean, and one of the Manthie. He is a
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cold god, drawing frigid water down from the far north, where
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they say there is an ocean of ice.
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...Chaos?
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This is an enemy who came to us from the land. He corrupted the
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[sea] trolls, giving them powers but cursing them at the same
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time. He killed many Tritons and Naiads, but King Magasta
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defeated him.
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...Darkness Gods?
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This tribe claims to be as ancient as the waters. Styx is the
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goddess of oaths and black waters. She is a dire and unforgiving
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goddess, and set the fates for all water beings. Xentha is
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goddess of night. Robber was a demon and the mother of Wachaza.
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Other darkness demons gave birth to the monsters of the deep.
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Kyger Litor is the goddess of darkness and land trolls. We
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rarely need to worry about her, but her people sometimes take to
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boats. They will eat anything.
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...Dormal?
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This clever human recently reinvented ships. Since then, humans
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have plied the deep waters. Thus, humans set themselves up for
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another disaster.
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...The Cold Death [Drospoly]?
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This terrible god takes all that dies in deep water. He is
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deadly cold, and utterly dark, and his realm vomits forth
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monsters. It is a terrible thing to die in deep water and sink
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to his lair. Do not speak of him.
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...Earth Gods?
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This tribe rules over the dry spots. They have many parallels to
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the sea gods, such as land-Murthdrya, land-Tholaina, land-Dragon,
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and land-Waertag. The first were the earth gods, who gave birth
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to the storm gods and the fire gods. We rarely have anything to
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do with the land gods. During the godtime, we fought the land
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gods and sank many lands. We sank some more lands when we
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destroyed the cursed God Learners. Eventually, we will sink them
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all.
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...Fire Gods?
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Yelm leads this tribe. He lit up the sea, and made flowering
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plants appear where he touched the waters. The storm gods killed
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him, and he fell into the ocean. Then we learned that water is
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more powerful than fire. Magasta stole Yelm's secrets, and
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taught them to his nephew Lorian. Lorian took his tribe to
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invade the fire gods' realm, and won a place there. You can see
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him in the stars. Yelm rose again, because of the ceaseless
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cycles of the sea. Now he rises and sets.
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We take note of one other fire god. Lodril is the god of
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volcanoes. He sometimes raises mountains of hot rock from the
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sea bed, or pours ash into the water from some land vent.
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...Lorian Godriver?
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This god fulfilled ancient prophecies by invading the sky. We do
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not worship him, for he is too far away from us now. He saved
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our lord Choralinthor, for which we are grateful. His water
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connects with Choralinthor through Skyfall Lake, far inland.
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...Murthdrya?
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The goddess of plants. Her folk, the elves, worship her alone.
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We propitiate her, for she provides much of our food.
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...Nelat?
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The purifying waters. He is the son of Daliath and Sramake, and
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father of Mirintha. We do not often worship him, except those
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who approach the well of Daliath.
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...Primitive Spirits?
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The world is full of spirits. Those who have resigned themselves
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to their fates are good; the rest are evil. Our shamans learn
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their secrets and their powers.
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...River Gods?
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These are water gods who invaded the land during the Gods War.
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Humans and other creatures worship them, but do not gain wisdom
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thereby. Even though they survive through a cycle of water
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power, they do not learn their places and fates.
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...Sokazub?
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This goddess is a daughter of Tholaina. She mothered all the
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spineless animals of the sea. The distant Dwerulans worship her
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and her daughters Swems and Molucca.
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...Storm Gods?
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These gods came along even after the dry lands and the sky gods.
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They were violent and arrogant. They sought to avoid their
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fates, and suffered for it. They brought suffering to the oceans
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in many battles. Some of them raped Naiads, and thus fathered
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the bastard Piscoi tribes. Our ancestor Naiads made treaties
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with the storm gods, married them, and produced the first Ludoch
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and Ouori. In return, the storm gods' sister, Brastalos, became
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the slave of Magasta. The worst of the surviving storm gods is
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Orlanth.
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...Tritons?
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These semi-mythical and semi-divine beings came into the world
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long ago, and gave birth to the many Naiads. They live in the
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deep and mutter dark rituals that have yet to give birth.
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...Mother of Monsters [Varchulanga]?
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A frightening goddess. We Ludoch propitiate her, especially if
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we must cross the bottomless ocean where the Gnydron live.
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...Waertag?
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This half-breed was the founder of a great sea-going race, now
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much diminished. They were amphibious, but preferred to stay on
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their dragon ships. They had strange magics and stranger ideas.
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Gods of the Ludoch Pantheon
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Annilla
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This is the invisible goddess who causes the tides. She rises up
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the eastern sky over a variable number of days, and then plunges
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straight through Magasta's Pool in one day. As she rises, so the
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tides rise, and as she falls, they fall. She has secret powers,
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which she shares with her secret cult.
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Brastalos
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This storm goddess commands the sea winds and the spirits of the
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air. We use her sylphs to fill underwater caves where we can
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hide. Her cult is not very popular, because she is frivolous,
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like many storm gods.
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Daliath
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The source of all magic, whom few dare approach. He is all wise,
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and sees the cycles which our smaller souls cannot fathom. He
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taught Phargon how to find all the outer [spirit] magics. He
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taught the other gods how to find their inner [divine] magics.
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Framanthe
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The goddess of the afterlife, and mother of many gods. Where
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Daliath has wisdom, Framanthe has mystic insight. Her cult is
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simple.
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Golod
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The fish father and favorite husband of Triolina. He gives us
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many tasty varieties of food. Only ugly Piscoi and slaves
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worship him, though.
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Iphara
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The goddess of fog, whom some call upon to confound sailors. Our
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shamans contact her.
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King Undine
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This god is important for his place in the genealogies. Some of
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his children accept worship, but most are unintelligent spirits.
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King Undine is the source of all the undines which the cults and
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shamans snare.
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Magasta
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Our dread lord, whose cult swells in time of trouble. He is king
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of the sea gods, and commands all the powers of the oceans.
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Manthi
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Manthi is subservient to Magasta, but king over all the rest of
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the sea's beings. He is the god of justice and stern rulership.
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He is the father of the Manthie, including Sshorg.
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Manthie
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These are the children of Manthi and Natea. They are the princes
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and lords of the various seas and bays. We worship Choralinthor,
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one of the Manthie and the son of Faralinthor, the Bright Calm.
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Choralinthor rules a bright, shallow, and calm bay, full of food.
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Mirintha
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The sea nymph, ancestress of the mer-tribes. By her half-
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brother, Phargon, she mothered the ten founders of the mer-
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tribes. The founders married their half-sisters, Mirintha's
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daughters by King Undine, who were the first naiads. The
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founders' children were naiads, too, and they were the ones whom
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the storm gods married or raped.
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Natea
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She is Manthi's sister and wife, queen of sea beings. We worship
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her together with Manthi.
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Phargon
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Another child of Triolina, and another husband of Mirintha. He
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looked like a Ludoch, although the Piscoi lie and say he looked
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like them. He leads the ancestor cult, and teaches our shamans.
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Sramake
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"One Water," the hermaphroditic child of Zaramaka. He/she is
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important only for his/her place in the genealogies.
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Sshorg
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The prince of the eastern sea and one of the Manthie. He is a
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warm god, pulling heat from the land of fire to the south. We
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worship him to thank him for his many gifts.
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Tholaina
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The mother of sea-beasts. She gave birth to the endless
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varieties of creatures in and around the sea. With Golod, she is
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the mother of the countless species of fish. Impregnated by an
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air god, she mothered all the water-loving mammals. By a
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captured sky-god, she mothered the birds of the waters. With a
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husband of darkness, she gave birth to all the invertebrates that
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live in water. She bore the first turtles and watersnakes, as
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well as monsters like the elasmosaur, for a god of the earth. We
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worship her to gain her protection and favor. She is easier to
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reach than her mother, Triolina.
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Triolina
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The mother of life. She is hard to approach, but provides great
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gifts for those whose life-current takes them to her.
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Wachaza
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This frightful god brings war and devastation in his wake. We
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must fight to defend ourselves, and thus some of us must worship
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him.
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Zaramaka
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The primal water, fore-parent of the seas and all the creatures
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in them.
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What My Uncle Told Me:
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A Personal View of Ludoch Culture
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Who Are You?
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I am Sinking Current Shark Tooth, of the warriors. I have
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stained the sea with many foes [that is, spilt their blood]. I
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will stain more water until I too die in battle.
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Who Are We?
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We are the tribe of Shallow Bright, a mighty nation. Our
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ancestors lived for many generations where we live now. We have
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never doubted our fates, seeing each of us in turn go down to the
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dark depths of death.
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What Makes Us Great?
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We keep our ancient ways, never blurring the lines of caste and
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lineage. We struggle against death and darkness, as our life-
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streams demand of us. Destiny has brought us power, wealth, and
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many children. Destiny has also brought us blood, loss, and
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pain.
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Where Do We Live?
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We live in the Choralinthor Bay and the shelf areas near the
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bay's mouth. Many rivers empty into the bay, making it less
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salty than the open sea. One river runs away from the bay, up
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into the mountains to wash a polluted chaos nest. Choralinthor
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ordered it to do so, and its name is the Syphon river.
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How Do We Live?
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We live on the food gathered by the gatherers. They bring us
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enough to eat every day at the feeding place. The makers bring
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us useful things. The rulers sometimes give us land-things they
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have traded for. We make our weapons and practice with them. We
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meditate, to learn our souls' life-currents. When the rulers
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tell us to go to war, we gather in our strong places to prepare
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to die. Then we go forth and slay our foes. Those who survive
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return to our homes in the bay.
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What Is Important in My Life?
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To learn your life-current and not to fight your destiny. Fate
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decrees that all of us warriors die violently. The only question
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is whether you accept your fate. If you do, you remain within
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the currents of the sea. If you fight your fate, you become
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lost.
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Who Rules Us?
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The rulers rule us. Their head is the chief, who also rules the
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legged folk of the Islands through their High Admiral of Boats.
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The Pharaoh, a land god, claims to rule our chief, and he
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certainly rules the legged folk of the Islands. If our chief
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decides or refuses to follow the Pharaoh, that is of no concern
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to us. He must follow his own life stream.
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We also look to the Naiad Ludo, daughter of Phargon and
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ancestress of our race. She sends us signals from the deep.
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What Makes a Ludoch Great?
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We warriors are great when we kill many foes. Rulers are great
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when they preserve their tribe from destruction through wise
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decisions. Shamans are great when they have bound many powerful
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spirits. Gatherers and Makers cannot be great.
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What Is the Difference Between Males and Females?
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Males are the stronger, and thus make better warriors. We lead
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the charges, while keeping the females in reserve. Given a
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choice, we protect the females, so we can rebuild the warrior
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strength of our tribe quickly. For similar reasons, we seek to
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kill the females of our enemies.
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In the other castes, gender makes little difference. Each
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of us Ludoch belongs to our mother's caste, so fathering is not
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important. The currents of the sea move male and female
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together, and we do not fight this. Unlike the land folk of the
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Islands, we do not stay with the same mate after mating is done.
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When a warrior boy is fifteen, his uncles take him away and
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make him an adult. My uncles did it to me, I and my brother did
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it to you, and you will do it to your sisters' sons. We do not
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say anything more about those secrets, except in secure places.
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What Is Evil?
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Fighting against fate is evil. Those who seek to escape their
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life stream become lost and confused, like the people of the
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land. They cannot know what awaits them, and must live with
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uncertainty. Changing gods, seeking to act like those in other
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castes, and doubting fate--these make one lost.
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What Is My Lot in Life?
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You will follow Wachaza, try to learn your own life-current, and
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slay our enemies. Eventually, you will die in battle, or from
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the curse of an enemy.
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How Do We Deal with Others?
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With tridents, knives, and offensive spells. With swarming
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charges of hardened warriors, sweeping away the defenseless and
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putting to flight our enemies. This, fate commands us to do.
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Who Are Our Enemies?
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The Piscoi mermen are our enemies, because they hate us with an
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unthinking fury and have no respect for life. They frequent the
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deep places, for they need not breathe as often as we must.
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The Gnydron race is the strongest race of Piscoi. They
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alone of the Piscoi defeated the storm gods, and need not breath
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air at all. They live in the deep ocean. Their gods are Maga-
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sta, Wachaza, Daliath, Framanthe, Annilla, and the dread Cold
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Death and Mother of Monsters.
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The Malasp race is the least hateful of the Piscoi.
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However, they are sly and magically powerful. The live in the
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southwestern waters. They favor Magasta, Tholaina, Wachaza,
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Golod, and spirit cults.
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The Yssabau are the ugliest and least magical of the Piscoi.
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They are spread wide and thinly, but are most common in the
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southeast. They favor gods of death, including Magasta, Wachaza,
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and the Cold Death, but also worship Golod.
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The Zabdamar are the rarest and most magical of the Piscoi.
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They live in Kahar's Sea of Fog, far to the east. The males are
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especially powerful, though ugly, and often become powerful sha-
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mans, as well as priests of Manthi or Phargon. The females are
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beautiful, and some practice weird magics. Others worship
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Triolina, the fog gods Iphara and Kahar, or other exotic deities.
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Kahar is one of the Manthie.
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The Dwerulans are the most outlandish Piscoi, and live only
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in the worm sea, far to the southwest. We know them only through
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reputation, but they supposedly worship gods of spineless
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animals. [Troll Gods describes the cult of Swems.]
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[Sea] Trolls are pests, but are not intelligent or magical
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enough to threaten us. They stick to coastal waters, and lurk in
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deep dark places. They are chaotic.
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Other Cetoi tribes may also be enemies, if their life
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streams bring them into conflict with us. Ouori live far to the
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west, and rarely bother us.
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Blue elves sometimes attack us, for no clear reason. We
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fight them until they sue for peace. They are too many and too
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useful to exterminate, but we must always be on our guard around
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them.
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Land races are usually friendly, but clumsy. They may
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accidentally snare you in their nets, but you can easily cut your
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way out. They know better than to deliberately antagonize us.
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The legged folk we see most often are the humans called
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Islanders, who submit to our rule and speak our language. They
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have not learned the trick of speaking underwater, however.
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Who Are Our Gods?
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Wachaza is our god. He teaches magics of war and secrets of
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killing. We see that our lives and souls are his, and he breaks
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them as you would break a spear.
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Our rulers worship Manthi and Magasta. The shamans worship
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Ludo, Phargon, Choralinthor, and sometimes Annilla. The
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gatherers worship Choralinthor, Tholaina, and sometimes Triolina.
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What Is There to Do around Here?
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Practice your weapons. Listen to the wisdom of the elders.
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Meditate on your place in the stream of life. Do not talk to the
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land folk, for they are full of strange ideas that would pollute
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your mind. If you need something from the land, speak to the
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rulers and they may get it for you.
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NOTES:
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LANGUAGE: Ludoch, like all mermen, speak perfectly well
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underwater. They do not exhale while doing so, however. They
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hum, make pops in their throat, and use other ways to generate
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sound within their bodies, as dolphins do. Sound carries well
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underwater, so the ludoch hear each other quite well. A choir of
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ludoch can project their voices dozens of kilometers. This pales
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in comparison to the Tritons and some Naiads, whose voices carry
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through the whole ocean. (The sea is a noisy place, what with
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mermen shouting, whales booming and keening, and a steady
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susurrus of other creatures.)
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In the air, ludoch exhale while speaking, to project their
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voices better. Humans can learn this air-speaking with some
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effort, but never lose the accent that Ludoch can spot at once.
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Ludoch also have some hand signals, which they use when
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silence is advisable. They have no true sign language, however.
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CASTES: Ludoch recognize at least four professions or castes:
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ruler, warrior, shaman, and gatherer. Some ludoch recognize more
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or different castes. The caste system is a product or symptom of
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the extreme fatalism of the merman cultures.
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