2131 lines
107 KiB
Plaintext
2131 lines
107 KiB
Plaintext
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(By: "Mike Morgan DTN 592-5565" <morgan@csc32.enet.dec.com>)
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WARNING: The Reality Master General has determined that this
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manual may significantly alter your reality. Usage of the
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knowledge in this manual may be perceived as dangerous and
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subversive by those in authority. Proceed with caution. Don't
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be alarmed when things start changing. Don't panic. The fun
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has just begun.
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My special thanks to:
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Dr. Robert Anton Wilson
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Dr. Timothy Leary
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Dr. John Lilly
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Dr. William Glasser
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and Antero Alli.
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These are the brave humans who offer us guidance through
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exciting and troublesome times. They point to a better world
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for all humans and especially for the Changelings.
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INTRODUCTION TO CYBERCRAFT
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Up to this point in human history WoMankind has taken itself to the brink
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of doom and returned with most of our parts intact. That is our physical
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members are somewhat healthy. But our minds, our psyches have suffered. And we
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are racing toward the time of mutation. Some of humanities minds are mutating
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already. These minds and the resulting bodies will offer us a map into our
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future.
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The future calls us. It calls us in a silent voice from the primordial
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deeps of our genetics and minds. The very chemicals which make up our minds and
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bodies are signaling a nearing of the time of transition. It will be upon us
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soon and if we aren't prepared for the Changelings to manifest some humans may
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well start another series of witch hunts to eliminate these precious few new
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humans. Indeed it is in the best interest of Four Circuit humans to stifle the
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advantageous mutations. Otherwise Four Circuit humans will be quickly overcome.
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Already the Changelings may be about. Their wisdom has alerted them to the
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possibility of persecution. The Hidden Ones do well to keep their existence
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unknown until the time of Knowing has been reached.
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But we all won't mutate together or at the same time. We have a
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responsibility to those that will follow us to create a framework in which they
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may progress toward positive results. It is to these ends that the authors are
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creating a framework to take Eight Circuit humans into and beyond the time of
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transition.
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With a small electro-chemical voice we are being urged to communicate with
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you the possibilities of the current mind mutation. From this brief amateurish
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work we will develop a framework to help assist all inquiring Four Circuit
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humans on the path to the next stage of transition. CyberCraft is a path toward
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the transition. It is not the only path either. And indeed we will probably
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discover competing organizations. Some may hinder, others may assist the
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transition. From our pursers we ask only to be left alone in peace. We are not
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going to harm, only progress. Peace to you and yours.
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Hence we present you with a viable framework to approach the transition.
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That framework is CyberCraft. The craft of piloting oneself through troubles to
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reach the point of transition.
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This is the first printed introduction and explanation of CyberCraft. In
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Colorado Springs on October 6th of 1987, I was initiated into an eclectic coven
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of Witches. Previously I was an ardent Born Again Christian from the Bible Belt
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of the South. Over time I came to discover the Christian Belief System, the
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CBS, didn't satisfy my personal needs. However after personal searching and
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synchronous meetings I was accepted into an intimate group of exciting and very
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wonderfully witchey people.
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Two years later in 1989 I felt that the most important and life changing
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aspects of Witchcraft were being misrepresented. American Witchcraft, among
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many other things, is an adaptation of a primitive form of group therapy, of
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extending one's immediate family, of resource sharing and most importantly, a
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better way of thinking. But even after many years of practice, longtime
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initiates seem to not understand the basis of American Witchcraft.
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Herein is the first publication of CyberCraft, an addition and update to
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American Witchcraft. CyberCraft is not meant to replace Wicca or the Craft. It
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is meant to interpret the metaphor further and provide the needed time and
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energy for other deeply needed works.
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That's at least what this author perceives. I'm sure I'll receive some
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criticism for trying to add to or improve American Witchcraft.
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Which brings up the very valid question. Why attempt to update American
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Witchcraft when it seems to be doing so well? There are many reasons. Some of
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them are:
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o to provide a more expansive framework for the initiates to work in.
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o to accelerate the trend toward some magikal social threshold,
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o to emphasize the really interesting aspects of the craft,
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o to further empower the individual,
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o to streamline the philosophy,
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o to bring it more in line with current psychology,
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o to weld the cosmology with current and progressive astronomy and physics
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and finally,
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o to provide a more reasonable path of personal growth while having fun.
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These are just some of the reasons. We also have a duty to align ourselves
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with the future, to protect and nurture the new arrivals. Among our children
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will come the Changelings. And if we gain the power to reincarnate purposefully
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we ourselves may indeed become The Children of the Changelings.
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The first chapter is the proposal. This has been published in draft form
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on several national computer networks as Cyber Wicca. However after some
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lengthy discussion with my partner we came to the conclusion that Cyber Wicca
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was too limiting and not descriptive enough of our efforts. The real commodity
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is now in your hands as CyberCraft.
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The second chapter is a description of the lower four bio- circuits as
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talked about by Robert Anton Wilson, a.k.a. RAW. These bio-circuits are
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extremely important when considering CyberCraft. I feel it of vital
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significance to begin to understand how and why we think what we think, which
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of course, causes us to do.
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Chapter Three is Darkmoor. Previously written about as Chapel Perilous we
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find it more interesting to call it Darkmoor.
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Chapter Four is of the upper four circuits. These are the modes or
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circuits which we are all progressing toward. For once I feel we have an
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intelligent and useful map of our futures. History will be written in reference
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of what Leary and Wilson have framed it in. And because of the Semantic-Time
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Binding nature of the written word, we'll all benefit.
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There are other articles beyond these. Their purpose will be apparent upon
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reading them.
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Welcome to CyberCraft. We hope that the tradition will solidify in a
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satisfying way, offering the participants many advantages and insights for
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piloting their little ships through chaotic seas.
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CYBERCRAFT -- The Proposal
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CyberCraft--An Interpretative Metaphor
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Welcome to the CyberCraft Manual. We hope you will enjoy and benefit from
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this little exploration into the majikal mind-body complex. Our purpose is to
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help others operate at higher levels on all planes of life. It isn't our
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purpose to help them just feel better. Witchcraft has some very positive and
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life affirming teachings. The authors of this document hope to interpret those
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metaphors bringing them into a late 20th century framework from which we can
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springboard into the 21st century.
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However we have strong forces to compete against. The first struggle we
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are involved with is one of the mind-body complex. Who will control our
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mind-bodies? Will it be the Aspirant, the one looking for a better life, or
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will it be the Controllers, the ones with the power and monies to mold our
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minds to their purposes? And will we nurture the emerging Changelings? Or do
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we let the Persecutors administer the Last Rite to our offspring?
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CyberCraft is not meant to be an end in itself. CyberCraft is the art of
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living smart. We hope that it will offer the Aspirant the options needed to
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create a better world to live in. Additionally CyberCraft is a psycho-
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spiritual metaphor for the 21st century. This metaphor is based upon
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embodiment spirituality whereas others are based upon disembodiment
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spirituality.
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CyberCraft is the art of living that integrates rational and irrational
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process through mythopoetic structures primarily from Wicca, then neo-Paganism
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and other related religious belief systems. It should incorporate knowledge
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from newer and emerging humanistic sciences. Principles of ethical
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self-programming as written of by Timothy Leary, John Lilly, Robert Anton
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Wilson, Antero Alli, and Christopher Hyatt should be incorporated into the
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relational processes; those setting between solar and lunar knowledge.
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CyberCraft is a self-modifying tradition. It will change as culture changes.
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CyberCraft is also a psycho-spiritual metaphor which will generate, sanctify
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and venerate the necessary tools for enjoying a healthy mind and body.
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The above mentioned authors are helping to shed light upon our thought
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processes. The terms and structures they use should be considered metaphorical.
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But they provide a viable framework from which to build a newer, more
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appropriate belief system for our times.
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Humans seem to have a need to be both rational and irrational at the same
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time. In doing so we generate quite a few problems and reap some benefits. At
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this point in human time we are not able to measure magik, nor are we able to
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measure or sense the so called etheric or astral. Providing that we are given
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time and if the interests are still mounted, we may be able to invent measuring
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or sensing devices for such indeterminate quantities.
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Further the practice of dividing the mind from the body has broken sunder
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the human even further. For the purposes of CyberCraft the mind-body is one
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complex, one swirl of energy. The mind and body are one entity, undivided,
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inseparable, and indivisible.
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It is the opinion of this author that many features of the powers are
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misunderstood. Over the centuries and in various cultures humans have overlaid
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folk fables and their personal expectations of what the powers are into the
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framework of human abilities. And in doing so needless baggage has crept into
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the consensus framework. It is time that we looked at our human nature without
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the clouded and marred lens of binary, Christian, Ceremonial and patriarchal
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expectations.
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At the base of the concern humans are animal by definition. Human magik
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should firstly be animal magik. But does that mean we should be satisfied with
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an animal expectation of what our abilities can be? Should we push back the
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normal or natural boundaries? How far?
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The first order of business is to know ourselves. Does this mean know just
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our bodies? How about desires? How about hopes, dreams and aspirations? How
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about our minds? Why should we remain ignorant of why and how we think? Do we
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know now? Or do we think we know without really knowing? What part do
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preconceived concepts play in the formulation of that sentiment? How do our
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respective cultures help us define our consciousness? Are these definitions
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useful? What can be replaced? With what?
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It is useful to frame these questions in the milieu of the human mind.
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Everything we can think of is thought with the bio- computer we term the brain.
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How does the brain work? Research effort is still in progress but at the core
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we find that the brain is composed of billions of cell bundles called neurons.
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Each neuron could have as many as 10,000 gateways to other neurons. We know
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that information is transmitted electro-chemically at about .07 volts. But we
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don't know everything yet. And least of all we don't know why we think what we
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think.
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CyberCraft should be a psychological-religious-political thought system to
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meet and support the needs of individuals who feel both a romantic and
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classical approach is needed in their life. These needs should be formatted
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into solar and lunar knowledge bases, ie., rational and irrational modes with
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relational processes sitting midway betwixt them. These should be used to a
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maximal degree.
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Humans are discovering that there is pity poor little difference between
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political and religious systems. In fact religious systems replace the tribal
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chief or monarch with a discarnate chief or monarch. This eases the task of
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governing the populace through the revelations and commandments of the
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discarnate and absent ruler from on high. Humans always fear most what they
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cannot see, understand or comprehend. And we always fear the invisible
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punisher; the inner punisher who knows our greatest fears. Consequently
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religious systems are political systems of a supplementary order. Political
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systems should be considered metareligious systems in that political concerns
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lay at the base of or stand behind religious concerns. Religious systems are
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political systems of an inner nature.
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Understanding our thoughts should become a little easier in the solar
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(daylight consciousness) and lunar (twilight consciousness) framework.
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Additionally many other modes of consciousness could be mounted which straddle
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these tropes. These should be termed the relational or relative processes.
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Electronic and chemical assistance for modifying consciousness might be
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useful in helping to determine how individuals might drive ethically chosen
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programming deep into the psyche. But once the message is received we should
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hang the phone up on chemical boosters. A new generation of brain machine is on
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the market today. Recently we have had the opportunity to test drive a model
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of the audio-visual and suggestion type. The experience was positive.
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CyberCraft should incorporate many of the concepts contained in Humanist
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Manifesto II.
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Secular humanists have pioneered many valuable ideas needful in today's
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ever evolving political and social environments. CyberNauts should augment
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some humanistic concepts with high technology answers to pressing personal
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questions. And in applying technology to human service systems we might make a
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difference not only in our little corner of the planet but elsewhere.
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CyberCraft should foster a new class of technology termed GreenTech.
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GreenTech should be those technologies which recycle and/or conserve the
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Matrix's natural resources.
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CyberCraft is a new psycho-spiritual system that is more importantly a
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mode of thinking. Smart thinking usually leads to smart living. Additionally
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the application of CyberCraft to mundane life should be easy and seamless.
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Instead of taking the individual out of the social complex it should enable
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them to integrate easily with the social composite.
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All human structures spawn from the human mind. More powerful modes of
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thinking are needed to help us along our way in an ever increasingly propaganda
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polluted knowledge environment. We should take into our own hands the
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facilities to make rational, relative and irrational decisions void of fear of
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the outcome and infatuation of the process.
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CyberCraft should appeal to the atheist as well as the religionist as it
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focuses upon mythopoetic stories and structures and the mystical connections
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between what is and is not seen, as opposed to dogmatic theoretical structures.
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CyberCraft emphasizes relationship over religion. This author believes that
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most of the world's religions are based upon self-deception. These self-
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deceptions are usually meant to smooth difficult passages in life. But we
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should be honest with ourselves. To know ourselves we have to cope well with
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those human events that cause us much pain. Instead of telling ourselves
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pretty fairytales we need to work in harmony with our natures. But first we
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need to know what our nature is. And then with greater understanding we can
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modify that nature.
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The archetypes of Wicca, paganism and other systems should be thought of
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as patterns usefull for programming the human experience and the relationships
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between the various existant lifeforms.
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In Scott Peck's book A DIFFERENT DRUMMER he surmises the following
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transitions for the religiously oriented.
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First is a stage of naivete in which the human mind/body complex is not
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programed.
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Then follows a phase of organization in which the mind/body complex is
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programed by an acceptable religious structure. Over time the individual
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discovers that the religious structure is focused in ways undesirable to the
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follower. Stick is mounted upon stone until a way of escape is formulated which
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provides an honorable withdrawal.
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Sometime afterwards the individual discovers they are bitter because of
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some single or multiple set of experiences. This stage is marked by some form
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of agnosticism or atheism. It's a rejection of the organized systems which
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tend to exploit the seeker, the single, the separate and lonely for financial
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and political gains.
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Still the seeker needs to feel they are a part of something greater than
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the individual alone. A mystic phase encroaches whereupon a glimmer of hope is
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seen in the natural intricacies of life. Generally the mystic phase has an
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eclectic twist as the bio- computer selectively compares, accepts and rejects
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concepts and structures which are useful or not. This experience is intensely
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personal. In many cases the experience is not expressible as words to describe
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the framework are found wanting.
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Theoretical structures should be included as long as they are considered
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metaphorical structures or models existing within the human mind first and
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foremost. These structures can then be used to ferret out deep personal
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meaning.
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The paragraph above is the patented anti-dogma catma. The catma is needed
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to remind us the menu is not the meal; that mental apprehensions of a reality
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are not the realities themselves. Meow! A valuable demonstration of this is
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the simple exercise of saying aloud the word pinch. Then give the your arm a
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good pinch. Think about the difference.
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External Faces--Public
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Domains
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Domains are used metaphorically. More properly they represent areas of
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interest. Higher and lower relate to density more than social, cultural or
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ethical placement. However higher and lower still display some cultural
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heritage. Higher should normally refer to more dense, and thus would usually
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be considered the Lower Kingdoms in most disembodiment or spirit focused
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theoretical structures. For the purposes of CyberCraft solar processes can be
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considered High Domain Processes, the relational processes as the Mid Domain
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processes and the lunar processes as Low Domain Processes.
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This is a reversal of the usual spirit based structures which drive the
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initiate into seclusion and poverty. CyberCraft need be neither ascetic nor
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bothersome. If CyberCraft arrives at a framework which is not enjoyable the
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CyberCraft needs to die and be reborn.
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Higher refers to the relative density of matter. The human sciences are
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more appropriate for humans, the spirit sciences more appropriate for spirits.
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In the high domains herbal lore and self- help topics are more the rule than
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the exception.
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Religious Aspects--Low Domain
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The metaphorical Low Domain is the domain of Relationship. It's the basis
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of the religious belief system should reflect WoMankind's ethical relationship
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to their home planet and humanity. Depending upon personal focus the Earth can
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be personified or considered the Grandmother or Mother of WoMankind. It should
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be called Gaea, Gaia, Mom, Mother or the Matrix, the space enabling the
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existence of all physical and non-physical local planetary lifeforms. The
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involved solar processes should consider this a "self check" to prohibit
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WoMankind from polluting their environment to the detriment of all lifeforms.
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Other Matrixes may exist. CyberCraft should be concerned with local
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planetary manifestations without denying the existences of other Matrixes.
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The Matrix is paired with Patrus, which is symbolic of everything which
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has happened to and upon the Matrix. Included phenomena are geologic events,
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meteorological events, intrusions from outside the Matrix, meteor impacts,
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panspermia arrivals and direct interventions of space faring races. In a sense
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the Patrus can be thought of as the evolutional processes or history of all
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life on the Matrix. Where the Matrix and Patrus overlap, intersect or connect,
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life forms.
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Other personified or romantic entities should exist within the matrix.
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These should be the Lady and Lord and be more important or of a relatively more
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immediate nature being seen as doorways to other entities, other spaces,
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physical energetic natures or psychic spaces. Frequently the Lady and Lord
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should be celebrated as the perfect patterns of WoMankind. Matrix and Patrus
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along with Lady and Lord should be remembered at every fullmoon celebration.
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Working of the Craft--Mid Domain
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The metaphorical Mid Domain should be the workings of the Craft. At first
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the emphasis should be upon physical representations of the Mid Domain.
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Special tools should be selected for an individual or group. These tools may or
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may not reflect traditional usage but should be more appropriate for a culture
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and/or geographical locale than for a traditional usage.
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Special robes may be appropriate. Nudity should be more useful for
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metaprograming. The individual's background should be considered before
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choosing tools or coverings. If the individual were normally a naturist the
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metaprograming tool could be robes, etc.
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Tools and rituals should be used for immediate metaprograming efforts.
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Dramatic ritual should be used to advantage for both individual programming or
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group alignment.
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Experiments in communication with non-physical or discarnate entities
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should be a focus. New modes of relationship in sexual or emotional life should
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be incorporated providing members feel comfortable with the activities. Safety,
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both physical and emotional, should be paramount. Training of individuals for
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incorporation may be needed to assist them in their growth into unknown areas.
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An important focus of the Mid Domian is the creation and maintainence of
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Will. Today's human has been robbed of Will. Cybercraft hopes to generate and
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utilize appropriate ritual and programming techniques to accomplish this goal.
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Incorporated Physical Sciences--High Domain
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The metaphorical High Domain should be the human and physical knowledge
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systems, ie, health (birthing, child care and physical health), nutritional,
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exercise, cosmetic and creative knowledge systems, ie. sewing, cooking,
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building sciences, gardening and organic farming techniques, and personal
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defense techniques.
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CyberCraft should initially provide the framework for immersion in a
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Domain. The individual or group should decide for themselves what extent they
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need to go.
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Organization
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CyberCraft should attempt to incorporate proven techniques of cell or
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smaller group management while retaining intimacy. CyberCraft leaders could be
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of either sex, of any sexual preference, but must be emotionally sound. They
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may choose their own names and titles. Or CyberCraft may assign a title in
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order to establish a somewhat formalized but unrestricted tradition. We suggest
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these classifications:
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Aspirant--an inquiring mind of reasonably good health,
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CyberNaut--a human moving from Four to Eight Circuits, an
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apprentice CyberPriest/ess,
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CyberPriest/ess--a fully functioning Eight Circuit human,
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Transitioner--a young or eight circuit human showing signs of
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physical metamorphosis,
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New Human--a fully functioning transitioned human, and
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Cyberim--the total complex of those practicing CyberCraft.
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Group or cell size should be held to about 2 to 15. However any number of
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cell members may be used providing genuine intimacy is maintained.
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CyberCraft should attempt to meet the economic and political needs of its
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members. Resources are available that address political activities in cells. An
|
|
economic infrastructure must be established in CyberCraft method. Should a
|
|
social threat arise individual members may need to support themselves in a
|
|
strange or difficult environment. Personal enrichment and empowerment as
|
|
opposed to personal aggrandizement should be the focus enabling the member to
|
|
live well in any difficult or strange economic or political environment.
|
|
|
|
Emotional Requirements
|
|
|
|
What part does love play in CyberCraft? Love in its various shades and
|
|
flavors permeate CyberCraft. From love of Mother and Father, to love of
|
|
knowledge and wisdom, to the lust and love of ones lover, on to love of
|
|
pleasure of the mind-body complex, love of the patterns one manifests through,
|
|
including the love of changing one's world to finally the love of navigating
|
|
the non- local passages between the worlds. Yes love plays a vital part. But we
|
|
are not so naive to assume that only one type of love exists. Many different
|
|
shades and flavors make up this rainbow of emotion. CyberCraft should
|
|
experience and emphasize as many different forms of love as possible.
|
|
|
|
-------------
|
|
|
|
Internal Faces
|
|
|
|
These are internal considerations not usually presentable to the public at
|
|
large. Pearls are delicate. We need not dirty them. Internal faces can be
|
|
determined at a later time.
|
|
|
|
CyberCraft is a game; the game of Life. Play it!
|
|
|
|
-------------
|
|
|
|
Thinkers and Provers:
|
|
the Care and Feeding
|
|
of the Human Bio-Computer
|
|
|
|
Editor's note: The following is a loosely paraphrased summary of Robert
|
|
Anton Wilson's first chapters in PROMETHEUS RISING, (Falcon Press 1983)
|
|
|
|
The Circuits
|
|
|
|
The following model of human consciousness employs a metaphor termed the
|
|
bio-circuit and a psycho-stat. Each bio-circuit, sometimes referred as
|
|
circuits, and a psycho-stats functions much the same as the channel selector
|
|
and volume control on your home stereo. In our electro-colloidal processor we
|
|
call a brain we have physical connections, the physical neurons that contains
|
|
our memories and processes our thoughts and the information connections, the
|
|
meaning that is stored in those connections. When we think a thought or react
|
|
to some stimulus we use these circuits by default. We literally don't know
|
|
things that we don't know and cannot do things we haven't learned. The
|
|
bio-circuits are the programs which govern the thoughts and actions we employ
|
|
in our daily life. The psycho-stats are the controls which allow acceleration
|
|
or deceleration, the intensification and diminishing of the bio-circuits. Via
|
|
the use of a psycho-stat we can emerse ourselves in a bio-circuit or turn the
|
|
intensity down to just a trickle. We have a choice in how deeply we experience
|
|
a circuit.
|
|
|
|
It is our experience with others whom we share the CyberCraft metaphor
|
|
that just knowing where one is on the map enables the CynerNaut to pilot their
|
|
way to other circuits and manipulate the psycho-stats to make their lives more
|
|
enjoyable.
|
|
|
|
The Model
|
|
|
|
What the Thinker thinks, the Prover proves. This was stated emphatically by
|
|
Dr. Lenard Orr. Because the human brain, like other animal brains, acts as an
|
|
electro-colloidal computer, not as a solid state computer, it follows the same
|
|
laws as other animal brains. That is, organically driven programs get into the
|
|
brain as electro-chemical bonds, in discrete organic quantum stages.
|
|
|
|
This is not to say that the human brain is a computer, but only that it acts
|
|
something like a solid state computer. The computer model best fits current
|
|
knowledge. Let's review just briefly what we know about solid state computers.
|
|
|
|
A solid state computer has two chief components, hardware and software. Of
|
|
these the hardware portion is the physical part. It consists of five necessary
|
|
parts: a device to process information, the Central Processing Unit (CPU), an
|
|
input device to send instructions to the CPU, the keyboard, an output device
|
|
for receiving messages from the CPU, the display or printer, a temporary
|
|
storage area for the CPU, the memory, and a permanent information storage
|
|
device, the floppy or hard disk.
|
|
|
|
In this hardware model the brain acts like a computer in that it receives,
|
|
processes, transmits and files information. And like the solid state computer
|
|
the devices or individual parts of the brain or computer are discrete and
|
|
manipulatable either by electro- chemical processes or mechanical force. The
|
|
discrete elements can be created, modified or destroyed easily in one place and
|
|
at one time.
|
|
|
|
The other component is software. These are the instructions given to the
|
|
computer to operate upon. They, (software is generally plural in nature), exist
|
|
both inside and outside the computer simultaneously. While one can easily
|
|
locate the hardware in space- time, the software is more ephemeral; it can be
|
|
in many different places at one time. One can destroy the hardware while the
|
|
software(s) live on unhampered.
|
|
|
|
Of the softwares there are two basic types of software, operating systems
|
|
and applications. Operating systems, sometimes called monitors or master
|
|
control programs, are the backbones of software. All applications travel
|
|
through the backbones to their appointed ends. Applications are the individual
|
|
instructions that cause the CPU to compute, to make decisions and move
|
|
information around.
|
|
|
|
Brainware
|
|
|
|
"What the Thinker thinks, the Prover proves." Today we have a better idea of
|
|
how the brain works than ever before. I'll get to the hardware aspects in a
|
|
later section. First I'm mostly concerned with the software aspects of the
|
|
human brain.
|
|
|
|
The brain software, or brainware, has three basic parts:
|
|
|
|
IMPRINTS--These are the more-or-less hardwired (physically present
|
|
electro-chemical connected) programs which the brain is genetically suited to
|
|
accept ONLY at certain points in its development. These points are known, in
|
|
ethology, as times of "imprint vulnerability." Imprinting is involuntary by
|
|
nature.
|
|
|
|
CONDITIONING--These are programs built onto the imprints. They are looser
|
|
and fairly easy to change with counter- conditioning. Conditioning is
|
|
relatively more voluntary than imprinting.
|
|
|
|
LEARNING--This is even looser and "softer" than conditioning. Learning is
|
|
relatively more voluntary than conditioning.
|
|
|
|
Generally, the primordial imprint can always overrule any subsequent
|
|
conditioning and/or learning. An imprint is a type of software that has become
|
|
built in hardware, termed "firmware" in computer jargon, being impressed upon
|
|
tender neurons before they were fully developed, or modified at some point when
|
|
they are singularly vulnerable. Imprinting is extremely difficult to change
|
|
once the imprint has been made. Some think that imprinting is impossible to
|
|
change, period.
|
|
|
|
Imprints are the non-negotiable aspects of our individuality. Out of the
|
|
infinite possibilities of programs existing as potential brainware, the imprint
|
|
establishes the limits, parameters, perimeters within which all subsequent
|
|
conditioning and learning must occur.
|
|
|
|
Before imprinting the consciousness of the infant is a clean slate, it's
|
|
"formless and void". Another analogue is the exploded or unconditioned
|
|
consciousness the mystics call enlightenment. When the first imprint is made
|
|
structure begins to take form. The emergent mind becomes trapped within this
|
|
imprinting structure; it identifies with the structure. And in a sense it
|
|
becomes the structure.
|
|
|
|
Each successive imprinting adds to and complicates the previous imprintings.
|
|
Through part of this "deep brainware" we experience life events which are
|
|
interpreted in light of the existing imprintings.
|
|
|
|
Further, conditioning and learning add branches to this basic framework of
|
|
imprintings. The total structure of this brain circuitry makes up our world map
|
|
and our worldviews. In essence we experience our realities in reference to and
|
|
in accordance with the software in our brains. The reality we know is one that
|
|
is a construction established and maintained in our brains, our minds. In this
|
|
mental-macrostructure the Thinker thinks and the Provers proves
|
|
mechanistically, fitting all the information into previously existing
|
|
frameworks.
|
|
|
|
Brainware Centers--The Bio-Circuits
|
|
|
|
RAW slightly modifies Dr. Timothy Leary's previous 8 bio- circuits. It's
|
|
rather important to remember that the following descriptions are metaphors.
|
|
They are something akin to the menu's representation of the meal. It's apparent
|
|
that the menu isn't very tasty or nutritious. Please remember that each of the
|
|
following Circuits can be affected either positively or negatively for any
|
|
conceivable reason to any accidental or intended end.
|
|
|
|
Lower Four Circuits
|
|
|
|
1. The Oral Bio-Survival Circuit.
|
|
2. The Anal Emotional-Territorial Circuit.
|
|
3. The Time Binding Semantic Circuit.
|
|
4. The "Moral" Socio-Sexual Circuit.
|
|
|
|
Lower Four Circuit Map
|
|
|
|
Circuit Imprint Names in other Psychologies Origin
|
|
Sites Freud Jung Berne Sagan
|
|
|
|
I 3-4 Limbic Oral Sensation Natural Reptile
|
|
Billion yag ANS Child Brain
|
|
|
|
II 500-1000 Thalamus Anal Feeling Adapted Mammal
|
|
Million yag Muscles Child Brain
|
|
|
|
III 100,000 Left cortex Latency Reason Adult Human
|
|
yag larnyx Computer Brain
|
|
right hand
|
|
|
|
IV 30,000 Left neo- Phallic Ignored Parent Ignored
|
|
yag cortex
|
|
breasts
|
|
geniatila
|
|
|
|
|
|
Personality Modes:
|
|
|
|
Circuit I Narcissistic Soft Narcissist Relationship to Mom/Body/Food
|
|
Circuit II Emotional Hard Militant Relationship to Pop/Family/Society
|
|
Circuit III Rationalistic Philosopher Relationship to Abstract/Speech
|
|
Circuit IV Moralistic Lover/Parent Relationship to Sex/Lover/Parent
|
|
|
|
Circuit One--Oral
|
|
|
|
Circuit One is the center which most closely approximates the perspectives
|
|
we have about our bodies. Should a bodily threat occur we automatically and
|
|
completely retreat into Circuit One operations. "I didn't think about it, my
|
|
body just moved," the pugilist says. When such a retreat into Circuit One
|
|
happens, all other centers are bypassed instantly. Circuit One is the first and
|
|
oldest circuit to operate. Some call it the reptile brain. Its earmarks are
|
|
complete automatic movement and unthinking reaction to a physical influence.
|
|
|
|
At birth the first imprinting is that of Mother. Anything can be imprinted
|
|
as Mother. Wild animals have been known to imprint such things as animals of
|
|
other species, Ping-pong balls and Jeeps. Accidents, intrusions and intended
|
|
events can all affect imprinting at this level. Additional imprinting can occur
|
|
later in life when a bodily threat occurs. Areas of interest for Circuit One
|
|
are the health fields, martial arts and any interest which stimulates or
|
|
depresses the human body.
|
|
|
|
Sometimes this circuit gets out of control. We leave the psycho-stat
|
|
turned fully on or nearly off. Then it is possible to imagine threats to the
|
|
body that have no basis in reality. The results can be quite tragic.
|
|
|
|
Circuit Two--Anal
|
|
|
|
Circuit Two is the next imprinting stage. Once the child learns to move
|
|
around it encounters others. The immediate Circuit Two imprinting involves
|
|
authority. Typically this is symbolized by Father. The child first imprints its
|
|
relationship with Mother, sharing bodies and food. The second imprinting is of
|
|
its relationship to Father. Now there aren't two things in its universe, there
|
|
are three. Along with the imprinting of Father is authority conditioning. If
|
|
the child does something "good" or "bad" it learns that Mom and Dad can do
|
|
something. From this triangle political situations arise. How quickly the child
|
|
learns family politics!
|
|
|
|
Authority effects personal elimination--potty training. Personal elimination
|
|
requires more precise control of the body. Mom and Dad use their power and
|
|
authority to condition the child's personal elimination. This circuit is
|
|
normally extended out into the great big human world with rules, regulations,
|
|
laws and politics. Bodily excretion is replaced with ink and electronic
|
|
excretions. It's appropriate to refer to this as an anal stage. And it's not
|
|
surprising that military and political personel refer to themselves with "shit"
|
|
or "ass". "Gotta' get my ass outta' here", "cover your ass, pal," "you asinine
|
|
idiot," and "you shit head" are typical references to the self and others.
|
|
Where authoritarian or political concerns arise the human mind retreats into
|
|
Circuit two for instruction. Areas of interest for Circuit Two are of course
|
|
authority structures, the family, the penal system, the military and politics
|
|
in general.
|
|
|
|
Generally Circuit Two social problems are dealt with by threatening Circuit
|
|
One, either with bodily incarceration or by threatening removal of bio-survival
|
|
tickets (money).
|
|
|
|
Circuit Three--Semantic Time Binding
|
|
|
|
Circuit Three takes us out of the physical world into the abstract. Once the
|
|
child learns to speak,it senses its relationship to symbols. It must learn to
|
|
symbolize, to describe the abstract. Circuit Three is a center which utilizes
|
|
and manipulates ideas, concepts, facts and figures.
|
|
|
|
It's tempting to refer to Circuit Three as "the Mind". But it isn't. The
|
|
primary expressive organ for this circuit is the mouth, the portal from which
|
|
symbols, concepts and ideas tumble. In consensus reality WoMankind uses the
|
|
artificial distinction of mind and body. The mind is the body and the body is
|
|
the mind.
|
|
|
|
Korzybski said those who rule symbols rule us. Humans beings (domesticated)
|
|
primates are symbol-using creatures.
|
|
|
|
If Moses, Confucius, Buddha, Mohammad, Jesus and St. Paul can be considered
|
|
living influences, and they most certainly are for many, then it is because
|
|
their "signal", their meaning has been transmitted across time and space to our
|
|
little corner of the world. Their meaning and purpose has been transmitted to
|
|
us by symbol systems. These systems include words, artworks, music, rituals and
|
|
unrecognized rituals, ie. "games" through which culture is transmitted. Marx
|
|
and Hitler, Newton and Socrates, Shakespeare and Jefferson, etc, continue to
|
|
rule parts of humanity in the same way--through the semantic circuit. It then
|
|
becomes plainly obvious that the symbol system conditions the information
|
|
transmitted and thereby conditions the mind which receives conditioned
|
|
information.
|
|
|
|
We are ruled even more, and even less consciously, by the inventors of the
|
|
wheel, the plow, the alphabet(s), even the various engineers of roads
|
|
throughout history. The founders, the religious engineers of the world
|
|
religions rule us through their creations, conditioning our minds to accept
|
|
their message and reject others.
|
|
|
|
Circuit Three is time binding in that it provides a reference >from one
|
|
point in time to another point. It is also used to subdivide and reconnect
|
|
things, at pleasure. There seems to be no end of the busy analyze, synthesize,
|
|
create, divide and rejoin, labeling and packaging of experience. This is the
|
|
internal monologue which is then externalized into the continuum. On the
|
|
historical level this is the time-binding aspect as one generation adds to or
|
|
subtracts from the sum total of human knowledge and experience.
|
|
|
|
Since words contain both denotations (referents in the sensory- existential
|
|
world) and connotations (emotional tones and poetic or rhetorical hooks),
|
|
humans can be moved to action even by words which have no real meaning or
|
|
reference in actuality. This is the mechanism of demagoguery, advertising, and
|
|
much of organized religion.
|
|
|
|
Circuit Three can run away. The psy-stat turned way too high. Persons
|
|
involved with the higher circuits (V-VIII) tell us that "reason is a whore",
|
|
ie. the semantic circuit is notoriously vulnerable to manipulation by the
|
|
older, more primitive circuits. However the rationalist may resent this, it is
|
|
always true in the short run. That is, it is always pragmatically true.
|
|
|
|
Circuit Three can become so idealistic, so revolutionary that a society
|
|
cannot cope with the rapid change. Generally a society deals with such problems
|
|
by a violent Circuit One or Circuit Four threat. Whoever can scare people
|
|
enough (produce sufficient bio- survival anxiety or sex guilt) can sell them
|
|
quickly on any verbal map that seems to provide the needed relief from the
|
|
anxiety. Once either threat is experienced Circuit Three is bypassed, and new
|
|
symbols can be plugged into the human computer.
|
|
|
|
More will be said later about Circuit Three and its associations with what
|
|
Richard Dawkins refers to as memes.
|
|
|
|
Circuit Four--Moral
|
|
|
|
Circuit Four is the next center of operation or mode of thought. This
|
|
center is approximated by the sex hormones awakening in the teen's body. Once a
|
|
sexual awakening occurs society has a perceived duty to regulate sexual
|
|
expression. This circuit could be called the Guilt Circuit since it is mostly
|
|
used to control individuals, not enhance human life.
|
|
|
|
Imprint vulnerability is acute. The first sexual signals to turn on the
|
|
adolescent nervous system remain fixed for life, defining the individual's
|
|
sexuality. They lurch about, the bewildered possessors of new bodies awakening
|
|
to a new rhythm. Sex!
|
|
|
|
As any adult can tell, this time is delicate. Accidents do happen which lend
|
|
to the general imprinting which may or may not contribute to a positive
|
|
experience. Accidents which impinge upon this imprint are just as effective as
|
|
fully intended ones. Yet time moves on. The individual's sexuality develops.
|
|
Parents and peers all have a say in the conditioning. Schools play a part in
|
|
the learning process with sex education. Society itself takes a guiding role in
|
|
Circuit Four defining what is and is not acceptable in our activities.
|
|
|
|
Circuit Four can be used in two ways to regulate other circuits. A Circuit
|
|
Three social concern can be alleviated by threatening Circuit Four. Take away a
|
|
human's opportunity for sex and they will consider their options. A still more
|
|
useful way to modify an individual's behavior is to threaten their children.
|
|
Circuit Four is the Parent stage. Society both enhances and threatens the
|
|
parent with beneficial social programs while hinting at removal of benefits and
|
|
children.
|
|
|
|
Circuit Tasking
|
|
|
|
The task of the CyberNaut is to employ a psycho-stat to accelerate and
|
|
decelerate all Circuits in such a way as to provide optimal protection from
|
|
outside influences, liberate the circuit for newer, better working, and
|
|
optimize the imprinting, conditioning and learning to ethical ends chosen by
|
|
the CyberNaut. By using metaprogramming exercises for each circuit we can
|
|
willfully fine tune each circuit so that our perspectives and actions closer
|
|
match consensus reality. Or we may skillfully explore those areas which
|
|
interest us the most.
|
|
|
|
Conclusion
|
|
|
|
What the Thinker thinks the Prover proves. Whatever our perspective of our
|
|
bodies, our reputations, or our philosophical stance and our sexuality we prove
|
|
to ourselves that what we think is accurate. Fortunately we now know what
|
|
affects the internal programming. That makes it much easier to modify our very
|
|
beings for a more optimal life, more enjoyable existience.
|
|
|
|
The above descriptions are of the lower four Circuits. The intent of the
|
|
article was to inform. Much work needs to be done in the way of positively
|
|
integrating these ancient centers for a better life. It's time we took control
|
|
of the reins of our lives. Long have the medias, the political-religious
|
|
propaganda machines, our peers and loved ones manipulated us toward goals
|
|
previously selected. The task of the CyberNaut is to holistically and
|
|
positively reimprint, recondition and relearn toward a purpose of their own.
|
|
|
|
Between the lower and upper circuits lays a period of doubt which we term
|
|
Darkmoor.
|
|
|
|
-------------
|
|
|
|
In the next article we will review the Upper Four Circuits. They
|
|
are:
|
|
|
|
5. The Holistic Neurosomatic Circuit.
|
|
6. The Collective Neurogenetic Circuit.
|
|
7. The Metaprogramming Circuit.
|
|
8. The Non-Local Quantum Circuit.
|
|
|
|
-------------
|
|
|
|
Darkmoor
|
|
|
|
Between the lower and upper circuits lies a place of
|
|
uncertainty and fear. It has many names but the CyberNaut refers
|
|
to this place as Darkmoor. When the individual, through life's
|
|
events or dedicated study, learns of the existence of newer, better
|
|
states of mind there typically follows with a time of uncertainty.
|
|
|
|
Why do I feel this way? Am I crazy? Will I get in trouble?
|
|
What about my family and friends? Will they shun me? What if they
|
|
do? These are all typical questions we ask ourselves. Mine was "Am
|
|
I demon posessed?" Unfortuantely some 10 years ago I struggled
|
|
against the flow. I fought myself in Darkmoor. I became a victim
|
|
of my own fearful projections. I became obsessed with the fear of
|
|
demonic possession. I was trapped in Darkmoor for ten long years.
|
|
|
|
We feel comfortable in our four circuit lives. Yet some
|
|
internal pressure drives us onward toward newer lands. CyberCraft
|
|
teaches us that what drives us is into Darkmoor is our genetic
|
|
heritage. This is something we are completely unable to constrain
|
|
or withhold. Struggling against it is about as effective as the
|
|
young teen struggling against their awakening sexuality. And indeed
|
|
ignoring the arousal brings on increased states of emotional dis-
|
|
ease.
|
|
|
|
Many of the neo-Pagan aficionados have already experienced
|
|
this time of uncertainty and proceeded. Goddess religion helps us
|
|
to realize that circuit two and four religious establishments are
|
|
incomplete because they neglect the body and mind as one unified
|
|
entity. The universal processes of life reminds us of that unity.
|
|
|
|
Darkmoor is not a bad place really. It is a time of trying.
|
|
A time of using new mental and emotional muscles; stretching old
|
|
ones to newer limits; and of growing new links to the Matrix,
|
|
Patrus, Lady and Lord. For some folks it is a time of joy and
|
|
discovery. For others Darkmoor is indeed very dark.
|
|
|
|
Depending upon one's previous programming a CyberNaut or
|
|
CyberPriest/ess can recommend some very simple exercises to help
|
|
the Aspirant to overcome previous mistakes. This author suggests
|
|
to the Aspirant that quality time while in this area helps to
|
|
engender quality experiences elsewhere.
|
|
|
|
Perhaps the best self-integrating rituals would be ones which
|
|
include teachings which bring awareness of the upper circuits. In
|
|
fact I can't envision a person who would experience harshness in
|
|
Darkmoor if they were aware of upper circuit material. However an
|
|
individual programmed to see advancement as evil or demonic would
|
|
have one hell of a time in Darkmoor.
|
|
|
|
Passage through Darkmoor can be fun and exciting. But one must
|
|
become aware of the upper circuits to navigate effectively through
|
|
Darkmoor.
|
|
|
|
|
|
CIRCUITS FIVE THROUGH EIGHT:
|
|
CONTINUING EVOLUTION
|
|
|
|
Note: The following description of the circuits is a somewhat
|
|
paraphrased summary of Robert Anton Wilson's material on the upper
|
|
four circuits from his Prometheus Rising (Falcon Press, 1983).
|
|
Quotes from Lao Tsu are from the Vintage Books Tao Te Ching,
|
|
translated by Gia-fu Feng and Jane English; Zen parables are from
|
|
Paul Reps' Zen Flesh, Zen Bones. The day-to-day applications are
|
|
my own.
|
|
|
|
While Circuits One through Four are present and operative in
|
|
every adult human, activation of the next four circuits is not
|
|
nearly as widespread. In some, none of these circuits may have
|
|
ever been accessed, while others may occasionally have experiences
|
|
of one or more of the upper circuits. In any case, as Circuits
|
|
Five through Eight represent newly emerging evolutionary trends,
|
|
they are at present operative only in a relatively small percentage
|
|
of the population. The CyberNaut seeks to increase that
|
|
percentage.
|
|
|
|
Circuit Five: The Holistic Neurosomatic Circuit
|
|
|
|
This circuit is typified by ecstatic or blissful feelings,
|
|
sensory enhancement, sensual pleasure from even ordinary
|
|
experiences and activities, and a generally blissful, laid-back
|
|
"high" of contentment with the state of things in general.
|
|
Gurdjieff referred to this circuit as the True Magnetic Center.
|
|
Triggering devices include isolation tanks, the Hindu technique of
|
|
pranayama, or controlled breathing, zero-gravity environments, and,
|
|
for the adventurous, Cannabis drugs. Such experiences as
|
|
spontaneous regeneration or "faith healing," feelings of eternal
|
|
youthfulness, and rapturous acceptance of others/events involve at
|
|
least a temporary activation of this circuit. Circuit Five control
|
|
techniques have been employed by yogic and Tantric practices, Zen,
|
|
ancient Greek psychedelic drug-assisted rituals at Eleusis,
|
|
Dionysians, Mithraic cults, Christian Scientists, Sufis,and
|
|
probably early Christianity as well. Occasionally attempts to
|
|
activate Circuit Five will result in a temporary, although
|
|
disconcerting, period known as the "Dark Night of the Soul" or
|
|
"crossing the Abyss," characterized by painful ordinary physical
|
|
sensations, generalized bodily discomfort, distorted, nightmarish
|
|
perceptions, anxiety, and an aversion to or fear of light. However
|
|
difficult such a state may become, it does pass eventually into the
|
|
ecstatic bliss of positive Circuit Five experience.
|
|
|
|
The fifth circuit, centered largely in the right cortex, "thinks
|
|
in Gestalts" -- that is, fifth-circuit processes are not linear
|
|
progressions but holistic, simultaneous perceptions.
|
|
Neurologically wired to the genitals and the limbic system
|
|
(associated with the first circuit) and often working through
|
|
endorphins, the circuit is often triggered by relaxed, playful sex.
|
|
One who has activated and imprinted this circuit is radiant,
|
|
cheerful rather than depressed, energetic rather than sluggish, in
|
|
exceptional health, and almost seems to "sparkle." The various
|
|
complaints of the lower circuits --first-circuit physical sickness,
|
|
second-circuit aggressive power-over, submissive no-power, and the
|
|
associated turbulent emotions, third-circuit bewilderment over how
|
|
to improve the quality of life, and fourth-circuit guilt -- are
|
|
resolved quickly and dramatically by the advent of fifth-circuit
|
|
consciousness. An accurate description of life by fifth-circuit
|
|
adepts is "floating one foot off the ground."
|
|
|
|
Circuit Five Application
|
|
|
|
It seems to me that one of the most effective ways to integrate
|
|
Circuit Five experience into daily life is to work on focusing the
|
|
consciousness intensely in space-time. Being "here-now" transforms
|
|
even the most mundane tasks into a set of hedonic sensations and
|
|
virtually wipes out boredom from the working vocabulary. Paul Reps
|
|
relates such an ancient tale in his Zen Flesh, Zen Bones:
|
|
|
|
Zen students are with their masters at least ten
|
|
years before they presume to teach others. Nan-in
|
|
was visited by Tenno, who, having passed his
|
|
apprenticeship, had become a teacher. The day
|
|
happened to be rainy, so Tenno wore wooden clogs and
|
|
carried an umbrella. After greeting him Nan-in
|
|
remarked:
|
|
|
|
"I suppose you left your wooden clogs in the
|
|
vestibule. I want to know if your umbrella is on the
|
|
right or left side of the clogs." Tenno, confused,
|
|
had no instant answer. He realized that he was
|
|
unable to carry his Zen every minute. He became Nan-
|
|
in's pupil, and he studied six more years to
|
|
accomplish his every-minute Zen.
|
|
|
|
When this Circuit Five "every-minute Zen" is achieved, one can't
|
|
help remembering where the umbrella is! At the moment that he
|
|
placed the umbrella, Tenno would have been so absorbed in the
|
|
interplay of colors and shapes between the umbrella, clogs, and the
|
|
decor of the vestibule, for instance, that those sensory images
|
|
would have been vividly stamped in his mind and readily accessible
|
|
to memory. In this state, the environment becomes a whirling
|
|
miasma of such vivid sense data that just walking down the sidewalk
|
|
becomes a "retinal circus": the texture of the sidewalk is a
|
|
profound sculpture of perfect randomness; the sprays of grass
|
|
coming up through the cracks are delightful explosions of soft
|
|
green against the tan concrete; wildflowers along the sides smear
|
|
their luscious pastels across the visual field, seeming to blossom
|
|
into the brain itself; trees a few feet away leap into the mind
|
|
with every gully and protrusion in the bark relieved in vast
|
|
detail; the blocks in the sidewalk seem crazily tilted and
|
|
hilariously three-dimensional; the sudden whooshing of a sprinkler
|
|
in the adjacent yard seems a delicately balanced symphony of sound;
|
|
the sky is impossibly blue against the wispy clouds -- the whole
|
|
body tingles and lightens, seeming about to lift off the ground and
|
|
fly! Needless to say, life becomes a fluid, hedonic experience in
|
|
which boredom is unheard of.
|
|
|
|
But what about when your bank screws you over, your camping trip
|
|
gets rained out, your car throws a rod, and your best friend
|
|
announces she is no longer speaking to you? No amount of cursing
|
|
the local deities and trying to force things into your elegantly
|
|
prepared scheme will do a bit of good. With that approach, you
|
|
stomp around the house muttering all day until you've muttered
|
|
yourself blue in the face. At such times the most expedient thing
|
|
to do is to stop in your tracks, screw your eyes tight shut
|
|
(assuming you're not driving), jump up and down, screaming madly
|
|
a few times, then do some deep breathing until you feel relatively
|
|
stable. Hopefully, during the course of the breathing your face
|
|
(and other muscles) will have relaxed somewhat. Now, you can open
|
|
your eyes to a calmer world and proceed to plan your next step.
|
|
|
|
First priority must be relieving any physical pain you may be
|
|
in, if the means are at hand, so that you can think more clearly.
|
|
Slow down, tense and relax all of your muscles in turn; breathe
|
|
deeply and slowly, filling your lungs and expanding your abdomen
|
|
with air; hold for a few moments, then release, still slowly,
|
|
pausing with all of the air released before inhaling again.
|
|
Meanwhile, slowly tell yourself "Calm, calm, calm," lingering on
|
|
each sound within the word as you breathe. Now, take stock of your
|
|
situation. Exactly what has changed, and what are the immediate
|
|
implications for you? Never mind futuring; many possible
|
|
complications may never develop. Accept complete responsibility
|
|
for your perceptions! The importance of the last sentence cannot
|
|
be emphasized enough. Through experience I have found that usually
|
|
a problem isn't a problem unless you perceive it as one. If all
|
|
else fails, a simple shrug and a decision to go with the flow, to
|
|
do whatever is necessary and try to learn from the situation, seems
|
|
to be the best approach. Struggling against the reality bumping you
|
|
in the nose accomplishes nothing and is extremely frustrating, to
|
|
say the least.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
As Lao Tsu said,
|
|
|
|
It is not wise to rush about....
|
|
If too much energy is used, exhaustion follows.
|
|
....
|
|
The world is ruled by letting things take their course.
|
|
It cannot be ruled by interfering.
|
|
|
|
--Tao Te Ching
|
|
|
|
Finally, yet another hint from a Zen parable:
|
|
|
|
Buddha told a man in a sutra:
|
|
|
|
A man traveling across a field encountered a tiger. He fled,
|
|
the tiger after him. Coming to a precipice, he caught hold
|
|
of the root of a wild vine and swung himself down over the
|
|
edge. The tiger sniffed at him from above. Trembling, the
|
|
man looked down to where, far below, another tiger was waiting
|
|
to eat him. Only the vine sustained him.
|
|
|
|
Two mice, one white and one black, little by little started
|
|
gnaw away the vine. The man saw a luscious strawberry near
|
|
him. Grasping the vine with one hand, he plucked the
|
|
strawberry with the other. How sweet it tasted!
|
|
|
|
Circuit Six: The Collective Neurogenetic Circuit
|
|
|
|
Circuit Six is operating when the information archived in our
|
|
DNA becomes consciously accessible in the waking state. The RNA-
|
|
DNA "dialogue" begins broadcasting messages to the central nervous
|
|
system from within each neuron. Descriptions of experiences of this
|
|
circuit typically include "past-life memories," reincarnational
|
|
themes, concepts of immortality, the idea of akashic records, or
|
|
a realization of something like the Gaia hypothesis, which views
|
|
our entire planet as a conscious organism, with all life upon it
|
|
inextricably linked. The music of Beethoven paints quite an
|
|
accurate picture of this realization; large doses of LSD inevitably
|
|
trigger a temporary similar awareness. Gurdjieff called this
|
|
circuit the True Emotional Center.
|
|
|
|
Various cultures have given different names to sixth-circuit
|
|
states throughout the ages -- Hindu "Atman consciousness," Greek
|
|
"vision of Pan," Chinese idea of the Tao, etc. When Circuit Six
|
|
is initially activated, personified archetypes usually arrive in
|
|
the personal philosophy, interpreted as "Gods," "Goddesses," and/or
|
|
"Demons." Jung's theory of archetypes from the collective
|
|
unconscious describes this phenomenon well. These archetypes
|
|
commonly appear in the world of dreams; they become more immediate
|
|
still when Circuit Six is flipped on, often humanizing the circuit
|
|
as an image of the "Higher Self" such as the cosmic Fool, the Holy
|
|
Guardian Angel, dwarves, the Green Man, etc. If the circuit
|
|
remains activated, the perceptions usually move into more direct
|
|
visions of a consciously evolving, unfolding evolutionary scheme
|
|
of increasing self-awareness, including awareness of the entire
|
|
Gaia biosphere, past developments and future possibilities alike.
|
|
Death is no longer to be feared, since not a single life but a
|
|
continuous framework of lives and deaths becomes the operating
|
|
reality.
|
|
|
|
Circuit Six processes, probably operating from the right neo-
|
|
cortex, use the many-layered language of endless associations and
|
|
connotations conjured up by each concept -- language similar to
|
|
that used by James Joyce in his Finnegans Wake. When a plethora
|
|
of synchronicities emerges in daily life, the sixth circuit is
|
|
definitely alive and well, mirroring this language of simultaneous
|
|
concepts in everyday events.
|
|
|
|
The basic experience of Circuit Six is communion or conversation
|
|
with the ancient genetic "architect" behind all physical organisms.
|
|
Whether personified as a divinely intoxicated male or female
|
|
archetype or defined as an impersonal, amorphous force, the
|
|
realization is that of a vast life force becoming increasingly
|
|
self-aware and exploring the infinite possibilities that lie ahead.
|
|
|
|
Circuit Six Application
|
|
|
|
Enmeshing Circuit Six consciousness into your everyday format
|
|
can be quite an adventure! First of all, we'll consider working
|
|
with the genetic archetypes. The most useful application of these
|
|
archetypes, in an everyday sort of way, seems to be the practice
|
|
of "aspecting" or "drawing down," "invoking a god(dess)-form," etc.
|
|
Let's say you're on your way to deliver a particularly complex
|
|
presentation, and you're understandably jittery. Take a minute or
|
|
two to select an appropriate archetype or assemble your own from
|
|
the genetic archives, then construct a brief, empowering fantasy
|
|
in which you, as the archetype, demonstrate your eloquence, your
|
|
balance, your unruffled assurance, or whatever else it is you need
|
|
for this particular occasion.
|
|
|
|
In this instance, you might select Connor MacLeod from the movie
|
|
Highlander to impress dynamic, determined poise and confidence -
|
|
- for the next few minutes, you might feel the ancient sword in
|
|
your hands like the touch of an old friend, feel the power and
|
|
excitement of the Quickening--feel the relaxed alertness as you
|
|
circle your foe, feel the empty space at the center of the peace
|
|
as you act effortlessly and fluidly, every nerve tingling to the
|
|
same pulse--feel the quantum-leap-spiralling-upwards zoom as the
|
|
power of self-actualization explodes into you -- as you claim the
|
|
Prize. (Fade to black....) Now you speed on winged boots through
|
|
memory circuitry, tangled neural gardens, finding the best words,
|
|
the most effective gestures, just the right degree of enthusiasm
|
|
to come out shining.... Now you play the Concertmaster, bringing
|
|
in each element of a magnificent dawn just at the right time with
|
|
the perfect dance of your baton, while the sky lightens, animals
|
|
stir, buds open and the surface looks up in unison as the sun
|
|
appears over the horizon.... I bet you're a lot less jittery now.
|
|
Good luck!
|
|
|
|
In addition to archetypal fantasy, Circuit Six has other
|
|
advantageous uses--namely, peeping at the genetic blueprints for
|
|
"future" possibilities. At the very least, such excursions will
|
|
expand your perspective and serve to remind you that nothing is
|
|
static--that we are not at the end of an evolutionary trend but are
|
|
constantly designing new pathways into the "future." After
|
|
contemplating some of the eye-opening realities we can look forward
|
|
to cultivating, it's often a lot easier to appreciate our current
|
|
position in the Universing of our choice.
|
|
|
|
Circuit Seven: The Metaprogramming Circuit
|
|
|
|
The Metaprogramming Circuit is activated when the brain becomes
|
|
aware of itself as engineer of experience. When you think of your
|
|
mind as mind, then think of the mind that contemplates that mind
|
|
as mind, then think of the mind that thinks of the mind
|
|
contemplating mind as mind, you have discovered the path to
|
|
metaprogramming consciousness. Most methods of "enlightenment"
|
|
function by leading the student around and around in circles until
|
|
he is struck by the realization that he is himself responsible for
|
|
everything he experiences. With the aid of this circuit, one
|
|
becomes self-programmer, then programs the self-programming, then
|
|
programs the programming of the self-programming, etc.--cybernetic
|
|
consciousness has been attained. Suddenly one is struck by the
|
|
humorous, completely relative nature of all third-circuit reality
|
|
maps; rigid, dogmatic systems claiming to have the only "One True
|
|
Way" become cosmic jokes to be laughed at heartily. The Grand Game
|
|
becomes visible all at once; creating your own rules, changing them
|
|
at will, even manufacturing different gameboards for entertainment
|
|
and edification is what Circuit Seven is all about.
|
|
|
|
Apparently operating from the frontal lobes, the metaprogramming
|
|
circuit has been called the Gnostic "soul," the Chinese "no-mind"
|
|
(wu-hsin), the Tibetan Buddhist White Light of the Void, the Hindu
|
|
Shiva-darshana, Gurdjieff's True Intellectual Center. When you
|
|
ultimately realize that the "self" is not constant but constantly
|
|
shifting and that the "soul" (Circuit Seven) has no form precisely
|
|
because it dons all forms and sheds them at will, playing every
|
|
role conceivable--you find you have entered a Strange Loop no less
|
|
perplexing, dramatic, and funny as a Zen koan. All that remains
|
|
to be done is to constantly figure out new ways to create reality-
|
|
maps that are even funnier, sexier, more inclusive, more
|
|
delightful, and more entertaining than the ones you were using
|
|
yesterday!
|
|
|
|
Circuit Seven Application
|
|
|
|
There doesn't seem to be a whole lot one can say about applying
|
|
Circuit Seven day-to-day, due to the nature of the circuit itself;
|
|
the application in this case is discovering and remembering that
|
|
as you watch Universe Universing itself, you are seeing your own
|
|
circuitry in action. Once realized, this discovery frees you to
|
|
adopt any metaphors you wish or none at all, to drop them at will,
|
|
to pick useful elements from each reality-map and to discard non-
|
|
functional ones immediately. The possibilities from this point are
|
|
endless. With the staggering realization of total self-
|
|
responsibility and self-determination comes the creative tension
|
|
needed to construct, edit, and destroy new worldviews for fun and
|
|
profit. There is much to be learned by dispensing with reality-
|
|
maps entirely, if only for limited periods of time. As Lao Tsu
|
|
knew,
|
|
|
|
In the pursuit of learning, every day something is acquired.
|
|
In the pursuit of Tao, every day something is dropped.
|
|
|
|
And, from the Zen tradition:
|
|
|
|
Nan-in, a Japanese master during the Meiji era, received a
|
|
university professor who came to inquire about Zen.
|
|
|
|
Nan-in served tea. He poured his visitor's cup
|
|
full, and then kept on pouring.
|
|
|
|
The professor watched the overflow until he no
|
|
longer could restrain himself. "It is overfull.
|
|
No more will go in!"
|
|
|
|
"Like this cup," Nan-in said, "you are full of
|
|
your own opinions and speculations. How can I
|
|
show you Zen unless you first empty your cup?"
|
|
|
|
-- Zen Flesh, Zen Bones
|
|
|
|
Such a refresher course in objectivity can, of course, be quite
|
|
startling -- if there is one thing that can be reliably expected
|
|
from experimentation with this circuit, it is the element of
|
|
surprise. Situational ethics, relativity, and agnosticism are
|
|
useful tools indeed; the CyberNaut makes good use of them.
|
|
|
|
Circuit Eight: The Non-Local Quantum Circuit
|
|
|
|
Also called the Metaphysiological Circuit, this type of
|
|
consciousness involves recognizing the model as a model and
|
|
proceeding to escape the model itself. For instance, the circuits
|
|
we have been discussing theoretically are based in the brain;
|
|
however, in out-of-body experiences (OOBE's), consciousness appears
|
|
to escape the confines of the nervous system completely and operate
|
|
independently of it. The OOBE -- sometimes triggered by very large
|
|
doses of LSD or ketamine, various yogic practices, shamanic
|
|
techniques, and sometimes occuring spontaneously -- is one of many
|
|
liberation-of-consciousness phenomena which point ultimately to the
|
|
type of experience variously known as union with all consciousness,
|
|
communion with the Cosmic Mind, Oneness with God, etc.
|
|
|
|
Circuit Eight experience may best be explained by Bell's
|
|
Theorem, which demonstrates the impossibility of isolated systems
|
|
in a universe where each and every particle is constantly in
|
|
"instantaneous" communication with every other. "The Whole System
|
|
is a Whole System," in other words. However, Special Relativity
|
|
says that energy cannot travel faster than light, so what medium
|
|
carries this "instantaneous" communication? Dr. Edward Harris
|
|
Walker says it is "consciousness"; Dr. Jack Sarfatti states that
|
|
it is "information" and explains his theory with the following
|
|
metaphor: If the whole universe can be likened to a mega-computer,
|
|
then the sub-quantum realm is composed of mini-mini-computers. The
|
|
hardware of each computer (universe, individual brain, sub-quantum
|
|
mechanisms, etc.) is local in space and time. However, the
|
|
software is non-local, both spatially and temporally. Since
|
|
information is not energy but is what orders energy, there is no
|
|
conflict with Special Relativity.
|
|
|
|
In any case, encounters of the Ultimate kind seem practically
|
|
beyond description. Words appear completely inadequate; in
|
|
Wilson's opinion, perhaps Beethoven said it best of all in the
|
|
fourth movement to his Ninth Symphony.
|
|
|
|
|
|
Circuit Eight Application
|
|
|
|
Language typically proves inadequate for describing non-local
|
|
phenomena, but there are some helpful methods of viewing Universe
|
|
through a non-local perspective. One most rewarding technique is
|
|
focusing first on one's own heartbeat, then expanding the focus to
|
|
include a similar heart or pulse beating in unison within every
|
|
human heart, every animal heart, then merging with the pulsings of
|
|
plant life, and so on down to the slow, thunderous pulse of the
|
|
earth itself and out as far into the cosmos as imaginable, linking
|
|
with other planets, stars, quasars, etc. The scope of the
|
|
imagination is the only limiting factor. This exercise, performed
|
|
often and vividly, is a great way to feel connectedness with
|
|
Universe. Empathy seems to be a vital key to opening up Circuit
|
|
Eight; therefore, exercises involving perceiving events/emotions
|
|
simultaneously from the vantage points of several different people
|
|
at once are highly useful. As links are forged more readily between
|
|
people who share an intimate bond, reverent sex is an excellent
|
|
opportunity for expanding the awareness to include multiple
|
|
sensations.
|
|
|
|
Since Circuit Eight is non-local in time as well as in space,
|
|
such time-bridging abilities as precognition and retrocognition
|
|
come into play. Often, precognition is a matter of trusting your
|
|
own perceptions more than anything else, rather than dismissing
|
|
them as "only" imagination or fantasy. Indeed, neither the future
|
|
nor the past can be described as fixed, since each person's reality
|
|
differs so widely, and many possibilities in the running may or may
|
|
not materialize at any given point. With activation of this
|
|
circuit, comes the increasing awareness that various realities are
|
|
more or less arbitrary and equally valid depending on the framework
|
|
being used, a logical progression from the metaprogramming
|
|
discoveries of Circuit Seven. Finally, the most obvious indicator
|
|
of Circuit Eight in operation is an expansive, "cosmic" feeling
|
|
that defies description but feels utterly marvelous.
|
|
|
|
Conclusion
|
|
|
|
The CyberNaut's goal must be to permanently activate and
|
|
incorporate each of the upper four circuits into everyday life.
|
|
These expanded modes of consciousness can and should work with the
|
|
realization of interconnectedness and relativity of all mindschemes
|
|
to produce a greater satisfaction with life and a greater sense of
|
|
humor towards the playing of The Game. Once these circuits are in
|
|
healthy operation, every moment becomes a dizzying spiral of
|
|
intoxication with life and a creative endeavor to conjure even more
|
|
fun from the ever-unfolding processes at work.
|
|
|
|
|
|
CYBERCRAFT RELATIONSHIPS
|
|
OF THE CIRCUITS
|
|
|
|
Earth Mother--Matrix
|
|
|
|
The Matrix is a different order of entity. Matrix is the planet,
|
|
the planetary ecosystem; the primordial Earth Mother. Mostly the
|
|
Matrix is the grid of space in which all life lives. Should an
|
|
anthropomorphic term be needed it should be called Grandmother.
|
|
|
|
Sky Father--Patrus
|
|
|
|
Although not previously mentioned a primordial father figure in
|
|
the same order as Matrix exits. This entity is the Patrus, the Sky
|
|
Father and represents the external forces effecting the Matrix.
|
|
Additionally the Sky Father may be considered the original Star-
|
|
Sky seed bearer. He may represent evolution, changes in weather,
|
|
space alien intrusions, extra-terrestrial biological experiments
|
|
and or accidental transmissions of life from meteors or comets.
|
|
Call him Grandfather.
|
|
|
|
Lady
|
|
|
|
The Lady is the divine archetypal neuro-genetic pattern of all
|
|
human women. She is the best that all women can ever hope to be
|
|
plus a little more. The authors will not name her. She is yours to
|
|
name and venerate.
|
|
|
|
Lord
|
|
|
|
The Lord is the divine archetypal neuro-genetic pattern of all
|
|
human men. He is the best that all men can hope for plus a little
|
|
added on the side to keep us guessing his next move. He remains
|
|
nameless as does the Lady.
|
|
|
|
Domain Relationships
|
|
|
|
Domain interests can and will occur in all circuits from all
|
|
domains. Each circuit has a high, mid and low domain focus. However
|
|
some circuits may be more suited to a particular domain.
|
|
|
|
Circuit Tasking
|
|
|
|
Again the task of the CyberNaut is to accelerate and decelerate
|
|
all circuits to provide optimal usage and operation of each circuit
|
|
toward personally chosen ethical ends.
|
|
|
|
|
|
|
|
|
|
Lower Circuit Relationships
|
|
|
|
Circuit One Relationships
|
|
|
|
Circuit one is the Goddess circuit. The Goddess is not to be
|
|
confused with the Matrix.
|
|
|
|
All the circuits can be moved to or from any other circuits.
|
|
This circuit can be moved to when personal physical needs arise.
|
|
Circuit One is an area of knowledge that relates to bodily concerns
|
|
and needs. Other circuits may be associated with Circuit One. Most
|
|
importantly for CyberNauts would be the combination of circuits
|
|
One, Six and Seven. In this mode of operation the CyberNaut would
|
|
be engaged in metaprogramming towards a happier, healthier
|
|
relationship with the Goddess. Additionally Circuit Eight may be
|
|
added in when involved in mid domain Craft efforts.
|
|
|
|
Acceleration of Circuit One includes all knowledge bases that
|
|
help the physical organism survive. This is a "do" circuit more
|
|
than a "know" circuit. Physical health and hygiene are integral to
|
|
this circuit as well as personal defense measures. Life extension
|
|
efforts originate in the high domain here.
|
|
|
|
Circuit Two Relationships
|
|
|
|
Circuit Two is the God circuit. Circuit Two is not to be
|
|
confused with the Patrus. This circuit represents all human
|
|
authority structures. By using circuits Two, Three, Six and Seven
|
|
CyberNauts can gain healing and instruction with respect to social,
|
|
familial and political authority structures.
|
|
|
|
Again this is a do circuit more than a know circuit.
|
|
Acceleration can be achieved by learning successful teamwork,
|
|
corporate and political structures. This circuit needs much healing
|
|
as most CyberNauts have an awful taste in their mouths concerning
|
|
authority structures and God in particular. Many an individual
|
|
fears not only external authority but their own internal authority.
|
|
Rituals should be written to enhance the CyberCraft images of power
|
|
within. We can and will trust ourselves amidst all the chaos and
|
|
confusion of a society run wild. Whereas Circuit One is related to
|
|
the body and emotions Circuit Two is focused toward emotions and
|
|
external relationships.
|
|
|
|
Circuit Three Relationships
|
|
|
|
Circuit Three is the Semantic Time Binding Circuit. It should
|
|
be associated with the Divine Son. In Wiccan thealogical structures
|
|
a Goddess and God exists. However nothing is said of their progeny;
|
|
a divine son and daughter. Most Wiccans know of the Three Faced
|
|
Goddess. Little know of the Three Faced God. According to the
|
|
neurogenetic teachings of CyberCraft the Three Faced God is
|
|
composed of Bright Youth, the Mad Prophet and the Wise Elder. See
|
|
R. J. Stewart's nicely written material on the Merlin Conferences
|
|
for more information.
|
|
|
|
This circuit represents the fiery nature of flowing information
|
|
and ideologies. It relates more to ideas and ideologies than
|
|
emotions. Fierce ideological fighting of both an external and
|
|
internal nature is indicative of this experience. Such shows the
|
|
immature nature of the circuit. Its mature aspects would be
|
|
manifest in the free and tolerant exchange of ideas and
|
|
technologies. Hidden, deceitful, false and inflexible
|
|
communications are abhorrent to the mature aspects of Circuit
|
|
Three. However such deceitful communications are pointers to its
|
|
immature nature.
|
|
|
|
Circuit Three should be combined with circuits Five and Seven
|
|
to create more humane and beneficial systems of communicating ideas
|
|
and technologies. Circuit Three has great promise when it manifests
|
|
itself in mature form. It should also be mated with Circuit Eight
|
|
to start processing new research into non-local discarnate
|
|
communications and information networks.
|
|
|
|
This is a know circuit which realizes the innate value of
|
|
knowing. Rituals need to be written to acknowledge and venerate
|
|
the Divine Son. At some point Circuit Three needs to be mated with
|
|
Circuit Four to produce the next series of circuits. Circuit Three
|
|
can be accelerated by exposure to new, different and seemingly
|
|
conflicting ideologies in a non-Aristotelian environment.
|
|
|
|
Circuit Four Relationships
|
|
|
|
Circuit Four is the Social-Sexual Circuit. It should be
|
|
associated with the Divine Daughter. In previous chapters it has
|
|
been called the guilt circuit. Typically guilt and shame have been
|
|
used to control the activities of women of all ages. In it's
|
|
immature aspects this circuit is heavily polarized being either
|
|
promiscuous or fearfully abstinent. A balance based upon knowledge
|
|
should be strived for. In essence this circuit is the doorway into
|
|
Circuit Five.
|
|
|
|
Circuit Four should be used with circuits Five, Six and Seven
|
|
to produce newer personal mythos replete with viable mythopoetic
|
|
structures ready to serve WoMankind.
|
|
|
|
Immature Circuit Four struggles indicate an unwillingness to
|
|
integrate ones nature within the Matrix. It suffers from guilt
|
|
tripping in Circuit Two. And is confused by the holistic
|
|
information in a mature Circuit Three. Circuit Five exists to
|
|
liberate Circuit Four but present conditions in American society
|
|
lend poorly to complete liberation.
|
|
|
|
Circuit Four can be accelerated by getting in touch with our
|
|
own emotions and bodies. Rituals should be written to liberate
|
|
Circuit Four for more integrated emotions and sexuality. Guilt and
|
|
shame must be jettisoned to make room for healthy, holistic
|
|
emotional and sexual lives. Circuits Three and Four compliment each
|
|
other. Some rituals are needed to integrate the airy and sexual.
|
|
|
|
Switching Gears into the Programming Circuits
|
|
|
|
Circuit Five Relationships
|
|
|
|
Circuit Five is the Holistic Neurosomatic circuit. Circuit Five
|
|
conflicts arise over what it takes for the individual to feel good.
|
|
This circuit is the first attempt at taking control of ones own
|
|
life. Knowledge based upon the holistic integration of the previous
|
|
circuits enable the CyberNaut to proceed smoothly through times of
|
|
personal and social stress. All lower and upper circuits can be
|
|
processed with this circuit. If it's not fun why do it? Circuit
|
|
Five is the springboard into the other upper circuits. And through
|
|
Circuit Five we can take that long first step toward understanding
|
|
and achieving our short and long term goals.
|
|
|
|
Rituals should be written that include Circuit Five inflections
|
|
for all other circuits.
|
|
|
|
Circuit Five is the most important of the upper circuits for
|
|
the novice CyberNaut. Antero Alli refers to Circuit Five as Chapel
|
|
Perilous. When the novice first ventures through the previous
|
|
Circuits they form stable relationships between themselves and
|
|
their world. However Circuit Five has the tendency to change
|
|
previous programming. This Circuit upsets the apple cart. A
|
|
seemingly instantaneous realization occurs that things aren't what
|
|
they really seem to be. Now everything is in doubt. Nothing is
|
|
sure. Only the brave and mature should venture into Chapel
|
|
Perilous. But as can readily be seen, life seems to propel us into
|
|
Circuit Five whether we are ready or not.
|
|
|
|
Circuit Six Relationships
|
|
|
|
Circuit Six is the Collective Neurogenetic Circuit. By way of
|
|
Circuit Six we can begin writing and integrating personal
|
|
mythologies concerning what we are and where we want to go. This
|
|
circuit allows us to explore the hidden spaces of our aspirations
|
|
while hinting at intelligent, ethical control of our psychic-
|
|
selves. This circuit should be combined with all other circuits in
|
|
ways that allow deep penetration of personally chosen data into
|
|
human psyches. Circuit Six will apply mostly to the mid and low
|
|
domain.
|
|
|
|
Priestesses we know tell us of the emotional and energetic
|
|
charge they receive when performing the Charge of the Goddess. In
|
|
Drawing Down the Moon Circuit Six is in full operation. Through
|
|
the Charge of the Goddess this Circuit offers a neurogenetic link
|
|
to Circuit One. In doing this we gain a mythopoetic view at our
|
|
pasts and futures.
|
|
|
|
For men we have a ritual called Drawing Down the Sun. Circuit
|
|
Six offers men access to neurogenetic links which offer the same
|
|
insights but from the God's aspect of Circuit One.
|
|
|
|
Circuit Seven Relationships
|
|
|
|
Circuit Seven is the Metaprogramming Circuit. This is the second
|
|
most important circuit for the novice CyberNaut. In Circuit Seven
|
|
operations the CyberNaut can and will discover, analyze and repair
|
|
all previous circuit disfunctionalities. As with Circuit Five it
|
|
should be associated with all other circuits. This circuit is
|
|
critical when accelerating and decelerating circuits.
|
|
|
|
Circuit Eight Relationships
|
|
|
|
Circuit Eight is the Metaphysiological or Non-Local Quantum
|
|
Circuit. Here circuit tasking is a little different. The goal of
|
|
Circuit Eight activities is to escape the model itself, freeing
|
|
the entity to experience as clearly as possible non-local
|
|
existence. Typically Eight is used with all circuits to step
|
|
outside the framework for new perspectives.
|
|
|
|
Circuit Eight is the walk way to higher states of being. As life
|
|
extension and personal research enable new personal and common
|
|
vistas this circuit becomes more important.
|
|
|
|
External and Internal Faces
|
|
|
|
All the Circuits involve open and hidden aspects. But what is
|
|
a hidden aspect? The hidden aspects are modes or techniques which
|
|
may be viewed as extremely negative by our culture. CyberCraft is
|
|
a continuation of knowledge which was not received well by our
|
|
contemporaries. Consequently any practice which may bring
|
|
prosecution or unusual persecution should be considered an internal
|
|
aspect. This is to protect the CyberCraft.
|
|
|
|
As examples--followers of Lyndan Larouche have already
|
|
penetrated certain neoPagan and Magickal computer networks, gained
|
|
information and published pamphlets publicly branding the
|
|
networkers as Satanic devil worshipers utilizing a nationwide
|
|
Satanic computer network designed to help facilitate the stealing
|
|
of innocent children from the Christian enclaves. Is it presently
|
|
rumored that some reportedly armed right-wing organizations are
|
|
collecting names and addresses for their databases. The South
|
|
Western Radio Church has long been on an anti-newage campaign and
|
|
can't be far behind. Some federal agencies have penetrated networks
|
|
of pedophiles and gathered names of suspects from the owners and
|
|
users of the network.
|
|
|
|
Under no circumstance is a public access computer network to be
|
|
considered secure. Use encryption programs that are DES based to
|
|
provide the needed security. Pass the keys by first class mail.
|
|
Code the keys in questions or stories that only CyberNauts would
|
|
understand.
|
|
|
|
The external face can be discussed freely in public
|
|
environments. The hidden face should be discussed only between
|
|
members or between members and trusted inquirers. And then only
|
|
the knowledge needed should be exposed.
|
|
|
|
For the internal faces written and electronic telephone line or
|
|
air radiated communications should be encrypted in such a way as
|
|
to provide a reasonable measure of security. Leave no unencrypted
|
|
internal face material open to accidental discovery by children or
|
|
neighbors.
|
|
|
|
This author's experience with government agencies is that some
|
|
1700 governmental agencies keep and maintain information on
|
|
individuals. Once these agencies acquire negative information much
|
|
time, money and effort is required to purge their records. Even
|
|
then one is never sure an agency has not simply refilled the
|
|
information in different areas to retain the disputed information.
|
|
|
|
Privacy is a vital practice. This may seem paranoid but a
|
|
general practice of privacy can only benefit us.
|
|
|
|
|
|
Sharing Bio-circuit Experiences
|
|
|
|
Bio-Circuit 5 Experiences
|
|
|
|
I have had some very wonderful experiences with the upper 4
|
|
circuits. Some of this may sound threatening but I hope not too
|
|
much.
|
|
|
|
Between circuits 4 and 5 is a place I call Darkmoor. Antero
|
|
Alli terms it Chapel Perilous. (I'll see if I have info. on
|
|
Darkmoor on the E-Net.) Darkmoor is the region of doubt we
|
|
experience when we begin to notice the upper 4 circuits. Some,
|
|
perhaps most of us, start thinking that we are betraying our
|
|
parents, sometimes our peers, and perhaps ourselves when we modify
|
|
our lifestyles toward circuit 5. After all most of us were taught
|
|
from early on that we had to "work hard" to live. Circuit 5 lets
|
|
us know that we can enjoy ourselves, even be a little lazy when we
|
|
need, or when we want.
|
|
|
|
The upper circuits do somewhat parallel the lower circuits.
|
|
The bodily feel goodness of circuit 1 is paralleled and amplified
|
|
in circuit 5. For most people life can be good, for some it can be
|
|
great, yet others live fantastic lives. Generally when we learn
|
|
not to fight ourselves, our general need to feel good and be happy,
|
|
we learn to live well.
|
|
|
|
About a year ago I met the young wife of younger friend, who
|
|
through their own doings were coming to terms with an impending
|
|
divorce. In the months after we met she and I were synchronously
|
|
thrown into "things" together. We began to see and sleep with each
|
|
other during their separation. She moved in with me some months
|
|
before their divorce was final. Jim, her ex, has shown great
|
|
integrity throughout the process and now seems to have resolved
|
|
his concerns about the divorce. Both Jim and Alisandra made it
|
|
through their problems by using circuit 5, the holistic neuro-
|
|
somatic pleasure circuit. By indulging themselves in pleasure they
|
|
found that their previous relationship was pretty shaky from the
|
|
beginning. Since they both are fairly independent their new
|
|
lifestyles are much better than their old one.
|
|
|
|
For them, in their need, circuit 5 worked well. They had no
|
|
idea that circuit 5 existed. But they naturally used the processes
|
|
of this circuit to help them get through. Sure it was tough, but
|
|
not nearly as tough as others.
|
|
|
|
Alisandra is 14 years my junior. I tend to "worship" youth and
|
|
beauty. So I surround myself with people I think of as youthful
|
|
and beautiful. In my social intercourse my friends and I deal with
|
|
people our age down to college students. Since I have no surviving
|
|
family and Alisandra's fundamentalist parents in Tennessee think
|
|
she is "possessed by the Devil" (by me??) neither of us have older,
|
|
cranky parents to deal with.
|
|
|
|
Currently for us circuit 5 is the main circuit. We take our
|
|
pleasure any-when and where we desire. And with anyone we desire.
|
|
Sure we have our little spats but we both know the rules of
|
|
communication. We deal with the little stuff before it pile up.
|
|
She knows about my minor blood sugar problem so we don't get into
|
|
arguments when my body decides to do something different. (I've
|
|
been told by lovers "You're cranky in the morning." Isn't
|
|
everybody??
|
|
|
|
Sometimes I wonder how the grasshopper felt. Did he really
|
|
think that winter wouldn't come?? If we take our pleasure
|
|
constantly will we miss some other important event? Yes. Tim Leary
|
|
writes that people _stuck_ in circuit 5 think having fun is too
|
|
important to be weighed down with commitments and progress. Those
|
|
stuck in circuit 5 find it extremely difficult to even notice the
|
|
upper 3 circuits.
|
|
|
|
The general warning is that there is always something else to
|
|
learn, to experience. Till things go "non-local", "exponential"
|
|
and/or "non-linear" in circuit 8 we always have another circuit to
|
|
experience.
|
|
|
|
One other important point. Infact it's a large consideration.
|
|
Health, no not just sexual health, but health in general. Exploring
|
|
circuits takes time. Without a healthy body and mind the fun of
|
|
exploration is diminished, perhaps even precluded.
|
|
|
|
In this model life extension is a vital part. Writer Paul
|
|
Bragg, who influenced Jack Lalane, made it to 96 with all his teeth
|
|
and normal vision, running 5 miles a day and swimming a mile on
|
|
occasion. Alas due to an unfortunate accident Paul Bragg is no
|
|
longer with us.
|
|
|
|
There is no reason why we can't live to 100 or 150. Health is
|
|
part and parcel of circuit 5. What does it benefit us to be kings
|
|
and queens if our health is failing? Yet with good health of mind
|
|
and body even paupers have the opportunity to become wealthy. With
|
|
the emergence of micro- and nano-technology in 50 years or so, we
|
|
may have the tools to extend life to 2-3 hundred years. Some
|
|
visionaries tell us that because technology is exploding
|
|
exponentially, in the coming century we may find ways to extend
|
|
life indefinitely. Or perhaps until the individual decides it's
|
|
time to die. It'd be a shame to die the day before immortality
|
|
machines are brought online.
|
|
|
|
Along with life extension comes greater ability to cope with
|
|
change. In a 150 year life cycle comes the ability to cross train
|
|
in several different fields of study. Then after they have been
|
|
assimilated a cross-discplinary approach to the tough problems can
|
|
be used to better solve those problems.
|
|
|
|
Of course a 150 year lifecycle also means about 120 years of
|
|
pleasure in circuit 5. That's quite a consideration.
|
|
|
|
|
|
Circuit 6 experiences
|
|
|
|
Circuit 6 experiences concern the Collective Neuro-genetic
|
|
Relationship
|
|
|
|
Alisandra and I have been involved with neo-paganism for a few
|
|
years. While neither of us believes in a real Goddess or God we do
|
|
see the value in this for some people. However what appeals to us
|
|
are collective neuro-genetic archetypes. Please read Jung's work
|
|
on archetypes for established and accepted definitions of
|
|
archetypes.
|
|
|
|
To us archetypes are patterns in both the conscious and
|
|
unconscious that "program" windows of action or opportunity for
|
|
us. Archetypes can be either the individual's genetic coding
|
|
(programming) or a culturally determined way or mode of
|
|
experiencing life.
|
|
|
|
Alisandra likes Connor MacLeod from Highlander. In this story
|
|
a young immortal must confront his immortality, ignorance and
|
|
conflict with other immortals for a fabulous prize. Here is the
|
|
powerful story of the mythical Hero's Journey. It is the story of
|
|
all human life. Expanding consciousness can be substituted for
|
|
immortality and the story is much the same. (And as presented in
|
|
the previous reply consciousness may indeed bring to us practical
|
|
immortality.)
|
|
|
|
Circuit 6 helps us get in touch with our past, present and
|
|
future history. Some folks think that the current state of humanity
|
|
is the culminating state. I think not. In a million years or so we
|
|
may find as many different types of humans as we find in other
|
|
different but similar species.
|
|
|
|
Part of circuit 6 is aspecting a neuro-genetic archetype. Some
|
|
folks call this channeling; and while they think they are
|
|
channeling a discarnate entity from elsewhere I have my suspicions.
|
|
In my life I have noticed a semi-major personality change about
|
|
every 2-3 years. To me the current personality is a variable
|
|
composite of past personalities. It's variable in that it is a
|
|
changeable forum or quorum of memories, thoughts and feelings that
|
|
make up Mike. In this quorum there are stronger and weaker
|
|
individuals. Each play their own part in my psyche. If I allow a
|
|
change in the quorum these internal changes are evident to me and
|
|
close friends.
|
|
|
|
Aspecting (channeling) is changing the forum, rearranging the
|
|
quorum for a different perspective or view of reality. Modern
|
|
channelers then speak and act differently than normally. But we
|
|
don't need to be channelers to get in touch with the collective
|
|
neuro-genetic patterns.
|
|
|
|
I said I'd share. (But I didn't say I would lecture a bit too.
|
|
Along with aspecting is something similar I term virtual
|
|
personalities. I have a virtual personality named Ammond. He lives
|
|
in a somewhat different world than Mike. But he has much the same
|
|
outlook.
|
|
|
|
Virtual personalities, sometimes called alter-egos, are pretty
|
|
much the same thing as a Fantasy Role Playing entity. Those who
|
|
have played Dungeons and Dragons are familiar with FRP games. But
|
|
what has gaming theory got to do with life? Almost everything. Life
|
|
has rules, regulations and consequences. Games have the models of
|
|
those very same things.
|
|
|
|
Tim Leary got into hot water with "games" in a time when life
|
|
was a serious matter. Early in Joseph Campbell's book PRIMITIVE
|
|
MYTHOLOGY Joe talks about different culture's approaches to life.
|
|
One approach is that life is a game to be played. I like that
|
|
approach myself. If we make ourselves perceive life as a game we
|
|
can have fun with the game. Sometimes we can even get away with
|
|
mucking with/the rules. Consequences are there though...
|
|
|
|
In Mike's life Ammond is part of the game of aspecting a
|
|
neuro-collective archetype we know of as witch or magician. Others
|
|
play this important game with him. Alisandra played for a while
|
|
too. Both of us got tired of that game so we have mucked the rules,
|
|
plotted a different course to the stars again. We are starting in
|
|
another direction. But the archetype(s) is deep within our psyche.
|
|
We can no more escape them than we can escape our own arms.
|
|
|
|
An advantage of being able to muck the rules is that we can
|
|
determine what we can and cannot get away with. American culture
|
|
is very restrictive. Getting in touch with the genetic archetypes
|
|
enable us to experiment, to know, to be flexible enough to shape-
|
|
shift into a new personality at whim. Our participants who are
|
|
actors can identify with this concept.
|
|
|
|
In current psychologies we have models including only three
|
|
entities--child, adult and parent. However these are a basic three
|
|
in many thousands. The collective neuro-genetic circuit gives us
|
|
the opportunity to emulate any of those thousands of internal,
|
|
genetically and culturally driven archetypes.
|
|
|
|
Just for fun, here are a few words from Ammond...
|
|
|
|
"The witch is a powerful person because they learn to turn,
|
|
bend, shape and condition reality. Life is a marvelous thing when
|
|
one realizes that magick does indeed work. Through magick I can
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|
create, modify or condition anything in my life. That's fun and I
|
|
benefit greatly."
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Thanx Ammond. And now a few words from another important
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person-- Arthur C. Clarke... "Any sufficiently advanced technology
|
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is indistinguishable from magic." Of which Ammond bends into "To
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the culturally xenophobic any sufficiently different technology is
|
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indistinguishable from magic, ie. pure garbage."
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Circuit 7 experiences...
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What can be said about circuit 7? Lots of things, but these
|
|
statements are almost in a different language. Something not in
|
|
English. In its most basic aspect circuit 7 is the point in the
|
|
individual's development where they begin to understand how they
|
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program, influence, and condition their own minds. The programmer
|
|
takes control of the program to design in or erase out those
|
|
functions useful or not. This includes feelings and emotions.
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|
[Glasser's Perception orders give us a hint as to how to use
|
|
circuit 7 better.]
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Circuit 7 is the metaprogramming circuit. Dr. Lilly has a lot
|
|
to say on this subject in some of his books. I think Center Of The
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|
Cyclone and Programmimg And Metaprogramming The Human Biocomputer
|
|
both address this topic. I haven't read the latter at this point.
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|
It's on my list of a hundred or so.
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In other topics I refer to the human mind/body complex as a
|
|
single somewhat mechanical entity. Robert Anton Wilson says the
|
|
brain is something like a silicon computer. Cyber-punks term the
|
|
brain "wetware". They even go as far as to distinguish between
|
|
minds, ie. "meat mind" and "machine mind".
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In K. Eric Drexler's Engines Of Creation--The Coming Era Of
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|
Nanotechnology, he starts his book off writing of the machines that
|
|
inhabit the human body. Each human cell is inhabited with millions
|
|
of tiny nanomachines. And today we have the beginning of the
|
|
capability of sensing, viewing, controlling and creating newer,
|
|
more useful nanomachines. Obviously our understanding of the word
|
|
machine is evolving. (Perhaps you have heard recently that folks
|
|
at IBM labs have the ability to manipulate individual atoms. In 22
|
|
hours with a scanning tunneling microscope they moved 32 xenon
|
|
atoms across a nickel surface to spell out IBM. It was difficult
|
|
and slow, but it was done. Additionally genetic researchers on the
|
|
East Coast are asking for children with genetic conditions to
|
|
volunteer for genetic manipulation and testing. They think they can
|
|
"fix" the bad chromosones.)
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The human body and by extension the human brain (wetware) is
|
|
composed of individual micro and nano machines. So by extension we
|
|
can think of the human brain as a macro-machine (in light of the
|
|
littler machines that make its composition.) As time proceeds,
|
|
technology and human knowledge progress. Even the understanding of
|
|
"technology" and "knowledge" changes with new information. The
|
|
understanding of "human" and "mind" changes even as you read this
|
|
reply.
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|
Today we are on the verge of a radical change. Additionally,
|
|
radical changes in our paradigms are happening now. Either our
|
|
individual worldviews keep up with existing useful knowledge or we
|
|
will grow "strange", alienating ourselves from the force of the
|
|
march of the race toward the stars.
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|
One of these paradigm changes is one which considers the human
|
|
animal more machine and less a metaphysical entity. By extension
|
|
we can also say that the human mind is more machine than
|
|
metaphysical entity. A truly advanced, conscious and replicating,
|
|
self-modifying, amazing machine, but a machine it remains. This
|
|
disturbs many metaphysical minded folks because it has ominous
|
|
consequences, the most ominous being that if WoMankind is basically
|
|
a machine then what about an afterlife? According to this model
|
|
unless some vehicle is generated to contain human consciousness
|
|
there is no life after death.
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|
|
|
Continuing on... Just like a computer we can program our
|
|
minds. School is the primary place of programming. Learning is
|
|
taught very little in schools. Students are supposed to open their
|
|
minds to let the teacher pour in the socially accepted, accredited
|
|
programs. It's no wonder our children hate school. They have the
|
|
genetically driven need to learn, but they perceive they are being
|
|
programmed. Programming and learning are not the same thing. Our
|
|
children perceive the hypocrisy. I rebel against the idea myself.
|
|
|
|
However ethical self-programming is a different item
|
|
altogether. Folks like Leary, Wilson, Alpert, and Lilly, tell us
|
|
that some techniques can indeed change our minds. Techniques like
|
|
focused meditation, positive visualization, brain machines and
|
|
chemical alteration are powerful tools for brain change.
|
|
|
|
Personally I've used positive visualization to some success.
|
|
Focused meditation is probably the best current legal technique.
|
|
More powerful techniques are brain machines which use a feature of
|
|
the brain to train the brain into semi-discrete states while
|
|
listening to motivational tapes. The most powerful and most
|
|
dangerous tools are psycho-active drugs. These are generally used
|
|
to demolish existing emotional structures which might compete with
|
|
the newly forming, more delicate emotional structures. This
|
|
wrecking crew is composed of any of the psycho-active drugs
|
|
available. The most popular are LSD, 'shrooms, XTC and pot. All of
|
|
these drugs tie back into circuit 5 so there is a double whammy
|
|
involved with their usage. For some people demolition of emotional
|
|
structures works well. Others would just freak.
|
|
|
|
Currently these drugs are illegal. Our society has some
|
|
difficult problems to face with respect to mind-altering
|
|
substances. The primitive (and now our contemporary) shaman has
|
|
used plant substances to alter brain chemistry for some 30,000
|
|
years. I have a fairly extensive reading list for these
|
|
metaprogramming substances. Perhaps this is subject matter for an
|
|
addendum.
|
|
|
|
Brain machines and disciplined meditation seem to be the most
|
|
powerful legal tools. These are able to softly rearrange the minds
|
|
programming without demolishing whole structures. As time marches
|
|
on brain machines will progress. I presume that at some point, the
|
|
most powerful models will become illegal. Figures.
|
|
|
|
Circuit 8 experiences...
|
|
|
|
Circuit 8 is very mystical. Writing about circuit 8 for me is
|
|
difficult. I have a limited understanding of it. This is probably
|
|
because Mike is a 7 circuit person. However Ammond is an 8 circuit
|
|
person so maybe I should let him take over for awhile... <tee hee>
|
|
|
|
Hey, Ammond. Wake up!
|
|
|
|
"Uhhum, what? Oh, circuit 8 is the metaphysiological circuit.
|
|
This can be interpreted in two ways. [This is boring you know. Mike
|
|
doesn't really like this stuff so i think it's a great idea to let
|
|
the experts cover their fields. He can be such a stuffed shirt at
|
|
times. You fundamentalist! Get a clue Mike! Let go. Have fun.
|
|
Jeeze, it won't hurt your reputation too much. People won't think
|
|
you're crazy or nothin.]"
|
|
|
|
I dislike self-made, so-called experts turkey. Did you know
|
|
that an expert is a 'has-been drop of water under pressure??'
|
|
|
|
"Ok, let's get on with this... [i knew we weren't going to get
|
|
anywhere. He's supposed to be writing this stuff, not me. Always
|
|
leaving it to the little guy.] Ok, where did i leave my magick
|
|
book? Here it is under the pickled frogs. Jeeze i hate that
|
|
smell... This whole place has that horrid smell. Should open some
|
|
windows. It's springtime. I'm giving up pickling small animals.
|
|
The larger ones can stay in the yard...
|
|
|
|
Circuit 8, yes i'm familiar with that area. Any progressive
|
|
magician is, or rather should be. The term magick is a squirrely
|
|
thing. It's hard to pin down. It took me almost a year and a few
|
|
thousand pins to get it pinned down on my magicians viewing matrix.
|
|
Darn pins, kept backing out somehow. Magick. Hummpf!
|
|
|
|
It can been seen in two lights. One is the mystical view,
|
|
which i subscribe to. i couldn't be a real magician if i didn't.
|
|
Rules you know. Damn unions, always making impromptu proclamations.
|
|
Do this, do that. Believe this. I'm ready to quit and become a
|
|
customer service engineer. I can fix anything. At least i could
|
|
make some real money. Might even get a car...
|
|
|
|
Where was i? Oh yeah, two lights. Some folks like to believe
|
|
in mysterious metaphysical powers. It all works together you know.
|
|
Somehow. Like attracts like in contradiction to current physics.
|
|
So whatever you work for you somehow magickally get. Or at least
|
|
something like what you wanted. Hard to tell at times. It generally
|
|
depends upon how much you want something. And how hard you work at
|
|
it.
|
|
|
|
The other view is that natural laws haven't been fully
|
|
appreciated, uhh, understood yet. This revolves around strange
|
|
things like 'information' and 'consciousness', 'charm' and 'quarks'
|
|
and such intellectual sillyness. Generally the idea is that we are
|
|
all linked in a network of sorts. When we find the proper
|
|
technologies and applications we should be able to slide around on
|
|
the net, doing and going to different places in a flash. Sounds
|
|
like hooey to me. i prefer magick, it's simpler."
|
|
|
|
Thanx for that helpful explanation Ammond, I'll take it from
|
|
here. Cranky this morning??
|
|
|
|
"Not a damn bit!"
|
|
|
|
Know what you're doing?
|
|
|
|
"Yep, it's all in this here magick book. Cernunnos on a
|
|
crutch! Where did it go? Magick book, hummph! Just about gotta'
|
|
keep it on a steel leash. Here it is under the pickled snakes. I'll
|
|
just mosey over and put it back where it belongs. Oh yeah, the
|
|
front door is open. Bye. Don't make a mess on the way out, will
|
|
ya'? This stuff is hard to replace. Where'd that infernal book go?"
|
|
|
|
Ok, to continue from the previous paragraphs. Quantum physics
|
|
has been bringing us some strange information. Mostly it says that
|
|
our views of the universe affect our perception of the universe so
|
|
what we think we see is really something else. Or something like
|
|
that. You'll have to get the information yourself. There are some
|
|
good and bad books on this subject. Be careful of what you pick up
|
|
at the bookstore. Somehow those books jump right off the shelf at
|
|
you saying buy me, read me. You'd think there was something magic
|
|
about it all.
|
|
|
|
Experiencing good synchronicity is a good example of circuit
|
|
8 being active. Jane Roberts, another aspecter of fame, has a lot
|
|
to say on following one's impulses. Of course Jung is the one who
|
|
coined the term Synchronicity.
|
|
|
|
|
|
The Cyber Lord and Lady
|
|
|
|
The CyberLord
|
|
|
|
Since this article is being written in the late Fall we'll
|
|
start with the Lord first.
|
|
|
|
Who is the CyberLord? In Wicca the horned Lord is the Consort
|
|
of the Lady. His seasons are from Autumnal Equinox to the Vernal
|
|
Equinox. Typically He represents life cycles, birth through death.
|
|
But since CyberCraft is an interpretive metaphor we will try to get
|
|
a little closer to Him.
|
|
|
|
CyberCraft holds that the Lord is the divine natural pattern
|
|
of all men. His appearance and lifestyle would depend upon the
|
|
culture in which the CyberNaut lives. Skin color, language,
|
|
lifestyles are all dependent upon one's culture and need.
|
|
|
|
We are told by our predecessors that we don't create the Gods,
|
|
we name them. Yet some might pursue a natural manifestation that
|
|
is a little too far or distant for the individual to maintain a
|
|
solid psychic link with. Mireca Eliade tells us that supreme Gods
|
|
generally always are replaced with more local, more relative,
|
|
lesser Gods. Therefore we offer the Cyber Lord as that more
|
|
relative and personal deity.
|
|
|
|
His home is the homes of men, His loves the loves of men. He
|
|
is the complete and perfect pattern of all human males. He is the
|
|
best of all possible human male entities. His abilities are the
|
|
highest that mankind can ever hope for plus a little to keep us
|
|
guessing. And He is complete in his animalness. Raw viral power is
|
|
His to command. His keen, perceptive, piercing intelligence tracks
|
|
the quarry from birth to death. His building and engineering skills
|
|
are sufficient to take mankind from dank cave to reliable inter-
|
|
stellar, inter-galactic transportation systems.
|
|
|
|
He is the seed-bearer. His semen can fecundate while His
|
|
powers can decimate. Half the information codes that terra-form new
|
|
Gaias frolic within his divine form. His nature is of fire and air-
|
|
-of doing.
|
|
|
|
But He is not a goody-two-shoes. He knows the way of birth and
|
|
death, of creation and destruction. He knows that in open and
|
|
closed systems, placement and replacement both have a place in the
|
|
dance of whirling, living systems. He has a dark side but it's not
|
|
evil. His is a life-affirming darkness as opposed to life-denying
|
|
darkness. There is a life-denying darkness. It lies in the realm
|
|
of Patrus.
|
|
|
|
|
|
The CyberLady
|
|
|
|
She, like the Lord, is the divine pattern of all women. The
|
|
best they can ever be plus just a little to surprise us. She is the
|
|
Creatrix of the race, and with Her links to Gaia she is the
|
|
matrifocal property owner of the race. Hers is more a creating and
|
|
nurturing spirit where the Lord's is knowing and doing. From Her
|
|
breasts comes the multi-visceral ambrosia which sustains all human
|
|
life. Her Nature is of water and earth--of sustaining.
|
|
|
|
Her form is also relative to the race and culture of the
|
|
CyberNaut. She has a light and dark nature but again they are life-
|
|
affirming. The Matrix contains life-denying processes. Her form is
|
|
a evolutionary raised animal form reflecting both woman's primitive
|
|
and star nature. She will bear us across the wide heavens to newer
|
|
homes.
|
|
|
|
Equivalencies
|
|
|
|
The Lord and Lady share many of the same powers. This is
|
|
reflected in our genetic heritage. Neither Lady nor Lord is
|
|
supreme. They are the powers of the species. And they do not serve
|
|
the other except in the genetically driven processes assigned by
|
|
the Matrix and Patrus. They are equal but completely perfect in
|
|
their separate abilities. Both serve the Matrix and Patrus, not
|
|
by Commandment, but by pattern and nature.
|
|
|
|
Representations
|
|
|
|
Each CyberNaut, CyberPriest and CyberPriestess has the power
|
|
and authority to create representations of the Lady and Lord. Were
|
|
it not so we would not have the power and authority to procreate
|
|
>from Their genetic stocks.
|
|
|
|
This author envisions the Lord as younger, utterly handsome,
|
|
virile, with short hair and a strong energyform body. I see Him as
|
|
agile and adept at plumbing the sub-atomic depths and the brilliant
|
|
cores of galaxies.
|
|
|
|
The Lady is dark and divine. Her beauty stupefies and
|
|
exhilarates. Her cool touch electrifies and energizes. Her breath
|
|
animates. Her single glance can mortify and elevate a human to
|
|
seventh heavens.
|
|
|
|
Their powers spring from within and reach to the outermost
|
|
realms of matter and energy. Nothing is beyond their caress.
|
|
|
|
|
|
|
|
Changelings
|
|
|
|
From the effects of the Lord and Lady come the progeny who we
|
|
call the Changelings. Those who are mutating the minds are the
|
|
mental Changelings of the Divine Couple. And as time progresses our
|
|
bodies will change as the Lord and Lady prune, shape and nurture
|
|
the human species. We are involved in a labor of love in creating
|
|
a framework to benefit our children and our future selves.
|
|
|
|
|
|
|
|
|