2228 lines
107 KiB
Plaintext
2228 lines
107 KiB
Plaintext
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(By: "Mike Morgan DTN 592-5565" <morgan@csc32.enet.dec.com>)
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WARNING: The Reality Master General has determined that this
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manual may significantly alter your reality. Usage of the
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knowledge in this manual may be perceived as dangerous and
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subversive by those in authority. Proceed with caution. Don't be
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alarmed when things start changing. Don't panic. The fun has just
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begun.
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My special thanks to:
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Dr. Robert Anton Wilson
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Dr. Timothy Leary
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Dr. John Lilly
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Dr. William Glasser
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and Antero Alli.
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These are the brave humans who offer us guidance through exciting
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and troublesome times. They point to a better world for all humans
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and especially for the Changelings.
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INTRODUCTION TO CYBERCRAFT
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Up to this point in human history WoMankind has taken itself
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to the brink of doom and returned with most of our parts intact.
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That is our physical members are somewhat healthy. But our minds,
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our psyches have suffered. And we are racing toward the time of
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mutation. Some of humanities minds are mutating already. These
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minds and the resulting bodies will offer us a map into our
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future.
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The future calls us. It calls us in a silent voice from the
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primordial deeps of our genetics and minds. The very chemicals
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which make up our minds and bodies are signaling a nearing of the
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time of transition. It will be upon us soon and if we aren't
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prepared for the Changelings to manifest some humans may well
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start another series of witch hunts to eliminate these precious
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few new humans. Indeed it is in the best interest of Four Circuit
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humans to stifle the advantageous mutations. Otherwise Four
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Circuit humans will be quickly overcome.
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Already the Changelings may be about. Their wisdom has
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alerted them to the possibility of persecution. The Hidden Ones
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do well to keep their existence unknown until the time of Knowing
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has been reached.
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But we all won't mutate together or at the same time. We
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have a responsibility to those that will follow us to create a
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framework in which they may progress toward positive results. It
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is to these ends that the authors are creating a framework to take
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Eight Circuit humans into and beyond the time of transition.
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With a small electro-chemical voice we are being urged to
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communicate with you the possibilities of the current mind
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mutation. From this brief amateurish work we will develop a
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framework to help assist all inquiring Four Circuit humans on the
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path to the next stage of transition. CyberCraft is a path toward
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the transition. It is not the only path either. And indeed we
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will probably discover competing organizations. Some may hinder,
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others may assist the transition. From our pursers we ask only to
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be left alone in peace. We are not going to harm, only progress.
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Peace to you and yours.
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Hence we present you with a viable framework to approach the
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transition. That framework is CyberCraft. The craft of piloting
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oneself through troubles to reach the point of transition.
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This is the first printed introduction and explanation of
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CyberCraft. In Colorado Springs on October 6th of 1987, I was
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initiated into an eclectic coven of Witches. Previously I was an
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ardent Born Again Christian from the Bible Belt of the South. Over
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time I came to discover the Christian Belief System, the CBS,
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didn't satisfy my personal needs. However after personal searching
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and synchronous meetings I was accepted into an intimate group of
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exciting and very wonderfully witchey people.
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Two years later in 1989 I felt that the most important and
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life changing aspects of Witchcraft were being misrepresented.
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American Witchcraft, among many other things, is an adaptation of
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a primitive form of group therapy, of extending one's immediate
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family, of resource sharing and most importantly, a better way of
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thinking. But even after many years of practice, longtime
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initiates seem to not understand the basis of American Witchcraft.
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Herein is the first publication of CyberCraft, an addition
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and update to American Witchcraft. CyberCraft is not meant to
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replace Wicca or the Craft. It is meant to interpret the metaphor
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further and provide the needed time and energy for other deeply
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needed works.
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That's at least what this author perceives. I'm sure I'll
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receive some criticism for trying to add to or improve American
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Witchcraft.
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Which brings up the very valid question. Why attempt to
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update American Witchcraft when it seems to be doing so well?
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There are many reasons. Some of them are:
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o to provide a more expansive framework for the initiates to work
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in.
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o to accelerate the trend toward some magikal social threshold,
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o to emphasize the really interesting aspects of the craft,
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o to further empower the individual,
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o to streamline the philosophy,
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o to bring it more in line with current psychology,
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o to weld the cosmology with current and progressive astronomy and
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physics and finally,
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o to provide a more reasonable path of personal growth while
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having fun.
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These are just some of the reasons. We also have a duty to
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align ourselves with the future, to protect and nurture the new
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arrivals. Among our children will come the Changelings. And if we
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gain the power to reincarnate purposefully we ourselves may indeed
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become The Children of the Changelings.
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The first chapter is the proposal. This has been published in
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draft form on several national computer networks as Cyber Wicca.
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However after some lengthy discussion with my partner we came to
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the conclusion that Cyber Wicca was too limiting and not
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descriptive enough of our efforts. The real commodity is now in
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your hands as CyberCraft.
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The second chapter is a description of the lower four bio-
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circuits as talked about by Robert Anton Wilson, a.k.a. RAW.
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These bio-circuits are extremely important when considering
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CyberCraft. I feel it of vital significance to begin to
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understand how and why we think what we think, which of course,
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causes us to do.
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Chapter Three is Darkmoor. Previously written about as Chapel
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Perilous we find it more interesting to call it Darkmoor.
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Chapter Four is of the upper four circuits. These are the
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modes or circuits which we are all progressing toward. For once I
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feel we have an intelligent and useful map of our futures. History
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will be written in reference of what Leary and Wilson have framed
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it in. And because of the Semantic-Time Binding nature of the
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written word, we'll all benefit.
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There are other articles beyond these. Their purpose will be
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apparent upon reading them.
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Welcome to CyberCraft. We hope that the tradition will
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solidify in a satisfying way, offering the participants many
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advantages and insights for piloting their little ships through
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chaotic seas.
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CYBERCRAFT -- The Proposal
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CyberCraft--An Interpretative Metaphor
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Welcome to the CyberCraft Manual. We hope you will enjoy and
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benefit from this little exploration into the majikal mind-body
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complex. Our purpose is to help others operate at higher levels
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on all planes of life. It isn't our purpose to help them just
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feel better. Witchcraft has some very positive and life affirming
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teachings. The authors of this document hope to interpret those
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metaphors bringing them into a late 20th century framework from
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which we can springboard into the 21st century.
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However we have strong forces to compete against. The first
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struggle we are involved with is one of the mind-body complex.
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Who will control our mind-bodies? Will it be the Aspirant, the
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one looking for a better life, or will it be the Controllers, the
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ones with the power and monies to mold our minds to their
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purposes? And will we nurture the emerging Changelings? Or do we
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let the Persecutors administer the Last Rite to our offspring?
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CyberCraft is not meant to be an end in itself. CyberCraft
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is the art of living smart. We hope that it will offer the
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Aspirant the options needed to create a better world to live in.
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Additionally CyberCraft is a psycho- spiritual metaphor for the
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21st century. This metaphor is based upon embodiment spirituality
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whereas others are based upon disembodiment spirituality.
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CyberCraft is the art of living that integrates rational and
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irrational process through mythopoetic structures primarily from
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Wicca, then neo-Paganism and other related religious belief
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systems. It should incorporate knowledge from newer and emerging
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humanistic sciences. Principles of ethical self-programming as
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written of by Timothy Leary, John Lilly, Robert Anton Wilson,
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Antero Alli, and Christopher Hyatt should be incorporated into the
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relational processes; those setting between solar and lunar
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knowledge. CyberCraft is a self-modifying tradition. It will
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change as culture changes. CyberCraft is also a psycho-spiritual
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metaphor which will generate, sanctify and venerate the necessary
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tools for enjoying a healthy mind and body.
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The above mentioned authors are helping to shed light upon
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our thought processes. The terms and structures they use should be
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considered metaphorical. But they provide a viable framework from
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which to build a newer, more appropriate belief system for our
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times.
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Humans seem to have a need to be both rational and irrational
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at the same time. In doing so we generate quite a few problems and
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reap some benefits. At this point in human time we are not able to
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measure magik, nor are we able to measure or sense the so called
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etheric or astral. Providing that we are given time and if the
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interests are still mounted, we may be able to invent measuring or
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sensing devices for such indeterminate quantities.
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Further the practice of dividing the mind from the body has
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broken sunder the human even further. For the purposes of
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CyberCraft the mind-body is one complex, one swirl of energy. The
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mind and body are one entity, undivided, inseparable, and
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indivisible.
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It is the opinion of this author that many features of the
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powers are misunderstood. Over the centuries and in various
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cultures humans have overlaid folk fables and their personal
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expectations of what the powers are into the framework of human
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abilities. And in doing so needless baggage has crept into the
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consensus framework. It is time that we looked at our human
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nature without the clouded and marred lens of binary, Christian,
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Ceremonial and patriarchal expectations.
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At the base of the concern humans are animal by definition.
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Human magik should firstly be animal magik. But does that mean we
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should be satisfied with an animal expectation of what our
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abilities can be? Should we push back the normal or natural
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boundaries? How far?
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The first order of business is to know ourselves. Does this
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mean know just our bodies? How about desires? How about hopes,
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dreams and aspirations? How about our minds? Why should we remain
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ignorant of why and how we think? Do we know now? Or do we think
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we know without really knowing? What part do preconceived
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concepts play in the formulation of that sentiment? How do our
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respective cultures help us define our consciousness? Are these
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definitions useful? What can be replaced? With what?
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It is useful to frame these questions in the milieu of the
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human mind. Everything we can think of is thought with the bio-
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computer we term the brain. How does the brain work? Research
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effort is still in progress but at the core we find that the brain
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is composed of billions of cell bundles called neurons. Each
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neuron could have as many as 10,000 gateways to other neurons. We
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know that information is transmitted electro-chemically at about
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.07 volts. But we don't know everything yet. And least of all we
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don't know why we think what we think.
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CyberCraft should be a psychological-religious-political
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thought system to meet and support the needs of individuals who
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feel both a romantic and classical approach is needed in their
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life. These needs should be formatted into solar and lunar
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knowledge bases, ie., rational and irrational modes with
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relational processes sitting midway betwixt them. These should be
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used to a maximal degree.
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Humans are discovering that there is pity poor little
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difference between political and religious systems. In fact
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religious systems replace the tribal chief or monarch with a
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discarnate chief or monarch. This eases the task of governing the
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populace through the revelations and commandments of the
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discarnate and absent ruler from on high. Humans always fear most
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what they cannot see, understand or comprehend. And we always fear
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the invisible punisher; the inner punisher who knows our greatest
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fears. Consequently religious systems are political systems of a
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supplementary order. Political systems should be considered
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metareligious systems in that political concerns lay at the base
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of or stand behind religious concerns. Religious systems are
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political systems of an inner nature.
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Understanding our thoughts should become a little easier in
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the solar (daylight consciousness) and lunar (twilight
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consciousness) framework. Additionally many other modes of
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consciousness could be mounted which straddle these tropes. These
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should be termed the relational or relative processes.
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Electronic and chemical assistance for modifying
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consciousness might be useful in helping to determine how
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individuals might drive ethically chosen programming deep into the
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psyche. But once the message is received we should hang the phone
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up on chemical boosters. A new generation of brain machine is on
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the market today. Recently we have had the opportunity to test
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drive a model of the audio-visual and suggestion type. The
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experience was positive.
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CyberCraft should incorporate many of the concepts contained
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in Humanist Manifesto II.
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Secular humanists have pioneered many valuable ideas needful
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in today's ever evolving political and social environments.
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CyberNauts should augment some humanistic concepts with high
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technology answers to pressing personal questions. And in applying
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technology to human service systems we might make a difference not
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only in our little corner of the planet but elsewhere.
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CyberCraft should foster a new class of technology termed
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GreenTech. GreenTech should be those technologies which recycle
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and/or conserve the Matrix's natural resources.
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CyberCraft is a new psycho-spiritual system that is more
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importantly a mode of thinking. Smart thinking usually leads to
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smart living. Additionally the application of CyberCraft to
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mundane life should be easy and seamless. Instead of taking the
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individual out of the social complex it should enable them to
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integrate easily with the social composite.
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All human structures spawn from the human mind. More
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powerful modes of thinking are needed to help us along our way in
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an ever increasingly propaganda polluted knowledge environment.
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We should take into our own hands the facilities to make rational,
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relative and irrational decisions void of fear of the outcome and
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infatuation of the process.
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CyberCraft should appeal to the atheist as well as the
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religionist as it focuses upon mythopoetic stories and structures
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and the mystical connections between what is and is not seen, as
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opposed to dogmatic theoretical structures. CyberCraft emphasizes
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relationship over religion. This author believes that most of the
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world's religions are based upon self-deception. These self-
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deceptions are usually meant to smooth difficult passages in life.
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But we should be honest with ourselves. To know ourselves we have
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to cope well with those human events that cause us much pain.
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Instead of telling ourselves pretty fairytales we need to work in
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harmony with our natures. But first we need to know what our
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nature is. And then with greater understanding we can modify that
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nature.
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The archetypes of Wicca, paganism and other systems should be
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thought of as patterns usefull for programming the human
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experience and the relationships between the various existant
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lifeforms.
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In Scott Peck's book A DIFFERENT DRUMMER he surmises the
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following transitions for the religiously oriented.
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First is a stage of naivete in which the human mind/body
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complex is not programed.
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Then follows a phase of organization in which the mind/body
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complex is programed by an acceptable religious structure. Over
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time the individual discovers that the religious structure is
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focused in ways undesirable to the follower. Stick is mounted upon
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stone until a way of escape is formulated which provides an
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honorable withdrawal.
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Sometime afterwards the individual discovers they are bitter
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because of some single or multiple set of experiences. This stage
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is marked by some form of agnosticism or atheism. It's a
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rejection of the organized systems which tend to exploit the
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seeker, the single, the separate and lonely for financial and
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political gains.
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Still the seeker needs to feel they are a part of something
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greater than the individual alone. A mystic phase encroaches
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whereupon a glimmer of hope is seen in the natural intricacies of
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life. Generally the mystic phase has an eclectic twist as the bio-
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computer selectively compares, accepts and rejects concepts and
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structures which are useful or not. This experience is intensely
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personal. In many cases the experience is not expressible as
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words to describe the framework are found wanting.
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Theoretical structures should be included as long as they are
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considered metaphorical structures or models existing within the
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human mind first and foremost. These structures can then be used
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to ferret out deep personal meaning.
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The paragraph above is the patented anti-dogma catma. The
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catma is needed to remind us the menu is not the meal; that mental
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apprehensions of a reality are not the realities themselves. Meow!
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A valuable demonstration of this is the simple exercise of saying
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aloud the word pinch. Then give the your arm a good pinch. Think
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about the difference.
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External Faces--Public
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Domains
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Domains are used metaphorically. More properly they represent
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areas of interest. Higher and lower relate to density more than
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social, cultural or ethical placement. However higher and lower
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still display some cultural heritage. Higher should normally
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refer to more dense, and thus would usually be considered the
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Lower Kingdoms in most disembodiment or spirit focused theoretical
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structures. For the purposes of CyberCraft solar processes can be
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considered High Domain Processes, the relational processes as the
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Mid Domain processes and the lunar processes as Low Domain
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Processes.
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This is a reversal of the usual spirit based structures which
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drive the initiate into seclusion and poverty. CyberCraft need be
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neither ascetic nor bothersome. If CyberCraft arrives at a
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framework which is not enjoyable the CyberCraft needs to die and
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be reborn.
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Higher refers to the relative density of matter. The human
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sciences are more appropriate for humans, the spirit sciences more
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appropriate for spirits. In the high domains herbal lore and
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self- help topics are more the rule than the exception.
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Religious Aspects--Low Domain
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The metaphorical Low Domain is the domain of Relationship.
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It's the basis of the religious belief system should reflect
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WoMankind's ethical relationship to their home planet and
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humanity. Depending upon personal focus the Earth can be
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personified or considered the Grandmother or Mother of WoMankind.
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It should be called Gaea, Gaia, Mom, Mother or the Matrix, the
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space enabling the existence of all physical and non-physical
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local planetary lifeforms. The involved solar processes should
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consider this a "self check" to prohibit WoMankind from polluting
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their environment to the detriment of all lifeforms.
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Other Matrixes may exist. CyberCraft should be concerned with
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local planetary manifestations without denying the existences of
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other Matrixes.
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The Matrix is paired with Patrus, which is symbolic of
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everything which has happened to and upon the Matrix. Included
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phenomena are geologic events, meteorological events, intrusions
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from outside the Matrix, meteor impacts, panspermia arrivals and
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direct interventions of space faring races. In a sense the Patrus
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can be thought of as the evolutional processes or history of all
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life on the Matrix. Where the Matrix and Patrus overlap, intersect
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or connect, life forms.
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Other personified or romantic entities should exist within
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the matrix. These should be the Lady and Lord and be more
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important or of a relatively more immediate nature being seen as
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doorways to other entities, other spaces, physical energetic
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natures or psychic spaces. Frequently the Lady and Lord should be
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celebrated as the perfect patterns of WoMankind. Matrix and Patrus
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along with Lady and Lord should be remembered at every fullmoon
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celebration.
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Working of the Craft--Mid Domain
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The metaphorical Mid Domain should be the workings of the
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Craft. At first the emphasis should be upon physical
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representations of the Mid Domain. Special tools should be
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selected for an individual or group. These tools may or may not
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reflect traditional usage but should be more appropriate for a
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culture and/or geographical locale than for a traditional usage.
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Special robes may be appropriate. Nudity should be more
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useful for metaprograming. The individual's background should be
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considered before choosing tools or coverings. If the individual
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were normally a naturist the metaprograming tool could be robes,
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etc.
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Tools and rituals should be used for immediate metaprograming
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efforts. Dramatic ritual should be used to advantage for both
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individual programming or group alignment.
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Experiments in communication with non-physical or discarnate
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entities should be a focus. New modes of relationship in sexual or
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emotional life should be incorporated providing members feel
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comfortable with the activities. Safety, both physical and
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emotional, should be paramount. Training of individuals for
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incorporation may be needed to assist them in their growth into
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unknown areas.
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An important focus of the Mid Domian is the creation and
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maintainence of Will. Today's human has been robbed of Will.
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Cybercraft hopes to generate and utilize appropriate ritual and
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programming techniques to accomplish this goal.
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Incorporated Physical Sciences--High Domain
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The metaphorical High Domain should be the human and physical
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knowledge systems, ie, health (birthing, child care and physical
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health), nutritional, exercise, cosmetic and creative knowledge
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systems, ie. sewing, cooking, building sciences, gardening and
|
|
organic farming techniques, and personal defense techniques.
|
|
|
|
CyberCraft should initially provide the framework for
|
|
immersion in a Domain. The individual or group should decide for
|
|
themselves what extent they need to go.
|
|
|
|
Organization
|
|
|
|
CyberCraft should attempt to incorporate proven techniques of
|
|
cell or smaller group management while retaining intimacy.
|
|
CyberCraft leaders could be of either sex, of any sexual
|
|
preference, but must be emotionally sound. They may choose their
|
|
own names and titles. Or CyberCraft may assign a title in order
|
|
to establish a somewhat formalized but unrestricted tradition. We
|
|
suggest these classifications:
|
|
|
|
Aspirant -- an inquiring mind of reasonably good
|
|
health,
|
|
CyberNaut -- a human moving from Four to Eight
|
|
Circuits, an apprentice CyberPriest/ess,
|
|
CyberPriest/ess -- a fully functioning Eight Circuit human,
|
|
Transitioner -- a young or eight circuit human showing
|
|
signs of physical metamorphosis,
|
|
New Human -- a fully functioning transitioned human,
|
|
and
|
|
Cyberim -- the total complex of those practicing
|
|
CyberCraft.
|
|
|
|
Group or cell size should be held to about 2 to 15. However
|
|
any number of cell members may be used providing genuine intimacy
|
|
is maintained.
|
|
|
|
CyberCraft should attempt to meet the economic and political
|
|
needs of its members. Resources are available that address
|
|
political activities in cells. An economic infrastructure must be
|
|
established in CyberCraft method. Should a social threat arise
|
|
individual members may need to support themselves in a strange or
|
|
difficult environment. Personal enrichment and empowerment as
|
|
opposed to personal aggrandizement should be the focus enabling
|
|
the member to live well in any difficult or strange economic or
|
|
political environment.
|
|
|
|
Emotional Requirements
|
|
|
|
What part does love play in CyberCraft? Love in its various
|
|
shades and flavors permeate CyberCraft. From love of Mother and
|
|
Father, to love of knowledge and wisdom, to the lust and love of
|
|
ones lover, on to love of pleasure of the mind-body complex, love
|
|
of the patterns one manifests through, including the love of
|
|
changing one's world to finally the love of navigating the non-
|
|
local passages between the worlds. Yes love plays a vital part.
|
|
But we are not so naive to assume that only one type of love
|
|
exists. Many different shades and flavors make up this rainbow of
|
|
emotion. CyberCraft should experience and emphasize as many
|
|
different forms of love as possible.
|
|
|
|
-------------
|
|
|
|
Internal Faces
|
|
|
|
These are internal considerations not usually presentable to
|
|
the public at large. Pearls are delicate. We need not dirty them.
|
|
Internal faces can be determined at a later time.
|
|
|
|
CyberCraft is a game; the game of Life. Play it!
|
|
|
|
-------------
|
|
Thinkers and Provers:
|
|
the Care and Feeding
|
|
of the Human Bio-Computer
|
|
|
|
Editor's note: The following is a loosely paraphrased summary
|
|
of Robert Anton Wilson's first chapters in PROMETHEUS RISING,
|
|
(Falcon Press 1983)
|
|
|
|
The Circuits
|
|
|
|
The following model of human consciousness employs a metaphor
|
|
termed the bio-circuit and a psycho-stat. Each bio-circuit,
|
|
sometimes referred as circuits, and a psycho-stats functions much
|
|
the same as the channel selector and volume control on your home
|
|
stereo. In our electro-colloidal processor we call a brain we have
|
|
physical connections, the physical neurons that contains our
|
|
memories and processes our thoughts and the information
|
|
connections, the meaning that is stored in those connections. When
|
|
we think a thought or react to some stimulus we use these circuits
|
|
by default. We literally don't know things that we don't know and
|
|
cannot do things we haven't learned. The bio-circuits are the
|
|
programs which govern the thoughts and actions we employ in our
|
|
daily life. The psycho-stats are the controls which allow
|
|
acceleration or deceleration, the intensification and diminishing
|
|
of the bio-circuits. Via the use of a psycho-stat we can emerse
|
|
ourselves in a bio-circuit or turn the intensity down to just a
|
|
trickle. We have a choice in how deeply we experience a circuit.
|
|
|
|
It is our experience with others whom we share the CyberCraft
|
|
metaphor that just knowing where one is on the map enables the
|
|
CynerNaut to pilot their way to other circuits and manipulate the
|
|
psycho-stats to make their lives more enjoyable.
|
|
|
|
The Model
|
|
|
|
What the Thinker thinks, the Prover proves. This was stated
|
|
emphatically by Dr. Lenard Orr. Because the human brain, like
|
|
other animal brains, acts as an electro-colloidal computer, not as
|
|
a solid state computer, it follows the same laws as other animal
|
|
brains. That is, organically driven programs get into the brain as
|
|
electro-chemical bonds, in discrete organic quantum stages.
|
|
|
|
This is not to say that the human brain is a computer, but only
|
|
that it acts something like a solid state computer. The computer
|
|
model best fits current knowledge. Let's review just briefly what
|
|
we know about solid state computers.
|
|
|
|
A solid state computer has two chief components, hardware and
|
|
software. Of these the hardware portion is the physical part. It
|
|
consists of five necessary parts: a device to process information,
|
|
the Central Processing Unit (CPU), an input device to send
|
|
instructions to the CPU, the keyboard, an output device for
|
|
receiving messages from the CPU, the display or printer, a
|
|
temporary storage area for the CPU, the memory, and a permanent
|
|
information storage device, the floppy or hard disk.
|
|
|
|
In this hardware model the brain acts like a computer in that
|
|
it receives, processes, transmits and files information. And like
|
|
the solid state computer the devices or individual parts of the
|
|
brain or computer are discrete and manipulatable either by
|
|
electro- chemical processes or mechanical force. The discrete
|
|
elements can be created, modified or destroyed easily in one place
|
|
and at one time.
|
|
|
|
The other component is software. These are the instructions
|
|
given to the computer to operate upon. They, (software is
|
|
generally plural in nature), exist both inside and outside the
|
|
computer simultaneously. While one can easily locate the hardware
|
|
in space- time, the software is more ephemeral; it can be in many
|
|
different places at one time. One can destroy the hardware while
|
|
the software(s) live on unhampered.
|
|
|
|
Of the softwares there are two basic types of software,
|
|
operating systems and applications. Operating systems, sometimes
|
|
called monitors or master control programs, are the backbones of
|
|
software. All applications travel through the backbones to their
|
|
appointed ends. Applications are the individual instructions that
|
|
cause the CPU to compute, to make decisions and move information
|
|
around.
|
|
|
|
Brainware
|
|
|
|
"What the Thinker thinks, the Prover proves." Today we have a
|
|
better idea of how the brain works than ever before. I'll get to
|
|
the hardware aspects in a later section. First I'm mostly
|
|
concerned with the software aspects of the human brain.
|
|
|
|
The brain software, or brainware, has three basic parts:
|
|
|
|
IMPRINTS--These are the more-or-less hardwired (physically
|
|
present electro-chemical connected) programs which the brain is
|
|
genetically suited to accept ONLY at certain points in its
|
|
development. These points are known, in ethology, as times of
|
|
"imprint vulnerability." Imprinting is involuntary by nature.
|
|
|
|
CONDITIONING--These are programs built onto the imprints. They
|
|
are looser and fairly easy to change with counter- conditioning.
|
|
Conditioning is relatively more voluntary than imprinting.
|
|
|
|
LEARNING--This is even looser and "softer" than conditioning.
|
|
Learning is relatively more voluntary than conditioning.
|
|
|
|
Generally, the primordial imprint can always overrule any
|
|
subsequent conditioning and/or learning. An imprint is a type of
|
|
software that has become built in hardware, termed "firmware" in
|
|
computer jargon, being impressed upon tender neurons before they
|
|
were fully developed, or modified at some point when they are
|
|
singularly vulnerable. Imprinting is extremely difficult to change
|
|
once the imprint has been made. Some think that imprinting is
|
|
impossible to change, period.
|
|
|
|
Imprints are the non-negotiable aspects of our individuality.
|
|
Out of the infinite possibilities of programs existing as
|
|
potential brainware, the imprint establishes the limits,
|
|
parameters, perimeters within which all subsequent conditioning
|
|
and learning must occur.
|
|
|
|
Before imprinting the consciousness of the infant is a clean
|
|
slate, it's "formless and void". Another analogue is the exploded
|
|
or unconditioned consciousness the mystics call enlightenment.
|
|
When the first imprint is made structure begins to take form. The
|
|
emergent mind becomes trapped within this imprinting structure; it
|
|
identifies with the structure. And in a sense it becomes the
|
|
structure.
|
|
|
|
Each successive imprinting adds to and complicates the previous
|
|
imprintings. Through part of this "deep brainware" we experience
|
|
life events which are interpreted in light of the existing
|
|
imprintings.
|
|
|
|
Further, conditioning and learning add branches to this basic
|
|
framework of imprintings. The total structure of this brain
|
|
circuitry makes up our world map and our worldviews. In essence we
|
|
experience our realities in reference to and in accordance with
|
|
the software in our brains. The reality we know is one that is a
|
|
construction established and maintained in our brains, our minds.
|
|
In this mental-macrostructure the Thinker thinks and the Provers
|
|
proves mechanistically, fitting all the information into
|
|
previously existing frameworks.
|
|
|
|
Brainware Centers--The Bio-Circuits
|
|
|
|
RAW slightly modifies Dr. Timothy Leary's previous 8 bio-
|
|
circuits. It's rather important to remember that the following
|
|
descriptions are metaphors. They are something akin to the menu's
|
|
representation of the meal. It's apparent that the menu isn't very
|
|
tasty or nutritious. Please remember that each of the following
|
|
Circuits can be affected either positively or negatively for any
|
|
conceivable reason to any accidental or intended end.
|
|
|
|
Lower Four Circuits
|
|
|
|
1. The Oral Bio-Survival Circuit.
|
|
2. The Anal Emotional-Territorial Circuit.
|
|
3. The Time Binding Semantic Circuit.
|
|
4. The "Moral" Socio-Sexual Circuit.
|
|
|
|
Lower Four Circuit Map
|
|
|
|
Circuit Imprint Names in other Psychologies
|
|
Sites Freud Jung Berne Sagan
|
|
I 3-4 Limbic Oral Sensation Natural Reptile
|
|
II 500-1000 Thalamus Anal Feeling Adapted Mammal
|
|
III 100,000 Left cortex Latency Reason Adult Human
|
|
IV 30,000 Left neo- Phallic Ignored Parent Ignored
|
|
|
|
|
|
Personality Modes:
|
|
|
|
Circuit I Narcissistic Soft Narcissist
|
|
Relationship to Mom/Body/Food
|
|
Circuit II Emotional Hard Militant
|
|
Relationship to Pop/Family/Society
|
|
Circuit III Rationalistic Philosopher
|
|
Relationship to Abstract/Speech
|
|
Circuit IV Moralistic Lover/Parent
|
|
Relationship to Sex/Lover/Parent
|
|
|
|
Circuit One--Oral
|
|
|
|
Circuit One is the center which most closely approximates the
|
|
perspectives we have about our bodies. Should a bodily threat
|
|
occur we automatically and completely retreat into Circuit One
|
|
operations. "I didn't think about it, my body just moved," the
|
|
pugilist says. When such a retreat into Circuit One happens, all
|
|
other centers are bypassed instantly. Circuit One is the first and
|
|
oldest circuit to operate. Some call it the reptile brain. Its
|
|
earmarks are complete automatic movement and unthinking reaction
|
|
to a physical influence.
|
|
|
|
At birth the first imprinting is that of Mother. Anything can
|
|
be imprinted as Mother. Wild animals have been known to imprint
|
|
such things as animals of other species, Ping-pong balls and
|
|
Jeeps. Accidents, intrusions and intended events can all affect
|
|
imprinting at this level. Additional imprinting can occur later in
|
|
life when a bodily threat occurs. Areas of interest for Circuit
|
|
One are the health fields, martial arts and any interest which
|
|
stimulates or depresses the human body.
|
|
|
|
Sometimes this circuit gets out of control. We leave the
|
|
psycho-stat turned fully on or nearly off. Then it is possible to
|
|
imagine threats to the body that have no basis in reality. The
|
|
results can be quite tragic.
|
|
|
|
Circuit Two--Anal
|
|
|
|
Circuit Two is the next imprinting stage. Once the child
|
|
learns to move around it encounters others. The immediate Circuit
|
|
Two imprinting involves authority. Typically this is symbolized by
|
|
Father. The child first imprints its relationship with Mother,
|
|
sharing bodies and food. The second imprinting is of its
|
|
relationship to Father. Now there aren't two things in its
|
|
universe, there are three. Along with the imprinting of Father is
|
|
authority conditioning. If the child does something "good" or
|
|
"bad" it learns that Mom and Dad can do something. From this
|
|
triangle political situations arise. How quickly the child learns
|
|
family politics!
|
|
|
|
Authority effects personal elimination--potty training.
|
|
Personal elimination requires more precise control of the body.
|
|
Mom and Dad use their power and authority to condition the child's
|
|
personal elimination. This circuit is normally extended out into
|
|
the great big human world with rules, regulations, laws and
|
|
politics. Bodily excretion is replaced with ink and electronic
|
|
excretions. It's appropriate to refer to this as an anal stage.
|
|
And it's not surprising that military and political personel refer
|
|
to themselves with "shit" or "ass". "Gotta' get my ass outta'
|
|
here", "cover your ass, pal," "you asinine idiot," and "you shit
|
|
head" are typical references to the self and others. Where
|
|
authoritarian or political concerns arise the human mind retreats
|
|
into Circuit two for instruction. Areas of interest for Circuit
|
|
Two are of course authority structures, the family, the penal
|
|
system, the military and politics in general.
|
|
|
|
Generally Circuit Two social problems are dealt with by
|
|
threatening Circuit One, either with bodily incarceration or by
|
|
threatening removal of bio-survival tickets (money).
|
|
|
|
Circuit Three--Semantic Time Binding
|
|
|
|
Circuit Three takes us out of the physical world into the
|
|
abstract. Once the child learns to speak,it senses its
|
|
relationship to symbols. It must learn to symbolize, to describe
|
|
the abstract. Circuit Three is a center which utilizes and
|
|
manipulates ideas, concepts, facts and figures.
|
|
|
|
It's tempting to refer to Circuit Three as "the Mind". But it
|
|
isn't. The primary expressive organ for this circuit is the mouth,
|
|
the portal from which symbols, concepts and ideas tumble. In
|
|
consensus reality WoMankind uses the artificial distinction of
|
|
mind and body. The mind is the body and the body is the mind.
|
|
|
|
Korzybski said those who rule symbols rule us. Humans beings
|
|
(domesticated) primates are symbol-using creatures.
|
|
|
|
If Moses, Confucius, Buddha, Mohammad, Jesus and St. Paul can
|
|
be considered living influences, and they most certainly are for
|
|
many, then it is because their "signal", their meaning has been
|
|
transmitted across time and space to our little corner of the
|
|
world. Their meaning and purpose has been transmitted to us by
|
|
symbol systems. These systems include words, artworks, music,
|
|
rituals and unrecognized rituals, ie. "games" through which
|
|
culture is transmitted. Marx and Hitler, Newton and Socrates,
|
|
Shakespeare and Jefferson, etc, continue to rule parts of humanity
|
|
in the same way--through the semantic circuit. It then becomes
|
|
plainly obvious that the symbol system conditions the information
|
|
transmitted and thereby conditions the mind which receives
|
|
conditioned information.
|
|
|
|
We are ruled even more, and even less consciously, by the
|
|
inventors of the wheel, the plow, the alphabet(s), even the
|
|
various engineers of roads throughout history. The founders, the
|
|
religious engineers of the world religions rule us through their
|
|
creations, conditioning our minds to accept their message and
|
|
reject others.
|
|
|
|
Circuit Three is time binding in that it provides a reference
|
|
>from one point in time to another point. It is also used to
|
|
subdivide and reconnect things, at pleasure. There seems to be no
|
|
end of the busy analyze, synthesize, create, divide and rejoin,
|
|
labeling and packaging of experience. This is the internal
|
|
monologue which is then externalized into the continuum. On the
|
|
historical level this is the time-binding aspect as one generation
|
|
adds to or subtracts from the sum total of human knowledge and
|
|
experience.
|
|
|
|
Since words contain both denotations (referents in the sensory-
|
|
existential world) and connotations (emotional tones and poetic or
|
|
rhetorical hooks), humans can be moved to action even by words
|
|
which have no real meaning or reference in actuality. This is the
|
|
mechanism of demagoguery, advertising, and much of organized
|
|
religion.
|
|
|
|
Circuit Three can run away. The psy-stat turned way too high.
|
|
Persons involved with the higher circuits (V-VIII) tell us that
|
|
"reason is a whore", ie. the semantic circuit is notoriously
|
|
vulnerable to manipulation by the older, more primitive circuits.
|
|
However the rationalist may resent this, it is always true in the
|
|
short run. That is, it is always pragmatically true.
|
|
|
|
Circuit Three can become so idealistic, so revolutionary that a
|
|
society cannot cope with the rapid change. Generally a society
|
|
deals with such problems by a violent Circuit One or Circuit Four
|
|
threat. Whoever can scare people enough (produce sufficient bio-
|
|
survival anxiety or sex guilt) can sell them quickly on any verbal
|
|
map that seems to provide the needed relief from the anxiety. Once
|
|
either threat is experienced Circuit Three is bypassed, and new
|
|
symbols can be plugged into the human computer.
|
|
|
|
More will be said later about Circuit Three and its
|
|
associations with what Richard Dawkins refers to as memes.
|
|
|
|
Circuit Four--Moral
|
|
|
|
Circuit Four is the next center of operation or mode of
|
|
thought. This center is approximated by the sex hormones
|
|
awakening in the teen's body. Once a sexual awakening occurs
|
|
society has a perceived duty to regulate sexual expression. This
|
|
circuit could be called the Guilt Circuit since it is mostly used
|
|
to control individuals, not enhance human life.
|
|
|
|
Imprint vulnerability is acute. The first sexual signals to
|
|
turn on the adolescent nervous system remain fixed for life,
|
|
defining the individual's sexuality. They lurch about, the
|
|
bewildered possessors of new bodies awakening to a new rhythm.
|
|
Sex!
|
|
|
|
As any adult can tell, this time is delicate. Accidents do
|
|
happen which lend to the general imprinting which may or may not
|
|
contribute to a positive experience. Accidents which impinge upon
|
|
this imprint are just as effective as fully intended ones. Yet
|
|
time moves on. The individual's sexuality develops. Parents and
|
|
peers all have a say in the conditioning. Schools play a part in
|
|
the learning process with sex education. Society itself takes a
|
|
guiding role in Circuit Four defining what is and is not
|
|
acceptable in our activities.
|
|
|
|
Circuit Four can be used in two ways to regulate other
|
|
circuits. A Circuit Three social concern can be alleviated by
|
|
threatening Circuit Four. Take away a human's opportunity for sex
|
|
and they will consider their options. A still more useful way to
|
|
modify an individual's behavior is to threaten their children.
|
|
Circuit Four is the Parent stage. Society both enhances and
|
|
threatens the parent with beneficial social programs while hinting
|
|
at removal of benefits and children.
|
|
|
|
Circuit Tasking
|
|
|
|
The task of the CyberNaut is to employ a psycho-stat to
|
|
accelerate and decelerate all Circuits in such a way as to provide
|
|
optimal protection from outside influences, liberate the circuit
|
|
for newer, better working, and optimize the imprinting,
|
|
conditioning and learning to ethical ends chosen by the CyberNaut.
|
|
By using metaprogramming exercises for each circuit we can
|
|
willfully fine tune each circuit so that our perspectives and
|
|
actions closer match consensus reality. Or we may skillfully
|
|
explore those areas which interest us the most.
|
|
|
|
Conclusion
|
|
|
|
What the Thinker thinks the Prover proves. Whatever our
|
|
perspective of our bodies, our reputations, or our philosophical
|
|
stance and our sexuality we prove to ourselves that what we think
|
|
is accurate. Fortunately we now know what affects the internal
|
|
programming. That makes it much easier to modify our very beings
|
|
for a more optimal life, more enjoyable existience.
|
|
|
|
The above descriptions are of the lower four Circuits. The
|
|
intent of the article was to inform. Much work needs to be done
|
|
in the way of positively integrating these ancient centers for a
|
|
better life. It's time we took control of the reins of our lives.
|
|
Long have the medias, the political-religious propaganda machines,
|
|
our peers and loved ones manipulated us toward goals previously
|
|
selected. The task of the CyberNaut is to holistically and
|
|
positively reimprint, recondition and relearn toward a purpose of
|
|
their own.
|
|
|
|
Between the lower and upper circuits lays a period of doubt
|
|
which we term Darkmoor.
|
|
|
|
-------------
|
|
|
|
In the next article we will review the Upper Four Circuits.
|
|
They are:
|
|
|
|
5. The Holistic Neurosomatic Circuit.
|
|
6. The Collective Neurogenetic Circuit.
|
|
7. The Metaprogramming Circuit.
|
|
8. The Non-Local Quantum Circuit.
|
|
|
|
-------------
|
|
|
|
Darkmoor
|
|
|
|
Between the lower and upper circuits lies a place of
|
|
uncertainty and fear. It has many names but the CyberNaut refers
|
|
to this place as Darkmoor. When the individual, through life's
|
|
events or dedicated study, learns of the existence of newer,
|
|
better states of mind there typically follows with a time of
|
|
uncertainty.
|
|
|
|
Why do I feel this way? Am I crazy? Will I get in trouble?
|
|
What about my family and friends? Will they shun me? What if they
|
|
do? These are all typical questions we ask ourselves. Mine was "Am
|
|
I demon posessed?" Unfortuantely some 10 years ago I struggled
|
|
against the flow. I fought myself in Darkmoor. I became a victim
|
|
of my own fearful projections. I became obsessed with the fear of
|
|
demonic possession. I was trapped in Darkmoor for ten long years.
|
|
|
|
We feel comfortable in our four circuit lives. Yet some
|
|
internal pressure drives us onward toward newer lands. CyberCraft
|
|
teaches us that what drives us is into Darkmoor is our genetic
|
|
heritage. This is something we are completely unable to constrain
|
|
or withhold. Struggling against it is about as effective as the
|
|
young teen struggling against their awakening sexuality. And
|
|
indeed ignoring the arousal brings on increased states of
|
|
emotional dis- ease.
|
|
|
|
Many of the neo-Pagan aficionados have already experienced
|
|
this time of uncertainty and proceeded. Goddess religion helps us
|
|
to realize that circuit two and four religious establishments are
|
|
incomplete because they neglect the body and mind as one unified
|
|
entity. The universal processes of life reminds us of that unity.
|
|
|
|
Darkmoor is not a bad place really. It is a time of trying.
|
|
A time of using new mental and emotional muscles; stretching old
|
|
ones to newer limits; and of growing new links to the Matrix,
|
|
Patrus, Lady and Lord. For some folks it is a time of joy and
|
|
discovery. For others Darkmoor is indeed very dark.
|
|
|
|
Depending upon one's previous programming a CyberNaut or
|
|
CyberPriest/ess can recommend some very simple exercises to help
|
|
the Aspirant to overcome previous mistakes. This author suggests
|
|
to the Aspirant that quality time while in this area helps to
|
|
engender quality experiences elsewhere.
|
|
|
|
Perhaps the best self-integrating rituals would be ones which
|
|
include teachings which bring awareness of the upper circuits. In
|
|
fact I can't envision a person who would experience harshness in
|
|
Darkmoor if they were aware of upper circuit material. However an
|
|
individual programmed to see advancement as evil or demonic would
|
|
have one hell of a time in Darkmoor.
|
|
|
|
Passage through Darkmoor can be fun and exciting. But one
|
|
must become aware of the upper circuits to navigate effectively
|
|
through Darkmoor.
|
|
|
|
|
|
CIRCUITS FIVE THROUGH EIGHT:
|
|
CONTINUING EVOLUTION
|
|
|
|
Note: The following description of the circuits is a somewhat
|
|
paraphrased summary of Robert Anton Wilson's material on the upper
|
|
four circuits from his Prometheus Rising (Falcon Press, 1983).
|
|
Quotes from Lao Tsu are from the Vintage Books Tao Te Ching,
|
|
translated by Gia-fu Feng and Jane English; Zen parables are from
|
|
Paul Reps' Zen Flesh, Zen Bones. The day-to-day applications are
|
|
my own.
|
|
|
|
While Circuits One through Four are present and operative in
|
|
every adult human, activation of the next four circuits is not
|
|
nearly as widespread. In some, none of these circuits may have
|
|
ever been accessed, while others may occasionally have experiences
|
|
of one or more of the upper circuits. In any case, as Circuits
|
|
Five through Eight represent newly emerging evolutionary trends,
|
|
they are at present operative only in a relatively small
|
|
percentage of the population. The CyberNaut seeks to increase
|
|
that percentage.
|
|
|
|
Circuit Five: The Holistic Neurosomatic Circuit
|
|
|
|
This circuit is typified by ecstatic or blissful feelings,
|
|
sensory enhancement, sensual pleasure from even ordinary
|
|
experiences and activities, and a generally blissful, laid-back
|
|
"high" of contentment with the state of things in general.
|
|
Gurdjieff referred to this circuit as the True Magnetic Center.
|
|
Triggering devices include isolation tanks, the Hindu technique of
|
|
pranayama, or controlled breathing, zero-gravity environments,
|
|
and, for the adventurous, Cannabis drugs. Such experiences as
|
|
spontaneous regeneration or "faith healing," feelings of eternal
|
|
youthfulness, and rapturous acceptance of others/events involve at
|
|
least a temporary activation of this circuit. Circuit Five control
|
|
techniques have been employed by yogic and Tantric practices, Zen,
|
|
ancient Greek psychedelic drug-assisted rituals at Eleusis,
|
|
Dionysians, Mithraic cults, Christian Scientists, Sufis,and
|
|
probably early Christianity as well. Occasionally attempts to
|
|
activate Circuit Five will result in a temporary, although
|
|
disconcerting, period known as the "Dark Night of the Soul" or
|
|
"crossing the Abyss," characterized by painful ordinary physical
|
|
sensations, generalized bodily discomfort, distorted, nightmarish
|
|
perceptions, anxiety, and an aversion to or fear of light.
|
|
However difficult such a state may become, it does pass eventually
|
|
into the ecstatic bliss of positive Circuit Five experience.
|
|
|
|
The fifth circuit, centered largely in the right cortex,
|
|
"thinks in Gestalts" -- that is, fifth-circuit processes are not
|
|
linear progressions but holistic, simultaneous perceptions.
|
|
Neurologically wired to the genitals and the limbic system
|
|
(associated with the first circuit) and often working through
|
|
endorphins, the circuit is often triggered by relaxed, playful
|
|
sex. One who has activated and imprinted this circuit is radiant,
|
|
cheerful rather than depressed, energetic rather than sluggish, in
|
|
exceptional health, and almost seems to "sparkle." The various
|
|
complaints of the lower circuits --first-circuit physical
|
|
sickness, second-circuit aggressive power-over, submissive
|
|
no-power, and the associated turbulent emotions, third-circuit
|
|
bewilderment over how to improve the quality of life, and
|
|
fourth-circuit guilt -- are resolved quickly and dramatically by
|
|
the advent of fifth-circuit consciousness. An accurate
|
|
description of life by fifth-circuit adepts is "floating one foot
|
|
off the ground."
|
|
|
|
Circuit Five Application
|
|
|
|
It seems to me that one of the most effective ways to integrate
|
|
Circuit Five experience into daily life is to work on focusing the
|
|
consciousness intensely in space-time. Being "here-now"
|
|
transforms even the most mundane tasks into a set of hedonic
|
|
sensations and virtually wipes out boredom from the working
|
|
vocabulary. Paul Reps relates such an ancient tale in his Zen
|
|
Flesh, Zen Bones:
|
|
|
|
Zen students are with their masters at least ten years before
|
|
they presume to teach others. Nan-in was visited by Tenno,
|
|
who, having passed his apprenticeship, had become a teacher.
|
|
The day happened to be rainy, so Tenno wore wooden clogs and
|
|
carried an umbrella. After greeting him Nan-in remarked:
|
|
|
|
"I suppose you left your wooden clogs in the vestibule. I
|
|
want to know if your umbrella is on the right or left side of
|
|
the clogs." Tenno, confused, had no instant answer. He
|
|
realized that he was unable to carry his Zen every minute.
|
|
He became Nan- in's pupil, and he studied six more years to
|
|
accomplish his every-minute Zen.
|
|
|
|
When this Circuit Five "every-minute Zen" is achieved, one
|
|
can't help remembering where the umbrella is! At the moment that
|
|
he placed the umbrella, Tenno would have been so absorbed in the
|
|
interplay of colors and shapes between the umbrella, clogs, and
|
|
the decor of the vestibule, for instance, that those sensory
|
|
images would have been vividly stamped in his mind and readily
|
|
accessible to memory. In this state, the environment becomes a
|
|
whirling miasma of such vivid sense data that just walking down
|
|
the sidewalk becomes a "retinal circus": the texture of the
|
|
sidewalk is a profound sculpture of perfect randomness; the sprays
|
|
of grass coming up through the cracks are delightful explosions of
|
|
soft green against the tan concrete; wildflowers along the sides
|
|
smear their luscious pastels across the visual field, seeming to
|
|
blossom into the brain itself; trees a few feet away leap into the
|
|
mind with every gully and protrusion in the bark relieved in vast
|
|
detail; the blocks in the sidewalk seem crazily tilted and
|
|
hilariously three-dimensional; the sudden whooshing of a sprinkler
|
|
in the adjacent yard seems a delicately balanced symphony of
|
|
sound; the sky is impossibly blue against the wispy clouds -- the
|
|
whole body tingles and lightens, seeming about to lift off the
|
|
ground and fly! Needless to say, life becomes a fluid, hedonic
|
|
experience in which boredom is unheard of.
|
|
|
|
But what about when your bank screws you over, your camping
|
|
trip gets rained out, your car throws a rod, and your best friend
|
|
announces she is no longer speaking to you? No amount of cursing
|
|
the local deities and trying to force things into your elegantly
|
|
prepared scheme will do a bit of good. With that approach, you
|
|
stomp around the house muttering all day until you've muttered
|
|
yourself blue in the face. At such times the most expedient thing
|
|
to do is to stop in your tracks, screw your eyes tight shut
|
|
(assuming you're not driving), jump up and down, screaming madly a
|
|
few times, then do some deep breathing until you feel relatively
|
|
stable. Hopefully, during the course of the breathing your face
|
|
(and other muscles) will have relaxed somewhat. Now, you can open
|
|
your eyes to a calmer world and proceed to plan your next step.
|
|
|
|
First priority must be relieving any physical pain you may be
|
|
in, if the means are at hand, so that you can think more clearly.
|
|
Slow down, tense and relax all of your muscles in turn; breathe
|
|
deeply and slowly, filling your lungs and expanding your abdomen
|
|
with air; hold for a few moments, then release, still slowly,
|
|
pausing with all of the air released before inhaling again.
|
|
Meanwhile, slowly tell yourself "Calm, calm, calm," lingering on
|
|
each sound within the word as you breathe. Now, take stock of
|
|
your situation. Exactly what has changed, and what are the
|
|
immediate implications for you? Never mind futuring; many possible
|
|
complications may never develop. Accept complete responsibility
|
|
for your perceptions! The importance of the last sentence cannot
|
|
be emphasized enough. Through experience I have found that
|
|
usually a problem isn't a problem unless you perceive it as one.
|
|
If all else fails, a simple shrug and a decision to go with the
|
|
flow, to do whatever is necessary and try to learn from the
|
|
situation, seems to be the best approach. Struggling against the
|
|
reality bumping you in the nose accomplishes nothing and is
|
|
extremely frustrating, to say the least.
|
|
|
|
As Lao Tsu said,
|
|
It is not wise to rush about....
|
|
If too much energy is used, exhaustion follows.
|
|
....
|
|
The world is ruled by letting things take their course.
|
|
It cannot be ruled by interfering.
|
|
--Tao Te Ching
|
|
|
|
Finally, yet another hint from a Zen parable:
|
|
|
|
Buddha told a man in a sutra:
|
|
|
|
A man traveling across a field encountered a tiger. He fled,
|
|
the tiger after him. Coming to a precipice, he caught hold
|
|
of the root of a wild vine and swung himself down over the
|
|
edge. The tiger sniffed at him from above. Trembling, the
|
|
man looked down to where, far below, another tiger was
|
|
waiting to eat him. Only the vine sustained him.
|
|
|
|
Two mice, one white and one black, little by little started
|
|
gnaw away the vine. The man saw a luscious strawberry near
|
|
him. Grasping the vine with one hand, he plucked the
|
|
strawberry with the other. How sweet it tasted!
|
|
|
|
Circuit Six: The Collective Neurogenetic Circuit
|
|
|
|
Circuit Six is operating when the information archived in our
|
|
DNA becomes consciously accessible in the waking state. The RNA-
|
|
DNA "dialogue" begins broadcasting messages to the central nervous
|
|
system from within each neuron. Descriptions of experiences of
|
|
this circuit typically include "past-life memories,"
|
|
reincarnational themes, concepts of immortality, the idea of
|
|
akashic records, or a realization of something like the Gaia
|
|
hypothesis, which views our entire planet as a conscious organism,
|
|
with all life upon it inextricably linked. The music of Beethoven
|
|
paints quite an accurate picture of this realization; large doses
|
|
of LSD inevitably trigger a temporary similar awareness.
|
|
Gurdjieff called this circuit the True Emotional Center.
|
|
|
|
Various cultures have given different names to sixth-circuit
|
|
states throughout the ages -- Hindu "Atman consciousness," Greek
|
|
"vision of Pan," Chinese idea of the Tao, etc. When Circuit Six
|
|
is initially activated, personified archetypes usually arrive in
|
|
the personal philosophy, interpreted as "Gods," "Goddesses,"
|
|
and/or "Demons." Jung's theory of archetypes from the collective
|
|
unconscious describes this phenomenon well. These archetypes
|
|
commonly appear in the world of dreams; they become more immediate
|
|
still when Circuit Six is flipped on, often humanizing the circuit
|
|
as an image of the "Higher Self" such as the cosmic Fool, the Holy
|
|
Guardian Angel, dwarves, the Green Man, etc. If the circuit
|
|
remains activated, the perceptions usually move into more direct
|
|
visions of a consciously evolving, unfolding evolutionary scheme
|
|
of increasing self-awareness, including awareness of the entire
|
|
Gaia biosphere, past developments and future possibilities alike.
|
|
Death is no longer to be feared, since not a single life but a
|
|
continuous framework of lives and deaths becomes the operating
|
|
reality.
|
|
|
|
Circuit Six processes, probably operating from the right neo-
|
|
cortex, use the many-layered language of endless associations and
|
|
connotations conjured up by each concept -- language similar to
|
|
that used by James Joyce in his Finnegans Wake. When a plethora
|
|
of synchronicities emerges in daily life, the sixth circuit is
|
|
definitely alive and well, mirroring this language of simultaneous
|
|
concepts in everyday events.
|
|
|
|
The basic experience of Circuit Six is communion or
|
|
conversation with the ancient genetic "architect" behind all
|
|
physical organisms. Whether personified as a divinely intoxicated
|
|
male or female archetype or defined as an impersonal, amorphous
|
|
force, the realization is that of a vast life force becoming
|
|
increasingly self-aware and exploring the infinite possibilities
|
|
that lie ahead.
|
|
|
|
Circuit Six Application
|
|
|
|
Enmeshing Circuit Six consciousness into your everyday format
|
|
can be quite an adventure! First of all, we'll consider working
|
|
with the genetic archetypes. The most useful application of these
|
|
archetypes, in an everyday sort of way, seems to be the practice
|
|
of "aspecting" or "drawing down," "invoking a god(dess)-form,"
|
|
etc. Let's say you're on your way to deliver a particularly
|
|
complex presentation, and you're understandably jittery. Take a
|
|
minute or two to select an appropriate archetype or assemble your
|
|
own from the genetic archives, then construct a brief, empowering
|
|
fantasy in which you, as the archetype, demonstrate your
|
|
eloquence, your balance, your unruffled assurance, or whatever
|
|
else it is you need for this particular occasion.
|
|
|
|
In this instance, you might select Connor MacLeod from the
|
|
movie Highlander to impress dynamic, determined poise and
|
|
confidence - - for the next few minutes, you might feel the
|
|
ancient sword in your hands like the touch of an old friend, feel
|
|
the power and excitement of the Quickening--feel the relaxed
|
|
alertness as you circle your foe, feel the empty space at the
|
|
center of the peace as you act effortlessly and fluidly, every
|
|
nerve tingling to the same pulse--feel the
|
|
quantum-leap-spiralling-upwards zoom as the power of
|
|
self-actualization explodes into you -- as you claim the Prize.
|
|
(Fade to black....) Now you speed on winged boots through memory
|
|
circuitry, tangled neural gardens, finding the best words, the
|
|
most effective gestures, just the right degree of enthusiasm to
|
|
come out shining.... Now you play the Concertmaster, bringing in
|
|
each element of a magnificent dawn just at the right time with the
|
|
perfect dance of your baton, while the sky lightens, animals stir,
|
|
buds open and the surface looks up in unison as the sun appears
|
|
over the horizon.... I bet you're a lot less jittery now. Good
|
|
luck!
|
|
|
|
In addition to archetypal fantasy, Circuit Six has other
|
|
advantageous uses--namely, peeping at the genetic blueprints for
|
|
"future" possibilities. At the very least, such excursions will
|
|
expand your perspective and serve to remind you that nothing is
|
|
static--that we are not at the end of an evolutionary trend but
|
|
are constantly designing new pathways into the "future." After
|
|
contemplating some of the eye-opening realities we can look
|
|
forward to cultivating, it's often a lot easier to appreciate our
|
|
current position in the Universing of our choice.
|
|
|
|
Circuit Seven: The Metaprogramming Circuit
|
|
|
|
The Metaprogramming Circuit is activated when the brain becomes
|
|
aware of itself as engineer of experience. When you think of your
|
|
mind as mind, then think of the mind that contemplates that mind
|
|
as mind, then think of the mind that thinks of the mind
|
|
contemplating mind as mind, you have discovered the path to
|
|
metaprogramming consciousness. Most methods of "enlightenment"
|
|
function by leading the student around and around in circles until
|
|
he is struck by the realization that he is himself responsible for
|
|
everything he experiences. With the aid of this circuit, one
|
|
becomes self-programmer, then programs the self-programming, then
|
|
programs the programming of the self-programming, etc.--cybernetic
|
|
consciousness has been attained. Suddenly one is struck by the
|
|
humorous, completely relative nature of all third-circuit reality
|
|
maps; rigid, dogmatic systems claiming to have the only "One True
|
|
Way" become cosmic jokes to be laughed at heartily. The Grand
|
|
Game becomes visible all at once; creating your own rules,
|
|
changing them at will, even manufacturing different gameboards for
|
|
entertainment and edification is what Circuit Seven is all about.
|
|
|
|
Apparently operating from the frontal lobes, the
|
|
metaprogramming circuit has been called the Gnostic "soul," the
|
|
Chinese "no-mind" (wu-hsin), the Tibetan Buddhist White Light of
|
|
the Void, the Hindu Shiva-darshana, Gurdjieff's True Intellectual
|
|
Center. When you ultimately realize that the "self" is not
|
|
constant but constantly shifting and that the "soul" (Circuit
|
|
Seven) has no form precisely because it dons all forms and sheds
|
|
them at will, playing every role conceivable--you find you have
|
|
entered a Strange Loop no less perplexing, dramatic, and funny as
|
|
a Zen koan. All that remains to be done is to constantly figure
|
|
out new ways to create reality- maps that are even funnier,
|
|
sexier, more inclusive, more delightful, and more entertaining
|
|
than the ones you were using yesterday!
|
|
|
|
Circuit Seven Application
|
|
|
|
There doesn't seem to be a whole lot one can say about applying
|
|
Circuit Seven day-to-day, due to the nature of the circuit itself;
|
|
the application in this case is discovering and remembering that
|
|
as you watch Universe Universing itself, you are seeing your own
|
|
circuitry in action. Once realized, this discovery frees you to
|
|
adopt any metaphors you wish or none at all, to drop them at will,
|
|
to pick useful elements from each reality-map and to discard non-
|
|
functional ones immediately. The possibilities from this point
|
|
are endless. With the staggering realization of total self-
|
|
responsibility and self-determination comes the creative tension
|
|
needed to construct, edit, and destroy new worldviews for fun and
|
|
profit. There is much to be learned by dispensing with reality-
|
|
maps entirely, if only for limited periods of time. As Lao Tsu
|
|
knew,
|
|
|
|
In the pursuit of learning, every day something is acquired.
|
|
In the pursuit of Tao, every day something is dropped.
|
|
|
|
And, from the Zen tradition:
|
|
Nan-in, a Japanese master during the Meiji era, received a
|
|
university professor who came to inquire about Zen.
|
|
|
|
Nan-in served tea. He poured his visitor's cup
|
|
full, and then kept on pouring.
|
|
|
|
The professor watched the overflow until he no
|
|
longer could restrain himself. "It is overfull.
|
|
No more will go in!"
|
|
|
|
"Like this cup," Nan-in said, "you are full of
|
|
your own opinions and speculations. How can I
|
|
show you Zen unless you first empty your cup?"
|
|
-- Zen Flesh, Zen Bones
|
|
|
|
Such a refresher course in objectivity can, of course, be quite
|
|
startling -- if there is one thing that can be reliably expected
|
|
from experimentation with this circuit, it is the element of
|
|
surprise. Situational ethics, relativity, and agnosticism are
|
|
useful tools indeed; the CyberNaut makes good use of them.
|
|
|
|
Circuit Eight: The Non-Local Quantum Circuit
|
|
|
|
Also called the Metaphysiological Circuit, this type of
|
|
consciousness involves recognizing the model as a model and
|
|
proceeding to escape the model itself. For instance, the circuits
|
|
we have been discussing theoretically are based in the brain;
|
|
however, in out-of-body experiences (OOBE's), consciousness
|
|
appears to escape the confines of the nervous system completely
|
|
and operate independently of it. The OOBE -- sometimes triggered
|
|
by very large doses of LSD or ketamine, various yogic practices,
|
|
shamanic techniques, and sometimes occuring spontaneously -- is
|
|
one of many liberation-of-consciousness phenomena which point
|
|
ultimately to the type of experience variously known as union with
|
|
all consciousness, communion with the Cosmic Mind, Oneness with
|
|
God, etc.
|
|
|
|
Circuit Eight experience may best be explained by Bell's
|
|
Theorem, which demonstrates the impossibility of isolated systems
|
|
in a universe where each and every particle is constantly in
|
|
"instantaneous" communication with every other. "The Whole System
|
|
is a Whole System," in other words. However, Special Relativity
|
|
says that energy cannot travel faster than light, so what medium
|
|
carries this "instantaneous" communication? Dr. Edward Harris
|
|
Walker says it is "consciousness"; Dr. Jack Sarfatti states that
|
|
it is "information" and explains his theory with the following
|
|
metaphor: If the whole universe can be likened to a mega-computer,
|
|
then the sub-quantum realm is composed of mini-mini-computers.
|
|
The hardware of each computer (universe, individual brain,
|
|
sub-quantum mechanisms, etc.) is local in space and time.
|
|
However, the software is non-local, both spatially and temporally.
|
|
Since information is not energy but is what orders energy, there
|
|
is no conflict with Special Relativity.
|
|
|
|
In any case, encounters of the Ultimate kind seem practically
|
|
beyond description. Words appear completely inadequate; in
|
|
Wilson's opinion, perhaps Beethoven said it best of all in the
|
|
fourth movement to his Ninth Symphony.
|
|
|
|
|
|
Circuit Eight Application
|
|
|
|
Language typically proves inadequate for describing non-local
|
|
phenomena, but there are some helpful methods of viewing Universe
|
|
through a non-local perspective. One most rewarding technique is
|
|
focusing first on one's own heartbeat, then expanding the focus to
|
|
include a similar heart or pulse beating in unison within every
|
|
human heart, every animal heart, then merging with the pulsings of
|
|
plant life, and so on down to the slow, thunderous pulse of the
|
|
earth itself and out as far into the cosmos as imaginable, linking
|
|
with other planets, stars, quasars, etc. The scope of the
|
|
imagination is the only limiting factor. This exercise, performed
|
|
often and vividly, is a great way to feel connectedness with
|
|
Universe. Empathy seems to be a vital key to opening up Circuit
|
|
Eight; therefore, exercises involving perceiving events/emotions
|
|
simultaneously from the vantage points of several different people
|
|
at once are highly useful. As links are forged more readily
|
|
between people who share an intimate bond, reverent sex is an
|
|
excellent opportunity for expanding the awareness to include
|
|
multiple sensations.
|
|
|
|
Since Circuit Eight is non-local in time as well as in space,
|
|
such time-bridging abilities as precognition and retrocognition
|
|
come into play. Often, precognition is a matter of trusting your
|
|
own perceptions more than anything else, rather than dismissing
|
|
them as "only" imagination or fantasy. Indeed, neither the future
|
|
nor the past can be described as fixed, since each person's
|
|
reality differs so widely, and many possibilities in the running
|
|
may or may not materialize at any given point. With activation of
|
|
this circuit, comes the increasing awareness that various
|
|
realities are more or less arbitrary and equally valid depending
|
|
on the framework being used, a logical progression from the
|
|
metaprogramming discoveries of Circuit Seven. Finally, the most
|
|
obvious indicator of Circuit Eight in operation is an expansive,
|
|
"cosmic" feeling that defies description but feels utterly
|
|
marvelous.
|
|
|
|
Conclusion
|
|
|
|
The CyberNaut's goal must be to permanently activate and
|
|
incorporate each of the upper four circuits into everyday life.
|
|
These expanded modes of consciousness can and should work with the
|
|
realization of interconnectedness and relativity of all
|
|
mindschemes to produce a greater satisfaction with life and a
|
|
greater sense of humor towards the playing of The Game. Once
|
|
these circuits are in healthy operation, every moment becomes a
|
|
dizzying spiral of intoxication with life and a creative endeavor
|
|
to conjure even more fun from the ever-unfolding processes at
|
|
work.
|
|
|
|
|
|
CYBERCRAFT RELATIONSHIPS
|
|
OF THE CIRCUITS
|
|
|
|
Earth Mother--Matrix
|
|
|
|
The Matrix is a different order of entity. Matrix is the
|
|
planet, the planetary ecosystem; the primordial Earth Mother.
|
|
Mostly the Matrix is the grid of space in which all life lives.
|
|
Should an anthropomorphic term be needed it should be called
|
|
Grandmother.
|
|
|
|
Sky Father--Patrus
|
|
|
|
Although not previously mentioned a primordial father figure in
|
|
the same order as Matrix exits. This entity is the Patrus, the Sky
|
|
Father and represents the external forces effecting the Matrix.
|
|
Additionally the Sky Father may be considered the original Star-
|
|
Sky seed bearer. He may represent evolution, changes in weather,
|
|
space alien intrusions, extra-terrestrial biological experiments
|
|
and or accidental transmissions of life from meteors or comets.
|
|
Call him Grandfather.
|
|
|
|
Lady
|
|
|
|
The Lady is the divine archetypal neuro-genetic pattern of
|
|
all human women. She is the best that all women can ever hope to
|
|
be plus a little more. The authors will not name her. She is yours
|
|
to name and venerate.
|
|
|
|
Lord
|
|
|
|
The Lord is the divine archetypal neuro-genetic pattern of
|
|
all human men. He is the best that all men can hope for plus a
|
|
little added on the side to keep us guessing his next move. He
|
|
remains nameless as does the Lady.
|
|
|
|
Domain Relationships
|
|
|
|
Domain interests can and will occur in all circuits from all
|
|
domains. Each circuit has a high, mid and low domain focus.
|
|
However some circuits may be more suited to a particular domain.
|
|
|
|
Circuit Tasking
|
|
|
|
Again the task of the CyberNaut is to accelerate and decelerate
|
|
all circuits to provide optimal usage and operation of each
|
|
circuit toward personally chosen ethical ends.
|
|
|
|
|
|
|
|
|
|
Lower Circuit Relationships
|
|
|
|
Circuit One Relationships
|
|
|
|
Circuit one is the Goddess circuit. The Goddess is not to be
|
|
confused with the Matrix.
|
|
|
|
All the circuits can be moved to or from any other circuits.
|
|
This circuit can be moved to when personal physical needs arise.
|
|
Circuit One is an area of knowledge that relates to bodily
|
|
concerns and needs. Other circuits may be associated with Circuit
|
|
One. Most importantly for CyberNauts would be the combination of
|
|
circuits One, Six and Seven. In this mode of operation the
|
|
CyberNaut would be engaged in metaprogramming towards a happier,
|
|
healthier relationship with the Goddess. Additionally Circuit
|
|
Eight may be added in when involved in mid domain Craft efforts.
|
|
|
|
Acceleration of Circuit One includes all knowledge bases that
|
|
help the physical organism survive. This is a "do" circuit more
|
|
than a "know" circuit. Physical health and hygiene are integral to
|
|
this circuit as well as personal defense measures. Life extension
|
|
efforts originate in the high domain here.
|
|
|
|
Circuit Two Relationships
|
|
|
|
Circuit Two is the God circuit. Circuit Two is not to be
|
|
confused with the Patrus. This circuit represents all human
|
|
authority structures. By using circuits Two, Three, Six and Seven
|
|
CyberNauts can gain healing and instruction with respect to
|
|
social, familial and political authority structures.
|
|
|
|
Again this is a do circuit more than a know circuit.
|
|
Acceleration can be achieved by learning successful teamwork,
|
|
corporate and political structures. This circuit needs much
|
|
healing as most CyberNauts have an awful taste in their mouths
|
|
concerning authority structures and God in particular. Many an
|
|
individual fears not only external authority but their own
|
|
internal authority. Rituals should be written to enhance the
|
|
CyberCraft images of power within. We can and will trust ourselves
|
|
amidst all the chaos and confusion of a society run wild. Whereas
|
|
Circuit One is related to the body and emotions Circuit Two is
|
|
focused toward emotions and external relationships.
|
|
|
|
Circuit Three Relationships
|
|
|
|
Circuit Three is the Semantic Time Binding Circuit. It should
|
|
be associated with the Divine Son. In Wiccan thealogical
|
|
structures a Goddess and God exists. However nothing is said of
|
|
their progeny; a divine son and daughter. Most Wiccans know of the
|
|
Three Faced Goddess. Little know of the Three Faced God. According
|
|
to the neurogenetic teachings of CyberCraft the Three Faced God is
|
|
composed of Bright Youth, the Mad Prophet and the Wise Elder. See
|
|
R. J. Stewart's nicely written material on the Merlin Conferences
|
|
for more information.
|
|
|
|
This circuit represents the fiery nature of flowing information
|
|
and ideologies. It relates more to ideas and ideologies than
|
|
emotions. Fierce ideological fighting of both an external and
|
|
internal nature is indicative of this experience. Such shows the
|
|
immature nature of the circuit. Its mature aspects would be
|
|
manifest in the free and tolerant exchange of ideas and
|
|
technologies. Hidden, deceitful, false and inflexible
|
|
communications are abhorrent to the mature aspects of Circuit
|
|
Three. However such deceitful communications are pointers to its
|
|
immature nature.
|
|
|
|
Circuit Three should be combined with circuits Five and Seven
|
|
to create more humane and beneficial systems of communicating
|
|
ideas and technologies. Circuit Three has great promise when it
|
|
manifests itself in mature form. It should also be mated with
|
|
Circuit Eight to start processing new research into non-local
|
|
discarnate communications and information networks.
|
|
|
|
This is a know circuit which realizes the innate value of
|
|
knowing. Rituals need to be written to acknowledge and venerate
|
|
the Divine Son. At some point Circuit Three needs to be mated with
|
|
Circuit Four to produce the next series of circuits. Circuit Three
|
|
can be accelerated by exposure to new, different and seemingly
|
|
conflicting ideologies in a non-Aristotelian environment.
|
|
|
|
Circuit Four Relationships
|
|
|
|
Circuit Four is the Social-Sexual Circuit. It should be
|
|
associated with the Divine Daughter. In previous chapters it has
|
|
been called the guilt circuit. Typically guilt and shame have been
|
|
used to control the activities of women of all ages. In it's
|
|
immature aspects this circuit is heavily polarized being either
|
|
promiscuous or fearfully abstinent. A balance based upon knowledge
|
|
should be strived for. In essence this circuit is the doorway into
|
|
Circuit Five.
|
|
|
|
Circuit Four should be used with circuits Five, Six and Seven
|
|
to produce newer personal mythos replete with viable mythopoetic
|
|
structures ready to serve WoMankind.
|
|
|
|
Immature Circuit Four struggles indicate an unwillingness to
|
|
integrate ones nature within the Matrix. It suffers from guilt
|
|
tripping in Circuit Two. And is confused by the holistic
|
|
information in a mature Circuit Three. Circuit Five exists to
|
|
liberate Circuit Four but present conditions in American society
|
|
lend poorly to complete liberation.
|
|
|
|
Circuit Four can be accelerated by getting in touch with our
|
|
own emotions and bodies. Rituals should be written to liberate
|
|
Circuit Four for more integrated emotions and sexuality. Guilt and
|
|
shame must be jettisoned to make room for healthy, holistic
|
|
emotional and sexual lives. Circuits Three and Four compliment
|
|
each other. Some rituals are needed to integrate the airy and
|
|
sexual.
|
|
|
|
Switching Gears into the Programming Circuits
|
|
|
|
Circuit Five Relationships
|
|
|
|
Circuit Five is the Holistic Neurosomatic circuit. Circuit Five
|
|
conflicts arise over what it takes for the individual to feel
|
|
good. This circuit is the first attempt at taking control of ones
|
|
own life. Knowledge based upon the holistic integration of the
|
|
previous circuits enable the CyberNaut to proceed smoothly through
|
|
times of personal and social stress. All lower and upper circuits
|
|
can be processed with this circuit. If it's not fun why do it?
|
|
Circuit Five is the springboard into the other upper circuits. And
|
|
through Circuit Five we can take that long first step toward
|
|
understanding and achieving our short and long term goals.
|
|
|
|
Rituals should be written that include Circuit Five inflections
|
|
for all other circuits.
|
|
|
|
Circuit Five is the most important of the upper circuits for
|
|
the novice CyberNaut. Antero Alli refers to Circuit Five as Chapel
|
|
Perilous. When the novice first ventures through the previous
|
|
Circuits they form stable relationships between themselves and
|
|
their world. However Circuit Five has the tendency to change
|
|
previous programming. This Circuit upsets the apple cart. A
|
|
seemingly instantaneous realization occurs that things aren't what
|
|
they really seem to be. Now everything is in doubt. Nothing is
|
|
sure. Only the brave and mature should venture into Chapel
|
|
Perilous. But as can readily be seen, life seems to propel us into
|
|
Circuit Five whether we are ready or not.
|
|
|
|
Circuit Six Relationships
|
|
|
|
Circuit Six is the Collective Neurogenetic Circuit. By way of
|
|
Circuit Six we can begin writing and integrating personal
|
|
mythologies concerning what we are and where we want to go. This
|
|
circuit allows us to explore the hidden spaces of our aspirations
|
|
while hinting at intelligent, ethical control of our psychic-
|
|
selves. This circuit should be combined with all other circuits in
|
|
ways that allow deep penetration of personally chosen data into
|
|
human psyches. Circuit Six will apply mostly to the mid and low
|
|
domain.
|
|
|
|
Priestesses we know tell us of the emotional and energetic
|
|
charge they receive when performing the Charge of the Goddess. In
|
|
Drawing Down the Moon Circuit Six is in full operation. Through
|
|
the Charge of the Goddess this Circuit offers a neurogenetic link
|
|
to Circuit One. In doing this we gain a mythopoetic view at our
|
|
pasts and futures.
|
|
|
|
For men we have a ritual called Drawing Down the Sun. Circuit
|
|
Six offers men access to neurogenetic links which offer the same
|
|
insights but from the God's aspect of Circuit One.
|
|
|
|
Circuit Seven Relationships
|
|
|
|
Circuit Seven is the Metaprogramming Circuit. This is the
|
|
second most important circuit for the novice CyberNaut. In Circuit
|
|
Seven operations the CyberNaut can and will discover, analyze and
|
|
repair all previous circuit disfunctionalities. As with Circuit
|
|
Five it should be associated with all other circuits. This circuit
|
|
is critical when accelerating and decelerating circuits.
|
|
|
|
Circuit Eight Relationships
|
|
|
|
Circuit Eight is the Metaphysiological or Non-Local Quantum
|
|
Circuit. Here circuit tasking is a little different. The goal of
|
|
Circuit Eight activities is to escape the model itself, freeing
|
|
the entity to experience as clearly as possible non-local
|
|
existence. Typically Eight is used with all circuits to step
|
|
outside the framework for new perspectives.
|
|
|
|
Circuit Eight is the walk way to higher states of being. As
|
|
life extension and personal research enable new personal and
|
|
common vistas this circuit becomes more important.
|
|
|
|
External and Internal Faces
|
|
|
|
All the Circuits involve open and hidden aspects. But what is a
|
|
hidden aspect? The hidden aspects are modes or techniques which
|
|
may be viewed as extremely negative by our culture. CyberCraft is
|
|
a continuation of knowledge which was not received well by our
|
|
contemporaries. Consequently any practice which may bring
|
|
prosecution or unusual persecution should be considered an
|
|
internal aspect. This is to protect the CyberCraft.
|
|
|
|
As examples--followers of Lyndan Larouche have already
|
|
penetrated certain neoPagan and Magickal computer networks, gained
|
|
information and published pamphlets publicly branding the
|
|
networkers as Satanic devil worshipers utilizing a nationwide
|
|
Satanic computer network designed to help facilitate the stealing
|
|
of innocent children from the Christian enclaves. Is it presently
|
|
rumored that some reportedly armed right-wing organizations are
|
|
collecting names and addresses for their databases. The South
|
|
Western Radio Church has long been on an anti-newage campaign and
|
|
can't be far behind. Some federal agencies have penetrated
|
|
networks of pedophiles and gathered names of suspects from the
|
|
owners and users of the network.
|
|
|
|
Under no circumstance is a public access computer network to be
|
|
considered secure. Use encryption programs that are DES based to
|
|
provide the needed security. Pass the keys by first class mail.
|
|
Code the keys in questions or stories that only CyberNauts would
|
|
understand.
|
|
|
|
The external face can be discussed freely in public
|
|
environments. The hidden face should be discussed only between
|
|
members or between members and trusted inquirers. And then only
|
|
the knowledge needed should be exposed.
|
|
|
|
For the internal faces written and electronic telephone line or
|
|
air radiated communications should be encrypted in such a way as
|
|
to provide a reasonable measure of security. Leave no unencrypted
|
|
internal face material open to accidental discovery by children or
|
|
neighbors.
|
|
|
|
This author's experience with government agencies is that some
|
|
1700 governmental agencies keep and maintain information on
|
|
individuals. Once these agencies acquire negative information much
|
|
time, money and effort is required to purge their records. Even
|
|
then one is never sure an agency has not simply refilled the
|
|
information in different areas to retain the disputed information.
|
|
|
|
Privacy is a vital practice. This may seem paranoid but a
|
|
general practice of privacy can only benefit us.
|
|
|
|
|
|
Sharing Bio-circuit Experiences
|
|
|
|
Bio-Circuit 5 Experiences
|
|
|
|
I have had some very wonderful experiences with the upper 4
|
|
circuits. Some of this may sound threatening but I hope not too
|
|
much.
|
|
|
|
Between circuits 4 and 5 is a place I call Darkmoor. Antero
|
|
Alli terms it Chapel Perilous. (I'll see if I have info. on
|
|
Darkmoor on the E-Net.) Darkmoor is the region of doubt we
|
|
experience when we begin to notice the upper 4 circuits. Some,
|
|
perhaps most of us, start thinking that we are betraying our
|
|
parents, sometimes our peers, and perhaps ourselves when we modify
|
|
our lifestyles toward circuit 5. After all most of us were taught
|
|
from early on that we had to "work hard" to live. Circuit 5 lets
|
|
us know that we can enjoy ourselves, even be a little lazy when we
|
|
need, or when we want.
|
|
|
|
The upper circuits do somewhat parallel the lower circuits.
|
|
The bodily feel goodness of circuit 1 is paralleled and amplified
|
|
in circuit 5. For most people life can be good, for some it can be
|
|
great, yet others live fantastic lives. Generally when we learn
|
|
not to fight ourselves, our general need to feel good and be
|
|
happy, we learn to live well.
|
|
|
|
About a year ago I met the young wife of younger friend, who
|
|
through their own doings were coming to terms with an impending
|
|
divorce. In the months after we met she and I were synchronously
|
|
thrown into "things" together. We began to see and sleep with each
|
|
other during their separation. She moved in with me some months
|
|
before their divorce was final. Jim, her ex, has shown great
|
|
integrity throughout the process and now seems to have resolved
|
|
his concerns about the divorce. Both Jim and Alisandra made it
|
|
through their problems by using circuit 5, the holistic neuro-
|
|
somatic pleasure circuit. By indulging themselves in pleasure they
|
|
found that their previous relationship was pretty shaky from the
|
|
beginning. Since they both are fairly independent their new
|
|
lifestyles are much better than their old one.
|
|
|
|
For them, in their need, circuit 5 worked well. They had no
|
|
idea that circuit 5 existed. But they naturally used the processes
|
|
of this circuit to help them get through. Sure it was tough, but
|
|
not nearly as tough as others.
|
|
|
|
Alisandra is 14 years my junior. I tend to "worship" youth
|
|
and beauty. So I surround myself with people I think of as
|
|
youthful and beautiful. In my social intercourse my friends and I
|
|
deal with people our age down to college students. Since I have no
|
|
surviving family and Alisandra's fundamentalist parents in
|
|
Tennessee think she is "possessed by the Devil" (by me??) neither
|
|
of us have older, cranky parents to deal with.
|
|
|
|
Currently for us circuit 5 is the main circuit. We take our
|
|
pleasure any-when and where we desire. And with anyone we desire.
|
|
Sure we have our little spats but we both know the rules of
|
|
communication. We deal with the little stuff before it pile up.
|
|
She knows about my minor blood sugar problem so we don't get into
|
|
arguments when my body decides to do something different. (I've
|
|
been told by lovers "You're cranky in the morning." Isn't
|
|
everybody??
|
|
|
|
Sometimes I wonder how the grasshopper felt. Did he really
|
|
think that winter wouldn't come?? If we take our pleasure
|
|
constantly will we miss some other important event? Yes. Tim Leary
|
|
writes that people _stuck_ in circuit 5 think having fun is too
|
|
important to be weighed down with commitments and progress. Those
|
|
stuck in circuit 5 find it extremely difficult to even notice the
|
|
upper 3 circuits.
|
|
|
|
The general warning is that there is always something else to
|
|
learn, to experience. Till things go "non-local", "exponential"
|
|
and/or "non-linear" in circuit 8 we always have another circuit to
|
|
experience.
|
|
|
|
One other important point. Infact it's a large consideration.
|
|
Health, no not just sexual health, but health in general.
|
|
Exploring circuits takes time. Without a healthy body and mind the
|
|
fun of exploration is diminished, perhaps even precluded.
|
|
|
|
In this model life extension is a vital part. Writer Paul
|
|
Bragg, who influenced Jack Lalane, made it to 96 with all his
|
|
teeth and normal vision, running 5 miles a day and swimming a mile
|
|
on occasion. Alas due to an unfortunate accident Paul Bragg is no
|
|
longer with us.
|
|
|
|
There is no reason why we can't live to 100 or 150. Health is
|
|
part and parcel of circuit 5. What does it benefit us to be kings
|
|
and queens if our health is failing? Yet with good health of mind
|
|
and body even paupers have the opportunity to become wealthy. With
|
|
the emergence of micro- and nano-technology in 50 years or so, we
|
|
may have the tools to extend life to 2-3 hundred years. Some
|
|
visionaries tell us that because technology is exploding
|
|
exponentially, in the coming century we may find ways to extend
|
|
life indefinitely. Or perhaps until the individual decides it's
|
|
time to die. It'd be a shame to die the day before immortality
|
|
machines are brought online.
|
|
|
|
Along with life extension comes greater ability to cope with
|
|
change. In a 150 year life cycle comes the ability to cross train
|
|
in several different fields of study. Then after they have been
|
|
assimilated a cross-discplinary approach to the tough problems can
|
|
be used to better solve those problems.
|
|
|
|
Of course a 150 year lifecycle also means about 120 years of
|
|
pleasure in circuit 5. That's quite a consideration.
|
|
|
|
|
|
Circuit 6 experiences
|
|
|
|
Circuit 6 experiences concern the Collective Neuro-genetic
|
|
Relationship
|
|
|
|
Alisandra and I have been involved with neo-paganism for a
|
|
few years. While neither of us believes in a real Goddess or God
|
|
we do see the value in this for some people. However what appeals
|
|
to us are collective neuro-genetic archetypes. Please read Jung's
|
|
work on archetypes for established and accepted definitions of
|
|
archetypes.
|
|
|
|
To us archetypes are patterns in both the conscious and
|
|
unconscious that "program" windows of action or opportunity for
|
|
us. Archetypes can be either the individual's genetic coding
|
|
(programming) or a culturally determined way or mode of
|
|
experiencing life.
|
|
|
|
Alisandra likes Connor MacLeod from Highlander. In this story
|
|
a young immortal must confront his immortality, ignorance and
|
|
conflict with other immortals for a fabulous prize. Here is the
|
|
powerful story of the mythical Hero's Journey. It is the story of
|
|
all human life. Expanding consciousness can be substituted for
|
|
immortality and the story is much the same. (And as presented in
|
|
the previous reply consciousness may indeed bring to us practical
|
|
immortality.)
|
|
|
|
Circuit 6 helps us get in touch with our past, present and
|
|
future history. Some folks think that the current state of
|
|
humanity is the culminating state. I think not. In a million years
|
|
or so we may find as many different types of humans as we find in
|
|
other different but similar species.
|
|
|
|
Part of circuit 6 is aspecting a neuro-genetic archetype.
|
|
Some folks call this channeling; and while they think they are
|
|
channeling a discarnate entity from elsewhere I have my
|
|
suspicions. In my life I have noticed a semi-major personality
|
|
change about every 2-3 years. To me the current personality is a
|
|
variable composite of past personalities. It's variable in that it
|
|
is a changeable forum or quorum of memories, thoughts and feelings
|
|
that make up Mike. In this quorum there are stronger and weaker
|
|
individuals. Each play their own part in my psyche. If I allow a
|
|
change in the quorum these internal changes are evident to me and
|
|
close friends.
|
|
|
|
Aspecting (channeling) is changing the forum, rearranging the
|
|
quorum for a different perspective or view of reality. Modern
|
|
channelers then speak and act differently than normally. But we
|
|
don't need to be channelers to get in touch with the collective
|
|
neuro-genetic patterns.
|
|
|
|
I said I'd share. (But I didn't say I would lecture a bit
|
|
too. Along with aspecting is something similar I term virtual
|
|
personalities. I have a virtual personality named Ammond. He lives
|
|
in a somewhat different world than Mike. But he has much the same
|
|
outlook.
|
|
|
|
Virtual personalities, sometimes called alter-egos, are
|
|
pretty much the same thing as a Fantasy Role Playing entity. Those
|
|
who have played Dungeons and Dragons are familiar with FRP games.
|
|
But what has gaming theory got to do with life? Almost everything.
|
|
Life has rules, regulations and consequences. Games have the
|
|
models of those very same things.
|
|
|
|
Tim Leary got into hot water with "games" in a time when life
|
|
was a serious matter. Early in Joseph Campbell's book PRIMITIVE
|
|
MYTHOLOGY Joe talks about different culture's approaches to life.
|
|
One approach is that life is a game to be played. I like that
|
|
approach myself. If we make ourselves perceive life as a game we
|
|
can have fun with the game. Sometimes we can even get away with
|
|
mucking with/the rules. Consequences are there though...
|
|
|
|
In Mike's life Ammond is part of the game of aspecting a
|
|
neuro-collective archetype we know of as witch or magician. Others
|
|
play this important game with him. Alisandra played for a while
|
|
too. Both of us got tired of that game so we have mucked the
|
|
rules, plotted a different course to the stars again. We are
|
|
starting in another direction. But the archetype(s) is deep within
|
|
our psyche. We can no more escape them than we can escape our own
|
|
arms.
|
|
|
|
An advantage of being able to muck the rules is that we can
|
|
determine what we can and cannot get away with. American culture
|
|
is very restrictive. Getting in touch with the genetic archetypes
|
|
enable us to experiment, to know, to be flexible enough to shape-
|
|
shift into a new personality at whim. Our participants who are
|
|
actors can identify with this concept.
|
|
|
|
In current psychologies we have models including only three
|
|
entities--child, adult and parent. However these are a basic three
|
|
in many thousands. The collective neuro-genetic circuit gives us
|
|
the opportunity to emulate any of those thousands of internal,
|
|
genetically and culturally driven archetypes.
|
|
|
|
Just for fun, here are a few words from Ammond...
|
|
|
|
"The witch is a powerful person because they learn to turn,
|
|
bend, shape and condition reality. Life is a marvelous thing when
|
|
one realizes that magick does indeed work. Through magick I can
|
|
create, modify or condition anything in my life. That's fun and I
|
|
benefit greatly."
|
|
|
|
Thanx Ammond. And now a few words from another important
|
|
person-- Arthur C. Clarke... "Any sufficiently advanced technology
|
|
is indistinguishable from magic." Of which Ammond bends into "To
|
|
the culturally xenophobic any sufficiently different technology is
|
|
indistinguishable from magic, ie. pure garbage."
|
|
|
|
|
|
Circuit 7 experiences...
|
|
|
|
What can be said about circuit 7? Lots of things, but these
|
|
statements are almost in a different language. Something not in
|
|
English. In its most basic aspect circuit 7 is the point in the
|
|
individual's development where they begin to understand how they
|
|
program, influence, and condition their own minds. The programmer
|
|
takes control of the program to design in or erase out those
|
|
functions useful or not. This includes feelings and emotions.
|
|
[Glasser's Perception orders give us a hint as to how to use
|
|
circuit 7 better.]
|
|
|
|
Circuit 7 is the metaprogramming circuit. Dr. Lilly has a lot
|
|
to say on this subject in some of his books. I think Center Of The
|
|
Cyclone and Programmimg And Metaprogramming The Human Biocomputer
|
|
both address this topic. I haven't read the latter at this point.
|
|
It's on my list of a hundred or so.
|
|
|
|
In other topics I refer to the human mind/body complex as a
|
|
single somewhat mechanical entity. Robert Anton Wilson says the
|
|
brain is something like a silicon computer. Cyber-punks term the
|
|
brain "wetware". They even go as far as to distinguish between
|
|
minds, ie. "meat mind" and "machine mind".
|
|
|
|
In K. Eric Drexler's Engines Of Creation--The Coming Era Of
|
|
Nanotechnology, he starts his book off writing of the machines
|
|
that inhabit the human body. Each human cell is inhabited with
|
|
millions of tiny nanomachines. And today we have the beginning of
|
|
the capability of sensing, viewing, controlling and creating
|
|
newer, more useful nanomachines. Obviously our understanding of
|
|
the word machine is evolving. (Perhaps you have heard recently
|
|
that folks at IBM labs have the ability to manipulate individual
|
|
atoms. In 22 hours with a scanning tunneling microscope they moved
|
|
32 xenon atoms across a nickel surface to spell out IBM. It was
|
|
difficult and slow, but it was done. Additionally genetic
|
|
researchers on the East Coast are asking for children with genetic
|
|
conditions to volunteer for genetic manipulation and testing. They
|
|
think they can "fix" the bad chromosones.)
|
|
|
|
The human body and by extension the human brain (wetware) is
|
|
composed of individual micro and nano machines. So by extension we
|
|
can think of the human brain as a macro-machine (in light of the
|
|
littler machines that make its composition.) As time proceeds,
|
|
technology and human knowledge progress. Even the understanding of
|
|
"technology" and "knowledge" changes with new information. The
|
|
understanding of "human" and "mind" changes even as you read this
|
|
reply.
|
|
|
|
Today we are on the verge of a radical change. Additionally,
|
|
radical changes in our paradigms are happening now. Either our
|
|
individual worldviews keep up with existing useful knowledge or we
|
|
will grow "strange", alienating ourselves from the force of the
|
|
march of the race toward the stars.
|
|
|
|
One of these paradigm changes is one which considers the
|
|
human animal more machine and less a metaphysical entity. By
|
|
extension we can also say that the human mind is more machine than
|
|
metaphysical entity. A truly advanced, conscious and replicating,
|
|
self-modifying, amazing machine, but a machine it remains. This
|
|
disturbs many metaphysical minded folks because it has ominous
|
|
consequences, the most ominous being that if WoMankind is
|
|
basically a machine then what about an afterlife? According to
|
|
this model unless some vehicle is generated to contain human
|
|
consciousness there is no life after death.
|
|
|
|
Continuing on... Just like a computer we can program our
|
|
minds. School is the primary place of programming. Learning is
|
|
taught very little in schools. Students are supposed to open their
|
|
minds to let the teacher pour in the socially accepted, accredited
|
|
programs. It's no wonder our children hate school. They have the
|
|
genetically driven need to learn, but they perceive they are being
|
|
programmed. Programming and learning are not the same thing. Our
|
|
children perceive the hypocrisy. I rebel against the idea myself.
|
|
|
|
However ethical self-programming is a different item
|
|
altogether. Folks like Leary, Wilson, Alpert, and Lilly, tell us
|
|
that some techniques can indeed change our minds. Techniques like
|
|
focused meditation, positive visualization, brain machines and
|
|
chemical alteration are powerful tools for brain change.
|
|
|
|
Personally I've used positive visualization to some success.
|
|
Focused meditation is probably the best current legal technique.
|
|
More powerful techniques are brain machines which use a feature of
|
|
the brain to train the brain into semi-discrete states while
|
|
listening to motivational tapes. The most powerful and most
|
|
dangerous tools are psycho-active drugs. These are generally used
|
|
to demolish existing emotional structures which might compete with
|
|
the newly forming, more delicate emotional structures. This
|
|
wrecking crew is composed of any of the psycho-active drugs
|
|
available. The most popular are LSD, 'shrooms, XTC and pot. All of
|
|
these drugs tie back into circuit 5 so there is a double whammy
|
|
involved with their usage. For some people demolition of emotional
|
|
structures works well. Others would just freak.
|
|
|
|
Currently these drugs are illegal. Our society has some
|
|
difficult problems to face with respect to mind-altering
|
|
substances. The primitive (and now our contemporary) shaman has
|
|
used plant substances to alter brain chemistry for some 30,000
|
|
years. I have a fairly extensive reading list for these
|
|
metaprogramming substances. Perhaps this is subject matter for an
|
|
addendum.
|
|
|
|
Brain machines and disciplined meditation seem to be the most
|
|
powerful legal tools. These are able to softly rearrange the minds
|
|
programming without demolishing whole structures. As time marches
|
|
on brain machines will progress. I presume that at some point, the
|
|
most powerful models will become illegal. Figures.
|
|
|
|
Circuit 8 experiences...
|
|
|
|
Circuit 8 is very mystical. Writing about circuit 8 for me is
|
|
difficult. I have a limited understanding of it. This is probably
|
|
because Mike is a 7 circuit person. However Ammond is an 8 circuit
|
|
person so maybe I should let him take over for awhile... <tee hee>
|
|
|
|
Hey, Ammond. Wake up!
|
|
|
|
"Uhhum, what? Oh, circuit 8 is the metaphysiological circuit.
|
|
This can be interpreted in two ways. [This is boring you know.
|
|
Mike doesn't really like this stuff so i think it's a great idea
|
|
to let the experts cover their fields. He can be such a stuffed
|
|
shirt at times. You fundamentalist! Get a clue Mike! Let go. Have
|
|
fun. Jeeze, it won't hurt your reputation too much. People won't
|
|
think you're crazy or nothin.]"
|
|
|
|
I dislike self-made, so-called experts turkey. Did you know
|
|
that an expert is a 'has-been drop of water under pressure??'
|
|
|
|
"Ok, let's get on with this... [i knew we weren't going to
|
|
get anywhere. He's supposed to be writing this stuff, not me.
|
|
Always leaving it to the little guy.] Ok, where did i leave my
|
|
magick book? Here it is under the pickled frogs. Jeeze i hate that
|
|
smell... This whole place has that horrid smell. Should open some
|
|
windows. It's springtime. I'm giving up pickling small animals.
|
|
The larger ones can stay in the yard...
|
|
|
|
Circuit 8, yes i'm familiar with that area. Any progressive
|
|
magician is, or rather should be. The term magick is a squirrely
|
|
thing. It's hard to pin down. It took me almost a year and a few
|
|
thousand pins to get it pinned down on my magicians viewing
|
|
matrix. Darn pins, kept backing out somehow. Magick. Hummpf!
|
|
|
|
It can been seen in two lights. One is the mystical view,
|
|
which i subscribe to. i couldn't be a real magician if i didn't.
|
|
Rules you know. Damn unions, always making impromptu
|
|
proclamations. Do this, do that. Believe this. I'm ready to quit
|
|
and become a customer service engineer. I can fix anything. At
|
|
least i could make some real money. Might even get a car...
|
|
|
|
Where was i? Oh yeah, two lights. Some folks like to believe
|
|
in mysterious metaphysical powers. It all works together you know.
|
|
Somehow. Like attracts like in contradiction to current physics.
|
|
So whatever you work for you somehow magickally get. Or at least
|
|
something like what you wanted. Hard to tell at times. It
|
|
generally depends upon how much you want something. And how hard
|
|
you work at it.
|
|
|
|
The other view is that natural laws haven't been fully
|
|
appreciated, uhh, understood yet. This revolves around strange
|
|
things like 'information' and 'consciousness', 'charm' and
|
|
'quarks' and such intellectual sillyness. Generally the idea is
|
|
that we are all linked in a network of sorts. When we find the
|
|
proper technologies and applications we should be able to slide
|
|
around on the net, doing and going to different places in a flash.
|
|
Sounds like hooey to me. i prefer magick, it's simpler."
|
|
|
|
Thanx for that helpful explanation Ammond, I'll take it from
|
|
here. Cranky this morning??
|
|
|
|
"Not a damn bit!"
|
|
|
|
Know what you're doing?
|
|
|
|
"Yep, it's all in this here magick book. Cernunnos on a
|
|
crutch! Where did it go? Magick book, hummph! Just about gotta'
|
|
keep it on a steel leash. Here it is under the pickled snakes.
|
|
I'll just mosey over and put it back where it belongs. Oh yeah,
|
|
the front door is open. Bye. Don't make a mess on the way out,
|
|
will ya'? This stuff is hard to replace. Where'd that infernal
|
|
book go?"
|
|
|
|
Ok, to continue from the previous paragraphs. Quantum physics
|
|
has been bringing us some strange information. Mostly it says that
|
|
our views of the universe affect our perception of the universe so
|
|
what we think we see is really something else. Or something like
|
|
that. You'll have to get the information yourself. There are some
|
|
good and bad books on this subject. Be careful of what you pick up
|
|
at the bookstore. Somehow those books jump right off the shelf at
|
|
you saying buy me, read me. You'd think there was something magic
|
|
about it all.
|
|
|
|
Experiencing good synchronicity is a good example of circuit
|
|
8 being active. Jane Roberts, another aspecter of fame, has a lot
|
|
to say on following one's impulses. Of course Jung is the one who
|
|
coined the term Synchronicity.
|
|
|
|
|
|
The Cyber Lord and Lady
|
|
|
|
The CyberLord
|
|
|
|
Since this article is being written in the late Fall we'll
|
|
start with the Lord first.
|
|
|
|
Who is the CyberLord? In Wicca the horned Lord is the Consort
|
|
of the Lady. His seasons are from Autumnal Equinox to the Vernal
|
|
Equinox. Typically He represents life cycles, birth through death.
|
|
But since CyberCraft is an interpretive metaphor we will try to
|
|
get a little closer to Him.
|
|
|
|
CyberCraft holds that the Lord is the divine natural pattern
|
|
of all men. His appearance and lifestyle would depend upon the
|
|
culture in which the CyberNaut lives. Skin color, language,
|
|
lifestyles are all dependent upon one's culture and need.
|
|
|
|
We are told by our predecessors that we don't create the
|
|
Gods, we name them. Yet some might pursue a natural manifestation
|
|
that is a little too far or distant for the individual to maintain
|
|
a solid psychic link with. Mireca Eliade tells us that supreme
|
|
Gods generally always are replaced with more local, more relative,
|
|
lesser Gods. Therefore we offer the Cyber Lord as that more
|
|
relative and personal deity.
|
|
|
|
His home is the homes of men, His loves the loves of men. He
|
|
is the complete and perfect pattern of all human males. He is the
|
|
best of all possible human male entities. His abilities are the
|
|
highest that mankind can ever hope for plus a little to keep us
|
|
guessing. And He is complete in his animalness. Raw viral power is
|
|
His to command. His keen, perceptive, piercing intelligence tracks
|
|
the quarry from birth to death. His building and engineering
|
|
skills are sufficient to take mankind from dank cave to reliable
|
|
inter- stellar, inter-galactic transportation systems.
|
|
|
|
He is the seed-bearer. His semen can fecundate while His
|
|
powers can decimate. Half the information codes that terra-form
|
|
new Gaias frolic within his divine form. His nature is of fire and
|
|
air- -of doing.
|
|
|
|
But He is not a goody-two-shoes. He knows the way of birth
|
|
and death, of creation and destruction. He knows that in open and
|
|
closed systems, placement and replacement both have a place in the
|
|
dance of whirling, living systems. He has a dark side but it's not
|
|
evil. His is a life-affirming darkness as opposed to life-denying
|
|
darkness. There is a life-denying darkness. It lies in the realm
|
|
of Patrus.
|
|
|
|
|
|
The CyberLady
|
|
|
|
She, like the Lord, is the divine pattern of all women. The
|
|
best they can ever be plus just a little to surprise us. She is
|
|
the Creatrix of the race, and with Her links to Gaia she is the
|
|
matrifocal property owner of the race. Hers is more a creating and
|
|
nurturing spirit where the Lord's is knowing and doing. From Her
|
|
breasts comes the multi-visceral ambrosia which sustains all human
|
|
life. Her Nature is of water and earth--of sustaining.
|
|
|
|
Her form is also relative to the race and culture of the
|
|
CyberNaut. She has a light and dark nature but again they are
|
|
life- affirming. The Matrix contains life-denying processes. Her
|
|
form is a evolutionary raised animal form reflecting both woman's
|
|
primitive and star nature. She will bear us across the wide
|
|
heavens to newer homes.
|
|
|
|
Equivalencies
|
|
|
|
The Lord and Lady share many of the same powers. This is
|
|
reflected in our genetic heritage. Neither Lady nor Lord is
|
|
supreme. They are the powers of the species. And they do not serve
|
|
the other except in the genetically driven processes assigned by
|
|
the Matrix and Patrus. They are equal but completely perfect in
|
|
their separate abilities. Both serve the Matrix and Patrus, not
|
|
by Commandment, but by pattern and nature.
|
|
|
|
Representations
|
|
|
|
Each CyberNaut, CyberPriest and CyberPriestess has the power
|
|
and authority to create representations of the Lady and Lord. Were
|
|
it not so we would not have the power and authority to procreate
|
|
from Their genetic stocks.
|
|
|
|
This author envisions the Lord as younger, utterly handsome,
|
|
virile, with short hair and a strong energyform body. I see Him as
|
|
agile and adept at plumbing the sub-atomic depths and the
|
|
brilliant cores of galaxies.
|
|
|
|
The Lady is dark and divine. Her beauty stupefies and
|
|
exhilarates. Her cool touch electrifies and energizes. Her breath
|
|
animates. Her single glance can mortify and elevate a human to
|
|
seventh heavens.
|
|
|
|
Their powers spring from within and reach to the outermost
|
|
realms of matter and energy. Nothing is beyond their caress.
|
|
|
|
|
|
|
|
Changelings
|
|
|
|
From the effects of the Lord and Lady come the progeny who we
|
|
call the Changelings. Those who are mutating the minds are the
|
|
mental Changelings of the Divine Couple. And as time progresses
|
|
our bodies will change as the Lord and Lady prune, shape and
|
|
nurture the human species. We are involved in a labor of love in
|
|
creating a framework to benefit our children and our future
|
|
selves.
|