89 lines
5.1 KiB
Plaintext
89 lines
5.1 KiB
Plaintext
BOGGLES
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A Boggle is a Disorder spirit. As such, it requires the GM
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to have a certain attitude and aptitude. A Boggle should never
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act predictably--except when no one could have predicted it
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would. A Boggle delights in breaking things, true, but also in
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more sophisticated mischief. To run a Boggle, the GM should give
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vent to every malicious (but not necessarily lethal) urge that
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strikes him. He should strive to amuse, rather than annoy, the
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players, but may do both.
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A Boggle's appearance is no more predictable than his
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behavior. Some appear as long-limbed and long-nosed humanoids,
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others as talking anthropomorphic animals (coyote, crow, giant
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spider, rabbit, goat), still others as unclassifiable in-
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betweeners (coyote with a human head, hyena with bat's wings,
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etc.). Few will recognize the being as a Boggle. A Disorder
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cultist may do so with a successful Cult Lore (or Human/Troll/-
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etc. Lore) roll. Others will not recognize the being unless they
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have studied the manifestations of Disorder.
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Boggles always appear singly, leading some rash scholars to
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the conclusion that only one exists in the whole world. We
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should be so lucky.
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The Boggle always gives a name different from any name a
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Boggle (or The Boggle) has used in the past. One time it
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appeared as a huge, gangly duck with bright red plumage, called
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itself Humuhumunukunukuapuaa, and claimed to be a travelling
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salesman. It always speaks the characters' language. It almost
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always lies, usually unconvincingly.
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A Boggle will remain and bother a person or group as long as
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it amuses him to do so. He may leave within a few seconds, or
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stay for the rest of a person's life (which may come earlier than
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expected). He may leave and return semi-regularly for a while,
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and then vanish just when people were getting used to him.
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Dealing with a Boggle always poses difficulties. Boggles
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tend to make themselves impossible to ignore, by doing things
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like stealing a PC's allied spirit. One can trick a Boggle, but
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one cannot persuade it through reason. A tricked Boggle always
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disappears, but it may reappear later.
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A Boggle can cast any spell, but rarely does so. It prefers
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to use physical means of harassment, such as theft and sabotage.
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One of its favorite tricks is substitution, such as putting long,
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skinny beans in place of a person's arrows, or trading two
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characters' swords. If the two characters had different foci on
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their swords, or one or both had a bound spirit, there will be
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confusion and possibly accusations of theft. Some Boggles use
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large feathers to tickle characters at inappropriate times.
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Attacking a Boggle creates some strange situations, best
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handled by going outside the game system. Normal weapons rarely
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damage the Boggle. Only a successful surprise attack will affect
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him, and it usually will only knock him down. He stays down a
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number of Strike Ranks equal to the damage he took. While he is
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down, he can be struck, but such blows only tickle him. Once a
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Boggle has been surprised in a particular way by someone, he will
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never be surprised that way again by that person or anyone
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present when the surprise occurred.
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A critical success with a surprise attack causes the
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Boggle's eyes to cross and then roll up in its head, after which
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the Boggle's body goes stiff and it falls over backwards,
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disappearing. Any character with a sense of humor will laugh at
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this sight.
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The manner of a Boggle's disappearance varies constantly.
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Sometimes he just fades away, other times he disappears in a puff
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of smoke, and other times he breaks apart into sand.
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Most spells have no effect on a Boggle. Often, the spell
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will simply reflect onto the caster or a bystander. A spell cast
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with surprise may have the same effect as a surprise physical
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attack. A Boggle may pretend to be affected by a spell, but then
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snap out of it. Demoralize has sometimes caused a Boggle to
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become sentimentally morose, weeping for his lost Ticklelandia,
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where the wild Boing Tree whirs and the Gurgling River chortles,
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but doesn't gurgle. Befuddle sometimes turns a Boggle into a
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sober, somber, no-nonsense Agent of Harmony. Sever Spirit can
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split a Boggle into two functioning halves.
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A spirit cannot affect a Boggle unless it has a physical
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attack, and then only if it surprises him.
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Boggles have sometimes fathered beings on willing mortals.
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Such beings appear to belong to the mother's species, but have a
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great many peculiarities. One historical example always walked
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and spoke backward, and died in a trap he'd set for someone else.
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A Disorder cultist may impress a Boggle by doing some
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outstandingly amusing and effective trick. On a rare whim, a
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Boggle may give an impressive trickster a token of his esteem,
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which can summon the Boggle once. A typical token would be a
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wooden coin, a gravy spoon, or a small pig figurine attached to a
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chain.
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Of course, just because the Boggle shows up doesn't mean he
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will help. "Oh, you're in prison, are you? Well, watch my hand-
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shadow show, that'll cheer you up."
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