490 lines
22 KiB
Plaintext
490 lines
22 KiB
Plaintext
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A STUDY IN SHAMANISM
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Shaman (pronounced SHAH-maan) is a word from the language of the
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Tungus people of Siberia. A Shaman is a man or woman who enters an
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altered state of consciousness at will. The Shaman does this to
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contact and utilize an ordinarily hidden reality to acquire knowledge,
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power and to help others. The Shaman usually has at least one or more
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spirits in his or her personal service.
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The trance or "ecstatic" state of consciousness the Shaman enters can
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be termed as the Shamanistic State of Consciousness (SSC). The Shaman
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does not enter this state for play, but only for serious purposes. The
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Shaman must also know the basic methods of accomplishing the work in
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the SSC before entering such a state. For example, if the Shaman
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wishes to recover a patient's guardian animal, he must know the
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techniques for reaching the Lowerworld, entering it, finding the
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spirit animal and bringing it back safely. Subsequently, he must know
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what instructions to give the patient in the Ordinary State of
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Consciousness (OSC).
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The Shaman is an accomplished see-er who works in the dark, or at
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least with the eyes covered, in order to see clearly. For this reason,
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the Shaman usually engages in such practises at night. Some kind of
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Shamanistic seeing can be done with the eyes open, but that kind of
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perception is usually less profound. In darkness, the distractions of
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ordinary reality are less, making it possible for the Shaman to
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concentrate on aspects of non-ordinary reality essential for the
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Shaman's work. The SSC must also be entered with the assistance of
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drumming, singing, dancing and the use of rattles.
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Shamanistic Enlightenment is the literal ability to lighten the
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darkness and see what others cannot perceive.
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THE FIRST JOURNEY
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This is a simple exploration down through the tunnel into the
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Lowerworld. The only mission is to travel the tunnel and perhaps see
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what lies beyond. Make sure you thoroughly understand the instructions
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before beginning the journey.
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To carry out the exercise, you will need a second person to act as a
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drummer, or a cassette recording of Shamanistic drumming.
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Wait until you are calm and relaxed before undertaking any Shamanistic
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journey. Avoid alcohol or any psychedelic substances for at least four
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hours before the exercise. Eat only lightly, or not at all during the
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preceding four hours.
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Choose a dark and quite room. Loosen or remove your clothing and lie
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comfortably on the floor without a pillow. Take a few deep breaths and
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relax your arms and legs. Lie there and contemplate your forth coming
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mission. Then close your eyes, placing a hand or forearm over them to
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keep out any light.
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Now visualize an opening into the earth that you remember from
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sometime in your life. It can be one you remember from childhood, or
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one you saw yesterday. Any kind of entry into the ground will do. It
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may be a hole made by a burrowed animal, a hollow tree stump, a spring
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or even a swamp. It can even be man-made. The right opening is one
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that feels comfortable to you, and one which you can visualize. Spend
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a couple of minutes seeing the hole, without going into it. Note it's
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details clearly.
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Now either start the cassette recording, or instruct your companion to
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begin drumming. The drumming should be a strong, monotonous,
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unvarying, rapid beat. There should be no contrast in the intensity of
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the drum beats, or the intervals between them. A drumming tempo of
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about 205 to 220 beats per minute is usually effective for this kind
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of journey. Allow yourself ten minutes for the journey. At the end of
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that time, the drummer should indicate that your time is up by
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striking four sharp beats to signal that it is time for your return.
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The drummer should then beat the drum very rapidly for about half a
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minute to accompany you on the return journey, concluding with four
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more sharp beats to signal the end of the journey.
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When the drumming begins, enter your opening into the earth. Go down
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through the opening and enter the tunnel. At first the tunnel might be
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dark and dim. It might go underground at a slight angle, or it might
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descend steeply. Sometimes the tunnel appears ribbed, and often it
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bends. Occasionally one passes through the tunnel so fast that it is
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not even seen. In following the tunnel, you may run right up against a
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natural wall of stone, or some other obstacle. If this happens, just
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go around it, or through a crack in it. If this fails, simply come
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back and try again.
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At the end of the tunnel, you will emerge out of doors. Examine the
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landscape in detail. Travel through it and remember it's features.
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Explore until you are signaled to come back, and then return through
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the tunnel the same way you went down.
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DO NOT BRING ANYTHING BACK WITH YOU.
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POWER ANIMALS:
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Shaman's have long believed that their powers were of animals, plants,
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the Sun etc... the basic energies of the universe. Long before Charles
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Darwin, people in Shamanistic cultures were convinced that human and
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animal were related. In myth, animals were depicted in human physical
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form, but were distinguished by certain characteristics that are
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familiar to the species. In North and South American Indian Mythology,
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animal characters are not referred to as 'a coyote', 'a raven' or 'a
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bear'. Instead these animals are referred to as Coyote, Raven or Bear.
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In other words, these individual characters represent the entire
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species.
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Every Shaman has at least one Guardian Spirit or Power animal. It is
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through this animal, that the Shaman connects with the power of the
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entire species of that animal. The power animal can also appear to the
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Shaman in human form. Appearing in human form, is often indicative of
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the animal's power. Another indication of this, is when, the animal is
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seen moving through an element that is not their own, such as snakes
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flying through the air, or birds swimming. When a Power Animal is in a
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Shaman's possession, it acts as an alter ego for the Shaman, giving
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the Shaman the power of transformation. Specially the power to
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transform from human to animal, and back again.
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It is important to remember that there are no mythical animals in the
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SSC. For example, a Dragon is just as real as any other animal.
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It is possible for a person to have a power animal, and not be aware
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of it. Thus many people, specially children have at some point had the
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protection of a guardian spirit, and have lost it. The following are
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exercises which will help you get in touch with one or more of your
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unknown power animals.
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CALLING THE BEASTS:
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There are different names for this exercise in different cultures. It
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is a way for a person to get in touch with their animal aspects
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through dance. Keep in mind that a Guardian spirit can appear in
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animal or human form.
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Undertake this exercise in a quite, half darkened room, which is free
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from furniture that can hamper your movements. It is helpful if you
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have the use of one or two rattles, but these are not necessary.
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There are two parts to this exercise. (1)The starting dance, and
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(2)Dancing your animal. In both dances, you loudly shake a rattle in
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each hand, and dance in time to the rattle. In all dancing, you keep
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your eyes half closed. This allows you to cut down on the light, and
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at the same time enables you to know where you are in the room.
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The Starting Dance:
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Standing still and erect, face east and shake one rattle very rapidly
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four times. This is the signal that you are starting, ending or making
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an important transition in serious shamanistic work. Think of the
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rising Sun and the power it brings to all living things.
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Still standing in place, start shaking on rattle at a steady pace of
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about 150 beast per second. Do this for about half a minute in each
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cardinal direction, while thinking of the element or power animals of
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that direction. For example, you can think of an Eagle in the East, a
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Lion in the South, a Serpent or Dolphin in the West, and a Bull in the
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North. Move clockwise.
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Return to the East, and shake the rattle above your head at the same
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rate for about half a minute. Think of the Sun, Moon, Stars, and the
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entire universe above. Now, shake the rattle towards the ground, and
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think of the Earth, our home and the gifts she gives to us.
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Still facing East, begin shaking both rattles at the same rate, and
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dancing along with the beat, as if you were jogging in place. In this
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starting dance, you are giving proof of your sincerity to the power
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animals, wherever they may be, by making a sacrifice to them, of your
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own energy in the form of dance. Dancing is a form of praying and
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evoking the sympathy of the guardian spirit.
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Stop dancing, and stand still. Shake one rattle four times to signal
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that you are about to make an important transition.
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Dancing Your Animal:
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Start shaking your rattles loudly, but in a slow tempo of about 60
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beats per minute. Start dancing around the room in time to the rattle.
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Move slowly and in a free form. Try to pick up the feeling of some
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kind of mammal, bird, fish, reptile or a combination of these. Once
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you feel the sense of something, concentrate on it and slowly move
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your body in accordance with the creature. Be open to the experience
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and emotions of the creature. Don't hesitate to make noises or cries
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of it. By keeping your eyes half closed, you might be able to see the
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non-ordinary environment in which the animal is living. You may even
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be able to see the animal. Do this for about 5 minutes.
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Without pausing, shift to a higher state of rattle-shaking and
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movement. Do this for about 4 minutes.
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Another shift to a still faster pace of rattle and body movement. Do
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this for about 4 minutes.
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Stop dancing, and mentally welcome the animal into your body. To do
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this, shake the rattle four times, and draw it and the animal towards
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your solar plexus.
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Face the East, and shake the rattle four times, while standing still.
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This is the signal that your work has ended.
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Once you have successfully gained your power animal, you make it
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content enough to stay with you. This is done through exercising your
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animal through dancing, and singing songs of the animal. Guardian
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animals usually only stay with a person for a few years, and then
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depart. So, in the course of a life-long shamanistic practise, a
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person will have a number of animals.
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HUNTING A POWER SONG:
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Every Shaman has at least one power song, which is used to "wake-up"
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the guardian and other helpers to assist in healing and other
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shamanistic work.
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To get a power song, plan to spend a day alone in a wild, natural
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area. Choose a location which is free of people, and unaltered by
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people.
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You must fast for the entire day before your excursion through Mother
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Nature. Stroll quietly, and sometimes sit. Just wander wherever your
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feet take you. As you walk around, discover what animal you feel like.
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It may or may not be an animal you have danced before. Take on it's
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feelings, and enjoy it's identity during the day. On your first
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excursion, you may only encounter a melody. Subsequent trips will
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unveil the words for your melody.
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Power songs can also be found anywhere quite by accident. It is
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possible to encounter one on a Shamanistic journey through the
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Lowerworld, and even in dreaming. Power songs do not have to have
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elaborate verses, although they can. Many power songs are quite
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simple, made up few words, which are repeated over and over, and
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simple ideas. Use your power songs to trigger a mild state of trance
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in any Shamanistic work you undertake.
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MAKING THE JOURNEY TO RECOVER A POWER ANIMAL:
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In order to restore a Power Animal to a person, it is not necessary
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that the person be lacking one at the time. A person can have up to
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two Guardian Spirits at a time. A third Power Animal, however, cannot
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enter the body with two already present. It will simply drift away to
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be made available at a later time.
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Power Animals usually come and go unexpectedly from a person,
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especially after a few years. If a person shows power loss, through
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depression or illness, such work should be immediately undertaken, in
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addition to whatever medical treatment is being applied. In any case,
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the regular practise of this exercise is an important way to assure a
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person of possessing power. It is better to have your own drummer for
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this exercise.
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The Journey:
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Keep aside an evening that you intend to do the work in. Eat a light
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lunch that day, but do not have any dinner. Abstain from drugs and
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alcohol all day.
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Use a quite, dark room, and remove all furniture, or at least, clear a
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wide area for movement. Light a candle on the floor, where it will not
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throw too much light.
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Go through the steps of the Starting Dance, and Dancing Your Animal.
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If you have a drummer, have him beat the drum in time to your rattle.
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If you are using a cassette, shake your rattle in time to the drum. Do
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this only when you are actually dancing.
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Shake your rattle four times in each of the six directions - East,
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South, West, North, Heaven and Earth). This is done to draw the
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attention of the spirits of the particular realms.
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Next, walk very slowly around your 'patient' four times. Shake the
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rattle in a slow, but strong and steady tempo. Return to stand besides
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the patient.
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Begin to whistle or hum your power song, and shake your rattle in
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accompany with it. Do this until you are aware of a slight alteration
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of consciousness.
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Now begin to sing the words to your song, still shaking the rattle
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along with the beat. Do this until your consciousness alters more.
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Keep on doing this until you have a strong urge to collapse and lie
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down on the floor.
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Once you are on the floor, push your body against the patient,
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shoulder-to-shoulder, hip-to-hip, and foot-to-foot.
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Without delay, cover your eyes with your hand, and begin to shake your
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rattle just above your chest. The drummer begins beating in time to
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it.
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Shake your rattle at a very fast rate, until you see the entrance to
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the Lowerworld.
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When you go into the entrance, stop shaking your rattle, but your
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drummer must keep on accompanying you on your journey.
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Once you are in the Lowerworld, avoid any non-mammals you might
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encounter. Specially spiders or swarming insects, or any serpents or
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fish whose teeth are visible. If you cannot pass by these things, you
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must return immediately, and try again another time.
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Search the landscape of the Lowerworld with your eyes closed, for the
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power animal you seek. The secret of discovering a power animal, is
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that it will show itself at least four times in different aspects, or
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different angles. Do not strain yourself you find the animal. If it is
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going to show itself to you it will.
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After seeing the animal four times, clasp it to your chest immediately
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with one hand. The animal will come willingly. Holding the animal,
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pick up your rattle and shake it sharply four times. This signals the
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drummer to stop drumming for a moment.
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Now shake your rattle very rapidly, while the drummer keeps up the
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tempo set by you.
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When you return, set the rattle aside, while still holding the animal
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to your chest. Rise to your knees, and face the patient. The drummer
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should stop drumming, as soon as you rise to your knees.
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Place your cupped hands on the patients solar plexus, and blow through
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you hands with all your might to send the spirit into your patient.
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Then, with your left hand, raise your patient to a sitting position,
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and, place your cupped hands on the top rear of the patient's head.
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Once again, forcefully blow, to send any residue of the power into the
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head.
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Pick up the rattle, and shake it rapidly and sharply in a circle four
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times around the whole length of the patient's body. This is done to
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make a unity of the power with the body.
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Quietly tell your partner of the identity of the animal you brought
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back. If the animal is one you do not know, describe it's appearance.
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Describe all the details of the journey.
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Assist the patient to dance the animal that you have just retrieved.
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As you shake the rattle, gradually increase the tempo in accordance
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with the patient's movements. The drummer should follow the Shaman's
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lead. After a while, shake the rattle four times to end the drumming
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and the dance.
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Gently assist your patient to a sitting position on the floor, with a
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reminder to dance the animal regularly to encourage it to stay.
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POWER PRACTISES:
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Consulting a Power Animal:
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The Power Animal can be consulted in order to obtain advise on
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problems. This is commonly called "divination". To do this, simply
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journey to the Lowerworld to see your animal. Your Power Animal is
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usually quite close by, and you won't have to journey far, before you
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see it. Quite often, it is at the end of the tunnel.
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When you see your power animal, silently greet it, and pose your
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question. Most often, the power animal will provide the answer by
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moving it's body in an unusual way. However, sometimes, it may lead
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you on a journey. The experiences on the journey will be relevant to
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your answer.
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The first few times you do this, it is best to keep your answers
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simple, so that they may be answered in a 'yes' or 'no' form. When you
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become more experienced in understanding the animal's language, the
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questions can be more complicated.
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You should keep some form of dairy in which to record your shamanistic
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experiences. These you should record as soon as you finish a journey,
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so that the memory is still clear.
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You need not wait until you have a problem before you undertake a
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journey to see your animal guardian. It is beneficial to visit without
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posting questions. You will find positive things happening in your
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life around such visits.
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Keeping Power:
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When a Power Animal is restored, one usually begins to feel better
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immediately, and then begins to feel a power flowing through the body,
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gradually over the next few days. When this happens to you, it is
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important no to become complacent. Your Guardian Spirit has entered
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your body, not only to help you, but also to help itself, by
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experiencing the material form. Therefore, you should dance your
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animal at least once a week, even just for a few minutes, using the
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aid of rattles. This helps keep the power with you.
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Even if you dance or exercise your animal regularly, you can still
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expect it to grow restless, and to start travelling long distances.
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This usually happens while you are asleep. Even if your guardian
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Spirit is not with you, the power remains. However, if you start
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waking up in the middle of the night feeling dispirited and depressed,
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it is a sign that your Guardian Spirit has left you. If this should
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happen, you should immediately seek a companion to make the journey to
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restore power.
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Since one's Guardian Spirit can be off wandering while you are asleep,
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it is common practise not to wake up a sleeping Shaman, suddenly. In
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many cultures, this is considered dangerous.
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Big Dreams:
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Dreams from a Shamanistic point of view are of two types. 'Ordinary'
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and 'non-ordinary' or 'Big Dreams'. Big dreams are ones that occur
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several times, or ones that are so vivid, that they almost seem real.
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Big Dreams are considered to be communications from your Guardian.
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These are not symbolic, but are literal.
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Should you have a Big Dream that has negative connotations- e.g. an
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automobile accident. You should immediately enact the dream once you
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are awake. The dream is not symbolic, but your enacting of it is. Just
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go through the motions of the incident in a simple way, and get it
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over with.
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THE BONE GAME:
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This games is known by Western North American Indians, as the 'Stick
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Game', the 'hand game' or the Bone Game. Shamanistic power and seeing
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are utilized in this game. It may be played by only two individuals,
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but most commonly, there are two opposing teams of at least sic
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members each. In the game, the teams take turns attempting to 'see'
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the location of a bone or bones hidden by the opposing team.
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A person designated as the 'see-er' or 'pointer' tries to locate the
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marked bone within the hands of the opposing team, while the opposing
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team tries to prevent the person from seeing the hidden bone.
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Before beginning the game, the teams should select a first 'see-er'
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and back-up 'see-ers' should the first not be successful. Next
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'hiders' and back-up 'hiders' should be selected. It is a good idea
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also to appoint a referee to ensure all of the rules are adhered to
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and to keep tract of the scoring process.
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Before the game begins, team members may decide to sing their power
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songs to help awaken their guardians, however, once the actual game
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begins, no talking or singing is not allowed between team members.
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Non-verbal communication must be used to indicate when someone is
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volunteering to be a new see-er or hider.
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See-ers often work with their eyes closed. Sometimes a see-er may even
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turn his back on the opposing team, in order to see more clearly.
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Experience is the best teacher to find out which way you see best.
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Team members must also decide on how they can help the seeing process.
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For example, all the members might touch bodies, leading to the
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see-er, to create a cone of power. The team that is hiding, must
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disrupt the seeing process, by singing, shouting, dancing or whatever
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else they wish to do to disrupt the see-er.
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When both teams are ready to play, they line up facing each other,
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about four feet apart. A line should be indicated between the teams.
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If indoors, this can be a cord, or lighted candles. It is against the
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rules for any part of a team member's body, to cross the line. If this
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occurs, a counter is awarded to the opposing team.
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Any object can be used as counters - from feathers to sticks. Each
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team has three or four counters, and this is placed inside the line in
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front of the team. The object of the game is to win all the counters.
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A team has to win not only the opposing teams counters, but also it's
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own.
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Two bones or sticks are used. These must be as much alike each other
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as possible. Chicken wish-bones are good for this. Wrap a black thread
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or string around one bone. This is the bone that the see-er must pick
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out.
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When the game begins, the hider must turn his back on the opposing
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team and shuffle the bones around in his hands. When he is done, he
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should turn back to face the opposing team, and stick out both of his
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hands in front of him. His team then starts a disruptive process to
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prevent the other team from seeing clearly. When the hider is ready,
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the referee should begin beating a drum.
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The seeing team remains quite, and concentrates on providing a shield
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of tranquility around the see-er, and sends him power to help his
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seeing. The see-er must pick out the marked bone in the hiders hand.
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This is done by the see-er pointing to one of the hiders hands.
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If the see-er is correct, the team wins one of the opposing teams
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counters. If the see-er is wrong, his team looses a turn, but does not
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surrender a counter to the opposing team. In other words, counters can
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only be won by successful seeing, not unsuccessful seeing.
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* Compiled by the Silver Circle Blessed Be
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