197 lines
6.8 KiB
INI
197 lines
6.8 KiB
INI
######################### Config file parsing routine written by
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#- Modplay Config file -# Paul Sutton (P.C.Sutton@bradford.ac.uk)
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#########################
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# The Modplay config file must be called Modplay.cfg
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# If no file matching modplay.cfg is found in the current directory when
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# you run MP then modplay will look at the directory in which the copy of
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# mp.com being run is in (So if you put mp.com in c:\bin put modplay.cfg
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# in there as well).
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#
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# All commands must be in lower case (that includes hex digits like 0ff2)
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# Where a number is required the default is decimal unless preceeded by a $
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# Lines preceeded by '#' are comments. Remove the # from a command to
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# make it active
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# Colours may be
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# Black Blue Green Cyan Red Magenta Yellow Gray
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# Any of the colours can be preceeded by light or flashing
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# i.e. flashing red on blue, green, black on yellow,
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# flashing light red on blue etc.
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##############################################################################
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#
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# Mixing Speed - 6000 (6kHz) to 30000 (30kHz)
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# 16kHz is normal for a 286 12Mhz + and not much is to be gained
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# by going higher
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#
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# 8Mhz - use 6000 for a mixing speed and it will just work!
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# 10Mhz - try around 10000
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# 12Mhz - try around 15000
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# Better - 15909 is Ok, or 22000 for bit better quality
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mixing-speed 15909 # 15909 normal mixing speed
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##############################################################################
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#
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# Mixing Speed - 6000 (6kHz) to 30000 (30kHz)
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# When running a shell to DOS. If commented out then Modplay
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# just does 6kHz less than the mixing_speed above. Lower this if Modplay
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# struggles when you shell to DOS
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#
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shell-mixing-speed 10000 # 10000 normal
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##############################################################################
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#
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# Default Output Device - the one Modplay starts up with. If you select
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# a device that isn't available then Modplay will choose the next avaiable
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# one. Output devices are from the list:
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#
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# speaker PC Internal Speaker
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# lpt1 lpt2 lpt3 D/A on parallel ports
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# disney1 disney2 disney3 Disney sound source on LPT
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# lpts Stereo on 1&2
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# lptm Mono on 1&2
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# asm Assembler routine (see below)
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# blaster Sound Blaster
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# ston1 Stereo-on-1 board
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# user-mono User defined mono
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# user-stereo User defined stereo
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# user-quad User defined quadrophonic
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output-device speaker
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##############################################################################
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#
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# Protracker mode - If set to on then old mods (like Run The Gauntlet) will
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# sound better, but the protracker mods will then sound wrong.
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#
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protracker off
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##############################################################################
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#
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# Default .GIF filename for background screen
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# (otherwise assumes .\MODPLAY.GIF)
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#
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#gif-filename c:\gif\mwc\kelly.gif
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##############################################################################
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#
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# Spectrum Analyser Colour
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#
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#spectrum-colour blue on black # flashing light green on blue
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##############################################################################
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#
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# Specturm Analyser Character
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#
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#spectrum-bar-char <20>
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##############################################################################
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#
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# Spectrum Analyser - Colour of end of bar
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#
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#spectrum-end-colour red on black # flashing red on black
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##############################################################################
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#
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# Bar LED colour
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#
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#bar-colour black on blue
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##############################################################################
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#
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# Bar LED character
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#
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#bar-character =
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##############################################################################
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#
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# Ignore Archives - If yes then don't look for MOD files in ZOO ZIP etc.
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#
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ignore-archives no
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##############################################################################
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#
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# User Defined D/A mono port. Use instead of -xm
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#
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#defined-mono $022f
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##############################################################################
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#
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# User Defined D/A stereo port. Use instead of -xs
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#
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#defined-stereo-l $0300
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#defined-stereo-r $0301
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##############################################################################
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#
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# User Defined D/A quadrophonic port. Use instead of -xq
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#
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#defined-quad-1 $030c
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#defined-quad-2 $030d
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#defined-quad-3 $030e
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#defined-quad-4 $030f
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##############################################################################
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#
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# Playback display - the default display when playing a MOD
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# Can be one of: blobs spectrum scroll vga-scope none
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#
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playback-display blobs
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##############################################################################
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#
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# What order should Modplay present the directories and mods? For each
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# type of file give a priority. Default is
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# 1 0 3 1 1 1 1 1 1 1 2 meaning that
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# directories first
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# then (mod/lha/arj/zoo) sorted by filename
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# then GIF
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# then drives.
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# 0 0 0 0 0 0 0 0 0 0 0 would give equal priority to all (try it!)
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# (?) not used.
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# MOD DIRs DRIVE ZIP LHA ARJ ZOO (?) (?) (?) GIF
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# sort-priority 1 0 3 1 1 1 1 1 1 1 2
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##############################################################################
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#
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# Make your own assembler code for driving your own hardware
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#
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# A name for the defined output device - maximum 21 characters - no spaces
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# allowed :-( [defining a name here enables the asm code given later]
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#
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#asm-name Pro-Gold-Whatsit+
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#
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# Actual machine code for stereo playback to the output device. Samples
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# are given in signed format in AL (left) and AH (right). First convert
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# to unsigned format before outputing (something like SUB AL,80, SUB AH,80)
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# You can use registers AX DX BX only and any relative jumps you
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# might need. All numbers must be in hexidecimal and you have a maximum
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# of forty bytes. (Dont forget to remove the #'s!)
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#asm ba 01 03 # mov dx,0300
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#asm 2c 80 # sub al,080 - convert to signed
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#asm ee # out dx,al
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#asm ba 2f 02 # mov dx,022f
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#asm 88 e0 # mov al,ah
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#asm 2c 80 # sub al,080 - convert to signed
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#asm ee # out dx,al
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