637 lines
38 KiB
Plaintext
637 lines
38 KiB
Plaintext
Sequencers, Midi and Music Software
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A "Sequencer" is defined as: a circuit, device, or software which records
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and stores performance information so that it may reproduce the performance; a
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sequence recorder. the Rock Synthesizer Manual
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I. Sequencer History
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====================
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a).Analog sequencers
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Sequencers have been popular in electronic music since Dr. Robert Moog
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introduced the System 55 synthesizer in the late 60's. This type of sequencer
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was known as the analog sequencer, due to the setting of a number of
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continuously variable(analog) potentiometers to derive pitch.
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In Dr. Moogs' original design, a bank of 24 analog potentiometers could be
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tuned individually, each producing a control voltage that was then patched to
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the sound producing circuitry of the synthesizer. A variable clock would step
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the sequencer from one potentiometer to the next, starting over again once it
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reached the last position. These voltages, when patched to the inputs of his
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voltage controlled oscillators, would produce varying pitches. A repeating
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sequence of notes resulted and hence the device came to be called a sequencer.
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This original sequencer had twenty-four pots, so you could have a maximum of
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twenty-four notes or eight three-note chords sequence over and over again. An
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example of an eight note sequence is the droning pattern heard in Pink Floyds'
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"Dark Side of the Moon" recording of some years back. Although other companies
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introduced stand alone versions of analog sequencers about that time as well,
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Moogs' design is usually thought of when the term is mentioned.
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b). Digital sequencers
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About 1975, Oberheim electronics introduced the DS-2, a "Digital" sequencer
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capable of remembering one-hundred and forty-four notes. Although it was only
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a monophonic device, the attraction to this type of sequencer was that notes
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could be entered in both "real time" or "step time" from the synthesizer
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keyboard. This was of great interest to composers who would prefer to play
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notes in from the piano keyboard, rather than having to painstakingly "tune in"
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one note at a time with a potentiometer. This unit had the capacity for three
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sequences that could either be played back independently or chained together to
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play in turn, but there was no means of permanent storage for anything loaded
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into the device. Since all information was stored in a "volatile" RAM
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memory, everything was erased when power was removed.
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Shortly thereafter, Roland, a young company known mostly for their drum
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machines, introduced a digital sequencer known as the MC-8 Microcomposer. This
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was the first of many automated devices from the Roland company and was
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considered to be clearly ahead of it's time. This device allowed precise
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entry, editing and playback of a multiple of parameters including; control
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voltage, step time, gate time, portamento and volume or modulation settings.
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It was one of the first devices to implement tape storage/back-up functions,
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which is on nearly every synthesizer/sequencer on the market today. Although
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it could be accessed from an external synthesizer for entry, manual step time
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entry was the preferred method. It had an extremely large memory for that
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period i n time, 1200 notes, with an optional 16k upgrade that allowed over
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5000 notes. Designed for use with Rolands' modular studio synthesizer, the
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MC-8 was a giant step forward for electronic music. An example of the precise
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step entry method with the later version MC-4 is the complex synthesizer solo
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of Totos' hit song, "Rosanna".
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Using the control voltage scheme, polyphony was difficult to achieve without
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the use of a modular synthesizer containing several oscillators. Given even
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that, composers could enter only one single note passage at a time.
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c.) System Common
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What was needed was a system with which a composer could play polyphonic
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parts into the sequencer from the synthesizer and have it play back verbatim.
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Determined to solve this problem, Oberheim Electronics introduced in 1979 a new
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sequencer designed to wo rk exclusively with their OB-8 synthesizer, the DSX.
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The DSX allowed eight note polyphony and full synchronization with their new
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drum machine, the DMX. This was a great breakthrough, and together these units
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would allow a composer to generate fluid and complex musical passages that
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could be edited, looped, quantised, cut and pasted and heard with percussion.
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Soon thereafter, Sequential Circuits followed suit and introduced a
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polyphonic digital sequencer for their Prophet V and Prophet 10 synthesizers.
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This unit was the first to utilize a disk drive for storage of song files.
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II. MIDI
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========
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Manufacturers were now slowly responding to performers' requests to find ways
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allowing instruments of one brand to communicate key information with others of
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different brands. The control voltage technique was unsatisfactory because a
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separate communicati on line was required for each notes' information. Also,
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there was no universally satisfactory standard for this data transmission among
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the various manufacturers.
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Digitally controlled oscillators were just beginning to appear in units such
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as the Roland Jupiter 8 and the Korg Poly Six. Since key information was
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transmitted in the form of a number instead of a voltage, more efficient
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handling of the data was possible. If all manufacturers were to agree on the
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type, rate and size of the transmitted data for each key depression,
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theoretically any keyboard could trigger any other.
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So, in 1983, with mutual cooperation between Roland, Sequential Circuits and
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Yamaha, the MIDI specification was born. The Midi spec provides for the
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transmission of a number of performance parameters including: note-on,
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note-off, velocity, aftertouch(pressure), and controller data, such as:
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pitch bend, modulation wheel, sustain pedal and others yet to be defined.
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The original intention was merely to decide on a standard that would permit
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transmission of data from one synthesizer to the next, regardless of brand.
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Also provided for was a channel system to permit remote selection of
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instruments.
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It was soon realized, however, that since this data was in a form that could
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easily be handled by a computer, great amounts of musical information could be
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stored and manipulated with a microprocessor and RAM memory.
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III. Midi Recorders/Dedicated Computers
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=======================================
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The term "sequencer" was now rapidly becoming out of date, since users were
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no longer restricted to a small amount of notes repeating over and over in a
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pattern. This new type of device would be dubbed a "Midi recorder".
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Manufacturers rapidly began to design hardware sequencers(or dedicated
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computers) to accompany their synthesizers, encouraging the user to begin
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forming a Midi instrument network.
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One of the first MIDI recorder/dedicated computers to appear was the Roland
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MSQ-700. This unit could store over 6500 notes for up to 16 channels in its
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internal memory. It had eight multi-channel tracks which could be recorded in
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real or step time. These tracks could be linked together in up to 73
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repetitions in order to form a song. Also by Roland was the MSQ-100, a lesser
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expensive but very capable Midi recorder. Since that time Yamaha and Korg have
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introduced hardware sequencers. A tape storage back-up interface was also
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provided for these units to permanently store song data for later retrieval.
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The advantage of a dedicated computer such as this is the convenience of
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portability and ease of use. Also of mention is the inherent ruggedness of a
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'made for portability' unit. The disadvantage of these devices is the
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limitation of expandability of memory and functions.
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IV. Computers and Midi
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======================
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The idea of using a micro or personal computer for the task of recording,
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playback and editing of Midi events has recently become very much in vogue due
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to the general public awareness of the personal computers' value in other
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tasks. Musicians cannot rat ionally ignore the vast potential the personal
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computer offers and sees the opportunity to combine a variety of applications
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in one machine.
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Personal computers come in several different types and with a varying amount
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of user memory with each. In order to make an intelligent decision on which
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computer to purchase a user must decide what software is currently available
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for the tasks to be per formed and what price point will be within his/her
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means. Among the least expensive, but well suited to Midi applications is he
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Commodore 64 and 128 computers. While still lacking the power of more
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expensive units, this computer has quite an admirable collection of Midi
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software available for it. Although 64k of memory was the maximum available
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for many personal computers of the seventies, the Midi data format only allows
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about 5000 events to be recorded into this amount.
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Next in apparent popularity was the Apple II computer. Able to display an 80
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column screen and with expansion slots for adding accessories, this computer
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was a big seller to many schools and individuals interested in personal
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computing. An equal amount of Midi software is available for the Apple II as
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is the Commodore. Although the Apple II is a much more expensive computer, the
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Midi software for it remains on about the same level as the Commodore.
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Moving up through the ranks and into the eighties, the introduction of the
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Apple Macintosh showed much promise as a musicians computer as well as a
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business machine. Even so, software for Midi and business applications was
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slow in coming for the Mac. Pre sent day applications have proven that the Mac
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is indeed one of the best for use with Midi.
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The IBM-PC had established itself in the early eighties as the machine of
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choice for inexpensive business computers and was appearing on the desks and in
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the homes of thousands of middle class information workers. This computer is
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only now(1986) beginning to show promise as a musician's computer, largely due
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to the fact that an enormous amount of work-alike "clones" are appearing on the
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market at a price that is well within the budgets of serious music hobbyists
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and performing musicians. Since (1.) the bulk of modern business software has
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been geared for use on the IBM and compatibles, and (2.) the wealth of
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peripheral equipment easily attached to the IBM is expanding at at an alarming
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rate, music software developers have naturally turned to this unit as a
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"standard" for which a very large market is already established.
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Two new entries in the marketplace are showing much promise; the Commodore
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Amiga and the Atari 520 and 1040ST. These computers are of the 32 bit variety
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like the Macintosh, and are in a very affordable price range. The software
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development for these mach ines is being approached very cautiously as each
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companys' future is dependant on their success. Developers are wary of
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investing the thousands of hours necessary to develop Midi software for a
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machine that has an uncertain future. As of this writing, to my knowledge, two
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companies have music software on the market for the ST and only one for the
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Amiga. This is very disappointing, especially in light of the fact that the
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Atari actually comes equipped with a Midi interface as standard equipment.
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Both machines share the same main processor as the Apple Macintosh for which
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there is a very nice software catalog to choose from.
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V. Music Software
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=================
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Even though a special purpose computer designed exclusively for Midi
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recording tends to be easier to operate, the flexibility and open architecture
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of a personal computer could far outweigh that single advantage. With the
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ability to provide full screen gr aphic displays of Midi events and even
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musical notation for editing, not to mention the storage capacity, the personal
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computer is a natural choice for professional and novice composers alike.
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Even so, software writers who understand the musician's needs are very
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scarce, so it is only natural to see the development of powerful, easy to use
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music software as a slow process, growing more sophisticated as the writers and
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the market mature.
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a.) Software sequencers
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One of first companies to produce music software was Passport Designs.
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Their first offering grew from the experience gained with their non-Midi
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Soundchaser synthesizer/software system they had developed for the Apple II in
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the early eighties.
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Passports' first package was called MIDI 4, and was developed for the Apple
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//+,//e and Commodore 64. This software allowed 4 channels of polyphonic Midi
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recording/playback, but with a bare minimum of editing capability. Each track
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could be looped continuously and manually punched-in and out for recording, but
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single note editing was yet to be implemented. Tracks could be merged
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together, but the resulting track could only be sent out on one Midi channel.
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This meant that only a total of 4 Midi instruments could be played at a time, a
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serious restriction in that Midi allowed for up to 16 discreet channels.
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Although not as full featured as many musicians would hope for, the feedback
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that Passport and other would-be Midi developers received from this pioneer
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product prompted more research into the possibilities of more powerful music
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software.
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Another company that had introduced music software about that time was Cherry
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Lane Technologies, previously known for their large catalog of sheet music and
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books. The packages they were offering were independently developed but
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nationally distributed by Cherry Lane. Among these was Texture, by Roger
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Powell. Roger had gained a lot of experience in the sequencer field by working
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with the band Utopia and it's leader Todd Rundgren. Realizing that most songs
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he played were comprised of reoccurring verses and choruses, Roger wrote this
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program to implement programmed "links" or "phrases" that could be chained
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together to form an entire song. This was a very useful feature and allowed
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more music to be played back from less available RAM memory.
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To elaborate on this method of song composition, software writers borrowed
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Rolands' idea (used originally on the TR-808 drum 'computer') of saving memory
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by "calling" a previously recorded sequence instead of having the computer
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remember all of the notes used in each chorus or verse as it progressed,
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effectively having the original sequence repeat when that part of the song came
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around again. In Rogers' program, each of these "links" could contain a number
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of Midi channels, so entire songs could be broken down into their basic
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component parts; i.e. Intro, Verse, Chorus, Turnaround, Bridge, Ending, etc.
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This method allowed more effective use of computer memory and saved redundant
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passages from having to be re-recorded.
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To elaborate on this method of song composition, software writers borrowed
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Rolands' idea (used originally on the TR-808 drum 'computer') of saving
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memory by "calling" a previously recorded sequence instead of having the
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computer remember all of the notes used in each chorus or verse as it
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progressed, effectively having the original sequence repeat when that part of
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the song came around again. In Rogers' program, each of these "links" could
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contain a number of Midi channels, so entire songs could be broken down into
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their basic component parts; i.e. Intro, Verse, Chorus, Turnaround, Bridge,
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Ending, etc. This method allowed more effective use of computer memory and
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saved redundant passages from having to be re-recorded.
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Other companies such as Syntech, Dr.T's, Sonus, and others have produced
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excellent software for the Apple and Commodore line using the 'smart-looping'
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techniques.
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On the other hand, computers with very large memory capacity like the IBM and
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Macintosh didn't have to worry about economy in the storage of notes and use a
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'straight-line' recording method. If a previously recorded section needed to
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be repeated, the user would "copy" that section and "paste" in in the track at
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the appropriate time. An example of a very user-friendly program that uses
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this method is Voyetra Technologies' "Sequencer Plus" program for the IBM. It
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displays the command options in a below-scr een menu. Using the first letter
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of a command as the command itself proved to be a very intuitive and
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non-redundant method of issuing the various instructions. The many variables
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in this program are all assigned by either the plus and minus keys or with t he
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greater-than or less-than keys. This program continues to be one of most
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popular programs for the IBM today, due to its ease of use.
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b.) Sequencer entry methods
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Passports' Midi 4, Roger Powells' Texture sequencers and others relied on
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real-time entry of notes. You either had to have your parts well rehearsed
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before you began or deliberately slow down the tempo of the computers'
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metronome in order to play parts in at a more relaxed pace. The other popular
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type of entry method is "step-time" entry and is more commonly used in hardware
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sequencers.
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Step-time recording does offer much more control over the entering of very
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difficult to play passages, allowing the electronic musician to enter passages
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that would be impossible for any human to play. Step time entry does not rely
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on timing to be set by the length of time a note was held down, rather the
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timing is pre-set and only note position is needed to be entered by the
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performer. This allows non keyboard players to easily construct sequences of
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perfect timing that sound very smooth and even when p layed back at normal
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speed. Each type of entry method has its merits.
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c.) Notation Software
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Professional Composer, for the Macintosh is a non-Midi music notation
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program. It depends on input from the mouse pointing and clicking each note on
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a grand staff. This program is the most complete for music writing at this
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time. It is capable is scoring the most complex musical passages, providing
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all of the general and many exotic music notation symbols, as well as allowing
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the user to create his own. Full composers' scores can be written in any
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format and single parts can be extracted in each instrume nts' natural key and
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range. Text in any Macintosh font may be inserted and even background graphics
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such as pictures can be inserted. Although the music entered can be played
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back either from the Macintosh' built-in speaker or external audio out, the
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qual ity of sound is very limited and restricted to only four notes at time.
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Rolands' MPS on the other hand is a Midi based program and includes both
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sequencing and notation capabilities. MPS was met with much resistance due to
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its method of user interface. MPS is controlled exclusively by the IBM's ten
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function keys, labeled F1 through F10. This has proven to be a very unfriendly
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and un-intuitive method of user interface because in one menu a given F key
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would perform one task, and on the next menu, the same F key would perform an
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entirely different function. Musicians apparently desire a single letter
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command for each function that will remain constant throughout the program to
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perform the various tasks of recording, editing, and playback. This program
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also faltered in it's notation aspects in that it could only display a s ingle
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measure of music at a time.
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Other integrated software for the IBM includes Jim Miller's Personal Composer
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program. It is the most popular notation software for the IBM and has a fairly
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good sequencer built-in. After music or computer keyboard entry, the full-page
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music notation may be viewed and edited. Users may also design their own
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symbols in addition to the full complement of symbols provided. Although the
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music will not "scroll" across the screen as it is being played, page up and
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down commands may be used to follow along wit h the score.
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We should now distinguish between the three different types of music software
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we have touched on up to this point.
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1.) Sequencing software
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2.) Notation software
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3.) Integrated software
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1.) Sequencing software generally allows the user the most flexibility in the
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type of input and in the editing of parts of the program.
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2.) Notation software is designed to provide automated print-outs of music
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notation entered from the computer keyboard or mouse.
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3.) Integrated programs, such as Jim Millers' Personal Composer and Rolands'
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MPS integrate portions of each type into one program. Since a great amount of
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code is required in these programs in order to do both jobs, compromises were
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made to both the sequencing and notation sections resulting in functional
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limitations. A way around this problem is to design each program to store
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their files in the same format so that each can read the others'. A successful
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example of this concept is used by Mark of the Unicorn. They have split the
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functions completely apart and use a separate piece of software to handle each
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job.
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The sequencer companion to Professional Composer, named Performer, is a
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sequencer with amazing editing and note management routines, allowing over five
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hundred tracks containing up 150,000 events of Midi information to be edited
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and played back to the re solution of a single 128th note.
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Complete Midi event editing is possible with this program. After composition
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and editing is complete, the tracks can be re-arranged to the format of a
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conductors' score and then saved to disk in a form that can subsequently be
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read by the notation software. This two step method will probably be
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successfully merged into one program as the price of memory becomes cheaper and
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processors become faster.
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d.) Midi interfaces and Syncronization
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Through necessity, Passport developed the first Midi interface. These first
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interfaces worked with the Apple // series and Commodore and utilized one Midi
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in, one Midi out, and a 5-pin sync jack for use with pre-Midi drum machines.
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This jack provided a 2 4 pulse-per-quarter-note (PPQ) output or would receive
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same if the software was set to recognize it.
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Another type of interface was required for Texture, Roland's Apple software,
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and all IBM software. The interface, known as the MPU-401, is manufactured by
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Roland for the Apple IIe, Commodore 64 and IBM personal computers. It is
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termed a "smart" processor because it handles all of the Midi data within
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itself and frees the computers' processor of these duties in order to increase
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computer speed and allow more graphics. This interface provides one midi
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input, two midi outputs and offers tape sync as a standard feature.
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Syncronization with a rhythm device is important if the music sequenced is to
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have any electronic percussion score within it. Since only non-Midi drum
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machines such as the Roland TR-606, TR-808, Oberheim DMX, Emu Drumulator and
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the LinnDrum existed at th is time, some method of syncronizing their clocks
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with a Midi sequencer was necessary. An important point to consider here was
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that a still un-standardized PPQ clock format existed among these
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manufacturers. Midi sync of 24 PPQ was being implemented on the newer
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machines, but Sync clock formats of 24,48,96 and higher PPQ formats were used
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in these drum machines. Reliable methods of syncronizing these machines with
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the computer constantly baffled pioneers of Midi software and hardware. It
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bears mention here that now prominent manufacturers such as J.L Cooper and
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Garfield Electronics began their companies as "black box" interface designers
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for the custom applications of touring bands attempting to solve such interface
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problems.
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An optional port was now being offered by Passport on their interfaces known
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as "tape sync". By taking the audio output from this jack and recording it
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onto tape, a sync "tone" was created. This tone, when routed back into the
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interface could control the sequencers' start-stop functions and maintain
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syncronization over time. With a multi-track tape recorder, a user could
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compose and edit tracks on the sequencer, and sequentially transfer them one by
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one to the recorder in perfect sync. The advantage to t his method was in that
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an owner of only one synthesizer could produce a tape with the sounds of many
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synthesizers. This method is used quite frequently in recording studios to
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drive banks of synthesizers in real time, while saving tape tracks for non-mid
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i instruments such as vocals and guitars.
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Although this interface has become the standard Midi interface for the IBM
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series, very few manufacturers for the smaller computers have adopted that
|
||
interface, due to it's high cost compared to the Passport interface.
|
||
|
||
e.) Voice Librarian software
|
||
|
||
One of the functions of Midi synthesizers that can easily be taken over by
|
||
computer is that of the digital storage of their parameter settings, or
|
||
"patches". By virtue of a portion of the Midi specification known as "System
|
||
Exclusive messages", each manufacturer is allowed to specify the codes by which
|
||
each model of their synthesizer can communicate with another of the same brand
|
||
and model. This was originally intended to allow an owner of two or more of
|
||
one model synthesizer to operate the controls of on e or more of the the same
|
||
model remotely, i.e., change control lever "a" and it will change control lever
|
||
"a" on all of that type connected in the chain, Midi being the networking buss.
|
||
This is a nice idea, but few musicians own duplicate instruments in their
|
||
setup. What it has proven useful for however, is in the bulk transfer of
|
||
parameter settings of a particular model to another of the same model. What
|
||
the original engineers of the Midi spec didn't expect though, was the use of a
|
||
computer to emulate the commands of that second instrument in order to direct
|
||
the first to dump it's parameter setting onto a floppy disk instead of into
|
||
another synthesizer. With the proper software, a computer owner could
|
||
effectively bypass the use of a cartridge or tape backup system to store an
|
||
unlimited number of parameter settings (sounds). This has become a very
|
||
important and cost effective use of the computer in a Midi setup. Among the
|
||
first to utilize this feature was Computers and Music, Inc. They researched
|
||
the codes necessary to request system exclusive dumps from the Yamaha DX-7 and
|
||
wrote the program now licensed to Passport Designs, Inc. The success of this
|
||
program has encouraged them to write similar programs for other popular
|
||
synthesizers. On the horizon are programs designed to contain the codes for
|
||
all current synthesizers that will write in file formats to be compatible with
|
||
all popular personal computers. This will solve the problem of owners of
|
||
different computers attempting to share data from like synthesizers, but using
|
||
different librarian software. Currently, librarians exist for all personal
|
||
computers, with only one sharing a common file format, this bei ng SYSEX by Key
|
||
Clique. the drawback of this program is that is only acts as a 'bulk dump'
|
||
utility, not allowing individual patches to be transferred between banks.
|
||
|
||
The use of a system exclusive software based librarian has several
|
||
advantages over the common method of cassette of cartridge based storage
|
||
methods.
|
||
|
||
First, the transfer of information is instantaneous, avoiding the hassle of
|
||
level setting to a recorder, which in itself can be a major endevor.
|
||
|
||
Second, (especially evident in a cartridge system) the amount of patches
|
||
storable on the medium verses cost is substantially reduced with a floppy or
|
||
hard disk destination verses a limited cartridge destination. Virtually
|
||
unlimited resources are available on the hard drive when compared to the very
|
||
limited capacity of a standard RAM cartridge. The only advantage to the
|
||
cartridge method is in it's portability. This idea is voided if a software
|
||
based sequencer is to be employed in the same system.
|
||
|
||
Third, the inherent full screen display of all of the voices in a given bank
|
||
is of great advantage, allowing you to view as much as 64 sounds at a time in
|
||
their prospective order. By virtue of the computers' memory, several banks can
|
||
be viewed at a time, allowing a mixing and matching scenario between the
|
||
various banks of the synthesizer, through which you may create custom banks of
|
||
selected sounds on a one-by-one basis.
|
||
|
||
Although most modern synthesizers have the ability to send their voice
|
||
parameter information through Midi, it is still very confusing to the receiving
|
||
computer if all synthesizers in the system transmit the same command at once
|
||
and on the same channel.
|
||
|
||
In a large system, these commands will often be issued on a particular
|
||
channel, accessing a single synthesizer module at a time.
|
||
|
||
f.) Patch Editing software
|
||
|
||
Patch editors are another animal indeed, as these programs are designed to
|
||
allow the user full access to every parameter of their synthesizer from the
|
||
computer, using system exclusive messages. This software has made the
|
||
programming of synthesizers such the Yamaha DX-7 much easier as you can work
|
||
with a full screen display of the information instead of a the small window
|
||
provided on the synthesizer. An excellent example of this type of software is
|
||
Opcode System's DX/TX Editor. A computer patch editor of this type will free
|
||
the fledgling synthesizer programmer from the tedious chore of single lever
|
||
digital editing system of todays' synthesizer.
|
||
|
||
To elaborate on that concept, once upon a time, a long time ago (about three
|
||
years now), synthesizers had a variable lever or knob for every control
|
||
function on the machine. Due to technological advances and price cutting
|
||
pressures, the number of actual control devices was cut to one, since this one
|
||
control could be 'assigned' to any function individually. The user would
|
||
select function '88', "sustain level", for instance, and by changing the level
|
||
of that control, the sustain level would vary accordingly. Next, the user
|
||
would perhaps select function '72', modulation level, and continue to use the
|
||
same control to change the various functions of the entire synthesizer until
|
||
the desired sound was realized. While achieving the goal of simplicity in
|
||
design and manufacture, this method has produced the unpopular side effect
|
||
known as "user-unfriendliness" and has put a damper on the enthusiasm of many a
|
||
prospective synth programmer. Voice editors have helped spark the desire of
|
||
experimentation to synth programmers and have instilled the sense of being "in
|
||
control" to new users of the otherwise confusing music synthesizer.
|
||
|
||
g.) Sound sampling software
|
||
|
||
This is the newest and possibly most exciting development in music software
|
||
since Midi was conceived. For the first time, it has become possible to plot
|
||
and graph an actual sound, study it, change any portion, and to hear the result
|
||
to confirm the expected result. One of the most difficult of all senses to
|
||
understand, the acoustic phenomena, can now be broken down into it's most basic
|
||
parts, analyzed, changed and reconstructed into a predictable whole. The
|
||
software I am referring to is the Sound Designer series from Digidesign, Inc.
|
||
It is written to be used with the Apple Macintosh computer in conjunction with
|
||
digital sound sampling instruments by E-mu, Sequential Circuits and Ensoniq,
|
||
respectably. In effect, the software does not create the actual sound, it is
|
||
the means by which the user can examine and modify an already "sampled" or
|
||
"captured" sound. These instruments make a limited digital recording of an
|
||
actual sound that is then stored in on-boar d memory. Through the magic of
|
||
Midi, this digital information can be transferred to the computer for detailed
|
||
display. Although very complicated to look at in it's raw form, the soundwave
|
||
can be reduced to a single vibration within thousands. The level to which
|
||
these programs can display sound data was previous only able to be approximated
|
||
by other analytical means. This advancement means that studies in the nature
|
||
of sound and the subtleties that differentiate one sound from another can be
|
||
concretely plotted, with meaningful results.
|
||
|
||
h.)Sound Modeling
|
||
|
||
The latest development in the field of on-screen sound research is a new
|
||
program called "SoftSynth", also by Digidesign. This program is designed to be
|
||
a tool by which a user can develop new sounds from scratch using the additive
|
||
synthesis method. This me thod of synthesis utilizes a number of sine waves
|
||
with different frequencies and amplitudes added collectively to form a
|
||
composite waveform. An existing instrument which uses this method of sound
|
||
generation is the Hammond organ with drawbars. Each drawb ar represents a
|
||
different harmonic, and when each of the various harmonics are added together
|
||
in different degrees many complex waves are possible, some of which resemble
|
||
other instruments. The SoftSynth program for the Macintosh, however, allows
|
||
much more complex additions of sine waves, as the user is allowed to specify
|
||
the center frequency and amplitude envelope of each harmonic, up to 32. Since
|
||
it is possible to plot any harmonics' amplitude through time, Fourier analysis
|
||
may be studied in real time and manipulated in order to better understand how
|
||
sound waves interact to produce sound of a given timbre.
|
||
|
||
|
||
VI. Live performance
|
||
====================
|
||
|
||
Live performance utilizing Midi has to be approached carefully. Let us
|
||
consider what we are attempting to replace by casting a Midi sound module in
|
||
the place of a musician. When a musician plays, attention is focused to that
|
||
person. There is action throughout the performance and the audience can
|
||
generally identify the sounds they hear with the musician creating it. In the
|
||
case of the Midi band, however, much of that action is missing. Even though
|
||
the execution and technique may be perfectly programmed, the slight human flaws
|
||
that are inevitably included as part of the live artists' performance are
|
||
missing. That's what's wrong if you've tried this approach and have gotten
|
||
less than a standing ovation. You cannot create a precise performance, have it
|
||
executed by Midi modules and expect to bring the house down when played. You
|
||
have created no more than an expensive "juke box" in this solo approach. What
|
||
can be done however, is to accompany the real performers on stage with selected
|
||
Midi modules and effects. I cannot overemphasize the possibility of having a
|
||
well orchestrated performance augmented by one or more Midi instruments as live
|
||
musicians fill out the rhythm section . This is the application of Midi that
|
||
was originally intended. As we are continually amazed by the proliferation of
|
||
Midi controlled devices, we must decide which ones can be used expand our own
|
||
abilities rather than trying to replace them.
|
||
|
||
VII. Midi effects
|
||
=================
|
||
|
||
Since Midi information is used to direct a network of instruments as to which
|
||
note to play, how long, which sound to switch to, etc., then it seemed feasible
|
||
to include a Midi jack on effects devices in order to have them automatically
|
||
switch through thei r functions also. Even though effects are not instruments
|
||
in themselves, when used with musical instruments and/or voices they can
|
||
enhance an otherwise dull performance or bring realism to the most lifeless
|
||
synthesizer sound. Examples of effects that can be effectively Midi'd are
|
||
digital delays, digital reverbs, mixing and lighting consoles. Through
|
||
creative use of these "instruments", effects never possible by human adjustment
|
||
are easily attainable and repeatable.
|
||
|
||
VIII. Education
|
||
===============
|
||
|
||
Not only does Midi make the realization of music infinitely easier to produce
|
||
after its original conception, it also allows beginners to learn music and
|
||
progress at their own rate without the constant supervision and criticism of a
|
||
human teacher. Modern , interactive, music software has begun to win the
|
||
affection of youngsters eager to learn music but are apprehensive of having yet
|
||
another teacher standing over them. Music will always be difficult to master,
|
||
but no one says it shouldn't be fun to learn at the same time. With the aid of
|
||
the computer, very logical and thorough programs of music training can be
|
||
taught, repeatably, consistently and with every bit as much interaction as
|
||
could be realized with a human teacher.
|
||
|
||
The Future
|
||
==========
|
||
|
||
Many consider the advent of Midi control to be the start of a revolution in
|
||
the musical community. Midi allows a single performer to easily realize the
|
||
sound of anything from a small ensemble to an entire orchestra without the
|
||
expense and human emotion s usually associated with groups of players. The
|
||
only limiting factor in the midi composers' pursuit of his music is
|
||
imagination (and his budget).
|
||
|
||
Musicians and the concept of group playing will never become obsolete with
|
||
Midi, as is often feared. Nothing can match the feelings of spontaneity
|
||
between performing musicians, nor can machines ever exude the warmth and
|
||
feeling that a talented player can coax from his instrument. Midi is a tool, a
|
||
multifaceted one. It must be used to enhance the talent that works with it,
|
||
not replace it. Through creative use of the many wonderful things that are
|
||
now possible with this digital standard, music can move on to the next
|
||
generation of expression, allowing us to experience musical textures that
|
||
before could only be imagined, and further on to musical frontiers that today
|
||
could not even be conceived.
|
||
|
||
Gary L. Osteen
|
||
|
||
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|
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