194 lines
12 KiB
Plaintext
194 lines
12 KiB
Plaintext
FAQ/Review of Street Fighter: The Movie
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December 10, 1994, v1.0
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by Andy Eddy (vidgames@netcom.com), Senior Editor, GamePro magazine
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[This file may go through revision as the need arises. The latest version
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will be kept in its updated form in my FTP site at ftp.netcom.com, in
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pub/vi/vidgames/faqs as sfmovie.txt.]
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Intro
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Whether you like fighting games or not--for that matter, whether
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you're an avid video-game player or not--it had to catch your attention
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when it was announced that Capcom (the company behind the Street Fighter
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series of video games) was financing the making of a movie revolving
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around the Street Fighter characters.
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It became an even bigger story when it was announced that Steven
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deSouza would be writing and directing it. It would be his first motion
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picture directing credit, though he's well known for writing such action
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films as "Beverly Hills Cop," "Commando," "Die Hard," "48 Hours" and "The
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Flintstones" (only kidding). He's also directed television projects, such
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as "Tales from the Crypt"; I'll tie that in later.
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After deSouza's participation was decided on, the cast started
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coming together. The first big name was Jean-Claude Van Damme, who would
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play the part of Guile--for a reported $7 million. He was followed up by
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such names as Ming-Na Wen ("Joy Luck Club") as Chun-Li and Kylie Minogue
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(Australian star, best known in the U.S. for her remake of the song, "The
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Locomotion.") as Cammy. The villain M. Bison would be played by versatile
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actor Raul Julia ("The Addams Family" and "Kiss of the Spider Woman") in
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what would be his final film, as he would die a short time before the
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movie's official release of December 23, 1994.
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The ambitious filming schedule would give deSouza and crew about
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eight months to complete the film in time for the very firm pre-Christmas
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release. The majority of the filming started in June 1994 (I'll confirm
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the shooting schedule in a later revision), in Thailand, followed by a
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stint in Australia; Vancouver was listed in the credits also, so I'll find
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out where that fit in the shooting. The movie would offer a lot of action
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and fist fighting, as the Van Damme connection made apparent, though it
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was stipulated by Capcom that "Street Fighter: The Movie" have a PG-13
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rating, to make the film accessible to the teenage audience that made
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Capcom rich on the game market.
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The Movie Review
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First, a disclaimer: If there's one thing I hate in a movie
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review, it's when the reviewer talks as if everyone reading it saw the
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movie with him. I'm not going to talk much about the story and its outcome
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because there are some twists that deSouza's put in to keep the viewer off
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balance.
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What I will say, in summary, is that Guile is a military leader
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with the "good guys" Allied army. He's trying to thwart a plan by Bison to
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use peace-loving hostages (lots of them sporting Red Cross symbols on
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their clothes) as pawns to get a $20 billion ransom. This cash will be
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used to build his growing empire. He's obviously quite mad, both in the
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state of his anger and his mental health, with references to himself as a
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god destined to take over the world.
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To fill out the extensive cast of characters (I'll formally list
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the cast in a future release of the FAQ/review), Cammy is Guile's
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right-hand...uh, person, as is T. Hawk; Zangief and Dee Jay fill a similar
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role for Bison; Dhalsim is a doctor held captive to accomplish Bison's
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dastardly deeds in the lab; Chun-Li is a TV journalist, who has Honda and
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Balrog as her crew; Sagat and Vega are local crime scum, doing dirty deeds
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(though not dirt cheap) with Bison; Ryu and Ken are hustlers who get
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caught up in the action. A new character (due to make an appearance in a
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future SF game) is Captain Sawada, who saw minor action in the film as one
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of Guile's troop leaders and is reasonably forgettable.
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I saw the movie on December 10, 1994, in the first "public"
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showing of the movie with Capcom employees, press like myself and other
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invited guests. They called it the first premiere of the film. As best as
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I can tell, it was a finished print. I've been to working-print screenings
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before, and they usually lack credits, music, special effects and often
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are quite scratched. Two weeks before release, this looked to be the
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version that will hit theaters.
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The cast was pretty well chosen, something that was in debate by
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many Street Fighter purists. There was the moment that after a fight, Van
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Damme/Guile's bicep came into the full view to show his American flag
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tattoo, an interesting twist given his very strong accent. Instances like
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this are few and far between. As with most action films, there is a strong
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suspension of belief, and "SF: The Movie" is no different. However, given
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the abilities of the game's characters (throwing fireballs, extended
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helicopter kicks and flaming attacks, let alone the Hulk-like appearance
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of Blanka), deSouza kept it pretty much within believability, using poetic
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license to enable certain characters to do the tricks from the game.
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Again, I'll leave surprises for you to discover when you see the film; you
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can thank me later.
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The creepiest aspect is Raul Julia's portrayal as M. Bison. He
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comes across as a very evil and believable baddie, with all the
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flamboyance the character calls for. When I first saw stills of him, I was
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amazed at how much weight he had lost to achieve the gaunt facial
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features. Little did I know, it would appear that Julia was mortally ill
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with the cancer that would claim his life a few months later. There's a
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creepy moment in the film toward the end, but it doesn't last long (don't
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ask me to explain...you'll know it when you see it). The fact that Julia
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died *after* the movie was finished means there are no awkward moments due
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to his death, like those faced by the producers of "The Crow" (Brandon Lee
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died during filming, but rewriting and creative use of computer graphics
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helped them around it) or, even worse, "Brainstorm" (Natalie Wood died
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during filming, which made the final product quite jumpy). His character
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still graces the screen as a powerhouse in sheer strength and fighting
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skill, and Julia carries the film with his acting. The movie is dedicated
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to him with a "To Raul--Vaya Con Dios" at the start of the closing
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credits.
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[Trivia: Edward Pressman, who was a producer for Street Fighter:
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The Movie, also produced The Crow." I'm sure he doesn't want to be
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remembered for films that have actors die before the movie's release, but
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I'm afraid he's stuck with the stigma now.]
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Contrary to that is the portrayal of Guile by Van Damme. Not to
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say that his acting is bad, but he really isn't required to do that much
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besides act like a tough, capable military man and do his trademark
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martial-arts combat. He does well at both--aside from the previously noted
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goofiness associated with his being an American--but the movie doesn't
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center around his character as it does Julia's Bison. Adding to that is
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the fact that there are a lot of Street Fighter characters that need
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attention in the movie, which spreads screen time pretty thin, Van Damme
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included.
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The fighting in the movie, a staple of de Souza films, is
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energetic and very believable. No pro-wrestling theatrics here, but
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honest-to-goodness pounding back and forth, with some exceptions (for
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instance, Zangief and Honda crashing through the floor was a bit
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overdone). A familiar face to martial-arts fans as one of Bison's
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underlings (in a nonspeaking role) and in the credits as the fighting
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coach is Benny "The Jet" Urquidez. The former champion does his magic
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making average actors look like black belts.
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deSouza is also known for the sense of humor he injects in his
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screenplays, and "SF: The Movie" is no different. Best of all, it's not
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grins that are targeted at SF fanatics. There were times when, because we
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were in a crowd of Capcom employees and their families, certain things in
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the movie were rewarded with cheers and giggles from the audience. Your
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reaction in those cases, depending on how much of a gamer you are, may not
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be the same. I will give away one for the sake of example: After Bison
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steps onto the platform that holds the control panel for his vast array of
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weaponry, the camera comes around for a close-up and we see it's the
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joystick-and-button cluster from the Super Street Fighter II arcade game.
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The majority of the time, the gags are accessible to all viewers, though
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potentially subtle (like the give-and-take between Balrog and Honda when
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they've been captured).
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That's the stuff that makes the movie more than just a video-game
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movie. We've all seen how producers have tried to squeeze out
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video-game-related films like "The Wizard" (with Fred Savage), "Super
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Mario Bros." (with Dennis Hopper and Bob Hoskins) and the most recent
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"Double Dragon" (with Robert Patrick and Alyssa Milano). They usually end
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up as a competition of product placement and/or very forced. I didn't get
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that feeling with "Street Fighter: The Movie". While there are a few
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moments of sloppiness in the script, they aren't too bad. There's lots of
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action, a decent plot vehicle to bring the game's characters on-screen and
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(unlike some movies these days) not too much commercialism beyond the
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basic premise of a Street Fighter movie. (After a visit to the set, by the
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way, I have similar hopes about the Mortal Kombat movie that's slated for
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a spring 1995 release. I haven't seen the script however, which would be a
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telling factor.)
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Now the negatives, and I'll just hit them as bullet points:
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~ deSouza's background as a TV director hurts him here, in my
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opinion, because he shoots too many scenes, to use Wayne Campbell's
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phrase, in "extreme close-up." Fight scenes are more imposing from this
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perspective, but it's also harder to see what's going on. It could have
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been used to mask the fighting skills of such actors as Minogue, but I'd
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suspect that it's just deSouza's eye for the shot, because it happens in
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other non-action scenes too. I would guess that "Street Fighter: The
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Movie" will play well as a video as a result, but we'll have to wait.
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~ Some scenes are also too dark and musty for easy viewing. While
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this can be attributed to the sinister lair of M. Bison, other times it
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appears to be just poor cinematography.
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~ Similarly, there are times when the audio isn't sharp enough to
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get a character's line. This makes it hard for actors with an accent, like
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Van Damme and to a lesser extent Minogue, to always come through clearly.
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~ Here's a rehash and further comment: While not miscast, Van Damme
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isn't the greatest choice for a character that's an American military hero
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with a U.S. flag tattoo. Jeff Speakman is a capable fighter, right? Hey,
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even Chuck Norris could have been made up with Guile's haircut. Well,
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maybe not. As I said, it didn't bother me as much, but I think a better
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selection could have been made. Some purists will no doubt think Van Damme
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laughable.
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~Also, the casting of the role of Cammy could have been improved.
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Not to say that Kylie Minogue is bad, but when I co-interviewed deSouza
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before shooting began, he was saying how he wanted a lithe British actress
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with martial arts skills to play Cammy with integrity. Then Minogue was
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announced. I suspect her marquee value overseas was a strong reason for
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the choice, but they could have played much more on the part and the
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action if a more capable choice was made. Hey, how about Cynthia Rothrock?
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If Van Damme can play an American soldier, Rothrock--a veteran in the
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male-dominated genre of martial-arts films--could probably have played a
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British import. I guess that's why I wasn't chosen as casting director,
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eh?
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Summary
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I'll admit that I'm not a big fighting game fan, and as a result
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not a big Street Fighter fan. With that in mind, I'm probably not the best
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judge of the success this movie has as an extention of the game. Perhaps
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fanatics will be disappointed. In a nutshell, though, I wasn't
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disappointed in "Street Fighter: The Movie" as action-film entertainment.
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In fact, someone I know who's is really into fighting games also said he
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thought it was good, which I take as a qualification that de Souza did his
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job in bringing the game to the big screen. What's left to be seen is
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whether Capcom can pull in about $50 million in box-office receipts it
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needs to break even.
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