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-----=====Earth's Dreamlands=====-----
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(313)558-5024 {14.4} (313)558-5517
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A BBS for text file junkies
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RPGNet GM File Archive Site
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.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.
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Article #550 (555 is last):
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Newsgroups: alt.tv.liquid-tv
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From: ed@cwis.unomaha.edu (Ed Stastny)
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Subject: Interview with Peter Chung and proposal
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Date: Tue Mar 2 17:04:57 1993
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SOUND Interview with Peter Chung
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by Ed Stastny (ed@cwis.unomaha.edu)
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11-92
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(print version, with picture of Chung and 12 pictures from the
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production sketches for Aeon Flux is available for $2 (to cover postage,
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packing and issue 10 of SOUND) from: Ed Stastny/ 9018 Westridge
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Dr./ Omaha, NE 68124 USA)
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note: The final interview came out slightly different than this earlier
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draft, but it's basically the same. I changed a few of my own wordings
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and corrected some spelling.
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note: GIFs available at sunsite.unc.edu
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(/pub/multimedia/pictures/OTIS/aeonflux)
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-------------------------------------------------------------------------
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"Plop"
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When I first saw a commercial for LIQUID TELEVISION's premiere
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back in May of 1991, I fell in love with a particular 10 second
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clip...that of a dark haired, scantily clad, agile goddess soaring down
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the corridor of some megalithic structure dodging bullets and mowing down
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guards in robotish masks. It was an absurd display of extreme violence
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interplayed with an obvious appeal to carnal lick-chops of the "young
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male" demographic by way of the more-flesh-than-not outfit of a viscious
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Rambette. That, though, was only PART of it's appeal. The artwork was
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like no other I'd seen in any animated short, a very "European" look to
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it. Thin, sinewy characters rather than the musclebound look so common
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to most animated heroes.
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LIQUID TELEVISION (LTV) premiered on MTV in June of 1991, it's
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first season featuring six half-hour episodes. It's second season,
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consisting of ten episodes, began in September of 1992. Created by
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Colossal Pictures and sold to MTV and BBC-2, LTV features animated short
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films from all over the world. Eleven of the 16 episodes featured that
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hellfire assassin, her leather straps, clacking boots, rumbling guns,
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pointy hair and her drastic spin on the wheel of fate. Her name, as well
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as the title of the short, Aeon Flux. If you haven't seen it, do. If
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you have, you're probably pretty sick of my gratuitous lip-service by
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now. Without further a-do-do, we'll get to it...the interview with Aeon
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Flux's creator, writer, designer, director and manacurist...Peter Chung.
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BIOLOGICANIACAL INFO
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Chung, 31, was born in Korea but attended high school in
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Virginia. He studied animation at Cal Arts in Valencia, California.
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From there, he went to work at Disney for two and a half years doing live
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action projects. For the past decade, he's been working all over the Los
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Angeles animation industry for places like Ralph Bakshi Studios, Marvel
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and Colossal, the producers of LTV. His credits include: directing the
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pilot of Nickelodeon's Rugrats, character design for C.O.P.S.,
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Transformers work and a commercial for Levis. He started to work on a
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project called "Secret Agent X9" for Colossal, but it's now dead in the
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water.
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Ed: "How did this Aeon Flux thing come about?"
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Peter: "Originally I had the idea of doing something like Aeon Flux for
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quite a long time. It's basically my reaction to seeing Hollywood
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action/adventure movies and wanting to do something that kind of showed
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viewers what was always implicit but what those films never really
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delivered. Which was basically having the main character doing all the
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standard heroic things, but doing so in what I would call a 'moral
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vacuum' in which you don't really know why she's doing the things she's
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doing but you're kind of caught up in the action. And seeing how viewers
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would, how far along you could lead them on (laugh) until the point where
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she dies in a very ridiculous manner and it's been interesting to see
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what people think of that. I mean some people hate to see her die and
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other people think it's funny. The intention was to make you wonder
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about whether she was a good person or a bad person to begin with...and I
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don't know what YOU thought..."
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Ed: "I never really made a decision as to whether she was good or bad. I
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thought of it as more a barrage of imagery, violent and strange, to
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stimulate the viewer to pay attention..."
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Peter: "Well, that was an attempt to get it to tie into the whole Liquid
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TV concept which was to, basically, do a show that was satire and spoofed
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various genres of things that were out there. The thing that I chose was
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heroic action/adventure movies. I don't think it's that far from what
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you actually see in say, an Arnold Schwartzenegger movie where the
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exaggerated level of the one-against-all battle scenes is pretty absurd."
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Ed: "Some people took it more seriously, I thought it had a different
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level, that it was more than JUST a spoof."
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Peter: "I had arguments with MTV about...they didn't understand it and
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the only way I was able to sell it to them, to sell them on the idea of
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doing it or letting me do it was to tell them that it was a spoof. My
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intentions were much more...I guess you'd say academic. I was interested
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in experimenting with visual narrative, telling a story without dialogue
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and also trying to create a style of telling a story with animation that
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wasn't influenced by the usual kinds of things that you see. For me
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there is a solid storyline going on under all the action. It's not
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really that important to me whether or not everybody agrees on what that
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story is. There were very specific demands that had to be met working
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for that format. One thing that was very important to me was doing
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something that could be watched more than once and that you could look at
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again and still read other things into it. Because the fact that MTV's
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been running that show over and over and over again and is still going to
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do that. And so, I think a way to do that is to get people involved and
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thinking about it and talking about it."
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Ed: "And they are. I've heard people sit around at parties discussing it
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and people on the computer network are putting forth their own theories.
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There are a few people I know who watch tapes of Aeon Flux over and
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over...in slow motion..."
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Peter: "Who are these people!?"
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Peter went on to tell me about how he's having some difficulties
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getting MTV to fund more episodes of Aeon Flux. Apparently, also, MTV
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is entertaining the idea of creating a Liquid Television spin-off series
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and is unsure which segment would bring in the most money. They've yet
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to offer Chung an "acceptable budget" for more episodes, offering him
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less than even the "cheapest" Saturday Morning cartoons.
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Ed: "Well, we could just have a huge letter-writing campaign and bombard
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MTV's offices with pro-Flux propaganda..."
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Peter: "That would be great!"
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You can write to: MTV/ Liquid Television: Abby Terkuhle/ 1515
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Broadway/ 24th Floor/ NY, NY 10036 OR Colossal Pictures/ LTV/ Amy
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Capen/ 101 15th St./ San Francisco, CA 94103.
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Ed: "Here's one of the big questions that rose up around Aeon Flux's
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seemingly superhuman abilities and her rejuvenations in the second
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season....What is she, a robot, cyborg, clone?"
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Peter: "Well, um...originally she died at the end of the first season.
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My idea was not to bring her back...but they (MTV) wanted to bring her
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back. I couldn't really find a credible way to (bring her back), I mean
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I didn't want to pull something where you say 'she fell down but she
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didn't really die' or 'they put her back together' or something like that
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so. I just said 'the hell with it', I'm just going to bring her back,
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I'm not going to explain it and she's going to die in every episode."
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Ed: "That makes sense."
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Peter: "Let people fill in the blanks the way they want. I hope people
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aren't thinking she's a robot, I prefer that they didn't think that
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because she's much more interesting if she's a real person."
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Ed: "I've always subscribed to the clone theory and someday we'd arrive
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in some huge cryonic sleep chamber with a bunch of Aeon Fluxes
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(fluxi?)..."
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Peter: "The idea that I was really going to pursue if I were really to
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try to explain it is that she was somebody that was able to reproduce
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asexually...which meant that she's able to split and become parallel
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selves. But I didn't really pursue that but that would have been my
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position. There aren't a whole lot of them...during the lapses between
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episodes when you don't see it happen...it's like 'sysparis'
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reproduction. Cell splitting. I was going to do a think where part of
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the body gets cut off...like if you cut off her arm she'd grow a new arm
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and the arm would grow a new body."
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Ed: "By the way...is the main female's name Aeon Flux, or is that just
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the name of the short?"
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Peter: "It started out just being the name of the cartoon and then
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eventually it stuck, so that's her name."
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Ed: "What exactly was your intended plot for the first season's
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episodes?"
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Peter: "She was entering the fortress to assassinate the person who's
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picture she carries around on the map. Her objective is to reach the top
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of the fortress, where he is. Along the way she kills everybody in her
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path. She comes across two people fighting over a briefcase...and
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assuming that there's something of value in there she takes the briefcase
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away from them. Opens it up and finds a bottle, doesn't know what it is
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and throws out the contents. And puts a grenade in the bottle and kills
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the other guy who we show is dying of a disease which is also afflicting
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all the other soldiers that are her victims. Along the way she
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encounters the man, whose name is Trevor Goodchild in the script but of
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course the names are never mentioned. You get a sense that they know
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each other, or that was the idea. She doesn't attack him, in fact she's
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kind of aroused by watching him lick his girlfriend's ear in the
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elevator. So what happens is that she reaches the top of the building
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and she looks in the window and the guy, Trevor, you see him with the
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same liquid that you saw earlier (that the two men were fighting
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over)...then we see on tv, a news report comes on showing that all these
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people that are laying dead that we'd previously seen killed by Aeon Flux
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are revealed to have had this disease where green lines appear on their
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skin. The virus is shown to have been spread by these little insects
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that we saw the Trevor character put into his finger. So the woman
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(watching tv) makes the connection and Trevor goes after her and gives
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her a shot of the vaccine. The idea there was that I wanted the news
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report to contradict what the viewer had already seen. Suggesting some
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kind of....well you can interpret it either way you want....but it could
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be seen as a cover up because she'd gone around killing all these people
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but no mention was made of the fact that they'd been shot to death, it's
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all attributed to the virus. In a way, rendering everything she'd done
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up to that point futile. When she looks in the window, I don't know if a
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lot of people see this...but...the guy in the photograph (on her map) is
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laying dead on the bed of the bedroom. Some people picked that up.
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There's a picture of the old man on the wall...right next to the picture
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is the old man laying dead on the bed. That's one case where, after the
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fact, I kind of regretted that I didn't linger there longer...or truck in
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some more to emphasise it more. That was actually a pretty important
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plot point that kind of got buried."
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Ed: "After that, people were supposed to see Aeon Flux's mission was
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futile?"
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Peter: "Yeah, that was really the whole point. Basically about the
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futility of violence, that kind of heroic violence. She falls off the
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ledge and they, the mission control people, get rid of her body by
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blowing it up and get rid of where she lives and the only thing that's
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left of her after she's dead is the picture of her on a foot fetishist's
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magazine cover."
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Ed: "I thought that might have been part of her 'heaven' or 'dream'."
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Peter: "Oh no...see, you've got to understand that the production process
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toward the end of the series was really rushed and I was running out of
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money and kind of had to slap it together. I'm not really satisfied with
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how the ending came out. There were some things that were in the
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original storyboard that didn't make it in the film. There's a bed in
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her apartment and a camera pointing at her bed....the view through the
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camera is the same view that we see on the magazine cover, of her
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tickling her foot. There was supposed to be a feather on the bed but
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that got lost along the way...would have helped it."
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Chung had a few problems selling MTV on some of the imagery and
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actions in Aeon Flux. Several things were cut from the original script
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he'd made for the short, mostly due to financial and schedule
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limitations. There were a few philisophical differences, though. He
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fought MTV over a few little things, but ended up getting mainly what he
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wanted. For instance, MTV had a problem with the scene where Goodchild
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slits open his finger to release the bug and then scoops it's eggs from
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the wound and eats them on a cracker, but that scene made it to the final
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aired version. In that same scene there was a woman scrubbing the back
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of another woman in a bathtub. It was suggestive, but not explicit.
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Chung's original plans were to have those women naked together in the
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bathtub massaging one another. There was another scene of sexual
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explicity that was toned down. In the large elevator where Aeon watched
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Goodchild as he licked the ear of the Breen woman, that scene started out
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as being far more erotic. Interestingly enough, despite MTV's objection
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to overt sexuality in Aeon Flux, they had no complaints about the extreme
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level of violence depicted in the gunfights and slaughters. What does
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that say to Chung? "This is America, is what that says."
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Ed: "Does the plot from the first season carry over to season two?"
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Peter: "The character relations do, but not the actual plot...What's
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interesting to me about filmmaking is that it's not a literal, linear
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medium...that's not to say that books necessarily are, but the
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psychological dimension of a story told in film is something you have to
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provide yourself. Because you can't really get inside a characters mind
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the way you can in a book....it's all external imagery, it's all
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physical. When you start to feel really intimate with what's happening
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in a film...is when a film is really working. What that is is a process
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of the viewer creating meaning, basically, out of connecting images that
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are on the film. That's basically what drives my motive to make
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films...all the films are mainly driven by that need."
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Ed: "To create meaning in the sense that you dictate what the meaning is
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or to create a MEANS by which people can extract meaning?"
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Peter: "I think to provide for the viewer to sit down and use his
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faculties for getting meaning out of something which, basically, could
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just be images flickering on a screen. It's as much what the viewer does
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in putting those images together in his head, using his analytical
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interpretive faculties. When that happens, that, to me, is when the
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process is complete. What I do is I just spew the images out there.
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It's why I think filmmaking is interactive and why I'm not such a big fan
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of all this new media that seems to be coming out....interactive cd-rom
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and stuff."
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Ed: "Too limiting in choice, is that what you're saying?"
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Peter: "Well, it's presuming the wrong thing. To say that 'we're now
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going to do interactive movies using this new technology, cd-rom', I
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think is presuming that movies aren't interactive already. To me they
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are...a good movie is. It doesn't...what's the word....isn't
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declamatory, doesn't announce it's ideas. Lets the viewer...evokes an
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experience in the viewer in an honest way."
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GESTATION
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How long does it take to make something like Aeon Flux? For
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Chung, it's broken down into a fairly modular process. He spent about a
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month writing and revising the script. Another month he took designing
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the characters and backgrounds. For about a month after that, he was
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working on the storyboard, a sort of preliminary layout and blueprint of
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how the actual film would finally look. The following month encompassed
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the actual laying out of the scenes and the process ended with two months
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in Korea doing the actual production. This six month process resulted in
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the first season's short that was broken down into six shorter episodes.
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WHAT ELSE?
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Chung has a project outside of Aeon Flux that he's being pretty
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secretive about. He did give me a few tidbits to chew on, though. He
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tells me it will be more "provocative" than Aeon Flux. He describes this
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"secret project" as "surreal, sci-fi, sorta political and perverse".
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Keep your ears pricked.
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WORDS TO THE ASPIRING
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"Self teaching is the best kind", claims Chung of learning to
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animate. He attended Cal-Arts and studied animation, but says it only
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"teaches you how to work in a studio" and not really create your own
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films. He advises upstarts to merely practice animation techniques and
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experiment with drawn motion, like he did while in high-school, rather
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than jump into any huge projects. If one does opt to tackle a complete
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film..."Plan everything thoroughly," he says, "nail it down in
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storyboards and layout first."
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STATIC IMAGE
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For those of you wondering if there is, or ever will be, an Aeon
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Flux comic book, Chung offers a firm "no". "I did a two-page comic once,
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animation's far more satisfying to me." he explains. He emphasises that
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Aeon Flux is purely cinematic and wouldn't translate well to comics. Not
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writing off comics altogether, Chung does accept the possibility of doing
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some other story in comic form. We tossed around the concept of an "art
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of Aeon Flux" type of book, he was interested. The actual publication,
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of course, would depend on if he could get it funded. Chung did mention
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a comic called Hard Boiled, which he describes as the closest comic book
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equivelant to Aeon Flux.
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THEATRE OF THE MIND
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Much of the architecture and imagery in Aeon Flux reminds me of
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those within my nocturnal dreams, so I asked Chung if dreams influenced
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the creation of his film. Not only did his dreams influence Aeon Flux,
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they built it. Most, if not all, of the film is based on Chung's
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dreamstate. He cited the whole grappling-hook-gun-
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climb-to-the-catwalk-while-being-shot-at scene was straight out of a
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dream. The "erotic elevator" scene, though toned down substancially, and
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the megalithic structures were dream inspired as well. He doesn't keep a
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dream diary because he believes that writing things down destroys your
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actual memory of the event adding, "I remember what I need to." If the
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hallucinations of his subconscious can influence him so much, the logical
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progression in my mind was to hallucinagenic drugs. Regarding that,
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Chung stated, "Drugs have very little influence on what I actually end up
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doing, but they can be inspirational during the development process."
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THEOLOGY, SOFTDRINKS AND CONCLUSION
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Ed: "If you could say three words to God, what would they be?"
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Peter: "'Thanks for nothing'...or, if God really existed and I were to
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actually see him (instead of just addressing the 'idea' of God)...of
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course I'd say something a little different, like, 'try harder, God'."
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Ed: "What is your favorite softdrink?"
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Peter: "Aquarius Neo (available in Japan and Korea, similar to Pocari Sweat
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but less salty - an ion-supply drink). Stateside, Jolt Cola.
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Grab your Jolt and settle down on the couch for some passive
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ingestion of some LTV on MTV, that's an order. LTV plays on Tuesdays at
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9pm, Sundays at 4:30pm and various other times on the rarely predictable
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MTV schedule.
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Plop.
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--------------------------------------------------------------------------
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(special thanks to Mr.Stone, sound editor on AF, who made this interview
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possible)
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AND A SPECIAL BONUS! The...
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(The following "Life and Death of Aeon Flux" is the proposal that Peter
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Chung gave to the producers....)
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THE LIFE AND DEATH OF AEON FLUX
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Format
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2 1/2 minutes of cel animation per show consisting of six 2-minute
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episodes plus a 30-second opening title sequence to be repeated at the
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beginning of each episode.
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Theme
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The series takes the familiar conventions of commercial Hollywood
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chauvinist propaganda, pushes them to their limits and throws them back
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in our face in the form of absurd heroic entertainment.
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Synopsis
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Aeon Flux is a glamorous female secret agent on a mission to destroy
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Mourad Ben-Jaffar and his mysterious foreign organization whose very
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existence threatens our cherished way of life. Is she good? Are they
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evil? It won't matter because their conflict is violent, fast-paced,
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and fun enough to make such questions irrelevant. She's beautiful,
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dressed in white and charming as she dances unscathed through storms of
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gunfire while massacring her grotesque, anonymous enemies without
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mussing her hair. Her enemies are dressed in black, fanatically devoted
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to their cause and ominous music accompanies them wherever they go.
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Just as Aeon finally approaches her final target, in bursts Trevor
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Goodchild, dashing Anglo superspy who's even more heroic and wonderful
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than our intrepid heroine. In the exciting commotion of his appearance,
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we lose track of Aeon to follow his course through his perfectly planned
|
||
ballet of violence. He's on a mission of his own against Ben-Jaffar; he
|
||
kills everyone in sight, including Aeon, and flies away on his jet-
|
||
powered riding boots. We close in on one of the anonymous dying
|
||
"villains" and share intimately in the pain of his last moments. We
|
||
examine his past and his willingness to die for a cause -- maybe he's
|
||
someone else's hero.
|
||
|
||
In the afterlife, Aeon enters the astral plane where she is endowed with
|
||
godhood and unlimited powers of creation. Her life on Earth is but a dim
|
||
memory now. Before her outstretched hands, intricate structures both
|
||
geometric and organic rise, evolve and, replicate with accelerating
|
||
speed for the rest of eternity. Yet everything she creates is a
|
||
subconscious reflection of her past and it is here that she reveals
|
||
herself fully. The camera slowly fades to black as frightening images
|
||
of new worlds flash before our eyes without end.
|
||
|
||
|
||
---------------------------------------------------------------------
|
||
|
||
(the following is a prelminary plot draft of the first episode of Aeon
|
||
Flux...)
|
||
|
||
AEON FLUX episode 1
|
||
|
||
EXT. AT THE ENTRANCE OF A VAST CONCRETE FORTRESS. NIGHT.
|
||
|
||
Close up on a machine gun spitting bullets wildly. The flashes
|
||
of gunfire are drawn as beautiful bursts of light and color.
|
||
Aeon Flux stands gracefully atop a concrete wall firing away at
|
||
the oncoming Breens whose own relentless shower of bullets
|
||
whiz past her, missing by bare inches, but never connecting.
|
||
The Breen gunmen are hit and fall dead with unerring regularity
|
||
on every spurt of gunfire from Aeon. We never see blood spew
|
||
from their wounds; they twist and jerk almost comically as
|
||
they're hit, then simply collapse.
|
||
|
||
When she's had enough of this game, she jumps down on the
|
||
opposite side of the wall and runs into the great sprawling
|
||
concrete and steel fortress which seems to have no boundaries. A
|
||
series of Breen guards and killers attack her from behind every
|
||
corner with an endless variety of strange weapons; with her
|
||
superior agility, skill and firepower, Aeon easily prevails. She
|
||
is impervious to harm. Heroic theme music swells up periodically
|
||
throughout, perhaps clumsily at times.
|
||
|
||
INT. BREEN FORTRESS-- A LARGE EMPTY ROOM
|
||
Aeon enters a huge, high-ceilinged room that's completely empty
|
||
and brightly lit. The room has two doors, each on opposing
|
||
walls. She starts walking across the room, but suddenly stops as
|
||
she hears approaching footsteps from the door for which she was
|
||
heading. She turns back toward the door she came from, but
|
||
footsteps approach from that side as well. As she's exactly
|
||
halfway between the two doors, she retreats as far way from
|
||
both of them a she can, toward the center of one of the doorless
|
||
walls. When she reaches it, she notices a narrow catwalk built
|
||
into the top of the wall, a hundred feet up. The two ends of the
|
||
catwalk disappear into openings in the corners at either end of
|
||
the room.
|
||
Aeon fires her gun into one of the openings to see if the way is
|
||
clear. After a beat, a lone Breen guard cautiously appears on
|
||
the causeway, gun drawn. He looks down and sees Aeon directly
|
||
below. Just as he starts shooting down at her, the two ground
|
||
level doors slowly swing open at opposite sides of the room and
|
||
more Breens start stepping in. Aeon pulls her grappling-hook gun
|
||
from her belt. She aims and fires it at the guard above her.
|
||
The hook shoots through the catwalk rails and hits him in the
|
||
chest. He grabs it to pull it free, but he's immediately riddled
|
||
by Aeon's machine gun fire and topples over the railing with the
|
||
hook still in him. As he falls his weight pulls Aeon , attached
|
||
to the other end of the rope by her belt, Up off the floor and
|
||
above the heads of the oncoming Breens. As she's hoisted away,
|
||
rising majestically, she faces her attackers with a machine gun
|
||
in each hand, blazing nonstop, slaughtering them right and left.
|
||
Heroic music almost drowns out the already deafening gun bursts.
|
||
|
||
By chance, a stray Breen bullet hits the rope, severing it, but
|
||
Aeon's near enough to the catwalk that she grasps it with a
|
||
blindingly quick overhand arm maneuver and acrobatically flips
|
||
herself up onto it. The Breens hopelessly shoot after her, but
|
||
she quickly disappears into one of the openings.
|
||
|
||
INT. BREEN FORTRESS-- AN EMPTY CORRIDOR
|
||
Aeon follows the walkway into a dark and very narrow, but
|
||
vertically elongated corridor the walls of which seem to rise up
|
||
to infinity. A dim, flickering blue light emanates from a spot
|
||
in one of the walls very high up, accompanied by the faint
|
||
strains of lilting lounge music. She appears to recognize where
|
||
she is and pulls out a blueprint of the fortress from a pocket.
|
||
She traces a line with her finger of her passage thus far.
|
||
Clipped to the blueprint is a photo of a group of men at a
|
||
bizarre museum exhibit. 0ne distinguished looking man in the
|
||
foreground has a red circle drawn around his face. She looks
|
||
back up at the flickering light as she replaces her blueprint.
|
||
Without warning, the corridor lights up and the sound of running
|
||
footsteps approaches from one end. Aeon turns and runs in the
|
||
opposite direction.
|
||
|
||
INT. BREEN FORTRESS-- AT THE EDGE OF A CLIFF
|
||
After a series of twists and bends in the corridor, Aeon ends up
|
||
at the edge of a steep concrete cliff, facing a fifty meter gap
|
||
and a cliff on the opposite side which leads deeper into the
|
||
fortress' center.
|
||
|
||
Within the gap, hangs a swing consisting simply of a narrow
|
||
platform suspended by thin wires which seem to disappear, like
|
||
the walls, upward into infinity. The swing sways back and forth
|
||
between the two cliffs in an erratic rhythm impossible to
|
||
decipher, and does so far away enough from the edge of the cliff
|
||
that Aeon would have to make a daring leap just to get on.
|
||
|
||
The cliff on the far side is both at a higher level and farther
|
||
from the swing's central axis than the cliff where Aeon now
|
||
stands, so that once on the swing, she would need to increase its
|
||
momentum considerably to cross the gap.
|
||
|
||
Aeon hesitates repeatedly, allowing the swing to come and go
|
||
while the sound of approaching Breens grows ever louder. She
|
||
makes a wild leap and manages to get a grip on a wire to pull
|
||
herself up onto the swing's platform.
|
||
|
||
ON THE SWING BETWEEN THE TWO CLIFFS
|
||
She bends her legs deep to push her weight into the forward arc,
|
||
then stretches to pull the swing back as she builds up her
|
||
momentum. Electrical sparks start to light up the wires Aeon
|
||
grips in her gloved hands, as if the swinging motion were
|
||
generating electricity. The faster she swings and the wider her
|
||
arc gets, the stronger the current through the wires flows, until
|
||
it crackles with enough violence to force Aeon to jump back off
|
||
onto the cliff where she started.
|
||
|
||
BACK AT THE CLIFF'S EDGE
|
||
Clearly, swinging with the momentum needed to reach the opposite
|
||
cliff would be lethal. Aeon shakes her smoking hands to revive
|
||
them from their shock while following the swaying platform with
|
||
her eyes to try again. She jumps, this time grabbing onto the
|
||
platform instead of the wires.
|
||
|
||
BACK ON THE SWING
|
||
Hanging from the swing as from a trapeze, she quickly attains the
|
||
necessary momentum. Ferocious bolts of electricity crackle along
|
||
the wires without harm to Aeon. But from this lower body
|
||
position, it is impossible to jump up onto the far cliff. In
|
||
fact, due to the precise design of the swing's arc, when the
|
||
swing is forced far enough to reach the far cliff, the platform
|
||
runs straight into the higher wall of the gap's far side. A
|
||
person standing atop the platform would easily hop off onto the
|
||
opposite side, but anyone hanging from the platform would only
|
||
slam into the cliff wall.
|
||
|
||
Aeon can't help but be a little amused by this farce and betrays
|
||
it with an exasperated smile. She quickly moves her body against
|
||
the flow of the swing to slow it down.
|
||
|
||
With Breens starting to appear at the cliff behind her, she looks
|
||
down below into the vague darkness where no floor is visible.
|
||
Hanging from the swing with one hand, she draws a gun from her
|
||
belt and fires a single shot straight down. She sees a dim spark
|
||
of impact and judges it against its delayed sound. She lifts her
|
||
head up and studies the length of one of the wires which support
|
||
her. She aims her gun at a point high along the wire, pauses,
|
||
aims a little higher, and fires. The wire breaks, releasing the
|
||
swing from its horizontal position, while the loose end drops
|
||
smoothly toward the distant bottom to form a straight line down.
|
||
|
||
Breens arrive at the edge of the cliff unable to reach the now
|
||
static swing and fire their guns at Aeon who slides down the wire
|
||
head-first, using her steel-tipped boots to control her descent.
|
||
At least one of the Breens makes a mad suicide leap to try to
|
||
strike Aeon with his own plummeting body, but she easily avoids
|
||
him.
|
||
|
||
A light comes on from the floor below and more Breens come into
|
||
view firing away at Aeon diving down at the, her own guns
|
||
blazing. As sparks fly in the friction between boots and wire,
|
||
the familiar heroic theme music urges us to cheer her on.
|
||
|
||
By the time she reaches the bottom, all the Breens who'd been
|
||
firing up at her lie dead in big heaps. The end of the wire
|
||
she'd shot free hangs above the floor with just the right
|
||
distance to allow her to execute a double-axle back layout with a
|
||
full twist worthy of a gold medal. She hits the ground running
|
||
and rushes straight toward camera, her gunfire flashing nonstop
|
||
and finally filling the .screen with its blinding light.
|
||
|
||
|
||
(C) Copyright 1990 Peter Chung - AEON FLUX 4
|
||
|
||
--
|
||
Ed Stastny...ed@cwis.unomaha.edu or ed@sunsite.unc.edu [[ [ [[]] ] ]]
|
||
END PROCESS, SOUND N&A, OTIS PROJECT, MAGNESIUM SMELTER, ANT FARMER
|
||
Want GIFs? Want to distribute your own? FTP to: sunsite.unc.edu (/pub/
|
||
multimedia/pictures/OTIS) or 141.214.4.135 (projects/stmulate)....it's FUN!
|
||
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