2138 lines
59 KiB
Plaintext
2138 lines
59 KiB
Plaintext
THE REAL GHOSTBUSTERS
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"KNOCK, KNOCK"
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.HE 076001 / REV. 3/4/86 #
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FADE IN:
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EXT STREET - ROW OF HOUSES
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Nothing unusual about them. We just keep hearing this
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CRASHING and BANGING from somewhere OS. PAN from the row of
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houses back across the street. A CROWD (seen more or less in
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silhouette) stands outside wooden barricades, looking at
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something we can't yet see. PUSH IN as the SOUNDS grow.
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CLOSE - BARRICADE
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And there, painted dead-center on the sawhorse-type
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barricade, is The Symbol of the Ghostbusters. At the sound
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of a particularly nasty CRASH from somewhere OS, a fist slams
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suddenly INTO FRAME, bashing the sawhorse.
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MORELLI (OS)
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(agonizing)
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What are they doing in there?
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ANGLE - MORELLI, VICTOR
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MORELLI, a paunchy older man, stands with his son VICTOR, a
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few members of the CROWD visible in BG. They stand on the
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other side of the barricade, looking with anguish at the
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source of the disturbance. SFX CONTINUE.
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VICTOR
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It'll be all right, dad. I'm sure the
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Ghostbusters know what they're doing.
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OVERSHOULDER SHOT - MORELLI, VICTOR, BOWLING ALLEY
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A giant bowling-ball pin tops the building, keying us to its
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nature. Victor pats his father's shoulder as we PUSH IN to
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increased sounds of detestation from within the bowling alley.
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VENKMAN (VO)
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That's it -- we've got 'em now.
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INT BOWLING ALLEY - WIDE ANGLE
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Where our four intrepid Ghostbusters - VENKMAN, STANTZ,
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SPENGLER and ZEDDMORE stand amid the debris, particle-beam
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throwers in-hand, an impressive sight. They'd be a lot more
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impressive if they weren't surrounded by about thirty or so
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floating bowling balls hovering just below the ceiling,
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circling them, looking ready to do severe damage to the
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Ghostbusters.
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VENKMAN
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(to the unseen ghosts)
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Okay, guys, give it up. You've had
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your fun, scared a few folks, but we
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don't scare. We eat ghosts like you
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for breakfast.
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UPSHOT - STANTZ
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Summoning up his bravado, the circling bowling balls visible
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overhead in BG.
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STANTZ
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Peter's right! You haven't got a
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chance! So go ahead -- take your best
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shot!
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ANGLE - VENKMAN, SPENGLER, ZEDDMORE
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Who, as one, wince at this.
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SPENGLER/ZEDDMORE/VENKMAN
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(as one)
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Oh, no . . . .
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GHOST VOICES
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(chorus, heavy reverb)
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If you insist!
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(maniacal laughter)
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UPSHOT - BOWLING BALLS
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Shooting down TOWARD CAMERA.
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ANGLE - TABLE
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Under which the Ghostbusters dive en_masse to avoid the
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hailstorm of bowling balls raining down all around them to
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TREMENDOUS CRASHES AND BANGS.
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UNDER TABLE - MEDIUM
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Where the four huddle, some holding their ears. CRASH!
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BASH! SMASH! Venkman gives Stantz a withering look.
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VENKMAN
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(forced pleasantness)
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Good thinking, Ray. I like that. But
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somehow, I don't think you'll get
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a gold star beside your name this week.
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EXT BOWLING ALLEY - CROWD
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Where Morelli and Victor stand with the crowd in BG as we
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HEAR more CRASHING AND BASHING from OS.
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MORELLI
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What noise! You think we should go in
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and help?
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Then: an OS CRASH OF BREAKING GLASS. An instant later, a
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BOWLING BALL rockets THROUGH FRAME, hitting a tree so hard it
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goes right THROUGH IT, before hitting the ground so hard it
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buries itself in the cement. Vincent looks to Morelli.
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VINCENT
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In a word . . . no.
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ANGLE - SPENGLER
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Huddled under the table, BASHES all around, as he pulls out
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the PKE meter. Its wings rise, it FLASHES and BEEPS rapidly.
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SPENGLER
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This is it! Energy level approaching
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maximum. We should get a visible force
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five manifestation any -- second -- NOW!
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UPSHOT - CEILING
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With a FLASH! there appear five or six GHOSTS -- various
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grotesque forms floating around in the air. They are not
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critical to the remainder of the story, so they can be just
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about any design. They cavort, spin, whirl, and zoom.
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GHOST CHORUS
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(whoops, cackles, etc.)
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(heavy reverb)
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ZEDDMORE (OS)
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Now's our chance! Let's get 'em!
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WIDE - INCLUDES CEILING, TABLE
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As the Ghostbusters emerge from cover, raise their particle
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beam throwers, and FIRE! Particle beams SHOOT OUT toward the
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circling ghosts.
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MEDIUM - GHOSTS
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As they are ensnared in the four-pointed pyramid of particle-
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beams that hit and HOLD them in a field of sheer energy.
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STANTZ (OS)
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That's it! Careful now! Easy! Easy!
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WIDE - INCLUDES GHOSTBUSTERS
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As the trapped ghosts are lowered toward the ecto-trap.
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ZEDDMORE
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Okay, they're in position! Opening the
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trap -- NOW!
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DOWNSHOT - THE TRAP
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The small doors open, and a beam of incandescent brilliance
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shoots out.
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WIDEN - INCLUDES ALL
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The beam from the trap catches the ghosts, and in a whirlwind
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of EFX, yanks them into the trap. Its doors close. All quiet.
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TWO-SHOT - SPENGLER, VENKMAN
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As Venkman brushes some dust from his lapel, eminently pleased.
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VENKMAN
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Hey, piece of cake! Told you this'd be
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an easy one!
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WIDEN
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PULLING BACK as the Ghostbusters head out of the bowling
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alley, REVEALING that the place is an utter shambles.
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EXT BOWLING ALLEY
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As the Ghostbusters emerge, triumphant, to the SHOUTS of
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approbation from the CROWD. A smiling Zeddmore nudges Egon.
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ZEDDMORE
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I think they like us!
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Spengler eyes the crowd with cool scientific aplomb.
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SPENGLER
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I don't know -- it could be a trap.
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Zeddmore, rolling his eyes at the ever-cautious Spengler,
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grabs his hand and holds it up with his own two, waving to
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the crowd, taking it all in. Spengler looks like he wishes
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he were somewhere else.
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SMASH CUT TO:
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CLOSE - ECTO 1 FLASHING BEACON
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PULL BACK from the strobing light to reveal the Ecto 1 racing
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its way through busy streets, traffic parting before it like
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the Red Sea. The Ghostbusters are inside, Stantz driving.
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STANTZ (VO)
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Boy, will I be glad to get home. I'm exhausted.
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REVERSE ANGLE
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As the Ecto 1 races AWAY FROM CAMERA OVER:
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ZEDDMORE (VO)
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Yeah! Home -- to some peace and quiet.
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CUT TO:
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INT GHOSTBUSTERS HQ - BLACK SCREEN
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Nothing. Darkness. HOLD for a BEAT, under a CRUNCHING
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noise. Then the garage door angles open. The Ghostbusters
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stand silhouetted against the bright light outside.
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VENKMAN
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Peace and quiet, eh?
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REVERSE - GARAGE/OFFICES
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Where a line of partly-eaten food extends the length of the
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HQ, to where Slimer sits, munching. A frazzled looking
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JANINE stands nearby, arms folded, unhappy. Slimer, on the
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other hand, only looks up for a moment, then keeps on eating.
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JANINE
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(frustrated)
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I tried to stop him. You guys don't
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need a receptionist, you need a baby
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sitter! A whole platoon of 'em!
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ON VENKMAN
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Not looking at all happy.
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VENKMAN
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(end of his rope)
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Slimer . . . !
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ON SLIMER
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Who REACTS with trepidation and leaps into the air, doing a
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double-somersault before diving through a crack in the floor
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boards and disappearing.
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ANGLE - VENKMAN, STANTZ, SPENGLER, ZEDDMORE
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As they survey the damage.
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VENKMAN
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Just let me blast him. Once. Is that
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really so much to ask?
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SPENGLER
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Not yet. We haven't finished testing
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him yet. He's the only ghost who'll
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sit still for us -- we can't let the
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opportunity for science pass us by.
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ON STANTZ
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Who smiles in that way of his.
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STANTZ
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Besides -- I'm teaching him how to fetch!
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ANGLE - FLOORBOARDS
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As Slimer's hand comes back through the floorboards and tries
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to drag a chicken leg through after him -- without success.
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Venkman's FEET stomp THROUGH SCENE.
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VENKMAN (VO)
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Science -- I love it. Well, come on,
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let's get these little nasties put
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away.
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PLOOP! The chicken leg is yanked through the floorboards.
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INT - BASEMENT
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Where the Ghostbusters come down the stairs into the basement
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area where the containment unit squats, big and impressive.
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ANGLE - WALL CONTAIMNEMT UNIT
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As the Ghostbusters ENTER FRAME and stop in front of the unit.
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ON VENKMAN, ZEDDMORE
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Venkman holds up the trap. It RATTLES, and there are SNARLS
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and GRUMBLES from within it. He pushes it toward Zeddmore.
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VENKMAN
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Okay, Winston, it's your turn.
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ZEDDMORE
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My turn? It's your turn. I did dishes
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Tuesday, remember? We traded.
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ANOTHER ANGLE
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As Spengler sighs and comes between them, taking the trap.
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SPENGLER
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(a sigh)
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Never mind, I'll do it.
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CLOSE - VENKMAN, ZEDDMORE
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They lean toward one another conspiratorially.
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VENKMAN
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Works every time.
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ON SPENGLER
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As he opens the containment unit door, inserting the trap.
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SPENGLER
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I don't understand what you're afraid
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of. Just because it blew up once
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doesn't mean it'll blow up again, right?
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WIDEN TO INCLUDE ALL
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As, behind Spengler, they all take one big step backward kind
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of like a Busby Berkeley chorus line, saying:
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ZEDDMORE/VENKMAN/STANTZ
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Right.
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Spengler pulls the lever that moves the ghosts into the
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containment unit. The others plug their ears, fearing the worst.
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ON SPENGLER
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Nodding, satisfied, as the containment unit does its thing.
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SPENGLER
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There. Now that they're safely inside
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the containment unit, they won't be
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bothering anybody for a long, long time.
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WIDEN TO INCLUDE ALL
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Stantz, Zeddmore and Venkman step, smiling, back to where
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they had been a moment earlier, and Spengler turns to face
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them.
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SPENGLER
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Now we can get some rest.
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WIPE TO:
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INT SUBWAY TUNNEL
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Still under construction. PAN the length of it. At the
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largest, most complete end, there are tracks freshly laid.
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Further on, it's a little more primitive, wires and metal
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sticking out at odd angles. PAN into the darkness of the far
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end of the tunnel and PUSH INTO the darkness . . . .
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INT END OF TUNNEL
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Where some WORKMEN dig with digging machines and pick-axes.
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CAMERA LINGERS and PUSHES IN on two WORKMEN, each examining a
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layout of the growing tunnel. Then:
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THIRD WORKMAN (OS)
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Hey, Bob! Come take a look at this!
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Holding up a finger to mark his place in the discussion, the
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First Workman heads off toward the sound of the voice,
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picking up a lantern as he enters
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NEW DIG AREA
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Where freshly-dug dirt has been just pushed away to REVEAL,
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in the glow of hanging lanterns, what looks suspiciously like
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a door. A very, very old door, with strange markings and an
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odd, mouth-like arperture surrounded by weird hieroglyphics.
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FIRST WORKMAN
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What is it?
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CLOSE - MARKINGS, ARPERTURE
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Looking very strange, very Lovecraftian in the half-light.
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FIRST WORKMAN (OVER)
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Beats me. Hey, lookit all that weird
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writing. What d'you think it means?
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TWO-SHOT - FIRST, THIRD WORKMAN
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And neither of them says the following:
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DOOR VOICE (OS)
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DO -- NOT -- OPEN -- UNTIL -- DOOMSDAY!
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FIRST WORKMAN
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Hey, good guess. How do you know?
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THIRD WORKMAN
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Who, me? I didn't say anything.
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They suddenly REACT (PLEASE, don't overdo it!) to the sight
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CLOSE - THE DOOR - ARPERTURE
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The mouth-like arperture is moving, shaping the words:
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DOOR VOICE
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DO -- NOT -- OPEN -- UNTIL -- DOOMSDAY.
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WIDEN TO INCLUDE ALL
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As the Third Workman backpedals a step or two.
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THIRD WORKMAN
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Maybe -- maybe we ought to do like it says.
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FIRST WORKMAN
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Are you nuts? We've got a subway
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tunnel to dig. We're not gonna stop
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just 'cause some nut door says so!
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(calling)
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Okay, move those drillers in! Let's go!
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Together, the two head OS as drilling machines ENTER FRAME and
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start toward the stone door.
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REVERSE ANGLE
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As the First and Second Workmen head AWAY FROM CAMERA.
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FIRST WORKMAN
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There, see? You just hafta learn how
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to take charge, how to give orders.
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Then, suddenly, from where they just left, there's a
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tremendous BLAST! They spin around to see
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WIDE - THE DOOR
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Knocked off its hinges -- and from within, there's a swirling
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miasma of light and mist and glittering hellfire that churns
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out, getting bigger and bigger by the second, filling the
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tunnel like a horizontal tornado, throwing the drilling
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machines back the way they came. Grinning fireballs -- the
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loosed spirits, creatures, and so on -- come shooting out.
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ON FIRST, SECOND WORKMAN
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Ducking the onslaught of energy, fury, and grinning fireballs
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that rush all around them, heading out into the tunnels.
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FIRST WORKMAN
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. . . oops. RUN FOR IT!!!
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They do.
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WIDE - TUNNEL
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The entire complement of Workmen scatter everywhichway as the
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tunnel is filled with the escaping spirits.
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WORKMEN
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(general panic & confusion)
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ANGLE - SUBWAY TRAIN TRACKS
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As two fireballs hit either rail, shoot a link between them,
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and skate rapidly up the line, heading into the other
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tunnels. Other fireballs do the same.
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WIDE - JUNCTION
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Where the rails of several lines meet. The Fireballs ENTER
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FRAME riding one set of rails, and as they arrive at the
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junction, split off, each following a different line.
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INT SUBWAY STATION
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Where a few COMMUTERS stand beside a stationary subway train,
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taking on the last of its passengers. ANGLE DOWN to the
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tracks. A skating fireball zips TOWARD the train, and HITS!
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ANGLE - THE TRAIN - FRONT
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Momentarily glows with energy that crackles along its metal
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skin. Then, for a BEAT, nothing happens. Then the front
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windows of the train alter shape slightly -- become like
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eyes. It seems to smile -- and it's not a pretty sight.
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ANGLE - SUBWAY PLATFORM
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A MAN and WOMAN race toward the train, which has begun to MOVE.
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MAN
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Wait! Wait for us!
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ON SUBWAY TRAIN - DOORS
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The MAN AND WOMAN barely manage to dive in through the still
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open doors, smiling in relief.
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MAN
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Made it! Boy, are we lucky!
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SLAM! The doors close -- and they look suspiciously like a
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huge maw (or fist) closing.
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THE TRAIN
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Peels away from the station -- its graffiti markings
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shimmering and becoming like animal markings. And the sound
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it makes is like a scream.
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ANGLE - FRONT OF TRAIN
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Heading straight FOR CAMERA, grinning maniacally, as wisps of
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spirit-trails begin to surround it. Just as it seems about
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to pulverize the CAMERA we
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CUT TO:
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EXT SUBWAY ENTRANCE
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Where some COMMUTERS come barrelling out of the entrance to
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the subway, chased by any number of four, six, and eight
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legged ghosties.
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COMMUTERS
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(screams & shouts)
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CAMERA ANGLES UP -- and there, in the distance, is
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Ghostbuster HQ.
|
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|
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INT GHOSTBUSTER FIRE STATION
|
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Where Venkman lays back on his bunk, looking content.
|
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VENKMAN
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(contented sigh)
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Now -- to get some rest!
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INT JANINE'S STATION
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She hangs up the phone and slams her hand down on the alarm.
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JANINE
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Okay, let's ROLL!
|
||
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SIRENS blare! CLAXONS sound! RED LIGHTS glare!
|
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UPSHOT - FIRE POLE
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Lickety-split, Stantz, Zeddmore, and Spengler slide down the
|
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pole. PAN QUICKLY UP.
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|
||
ANGLE - VENKMAN'S BUNK
|
||
|
||
As Venkman crawls with utter despair out of his bunk.
|
||
|
||
VENKMAN
|
||
It's a conspiracy. I know it.
|
||
|
||
EXT FIRE STATION
|
||
|
||
As the door slides up, and Ecto 1 races out and away from the
|
||
Ghostbusters HQ.
|
||
|
||
WIPE TO:
|
||
|
||
INT SUBWAY ENTRANCE
|
||
|
||
The bottom of the steps, where -- throwers in hand -- Stantz,
|
||
Venkman and Zeddmore move cautiously to the bottom. PULL
|
||
BACK TO REVEAL that the station has changed -- a lot. Layers
|
||
of ectoplasmic slime drip from everything in sight, jagged
|
||
stalactmites and stalagmites jut out from odd angles, and a
|
||
thin mist hangs over everything. In a very short while, this
|
||
place has gone all to heck. The Ghostbusters look around,
|
||
taking this all in.
|
||
|
||
VENKMAN
|
||
Very nice. Looks a little like
|
||
your room, Ray.
|
||
|
||
ANGLE - STANTZ, ZEDDMORE, VENKMAN
|
||
|
||
Looking up as HYSTERICAL LAUGHTER fills the station. They
|
||
look around nervously. The laughter stops. Then, suddenly
|
||
Stantz stops, holds up a hand.
|
||
|
||
STANTZ
|
||
Listen! Do you hear -- footsteps?
|
||
|
||
A BEAT. Yeah, there are footsteps, all right. Suddenly,
|
||
Spengler ENTERS FRAME behind them.
|
||
|
||
SPENGLER
|
||
Hi, guys.
|
||
|
||
VENKMAN/STANTZ/ZEDDMORE
|
||
YAAAAAGGGHHHHH!
|
||
|
||
WIDEN
|
||
|
||
As the others spin toward Spengler, weapons drawn, then relax.
|
||
|
||
ZEDDMORE
|
||
Geez, Egon -- how many times do we have
|
||
to tell you -- don't do that!
|
||
|
||
STANTZ
|
||
So what's up? What did you find out?
|
||
|
||
ON SPENGLER
|
||
|
||
Consulting his PKE meter, scanning with it as he speaks.
|
||
|
||
SPENGLER
|
||
I spoke with the situation officer. He
|
||
says that whatever's happening, it's
|
||
spreading throughout the subway system.
|
||
If it isn't stopped soon, the whole
|
||
city will be in chaos.
|
||
|
||
ANGLE - VENKMAN, STANTZ, ZEDDMORE
|
||
|
||
Stantz is amazed, fascinated by this. Venkman, DURING THE
|
||
FOLLOWING, notices something OS that gets his attention.
|
||
|
||
|
||
STANTZ
|
||
That's amazing! I mean, we're not just
|
||
talking simple haunting here. This is
|
||
classic transformation. It's like the
|
||
whole place itself is becoming evil,
|
||
coming alive. Boy, this is great!
|
||
|
||
ZEDDMORE
|
||
I love a man who enjoys his work. But
|
||
now what? Maybe we ought to . . . .
|
||
|
||
On this, Venkman slips away, heading toward what's been
|
||
taking up his attention.
|
||
|
||
OVERSHOULDER SHOT - VENKMAN
|
||
|
||
Heading toward a figure in the mist: from behind, it seems to
|
||
be a very attractive, well-dressed blonde woman. She stands
|
||
at the edge of the subway platform as Venkman comes from behind.
|
||
|
||
VENKMAN
|
||
Ah, excuse me, miss?
|
||
|
||
ANOTHER ANGLE
|
||
|
||
As Venkman comes up behind the figure, her back still to CAMERA.
|
||
|
||
VENKMAN (cont'd)
|
||
(a come-on)
|
||
I hate to bother you, but maybe you'd
|
||
better let me escort you outside. It's
|
||
not safe in here. Nasty, nasty stuff.
|
||
So what do you say we --
|
||
|
||
Suddenly, the figure turns -- and we SEE that this is a
|
||
skeleton, not a person, dressed to the nines. The skull-face
|
||
widens in a HYSTERICAL LAUGH. If the thing expects this to
|
||
have any effect on Venkman, it doesn't. He leans forward,
|
||
looks at the thing's teeth.
|
||
|
||
VENKMAN
|
||
(just a tad nervously)
|
||
Say, now, ah . . when was the last
|
||
time you saw your dentist? Hmm?
|
||
|
||
With a ROAR, the thing disappears, fades out, the clothes and
|
||
wig dropping, empty, to the ground. Suddenly, he looks OS to
|
||
an approaching, clanking ROAR from somewhere down the line.
|
||
|
||
WIDEN TO INCLUDE ALL
|
||
|
||
As the other Ghostbusters join him at the platform's edge, a
|
||
SUBWAY TRAIN, looking fairly normal, if slimed, makes its
|
||
appearance. It pulls up, slowing to a stop before them UNDER:
|
||
|
||
|
||
ZEDDMORE
|
||
It's a train.
|
||
|
||
STANTZ
|
||
Looks like it.
|
||
|
||
SPENGLER
|
||
But I thought the trains had stopped running.
|
||
|
||
VENKMAN
|
||
Hey, this is New York! Nothing stops
|
||
this town! I love this place.
|
||
|
||
WHOOSH! The doors open up right in front of them. They
|
||
ENTER. The doors slide shut again. And the seam where the
|
||
doors join . . . disappears.
|
||
|
||
INT SUBWAY TRAIN
|
||
|
||
As it begins moving again. The place is amazingly dreary
|
||
looking -- dark, oppressive. Spengler pulls a map out of his
|
||
jacket pocket and examines it.
|
||
|
||
SPENGLER
|
||
This could be very helpful. From what
|
||
I've been able to figure out, the
|
||
center of the disturbance is ten miles
|
||
down the line. This should take us
|
||
there in minutes.
|
||
|
||
VENKMAN
|
||
Terrific! Listen, I'm going to get
|
||
some coffee, anybody want some?
|
||
|
||
Venkman goes to one of the doors separating compartments and
|
||
pushes the button.
|
||
|
||
ANGLE - VENKMAN, DOOR
|
||
|
||
The door opens -- and the other compartment is filled with
|
||
walking skeletons, nasties, ghosts of all sorts. They cram
|
||
into the door, standing, not moving, implying that the other
|
||
car is filled with them. Venkman takes it all in for a BEAT,
|
||
then looks over his shoulder at his companions.
|
||
|
||
VENKMAN
|
||
On second thought, maybe we should send
|
||
out for coffee.
|
||
|
||
EXT TRAIN - HEADING AWAY FROM CAMERA
|
||
|
||
With a tremendous ROAR, the whole train SHAKES as the battle
|
||
is joined inside. PAN UP toward the ceiling and PUSH THROUGH to:
|
||
|
||
EXT STREET
|
||
|
||
PEDESTRIANS walking along the otherwise quiet street, down
|
||
which we SEE a bunch of manhole covers in a row -- and
|
||
suddenly, one after another, they're BLOWN right off the
|
||
street and into the air as the SOUND of battle below rages,
|
||
blasts of particle-beams and ghost-wisps BLAMMING! through
|
||
the open manholes with each explosion. The Pedestrians look
|
||
on, wide-eyed, as the disturbance moves from one manhole
|
||
cover to the next, heading down the street.
|
||
|
||
INT SUBWAY STATION - FURTHER DOWN LINE
|
||
|
||
Looking very much like the one we just left, only even more
|
||
dark, slimy, deteriorated and otherwise yucked-up. Silence.
|
||
Then: a light from around the railway bend. A light. MOVE
|
||
TOWARD IT. It FILLS THE SCREEN. SFX: SUBWAY TRAIN.
|
||
|
||
ANGLE - SUBWAY TRAIN
|
||
|
||
The one the Ghostbusters entered, coming down the line. Only
|
||
now its windows are blown out, the wheels are buckled, the
|
||
whole thing looking like it's been through a war. Even the
|
||
eyes/windows of the living train are crossed. It barely
|
||
manages to make it to the platform before grinding to a
|
||
shuddering halt. No sooner do the triumphant Ghostbusters
|
||
emerge than, in a great flurry of dust and debris, the train
|
||
collapses in upon itself -- then fades away out of existence.
|
||
|
||
ANGLE - SPENGLER, STANTZ, ZEDDMORE
|
||
|
||
Going to the far edge of the platform and peering off into
|
||
the misty reaches of the tunnel. Here it is filled with a
|
||
strange, swirling mist that glitters and sparks -- shades of
|
||
red, and black, and purple slide just under the surface of
|
||
the mist -- looking half-alive, half-unknown. Spengler holds
|
||
the PKE meter in his hand --
|
||
|
||
CLOSE - PKE METER
|
||
|
||
The wands raising up, lights flashing, beeping like nuts.
|
||
|
||
SPENGLER (OS)
|
||
This is it. End of the line.
|
||
|
||
TWO-SHOT - SPENGLER, STANTZ
|
||
|
||
Looking from the PKE meter to the tunnel.
|
||
|
||
SPENGLER
|
||
The source of the disturbance is about
|
||
one mile further on. It's sending out
|
||
enormous amounts of poltergeist energy,
|
||
changing the nature of everything it touches.
|
||
|
||
ANGLE - ZEDDMORE
|
||
|
||
Looking over the edge of the platform, he sees something at
|
||
its base.
|
||
|
||
ZEDDMORE
|
||
Hey, what's that? That doesn't belong here.
|
||
|
||
And with a hop, he jumps off the platform edge down to where
|
||
the tracks run.
|
||
|
||
UPSHOT - PAST ZEDDMORE
|
||
|
||
Who crouches beside a large stone slab jutting out of the
|
||
ground. Above him, on the platform, the rest of the
|
||
Ghostbusters appear, looking down at him.
|
||
|
||
STANTZ
|
||
What is it, Winston? What'd you find?
|
||
|
||
ZEDDMORE
|
||
I don't know, but it looks important.
|
||
Take a look for yourself.
|
||
|
||
The Ghostbusters look to each other, shrug, then leap in
|
||
after Zeddmore.
|
||
|
||
WIDE - STONE SLAB - INCLUDES GHOSTBUSTERS
|
||
|
||
As they congregate around the stone slab. And now we can SEE
|
||
that there is writing in some strange language graven into
|
||
the stone. This is clearly something very, very old. (Note:
|
||
this is not the door we saw earlier.)
|
||
|
||
STANTZ
|
||
(whistles)
|
||
Whatever it is, it's been been buried
|
||
for ages. Looks like it came out of
|
||
the ground all by itself, maybe drawn
|
||
up by all the excess psychic energy
|
||
around here.
|
||
|
||
TWO-SHOT - ZEDDMORE, SPENGLER
|
||
|
||
Kneeling down beside the stone slab, Stantz's feet visible
|
||
behind them as they examine the artifact. Zeddmore gestures
|
||
toward the hieroglyphics.
|
||
|
||
ZEDDMORE
|
||
Can you read what it says?
|
||
|
||
SPENGLER
|
||
It's Sumerian.
|
||
|
||
|
||
ZEDDMORE
|
||
Can you read Sumerian?
|
||
|
||
ON SPENGLER
|
||
|
||
Raising his head, amazed that the question would even be asked.
|
||
|
||
SPENGLER
|
||
In my sleep, underwater, and with the
|
||
lights off. Of course I can read Sumerian.
|
||
It'll -- just -- take me a while.
|
||
|
||
With that, he bends down to begin work.
|
||
|
||
WIPE TO:
|
||
|
||
INT SUBWAY TUNNEL - LATER
|
||
|
||
Where Venkman is sitting in FG off by himself, unwrapping a
|
||
sandwich that he takes from his jacket pocket. In BG the
|
||
rest of the Ghostbusters huddle over the stone slab. They're
|
||
too far for us to hear what they're saying.
|
||
|
||
VENKMAN
|
||
Have a sandwich, Peter. Thanks, think
|
||
I will. Say, how long have we been
|
||
waiting here? Oh, a couple of hours.
|
||
Think we'll ever get out of here? Naah.
|
||
|
||
ANOTHER ANGLE
|
||
|
||
As Venkman puts his sandwich, on the wrapping, down beside
|
||
him and rummages around in another pocket -- TRUCK IN on the
|
||
sandwich, where a bony hand rises from the ground beside it,
|
||
moves slowly over the sandwich, hovers, about to grab it,
|
||
when Venkman leans suddenly INTO FRAME.
|
||
|
||
VENKMAN
|
||
Move it or lose it.
|
||
|
||
The bony fingers riffle for a moment, as if thinking it over,
|
||
then PLOOP! they dive back under the ground again as we HEAR:
|
||
|
||
STANTZ (OS)
|
||
Peter! We got it!
|
||
|
||
And it's just as Venkman turns to look back at Stantz that
|
||
the bony hand reaches out and ZAP! grabs the sandwich,
|
||
disappearing again beneath the ground. Venkman, resigned to
|
||
his fate, rises and heads OS.
|
||
|
||
ANOTHER ANGLE - INCLUDES ALL
|
||
|
||
As Venkman joins the remaining Ghostbusters around the slab.
|
||
|
||
VENKMAN
|
||
This better be worth a sandwich, Ray.
|
||
|
||
STANTZ
|
||
Good news! We finally figured out what
|
||
the stone says! The world's going to end!
|
||
|
||
ON VENKMAN
|
||
|
||
Who nods, taking this in.
|
||
|
||
VENKMAN
|
||
You have a very strange definition of
|
||
"good news."
|
||
|
||
TWO-SHOT - SPENGLER, ZEDDMORE
|
||
|
||
Rising INTO FRAME from the stone slab.
|
||
|
||
SPENGLER
|
||
According to the stone, at the far end
|
||
of this tunnel there's a doorway into
|
||
-- the nether regions.
|
||
|
||
ZEDDMORE
|
||
Translation: the place where all the
|
||
bad folks go when they've finished
|
||
living.
|
||
|
||
And Zeddmore points ominously straight down.
|
||
|
||
WIDEN TO INCLUDE ALL
|
||
|
||
The CAMERA PULLING BACK to give some idea of the immensity of
|
||
their situation, making them small against it.
|
||
|
||
SPENGLER
|
||
The door was hidden deep in the earth,
|
||
not to be opened until doomsday, the
|
||
end of the world. Only somebody opened
|
||
it early. It's like breaking open a
|
||
dam -- and it'll keep on spreading.
|
||
|
||
VENKMAN
|
||
Yeah? So?
|
||
|
||
ON STANTZ
|
||
|
||
VERY serious looking as he begins:
|
||
|
||
STANTZ
|
||
Peter -- did you ever leave some old
|
||
socks in your closet too long, and the
|
||
whole closet began to smell like your socks?
|
||
|
||
VENKMAN
|
||
(defensively)
|
||
Maybe.
|
||
|
||
WIDE - TUNNEL, GHOSTBUSTERS
|
||
|
||
As Stantz gestures to their surroundings.
|
||
|
||
STANTZ
|
||
Same thing here. Unless we do something
|
||
to stop it, soon the whole world will
|
||
look like this -- just like the nether
|
||
regions. Eternal darkness. And the
|
||
earth will be governed by ghosts.
|
||
|
||
VENKMAN
|
||
No more days at the beach?
|
||
|
||
ZEDDMORE
|
||
No more beach.
|
||
|
||
ON SPENGLER
|
||
|
||
Standing on this side of the mist, at the end of the tunnel.
|
||
|
||
SPENGLER
|
||
We've got to find the door and close it
|
||
again -- even if it means we'll never
|
||
come back ourselves.
|
||
|
||
With that, Spengler arms his particle-beam thrower, and steps
|
||
into the mist, disappearing from view.
|
||
|
||
WIDEN TO INCLUDE THE REST
|
||
|
||
Who look to one another. Zeddmore and Stantz arm their
|
||
throwers, and with determined looks, follow Spengler into the
|
||
mist. Venkman, alone, finally throws up his hands, arms his
|
||
thrower, and follows them in, saying:
|
||
|
||
VENKMAN
|
||
(resigned)
|
||
All right, all right. But if I don't
|
||
come out of this alive, I'm gonna be
|
||
real upset!
|
||
|
||
And he, too, disappears into the mist. PULL BACK SLOWLY to
|
||
reveal the mist changing shape, taking on features -- and the
|
||
side of the mist facing us looks, for all the world, like a
|
||
grinning skull. It LAUGHS, and LAUGHS, as we
|
||
|
||
FADE OUT:
|
||
|
||
END_ACT_ONE
|
||
.pa
|
||
ACT_TWO
|
||
|
||
FADE IN:
|
||
|
||
INT MISTY TUNNEL
|
||
|
||
For a BEAT, all we see is grey, swirling mist. Then, out of
|
||
it, come the Ghostbusters, weapons at the ready, eyes alert.
|
||
They stop to look at what awaits them.
|
||
|
||
VENKMAN
|
||
So let me get this straight -- if we
|
||
don't stop it, this is what the whole
|
||
world is going to look like?
|
||
|
||
Spengler nods.
|
||
|
||
THEIR POV
|
||
|
||
A scene out of Dante's_Inferno. Charred, blackened earth,
|
||
faces in the surrounding tunnel walls that watch them pass
|
||
(Note: comparable to the Gnome King's minions in Return_to
|
||
Oz.) Stunted, twisted trees that look suspiciously like they
|
||
might once have been people, bubbling pools, everything very
|
||
organic looking, but eerie, creepy. REALLY go to town on
|
||
this. (NOTE: Through this and all nether-world scenes, we
|
||
must see occasional, familiar-though-distorted things: torn
|
||
up subway tracks, signs hanging akilter, shattered doors,
|
||
twisted railings, on and on. We're NOT in another place --
|
||
this is the Same Old Place after something very nasty has
|
||
come in and messed everything up, changing its nature.)
|
||
|
||
SPENGLER (VO)
|
||
After Doomsday, the end of the world,
|
||
this was supposed replace everything.
|
||
But somehow it was released early, and
|
||
it's taking over the world now.
|
||
|
||
ANGLE - GHOSTBUSTERS
|
||
|
||
Who come to a sudden halt, listening. We, too, hear a SOUND --
|
||
a steady beating kind of noise, like oars turning in oarlocks.
|
||
|
||
STANTZ
|
||
Listen! Something's coming! Over
|
||
here, quick!
|
||
|
||
They run to some large rocks and duck behind them, weapons drawn.
|
||
|
||
OVERSHOULDER SHOT - GHOSTBUSTERS
|
||
|
||
Ready, poised . . . as from around the corner in front of
|
||
them comes, of all things, a floating boat (maybe twelve
|
||
feet long), being rowed along the air by translucent
|
||
ghost/people. They are chained to the oars, and manacled to
|
||
the boat with length upon length of chain. They MOAN AND
|
||
GROAN with frustration and dismay as a skeletal GUIDE -- at
|
||
the boat's prow -- points to the surrounding ground under:
|
||
|
||
GUIDE
|
||
Look, over there! Some more dirt! And
|
||
what's that? A plane! Oops, sorry --
|
||
more dirt.
|
||
(laughs cruelly)
|
||
|
||
1ST GHOSTLY ROWER
|
||
But that's all we've SEEN for the last
|
||
five hundred years! Dirt! Can't we
|
||
ever see something else?
|
||
|
||
ON SKELETAL GUIDE
|
||
|
||
Sneering with glee.
|
||
|
||
GUIDE
|
||
But you've only got another thousand
|
||
years to go! Then five thousand years
|
||
to look at rocks!
|
||
|
||
REVERSE ANGLE
|
||
|
||
As the boat heads AWAY FROM CAMERA.
|
||
|
||
GUIDE
|
||
Don't row so fast -- after all, we've
|
||
got all of eternity for our little tour!
|
||
|
||
And with that, they row around a corner and OUT OF SIGHT.
|
||
|
||
ANGLE - GHOSTBUSTERS
|
||
|
||
As Stantz and Zeddmore look, open-mouthed, at one another.
|
||
|
||
STANTZ
|
||
Did you see what I just saw?
|
||
|
||
ZEDDMORE
|
||
No.
|
||
|
||
Reassured, Stantz nods.
|
||
|
||
STANTZ
|
||
Me either. Let's go.
|
||
|
||
WIPE TO:
|
||
|
||
EXT SUBWAY PLATFORM
|
||
|
||
A normal one, for the moment. Two COMMUTERS stand at the
|
||
edge of the platform, facing CAMERA, each reading the
|
||
newspaper -- so their faces are effectively hidden. One of
|
||
the Commuters lowers his newspaper, and checks his watch.
|
||
|
||
1ST COMMUTER
|
||
Hmmm. The four-fifteen's running late
|
||
today. Hope there isn't a problem.
|
||
|
||
With that, he raises his newspaper. There's an OS RUMBLE.
|
||
|
||
WIDEN
|
||
|
||
As suddenly a GHOSTLY SUBWAY TRAIN comes BETWEEN CAMERA and
|
||
the Commuters. It FILLS THE SCREEN, wildly distorted, eyes
|
||
that used to be windows leering madly, goblins and an
|
||
assortment of odd creatures hanging out windows, laughing
|
||
hysterically, clinging to the top of the train, going WOGGA-
|
||
WOGGA at the camera, and generally carrying on. Then it
|
||
finally passes OUT OF FRAME . . . and the subway platform is
|
||
different. It's as gloomy, dark, forbidding and slimy as the
|
||
one we saw earlier, stalactites and stalagmites breaking
|
||
through the tiled floor and ceiling.
|
||
|
||
|
||
The clothes of the two commuters are rumpled, torn, slimed.
|
||
They lower their newspapers, revealing disheveled hair and
|
||
hats, ties thrown over shoulders, several days' worth of
|
||
beard growth on their faces. They exchange a glance.
|
||
|
||
1ST COMMUTER
|
||
Yes, I'd say there's definitely a
|
||
problem up the line.
|
||
|
||
CUT TO:
|
||
|
||
INT NETHER REGION - WALL
|
||
|
||
Stone eyes following the Ghostbusters, who we SEE only as
|
||
four shadows falling across the wall, passing THROUGH FRAME.
|
||
|
||
CLOSE - SPENGLER
|
||
|
||
TRACKING WITH Spengler as he adjusts the PKE meter, trying to
|
||
fix on the strongest waves of force. The BEEPING increases,
|
||
and the wings stick up at one point along the arc. Spengler
|
||
points that way, and nods for the rest to follow.
|
||
|
||
REVERSE ANGLE
|
||
|
||
As the Ghostbusters walk AWAY FROM CAMERA, Stantz and
|
||
Zeddmore bringing up the rear. Stantz checks his watch.
|
||
|
||
STANTZ
|
||
Oh, hey -- I just realized -- we're
|
||
missing the news! Do you think they'll
|
||
mention us?
|
||
|
||
ZEDDMORE
|
||
Nope. I think the world's got more
|
||
important things to think about than us.
|
||
|
||
And they turn a corner, disappearing around it. SUDDENLY:
|
||
|
||
STATIC EFX -- "CLICK", "CLICK" SFX
|
||
|
||
As of a television set when it's changing channels. We SEE
|
||
NEWS ANCHOR #1, at his desk, caught in mid-sentence.
|
||
|
||
NEWS ANCHOR #1
|
||
-- the question on everyone's lips:
|
||
Where are the Ghostbusters?
|
||
|
||
STATIC EFX -- "CLICK," "CLICK" SFX
|
||
|
||
Another News Anchor. A corner of the SCREEN shows a diagram
|
||
of the world -- and a black cloud is spreading, starting in
|
||
the New York area.
|
||
|
||
NEWS ANCHOR #2
|
||
-- black clouds have been reported all
|
||
over New York, and in surrounding
|
||
states. Reports coming in indicate
|
||
entire streets coming alive. Says the
|
||
Mayor of New York, "Frankly, it's a mess."
|
||
|
||
STATIC EFX -- "CLICK", "CLICK" SFX
|
||
|
||
The third, and final News Anchor, pressing his earpiece to
|
||
his ear.
|
||
|
||
NEWS ANCHOR #3
|
||
I'm being told that the Ghostbusters
|
||
entered the subway system two hours ago
|
||
and have not been seen since. The
|
||
Mayor will say only, "Everything's
|
||
under control."
|
||
|
||
STATIC EFX -- "CLICK", "CLICK" SFX
|
||
|
||
EXT SUBWAY TRAIN DEPOT
|
||
|
||
Where a couple of dozen subway trains rest, unused, waiting
|
||
to be called into service. They are under an overhang, and
|
||
on tracks, the outside world open to them on one side, the
|
||
subway tunnels available on the other side.
|
||
|
||
ANGLE - TRACKS
|
||
|
||
More of the fireballs we saw earlier skate along the tracks,
|
||
heading for the subway trains.
|
||
|
||
SERIS OF SHOTS - THE TRAINS
|
||
|
||
As, one by one, they come to sinister, evil-looking life.
|
||
PAN across them, each more nasty than the one before.
|
||
|
||
REVERSE ANGLE
|
||
|
||
As the subway trains BLAST their sirens, and horns, and
|
||
bells, and anything else that will make sound. It is like
|
||
the HOWLING of angry creatures. Then they dive en_masse into
|
||
the subway tunnels like wolves in search of prey.
|
||
|
||
INT NETHER REGION - GHOSTBUSTERS
|
||
|
||
As the Ghostbusters parade THROUGH FRAME, continuing their
|
||
search. Suddenly, Spengler stops short, holding the PKE
|
||
meter up. His outstretched arm stops the following
|
||
Ghostbusters, who group up behind him. Spengler gestures OS.
|
||
|
||
SPENGLER
|
||
We're almost to the doorway. See that?
|
||
|
||
THEIR POV
|
||
|
||
In FG there's another of those stunted sorta/kinda trees, and
|
||
in the BG there's a cliff-face -- literally. It's a
|
||
veritable stone face, it's huge mouth frozen into an "o"
|
||
shape, as if caught in surprise, or shock, or a yawn.
|
||
|
||
SPENGLER (VO/cont'd)
|
||
It's right through there. Once we get
|
||
past that, we should be able to see the
|
||
doorway -- and close it.
|
||
|
||
ON GHOSTBUSTERS
|
||
|
||
Appraising this. They take a couple of tentative steps
|
||
forward, coming near the sorta/kinda tree.
|
||
|
||
STANTZ
|
||
I don't know -- I don't like the looks
|
||
of that place.
|
||
|
||
VENKMAN
|
||
Me either. So I have a better plan.
|
||
|
||
ON VENKMAN
|
||
|
||
Who jerks a thumb in the direction they came from.
|
||
|
||
VENKMAN
|
||
Turn around, and run very, very fast
|
||
back the way we came, and never, ever
|
||
look back.
|
||
|
||
WIDEN TO INCLUDE ALL
|
||
|
||
As Spengler shakes his head, and starts toward the cliff,
|
||
passing the sorta/kinda tree.
|
||
|
||
SPENGLER
|
||
Sorry. We have to go ahead with it. I
|
||
just wish I knew what that was.
|
||
|
||
And suddenly, the sorta/kinda tree stirs, its knotted-wood
|
||
face turning toward Spengler.
|
||
|
||
SORTA/KINDA TREE
|
||
It is the Place of Lost Souls. All new
|
||
spirits must pass through there.
|
||
|
||
ANOTHER ANGLE - FAVORING ZEDDMORE
|
||
|
||
Who looks around, a little nervous.
|
||
|
||
ZEDDMORE
|
||
But we're not dead.
|
||
|
||
SORTA/KINDA TREE
|
||
(a shrug)
|
||
Nobody's perfect.
|
||
|
||
CLOSE - SORTA/KINDA TREE
|
||
|
||
Midway through the following, we RACK FOCUS on the cliff in BG.
|
||
|
||
SORTA/KINDA TREE
|
||
Which is too bad. No one still alive has
|
||
eve come out of there in one piece.
|
||
|
||
WIDE - INCLUDES ALL
|
||
|
||
As they look to one another, resigned to their fate.
|
||
|
||
VENKMAN
|
||
See? I knew I wasn't gonna like this.
|
||
Well -- come on.
|
||
|
||
They follow him OS, not looking at all happy. The
|
||
sorta/kinda tree watches them go.
|
||
|
||
SORTA/KINDA TREE
|
||
Have a nice day!
|
||
|
||
And then it goes back to its previous, non-moving stance.
|
||
|
||
ANGLE ON CLIFF - MOUTH
|
||
|
||
As the Ghostbusters momentarily stop before the mouth of the
|
||
cliff passage. Each puts a hand on the other's shoulder, a
|
||
gesture of support. Then: they enter the dark passage,
|
||
disappearing into the blackness within. PULL BACK to REVEAL
|
||
the opening closing behind them.
|
||
|
||
BLACK SCREEN
|
||
|
||
HOLD for a BEAT. Then: four sets of eyes, the Ghostbusters,
|
||
move through the pitch black. SFX: FOOTSTEPS.
|
||
|
||
STANTZ
|
||
I wonder why they call this the Place
|
||
of Lost Souls.
|
||
|
||
ZEDDMORE
|
||
Yeah, I was wondering the same thing.
|
||
Aren't they all ghosts?
|
||
|
||
Then, abruptly, one of the sets of eyes stops.
|
||
|
||
SPENGLER
|
||
Well -- maybe this is where the worst
|
||
ghosts of the lot get stuck because
|
||
they're too awful for anyone to see.
|
||
|
||
A BEAT. Then, suddenly, the darkness around them is lit with
|
||
rows and rows and rows of eyes, all different shapes,
|
||
surrounding them in the blackness.
|
||
|
||
VENKMAN
|
||
Egon . . . why do you always wait until
|
||
now to think up stuff like that?
|
||
|
||
ZIP! The four sets of eyes, the Ghostbusters, race OUT OF
|
||
FRAME, the horde of others following them OS with a ROAR.
|
||
|
||
DOWNSHOT - MAZE
|
||
|
||
Through which the Ghostbusters run, each taking a different
|
||
pathway through the winding maze.
|
||
|
||
INT - PASSAGE
|
||
|
||
Where they all come together again . . . only one's walking
|
||
on the floor of the passage, another's walking on the roof,
|
||
and the remaining two are walking along either wall, each of
|
||
them at right angles to the one nearest him. They pause for
|
||
only the barest second, then keep right on running.
|
||
|
||
EXT GORGE BETWEEN TWO CLIFFS - OTHER SIDE
|
||
|
||
Where the Ghostbusters emerge at a dead-run. They stop to
|
||
catch their breath. SFX: BREATHING HARD. Then they look
|
||
around.
|
||
|
||
|
||
STANTZ
|
||
(breathlessly)
|
||
Whew! That was some run! How long do
|
||
you think that tunnel is, anyway?
|
||
|
||
SPENGLER
|
||
I don't know. I'll find out.
|
||
|
||
An he goes over to one side of the cliff that contains the
|
||
tunnel, and looks to the other side.
|
||
|
||
ANGLE - FRONT SIDE OF CLIFF
|
||
|
||
And we can SEE Spengler's head poke out around from the back.
|
||
It looks for all the world like the tunnel can't be more than
|
||
two inches deep.
|
||
|
||
REVERSE ANGLE
|
||
|
||
As Spengler looks back at the Ghostbusters, then around the
|
||
corner again, then comes back to rejoin them.
|
||
|
||
ZEDDMORE
|
||
Well? How long is the tunnel?
|
||
|
||
SPENGLER
|
||
(very, very seriously)
|
||
You don't want to know.
|
||
|
||
ON VENKMAN
|
||
|
||
Shouldering his proton pack and heading OS.
|
||
|
||
VENKMAN
|
||
All right, I've had just about enough
|
||
of this. We've got a world to save,
|
||
and it's about time we taught these
|
||
jokers who they're messing with.
|
||
|
||
ANTHER ANGLE
|
||
|
||
As the Ghostbusters head OUT OF FRAME.
|
||
|
||
WIDE - PASSAGE
|
||
|
||
As the Ghostbusters come to a final turn in the passageway.
|
||
From around the corner, a brilliant LIGHT spears the dimness,
|
||
changing color, almost STROBING with energy and pulsations.
|
||
A tremendous WIND whips along this area, coming from the same
|
||
direction as the light -- from around the corner. The wind
|
||
whips the Ghostbusters' clothes as they approach the corner.
|
||
|
||
TIGHTEN
|
||
|
||
|
||
As the Ghostbusters huddle up against this side of the
|
||
corner, against the wind. Spengler holds up his PKE meter.
|
||
It oscillates, beeps and flashes like crazy. Zeddmore points
|
||
to the light from around the corner.
|
||
|
||
(DIALOGUE NOTE: Until indicated otherwise, all dialogue
|
||
should be spoken as if AGAINST THE WIND.)
|
||
|
||
ZEDDMORE
|
||
Is this it?
|
||
|
||
Spengler nods, wind whipping his hair, clothes. Venkman
|
||
stands, looking determined.
|
||
|
||
VENKMAN
|
||
Then let's do it.
|
||
|
||
With a shared glance, they brace themselves and head AROUND
|
||
THE CORNER and OS.
|
||
|
||
INT PASSAGE LEADING TO DOORWAY
|
||
|
||
And the wind nearly blows them off their feet. They cling to
|
||
outcropping rocks as they, and we, see:
|
||
|
||
THE DOORWAY
|
||
|
||
Now much huger than it had been. A HOWLING, TERRIBLE wind
|
||
screams out of the doorway. Flashes of spirits, living
|
||
fireballs scream out of the region beyond. The BACK-LIT
|
||
doorway is so bright we can barely look at it -- the center
|
||
of sheer, incredible power. The impression we should get is
|
||
that someone has opened the doorway to something very much
|
||
like Hell . . . and like a leak in a pressure cooker, the
|
||
contents are spilling out all over the place at high-speed.
|
||
A veritable maelstrom of surging wind and light and sound.
|
||
Scattered around are some of the tools and machines we saw
|
||
earlier, but now turned to stone, or weathered. And the
|
||
talking door is thrown back on its hinges, barely hanging on.
|
||
|
||
ZEDDMORE (VO)
|
||
Whoa! Hang on! This place is like the
|
||
eye of a hurricane!
|
||
|
||
REVERSE ANGLE - GHOSTBUSTERS
|
||
|
||
Holding onto the wall, old machines, outcroppings against the
|
||
wind. A FIREBALL shoots past them, LAUGHING.
|
||
|
||
STANTZ
|
||
I'm just glad we don't actually have to
|
||
go in there!
|
||
|
||
|
||
|
||
SPENGLER
|
||
Ray -- I'm afraid that's exactly what
|
||
we have to do.
|
||
|
||
VENKMAN/STANTZ/ZEDDMORE
|
||
What?
|
||
|
||
TIGHTEN - FAVOR SPENGLER
|
||
|
||
As the other Ghostbusters huddle closer, against the wind.
|
||
|
||
SPENGLER
|
||
Our only hope is to yank back
|
||
everything that escaped. That might be
|
||
enough to close the doors again. But
|
||
our portable packs just don't have
|
||
enough power for that.
|
||
|
||
ANGLE - STANTZ
|
||
|
||
As the light of realization goes on in his head.
|
||
|
||
STANTZ
|
||
But there's plenty of power -- in
|
||
there!
|
||
|
||
SPENGLER
|
||
Exactly. So we have to tap directly
|
||
into the center of the power-flow, and
|
||
hope it's enough to supercharge the
|
||
equiplment.
|
||
|
||
ANGLE ON DOORWAY
|
||
|
||
The light intensifying, the sound growing louder.
|
||
|
||
SPENGLER (OS)
|
||
The flow's reaching critical stage! If
|
||
we don't do it now, the breach will
|
||
soon be too powerful for us to close
|
||
it. It'll be the end of everything.
|
||
|
||
TWO-SHOT - ZEDDMORE, SPENGLER
|
||
|
||
As Zeddmore glances at the doorway in BG, then at Spengler,
|
||
concern at the realities of the situation in his eyes.
|
||
|
||
ZEDDMORE
|
||
Wait a second -- if we're inside when
|
||
the door closes . . . .
|
||
|
||
Give it a BEAT as Spengler looks down, uncomfortable, then
|
||
back at his companions.
|
||
|
||
|
||
SPENGLER
|
||
We'll be trapped, yes. With no way
|
||
home. Ever.
|
||
|
||
ANGLE - INCLUDES STANTZ, VENKMAN
|
||
|
||
As Stantz registers utter and absolute shock and dismay.
|
||
|
||
STANTZ
|
||
But -- I just got season tickets to the
|
||
Yankees! The best seat I've ever had!
|
||
|
||
VENKMAN
|
||
Egon, you kidder -- I'll bet you knew
|
||
this all along, and just didn't tell
|
||
us, am I right?
|
||
|
||
ON SPENGLER
|
||
|
||
Who reluctantly nods.
|
||
|
||
SPENGLER
|
||
It's our only chance. But I figured if
|
||
I told you the whole story, you
|
||
wouldn't want to do it.
|
||
|
||
WIDEN
|
||
|
||
As Venkman steps back, and they all stand, tilting against
|
||
the wind.
|
||
|
||
VENKMAN
|
||
That's a terrible thing to say, Egon.
|
||
You're right, of course, but it's still
|
||
a terrible thing to say.
|
||
|
||
ANGLE - VENKMAN
|
||
|
||
Stepping INTO FRAME, and looking to the doorway. RACK FOCUS
|
||
on the doorway UNDER:
|
||
|
||
VENKMAN
|
||
Well, if we're gonna go out, let's do
|
||
it in style! I've got an image to protect.
|
||
|
||
WIDE ANGLE
|
||
|
||
As the Ghostbusters form a single line across the passage,
|
||
heads bent against the wind, and the force. With the same
|
||
move, they take one step forward. Then another -- and they
|
||
are pushed even harder by the waves of force and wind from
|
||
|
||
THE DOORWAY
|
||
|
||
|
||
Through which more wind, thunder, light and wailing SOUND
|
||
screams out AT CAMERA. The force is building, putting out
|
||
more thrust. Louder. More frightening.
|
||
|
||
THE GHOSTBUSTERS
|
||
|
||
Struggling forward, inch by inch, fighting the gale intensity
|
||
winds, grabbing onto rocks, old pieces of equipment, anything,
|
||
just to drag themselves forward another few inches.
|
||
|
||
MEDIUM - SPENGLER
|
||
|
||
As his PKE meter overloads. He tosses it away seconds before
|
||
it EXPLODES, then continues on.
|
||
|
||
ANGLE - ZEDDMORE
|
||
|
||
Teeth gritted, pulling himself along the wall.
|
||
|
||
ZEDDMORE
|
||
Just a little further, Winston -- you
|
||
-- can do it!
|
||
|
||
TWO-SHOT - VENKMAN, STANTZ
|
||
|
||
Taking a second's rest against the wall. Venkman jerks a
|
||
thumb toward the doorway.
|
||
|
||
VENKMAN
|
||
(loud - breathless)
|
||
Hey, Ray! I'm -- going next door to
|
||
complain -- they're playing their
|
||
stereo too loud again! Wanna come?
|
||
|
||
TIGHTEN
|
||
|
||
And they smile, in that strange way people do when they're
|
||
sure they're about to buy the farm, but it's okay, sorta,
|
||
because they're with friends. (Note: go ahead, try to
|
||
animate THAT one!) But it's soon gone, and they press on.
|
||
|
||
ANGLE - DOORWAY
|
||
|
||
As the Ghostbusters crawl/walk/scrabble to the bottom of the
|
||
doorway, immense power surging past just overhead. With a
|
||
mutual nod, they begin to climb, hand over hand, up over the
|
||
edge of the doorway --
|
||
|
||
INT DOORWAY
|
||
|
||
SHOOTING OUT, toward the Ghostbusters, as they climb up over
|
||
the rim and pause, halfway in. Their faces go slack with
|
||
amazement and numb shock.
|
||
|
||
|
||
VENKMAN
|
||
Okay . . . I admit it. I'm impressed.
|
||
|
||
THEIR POV
|
||
|
||
Simply put: Hades. The Underworld. The Nether-Regions. A
|
||
place of swirling fireclouds, black lightning, distant shapes
|
||
moving through the void, all suffused with a supernal,
|
||
shifting light that leans toward the ultraviolet. A place of
|
||
sheer, utter desolation. Think of the outer surface of
|
||
Jupiter, and you'll have something very close to this.
|
||
|
||
STANTZ (VO)
|
||
Okay everyone, hang on -- this is it!
|
||
|
||
REVERSE ANGLE
|
||
|
||
As the four Ghostbusters take up their places: two on either
|
||
side of the now-immense doorway, clinging to the sides lest
|
||
they be hurled away by the wind. They pull out their
|
||
particle beam throwers.
|
||
|
||
SPENGLER
|
||
Arm nuclear accelerators -- now!
|
||
|
||
QUICK CUTS: THE GHOSTBUSTERS
|
||
|
||
Switching on their nuclear accelerators. They HUM to life.
|
||
|
||
CLOSE - SPENGLER
|
||
|
||
Shielding his eyes against the wind and light.
|
||
|
||
SPENGLER
|
||
Activate auxiliary power receptors --
|
||
now!
|
||
|
||
ON BACKPACKS
|
||
|
||
|
||
As the Ghostbusters each push a button. Out of the back of
|
||
each of the devices a panel swivels around, revealing a
|
||
small, dish-like antenna. ENERGY WAVES floating through the
|
||
surrounding ether are caught up on the receptors. And the
|
||
power indicators on the back of their packs GLOW brightly,
|
||
moving further and further up. POWER HUM.
|
||
|
||
ON GHOSTBUSTERS
|
||
|
||
Their particle-beam throwers vibrating and bucking. They
|
||
fight to keep hold of them.
|
||
|
||
SPENGLER
|
||
Full dispersion mode, wide angle --
|
||
fire -- NOW!
|
||
|
||
They do, immensely large waves of particle beams shooting out
|
||
of their weapons, much larger than when we saw them earlier.
|
||
|
||
STANTZ
|
||
Whooooaaaaaa!
|
||
|
||
REVERSE ANGLE
|
||
|
||
As the enormous particle beams shoot down the passage and
|
||
angle off down the intersecting passageways.
|
||
|
||
ZEDDMORE
|
||
Hold on!!!!!!!!
|
||
|
||
QUICK SERIES OF SHOTS:
|
||
|
||
EXT GHOST-TRAIN
|
||
|
||
Zooming along the tracks, when suddenly it's hit by particle
|
||
beams from behind. The beams CRACKLE and SURGE along its
|
||
surface. The whole thing freezes, ghosts caught on it.
|
||
|
||
SUBWAY PLATFORMS
|
||
|
||
Hit by the particle beams, they GLOW.
|
||
|
||
ANGLE - SUBWAY TRAIN RAILS
|
||
|
||
Particle-beam energy shooting along the railways, heading
|
||
AWAY FROM CAMERA.
|
||
|
||
EXT SUBWAY ENTRANCE
|
||
|
||
As GHOSTS make a break for the outside world, only to be
|
||
snared by the emerging beams.
|
||
|
||
INT DOORWAY
|
||
|
||
The Ghostbusters are barely able to hold onto their equipment.
|
||
|
||
SPENGLER
|
||
Okay, another second -- now! Activate
|
||
capture mode! Pull them in! PULL!
|
||
|
||
ANOTHER ANGLE
|
||
|
||
The Ghostbusters hit another switch on their weapons, and the
|
||
particle beams begin to reverse, pulling back in toward them,
|
||
as when they pull in a ghost to capture it.
|
||
|
||
INT DOORWAY PASSAGE
|
||
|
||
The whole area in front of the Ghostbusters is spiderwebbed
|
||
with energy bolts, veins of energy that FLARE and CRACKLE
|
||
like St. Elmo's Fire, or a Tesla coil.
|
||
|
||
SERIES OF SHOTS
|
||
|
||
EXT SUBWAY TRAIN
|
||
|
||
The particle beams, reversed, flow off the train, stripping
|
||
the ghosts and everything strange off the train as it goes --
|
||
the motion similar to a banana being peeled, the demarcation
|
||
is that clear.
|
||
|
||
EXT SUBWAY PLATFORM
|
||
|
||
Same thing -- stalactites and stalagmites retract, the awful
|
||
look of the place is peeled back as the particle beams
|
||
reverses.
|
||
|
||
ANGLE - SUBWAY TRAIN TRACKS
|
||
|
||
The first Fireballs we saw earlier are yanked back along the
|
||
rails, one after another, speeding TOWARD CAMERA.
|
||
|
||
EXT SUBWAY STATION
|
||
|
||
The snared ghosts strain against the particle beams like dogs
|
||
on a leash -- then are rudely YANKED BACK inside.
|
||
|
||
INT DOORWAY - GHOSTBUSTERS
|
||
|
||
Who look to one another as they hear a RUMBLING.
|
||
|
||
STANTZ
|
||
Uh, oh . . . .
|
||
|
||
THEIR POV
|
||
|
||
Everything that got loose is now headed right AT CAMERA, a
|
||
veritable horde of -- things, swirling, caught in the beams.
|
||
It's truly a nasty sight.
|
||
|
||
STANTZ (OS/cont'd)
|
||
Here_come_the_neighbors!
|
||
|
||
INT DOORWAY - GHOSTBUSTERS
|
||
|
||
Still firing their particle beams as the surging mass of
|
||
ghosts and other creatures comes pouring in through the
|
||
doorway. The WIND is surging toward them now, carrying the
|
||
things in with them. It looks like someone opened the drain
|
||
in a sewer, only all the yucky stuff is flowing horizontally.
|
||
|
||
ANGLE - FAVORING DOORS
|
||
|
||
As the doors move back on their hinges, and start to CLOSE.
|
||
|
||
SPENGLER (OS)
|
||
That's it! Let's go!
|
||
|
||
ANGLE - SPENGLER
|
||
|
||
Trying to get his footing in the terrible wind -- and he's
|
||
knocked off his feet! The wind pulls him further inside.
|
||
|
||
SPENGLER
|
||
Ohhhhhh!
|
||
|
||
ZEDDMORE
|
||
Egon!!!! Grab him!
|
||
|
||
ON GHOSTBUSTERS
|
||
|
||
Scrambling to their feet, they try to grab Spengler as he
|
||
zips past overhead, but miss -- and the wind whips them UP
|
||
AND AWAY, head over heels, flying deeper into the Nether
|
||
Region.
|
||
|
||
STANTZ/VENKMAN/ZEDDMORE/SPENGLER
|
||
Whoa! Yaaaaaghhhh! Aarrgghhh!
|
||
|
||
UPSHOT - GHOSTBUSTERS
|
||
|
||
As, carried on the wind and waves of force, they're carried
|
||
deeper within.
|
||
|
||
STANTZ
|
||
(yelling)
|
||
Just one chance! Fire! Everything
|
||
you've got! Maybe it'll push us back!
|
||
GO! GO! GO!
|
||
|
||
They do, firing their particle-beam throwers in front of
|
||
them, putting out retro-fire like waves of force.
|
||
|
||
ANGLE - THE DOORS
|
||
|
||
Closing, fast. The gap is narrowing.
|
||
|
||
ZEDDMORE
|
||
Hurry! The door's closing!
|
||
|
||
ON THE GHOSTBUSTERS
|
||
|
||
Their flight in is halted -- and they start to reverse, the
|
||
particle-beams pushing them back toward the doors, faster --
|
||
|
||
REVERSE ANGLE - SHOOTING THROUGH DOORS
|
||
|
||
As the Ghostbusters come shooting TOWARD CAMERA, barely
|
||
making it through the narrowing entranceway before the doors
|
||
close with a fantastic BOOOOOMMMMM!
|
||
|
||
GHOSTBUSTERS
|
||
Yeeooww! Heyy!! Made it! Yaahoo!
|
||
|
||
MEDIUM - GHOSTBUSTERS
|
||
|
||
Splayed on the ground, all looking as it did in the beginning
|
||
-- a normal dig in a normal tunnel.
|
||
|
||
VENKMAN
|
||
Hey, that was great. Really great.
|
||
Can we do it again?
|
||
|
||
ANGLE ON DOOR
|
||
|
||
As, once again, it intones:
|
||
|
||
VOICE OF DOOR
|
||
DO -- NOT -- OPEN -- UNTIL -- DOOMSDAY!
|
||
|
||
CLOSE - VENKMAN
|
||
|
||
Who shrugs.
|
||
|
||
VENKMAN
|
||
It was just an idea . . . .
|
||
|
||
WIPE TO:
|
||
|
||
EXT GHOSTBUSTER FIRE STATION HQ - NIGHT
|
||
|
||
PUSHING IN on the structure UNDER:
|
||
|
||
STANTZ (VO)
|
||
Boy, am I glad to be home! I think I
|
||
could sleep for a week.
|
||
|
||
INT FIRE STATION
|
||
|
||
The Ghostbusters move toward the kitchen, and open the fridge.
|
||
|
||
VENKMAN
|
||
You sleep. Me, I'm gonna raid the
|
||
fridge and eat until dawn!
|
||
|
||
Then, abruptly, they stop. Venkman looks very angry.
|
||
|
||
ZEDDMORE
|
||
Well . . . we can always get pizza.
|
||
|
||
THEIR POV
|
||
|
||
Slimer is sitting in the now-empty fridge. He's eaten
|
||
everything around him. He looks up at them, smiles.
|
||
|
||
VENKMAN (VO)
|
||
SLIMERRRRR!
|
||
|
||
ANGLE ON GHOSTBUSTERS
|
||
|
||
And they're physically restraining Venkman from doing serious
|
||
damage to Slimer.
|
||
|
||
VENKMAN
|
||
Let me at him! Let me blast him! C'mon!
|
||
|
||
ANGLE ON SLIMER
|
||
|
||
Whose smile vanishes. He looks around nervously, then PLOOP!
|
||
he dives under the floorboards again.
|
||
|
||
WIDEN
|
||
|
||
As the Ghostbusters release a very steamed Venkman. They,
|
||
however, clearly don't share his animosity.
|
||
|
||
STANTZ
|
||
Take it easy on the poor guy, Peter.
|
||
|
||
ZEDDMORE
|
||
Yeah -- just because you've had a bad
|
||
day, that's no reason to take it out on
|
||
Slimer.
|
||
|
||
ON VENKMAN
|
||
|
||
Who shakes his head vigorously.
|
||
|
||
VENKMAN
|
||
I don't care. I don't like him. I
|
||
never liked him.
|
||
|
||
WIDE - SPENGLER, KITCHEN
|
||
|
||
Who looks from the spot where Slimer was, to Venkman.
|
||
|
||
SPENGLER
|
||
Maybe that's part of the problem. Maybe
|
||
he eats because he wants to feel accepted.
|
||
|
||
CLOSE - VENKMAN
|
||
|
||
Listening . . . but not really:
|
||
|
||
SPENGLER (cont'd)
|
||
Remember -- he's a ghost living with a
|
||
bunch of guys whose job it is to bust
|
||
ghost. How would you feel?
|
||
|
||
And they all head off, leaving Venkman alone.
|
||
|
||
DISSOLVE TO:
|
||
|
||
INT BUNKROOM - NIGHT
|
||
|
||
The Ghostbusters are asleep -- except Venkman, who's sitting
|
||
up in his bunk. Thinking. Finally, he gets up, heads OS.
|
||
|
||
INT LOBBY
|
||
|
||
A door opens, spilling light on Slimer, sitting looking very
|
||
miserable in the center of the room, all alone. He turns, sees
|
||
|
||
SLIMER'S POV
|
||
|
||
Venkman towering over him. Holding a slice of pizza.
|
||
Venkman waggles a finger at him --
|
||
|
||
VENKMAN
|
||
You breathe a word of this to anybody,
|
||
and I'll deny it.
|
||
|
||
With that, he flips the slice of pizza right into Slimer's
|
||
mouth.
|
||
|
||
ON SLIMER
|
||
|
||
Slimer smiles with infinite gratitude.
|
||
|
||
VENKMAN (OS)
|
||
G'night, Slimer.
|
||
|
||
The door closes. TOTAL DARKNESS. A BEAT. Then:
|
||
|
||
SLIMER
|
||
(a huge burp)
|
||
(LAUGHS)
|
||
|
||
And on that note, we
|
||
|
||
FADE OUT:
|
||
|
||
THE_END
|
||
.pa
|
||
.he
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
THE REAL GHOSTBUSTERS
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
"KNOCK, KNOCK"
|
||
|
||
(#076001)
|
||
|
||
(SCRIPT)
|
||
|
||
|
||
|
||
Written by
|
||
|
||
J. Michael Straczynski
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
FIRST_DRAFT
|
||
February 26, 1986
|
||
REVISED 3/4/86
|
||
|
||
|
||
|
||
|
||
|
||
|
||
DIC_ENTERPRISES,_INC.
|
||
|