3881 lines
194 KiB
Plaintext
3881 lines
194 KiB
Plaintext
Z*Magazine: #208
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This issue was released as an .arc file containing many small text files. I
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have appended them all together into this document, with no further editing
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besides these comments. For lack of a better system, I chose to append the
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text files together in alphabetical order by the names of the files.
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I have done this completely without permission from the publishers of
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Z*Magazine. Actually, there isn't even any evidence that it was the publishers
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of Z*Mag that collected these files.
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This issue is almost entirely Lynx games reviews. For the 8-bit Atari computer
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user there is: A review by Jeff McWilliams of the Newell 1088K product, and: my
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-Perusing the Internet- column.
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Michael Current, Cleveland Free-Net 8-bit Atari SIGOp
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Internet: <a href="mailto:mcurrent@carleton.edu?subject=Re:%20Z*Magazine:%20#208">mcurrent@carleton.edu</a> / Cleveland Free-Net: aa700
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===============================================================================
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===============================================================================
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----------------------------------------------
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STAR*LINX BBS | | | | |G |C | | |L |P P| |
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GAME RATING & REVIEW SYSTEM | | | | |A |O | | |O P|A R| |
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| | |S |M |M |M | E | |N L|C E| O |
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---===Blue Lightning===--- | | A |O |U |E |L | X | C |G A|K S| V |
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| G | N |U |S |P |Y | C | H | Y|A E| E |
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+------------------+ | R | I |N E|I |L |N F| I | A |T A|G N| R |
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| 5: Outstanding | | A | M |D F|C |A D|X E| T | L |E B|I T| A |
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| 4: Great | | P | A | F|A S|Y E| A| E | L |R I|N A| L S|
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| 3: Good | | H | T | E|L C| S| T| M | E |M L|G T| L C|
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| 2: Fair | | I | I | C| O|& I| U| E | N | I| I| O|
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| 1: Poor | | C | O | T| R| G| R| N | G | T|& O| R|
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+------------------+ | S | N | S| E| N| E| T | E | Y| N| E|
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JOHN THORNBURGH | 5 | 4 | 3 | 3 | 2 |N/A| 2 | 3 | 2 | 3 |3.00|
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TONY BELDING | 5 | 4 | 2 | 1 | 5 |N/A| 5 | 4 | 3 | 2 |3.44|
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EQUINOX | 3 | 4 | 3 | 2 | 4 |N/A| 4 | 3 | 3 | 2 |3.11|
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SMOKE | 4 | 4 | 3 | 3 | 5 |N/A| 5 | 4 | 4 | 4 |4.00|
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SEAN BRYANT | 4 | 3 | 4 | 2 | 3 |N/A| 3 | 3 | 2 | 3 |3.00|
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JEREMY WEINSTEIN | 5 | 5 | 4 | 2 | 4 |N/A| 5 | 4 | 5 | 3 |4.11|
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DONNY HARROP | 3 | 3 | 2 | 2 | 3 |N/A| 2 | 2 | 2 | 3 |2.44|
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JEFF KOVACH | 4 | 5 | 3 | 2 | 2 |N/A| 2 | 3 | 2 | 3 |2.88|
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LORD CHUCK | 4 | 5 | 4 | 2 | 4 |N/A| 4 | 3 | 3 | 3 |3.55|
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STEVEN FOUST | 4 | 4 | 3 | 3 | 4 |N/A| 3 | 3 | 3 | 3 |3.33|
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MATT BRADY | 4 | 4 | 2 | 2 | 4 |N/A| 4 | 4 | 4 | 3 |3.44|
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ARIC | 5 | 5 | 3 | 2 | 4 |N/A| 4 | 4 | 3 | 4 |3.77|
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NORMAN BATES | 5 | 5 | 5 | 5 | 5 |N/A| 5 | 5 | 5 | 5 |5.00|
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G HILL | 4 | 4 | 3 | 3 | 4 |N/A| 3 | 3 | 2 | 5 |3.44|
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LASER EAGLE | 5 | 5 | 4 | 3 | 4 |N/A| 4 | 4 | 4 | 4 |4.11|
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YAR | 4 | 4 | 3 | 3 | 2 |N/A| 3 | 3 | 3 | 3 |3.11|
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STUB | 4 | 4 | 3 | 3 | 4 |N/A| 4 | 4 | 3 | 3 |3.55|
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GROUP AVERAGE (17 LYNXERS) |4.2|4.2|3.1|2.5|3.7|N/A|3.6|3.4|3.1|3.2|3.44|
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Steven Foust from Tempe, AZ
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12:36:38 pm May 31, 1991
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At first glance this game seems impressive, but after playing this game
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for some time I feel as though it could have been improved. It was too
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much like all the -jet-fighter- arcade games, just the same thing over
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and over. I will admit though that it does allow you to destroy ground
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targets unlike any other arcade game other than G-LOC.
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John Thornburgh from Mountain View, CA
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12:06:52 am June 1, 1991
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I hate the fact that you can't really turn around and attack what you
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just flew over, and I don't like having the airplane right in the middle
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of the screen blocking my view. But the animation is amazing.
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Jeff Kovach from Mesa, AZ
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01:18:52 pm June 8, 1991
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This game is visually impressive, and was a sell-out during the Persian
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Gulf War. The gameplay is quite simple, even though there are 9 different
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missions. This is one of the only Lynx games that even a small child
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could play well. I prefer more complex, thought provoking challenges.
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Nevertheless, this is an excellent game to show off the Lynx's graphics
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and animation capabilities to prospective Lynx buyers.
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7
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Press <CR> !
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----------------------------------------------
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STAR*LINX BBS | | | | |G |C | | |L |P P| |
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GAME RATING & REVIEW SYSTEM | | | | |A |O | | |O P|A R| |
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| | |S |M |M |M | E | |N L|C E| O |
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---===California Games===--- | | A |O |U |E |L | X | C |G A|K S| V |
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| G | N |U |S |P |Y | C | H | Y|A E| E |
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+------------------+ | R | I |N E|I |L |N F| I | A |T A|G N| R |
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| 5: Outstanding | | A | M |D F|C |A D|X E| T | L |E B|I T| A |
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| 4: Great | | P | A | F|A S|Y E| A| E | L |R I|N A| L S|
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| 3: Good | | H | T | E|L C| S| T| M | E |M L|G T| L C|
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| 2: Fair | | I | I | C| O|& I| U| E | N | I| I| O|
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| 1: Poor | | C | O | T| R| G| R| N | G | T|& O| R|
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+------------------+ | S | N | S| E| N| E| T | E | Y| N| E|
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JOHN THORNBURGH | 4 | 4 | 3 | 5 | 2 | 3 | 2 | 3 | 2 | 3 |3.10|
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SEAN BRYANT | 4 | 5 | 5 | 4 | 5 | 5 | 4 | 4 | 3 | 4 |4.30|
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EQUINOX | 3 | 4 | 3 | 3 | 3 | 4 | 3 | 3 | 3 | 2 |3.10|
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DONNY HARROP | 4 | 3 | 3 | 3 | 3 | 2 | 3 | 3 | 2 | 3 |2.90|
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JEREMY WEINSTEIN | 4 | 4 | 3 | 4 | 4 | 4 | 4 | 4 | 5 | 4 |4.00|
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AVOGADRO | 3 | 3 | 1 | 2 | 3 | 4 | 2 | 3 | 2 | 2 |2.50|
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JEFF KOVACH | 4 | 4 | 3 | 3 | 3 | 4 | 4 | 4 | 4 | 3 |3.60|
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LORD CHUCK | 3 | 3 | 3 | 3 | 2 | 4 | 2 | 2 | 2 | 2 |2.60|
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STEVEN FOUST | 4 | 4 | 3 | 4 | 4 | 4 | 5 | 4 | 5 | 3 |4.00|
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DARKMAGE | 4 | 5 | 4 | 3 | 3 | 4 | 4 | 4 | 4 | 3 |3.80|
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MATTHEW | 5 | 5 | 2 | 4 | 4 | 4 | 4 | 4 | 5 | 3 |4.00|
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ARIC | 4 | 5 | 3 | 3 | 5 | 5 | 5 | 5 | 5 | 5 |4.50|
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----------------------------------------------
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GROUP AVERAGE (12 LYNXERS) |3.8|4.0|3.0|3.5|3.4|3.9|3.5|3.5|3.5|3.0|3.50|
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----------------------------------------------
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-------------------------------------------------------------------------------
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Sean Bryant from Mesa, AZ
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11:48:22 pm May 17, 1991
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Still one of the best mutli-player games out there!
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Equinox (Juan Peguero from Lynn, MA)
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02:03:00 am May 20, 1991
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Since this game is really 4 in 1 I'd like to add the following about each
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section:
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BMX Good-It's a lot of fun, the detail in the graphics is great. Really
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challenging. In order of fun this one would come in second of the 4 games.
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SURFING Great graphics and animation. This is the event to most benefit
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from linking up with another person. It is also the most fun alone.
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Out of the 4 events this is the most fun best out of the 4.
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HALFPIPE The most difficult to learn, but very easy once you know how. A
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lot of fun but very limited in actions available. (Well, they all kind of are
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but this one more so.) Out of the 4 it is tie for 2nd (w/BMX) for fun.
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FOOTBAG Others may like but this is BORING! It does offer more moves than
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Halfpipe skateboarding but WHO CARES! However, for whatever reason, I LOVE the
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scenery. The flowing river, the bridge, it all looks great! The only fun I
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ever had with Footbag was when I linked up with someone and kept tripping them.
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But that's been it. Out of 4 it comes in third for fun. (If I was to rate it
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on a scale of 1-10, it wouldn't make the scale!)
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-------------------------------------------------------------------------------
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Jeff Kovach from Mesa, AZ
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12:48:06 am May 30, 1991
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CA Games is of course the oldest Lynx game I have, but it is still one of the
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most enjoyable. I certainly can claim that I play it more often than any
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other Lynx game from the first half dozen that came out. That of course,
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attests to its long term playability, but that is due to other features
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too...although simple in concept, it is a blast to play multiplayer CA Games
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- even with the early 'buggy' version of the ComLynx software. Also, this is
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one of the only Lynx games that I get so engrossed in that I find myself
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flexing my legs and moving my Lynx back and forth while trying to surf and
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skateboard. And even going for 50,000+ on Foot Bag sets my nerves on end! Of
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course none of these events would have survived on its own. Perhaps this
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concept should have been applied to another Lynx game--RoboSquash!
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-------------------------------------------------------------------------------
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Stevem Foust from Tempe, AZ
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12:27:02 pm May 31, 1991
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Even though this was the first game I ever played for the Lynx, I still
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have a blast trying to beat my high score in surfing and BMX. To this
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day I cannot help myself from twitching while doing a quad in surfing
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or doing a triple forward flip in BMX.
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-------------------------------------------------------------------------------
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John Thornburgh from Mountain View, CA
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12:05:40 am June 1, 1991
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When I got my Lynx I thought this was a nice graphics and sound demo, but was
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immediately bored. There is no gameplay. It is fun to try to knock people
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off their surf board. I got a lot of laughs watching the surfer fall.
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-------------------------------------------------------------------------------
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DarkMage (Rick Lemon from Mesa, AZ)
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11:32:28 pm July 11, 1991
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California Games is one game that I first got when i bought my LYNX.
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At first I kind of ignored it and pushed it aside because I was more
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into the action and arcade sort of games, but when my friend Donny challenged
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me to a game and soundly whipped my butt I really got into it, vowing
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for revenge. After a while I started getting into it majorly. Donny can
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still whip me any day but I now try to play the game for its own sake.
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It really is the kind of game you can get into.
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-------------------------------------------------------------------------------
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Copy (Bob Nell from Phoenix, AZ)
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03:35:40 am Mar. 7, 1992
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Well, I've decided to leave comments on CA Games. After rating this
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game I started to play it again. I think this is a great cart to package
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with the Lynx! It shows off a lot of the capabilities of the Lynx and
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once you pick it up it's hard to put down. I think its one of the most
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addicting and thumb-numbing games out! If you bought a Lynx without
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this game included (basic system) I would suggest trying it out...
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7
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Press <CR> !
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----------------------------------------------
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STAR*LINX BBS | | | | |G |C | | |L |P P| |
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GAME RATING & REVIEW SYSTEM | | | | |A |O | | |O P|A R| |
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| | |S |M |M |M | E | |N L|C E| O |
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---===Chess Challenge===--- | | A |O |U |E |L | X | C |G A|K S| V |
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| G | N |U |S |P |Y | C | H | Y|A E| E |
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+------------------+ | R | I |N E|I |L |N F| I | A |T A|G N| R |
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| 5: Outstanding | | A | M |D F|C |A D|X E| T | L |E B|I T| A |
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| 4: Great | | P | A | F|A S|Y E| A| E | L |R I|N A| L S|
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| 3: Good | | H | T | E|L C| S| T| M | E |M L|G T| L C|
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| 2: Fair | | I | I | C| O|& I| U| E | N | I| I| O|
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| 1: Poor | | C | O | T| R| G| R| N | G | T|& O| R|
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+------------------+ | S | N | S| E| N| E| T | E | Y| N| E|
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TODD ELLERING | 3 | 3 | 2 | 2 | 5 | 5 | 4 | 5 | 4 | 5 |3.80|
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M KENNEDY | 4 | 3 | 2 | 2 | 4 | 4 | 3 | 5 | 4 | 3 |3.40|
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ARIC | 4 | 4 | 3 | 3 | 4 | 5 | 4 | 5 | 4 | 5 |4.10|
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----------------------------------------------
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GROUP AVERAGE (3 LYNXERS) |3.6|3.3|2.3|2.3|4.3|4.6|3.6|5.0|4.0|4.3|3.70|
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----------------------------------------------
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-------------------------------------------------------------------------------
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Todd Ellering from Tempe, AZ
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08:44:56 pm May 20, 1991
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While the sound is not quite up to par, the gameplay and options are
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excellent. The Lynx is very hard to beat, even on the easiest level!
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7
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Press <CR> !
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----------------------------------------------
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STAR*LINX BBS | | | | |G |C | | |L |P P| |
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GAME RATING & REVIEW SYSTEM | | | | |A |O | | |O P|A R| |
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| | |S |M |M |M | E | |N L|C E| O |
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---===Chip's Challenge===--- | | A |O |U |E |L | X | C |G A|K S| V |
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| G | N |U |S |P |Y | C | H | Y|A E| E |
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+------------------+ | R | I |N E|I |L |N F| I | A |T A|G N| R |
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| 5: Outstanding | | A | M |D F|C |A D|X E| T | L |E B|I T| A |
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| 4: Great | | P | A | F|A S|Y E| A| E | L |R I|N A| L S|
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| 3: Good | | H | T | E|L C| S| T| M | E |M L|G T| L C|
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| 2: Fair | | I | I | C| O|& I| U| E | N | I| I| O|
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| 1: Poor | | C | O | T| R| G| R| N | G | T|& O| R|
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+------------------+ | S | N | S| E| N| E| T | E | Y| N| E|
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|---|---|---|---|---|---|---|---|---|---|----|
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JOHN THORNBURGH | 4 | 4 | 3 | 3 | 5 |N/A| 4 | 5 | 5 | 3 |4.00|
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SEAN BRYANT | 5 | 5 | 4 | 4 | 5 |N/A| 5 | 5 | 4 | 5 |4.66|
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JEREMY WEINSTEIN | 3 | 3 | 3 | 3 | 5 |N/A| 4 | 5 | 5 | 3 |3.77|
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DONNY HARROP | 3 | 4 | 3 | 3 | 3 |N/A| 4 | 4 | 5 | 3 |3.55|
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LORD CHUCK | 2 | 2 | 2 | 3 | 4 |N/A| 3 | 4 | 4 | 3 |3.00|
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STEVEN FOUST | 4 | 3 | 3 | 3 | 4 |N/A| 3 | 3 | 3 | 3 |3.22|
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MATTHEW | 4 | 5 | 5 | 5 | 5 |N/A| 5 | 5 | 4 | 3 |4.55|
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NORMAN BATES | 5 | 5 | 5 | 5 | 5 |N/A| 5 | 5 | 5 | 5 |5.00|
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SLY-THAI | 5 | 5 | 5 | 5 | 5 |N/A| 5 | 5 | 5 | 3 |4.77|
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ARIC | 2 | 2 | 3 | 3 | 4 |N/A| 5 | 5 | 5 | 5 |3.77|
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MARK | 3 | 4 | 2 | 3 | 4 |N/A| 4 | 4 | 4 | 3 |3.44|
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JEFF KOVACH | 3 | 3 | 3 | 4 | 5 |N/A| 4 | 5 | 5 | 3 |3.88|
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G HILL | 2 | 2 | 2 | 3 | 3 |N/A| 2 | 3 | 2 | 3 |2.44|
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KYLE MILLER | 3 | 3 | 3 | 3 | 5 |N/A| 4 | 5 | 5 | 3 |3.77|
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LEO | 3 | 2 | 2 | 3 | 3 |N/A| 3 | 5 | 2 | 3 |2.88|
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YAR | 3 | 3 | 2 | 2 | 5 |N/A| 4 | 5 | 5 | 3 |3.55|
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SIANARA | 4 | 5 | 5 | 4 | 5 |N/A| 4 | 5 | 4 | 5 |4.55|
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----------------------------------------------
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GROUP AVERAGE (17 LYNXERS) |3.4|3.5|3.2|3.4|4.4|N/A|4.0|4.5|4.2|3.4|3.77|
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----------------------------------------------
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-------------------------------------------------------------------------------
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Sean Bryant from Mesa, AZ
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02:26:56 am May 26, 1991
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Even though I finished this game I still pop it in now and then to just
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have some fun.
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-------------------------------------------------------------------------------
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John Thornburgh from Mountain View, CA
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12:08:36 am June 1, 1991
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Lots of absorbing puzzles. Definite buy.
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-------------------------------------------------------------------------------
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Matthew (Richard Stephenson from Delta, UT)
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01:31:46 pm July 13, 1991
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Pretty good game. Amazing how many different levels can be made out
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of so few objects!
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-------------------------------------------------------------------------------
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Norman Bates from Stockton, CA
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11:29:54 pm July 29, 1991
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All I can say is that I LOVED IT!!! Played it for 5 hours straight!
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GET THIS GAME!!!
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-------------------------------------------------------------------------------
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Sly-Thai
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02:23:44 pm July 31, 1991
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Chips Challenge is a very exciting game. It involves lots of time and
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brain strain!!!! The best way to play is too be calm and if at first
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you don't suceed, try try again. I would recommend this game for
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anyone who likes to solve clues and problems.
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-------------------------------------------------------------------------------
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Yar (Peter Johnson from North Bay, ON, Canada
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10:00:08 pm Nov. 24, 1991
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Chip's Challenge is a very addictive, thought provoking game. It's very
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refreshing to play a game where a fast brain is involved than fast fingers.
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The graphics are not great and can turn you off of buying the game, but
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the playability and challenge is great! I would strongly recommend this
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game.
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-------------------------------------------------------------------------------
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Dolphin (Rob Besett from Scottsdale, AZ)
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01:03:50 pm Mar. 5, 1992
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This has to be among the best in long term playability! This is the
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type of game that you play in cycles- you might not play this game for
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months but all of a sudden you will find yourself humming Chip's theme
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and be back playing its challenging levels over and over again. I was
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very suprised at this because the game does not look very fun when you
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look at the box at the store, but it IS! If you like puzzles get Chips!
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7
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Press <CR> !
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Chip's Challenge Passwords
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--------------------------
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1 BDHP LESSON 1 77 FHIC INVINCIBLE CHAMPION
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2 JXMJ LESSON 2 78 GRMO FORCE SQUARE
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3 ECMQ LESSON 3 79 JINU DRAWN & QUARTERED
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4 YMCJ LESSON 4 80 EVUG VANISHING ACT
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5 TQKB LESSON 5 81 SCWF WRITERS BLOCK
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6 WNLP LESSON 6 82 LLIO SOCIALIST BLOCK
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7 FXQO LESSON 7 83 OVPJ UP THE BLOCK
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8 NHAG LESSON 8 84 UVEO WARS
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9 KCRE NUTS & BOLTS 85 LEBX TELENET
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10 VUWS BRUSHFIRE 86 FLHH SUICIDE
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11 CNPE TRINITY 87 YJYS CITYBLOCK
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12 WVHI HUNT 88 WZYV SPIRALS
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13 OCKS SOUTHPOLE 89 VCZO BLOCK BUSTER
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14 BTDY TELEBLOCK 90 OLLM PLAYHOUSE
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15 COZQ ELEMENTARY 91 JPQG JUMPING SWARM
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16 SKKK CELLBLOCKED 92 DTMI VORTEX
|
|
17 AJMG NICE DAY 93 REKF ROADSIGN
|
|
18 HMJL CASTLE MOAT 94 EWCS NOW YOU SEE IT
|
|
19 MRHR DIGGER 95 BIFQ FOUR SQUARE
|
|
20 KGFP TOSSED SALAD 96 WVHY PARANOIA
|
|
21 UGRW ICEBERG 97 IOCS METASTABLE TO CHAOS
|
|
22 WZIN FORCED ENTRY 98 TKWD SHRINKING
|
|
23 HUVE BLOBNET 99 XUVU CATACOMBS
|
|
24 UNIZ OORTO GELD 100 QJXR COLONY
|
|
25 PQGV BLINK 101 APIR APARTMENT
|
|
26 YVYJ CHCHCHIPS 102 VDDU ICEHOUSE
|
|
27 IGGZ GO WITH THE FLOW 103 PTAC MEMORY
|
|
28 UJDD PING PONG 104 KWNL JAILER
|
|
29 QGOL ARCTICFLOW 105 YNEG SHORT CIRCUIT
|
|
30 BQPZ MISH MESH 106 NXYB KABLAM
|
|
31 RYMS KNOT 107 ECRE BALLS-O-FIRE
|
|
32 PEFS SCAVENGER HUNT 108 LIOC BLOCKOUT
|
|
33 BQSN ON THE ROCKS 109 KZQR TORTURE CHAMBER
|
|
34 NQFI CYPHER 110 XBAO CHILLER
|
|
35 VDTM LEMMINGS 111 KRQJ TIME LAPSE
|
|
36 NXIS LADDER 112 NJLA FORTUNE FAVORS THE...
|
|
37 VQNK SEEING STARS 113 PTAS OPEN QUESTION
|
|
38 BIFA SAMPLER 114 JWNL DECEPTION
|
|
39 ICXY GLUT 115 ERGW OVERSEA DELIVERY
|
|
40 YWFH FLOORGASBORG 116 HXMF BLOCK BUSTER II
|
|
41 GKWD I.C. YOU 117 FPZT THE MARSH
|
|
42 LMFU BEWARE OF BUG 118 OSCW MISS DIRECTION
|
|
43 UJDP LOCK BLOCK 119 PHTY SLIDE STEP
|
|
44 TXHL REFRACTION 120 FLXP ALPHABET SOUP
|
|
45 OVPZ MONSTER LAB 121 BPYS PERFECT MATCH
|
|
46 HDQJ THREE DOORS 122 SJUM TOTALLY FAIR
|
|
47 LXPP PIER SEVEN 123 YKZE THE PRISONER
|
|
48 JYSF MUGGER SQUARE 124 TASX FIRETRAP
|
|
49 PPXI PROBLEMS 125 MYRT MIXED NUTS
|
|
50 QBDH DIGDIRT 126 QRLD BLOCK 'N' ROLL
|
|
51 IGGJ I SLIDE 127 JWWZ SKELZIE
|
|
52 PPHT THE LAST LAUGH 128 FTLA ALL FULL
|
|
53 CGNX TRAFFIC COP 129 HEAN LOBSTER TRAP
|
|
54 ZMGC GRAIL 130 HXIZ ICE CUBE
|
|
55 SJES POTPOURRI 131 FIRD TOTTALY UNFAIR
|
|
56 FCJE DEEPFREEZE 132 ZYRA MIX UP
|
|
57 UBXU STRANGE MAZE 133 TIGG BLOBDANCE
|
|
58 YBLT LOOP AROUND 134 XPPH PAIN
|
|
59 BLDM HIDDEN DANGER 135 LYWO TRUST ME
|
|
60 ZYVI SCOUNDREL 136 LUZL DOUBLEMAZE
|
|
61 RMOW RINK 137 HPPX GOLDKEY
|
|
62 TIGW SLO MO 138 LUJT PARTIAL POST
|
|
63 GOHX BLOCK FACTORY 139 VLHH YORKHOUSE
|
|
64 IJPQ SPOOKS 140 SJUK ICEDEATH
|
|
65 UPUN AMSTERDAM 141 MCJE UNDERGROUND
|
|
66 ZIKZ VICTIM 142 UCRY PENTAGRAM
|
|
67 GGJA CHIPMINE 143 OKOR STRIPES?
|
|
68 RTDI EENY-MINY-MOE 144 GVXQ FIREFLIES
|
|
69 NLLY BOUNCE CITY *** END ***
|
|
70 GCCG NIGHTMARE 146 JHEN CAKEWALK
|
|
71 LAJM CORRIDOR 147 COZA FORCEFIELD
|
|
72 EKFT REVERSE ALLEY 148 RGSK MIND BLOCK
|
|
73 QCCR MORTON 149 DIGW SPECIAL
|
|
74 MKNH PLAYTIME *** END ***
|
|
75 MJDV STEAM
|
|
76 NMRH FOUR PLEX
|
|
|
|
|
|
|
|
|
|
7
|
|
Press <CR> !
|
|
Crystal Mines 2 Codes
|
|
---------------------
|
|
|
|
|
|
List compiled by: Greg Littlefield and John Hardie
|
|
Text file by: John Hardie 4/10/92
|
|
|
|
|
|
1 - TSLA Down In The Dirt 2 - UEPT Logan's Run
|
|
3 - MTFQ Blocks And Bombs 4 - IRTR Wren's Nest
|
|
5 - ZCXP Out With A Bang 6 - DPRX Tanya's Tangram
|
|
7 - OIGT Monster Go Boom 8 - YHYR Dan's Deadly Maze
|
|
9 - VYHK Rocky Horror 10 - ITCU It Grows On You
|
|
11 - QCFK Easy Trap Of Doom 12 - BXNG Rock And Roll
|
|
13 - MOXA Bombs A' Plenty 14 - IDWJ Catacombs
|
|
15 - RFVC Red Herring 16 - GHSI Behind The Lines
|
|
17 - SKHU Impervections 18 - TRFN Blasting Zone
|
|
19 - LQRE A Wrinkle In Time 20 - AURV Bolder Dash
|
|
21 - TYGU Mud Wrestling 22 - FUIX Buried Alive
|
|
23 - QFXV Crystal -Mines- 24 - XVXU Can't Touch This
|
|
25 - KYPO Felony Arson 26 - HBTR Sandbox Bullies
|
|
27 - SFEB Stake Your Claim 28 - HXRE Dry Vein
|
|
29 - TRVJ Quiver 30 - FQCS Boulder Mania
|
|
31 - ZOIH Pipe Hype 32 - LHJV Stuck In The Mud
|
|
33 - GVYU Rat Race 34 - EMTV Split Infinity
|
|
35 - OHXY Switch Swatch 36 - GSTB Minefield
|
|
37 - UXRC Chimney Sweep 38 - PWYH What A Blast!
|
|
39 - XQCE Hardrock Headache 40 - PNGU Nuke Zone
|
|
41 - DZDI Down Is Up 42 - PIPH Lucky Number
|
|
43 - PKAV Of Gravity... 44 - TBUM Shape Up
|
|
45 - CXRI Gravity Wise 46 - QIPZ Slime Pit
|
|
47 - HBJP Candlestick 48 - NXKU Bouncing Boulders
|
|
49 - IGPY Cloudbuster 50 - INUK Whirlwind
|
|
51 - LPHD Block Mania 52 - NEBX I Get Around
|
|
53 - JVNL Hot Pursuit 54 - CAQS Runny Stocking
|
|
55 - KEHL Cakewalk 56 - EMSE The Sewers
|
|
57 - ZLAE Crystal Factory 58 - MSXV Drop A Rock
|
|
59 - JXTD Magic Mirror 60 - SOVS Cache
|
|
61 - GHGV Rock Concert 62 - QVOZ Crystal Tomb
|
|
63 - ZCEL Make My Maze 64 - COYH Pardon Me
|
|
65 - HJHT Take Control 66 - DONQ Castle Mania
|
|
67 - VBHF Rad Drops 68 - JSMJ Crystal Cannon
|
|
69 - HTRA Tick Tock 70 - WBHD Crossroads
|
|
71 - MVJX Rain Dance 72 - ANZI Jungle Gem
|
|
73 - EDLA Zero Gravity 74 - PCMN Boulder Exchange
|
|
75 - YJKJ Monster Mania 76 - RAIQ Which Way?
|
|
77 - ZRWH Mud Boggin' 78 - ECMO Safe Cracker
|
|
79 - AOTP The Howling 80 - SVWK Trial -N- Error
|
|
81 - VRBO Squeeze Play 82 - SVYA Jailhouse Rock
|
|
83 - KRFH Dodge Ball 84 - CNQR Sidewinder
|
|
85 - YNXR Ghost Of A Chance 86 - CWQU Plumber's Helper
|
|
87 - YXFJ Change Machine 88 - SRDW Triple Threat
|
|
89 - PDSQ Out Of Order 90 - QKOA Robo Rooter
|
|
91 - CKLQ Riddle Me This 92 - KHBA Cheque It Out
|
|
93 - MZKM Joel's Conniption 94 - DYDO Saturn V
|
|
95 - IDIC To Boldly Go 96 - WVOM Who Knows?
|
|
97 - NJCU Pipe Dream 98 - WVQR Volcano Vacation
|
|
99 - BSZB Pipeline Puzzle 100 - RERF Asylum
|
|
101 - WNON Slime Jar 102 - IVLC Around The World
|
|
103 - PJOL Crystal Trap 104 - RGEI Central Square
|
|
105 - WCEF Down The Drain 106 - DSGY Creature Comforts
|
|
107 - PHUF Swamp Things 108 - NCBS Gravity Ball
|
|
109 - KOMZ Herringbone 110 - LFXQ Water Closet
|
|
111 - WAET Xenophobe Zoo 112 - YJNV Conveyor Belt
|
|
113 - TAUJ Mutation 114 - IMOZ Towering Inferno
|
|
115 - NBFD Take Your Pick 116 - ZAPR Shopping Spree
|
|
117 - BXFT Elevator Muzak 118 - GEFA Kaleidoscope
|
|
119 - QIKD Gemnastics 120 - GMWJ Death Zone
|
|
121 - MKIH Don't Be Greedy 122 - ULEL Multi-abuser
|
|
123 - KBDW Bombs Away 124 - QEFP Sound And Fury
|
|
125 - SFJX Make 'Em Yourself 126 - LQXW The Four Seasons
|
|
127 - INMQ Lobotomy 128 - NMAD Hell And Back
|
|
129 - RHEM Pipe Organ 130 - YHVR Newton's Nightmare
|
|
131 - FSHF Jail Break 132 - EIKJ Quantum Quarry
|
|
133 - CQCR Running On MT 134 - AIYA Haunted House
|
|
135 - SXOE Arrow Phlegm 136 - EKDR Bohemian Rhapsody
|
|
137 - DRVY Lift Lackeys 138 - RGUM Spacin' Vaders
|
|
139 - FEDC Avalanche! 140 - PRKL Evil Twins
|
|
141 - ONKO Leftright 142 - QXPL Meltdown
|
|
143 - JRXP Girls Best Friend 144 - PADJ Phase Shift
|
|
145 - KGLI Spiral Of Doom 146 - FDXR Mouse Trap
|
|
147 - BLKS Zen 148 - TJGB Freeze Frame
|
|
149 - QKBT Check Mate 150 - AUEC Terminus
|
|
|
|
Bonus Levels
|
|
------------
|
|
|
|
1 - KQVW Deja View From Level 9
|
|
2 - QATR No Time To Think From Level 18
|
|
3 - DBFQ Bonanza! From Level 27
|
|
4 - LEJM Nimbus From Level 34
|
|
5 - ODJY Monty Haul From Level 39
|
|
6 -
|
|
7 - SKLR Ping Pong From Level 48
|
|
8 - JPGR Twist And Shout From Level 52
|
|
9 - BIOH Time's Up From Level 55
|
|
10 -
|
|
11 -
|
|
12 - NMXS Lava Slide From Level 66
|
|
13 -
|
|
14 -
|
|
15 -
|
|
16 -
|
|
17 -
|
|
18 -
|
|
19 - WIFC Way Out From Level 100
|
|
20 -
|
|
21 -
|
|
22 -
|
|
23 -
|
|
24 - KDVI Surrounded From Level 125
|
|
25 -
|
|
26 -
|
|
27 - OSNY Shoot The Moon From Level 138
|
|
28 -
|
|
29 -
|
|
30 -
|
|
|
|
|
|
|
|
*NOTE* Upon completing level 28, you are awarded a 1 million point super bonus
|
|
|
|
|
|
|
|
|
|
7
|
|
Press <CR> !
|
|
|
|
----------------------------------------------
|
|
STAR*LINX BBS | | | | |G |C | | |L |P P| |
|
|
GAME RATING & REVIEW SYSTEM | | | | |A |O | | |O P|A R| |
|
|
| | |S |M |M |M | E | |N L|C E| O |
|
|
---===Checkered Flag===--- | | A |O |U |E |L | X | C |G A|K S| V |
|
|
| G | N |U |S |P |Y | C | H | Y|A E| E |
|
|
+------------------+ | R | I |N E|I |L |N F| I | A |T A|G N| R |
|
|
| 5: Outstanding | | A | M |D F|C |A D|X E| T | L |E B|I T| A |
|
|
| 4: Great | | P | A | F|A S|Y E| A| E | L |R I|N A| L S|
|
|
| 3: Good | | H | T | E|L C| S| T| M | E |M L|G T| L C|
|
|
| 2: Fair | | I | I | C| O|& I| U| E | N | I| I| O|
|
|
| 1: Poor | | C | O | T| R| G| R| N | G | T|& O| R|
|
|
+------------------+ | S | N | S| E| N| E| T | E | Y| N| E|
|
|
|---|---|---|---|---|---|---|---|---|---|----|
|
|
CHRIS BAKER | 5 | 4 | 4 | 3 | 4 | 3 | 4 | 4 | 4 | 3 |3.80|
|
|
THE JABBERWOCK! | 4 | 4 | 3 | 3 | 4 | 3 | 4 | 4 | 4 | 3 |3.60|
|
|
MARK | 4 | 4 | 3 | 3 | 5 | 3 | 4 | 4 | 4 | 3 |3.70|
|
|
NORMAN BATES | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 4 | 4 | 3 |4.60|
|
|
PAUL B. PRICHARD | 4 | 4 | 5 | 4 | 4 | 3 | 4 | 4 | 3 | 3 |3.80|
|
|
ERIK | 4 | 5 | 4 | 2 | 5 | 5 | 4 | 5 | 4 | 3 |4.10|
|
|
STUB | 4 | 4 | 4 | 4 | 5 | 4 | 5 | 4 | 4 | 3 |4.10|
|
|
SHIFTER | 5 | 4 | 4 | 3 | 4 | 4 | 3 | 4 | 3 | 3 |3.70|
|
|
DARKMAGE | 4 | 4 | 3 | 2 | 4 | 5 | 4 | 4 | 3 | 3 |3.60|
|
|
PHURD | 5 | 5 | 4 | 3 | 5 | 5 | 4 | 4 | 4 | 3 |4.20|
|
|
SIANARA | 4 | 5 | 5 | 3 | 4 | 5 | 4 | 4 | 5 | 4 |4.30|
|
|
JEFF KOVACH | 5 | 5 | 4 | 3 | 5 | 5 | 5 | 5 | 4 | 5 |4.60|
|
|
QWERTY | 4 | 4 | 5 | 3 | 3 | 5 | 3 | 3 | 2 | 2 |3.40|
|
|
COMMANDER | 3 | 4 | 4 | 4 | 5 | 5 | 5 | 4 | 4 | 5 |4.30|
|
|
----------------------------------------------
|
|
GROUP AVERAGE (14 LYNXERS) |4.2|4.3|4.0|3.2|4.4|4.2|4.1|4.0|3.7|3.2|3.90|
|
|
----------------------------------------------
|
|
|
|
|
|
-------------------------------------------------------------------------------
|
|
Chris Baker from New York, NY
|
|
08:55:10 pm Oct. 4, 1991
|
|
|
|
From looking at the previews in the magazines the last few months, I
|
|
had my doubts about this one. When it was originally envisioned, it was
|
|
to be a 16 player game, it has since been scaled back to a six player
|
|
game. This has great graphic intro animation, and awesome digitized sound
|
|
compleat with echo. Unlike Roadblasters, this game plays like a dream.
|
|
The -steering- problems found in Roadblasters have been solved. The game
|
|
is presented very well with some slick box art and game design. Those
|
|
posters really are annoying. There are some good options for gameplay
|
|
although you have only one choice of car. You can change the color of your
|
|
car, the sex of your driver, practice, single heat, or tournament racing,
|
|
and a selection of 18 tracks to choose from. The widely rumoured track
|
|
editor did not make it to the final product though. Despite that, this
|
|
is a first rate game and should be a part of everyone's Lynx
|
|
collection.
|
|
|
|
-------------------------------------------------------------------------------
|
|
The Jabberwock! (S. Michael Hallack from Jacksonville, FL)
|
|
11:21:24 pm Oct. 7, 1991
|
|
|
|
The graphics and animation on this driving game are very impressive, a lot
|
|
of nice little touches like the flag wavers and 7 speed manual trannies!
|
|
|
|
-------------------------------------------------------------------------------
|
|
Mark
|
|
07:46:44 am Oct. 13, 1991
|
|
|
|
If you liked Pole Position you will like this one, steering is very easy
|
|
with the joypad. In fact this one handles better than any driving game
|
|
I have played on any computer with a joystick.
|
|
|
|
-------------------------------------------------------------------------------
|
|
Norman Bates from Stockton, CA
|
|
03:06:54 pm Oct. 13, 1991
|
|
|
|
I thought I might not like this game because the lack of a steering wheel
|
|
but that has been dealt with very effectively. I find the game to be
|
|
nice and exciting. The ability to choose the tyope of car, track, and
|
|
length is great. If you liked Pole Position (and even if you didn't)
|
|
you will love this game!
|
|
|
|
-------------------------------------------------------------------------------
|
|
Jeff Kovach from Mesa, AZ
|
|
10:14:24 pm Oct. 23, 1991
|
|
|
|
Checkered Flag is a great racing game, but keep in mind that it is an
|
|
arcade type racing game, not a racing simulator with pit stops, deadly
|
|
wipeouts, etc. What makes this game so great is a number of things.
|
|
First of all, the graphics are outstanding, with different backgrounds
|
|
and scenery items for each of the 18 tracks. Scaling is handled better
|
|
than we've seen on any Lynx game yet, no chunky pixels if you get too
|
|
close to things. Secondly, there is a wide range of options for both
|
|
the race and for your car. You can even pick the sex of the driver!
|
|
Finally, control is excellent, with none of the steering problems found
|
|
in RoadBlasters. Altho the rumored track editor didn't make it in, with
|
|
the 18 tracks supplied there is more than enough to keep you racing for
|
|
a long time! No apparent slowdown with ComLynx racing either. We've
|
|
played with as many as 4 players.
|
|
|
|
-------------------------------------------------------------------------------
|
|
Erik (Erik Fortune from Palo Alto, CA)
|
|
11:05:56 pm Nov. 1, 1991
|
|
|
|
Gameplay and driving is excellent. It's amazing that they've squeezed so
|
|
much game onto such a small game card.
|
|
|
|
-------------------------------------------------------------------------------
|
|
Phurd (Darren Bryant from Phoenix, AZ)
|
|
01:38:34 pm Mar. 15, 1992
|
|
|
|
This is the game that made me decide to get a LYNX.
|
|
|
|
-------------------------------------------------------------------------------
|
|
Sianara (John Gall from Paradise Valley, AZ)
|
|
02:01:30 am Apr. 3, 1992
|
|
|
|
This game is great! I like all of the things you can change so that,
|
|
unless you play this game every day for a month, each time you play it
|
|
can be different. Personally, I like to choose between a manual or automatic
|
|
transmission (auto preferred). I give this game an overall A.
|
|
|
|
-------------------------------------------------------------------------------
|
|
Qwerty (Chris Cox from Mesa, AZ)
|
|
10:06:24 pm Apr. 10, 1992
|
|
|
|
Checkered flag is a very exciting game when played with other opponents
|
|
through the ComLynx cable but not very exciting when played 1 player.
|
|
The sound affects are REALLY awesome when listened through a pair of
|
|
earphones and not through the speaker because you can hear everything
|
|
in depth. You can hear if a car is coming from your left, or from your
|
|
right! GREAT ending graphics. If the girls in the game were real,
|
|
I'd go for it! Great graphics!
|
|
|
|
|
|
|
|
|
|
7
|
|
Press <CR> !
|
|
|
|
----------------------------------------------
|
|
STAR*LINX BBS | | | | |G |C | | |L |P P| |
|
|
GAME RATING & REVIEW SYSTEM | | | | |A |O | | |O P|A R| |
|
|
| | |S |M |M |M | E | |N L|C E| O |
|
|
---===Electrocop===--- | | A |O |U |E |L | X | C |G A|K S| V |
|
|
| G | N |U |S |P |Y | C | H | Y|A E| E |
|
|
+------------------+ | R | I |N E|I |L |N F| I | A |T A|G N| R |
|
|
| 5: Outstanding | | A | M |D F|C |A D|X E| T | L |E B|I T| A |
|
|
| 4: Great | | P | A | F|A S|Y E| A| E | L |R I|N A| L S|
|
|
| 3: Good | | H | T | E|L C| S| T| M | E |M L|G T| L C|
|
|
| 2: Fair | | I | I | C| O|& I| U| E | N | I| I| O|
|
|
| 1: Poor | | C | O | T| R| G| R| N | G | T|& O| R|
|
|
+------------------+ | S | N | S| E| N| E| T | E | Y| N| E|
|
|
|---|---|---|---|---|---|---|---|---|---|----|
|
|
JOHN THORNBURGH | 4 | 3 | 3 | 3 | 2 |N/A| 2 | 3 | 2 | 3 |2.77|
|
|
TONY BELDING | 4 | 4 | 3 | 2 | 2 |N/A| 2 | 3 | 2 | 2 |2.66|
|
|
SEAN BRYANT | 5 | 4 | 5 | 4 | 5 |N/A| 4 | 4 | 3 | 3 |4.11|
|
|
JEREMY WEINSTEIN | 5 | 4 | 4 | 5 | 3 |N/A| 4 | 4 | 4 | 3 |4.00|
|
|
DONNY HARROP | 5 | 5 | 4 | 4 | 5 |N/A| 5 | 5 | 4 | 4 |4.55|
|
|
JEFF KOVACH | 5 | 5 | 3 | 3 | 4 |N/A| 4 | 4 | 3 | 3 |3.77|
|
|
LORD CHUCK | 3 | 3 | 3 | 3 | 2 |N/A| 2 | 2 | 1 | 2 |2.33|
|
|
STEVEN FOUST | 5 | 4 | 4 | 3 | 4 |N/A| 4 | 4 | 3 | 3 |3.77|
|
|
NORMAN BATES | 1 | 2 | 3 | 4 | 2 |N/A| 2 | 5 | 3 | 4 |2.88|
|
|
ARIC | 4 | 5 | 4 | 4 | 3 |N/A| 3 | 3 | 3 | 3 |3.55|
|
|
DARKMAGE | 4 | 3 | 3 | 2 | 5 |N/A| 4 | 4 | 3 | 3 |3.44|
|
|
CHRIS BAKER | 5 | 5 | 4 | 4 | 4 |N/A| 5 | 5 | 5 | 3 |4.44|
|
|
LASER EAGLE | 4 | 5 | 3 | 3 | 3 |N/A| 3 | 4 | 3 | 3 |3.44|
|
|
LEO | 4 | 4 | 3 | 3 | 3 |N/A| 2 | 4 | 2 | 3 |3.11|
|
|
G HILL | 3 | 4 | 3 | 2 | 2 |N/A| 2 | 2 | 1 | 3 |2.44|
|
|
STUB | 2 | 2 | 2 | 2 | 2 |N/A| 2 | 3 | 2 | 2 |2.11|
|
|
----------------------------------------------
|
|
GROUP AVERAGE (16 LYNXERS) |3.9|3.8|3.3|3.1|3.1|N/A|3.1|3.6|2.7|2.9|3.33|
|
|
----------------------------------------------
|
|
|
|
|
|
-------------------------------------------------------------------------------
|
|
Tony Belding from Hamilton, TX
|
|
11:35:04 am May 18, 1991
|
|
|
|
This game requires dedication to play with any success. Mapping is hard.
|
|
|
|
-------------------------------------------------------------------------------
|
|
John Thornburgh from Mountain View, CA
|
|
12:08:02 am June 1, 1991
|
|
|
|
I never got into this game's weird view, but it seems technically impressive.
|
|
|
|
-------------------------------------------------------------------------------
|
|
Jeff Kovach from Mesa, AZ
|
|
02:00:28 pm June 8, 1991
|
|
|
|
When this game was new, it was my favorite of the first 4 games available
|
|
for the Lynx. The graphics are awesome, and the perspecive is unique.
|
|
To solve this game, I made maps--they are available in the Lynx download
|
|
library. Once solved, this game loses its appeal-it's one of those
|
|
games you just aren't interested in very much once you finish. I still
|
|
like to look at the opening animation sequence, and listen to the opening
|
|
music. A great game to show off the Lynx's scaling capability--the whole
|
|
screen is being scaled as you walk toward and away from the screen--with
|
|
no chunky pixels, because the scaling is only being used to reduce the
|
|
original graphics, not blow them up more, like in Blue Lightning.
|
|
|
|
-------------------------------------------------------------------------------
|
|
Norman Bates from Stockton, CA
|
|
11:27:56 pm July 29, 1991
|
|
|
|
I feel that the graphics are just too difficult to discern what is going
|
|
on. My initial reaction is: Bleeech! However, if this feeling changes
|
|
I will so state but for right now I am non-plussed.
|
|
|
|
-------------------------------------------------------------------------------
|
|
Chris Baker from New York, NY
|
|
04:25:06 pm Aug. 25, 1991
|
|
|
|
Next to Rygar...I feel that this is one of the best action/adventure
|
|
games to be released for the Lynx...amazing stuff...
|
|
|
|
-------------------------------------------------------------------------------
|
|
G Hill from Opelousas, LA
|
|
11:47:52 am Nov. 25, 1991
|
|
|
|
I found Electrocop much to hard for my tastes. I had a lot of trouble
|
|
with the -through the walls- view of the game. Hard to judge where you
|
|
are in relation to other monsters on the screen. It has potential but
|
|
it's just not for me. I quickly traded this one in for another game.
|
|
|
|
|
|
|
|
|
|
7
|
|
Press <CR> !
|
|
|
|
=========================================
|
|
PLAY the -RATING GAME- and WIN LYNX GAMES
|
|
=========================================
|
|
|
|
Star*Linx BBS is proud to announce that the Lynx Game Rating system
|
|
(currently a feature of Star*Linx) is being expanded to CompuServe.
|
|
Lynx players are encouraged to rate their favorite (or not-so-favorite)
|
|
games so that Lynx enthusiasts in general can get a good idea of what
|
|
the current Atari Lynx game library has to offer.
|
|
|
|
In addition, game ratings and comments are forwarded to the Lynx game
|
|
development team at Atari. Let them know what you think as well!
|
|
BY SUBMITTING GAME RATINGS ON EITHER COMPUSERVE OR STAR-LINX, YOU BECOME
|
|
ELIGIBILE TO WIN THE NEWEST LYNX GAME TITLE EACH MONTH!
|
|
|
|
Game Rating forms are available on CompuServe (in the Lynx file library)
|
|
or by direct input while on-line on Star*Linx. Game ratings will appear
|
|
on Star*Linx and will also be updated regularly on CompuServe.
|
|
|
|
To be eligible for each monthly drawing, you must fill out the Game
|
|
Rating form below and return it to Jeff Kovach (70761,3015), (or enter
|
|
your rating information while on-line when calling Star*Linx). The form
|
|
must be filled in completely including the comments section. (Comments
|
|
will be posted on-line and may also be used in other media publications
|
|
and/or releases. By submitting your form, you grant permission for use
|
|
of your comments.)
|
|
|
|
Employees of CompuServe, Star-Linx BBS and Atari Corporation (and their
|
|
families) are ineligible for the drawing, altho they may freely rate games!
|
|
|
|
Please direct any questions, and return completed entry forms to
|
|
Jeff Kovach 70761,3015.
|
|
|
|
=======================================================================
|
|
THE RATING GAME (Star*Linx BBS (602)-464-4817 and CompuServe)
|
|
=======================================================================
|
|
Please fill out this form completely.
|
|
Please note that your street address and phone # will
|
|
remain confidential. If you feel uncomfortable leaving them,
|
|
we will notify you if you win via CompuServe.
|
|
|
|
YOUR NAME: ____________________________________________ AGE: ________
|
|
|
|
STREET: ___________________________________________________________
|
|
|
|
CITY: _______________________________ STATE _______ ZIP _________
|
|
|
|
PHONE: _______________________________ (optional)
|
|
|
|
GAME TITLE: ___________________________________________________________
|
|
|
|
NOW RATE THE GAME IN EACH OF THE 10 CATEGORIES LISTED BELOW.
|
|
RATE THEM FROM 1 TO 5 WITH 5 BEING THE HIGHEST RATING.
|
|
(5-OUTSTANDING 4-GREAT 3-GOOD 2-FAIR 1-POOR)
|
|
|
|
GRAPHICS: ______
|
|
|
|
ANIMATION: ______
|
|
|
|
SOUND EFFECTS: ______
|
|
|
|
MUSICAL SCORE: ______
|
|
|
|
GAMEPLAY & DESIGN: ______
|
|
|
|
COMLYNX FEATURE: ______
|
|
|
|
EXCITEMENT: ______
|
|
|
|
CHALLENGE: ______
|
|
|
|
LONG-TERM PLAYABILITY: ______
|
|
|
|
PACKAGING/PRESENTATION: ______
|
|
|
|
COMMENTS: ___________________________________________________________
|
|
|
|
___________________________________________________________
|
|
|
|
___________________________________________________________
|
|
|
|
___________________________________________________________
|
|
|
|
___________________________________________________________
|
|
|
|
(Please use additional space as needed)
|
|
|
|
Here is an explanation of the 10 Rating Game categories:
|
|
|
|
GRAPHICS: Your rating of graphics should cover all non-animated features
|
|
of the game. This includes backgrounds, choice of colors and how much
|
|
detail is included in the game's screens.
|
|
|
|
ANIMATION: Your animation rating should include all moving objects (such
|
|
as characters and vehicles) as well as the game's horizontal/vertical
|
|
scrolling. Does the game scroll from screen to screen nice and smooth? Is
|
|
the movement of characters smooth from frame to frame?
|
|
|
|
SOUND EFFECTS: Your rating of the game's sound effects should cover any
|
|
non-musical sounds and noises. Are the sounds clear and distinct? Are
|
|
they appropriate to the animation? Are the sounds original or do you feel
|
|
like you've heard them all before? If this is an arcade conversion or
|
|
you've seen the game on another system, how does the sound compare?
|
|
|
|
MUSICAL SCORE: Some Lynx games have more music in them than others. Your
|
|
rating here should cover originality and how appropriate the theme is to
|
|
the game itself. Do you find yourself enjoying the music or does it seem
|
|
to drone on endlessly?
|
|
|
|
GAMEPLAY AND DESIGN: Actual gameplay, of course, is very important. A
|
|
game can have poor sound effects and average graphics and still be a
|
|
winner. When rating this category ask yourself if the whole premise
|
|
behind the game is good. Is the concept well thought out? Are
|
|
expectations fair or does the game seem impossible to beat? Do the
|
|
controls react well to your touch and are they easy to use?
|
|
|
|
COMLYNX FEATURE: This category, of course, only relates to those games
|
|
which are designed for multiple players. Many games, in fact, may not
|
|
come across very good as a single-player game, but really shines in
|
|
ComLynx mode. Do individual players interact well? Does animation
|
|
continue to be smooth? If a player dies, is he still able to continue?
|
|
|
|
EXCITEMENT: When rating a game's excitement level, you should ask
|
|
yourself whether you find yourself looking for another game to play or
|
|
whether you find yourself staying up late to try it 'just one more time'.
|
|
Do you find yourself yawning and ready for bed or telling all your
|
|
friends about it?
|
|
|
|
CHALLENGE: Challenge is also very important in a game. A game should be
|
|
easy enough to keep you from becoming discouraged, but at the same time,
|
|
be challenging enough to keep you coming back for more. Did you almost
|
|
make that level and want to go on? Or did you finish it easily or get
|
|
blasted away after just a few minutes?
|
|
|
|
LONG-TERM PLAYABILITY: This is another very important factor in rating
|
|
the game. Can you return to the game and enjoy it even after you've
|
|
finished it? Do you still find yourself playing it even though you've
|
|
owned it for several weeks or months?
|
|
|
|
PRESENTATION & PACKAGING: Your rating in this category should cover the
|
|
package artwork as well as any screenshots which are included on the box
|
|
or in the instructions. Is the manual well-written and accurate? Does the
|
|
game desciption on the box accurately describe the game? Does the game
|
|
give you everything you expected when you read the box?
|
|
|
|
|
|
|
|
|
|
7
|
|
Press <CR> !
|
|
|
|
----------------------------------------------
|
|
STAR*LINX BBS | | | | |G |C | | |L |P P| |
|
|
GAME RATING & REVIEW SYSTEM | | | | |A |O | | |O P|A R| |
|
|
| | |S |M |M |M | E | |N L|C E| O |
|
|
---===Gates of Zendocon===--- | | A |O |U |E |L | X | C |G A|K S| V |
|
|
| G | N |U |S |P |Y | C | H | Y|A E| E |
|
|
+------------------+ | R | I |N E|I |L |N F| I | A |T A|G N| R |
|
|
| 5: Outstanding | | A | M |D F|C |A D|X E| T | L |E B|I T| A |
|
|
| 4: Great | | P | A | F|A S|Y E| A| E | L |R I|N A| L S|
|
|
| 3: Good | | H | T | E|L C| S| T| M | E |M L|G T| L C|
|
|
| 2: Fair | | I | I | C| O|& I| U| E | N | I| I| O|
|
|
| 1: Poor | | C | O | T| R| G| R| N | G | T|& O| R|
|
|
+------------------+ | S | N | S| E| N| E| T | E | Y| N| E|
|
|
|---|---|---|---|---|---|---|---|---|---|----|
|
|
TONY BELDING | 3 | 4 | 3 | 3 | 2 |N/A| 3 | 3 | 2 | 2 |2.77|
|
|
SEAN BRYANT | 5 | 5 | 4 | 3 | 5 |N/A| 5 | 4 | 5 | 3 |4.33|
|
|
JEREMY WEINSTEIN | 5 | 5 | 5 | 3 | 4 |N/A| 4 | 4 | 4 | 3 |4.11|
|
|
DONNY HARROP | 4 | 3 | 3 | 3 | 3 |N/A| 2 | 2 | 2 | 3 |2.77|
|
|
LORD CHUCK | 3 | 3 | 4 | 4 | 3 |N/A| 3 | 3 | 3 | 3 |3.22|
|
|
STEVEN FOUST | 4 | 4 | 4 | 4 | 4 |N/A| 3 | 3 | 4 | 3 |3.66|
|
|
ARIC | 5 | 5 | 5 | 4 | 5 |N/A| 5 | 5 | 4 | 5 |4.77|
|
|
G HILL | 4 | 3 | 4 | 5 | 4 |N/A| 3 | 4 | 3 | 2 |3.55|
|
|
NORMAN BATES | 3 | 3 | 2 | 3 | 3 |N/A| 3 | 4 | 4 | 3 |3.11|
|
|
YAR | 4 | 3 | 3 | 3 | 4 |N/A| 4 | 4 | 3 | 3 |3.44|
|
|
----------------------------------------------
|
|
GROUP AVERAGE (010 LYNXERS) |4.0|3.8|3.7|3.5|3.7|N/A|3.5|3.6|3.4|3.0|3.55|
|
|
----------------------------------------------
|
|
|
|
|
|
-------------------------------------------------------------------------------
|
|
Norman Bates from Stockton, CA
|
|
12:17:10 am Sep. 4, 1991
|
|
|
|
This was kind of a disappointment. It is okay but maybe only worth $25
|
|
as opposed to $35
|
|
|
|
-------------------------------------------------------------------------------
|
|
Jeff Kovach from Mesa, AZ
|
|
10:10:14 pm Oct. 23, 1991
|
|
|
|
While this game is visually exciting, gameplay is very straightforward.
|
|
Also, the aliens are completely predictable, with no variance in their
|
|
movements from game to game. The best part of this was enjoying the
|
|
graphics, lots of aliens and different scrolling backgrounds make this
|
|
an eye pleaser.
|
|
|
|
-------------------------------------------------------------------------------
|
|
Yar (Peter Johnson from North Bay, ON, Canada)
|
|
10:08:14 pm Nov. 24, 1991
|
|
|
|
Not a bad shoot-em up. It does become rather easy to beat over time since
|
|
all the enemies follow the same pattern. At least the game has one of the
|
|
Better ending sequences on any game so far.
|
|
|
|
|
|
|
|
|
|
7
|
|
Press <CR> !
|
|
|
|
----------------------------------------------
|
|
STAR*LINX BBS | | | | |G |C | | |L |P P| |
|
|
GAME RATING & REVIEW SYSTEM | | | | |A |O | | |O P|A R| |
|
|
| | |S |M |M |M | E | |N L|C E| O |
|
|
---===Gauntlet 3===--- | | A |O |U |E |L | X | C |G A|K S| V |
|
|
| G | N |U |S |P |Y | C | H | Y|A E| E |
|
|
+------------------+ | R | I |N E|I |L |N F| I | A |T A|G N| R |
|
|
| 5: Outstanding | | A | M |D F|C |A D|X E| T | L |E B|I T| A |
|
|
| 4: Great | | P | A | F|A S|Y E| A| E | L |R I|N A| L S|
|
|
| 3: Good | | H | T | E|L C| S| T| M | E |M L|G T| L C|
|
|
| 2: Fair | | I | I | C| O|& I| U| E | N | I| I| O|
|
|
| 1: Poor | | C | O | T| R| G| R| N | G | T|& O| R|
|
|
+------------------+ | S | N | S| E| N| E| T | E | Y| N| E|
|
|
|---|---|---|---|---|---|---|---|---|---|----|
|
|
JOHN THORNBURGH | 4 | 4 | 3 | 3 | 3 | 4 | 3 | 3 | 3 | 3 |3.30|
|
|
SEAN BRYANT | 4 | 5 | 3 | 3 | 3 | 3 | 2 | 3 | 2 | 2 |3.00|
|
|
M KENNEDY | 3 | 3 | 2 | 3 | 1 | 3 | 1 | 2 | 1 | 3 |2.20|
|
|
G HILL | 3 | 2 | 2 | 3 | 3 | 3 | 2 | 3 | 1 | 2 |2.40|
|
|
DONNY HARROP | 2 | 3 | 2 | 2 | 3 | 2 | 2 | 3 | 2 | 3 |2.40|
|
|
STEVEN FOUST | 3 | 4 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 |3.10|
|
|
MIKE | 3 | 3 | 3 | 4 | 3 | 3 | 4 | 4 | 3 | 3 |3.30|
|
|
NORMAN BATES | 3 | 4 | 3 | 4 | 3 | 4 | 4 | 4 | 3 | 4 |3.60|
|
|
ARIC | 3 | 4 | 3 | 3 | 4 | 5 | 1 | 3 | 2 | 4 |3.20|
|
|
JEFF KOVACH | 3 | 3 | 3 | 3 | 3 | 2 | 3 | 3 | 3 | 1 |2.70|
|
|
STUB | 2 | 2 | 2 | 2 | 2 | 2 | 1 | 2 | 1 | 2 |1.80|
|
|
----------------------------------------------
|
|
GROUP AVERAGE (11 LYNXERS) |3.0|3.3|2.6|3.0|2.8|3.0|2.3|3.0|2.1|2.7|2.80|
|
|
----------------------------------------------
|
|
|
|
|
|
-------------------------------------------------------------------------------
|
|
John Thornburgh from Mountain View, CA
|
|
12:09:04 am June 1, 1991
|
|
|
|
Some fun ComLynxed, but a bore otherwise.
|
|
|
|
-------------------------------------------------------------------------------
|
|
G Hill from Opelousas, LA
|
|
10:06:48 pm June 8, 1991
|
|
|
|
Game was fun the first few days but got old very quickly. Not exactly
|
|
faithful to the arcade game, but close.
|
|
|
|
-------------------------------------------------------------------------------
|
|
Mike Stram from Glendale, AZ
|
|
09:55:14 pm July 14, 1991
|
|
|
|
Gauntlet 3 is at first, an impressive little endever, but as you continue
|
|
playing the game, it soon becomes hopelessly impossible! I really enjoy
|
|
the game, but it would have been nice if Atari had made the game a bit
|
|
easier by making the first levels fairly simple and then gradually build
|
|
up the tension rather than giving you one easy level and then throwing
|
|
you into the thick of things. Not a bad game, just not a great one though.
|
|
For real Gauntlet lovers, try Gauntlet 2 on the Atari ST!
|
|
|
|
|
|
|
|
|
|
7
|
|
Press <CR> !
|
|
|
|
----------------------------------------------
|
|
STAR*LINX BBS | | | | |G |C | | |L |P P| |
|
|
GAME RATING & REVIEW SYSTEM | | | | |A |O | | |O P|A R| |
|
|
| | |S |M |M |M | E | |N L|C E| O |
|
|
---===Klax===--- | | A |O |U |E |L | X | C |G A|K S| V |
|
|
| G | N |U |S |P |Y | C | H | Y|A E| E |
|
|
+------------------+ | R | I |N E|I |L |N F| I | A |T A|G N| R |
|
|
| 5: Outstanding | | A | M |D F|C |A D|X E| T | L |E B|I T| A |
|
|
| 4: Great | | P | A | F|A S|Y E| A| E | L |R I|N A| L S|
|
|
| 3: Good | | H | T | E|L C| S| T| M | E |M L|G T| L C|
|
|
| 2: Fair | | I | I | C| O|& I| U| E | N | I| I| O|
|
|
| 1: Poor | | C | O | T| R| G| R| N | G | T|& O| R|
|
|
+------------------+ | S | N | S| E| N| E| T | E | Y| N| E|
|
|
|---|---|---|---|---|---|---|---|---|---|----|
|
|
JOHN THORNBURGH | 5 | 5 | 5 | 5 | 5 |N/A| 5 | 5 | 5 | 3 |4.77|
|
|
SEAN BRYANT | 5 | 4 | 5 | 5 | 5 |N/A| 5 | 5 | 5 | 5 |4.88|
|
|
TONY BELDING | 3 | 3 | 5 | 3 | 3 |N/A| 2 | 3 | 2 | 2 |2.88|
|
|
STEVEN FOUST | 5 | 3 | 5 | 5 | 5 |N/A| 5 | 5 | 5 | 4 |4.66|
|
|
ED DUKESHIRE | 5 | 5 | 5 | 5 | 5 |N/A| 5 | 5 | 5 | 4 |4.88|
|
|
TREKKER | 4 | 5 | 5 | 3 | 5 |N/A| 5 | 4 | 4 | 4 |4.33|
|
|
MATTHEW | 5 | 5 | 5 | 5 | 5 |N/A| 5 | 5 | 4 | 3 |4.66|
|
|
JUGGERNAUT | 5 | 5 | 4 | 5 | 5 |N/A| 4 | 5 | 5 | 4 |4.66|
|
|
ROBERT COCCARO | 4 | 4 | 5 | 5 | 4 |N/A| 5 | 5 | 4 | 4 |4.44|
|
|
ARIC | 5 | 5 | 5 | 5 | 4 |N/A| 4 | 4 | 5 | 5 |4.66|
|
|
MIKE MAST | 4 | 4 | 5 | 5 | 4 |N/A| 4 | 4 | 4 | 4 |4.22|
|
|
KYLE MILLER | 4 | 4 | 5 | 5 | 4 |N/A| 4 | 5 | 5 | 4 |4.44|
|
|
LEO | 4 | 3 | 5 | 5 | 4 |N/A| 4 | 5 | 3 | 4 |4.11|
|
|
THE JABBERWOCK! | 5 | 3 | 5 | 4 | 5 |N/A| 5 | 5 | 5 | 4 |4.55|
|
|
NORMAN BATES | 5 | 5 | 5 | 3 | 5 |N/A| 5 | 5 | 5 | 4 |4.66|
|
|
VALORN | 5 | 4 | 5 | 3 | 5 |N/A| 3 | 4 | 4 | 5 |4.22|
|
|
COMMANDER | 4 | 4 | 5 | 3 | 5 |N/A| 4 | 5 | 5 | 4 |4.33|
|
|
MACKIN | 5 | 4 | 5 | 5 | 4 |N/A| 4 | 5 | 5 | 4 |4.55|
|
|
ERIK | 4 | 4 | 5 | 4 | 5 |N/A| 4 | 5 | 5 | 5 |4.55|
|
|
JEFF KOVACH | 4 | 5 | 5 | 4 | 5 |N/A| 5 | 5 | 4 | 3 |4.44|
|
|
YAR | 5 | 4 | 5 | 3 | 3 |N/A| 4 | 4 | 5 | 2 |3.88|
|
|
LORD BARAK | 4 | 4 | 5 | 5 | 4 |N/A| 4 | 5 | 4 | 4 |4.33|
|
|
----------------------------------------------
|
|
GROUP AVERAGE (22 LYNXERS) |4.5|4.1|4.9|4.3|4.5|N/A|4.3|4.6|4.4|3.8|4.33|
|
|
----------------------------------------------
|
|
|
|
|
|
-------------------------------------------------------------------------------
|
|
John Thornburgh from Mountain View, CA
|
|
12:10:54 am June 1, 1991
|
|
Fantastic music, cool voices. First Tetris derivitive I like better than
|
|
Tetris.
|
|
|
|
-------------------------------------------------------------------------------
|
|
Ed Dukeshire from Haverhill, MA
|
|
09:37:38 pm June 30, 1991
|
|
|
|
This game is a *MUST_HAVE* !! If more games had the sound clearity KLAX
|
|
has, SEGA Game Gear owner would drop-kick their machines and replace
|
|
it with a Lynx!
|
|
|
|
-------------------------------------------------------------------------------
|
|
Trekker (Al Horton from Lansing, MI)
|
|
01:45:32 pm July 7, 1991
|
|
|
|
This was the ** MUST ** game I had to have when I bought my Lynx. It is
|
|
one of those games where you just HAVE to keep on playing to see if you
|
|
can reach another leveI especially like the -Pick a Level to Start-
|
|
feature. And the digitalized sound enhances the game greatly. Klax comes
|
|
highly recomended from me if you are into strategy/thinking games.
|
|
Addictive!
|
|
|
|
-------------------------------------------------------------------------------
|
|
Matthew (Richard Stephenson from Delta, UT)
|
|
01:35:22 pm July 13, 1991
|
|
|
|
This is my favorite LYNX game - I love the SOUND!!!
|
|
|
|
-------------------------------------------------------------------------------
|
|
Juggernaut (Arthur Joe Narvaez from Cambridge, MA)
|
|
10:00:58 am July 30, 1991
|
|
|
|
This game is surely one of the best available for the Lynx.
|
|
Those who enjoyed the arcade version will not be disappointed
|
|
at all. This version of KLAX has been said to be better and
|
|
more faithful to the arcade version than _ANY_ other version
|
|
(namely the Sega). This is not a game you -solve- it is a game
|
|
of skill and fast-thinking!! That makes this game a sure bet to
|
|
continue to be a heavily played cart for long after you first buy it.
|
|
|
|
-------------------------------------------------------------------------------
|
|
Kyle Miller from Universal City, TX
|
|
10:50:40 pm Sep. 6, 1991
|
|
|
|
The game can get very exciting if you can get the -X- on wave 6. It
|
|
takes you to wave 51. From there, things REALLY move!!
|
|
|
|
-------------------------------------------------------------------------------
|
|
The Jabberwock! (S. Michael Hallack from Jacksonville, FL)
|
|
10:04:46 pm Sep. 12, 1991
|
|
|
|
The BEST puzzle game of them all, this one has exceptional digitized
|
|
sound.
|
|
|
|
-------------------------------------------------------------------------------
|
|
Norman Bates from Stockton, CA
|
|
01:34:16 am Sep. 24, 1991
|
|
|
|
This is a really nice game. At first I thought the vertical playfield
|
|
would be a hindrance but it becomes second-nature after awhile. I think
|
|
the packaging should be better to reflect the great game inside the box.
|
|
The sound effects are GREAT but the music lacks!
|
|
|
|
-------------------------------------------------------------------------------
|
|
Erik (Erik Fortune from Palo Alto, CA)
|
|
02:04:50 am Nov. 1, 1991
|
|
|
|
The first tetris-like game I enjoy more than tetris.
|
|
Addictive!!!
|
|
|
|
-------------------------------------------------------------------------------
|
|
Jeff Kovach from Mesa, AZ
|
|
01:28:08 am Nov. 7, 1991
|
|
|
|
From the opening screen on, this game is a fine polished gem! More games
|
|
with this much attention to detail are needed. It performs flawlessly,
|
|
and the digitized sounds are a super special treat! The music on the
|
|
title screen is pretty jammin' too. The art work on the box doesn't
|
|
do this game justice tho, and more background graphics would have been
|
|
nice, but those digitized vocals do use up a lot of RAM. Also, more
|
|
arcade conversions of RECENT arcade hits are needed in order for the
|
|
Lynx to remain competetive.
|
|
|
|
-------------------------------------------------------------------------------
|
|
Yar (Peter Johnson from North Bay, ON, Canada)
|
|
09:39:40 pm Nov. 10, 1991
|
|
|
|
This has to be the best arcade conversion for the Lynx and a definite
|
|
show piece. No one should be without this cartridge!
|
|
|
|
|
|
|
|
|
|
7
|
|
Press <CR> !
|
|
Lynx News Bulletin from STAR-LINX BBS (602)-464-4817
|
|
5-3-92 Update
|
|
|
|
|
|
=-=-=-=-=-=-=-=-=-=-=
|
|
APRIL CONTEST RESULTS
|
|
-=-=-=-=-=-=-=-=-=-=-
|
|
|
|
Qwerty (aka Chris Cox, of Mesa, AZ) was the April winner in our monthly
|
|
Lynx Rating Game. Chris wins a free Lynx game of his choice - he picked
|
|
the highly rated WWI air battle simulator, Warbirds. Congrats Chris!
|
|
|
|
March's Contest winner, The Postman (aka Bernie Bresnahan of Waterford, MI)
|
|
chose Crystal Mines II as his prize, citing the fact that he loved the
|
|
classic computer game Boulderdash, which is similar in concept. Recently,
|
|
Bernie called us to let us know he had received his prize, and rated it for
|
|
us, giving it a 4.22 rating. He also offered these comments:
|
|
|
|
This is definitely one of the best titles I own. I found
|
|
the manual annoying in that it doesn't catalog many of the
|
|
features/power-ups that can occur during play. It's nice
|
|
that it comes with a book (no poster), tho it's only about
|
|
8 pages thick and half of it's in French. Excellent gameplay,
|
|
if you liked Boulderdash or Supaplex you won't want to miss
|
|
this one..
|
|
|
|
|
|
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|
|
EASTER EGG FOUND IN CRYSTAL MINES II
|
|
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
|
|
|
|
As a few Crystal Mines players across the country have noticed, the
|
|
manual for this game mentions that there are 31 hidden bonus levels in the
|
|
game. And, now that the game has been out for a while, some of these
|
|
players are having a very hard time finding that last bonus level.
|
|
Well, we at STAR*LINX have the answer, as usual. The 31st bonus level
|
|
is NOT accessed like the other ones. This one can only be accessed by a
|
|
password. And, after this bonus level is completed, you are sent to level
|
|
one. Also, if played right, you can score nearly a million points on it!
|
|
We aren't going to ruin your fun by telling you tho! A couple of hints
|
|
should be enough for you to find it yourself. First of all, the folks at
|
|
Atari were nice enough to make the password to this level an actual WORD,
|
|
not some meaningless 4 letter code. And, finally, the code for the level
|
|
makes perfect sense, and you will be kicking yourself once you find it.
|
|
IF YOU FIND IT PLEASE KEEP IT TO YOURSELF. Feel free to tell us you've
|
|
found it, but don't ruin the fun for other Lynxers. This is one that
|
|
everyone ought to have an opportunity to find for themselves (with our
|
|
hints). Thanks!
|
|
If you can't figure it out after hours of searching with dictionary in
|
|
hand, leave me (Jeff Kovach) a private message for a more explicit hint.
|
|
Happy Hunting!
|
|
|
|
|
|
=-=-=-=-=-=-=-=-=-=-=-=-=-=-
|
|
INVINCIBILITY IN SLIME WORLD
|
|
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|
|
|
|
We at STAR*LINX can really keep a secret! We've known about the existence
|
|
of the Ultimate Slime World Easter Egg for OVER A YEAR now, and haven't told
|
|
anyone outside of our elite Lynx group. Recent discussions with Atari have
|
|
revealed that they feel that Slime World has been out long enough now, and
|
|
all secrets should be revealed.
|
|
With some sadness, we are going to have to tell you our greatest secret,
|
|
how to activate the Invincibility feature in Slime World. But we aren't
|
|
going to straight out tell you! The biggest joy of Easter Eggs is the joy
|
|
of discovery. We will answer questions on STAR*LINX and CompuServe, and
|
|
hopefully our answers will get you pointed in the right direction, and enable
|
|
you to discover it before we give out the complete instructions.
|
|
STAY TUNED!
|
|
|
|
|
|
=-=-=-=-=-=-=-=-=-=-=-
|
|
GAME RATINGS SUMMARIES
|
|
-=-=-=-=-=-=-=-=-=-=-=
|
|
|
|
A new function of the Game Rating & Review System in STAR*LINX's Lynx Club
|
|
is now available. It lists the total ratings for each Lynx game, bypassing
|
|
the listing of each individual person's ratings. This allows you to see how
|
|
all the Lynx titles stack up against each other. Using this funtion on
|
|
STAR*LINX gives you the most current Lynx game rating stats available, as
|
|
the numbers are automatically updated whenever someone rates a game.
|
|
Weekly updates, with the games sorted by order of rank, will also be
|
|
available in the Lynx area (GO LYNX) on CompuServe. You can enter our free
|
|
monthly drawing for a free Lynx game either by rating a game when you call
|
|
STAR*LINX, or by sending your ratings via CompuServe mail to Jeff Kovach
|
|
(70761,3015). Read the CNTEST.RTG file for contest information and entry
|
|
form, in the Lynx area on CompuServe.
|
|
|
|
|
|
-=-=-=-=-=-=-=-
|
|
BATMAN RETURNS!
|
|
=-=-=-=-=-=-=-=
|
|
|
|
On Tuesday, April 27th, sources inside Atari confirmed that final release
|
|
to production had been granted for the Atari Lynx version of the videogame
|
|
Batman Returns, based on the upcoming blockbuster film from Warner Bros.,
|
|
starring Michael Keaton, Michelle Feiffer, and Danny DeVito.
|
|
The game will be on dealer shelves starting June 20th, coinciding with the
|
|
film's national release date.
|
|
Batman Returns is one of the most complex and ambitious Lynx video games to
|
|
date. Released on 256K card, it follows the plot of the movie closely, and
|
|
features sound and graphics taken from designs made for the film. Programmed
|
|
by Eric Ginner and Jerome Strach, (programmers of Ms. PacMan, Shanghai,
|
|
Checkered Flag, Rampart) with animation by Susan G. McBride (et al.), and
|
|
music by Bob Vieira and LX Rudis, the game was produced under the supervision
|
|
of John Skruch of Atari Entertainment, Sunnyvale.
|
|
Though details of the cartridge are still under wraps, a full preview
|
|
appears in Atari Explorer Magazine's May/June issue, on newsstands the week of
|
|
May 8th.
|
|
|
|
|
|
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
|
|
ATARI LOSES LAWSUIT WITH NINTENDO
|
|
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|
|
|
|
Courtesy San Jose Mercury News
|
|
05/01/92 14:47:38
|
|
|
|
Atari Corp. was unsuccessful in its antitrust suit against Nintendo of
|
|
America. The jury found in favor of Nintendo. The jury did however, find
|
|
that Nintendo did have monopoly power in the videogame market but that
|
|
Nintendo did not monopolize that market. The jury was also unable to
|
|
reach a decision on two other points regarding monopolization and
|
|
restraint of trade. During the 10 week trial, Nintendo claimed it had
|
|
only engaged in vigorous competition and that its exclusive had legitamate
|
|
business justifications.
|
|
|
|
-We are disappointed the jury did not understand the negative impacts
|
|
Nintendo's exclusive contracts had on competition because of Nintendo's
|
|
power over its suppliers and customers,- said William Jaeger, senior
|
|
partner, Khourie, Crew & Jaeger, the San Francisco law firm that
|
|
specializes in complex business litigation and represents Atari.
|
|
|
|
-The consumer also loses from this result because the antitrust laws
|
|
have worked very effectively to maintain a strong competitive environment
|
|
with lower prices and better choices for consumers. This decision will
|
|
seriously weaken those vital laws.-
|
|
|
|
-In this case, it was clear that Nintendo's practices violated our
|
|
antitrust laws and thwarted Atari's ability to compete. Atari should be
|
|
compensated for its substantial damages. This award is also necessary to
|
|
send a strong message that our antitrust laws protect and encourage
|
|
healthy competition -- no more, no less.-
|
|
|
|
|
|
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|
|
FREE SAMPLE VG&CE ISSUE FOR STAR*LINX AND COMPUSERVE USERS
|
|
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
|
|
|
|
Andy Eddy, editor of Video Games & Computer Entertainment, is offering a free
|
|
sample issue of his magazine to users of STAR*LINX and participants in the
|
|
Lynx area on CompuServe. For details, choose <F> at the Lynx Club Menu on
|
|
STAR*LINX, or leave your name and address with Andy Eddy on Compuserve.
|
|
|
|
|
|
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
|
|
NEW GLOBAL LYNX ADVERTISING CAMPAIGN
|
|
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|
|
|
|
According to the Wall Street Journal, Atari has signed an advertising
|
|
contract for the Lynx. This advertising campaign with Hal Rinney &
|
|
Partners for $7 million, follows pre-Christmas test marketing in Los
|
|
Angeles. The firm customized a UK television commercial for presentation
|
|
in the US market and the LA tests were nothing short of spectacular.
|
|
Plans now call for a new nationwide campaign in April. New television
|
|
commercial developed by Hal Rinney will be used worldwide.
|
|
|
|
|
|
=-=-=-=-=-=-=-=-=-=
|
|
R U M O R M I L L
|
|
-=-=-=-=-=-=-=-=-=-
|
|
|
|
Ren & Stimpy, the characters from the cartoon show of the same name (seen
|
|
on Nickelodeon and MTV) are making their way to the Lynx. Acclaim has
|
|
licensed them, and announced titles for the Lynx and other systems.
|
|
|
|
Atari is working on a multiplayer outer space combat game, sure to appease
|
|
Star Raiders and Star Wars fans everywhere. The name has not yet been
|
|
announced, but look for this game to be a sure-fire hit!
|
|
|
|
Shadowsoft, developer and publisher of Robotron for the Lynx, is working
|
|
on some original titles. One of them is a yet unnamed side-scrolling
|
|
shoot-em-up. According to Shadowsoft President Dave Dies, this will be
|
|
the definitive Lynx shoot-em-up, comparable to R-Type for other systems.
|
|
|
|
Eye of the Beholder, a long awaited RPG conversion for the Lynx, is going
|
|
to be the first Lynx game with battery back up for saved games. Programmers
|
|
are hard at work getting the save game file under 8K. The saved game files
|
|
for the PC version are around 32K each.
|
|
|
|
Shadowsoft, developer and publisher of Robotron for the Lynx, is planning
|
|
to release Joust in May. Also, a deal is being worked on to produce the
|
|
arcade hit Smash TV for the Lynx.
|
|
|
|
Rumor has it, that the next game to be signed in the Telegames-Tradewest
|
|
alliance will be the super popular, award winning BattleToads!
|
|
|
|
|
|
=-=-=-=-=-=-=-=-=
|
|
N E W S B Y T E S
|
|
-=-=-=-=-=-=-=-=-
|
|
|
|
Bug found in Toki - On level 3, you can slip above the ceiling and bypass
|
|
part of the game. This can sometimes cause strange screen distortions or
|
|
crash the game. This is a bug having to do with sprite collision detection.
|
|
It might be fixed in a later production run.
|
|
|
|
According to sources at Atari, there are Easter Eggs in all 3 of the latest
|
|
Lynx games (Crystal Mines II, Toki, SuperSkweek). In the case of Crystal
|
|
Mines, there is at least one more in addition to the secret level already
|
|
mentioned.
|
|
|
|
The digitized sound sample 'Gentlemen, start your engines!' in Checkered
|
|
Flag, takes up 24K of cartridge space! Eric Ginner of Atari states that
|
|
so far, Rampart is the only game where he wishes he had more memory to work
|
|
with. 5 digitized samples from the arcade are included. He wanted more.
|
|
|
|
The developer that did Viking Child for Atari, Imagitec from the UK, is
|
|
developing Daemon's Gate, an overhead scrolling Role-Playing Game.
|
|
|
|
A new 3rd party Lynx developer, Intense Gaming, has announced 3 games under
|
|
development: Time Gates-Time travelling game-4 players, Space Canyons-Space
|
|
game with 3D graphics-4 players, Driving Demons-Racing game with digitized
|
|
graphics-4 players.
|
|
|
|
|
|
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
|
|
STAR*LINX BBS adds LITENET Message Network
|
|
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|
|
|
|
On 2-23-92, the STAR*LINX BBS, renowned for its Lynx news coverage and
|
|
popular Lynx Club, began participating in the new LITENET Message Network.
|
|
As part of an ongoing effort to reach the evergrowing legion of Lynx players,
|
|
this will allow Lynx owners to call other BBS's and reach STAR*LINX thru
|
|
the Network Messages. In addition to the Lynx message base, there are 9
|
|
others, and an ultimate capacity of 36 bases. Messages are exchanged several
|
|
times weekly, with plans for daily exchanges in the works.
|
|
|
|
Participation in the LITENET Message Network is limited to those BBS's
|
|
operating with NiteLite Multiline BBS software. So far there are 3 systems
|
|
participating, with others coming online soon:
|
|
|
|
STAR*LINX 602-464-4817 Mesa, AZ
|
|
Short Circuit 404-937-2305 Ringgold, GA
|
|
Vast 508-681-1196 Methuen, MA
|
|
|
|
To order NiteLite BBS software, contact Paul Swanson at the Nite Lite BBS,
|
|
508-663-4221. If you are running NiteLite and wish to participate in the
|
|
LITENET, contact Tom Drake at the Short Circuit BBS.
|
|
|
|
|
|
|
|
|
|
7
|
|
Press <CR> !
|
|
|
|
----------------------------------------------
|
|
STAR*LINX BBS | | | | |G |C | | |L |P P| |
|
|
GAME RATING & REVIEW SYSTEM | | | | |A |O | | |O P|A R| |
|
|
| | |S |M |M |M | E | |N L|C E| O |
|
|
---===Ms. PacMan===--- | | A |O |U |E |L | X | C |G A|K S| V |
|
|
| G | N |U |S |P |Y | C | H | Y|A E| E |
|
|
+------------------+ | R | I |N E|I |L |N F| I | A |T A|G N| R |
|
|
| 5: Outstanding | | A | M |D F|C |A D|X E| T | L |E B|I T| A |
|
|
| 4: Great | | P | A | F|A S|Y E| A| E | L |R I|N A| L S|
|
|
| 3: Good | | H | T | E|L C| S| T| M | E |M L|G T| L C|
|
|
| 2: Fair | | I | I | C| O|& I| U| E | N | I| I| O|
|
|
| 1: Poor | | C | O | T| R| G| R| N | G | T|& O| R|
|
|
+------------------+ | S | N | S| E| N| E| T | E | Y| N| E|
|
|
|---|---|---|---|---|---|---|---|---|---|----|
|
|
JOHN THORNBURGH | 3 | 3 | 4 | 3 | 3 |N/A| 3 | 3 | 3 | 3 |3.11|
|
|
ZONE | 3 | 3 | 4 | 4 | 4 |N/A| 4 | 4 | 4 | 3 |3.66|
|
|
SEAN BRYANT | 3 | 3 | 3 | 2 | 3 |N/A| 3 | 2 | 2 | 4 |2.77|
|
|
ARIC | 2 | 3 | 2 | 3 | 2 |N/A| 3 | 3 | 3 | 5 |2.88|
|
|
MARK | 3 | 3 | 2 | 3 | 2 |N/A| 2 | 3 | 1 | 2 |2.33|
|
|
NORMAN BATES | 3 | 3 | 4 | 3 | 5 |N/A| 3 | 4 | 3 | 3 |3.44|
|
|
HEADHUNTER | 3 | 3 | 3 | 3 | 4 |N/A| 4 | 4 | 3 | 3 |3.33|
|
|
----------------------------------------------
|
|
GROUP AVERAGE (7 LYNXERS) |2.8|3.0|3.1|3.0|3.2|N/A|3.1|3.2|2.7|3.2|3.00|
|
|
----------------------------------------------
|
|
|
|
|
|
-------------------------------------------------------------------------------
|
|
Zone (Mark Nelson from Brooklyn, NY)
|
|
07:09:34 pm June 26, 1991
|
|
|
|
This is a very faithful translation of the arcade classic. The size is
|
|
a bit small, but well done... Sounds exactly like it's arcade parent
|
|
and if you close your eyes, you will swear you are playing the original.
|
|
The control pad is a little clumsy for a game of this type, but you
|
|
get used to it after a while.
|
|
Press PAUSE, OPTION ONE, A, OPTION 1 for a little surprise...
|
|
|
|
-------------------------------------------------------------------------------
|
|
HeadHunter (Bob Jones from Chicago, IL)
|
|
12:19:26 am Sep. 24, 1991
|
|
|
|
Couldn't believe it plays as well as the arcade original. The extra
|
|
levels add more long term play to the game. Well done!
|
|
|
|
-------------------------------------------------------------------------------
|
|
|
|
Dolphin (Rob Besett from Scottsdale, AZ)
|
|
12:59:52 pm Mar. 5, 1992
|
|
|
|
I liked Ms. PacMan in the arcade in the early 80's so I thought I would
|
|
enjoy it on the Lynx. Not so. The Lynx controls do not lend themselves
|
|
to this game at all. I get frustrated when I want to go one way and
|
|
Ms. PacMan goes another. If you are a die hard Pac addict get it,
|
|
otherwise forget it.
|
|
|
|
|
|
|
|
|
|
7
|
|
Press <CR> !
|
|
|
|
|
|
|
|
|
|
The Newell 1088K
|
|
Review by Jeff McWilliams
|
|
|
|
|
|
Before acquiring a 1 meg plus 800XL, with memory busting out of the
|
|
seams everywhere, my 800XL had a RAMBO XL 256K upgrade in it. I was
|
|
happy with it because along with that I owned an ICD 1 meg MIO board.
|
|
My main storage media are 720K 3.5- disks, via the Innovative Concepts
|
|
modification for my single XF551 disk drive. The 1 meg RAMdisk in the
|
|
MIO was important to me, because without it, it was very difficult to
|
|
back up those 720K disks with only one drive. A special sector copier
|
|
would have been okay if I had wanted to do sector copies, but such was
|
|
usually not the case. By backing up the disks file by file, not only
|
|
would I get an emergency back up of the disk, but the new disk was
|
|
also unsegmented. That meant that unlike the original which could
|
|
have files scattered in pieces all over the disk, the backup has each
|
|
file stored one right after the other. This helps to increase the
|
|
disk access speed, because the disk drive doesn't spend all its time
|
|
searching the different sections of the disk looking for the file.
|
|
Some people wouldn't bother with worrying about disk segmentation
|
|
unless it were on hard disk where things can really get messed up.
|
|
Call me finicky. Onto the Newell 1088K... When I deciced to install
|
|
the Turbo816 16 bit card into my 800XL, I discovered my 800XL no
|
|
longer liked talking to the MIO. There are some problems with the
|
|
Parallel Bus after wiring in the T816 upgrade. Determined to stick
|
|
with the new 16 bit processor, I decided to dump the MIO, and sent my
|
|
800XL to Newell Industries to have them install the 1088K upgrade
|
|
they offer.
|
|
|
|
The board measures approximately 3.5- by 2 3/4-. A little smaller
|
|
than those 720K floppies. The board holds the 8 1 meg RAM chips, plus
|
|
8 logic chips. There is a small cable attached to the board that
|
|
plugs into the first 64K RAM chip socket on the computer. The 64K RAM
|
|
chip is moved onto a socket on the Newell board. In addition are two
|
|
14 conductor ribbon cables connected to the Newell board. These
|
|
attach to various sites on the 800XL motherboard as well. That's
|
|
about 28 connections to wire. I'm not the greatest on keeping my
|
|
wiring straight, which is why I had Newell Industries wire in the
|
|
upgrade for me. There are three variations to the wiring that will
|
|
give you different degrees of compatibility with the 130XE. Mine is
|
|
wired so that both the CPU and ANTIC chip can see the extra memory.
|
|
In exchange, my internal BASIC is now wired to a toggle switch; it's
|
|
no longer software selectable.
|
|
|
|
The Newell 1088K package comes with a modified version of MYDOS,
|
|
version 4.5 M1. This version allows the access of 1 full megabyte of
|
|
RAMDISK. It also contains a sector copying program that utilizes all
|
|
that memory to copy up a 720K disk in a single pass.
|
|
|
|
If you're a SpartaDOS fan, you'll be pleased to know that there is 1
|
|
meg ramdisk driver on GEnie that will work with SpartaDOS 3.2d and the
|
|
Newell 1088K upgrade. SpartaDOS X automatically recognizes the extra
|
|
memory, and will report 64 banks free when the -MEM- command is
|
|
entered at the DOS prompt.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
There are a few problems that I've encountered using the Newell 1088K.
|
|
Most seem to center around the use of the SpartaDOS X cartridge. The
|
|
first problem occurs upon booting up the computer. Often it will fail
|
|
to boot properly, and you have to power down and try again. I've also
|
|
encountered frequent lock-ups when trying to format a disk using the
|
|
-FORMAT- commmand of SpartaDOS X. Let me just repeat what I said
|
|
earlier about my 800XL though. It has a Turbo816 board installed into
|
|
it. In addition, it also has a Transkey keyboard interface which
|
|
allows me to type on this really nice Northgate keyboard. That's
|
|
quite a bit of hardware wired into one computer. I can't prove the
|
|
Newell 1088K is causing the problems, although they didn't happen when
|
|
the RAMBO XL was in its place. It could be a mixture of the Turbo816
|
|
and the Newell 1088K that is causing the problem. Remember the MIO
|
|
that didn't like the T816? Currently, I'm not willing to try removing
|
|
the Turbo816 to find out which upgrade may be the culprit. I'd have
|
|
more luck fixing a wristwatch with a cutting torch than I would
|
|
digging into my computer with a soldering iron. I do plan on talking
|
|
to both Newell Industries and Dataque Software, maker of the T816
|
|
board, to see if there may be a conflict between the two upgrades I
|
|
have in the computer.
|
|
|
|
I am glad I have the 1088K. There are a few kinks here and there;
|
|
otherwise it works as promised. Just after I got the computer up and
|
|
running I decided to back up my main SpartaDOS X work disk, which
|
|
contains that endless list of .COM files half of which I hardly ever
|
|
use. I found six files which were bad due to errors on the disk.
|
|
Luckily those were on an older backup, so I restored them promptly
|
|
after fixing the bad disk.
|
|
|
|
The Newell 1088K is available for the 130XE, the 1200XL, the 800XL,
|
|
and 65XE. To my knowledge, it is the only commercially available
|
|
1088K upgrade for the Atari 8 bits. I also believe it is the only
|
|
upgrade that will take a 1200XL beyond 256K. If you're still not
|
|
satisfied with 1088K, with slight modification you can install 4 meg
|
|
RAMS into the Newell 1088K and have a 4096K monster. For the price of
|
|
the 4 meg DRAM chips though, you'd be better off purchasing a hard
|
|
drive setup if possible on your system. That would depend on which
|
|
model computer you have. The 1088K cost me $49.95. Installation cost
|
|
$40.00. You can supply your own 1 meg DRAMS or have Newell Industries
|
|
supply them. Call for current prices on the RAM chips. Newell
|
|
Industries, P.O. Box 253, Wylie, TX, 75098. Phone 214-442-6612.
|
|
|
|
|
|
|
|
|
|
7
|
|
Press <CR> !
|
|
----------------------------------------------
|
|
STAR*LINX BBS | | | | |G |C | | |L |P P| |
|
|
GAME RATING & REVIEW SYSTEM | | | | |A |O | | |O P|A R| |
|
|
| | |S |M |M |M | E | |N L|C E| O |
|
|
---===Ninja Gaiden===--- | | A |O |U |E |L | X | C |G A|K S| V |
|
|
| G | N |U |S |P |Y | C | H | Y|A E| E |
|
|
+------------------+ | R | I |N E|I |L |N F| I | A |T A|G N| R |
|
|
| 5: Outstanding | | A | M |D F|C |A D|X E| T | L |E B|I T| A |
|
|
| 4: Great | | P | A | F|A S|Y E| A| E | L |R I|N A| L S|
|
|
| 3: Good | | H | T | E|L C| S| T| M | E |M L|G T| L C|
|
|
| 2: Fair | | I | I | C| O|& I| U| E | N | I| I| O|
|
|
| 1: Poor | | C | O | T| R| G| R| N | G | T|& O| R|
|
|
+------------------+ | S | N | S| E| N| E| T | E | Y| N| E|
|
|
|---|---|---|---|---|---|---|---|---|---|----|
|
|
ZONE | 5 | 5 | 3 | 3 | 4 |N/A| 4 | 5 | 4 | 4 |4.11|
|
|
M KENNEDY | 5 | 5 | 3 | 4 | 4 |N/A| 4 | 3 | 3 | 4 |3.88|
|
|
ARIC | 5 | 4 | 3 | 3 | 5 |N/A| 4 | 5 | 4 | 5 |4.22|
|
|
JOHN THORNBURGH | 4 | 4 | 3 | 3 | 1 |N/A| 2 | 2 | 1 | 3 |2.55|
|
|
ROY | 4 | 3 | 3 | 3 | 3 |N/A| 4 | 3 | 3 | 3 |3.22|
|
|
JEFF KOVACH | 4 | 3 | 2 | 2 | 2 |N/A| 2 | 3 | 2 | 3 |2.55|
|
|
DONNY HARROP | 3 | 3 | 3 | 2 | 3 |N/A| 3 | 4 | 3 | 4 |3.11|
|
|
SEAN BRYANT | 4 | 3 | 1 | 1 | 3 |N/A| 2 | 3 | 3 | 4 |2.66|
|
|
DECKARD | 5 | 5 | 3 | 3 | 3 |N/A| 3 | 3 | 2 | 3 |3.33|
|
|
MATTHEW | 5 | 5 | 4 | 4 | 3 |N/A| 2 | 2 | 2 | 5 |3.55|
|
|
TREKKER | 5 | 5 | 4 | 3 | 2 |N/A| 2 | 2 | 2 | 3 |3.11|
|
|
ED DUKESHIRE | 5 | 4 | 2 | 3 | 4 |N/A| 5 | 5 | 4 | 3 |3.88|
|
|
NORMAN BATES | 5 | 3 | 4 | 3 | 4 |N/A| 5 | 5 | 4 | 5 |4.22|
|
|
DJ DAVE | 4 | 3 | 3 | 3 | 4 |N/A| 3 | 3 | 3 | 2 |3.11|
|
|
LASER EAGLE | 3 | 3 | 3 | 3 | 3 |N/A| 2 | 2 | 2 | 3 |2.66|
|
|
JUGGERNAUT | 5 | 4 | 3 | 4 | 3 |N/A| 3 | 3 | 3 | 2 |3.33|
|
|
LEO | 4 | 3 | 3 | 2 | 3 |N/A| 3 | 4 | 3 | 4 |3.22|
|
|
CHRIS BAKER | 5 | 5 | 3 | 4 | 3 |N/A| 3 | 4 | 4 | 3 |3.77|
|
|
JARIUS | 5 | 4 | 4 | 4 | 3 |N/A| 3 | 5 | 3 | 3 |3.77|
|
|
----------------------------------------------
|
|
GROUP AVERAGE (19 LYNXERS) |4.4|3.8|3.0|3.0|3.1|N/A|3.1|3.4|2.8|3.4|3.33|
|
|
----------------------------------------------
|
|
|
|
|
|
-------------------------------------------------------------------------------
|
|
Zone (Mark Nelson from Brooklyn, NY)
|
|
04:42:40 am Aug. 3, 1991
|
|
|
|
Ninja Gaiden is truly an awsome game for the LYNX that supports a genre
|
|
that was sorely lacking on the LYNX. Unlike the GAMEPRO review, it is
|
|
intelligent and challenging. It does not have unlimited continues, it
|
|
only has 3. There are also many enemies to fight, including Black Ninja,
|
|
White Ninja, Jasons, Sumo, Claw men, etc... The Art is Excellent, with
|
|
some of the best animation yet on the LYNX. Even better animation than
|
|
Slime World or Xenophobe. With the exception of a bit of color mixup at
|
|
the beginning of the 2nd level, your sprite is clearly visible through the
|
|
whole game. There is a music on or off option. Not that you'd want to use
|
|
it. The music is really exceptional in all parts except the beginning of
|
|
the first level. (When you think about it the beginning level should have
|
|
the best music since you always go there.) Sound effects are good as well,
|
|
with excellent punch and breaking effects. There are four levels to the
|
|
game and so far I have only seen the end section of level 3. I have been
|
|
playing steady for 3 days now. I am not a begining player either. This
|
|
is really a challenging game that is very fun to play. Especially if you
|
|
flip your enemies into things!!!! I have to take a moment to talk about
|
|
the art.... It is soooo good. The backdrops are incredible!!! And the
|
|
halftime screens at the end of each level, especially the 2nd, are really
|
|
well done. GOOOOOOOOOOOOOOOOOOOOOD GAAAAAAAAAAAAAAAAAAAMMMMME.
|
|
|
|
-------------------------------------------------------------------------------
|
|
John Thornburgh from Mountain View, CA
|
|
06:43:42 pm Aug. 4, 1991
|
|
|
|
If you like the arcade game, I hear this is a good translation, but I
|
|
don't like the game (I'd never played in the arcade). It is dull and
|
|
mindless.
|
|
|
|
-------------------------------------------------------------------------------
|
|
Roy (Roy Kern from Lake Zurich, IL)
|
|
06:02:34 am Aug. 5, 1991
|
|
|
|
I see that I gave this game lower scores than everyone else, but don't
|
|
let that be misleading. I like this game a lot and it reminds me of
|
|
Golden Axe for the Genesis, and an old Atari 800 game called Bruce Lee.
|
|
Compared to the arcade version though, the game is way short, and the
|
|
various enemies are greatly reduced (in variety, not number). I think
|
|
that after people beat this game, they won't go back to it too often,
|
|
and the lack of a two player mode leaves out what I think is the Lynx's
|
|
best feature. I like this game because I like to beat on the various
|
|
guys, but for the above reasons would give it a -good- rating, not a
|
|
great. Just my opinion. By the way, I love the new Lynx.
|
|
|
|
-------------------------------------------------------------------------------
|
|
Jeff Kovach from Mesa, AZ
|
|
04:13:28 pm Aug. 7, 1991
|
|
|
|
This game was somewhat of a disappointment. The background graphics
|
|
are very detailed, although the choice of colors could have been better.
|
|
Animation was disappointing. The player's character moves well, but
|
|
the bad guys are pretty jerky. I also feel that some of the background
|
|
graphics could have been animated for effect. Music was irritating at
|
|
best. The lack of a ComLynx feature caused me to lower the Gameplay
|
|
and Design to 2 (Fair). I couldn't say I got very excited while playing
|
|
this game either. The challenge level seems ok, but the fact that there
|
|
are only 4 levels, and that I got thru most of 3 in the first 2 hours
|
|
of having the game makes me give it only 2 for Long Term Playability.
|
|
Finally, I like the poster idea for the instructions. For those of you
|
|
who didn't know, the game comes with a poster of the box art, with the
|
|
instructions on the back. Overall, I'd say for all the hype around this
|
|
game, it is pretty disappointing. I like Rygar better (similar concept
|
|
of gameplay, but funner game!) I'm glad I was able to rent this game instead
|
|
of buying it!
|
|
|
|
-------------------------------------------------------------------------------
|
|
Donny Harrop from Mesa, AZ
|
|
04:28:56 pm Aug. 7, 1991
|
|
|
|
I was really disappointed that this game (unlike the arcade) was not for
|
|
two players. Hard to believe that this game does not take advantage of
|
|
ComLynx, one of the most exiting features of the Lynx. Everything else
|
|
in the game was just good. Not anything exeptional.
|
|
|
|
-------------------------------------------------------------------------------
|
|
Deckard (Theo Diamantis from Kitchener, ON, Canada)
|
|
03:22:02 pm Aug. 13, 1991
|
|
|
|
I've been playing this game for over a week now and have found that under
|
|
the glitz, the game play tends to be a bit weak. Ninja Gaiden is a good
|
|
game, but it seems a waste when once considers that Gaiden III is now
|
|
available. I would have been more interested in seeing Northstar being
|
|
translated to the Lynx. Nevertheless, great graphics, and smooth scrolling.
|
|
This game needs a sun visor to be seen anywhere there is light.
|
|
|
|
-------------------------------------------------------------------------------
|
|
Matthew (Richard Stephenson from Delta, UT)
|
|
03:04:42 pm Aug. 17, 1991
|
|
|
|
This is a great game but it is a little easy. Graphics are excellent.
|
|
Some digitized sounds would have been nice when you hit the guys. I'm
|
|
glad I bought it, it was worth the money.
|
|
|
|
-------------------------------------------------------------------------------
|
|
Trekker (Al Horton from Lansing, MI)
|
|
07:57:34 am Aug. 31, 1991
|
|
|
|
Ninja Gaiden is probably the weakest game in the Lynx lineup. The graphics
|
|
and animation is outstanding and sound is very good. But the control is
|
|
terrible. The onscreen characters look and move like human beings instead
|
|
of like robots. Seems such a waste to have a good looking game spoiled by
|
|
clumsy control and repetitive play. After about 4 hours I still have less
|
|
than 50% success at grabbing an opponent and throwing them, or grabbing a
|
|
bar. The combination of pushing the joypad up, hitting the A button and
|
|
then the Option 1 button is very clumsy. The gameplay is very repetitive
|
|
from level to level.
|
|
|
|
Bottom line is the game looks great, but has little long term value.
|
|
I don't recomend it.
|
|
|
|
-------------------------------------------------------------------------------
|
|
Ed Dukeshire from Haverhill, MA
|
|
08:41:36 pm Sep. 2, 1991
|
|
|
|
When I first got this game, I almost brought it back. The graphics were
|
|
great! The musical score wasn't bad. But, the controls were complicated.
|
|
After playing it about 3 times, I was able to master the controls. This is
|
|
when the game got really interesting. This cart is definetely worth
|
|
purchasing if you're a fighting game fanatic! Don't get discouraged with
|
|
the controls. With a little practice, you'll get used to it.
|
|
I've also finished the game without any continues, but still find myself
|
|
coming back for more. Let's see Ninja Gaiden II and III now!
|
|
|
|
-------------------------------------------------------------------------------
|
|
Norman Bates from Stockton, CA
|
|
12:24:22 am Sep. 4, 1991
|
|
|
|
This is the 2nd game I have seen with the instructins on the backside
|
|
of a poster. I like the graphics BUT when there are too many people
|
|
on the screen it flickers a bit, not too much but I much prefer the well
|
|
documented Lynx: -Too many sprites then slow down- 'feature' to this
|
|
flicker. Other than that it is pretty good and just difficult enough
|
|
to be fun.
|
|
|
|
-------------------------------------------------------------------------------
|
|
DJ Dave (David Scarpa from Palmer, MA)
|
|
09:24:42 pm Sep. 4, 1991
|
|
|
|
Ninja Gaiden features very nice Animation,graphics and gameplay. I only
|
|
take it down a notch on documentation. The poster instructions are horrible.
|
|
|
|
-------------------------------------------------------------------------------
|
|
Juggernaut (Arthur Joe Narvaez from Cambridge, MA)
|
|
12:48:30 am Sep. 17, 1991
|
|
|
|
This game is truly an accurate translation from the arcade version.
|
|
The graphics are simply great in that they are not only attractive and
|
|
discernable but they also are functional. Any fans of the arcade version
|
|
will find this game to be great! I would have prefered a bit more speed
|
|
on the combat but the speed actually is more representative of the arcade
|
|
version which ran a little slow in my opinion.
|
|
|
|
-------------------------------------------------------------------------------
|
|
Leo (Leo Black from Colorado City, AZ)
|
|
02:20:58 pm Sep. 21, 1991
|
|
|
|
A good game. I didn't like it to well but my brothers play it like crazy.
|
|
I have a dislike of R-J-P-K-D-R games (Run Jump Punch Kick Die Restart)
|
|
This however lasts a little longer than the avrage R-J-P-K-D-R game in that
|
|
you have 3 lives and you can pick a few up along the way. I did not like
|
|
the music and the Title Screen sucks! The most you want to do is play it
|
|
enough to get 30% of your moneys worth and trade someone else for a better
|
|
one. In fact, I got half way through the third level before I got sick of
|
|
it.
|
|
|
|
-------------------------------------------------------------------------------
|
|
Atarian (Dan Ramos from Ludlow, MA)
|
|
11:18:58 pm Oct. 22, 1991
|
|
|
|
Excellent game... VERY good translation from the arcade version. I actually
|
|
prefer this Lynx version over the arcade one. I brought this one into
|
|
work one day and never got a chance to play, everyone else loved it and
|
|
kept grabbing at it... this game is really well made!!!
|
|
|
|
-------------------------------------------------------------------------------
|
|
Chris Baker from New York, NY
|
|
09:55:28 pm Mar. 24, 1992
|
|
|
|
Great graphics and animation...a little short on gameplay but still very
|
|
entertaining...this is an excellent addition to everyone's Lynx collection.
|
|
|
|
-------------------------------------------------------------------------------
|
|
Jarius (Jarius Jenkins from Bronx, NY)
|
|
10:41:40 pm Mar. 29, 1992
|
|
|
|
Graphics are great. Nice detail and static shots. For some reason though,
|
|
even with challenging game play, it doesn't have the ability to hold my
|
|
attention enough for me to continue to go bac
|
|
|
|
|
|
7
|
|
Press <CR> !
|
|
----------------------------------------------
|
|
STAR*LINX BBS | | | | |G |C | | |L |P P| |
|
|
GAME RATING & REVIEW SYSTEM | | | | |A |O | | |O P|A R| |
|
|
| | |S |M |M |M | E | |N L|C E| O |
|
|
---===PacLand===--- | | A |O |U |E |L | X | C |G A|K S| V |
|
|
| G | N |U |S |P |Y | C | H | Y|A E| E |
|
|
+------------------+ | R | I |N E|I |L |N F| I | A |T A|G N| R |
|
|
| 5: Outstanding | | A | M |D F|C |A D|X E| T | L |E B|I T| A |
|
|
| 4: Great | | P | A | F|A S|Y E| A| E | L |R I|N A| L S|
|
|
| 3: Good | | H | T | E|L C| S| T| M | E |M L|G T| L C|
|
|
| 2: Fair | | I | I | C| O|& I| U| E | N | I| I| O|
|
|
| 1: Poor | | C | O | T| R| G| R| N | G | T|& O| R|
|
|
+------------------+ | S | N | S| E| N| E| T | E | Y| N| E|
|
|
|---|---|---|---|---|---|---|---|---|---|----|
|
|
CHRIS BAKER | 4 | 3 | 3 | 3 | 3 |N/A| 2 | 2 | 3 | 3 |2.88|
|
|
M KENNEDY | 4 | 3 | 3 | 3 | 3 |N/A| 3 | 3 | 3 | 4 |3.22|
|
|
EVAN | 2 | 3 | 2 | 4 | 2 |N/A| 2 | 4 | 1 | 3 |2.55|
|
|
NORMAN BATES | 5 | 5 | 4 | 4 | 5 |N/A| 4 | 5 | 4 | 5 |4.55|
|
|
----------------------------------------------
|
|
GROUP AVERAGE (4 LYNXERS) |3.7|3.5|3.0|3.5|3.2|N/A|2.7|3.5|2.7|3.7|3.22|
|
|
----------------------------------------------
|
|
|
|
|
|
-------------------------------------------------------------------------------
|
|
Chris Baker from New York, NY
|
|
05:15:16 pm Aug. 22, 1991
|
|
|
|
Pac-Land from Atari is a very cute game based on the Saturday morning
|
|
cartoon...some amusing graphics and decent gameplay makes it worth taking
|
|
a look at...this game, like Ninja Gaiden and Blockout present the instructions
|
|
on the reverse side of a poster sporting the package art...the music
|
|
is average although you may catch yourself humming one of the tunes after
|
|
a while...the sound effects are below average.
|
|
-------------------------------------------------------------------------------
|
|
Evan (Evan Black from Colorado City, AZ)
|
|
07:28:54 pm Aug. 31, 1991
|
|
|
|
Seems too linear. Not enough hidden objects etc.
|
|
|
|
-------------------------------------------------------------------------------
|
|
Norman Bates from Stockton, CA
|
|
12:18:46 am Sep. 4, 1991
|
|
|
|
This is another game which has the instructions on the back of a poster.
|
|
This is not a bad game. I rather like it. Reminds me of Super Mario
|
|
Bros. It is BUTT hard, though!
|
|
|
|
|
|
|
|
|
|
7
|
|
Press <CR> !
|
|
|
|
----------------------------------------------
|
|
STAR*LINX BBS | | | | |G |C | | |L |P P| |
|
|
GAME RATING & REVIEW SYSTEM | | | | |A |O | | |O P|A R| |
|
|
| | |S |M |M |M | E | |N L|C E| O |
|
|
---===Paper Boy===--- | | A |O |U |E |L | X | C |G A|K S| V |
|
|
| G | N |U |S |P |Y | C | H | Y|A E| E |
|
|
+------------------+ | R | I |N E|I |L |N F| I | A |T A|G N| R |
|
|
| 5: Outstanding | | A | M |D F|C |A D|X E| T | L |E B|I T| A |
|
|
| 4: Great | | P | A | F|A S|Y E| A| E | L |R I|N A| L S|
|
|
| 3: Good | | H | T | E|L C| S| T| M | E |M L|G T| L C|
|
|
| 2: Fair | | I | I | C| O|& I| U| E | N | I| I| O|
|
|
| 1: Poor | | C | O | T| R| G| R| N | G | T|& O| R|
|
|
+------------------+ | S | N | S| E| N| E| T | E | Y| N| E|
|
|
|---|---|---|---|---|---|---|---|---|---|----|
|
|
STEVEN FOUST | 3 | 2 | 3 | 2 | 2 |N/A| 2 | 3 | 1 | 3 |2.33|
|
|
SEAN BRYANT | 2 | 2 | 1 | 1 | 2 |N/A| 2 | 2 | 2 | 2 |1.77|
|
|
ARIC | 1 | 3 | 2 | 3 | 3 |N/A| 2 | 2 | 2 | 5 |2.55|
|
|
COMMANDER | 3 | 3 | 3 | 2 | 2 |N/A| 2 | 3 | 3 | 3 |2.66|
|
|
JOSHUA LEDGARD | 3 | 2 | 3 | 2 | 4 |N/A| 3 | 4 | 1 | 4 |2.88|
|
|
----------------------------------------------
|
|
GROUP AVERAGE (5 LYNXERS) |2.4|2.4|2.4|2.0|2.6|N/A|2.2|2.8|1.8|3.4|2.44|
|
|
----------------------------------------------
|
|
|
|
|
|
-------------------------------------------------------------------------------
|
|
Steven Foust from Tempe, AZ
|
|
10:57:06 am June 2, 1991
|
|
|
|
This has to be the worst game in existence!!!! There is just one or two
|
|
houses which they just recolor. There is no variation to the gameplay.
|
|
No stunning graphics or sound. I believe that I would have better time
|
|
delivering newspapers for a living. Maybe then I could earn enough money
|
|
to buy a 'real' game.
|
|
|
|
Why they chose to make this game for the LYNX is beyond me. I never
|
|
liked the game in the arcade nor do I like it for the LYNX. There is
|
|
just not enough variety to the game.
|
|
|
|
-------------------------------------------------------------------------------
|
|
Joshua Ledgard from Rehoboth, MA
|
|
06:09:28 pm Mar. 8, 1992
|
|
|
|
I think that it is pretty close to the arcade one but it just doesn't
|
|
give the excitement.
|
|
|
|
|
|
|
|
|
|
7
|
|
Press <CR> !s
|
|
Haven't heard from you or Z*Magazine in a long time. I'm hoping it's due to
|
|
your project of turning Z*Net into Atari Explorer Online. I'm assuming you'll
|
|
resume publication of Z*Mag soon, and you still want material from the
|
|
Internet.
|
|
|
|
-Michael
|
|
|
|
Taken from Info-Atari8 Digests V92 #106-112
|
|
|
|
|
|
Date: 5 May 92 14:22:00 GMT
|
|
From: DKAUNI2.BITNET!<a href="mailto:UJ1G@ucbvax.berkeley.edu?subject=Re:%20Z*Magazine:%20#208">UJ1G@ucbvax.berkeley.edu</a>
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Subject: MIO Cables
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To: <a href="mailto:Info-Atari8@naucse.cse.nau.edu?subject=Re:%20Z*Magazine:%20#208">Info-Atari8@naucse.cse.nau.edu</a>
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Recently I talked to an -expert- on our university on the issue of
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MIO cables. He owns an Amiga and he have had exactly the same problems
|
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with signals breaking down while using long data/address/control cables.
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He hadn't been able to use cords longer than some 25cm (10-).
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Now he is able to transmit data over a distance of 2m (80-?, 3 ft + sth)
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He has managed this by redesigning his flat ribbon cable. Between each
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two data/control/address lines there _must_ be a line connected
|
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to ground (0V). This measure prevents the signal from flashing over
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to adjacent lines, which is especially true with long cables.
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The MIO cables don't seem to have additional GND lines inbetween each
|
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two signal lines. That way they aren't designed for long distance
|
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connection.
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I admit that it is hard to build a cable described above because as a
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matter of fact you'll need at least some 20 additional lines just
|
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connected to GND (monster cable if you are using a flat one).
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I think it is at least an interesting idea worth considering.
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It works great on an Amiga.
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BTW: the guy I asked doesn't think the idea of adding buffers to
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lines would help.
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Marek Tomczyk
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\ ATARI 8-BIT
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----------------------------------------| \ the
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Internet: <a href="mailto:uj1g@ibm3090.rz.uni-karlsruhe.de?subject=Re:%20Z*Magazine:%20#208">uj1g@ibm3090.rz.uni-karlsruhe.de</a>| \ best
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BITNET: uj1g@dkauni2 | / equipment
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FREENET: bn137 | /
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|
----------------------------------------| / for the 21st century
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/
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------------------------------
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Date: 5 May 92 12:47:31 GMT
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From:
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SPRINT.COM!/PN=COLIN.W.HUNT/O=SPRINTINTL/ADMD=TMAILUK/C=GB/@ucbvax.berkeley.edu
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Subject: NTSC Atari in PAL-land: what problems will there be?
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To: <a href="mailto:Info-Atari8@naucse.cse.nau.edu?subject=Re:%20Z*Magazine:%20#208">Info-Atari8@naucse.cse.nau.edu</a>
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I haven't read all the messages so far posted on this subject, but being
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someone in PAL land with NTSC Atari 8-bits I may be able to help. Dean, you
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have my telephone number so, if you wish, give me a call.
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Some interesting points have already been raised. I read with interest
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Dean's definition of a 65XE, as a cut down 130XE. This is true for the UK
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models. My PAL 65XE has the same mother board as my 130XEs. However, my
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NTSC 65XE has a completely different motherboard, without the extra IC
|
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places for the extra bank of memory. In fact, this 65XE looks more like my
|
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800XLF (yes, you read that right - 800XLF is a standard 800XL with a Freddie
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chip, and is the prototype for the 65XE. A number of these beasts were
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released within the UK).
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I solved the NTSC compatibility problem by buying a TV that support PAL and
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NTSC (it also support SECAM - anyone got an 8-bit SECAM they want to sell?).
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You can modify standard PAL TV/Monitors to accept NTSC by adjusting cct timers,
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however, you will have no sound or colour. The adjusment is very small, however
|
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some TV/Monitors just won't accept the 60Hz signal.
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Regards,
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Colin Hunt
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Editor - 8:16
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BTW: The subscription rate to 8:16 is now:
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UK - 5.50 UK pounds
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Europe - 9.60 UK pounds
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Rest of World (sea) - 9.60 UK pounds
|
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(air) - 16.80 UK pounds
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8:16 is released quarterly and the above rates are for 4 issues.
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------------------------------
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Date: 6 May 92 02:00:00 GMT
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From: DKAUNI2.BITNET!<a href="mailto:UJ1G@ucbvax.berkeley.edu?subject=Re:%20Z*Magazine:%20#208">UJ1G@ucbvax.berkeley.edu</a>
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Subject: S.A.M and MIO (was Re: Favorite 8-bit software)
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To: <a href="mailto:Info-Atari8@naucse.cse.nau.edu?subject=Re:%20Z*Magazine:%20#208">Info-Atari8@naucse.cse.nau.edu</a>
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>
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> Marek,
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> Thanx for the info on S.A.M.
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> I have two more questions. Is there an english-language version of S.A.M.?
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> Is there an english-language version of -AtariMagazin-?
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> I hear that there is a lot of commercial software development going
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> on in Europe, especially Germany, for the Atari 8-bits, and I would
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> like to stay -up- on it. I don't speak German though, not even
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> -high school German-. Am I out of luck?
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>
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> Keith
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You are lucky, at least on the S.A.M. issue. Like many other German
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commercial and non commercial software S.A.M. is entirely in English.
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Actually there isn't even a German version available.
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English has a great impact on German software production. In Germany
|
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you find more programs that are in English than in German
|
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(we are talking about programs written by German authors!).
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Many people here in Germany don't like this, they want to have more
|
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German speaking programs but there is no way of getting English
|
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out of German programs :-).
|
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Anyways, the docs for S.A.M. are in German. :-(
|
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You are out of luck according to english-language versions of
|
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-AtariMagazin- they are only in German (still published after a
|
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break!).
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Yes, there is some commercial software here in Germany produced
|
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by dedicated users and small companies. Take -Quick- for example
|
|
which is a commercial compiler language a little bit like
|
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-C- and -Action!- and like -Assembler-. It is very fast.
|
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You can even write procedures for the VBI. This language supports
|
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a ST-mouse, digitized sound, P/M graphics and lots more.
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I hope this gave you a vague idea about the situation in Germany.
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See ya,
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Marek Tomczyk
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\ ATARI 8-BIT
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----------------------------------------| \ the
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Internet: <a href="mailto:uj1g@ibm3090.rz.uni-karlsruhe.de?subject=Re:%20Z*Magazine:%20#208">uj1g@ibm3090.rz.uni-karlsruhe.de</a>| \ best
|
|
BITNET: uj1g@dkauni2 | / equipment
|
|
FREENET: bn137 | /
|
|
----------------------------------------| / for the 21st century
|
|
/
|
|
------------------------------
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Date: 7 May 92 01:13:00 GMT
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From: DKAUNI2.BITNET!<a href="mailto:UJ1G@ucbvax.berkeley.edu?subject=Re:%20Z*Magazine:%20#208">UJ1G@ucbvax.berkeley.edu</a>
|
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Subject: S.A.M. (was Favorite 8-bit software)
|
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To: <a href="mailto:Info-Atari8@naucse.cse.nau.edu?subject=Re:%20Z*Magazine:%20#208">Info-Atari8@naucse.cse.nau.edu</a>
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Bill Kendrick writes:
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> Anyways. PLEASE explain this S.A.M. program! The only SAM I've
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> ever heard of was from Don't Ask Software .. it was a voice sythnesizer
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> built into software (ie, use it for your own programs, etc.)
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> I've only seen THAT on my brother's c=64, but I know I can get
|
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> it. (BTW: wasn't it one of you out here in net-land who said they had a
|
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> copy they'd get me?? or was it someone else??????)
|
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> later-on Bill
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I've seen this other SAM on a C=64 too, but it's a different S.A.M.
|
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I'm gonna explain to Bill and all other interested people.
|
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|
|
S.A.M. stands for Screen Aided Menagement. It is a piece of commercial
|
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software produced by a small German software house.
|
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It is a user interface with integrated applications.
|
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It uses an 80 columns screen on a standard TV set. It looks a little
|
|
bit like GEM on the Atari-ST. You have pull down menus on the top
|
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of the screen where you can select items with your mouse or joystick.
|
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There are standard items like -directory, lock file, format disk,
|
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read sector, duplicate disk, etc.-. Then you have some special
|
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applications you can pick up. They will be loaded from the S.A.M. disk.
|
|
One of them is a spreadsheet program. Another is a program called
|
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-Memobox-. It is a small database with the possibility of creating
|
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your own data cards. Also included are two character editors.
|
|
One for standard B/W characters and the other one for GRAPHICS 12
|
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color character sets. Next application is a painting program
|
|
which uses 128 colors but only 4 on a single line (standard DLI).
|
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It has many usefull functions like fill and unfill!, draw lines, draw
|
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circles, mirror etc.
|
|
Another part of S.A.M. is a word processor. It has all the functions
|
|
I need like text formatting, cut, paste, block text, preview function
|
|
(you see the whole layout of the page), support for Atari printers
|
|
and Epson printers.
|
|
Next item you can open is a monitor program to browse the memory.
|
|
It has some kinds of display functions like showing screen code
|
|
or ATASCII code or showing bytes in their binary appearence
|
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(eg. $A800: 01011100 ) so you can easily scan for character sets.
|
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|
|
I think I have described all the implemented applications.
|
|
All of them have full 80 column and mouse support. But there is more.
|
|
S.A.M. is a kind of extention of the operating system. There are
|
|
documented interfaces for routines of S.A.M. so you can write
|
|
your own software. For example you can use the -open window- routine
|
|
just by putting the coordinates in a special location and calling
|
|
the apropriate S.A.M. subroutine. Then just give your application
|
|
a special filename extension and place it on the S.A.M. disk.
|
|
Next time you use S.A.M. your application will be awailable in the
|
|
pull down window.
|
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|
|
Due to this flexibility there are some new programs for S.A.M.
|
|
awailable. To name one: a 'Breakout' game.
|
|
|
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Ok, I think that's all I remember about S.A.M.
|
|
I hope this gives you a vague idea about it.
|
|
|
|
Marek Tomczyk
|
|
\ ATARI 8-BIT
|
|
----------------------------------------| \ the
|
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Internet: <a href="mailto:uj1g@ibm3090.rz.uni-karlsruhe.de?subject=Re:%20Z*Magazine:%20#208">uj1g@ibm3090.rz.uni-karlsruhe.de</a>| \ best
|
|
BITNET: uj1g@dkauni2 | / equipment
|
|
FREENET: bn137 | /
|
|
----------------------------------------| / for the 21st century
|
|
/
|
|
|
|
------------------------------
|
|
|
|
Date: 8 May 92 23:24:40 GMT
|
|
From:
|
|
arizona.edu!cerritos.edu!noiro.acs.uci.edu!network.ucsd.edu!swrinde!@arizona.edu
|
|
(Michael L Begley)
|
|
Subject: hand-print recognition...
|
|
To: <a href="mailto:Info-Atari8@naucse.cse.nau.edu?subject=Re:%20Z*Magazine:%20#208">Info-Atari8@naucse.cse.nau.edu</a>
|
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|
|
In article <1LZFkB9w164w@cyberden.uucp> moon!cyberden!<a href="mailto:phbill@well.sf.ca.us?subject=Re:%20Z*Magazine:%20#208">phbill@well.sf.ca.us</a>
|
|
writes:
|
|
>Going on about recognition of hand writing. Well, 1) does the Koala have
|
|
>good enuf resolution to get handwriting? (I've never used an Atari koala,
|
|
>just a c=64 and I was VERY VERY young at the time!). This is MAINLY
|
|
>because I write VERY VERY tiny (not THAT tiny, but just very squished
|
|
>together).
|
|
>
|
|
>Back to the ability to do this.. well, this is more of an artificial
|
|
>intelligence type thing than anything else. (>>IF<< you want the thing
|
|
>to learn handwriting).
|
|
|
|
I don't recall what the resolution of the koala pad is, but it's plenty
|
|
large for my purposes. If I can scratch an inch-high -A- on the pad and
|
|
have the computer identify it, then I'll be happy. This isn't going to
|
|
be very useful in the real-world because of the hardware involved (IMHO
|
|
any useful hand-printing-based system must be completely portable). I'm
|
|
more interested in the neatness of the project.
|
|
|
|
The algorithm I'm planning to use is based on one described in the April
|
|
issue of Dr. Dobbes Journal. It's far easier to do than I'd ever thought;
|
|
I don't see any trouble in using the Atari for this project. Not much
|
|
number crunching is involved, and I wouldn't even call it artificial
|
|
intelligence. However, for at least the initial implementation I plan
|
|
to use a unix system to do the analysis so the software will be more
|
|
portable. The atari will be little more than a digitizing pad. Later,
|
|
I may start to move some or all of the analysis services over to the atari.
|
|
|
|
> I could understand the
|
|
>simplicity of a handwriting -translator- or whatever you'd like to call
|
|
>it. Oh well, enuf useless babble. Have fun with the project.
|
|
>Perhaps one day you could TRANSLATE it from whatever you're using on your
|
|
>Unix to Atari BASIC! :) heheheh.. later
|
|
|
|
Well, I wouldn't call it simplicity...but I might call it -simpler than
|
|
I thought-. Actually this is one of those examples where the difficulty
|
|
lies more in having a correct -vision- of the solution than in the actual
|
|
implementation. I suggest that anyone interested in this sort of project
|
|
get the april issue of Dr. Dobbs journal...
|
|
|
|
-m
|
|
|
|
|
|
--
|
|
Michael Begley Ask me how A riot is the language
|
|
<a href="mailto:spam@iastate.edu?subject=Re:%20Z*Magazine:%20#208">spam@iastate.edu</a> Iowa State University of the unheard.
|
|
(515) 296-8378 is censoring my usenet access -MLK
|
|
|
|
------------------------------
|
|
|
|
Date: Sat, 09 May 92 12:17:36 EST
|
|
From: Jeff McWilliams <<a href="mailto:JJMCWILL@MTUS5.cts.mtu.edu?subject=Re:%20Z*Magazine:%20#208">JJMCWILL@MTUS5.cts.mtu.edu</a>>
|
|
Subject: What is a PBI?
|
|
To: Into-Atari8 Digest <<a href="mailto:Info-Atari8@naucse.cse.nau.edu?subject=Re:%20Z*Magazine:%20#208">Info-Atari8@naucse.cse.nau.edu</a>>,
|
|
|
|
Well, READNEWS is down on my end,so I am doing this the hard way.
|
|
|
|
Bill Kendrick wanted to know the differences between some of the 65xx
|
|
processors.
|
|
|
|
Here's my best....
|
|
|
|
The 6502 is pretty much what you expect it to be, and is the cpu in
|
|
the 800 and 400 computers. The 65C02 actually are two different
|
|
CPU's. One is the R65C02 made by Rockwell, the other is the
|
|
65C02 by Western Design Center. Both are low power, CMOS
|
|
versions of the 6502 with some extra instructions added, but the
|
|
R65C02 had more instructions added to it than the 65C02 did.
|
|
The 65C02 is in the Apple //c.
|
|
|
|
I believe MAC/65 supports the 65C02 extra instructions. It could
|
|
be plugged into an Atari 800 or 400.
|
|
|
|
The 6502C is an Atari custom version of the 6502 from what I gather.
|
|
They added some extra buffers or something to chip. I also wonder
|
|
if they corrected a bug in the 6502 as it was documented in
|
|
my -Programming the 65816- Book.
|
|
|
|
Because of the differences between the 6502 and Atari's 6502C,
|
|
you can't plug in a 65C02 or even the Pin compatible 65802 and
|
|
expect it to work properly.
|
|
|
|
What is a 65802? It's another processor From Western Design Center
|
|
that has all the extra opcodes of the 65C02 plus extras, like
|
|
move memory commands, stack relative addressing, and the ability
|
|
to set the Accumulator and/or the X and Y registers to 16 bits.
|
|
The nice thing about the 65802 is that it is -Plug compatible- with
|
|
the 6502 and 65C02, meaning you can pull out a 65C02 from an
|
|
existing system, and plug in the 65802 and it will work.
|
|
The 65802 has two modes, emulation and native mode. In emulation
|
|
mode, the processor acts just likea 65C02 with all the extra opcodes.
|
|
In Native mode, the registers can be changed to 16 bits.. There are
|
|
some other more technical differences, but probably not worth
|
|
mentioning them here.
|
|
|
|
Next comes the 65816. Another Microprocessor, only this one has
|
|
a 24 bit addressing bus in addition to all the goodies of the 65802.
|
|
This means it can easily address 16 megabytes of RAM.
|
|
|
|
What more could you want? Well, WDC is working on the 65832, which
|
|
according to the pre-release specs I have, will just have
|
|
the ability to have 32 bit registers. In the 65816 documentation,
|
|
WDC said the 65832 would have built-in floating point OPCODES, but
|
|
apparantly that idea has been dumped (sigh).
|
|
|
|
So in a nutshell, that is basically the differences between the
|
|
various processors. I hope I've helped more than I've confused.
|
|
|
|
|
|
Jeff McWilliams
|
|
|
|
------------------------------
|
|
Date: 13 May 92 22:21:29 GMT
|
|
From: SMITHKLINE.COM!<a href="mailto:poehland%25phvax.dnet@ucbvax.berkeley.edu?subject=Re:%20Z*Magazine:%20#208">poehland%phvax.dnet@ucbvax.berkeley.edu</a>
|
|
Subject: Atari Classics / Campaign
|
|
To: <a href="mailto:Info-Atari8@naucse.cse.nau.edu?subject=Re:%20Z*Magazine:%20#208">Info-Atari8@naucse.cse.nau.edu</a>
|
|
|
|
From: PHVAX::POEHLAND 13-MAY-1992 18:14:31.52
|
|
To: INET::-<a href="mailto:comp-sys-atari-8bit@ucbvax.berkeley.ca?subject=Re:%20Z*Magazine:%20#208">comp-sys-atari-8bit@ucbvax.berkeley.ca</a>-
|
|
CC: POEHLAND
|
|
Subj: Mail-In Campaign (Atari Classics)
|
|
|
|
Just wanted to acknowledge yooze guys who thanked the Campaign Committeee in
|
|
the Digest for the mail-in effort.
|
|
|
|
Jeff McWilliams & I are kicking around ideas for the mag. I just came back from
|
|
a week's vacation & am presently engaged in taming a Black Box. Beginning this
|
|
weekend the planning for AC will get serious as we prepare AC's organizational
|
|
document, the Publication Manifest. I'm hoping that will be completed in June.
|
|
|
|
Occasional cards are still straggling in, unofficially I figure we'll top out
|
|
at around 600 responses. If that isn't a MANDATE, I'll eat my hat! <grin!>
|
|
|
|
BTW, anybody out there w/an idea for what you want in AC, now is the time!
|
|
|
|
- BEN POEHLAND
|
|
|
|
**************************************************************************
|
|
|
|
------------------------------
|
|
|
|
Date: 14 May 92 14:35:33 GMT
|
|
From: mcsun!uknet!gdt!aber!<a href="mailto:djg0@uunet.uu.net?subject=Re:%20Z*Magazine:%20#208">djg0@uunet.uu.net</a> (Dean John Garraghty)
|
|
Subject: Digi-Studio new prices ad again!
|
|
To: <a href="mailto:Info-Atari8@naucse.cse.nau.edu?subject=Re:%20Z*Magazine:%20#208">Info-Atari8@naucse.cse.nau.edu</a>
|
|
|
|
Yes, sorry folks, it's Digi-Studio again! Since I last posted the info for it,
|
|
I have been able to reduce the prices to the US and other countries by quite a
|
|
lot. Package 1 on its own now costs 7pounds to other countries, and packages
|
|
1 and 1.5 together costs 10pounds to other countries. This means a saving of
|
|
around $6 on packages 1 and 1.5. This leaves me with barely any profit at all,
|
|
but if that's what it takes to sell some copies outside the UK, then so be it.
|
|
The only way I can make the price lower is to have a US distributor. The way
|
|
I have decided to do this is as follows: the distributor would receive a
|
|
specially produced US version of the two packages on disk. He/She would also
|
|
receive the user manual in A4 format for making into booklets in the US, or
|
|
straight photocopying. This would be up to the distributor. Sorry, we don't
|
|
have your strange paper sizes in the UK, so it has to be A4. A4 is slightly
|
|
longer,
|
|
but not quite as wide as your standard paper size. I would need a royalty on
|
|
each copy sold. The amount would be sorted out once a distributor was found.
|
|
Of course, I would need somebody I could trust, because it would be impossible
|
|
for me to know how many were being sold. I could send registration cards over
|
|
as well. One would be sent with each copy of Digi-Studio asking the customer to
|
|
complete the card and send it to me. This would be a good way for me to know
|
|
how many copies have been sold. The US distributor would have absolute control
|
|
over Digi-Studio in the US. He/She would advertise it, and do the duplicating
|
|
of disks/booklets. I have already advertised it on the net quite a lot, an have
|
|
received some interest in Digi-Studio. If anybody is willing to have a try at
|
|
this then please email me:
|
|
|
|
djg0@uk.ac.aber.
|
|
|
|
if that address doesn't work try: <a href="mailto:djg0@aber.ac.uk?subject=Re:%20Z*Magazine:%20#208">djg0@aber.ac.uk</a> or <a href="mailto:djg0@aberystwyth.ac.uk?subject=Re:%20Z*Magazine:%20#208">djg0@aberystwyth.ac.uk</a>
|
|
------------------------------------------------------------------------------
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Digi-Studio Information
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-----------------------
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Digi-Studio is a new piece of software for the Atari XL/XE series.
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It allows you to play music using real sounds which have been digitized.
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Digi-Studio comes with a keyboard player and tune player. The keyboard
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player lets you use your computer keyboard like a piano keyboard to play tunes,
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but using real sounds, rather than computer-generated noises as is usually the
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case with this type of program. You can have 3 sounds in memory and can quickly
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change between them while playing tunes.The keyboard player has responsive keys
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so that the sound will only play for as long as you hold the key down.Just like
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a synthesizer!! The Digi-Studio disk contains many sounds for use with the
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keyboard player, ranging from church bells, to pig grunts, to a baby crying, to
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screams, and lots of synthesizer sounds. In fact around 25 sounds in all. Why
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buy a synthesizer when your Atari can do the same?!
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The tune player allows you to play pre-programmed tunes using any of the
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available sounds on the disk. Five tunes have been included on the disk for you
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to play.
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Digi-Studio comes on a DS/SD disk, and includes a printed manual. It is
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aimed at everyone, whether musically inclined or not! You may just want to use
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it for fun, or compose a tune with it! The comprehensive user manual makes it a
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joy to use!
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Digi-Studio will only work on XL/XE computers with 64K RAM. No extra
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hardware is required. The sound samples just play through your TV speaker!
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The full Digi-Studio package costs just 5pounds in the UK, and 7pounds
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for foreign orders, including printed manual, and shipping. All payments must
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be made in UK funds (pounds sterling) and paid by money order in sterling if
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you are ordering from a foreign country. Order your copy today!
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Package 1.5 for Digi-Studio is now also available offering more features
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for Digi-Studio and loads more samples and tunes. This extra pack is available
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with package 1 only. Check the next section for details of this new package.
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Digi-Studio Package 1.5
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Digi-Studio Package 1.5 is a new set of programs which form part of the
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Digi-Studio suite of programs and utilities. It is NOT an upgrade to
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package 1. It is intended to be used in conjunction with package 1.
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Package 1.5 contains two new programs for Digi-Studio: The Sample
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Editor and the Tune Compiler. Also included are 26 new samples and 18
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new tunes for use with Digi-Studio.
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The Sample Editor allows you to edit existing Digi-Studio samples, and
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also allows you to create your own by using a joystick. The Sample
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Editor has facilities for reversing samples (playing them backwards),
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copying pages of sample to other pages of sample, and also contains
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facilities to edit samples very accurately using a joystick. This edit
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facility also allows you to create your own samples. By using all the
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supplied facilities, you can create some very weird sounds! You can
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then save your samples to disk and use them in the Keyboard and Tune
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Players in package 1.
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The Tune Compiler creates stand-alone Basic program modules for
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including Digi-Studio tunes in your own Basic programs. The resulting
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modules are output in LIST format for merging into your own Atari Basic
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or Turbo-Basic programs. The modules are self-contained and do not
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require any Digi-Studio program to play. Just imagine your game
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starting with a chorus of God Save the Queen in pig grunts, church
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bells, electric guitar, ..., or your own sounds created using the
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Sample Editor!
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Also included on the disk are 26 new samples, including pan pipes,
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various guitars, dog woof, organs, synth sounds, and lots of effects!
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Also, 18 new tunes are supplied for playing with the Tune Player, or
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for compiling using the Tune Compiler. These include: Yesterday, Hey
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Jude, View to a Kill, God Save the Queen, Happy Birthday, This Old Man,
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and many classics.
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The manual is in A5 booklet format, and has been typeset using LaTeX,
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and printed using an Agfa Laser printer. The clear instructions make
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the software a joy to use!
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Package 1.5 is not much use on its own, so will be sold along with
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package 1. The two packages together will cost 8pounds (UK) including P&P.
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Copies to other countries will cost 10pounds (UK sterling paid with IMO).
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Just fill in the order form below and send it with a cheque/PO/IMO
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payable to DEAN GARRAGHTY.
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Package 1 on its own is 5pounds UK, and 7pounds other countries. See
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the first section of this posting for full details of package 1.
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-----CUT-----
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Please send me (tick relevant box):
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Package 1&1.5[ ] Package 1 only[ ]
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I enclose a cheque/PO/IMO for ______pounds
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NAME:______________________________
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ADDRESS:________________________________________________
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________________________________________________________
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P.CODE/ZIP CODE:______________
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Dean Garraghty, 62 Thomson Ave, Balby, Doncaster, DN4 0NU, ENGLAND.
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------------------------------
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Date: 13 May 92 20:12:47 GMT
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From: SMITHKLINE.COM!<a href="mailto:poehland%25phvax.dnet@ucbvax.berkeley.edu?subject=Re:%20Z*Magazine:%20#208">poehland%phvax.dnet@ucbvax.berkeley.edu</a>
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Subject: MIO Cables
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To: <a href="mailto:Info-Atari8@naucse.cse.nau.edu?subject=Re:%20Z*Magazine:%20#208">Info-Atari8@naucse.cse.nau.edu</a>
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Marek Tomczyk's comments on ribbon cables w/the Amiga were interesting
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(IA8 V92#106), since I did spend a little of my vacatiuon time last week taking
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another look at the problem.
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I'm generally skeptical of the validity of making comparisons to a similar
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problem on another machine w/out knowing what frequencies/waveforms are involved
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. I'm also skeptical of signal crosstalk being a significant contributor to the
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problem. I did a little checking on ribbon cable specs. Crosstalk for a 3m
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(10-ft) cable was spec'ed at 1.5% for the near end to 2.6% for the far end.
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I have trouble believing 2% crosstalk will totally scramble a digital signal.
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Alternating sig-gnd-sig sounds like a step in the right direction, it would
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reduce crosstalk & improve RFI resistance somewhat. But for long cables you
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would need to do more than just isolate the signals.
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Crosstalk is a function of capacitive reactance. The reason cross talk is isn't
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a major factor is because- somewhat to my surprise- specific capacitance of
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28AWG ribbon is actually rather low: about 12 pF/ft which is as good as the
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best lo-cap shielded cables. I don't see capacitance as the problem.
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What about DC resistance? Specific resistance of 28AWG ribbon is given as
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0.08 ohms/ft. Ten feet of this cable will impose less than 1 ohm of resistance
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to any AC or Dc signal. That-s not even enough to cause a measurable voltage
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drop in most systems, forget about DC resistance as the cause.
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Of course, the total impedance of the cable is the vector sum of the reactances
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plus the Dc resistance. Having disposed of capacitive reactance & DC resistance
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as proximate causes of the signal degradation, that leaves one major quantity
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not yet considered: inductive reactance. It is my personal opinion that in
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fact inductive reactance is the real culprit here, all the other factors are
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minor contributors. Specific inductance for standard 28AWG ribbon is given as
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80uH/ft. Eegads!! In other words, it's an RF *filter*! A 5-foot cable will
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impose a 0.4mH inductance upon the signal. People, that much inductance will
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attenuate *audio* frequencies; an RF signal will just plain be squashed. In
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other words, you can't do it, period.
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So, how do you get round the problem? Certainly not with ribbon cable! The
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only way to reduce inductive reactance is to increase the conductivity of the
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medium. There are 3 ways: 1.) Lower the temperature (liquid helium is nice);
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2.) Use the most efficient room-temperature conductor (100% pure silver comes
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to mind); 3.) Use heavier gauge copper wire. Obviuosly the last alternative
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is the only practical solution. Combined with Marek's idea of isolating the
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signals w/grounds, it should work. So, what gauge cable should you use? I'm
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not sure, I didn't study up on the properties of other gauges, especially their
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specific inductance.
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There is some good news. Lo-cap shielded cable is readily available. I think
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the wire in these is typically #22AWG. Assuming inductance is a linear function
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of wire thickness, & if my memory is correct in recalling wires double in thick-
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ness every 3 standard values, then lo-cap cable w/22AWG conductors should
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attenuate only half as much as the same length of ribbon cable. This might be
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enough margin to allow lengths of 2-5 feet (I'm guessing). Each signal should
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be paired with its own local gnd return (twisted pairs) to provide a lo-
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impedance ground, with an overall braid grounded at one end to prevent the thing
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from radiating/attracting RFI. Since the MIO & BB do not actually use every
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finger connector on the PBI (I think there are only about a dozen signals),
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you should be able to get by with lo-cap shileded cable bearing 25 #22AWG
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conductors (12 twisted pairs + shield drain) terminated w/shielded DB-25 hoods.
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Of course, some weirdo adapter will be needed to go from 50-pin edgecard to
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DBN-25, then another adapter at the MIO/BB end.
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FOOEY!!!
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I'm right now in process of getting my BB online, & converting from edgecard
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to shielded round cables is a royal pain in the butt.
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For myself, I solved the PBI cable problem by buying a whole new desk! I
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needed more space anyway, to add 1.4M floppies & hard drives.
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-Swiss Army Desk-, made by O'Sullivan, very nice, I got it at an office supply
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place. One of those things you have to assemble yourself, after you have
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recovered from the hernia you got dragging the heavy cartons from the car to
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the living room.
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- BEN POEHLAND
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The Alchemist
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****************************************************************************
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------------------------------
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7 Last page. Enter command or <CR> to continue !
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QIX Codes
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---------
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Codes found by: Patrick and John Hardie
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Flushing, NY
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Text File by: John Hardie 03/18/92
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After level 255 you go back to level 0. There is no known code for level 1.
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2- GFGHEF 3- GFGGEN 4- HAHEHF 5- HAHFNJ 6- HAHGOI
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7- HFHCPI 8- HFHNGF 9- HFHMIJ 10- IAIKCJ 11- IAILLE
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12- IAIMAN 13- IFIIJE 14- IFILHJ 15- IFIKBJ 16- IFJFBF
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17- IFJEHI 18- IFJHCM 19- IFJGIE 20- IFJBAI 21- IFJABE
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22- IFJDHJ 23- IFJCBJ 24- IFJNBE 25- IFJMHI 26- IFJPCI
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27- IFJOBH 28- IFJJHJ 29- BFAIFP 30- IFJLDF 31- IFJKHC
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32- IFKFBJ 33- IFKEBF 34- IFKHHI 35- IFKGCM 36- IFKBOD
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37- IFKAAI 38- IFKDCE 39- IFKCLG 40- IFKNBJ 41- IFKMKI
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42- IFKPIC 43- IFKOBJ 44- IFKJKL 45- DFBIDC 46- IFKLBJ
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47- IFKKPF 48- IFLFLF 49- IFLEBJ 50- IFLHPE 51- IFLGLF
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52- IFLBBJ 53- IFLAPH 54- IFLDLF 55- IFLCBJ 56- IFLNPG
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57- IFLMLF 58- IFLPBJ 59- IFLOPB 60- IFLJLF 61- BFCIIJ
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62- IFLLPA 63- IFLKLF 64- IFMFCM 65- IFMEIK 66- IFMHAI
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67- IFMGKJ 68- IFMBIC 69- IFMACM 70- IFMDAF 71- IFMCJJ
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72- IFMNJA 73- IFMMJK 74- IFMPKJ 75- IFMOJA 76- IFMJJK
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77- DFHIMF 78- IFMLHO 79- IFMKEL 80- IFNFKJ 81- IFNEIC
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82- IFNHJF 83- IFNGIM 84- IFNBCM 85- IFNAIK 86- IFNDAI
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87- IFNCKJ 88- IFNNIC 89- IFNMCM 90- IFNPHF 91- IFNOJB
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92- IFNJJP 93- BFEIDF 94- IFNLFN 95- IFNKJP 96- IFOFCA
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97- IFOEJJ 98- IFOHHF 99- IFOGPK 100- IFOBAM 101- IFOAIG
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102- IFODHF 103- IFOCIG 104- IFONMJ 105- IFOMDI 106- IFOPID
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107- IFOOAM 108- IFOJJF 109- DFFIMF 110- IFOLJD 111- IFOKCM
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112- IFPFIK 113- IFPEAI 114- IFPHKJ 115- IFPGIC 116- IFPBEL
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117- IFPAKL 118- IFPDIC 119- IFPCJF 120- IFPNIA 121- IFPMBJ
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122- IFPPKL 123- IFPOIC 124- IFPJAF 125- BFGIHA 126- IFPLCH
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127- IFPKII 128- IFAFKF 129- IFAEOB 130- IFAHJJ 131- IFAGAF
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132- IFABNL 133- IFAAAM 134- IFADKF 135- IFACHF 136- IFANJI
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137- IFAMCM 138- IFAPIK 139- IFAOAI 140- IFAJKJ 141- DFLIDC
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142- IFALGL 143- IFAKKL 144- IFBFIC 145- IFBECI 146- IFBHKL
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147- IFBGIC 148- IFBBEM 149- IFBAID 150- IFBDFF 151- IFBCIC
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152- IFBNCM 153- IFBMIA 154- IFBPAI 155- IFBOKL 156- IFBJIC
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157- BFIIJF 158- IFBLMB 159- IFBKCH 160- IFCFII 161- IFCEKF
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162- IFCHOB 163- IFCGJJ 164- IFCBAF 165- IFCALI 166- IFCDAM
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167- IFCCMF 168- IFCNHF 169- IFCMJJ 170- IFCPCH 171- IFCOIJ
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172- IFCJKF 173- DFJIFB 174- IFCLJJ 175- IFCKCM 176- IFDFIK
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177- IFDEAI 178- IFDHKJ 179- IFDGIC 180- IFDBCL 181- IFDAKL
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182- IFDDIC 183- IFDCHL 184- IFDNPF 185- IFDMLF 186- IFDPDI
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187- IFDOPF 188- IFDJLF 189- BFKINM 190- IFDLJF 191- IFDKFF
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192- IFEFKH 193- IFEEBL 194- IFEHPF 195- IFEGLF 196- IFEBAF
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197- IFEAJI 198- IFEDAM 199- IFECAF 200- IFENHF 201- IFEMJM
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202- IFEPCH 203- IFEOIJ 204- IFEJKF 205- BFNIHB 206- IFELJJ
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207- IFEKCM 208- IFFFIK 209- IFFEAI 210- IFFHKJ 211- IFFGIC
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212- IFFBCL 213- IFFAKL 214- IFFDIC 215- IFFCFL 216- IFFNPF
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217- IFFMLF 218- IFFPJF 219- IFFOIC 220- IFFJCM 221- FFIIFK
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222- IFFLBI 223- IFFKPF 224- IFGFLF 225- IFGEAF 226- IFGHIF
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227- IFGGCL 228- IFGBKI 229- IFGAIC 230- IFGDCM 231- IFGCLH
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232- IFGNAI 233- IFGMCO 234- IFGPLG 235- IFGOAI 236- IFGJBC
|
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237- BFPICG 238- IFGLCH 239- IFGKIA 240- IFHFGJ 241- IFHEKL
|
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242- IFHHIC 243- IFHGHF 244- IFHBIC 245- IFHACM 246- IFHDIB
|
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247- IFHCAI 248- IFHNDA 249- IFHMLG 250- IFHPAF 251- IFHOIA
|
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252- IFHJCM 253- BFOIBK 254- IFHLAI 255- IFHKDA O- BFBFLM
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7
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Press <CR> !
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----------------------------------------------
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STAR*LINX BBS | | | | |G |C | | |L |P P| |
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GAME RATING & REVIEW SYSTEM | | | | |A |O | | |O P|A R| |
|
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| | |S |M |M |M | E | |N L|C E| O |
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---===Rampage===--- | | A |O |U |E |L | X | C |G A|K S| V |
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| G | N |U |S |P |Y | C | H | Y|A E| E |
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+------------------+ | R | I |N E|I |L |N F| I | A |T A|G N| R |
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| 5: Outstanding | | A | M |D F|C |A D|X E| T | L |E B|I T| A |
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| 4: Great | | P | A | F|A S|Y E| A| E | L |R I|N A| L S|
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| 3: Good | | H | T | E|L C| S| T| M | E |M L|G T| L C|
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| 2: Fair | | I | I | C| O|& I| U| E | N | I| I| O|
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| 1: Poor | | C | O | T| R| G| R| N | G | T|& O| R|
|
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+------------------+ | S | N | S| E| N| E| T | E | Y| N| E|
|
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|---|---|---|---|---|---|---|---|---|---|----|
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SEAN BRYANT | 5 | 5 | 3 | 3 | 4 | 2 | 2 | 2 | 2 | 3 |3.10|
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STEVEN FOUST | 3 | 3 | 3 | 3 | 3 | 3 | 2 | 2 | 2 | 3 |2.70|
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ARIC | 4 | 4 | 3 | 2 | 5 | 5 | 3 | 2 | 3 | 4 |3.50|
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MATTHEW | 5 | 5 | 2 | 3 | 1 | 4 | 2 | 1 | 2 | 3 |2.80|
|
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NORMAN BATES | 5 | 4 | 3 | 3 | 4 | 4 | 3 | 3 | 4 | 4 |3.70|
|
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THE JABBERWOCK! | 5 | 4 | 3 | 2 | 3 | 3 | 3 | 2 | 1 | 4 |3.00|
|
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ERIK | 5 | 5 | 4 | 3 | 4 | 4 | 3 | 3 | 4 | 4 |3.90|
|
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----------------------------------------------
|
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GROUP AVERAGE (7 LYNXERS) |4.5|4.2|3.0|2.7|3.4|3.5|2.5|2.1|2.5|3.5|3.20|
|
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----------------------------------------------
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-------------------------------------------------------------------------------
|
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Sean Bryant from Mesa, AZ
|
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01:24:48 am May 31, 1991
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|
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Even though Rampage is one of my favorite games at the arcade the Lynx
|
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seems to take all the fun out of it. Yes, the game is kick (if you want
|
|
to kick your friends that is). I wish there was more to this but what?
|
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I don't know.
|
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|
|
-------------------------------------------------------------------------------
|
|
Steven Foust from Tempe, AZ
|
|
12:10:04 pm July 6, 1991
|
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|
|
When converting an arcade hit to a video game system that has better graphics
|
|
or sound capabilities, they should take advantage of the opportunity and
|
|
create an even better game. I guess that they made up for that by adding
|
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several -EASTER EGGS- that are somewhat amusing.
|
|
|
|
-------------------------------------------------------------------------------
|
|
Norman Bates from Stockton, CA
|
|
12:21:22 am Sep. 4, 1991
|
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|
|
Pretty decent overall. I got it at a discount ($22) at Good Guys (it was a
|
|
demo, box and all but it had been opened). Hey, if they think that is worth
|
|
$13 off the price I am not going to argue! I believe it is definitely worth
|
|
it at that price!
|
|
|
|
-------------------------------------------------------------------------------
|
|
Erik (Erik Fortune from Palo Alto, CA)
|
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02:06:58 am Nov. 1, 1991
|
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|
|
Surprisingly good, reasonably faithful version of the arcade game!
|
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7
|
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Press <CR> !
|
|
|
|
----------------------------------------------
|
|
STAR*LINX BBS | | | | |G |C | | |L |P P| |
|
|
GAME RATING & REVIEW SYSTEM | | | | |A |O | | |O P|A R| |
|
|
| | |S |M |M |M | E | |N L|C E| O |
|
|
---===Road Blasters===--- | | A |O |U |E |L | X | C |G A|K S| V |
|
|
| G | N |U |S |P |Y | C | H | Y|A E| E |
|
|
+------------------+ | R | I |N E|I |L |N F| I | A |T A|G N| R |
|
|
| 5: Outstanding | | A | M |D F|C |A D|X E| T | L |E B|I T| A |
|
|
| 4: Great | | P | A | F|A S|Y E| A| E | L |R I|N A| L S|
|
|
| 3: Good | | H | T | E|L C| S| T| M | E |M L|G T| L C|
|
|
| 2: Fair | | I | I | C| O|& I| U| E | N | I| I| O|
|
|
| 1: Poor | | C | O | T| R| G| R| N | G | T|& O| R|
|
|
+------------------+ | S | N | S| E| N| E| T | E | Y| N| E|
|
|
|---|---|---|---|---|---|---|---|---|---|----|
|
|
EVAN | 4 | 3 | 3 | 2 | 3 |N/A| 4 | 4 | 2 | 3 |3.11|
|
|
MATTHEW | 3 | 3 | 2 | 3 | 1 |N/A| 2 | 2 | 1 | 3 |2.22|
|
|
NORMAN BATES | 5 | 4 | 4 | 4 | 4 |N/A| 3 | 4 | 4 | 3 |3.88|
|
|
ROBERT COCCARO | 4 | 3 | 4 | 4 | 3 |N/A| 3 | 3 | 3 | 4 |3.44|
|
|
PAUL B. PRICHARD | 4 | 4 | 3 | 3 | 3 |N/A| 3 | 3 | 3 | 4 |3.33|
|
|
ARIC | 4 | 4 | 3 | 2 | 3 |N/A| 3 | 2 | 3 | 5 |3.22|
|
|
G HILL | 5 | 4 | 5 | 4 | 3 |N/A| 4 | 5 | 4 | 3 |4.11|
|
|
ERIC | 4 | 4 | 4 | 4 | 3 |N/A| 3 | 4 | 3 | 3 |3.55|
|
|
LASER EAGLE | 4 | 4 | 4 | 5 | 4 |N/A| 4 | 5 | 4 | 4 |4.22|
|
|
LEO | 4 | 3 | 3 | 4 | 4 |N/A| 3 | 4 | 3 | 4 |3.55|
|
|
SIANARA | 4 | 5 | 4 | 5 | 4 |N/A| 4 | 5 | 4 | 4 |4.33|
|
|
JEFFTZ | 4 | 4 | 4 | 3 | 4 |N/A| 4 | 4 | 4 | 3 |3.77|
|
|
----------------------------------------------
|
|
GROUP AVERAGE (12 LYNXERS) |4.0|3.7|3.5|3.5|3.2|N/A|3.3|3.7|3.1|3.5|3.55|
|
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----------------------------------------------
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-------------------------------------------------------------------------------
|
|
Norman Bates from Stockton, CA
|
|
01:45:58 am June 8, 1991
|
|
|
|
Very good coin-op translation BUT the need for a steering wheel is SO
|
|
apparent. It is not easy but repititous. I loved it in the arcade and
|
|
on the Lynx it is outstanding!
|
|
|
|
-------------------------------------------------------------------------------
|
|
Evan (Evan Black from Colorado City, AZ)
|
|
01:35:44 pm July 4, 1991
|
|
|
|
Good graphics & animation. I miss the steering wheel from the arcade,
|
|
however. The diagonal moves are kinda hard on the Lynx controller.
|
|
|
|
-------------------------------------------------------------------------------
|
|
Matthew (Richard Stephenson from Delta, UT)
|
|
01:36:56 pm July 13, 1991
|
|
|
|
I went into the store to by WARBIRDS and they didn't have it, so I bought
|
|
RoadBlasters and regret it. The game is a bore. Lasted for 5 hours....
|
|
|
|
-------------------------------------------------------------------------------
|
|
Robert Coccaro from Chester, NJ
|
|
04:05:06 pm July 30, 1991
|
|
|
|
A Great coin-op Translation!
|
|
|
|
-------------------------------------------------------------------------------
|
|
Paul B. Prichard from Mesa, AZ
|
|
05:25:22 pm Aug. 2, 1991
|
|
|
|
As far as a coin operated rendition...which I love, this is great! I
|
|
must admit I however, am like the other users I prefer a steering wheel
|
|
as opposed to the joypad. Other than this one can easily get used to
|
|
the handling that must be done and enjoy themselves.
|
|
|
|
-------------------------------------------------------------------------------
|
|
G Hill (George Hill from Opelousas, LA)
|
|
06:52:18 am Sep. 2, 1991
|
|
|
|
This game in my opinion is as close to the arcade version as is possible,
|
|
right down to the digitized voices. My ONLY gripe about this game is
|
|
that it is difficult to hit any enemies who are coming at you in a curve.
|
|
That's were the arcade steering wheel helps more than the Lynx Joypad.
|
|
Buy this one!
|
|
|
|
-------------------------------------------------------------------------------
|
|
Eric (Eric Goodman from Paradise Valley, AZ)
|
|
10:50:50 pm Sep. 2, 1991
|
|
|
|
RoadBlasters is quite an amazing peice of work. Between the barrage
|
|
of special weapons made available throughout the game and the music and
|
|
the digitized voice it is really quite fun. I would recommend getting
|
|
this one. HINT: There are two secret screens
|
|
HINT 2:Trees, Programmers, Bubble City, B Button, 1st Tree,
|
|
Crash
|
|
|
|
-------------------------------------------------------------------------------
|
|
Laser Eagle (Keith Huffstutler from College Station, TX)
|
|
08:55:20 pm Sep. 9, 1991
|
|
|
|
Really has a great completion music score. Worthy of completing the
|
|
50th level.
|
|
|
|
-------------------------------------------------------------------------------
|
|
Sianara (John Gall from Paradise Valley, AZ)
|
|
01:17:24 am Oct. 18, 1991
|
|
|
|
A great translation of a great game. Even the Warp feature is included!
|
|
I still like to play it just to try to beat my old scores.
|
|
|
|
|
|
|
|
|
|
7
|
|
Press <CR> !
|
|
|
|
----------------------------------------------
|
|
STAR*LINX BBS | | | | |G |C | | |L |P P| |
|
|
GAME RATING & REVIEW SYSTEM | | | | |A |O | | |O P|A R| |
|
|
| | |S |M |M |M | E | |N L|C E| O |
|
|
---===Robo-Squash===--- | | A |O |U |E |L | X | C |G A|K S| V |
|
|
| G | N |U |S |P |Y | C | H | Y|A E| E |
|
|
+------------------+ | R | I |N E|I |L |N F| I | A |T A|G N| R |
|
|
| 5: Outstanding | | A | M |D F|C |A D|X E| T | L |E B|I T| A |
|
|
| 4: Great | | P | A | F|A S|Y E| A| E | L |R I|N A| L S|
|
|
| 3: Good | | H | T | E|L C| S| T| M | E |M L|G T| L C|
|
|
| 2: Fair | | I | I | C| O|& I| U| E | N | I| I| O|
|
|
| 1: Poor | | C | O | T| R| G| R| N | G | T|& O| R|
|
|
+------------------+ | S | N | S| E| N| E| T | E | Y| N| E|
|
|
|---|---|---|---|---|---|---|---|---|---|----|
|
|
JAC | 2 | 2 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 |1.40|
|
|
STEVEN FOUST | 3 | 2 | 2 | 1 | 2 | 2 | 1 | 2 | 1 | 3 |1.90|
|
|
SEAN BRYANT | 3 | 3 | 2 | 2 | 1 | 4 | 2 | 2 | 1 | 2 |2.20|
|
|
DONNY HARROP | 2 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 1 | 1 |1.30|
|
|
GROO | 2 | 3 | 2 | 2 | 2 | 3 | 2 | 1 | 1 | 2 |2.00|
|
|
ARIC | 2 | 3 | 2 | 2 | 3 | 5 | 2 | 1 | 2 | 4 |2.60|
|
|
M KENNEDY | 1 | 2 | 1 | 1 | 2 | 3 | 2 | 1 | 2 | 2 |1.70|
|
|
JEFF KOVACH | 2 | 2 | 1 | 1 | 2 | 3 | 2 | 2 | 1 | 1 |1.70|
|
|
NORMAN BATES | 5 | 4 | 4 | 4 | 3 | 3 | 4 | 5 | 5 | 4 |4.10|
|
|
----------------------------------------------
|
|
GROUP AVERAGE (9 LYNXERS) |2.4|2.4|1.7|1.7|1.8|3.0|1.8|1.8|1.6|2.2|2.10|
|
|
----------------------------------------------
|
|
|
|
|
|
-------------------------------------------------------------------------------
|
|
M Kennedy (Matt Kennedy from Clinton Park, NY)
|
|
09:10:52 pm Aug. 6, 1991
|
|
|
|
This game has some of the worst sound ever heard on the Lynx! When played
|
|
on the new Lynx while wearing headphones, the only thing you will want to
|
|
do with this game is turn it off. AVOID AVOID AVOID
|
|
|
|
-------------------------------------------------------------------------------
|
|
Norman Bates from Stockton, CA
|
|
01:18:18 am Oct. 7, 1991
|
|
|
|
This game is pretty good if a bit difficult to master with a joypad. The
|
|
need for a mouse is evident! I think the packaging is a bit misleading
|
|
in that you get the feeling that weird things will be coming at you but,
|
|
alas, it is only a ball. I got mine on sale at Good Guys for $23 so for
|
|
that price I would reccomend it. Any higher than $29 and I think it is
|
|
a bit high!
|
|
|
|
|
|
|
|
|
|
7
|
|
Press <CR> !
|
|
|
|
----------------------------------------------
|
|
STAR*LINX BBS | | | | |G |C | | |L |P P| |
|
|
GAME RATING & REVIEW SYSTEM | | | | |A |O | | |O P|A R| |
|
|
| | |S |M |M |M | E | |N L|C E| O |
|
|
---===Rygar===--- | | A |O |U |E |L | X | C |G A|K S| V |
|
|
| G | N |U |S |P |Y | C | H | Y|A E| E |
|
|
+------------------+ | R | I |N E|I |L |N F| I | A |T A|G N| R |
|
|
| 5: Outstanding | | A | M |D F|C |A D|X E| T | L |E B|I T| A |
|
|
| 4: Great | | P | A | F|A S|Y E| A| E | L |R I|N A| L S|
|
|
| 3: Good | | H | T | E|L C| S| T| M | E |M L|G T| L C|
|
|
| 2: Fair | | I | I | C| O|& I| U| E | N | I| I| O|
|
|
| 1: Poor | | C | O | T| R| G| R| N | G | T|& O| R|
|
|
+------------------+ | S | N | S| E| N| E| T | E | Y| N| E|
|
|
|---|---|---|---|---|---|---|---|---|---|----|
|
|
TONY BELDING | 4 | 3 | 3 | 4 | 4 |N/A| 2 | 3 | 3 | 2 |3.11|
|
|
M KENNEDY | 4 | 4 | 3 | 3 | 3 |N/A| 3 | 2 | 3 | 3 |3.11|
|
|
ED DUKESHIRE | 4 | 4 | 2 | 2 | 4 |N/A| 4 | 3 | 2 | 3 |3.11|
|
|
LORD CHUCK | 3 | 3 | 3 | 2 | 3 |N/A| 3 | 3 | 3 | 3 |2.88|
|
|
STEVEN FOUST | 3 | 3 | 3 | 3 | 3 |N/A| 2 | 3 | 2 | 3 |2.77|
|
|
GROO | 4 | 4 | 2 | 1 | 3 |N/A| 3 | 3 | 2 | 2 |2.66|
|
|
ARIC | 2 | 3 | 3 | 2 | 4 |N/A| 2 | 2 | 2 | 4 |2.66|
|
|
CHRIS BAKER | 5 | 5 | 3 | 3 | 4 |N/A| 4 | 4 | 3 | 4 |3.88|
|
|
MIKE MAST | 4 | 5 | 3 | 3 | 4 |N/A| 4 | 4 | 3 | 4 |3.77|
|
|
NORMAN BATES | 4 | 5 | 5 | 5 | 5 |N/A| 5 | 4 | 4 | 5 |4.66|
|
|
HEADHUNTER | 2 | 4 | 3 | 2 | 3 |N/A| 4 | 3 | 2 | 3 |2.88|
|
|
STUB | 3 | 3 | 2 | 2 | 2 |N/A| 2 | 2 | 1 | 2 |2.11|
|
|
YAR | 4 | 3 | 1 | 1 | 1 |N/A| 2 | 1 | 1 | 3 |1.88|
|
|
----------------------------------------------
|
|
GROUP AVERAGE (13 LYNXERS) |3.5|3.7|2.7|2.5|3.3|N/A|3.0|2.8|2.3|3.1|3.00|
|
|
----------------------------------------------
|
|
|
|
|
|
|
|
-------------------------------------------------------------------------------
|
|
Ed Dukeshire from Haverhill, MA
|
|
09:34:36 pm June 30, 1991
|
|
|
|
Rygar has some pretty fantastic background graphics. And, the scrolling
|
|
background really adds to the depth of the game. After seeing this game,
|
|
I can see that -Shadow of the Beast- will look great on the Lynx!
|
|
|
|
-------------------------------------------------------------------------------
|
|
|
|
Steven Foust from Tempe, AZ
|
|
12:28:38 pm July 6, 1991
|
|
|
|
This arcade conversion still needed some work. In the first level you
|
|
meet all the enemies there are except for two. There is not enough variety
|
|
in the game. I just feel that they could have expanded the game to make
|
|
it more enjoyable then the arcade version.
|
|
|
|
-------------------------------------------------------------------------------
|
|
Groo (James Nickeforek from Vancouver, BC, Canada)
|
|
12:45:28 am July 16, 1991
|
|
|
|
I found this game a little harder to get into but once involved it only
|
|
took me a few hours to complete. Some of the colours used were not the
|
|
best and caused a little on screen confusion.
|
|
|
|
-------------------------------------------------------------------------------
|
|
Chris Baker from New York, NY
|
|
04:27:38 pm Aug. 25, 1991
|
|
|
|
This is a truly great game with excellent gameplay and graphics. Too bad
|
|
the tune is so repetitve; better sound effects would have made it even
|
|
better.
|
|
|
|
-------------------------------------------------------------------------------
|
|
Norman Bates from Stockton, CA
|
|
12:14:06 pm Sep. 15, 1991
|
|
|
|
On the whole I really enjoy this game, however, I think that Rygar is
|
|
a bit ill-defined in terms of graphics. I have seen them do better but
|
|
this one is not bad by a longshot, it just could be a bit better.
|
|
|
|
-------------------------------------------------------------------------------
|
|
HeadHunter (Bob Jones from Chicago, IL)
|
|
12:26:28 am Sep. 24, 1991
|
|
|
|
Rygar is a great shoot-em-up type game but suffers somewhat from poor
|
|
color choice on the backgrounds. They should have chosen colors that
|
|
had better contrast which would have made it easier to see all the action.
|
|
Overall the playability is great despite the color scheme.
|
|
|
|
-------------------------------------------------------------------------------
|
|
Yar (Peter Johnson from North Bay, ON, Canada)
|
|
10:03:42 pm Nov. 24, 1991
|
|
|
|
Althougth the game is visually pleasing, the game play sucks canal water
|
|
to put it politely. You meet all the meanies in the first few screens
|
|
and the game gets monotonous after that. I really have nothing to say
|
|
about this game except STAY AWAY FROM IT!! Buy Klax instead.
|
|
|
|
|
|
|
|
|
|
7
|
|
Press <CR> !
|
|
|
|
----------------------------------------------
|
|
STAR*LINX BBS | | | | |G |C | | |L |P P| |
|
|
GAME RATING & REVIEW SYSTEM | | | | |A |O | | |O P|A R| |
|
|
| | |S |M |M |M | E | |N L|C E| O |
|
|
---===Scrapyard Dog===--- | | A |O |U |E |L | X | C |G A|K S| V |
|
|
| G | N |U |S |P |Y | C | H | Y|A E| E |
|
|
+------------------+ | R | I |N E|I |L |N F| I | A |T A|G N| R |
|
|
| 5: Outstanding | | A | M |D F|C |A D|X E| T | L |E B|I T| A |
|
|
| 4: Great | | P | A | F|A S|Y E| A| E | L |R I|N A| L S|
|
|
| 3: Good | | H | T | E|L C| S| T| M | E |M L|G T| L C|
|
|
| 2: Fair | | I | I | C| O|& I| U| E | N | I| I| O|
|
|
| 1: Poor | | C | O | T| R| G| R| N | G | T|& O| R|
|
|
+------------------+ | S | N | S| E| N| E| T | E | Y| N| E|
|
|
|---|---|---|---|---|---|---|---|---|---|----|
|
|
CHRIS BAKER | 4 | 4 | 3 | 4 | 5 |N/A| 3 | 4 | 3 | 2 |3.55|
|
|
SHIFTER | 2 | 2 | 1 | 1 | 2 |N/A| 2 | 2 | 2 | 3 |1.88|
|
|
NORMAN BATES | 4 | 4 | 2 | 2 | 2 |N/A| 2 | 3 | 2 | 2 |2.55|
|
|
PAUL B. PRICHARD | 5 | 4 | 4 | 4 | 4 |N/A| 4 | 4 | 4 | 3 |4.00|
|
|
MATTHEW | 5 | 5 | 2 | 2 | 4 |N/A| 4 | 5 | 5 | 4 |4.00|
|
|
LEO | 5 | 4 | 4 | 3 | 3 |N/A| 4 | 4 | 4 | 4 |3.88|
|
|
----------------------------------------------
|
|
GROUP AVERAGE (6 LYNXERS) |4.1|3.8|2.6|2.6|3.3|N/A|3.1|3.6|3.3|3.0|3.22|
|
|
----------------------------------------------
|
|
|
|
|
|
-------------------------------------------------------------------------------
|
|
Chris Baker from New York, NY
|
|
06:35:12 pm Oct. 2, 1991
|
|
|
|
This is a great game. You're Louis and your mission is to save your little
|
|
dog Scrapps from the evil Mr. Big. Scrapyard Dog is a run & jump & shoot
|
|
in the Super mario vein with great graphics a good tune and excellent
|
|
gameplay! It's a shame that Atari is still providing posters with the
|
|
games it's the only thing that brings the overall look of the game down.
|
|
Special items, secret rooms and games make this one of the best games
|
|
to hit for the Lynx...hurry and get yours...Scrapps life hangs in the
|
|
balance!
|
|
|
|
-------------------------------------------------------------------------------
|
|
Shifter (Hunter Hardy from Little Rock, AR)
|
|
12:37:18 pm Oct. 13, 1991
|
|
|
|
Obviously by my ratings, this game doesn't enspire my love for the Lynx.
|
|
It's very plain and simple and doesn't compare with Mario-type games
|
|
in any way except concept. The music is cutesy and the game itself is
|
|
just not enough to keep you going.
|
|
|
|
-------------------------------------------------------------------------------
|
|
Norman Bates from Stockton, CA
|
|
03:03:02 pm Oct. 13, 1991
|
|
|
|
Again I HATE the poster instructions. Beyond that I dislike this game
|
|
beacuse it is yet another Super Mario Brothers type game and if I wanted
|
|
that I would have bought a Nintendo. I do believe this thing tries to
|
|
be cute and fails miserably. It is just a matter of jumping and timing with
|
|
no thought whatsoever. It does not even have the benfit of a shoot-em-up
|
|
(buying a weapon not included). Avoid it if you are tired of Mario
|
|
and Luigi.
|
|
|
|
-------------------------------------------------------------------------------
|
|
Atarian (Dan Ramos from Ludlow, MA)
|
|
11:03:40 pm Oct. 22, 1991
|
|
|
|
Even though the game seems to look like it's another -Run and Jump- game
|
|
(like Mario Bros.) it is nowhere near as fun as most games of that category,
|
|
but it IS pretty fun anyway. I think the playability is the worst part
|
|
but the animation should have also been worked on a little more. Artwork
|
|
is REALLY lacking and the music is MUCH too -cutesy- for my taste.
|
|
Altogether a relatively -fun- game, but not enough to go up with some
|
|
of the best -run and jumps- like Super Mario Bros., Super Giani Sisters,
|
|
or MegaMan.
|
|
|
|
-------------------------------------------------------------------------------
|
|
Leo (Leo Black from Colorado City, AZ)
|
|
04:52:30 pm Nov. 10, 1991
|
|
|
|
I have played Scrapyard Mutt. It is really quite fun, but the first
|
|
level gets boring fast. It kicks PacLand. It has a lot of hidden stuff.
|
|
The game is really quite easy to play. I have found warps to all the
|
|
levels.
|
|
|
|
-------------------------------------------------------------------------------
|
|
Groo (James Nickeforek from Vancouver, BC, Canada)
|
|
04:47:10 am Nov. 12, 1991
|
|
|
|
I found the game to be boring until I started finding some of the better
|
|
hidden warps and rooms... quite cool.
|
|
|
|
|
|
|
|
|
|
7
|
|
Press <CR> !
|
|
|
|
----------------------------------------------
|
|
STAR*LINX BBS | | | | |G |C | | |L |P P| |
|
|
GAME RATING & REVIEW SYSTEM | | | | |A |O | | |O P|A R| |
|
|
| | |S |M |M |M | E | |N L|C E| O |
|
|
---===Shanghai===--- | | A |O |U |E |L | X | C |G A|K S| V |
|
|
| G | N |U |S |P |Y | C | H | Y|A E| E |
|
|
+------------------+ | R | I |N E|I |L |N F| I | A |T A|G N| R |
|
|
| 5: Outstanding | | A | M |D F|C |A D|X E| T | L |E B|I T| A |
|
|
| 4: Great | | P | A | F|A S|Y E| A| E | L |R I|N A| L S|
|
|
| 3: Good | | H | T | E|L C| S| T| M | E |M L|G T| L C|
|
|
| 2: Fair | | I | I | C| O|& I| U| E | N | I| I| O|
|
|
| 1: Poor | | C | O | T| R| G| R| N | G | T|& O| R|
|
|
+------------------+ | S | N | S| E| N| E| T | E | Y| N| E|
|
|
|---|---|---|---|---|---|---|---|---|---|----|
|
|
JOHN THORNBURGH | 2 | 3 | 3 | 5 | 4 | 3 | 3 | 3 | 3 | 3 |3.20|
|
|
SEAN BRYANT | 5 | 4 | 5 | 4 | 4 | 5 | 5 | 5 | 5 | 4 |4.60|
|
|
JEFF KOVACH | 5 | 3 | 3 | 5 | 4 | 3 | 3 | 4 | 5 | 5 |4.00|
|
|
G HILL | 5 | 3 | 3 | 5 | 4 | 3 | 4 | 5 | 5 | 4 |4.10|
|
|
MATTHEW | 5 | 5 | 3 | 5 | 5 | 3 | 2 | 4 | 3 | 3 |3.80|
|
|
ARIC | 5 | 5 | 3 | 3 | 4 | 5 | 3 | 3 | 4 | 4 |3.90|
|
|
HEADHUNTER | 3 | 4 | 5 | 5 | 5 | 3 | 5 | 5 | 5 | 4 |4.40|
|
|
COMMANDER | 5 | 4 | 5 | 5 | 5 | 3 | 4 | 5 | 5 | 4 |4.50|
|
|
NORMAN BATES | 5 | 5 | 4 | 5 | 5 | 4 | 3 | 5 | 5 | 5 |4.60|
|
|
THE POSTMAN | 5 | 4 | 3 | 4 | 5 | 4 | 5 | 5 | 5 | 3 |4.30|
|
|
----------------------------------------------
|
|
GROUP AVERAGE (10 LYNXERS) |4.5|4.0|3.7|4.6|4.5|3.6|3.7|4.4|4.5|3.9|4.10|
|
|
----------------------------------------------
|
|
|
|
|
|
-------------------------------------------------------------------------------
|
|
Sean Bryant from Mesa, AZ
|
|
02:30:26 am May 26, 1991
|
|
|
|
One of the best games to play. Makes you really think!! A must have!
|
|
|
|
-------------------------------------------------------------------------------
|
|
G Hill (George Hill from Opelousas, LA)
|
|
03:19:32 pm July 5, 1991
|
|
|
|
I can't say a bad thing about this game. I've played it on the computer
|
|
before and the Lynx version is very well done. No trouble at all in seeing
|
|
the tiles. The musice adds to the game alot. 4 different songs to choose
|
|
from.
|
|
|
|
-------------------------------------------------------------------------------
|
|
HeadHunter (Bob Jones from Chicago, IL)
|
|
12:22:42 am Sep. 24, 1991
|
|
|
|
This is a must game for the Lynx or any computer for that matter. I
|
|
have the ST version and this one is even better. This is a game that
|
|
you will always find yourself playing long after the initial purchase.
|
|
Since each game is different the challange remains fresh. The only
|
|
drawback I saw is that the tiles are a bit hard to see. But then I'm
|
|
use to playing the ST version.
|
|
|
|
-------------------------------------------------------------------------------
|
|
Commander (Heather Perry from Scottsdale, AZ)
|
|
08:15:08 pm Oct. 4, 1991
|
|
|
|
This is an AWESOME game and the music is wonderful. My rating on the
|
|
ComLynx feature in this game is really quite unfair as I haven't played
|
|
it with the link-up. I'm sure, by the way the rest of the game is,
|
|
that that feature deserves more credit than I gave it.:)
|
|
|
|
-------------------------------------------------------------------------------
|
|
Norman Bates from Stockton, CA
|
|
06:10:20 pm Oct. 31, 1991
|
|
|
|
I really enjoy this game! You should get it!
|
|
|
|
-------------------------------------------------------------------------------
|
|
The Postman (Bernie Bresnahan from Waterford, MI)
|
|
12:33:04 am Mar. 1, 1992
|
|
|
|
To be honest I've had my Lynx for about a year and it has become
|
|
mostly a Shanghai slave. Nothing quite like playing Shanghai before
|
|
heading to sleep...
|
|
|
|
|
|
|
|
|
|
7
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|
Press <CR> !
|
|
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----------------------------------------------
|
|
STAR*LINX BBS | | | | |G |C | | |L |P P| |
|
|
GAME RATING & REVIEW SYSTEM | | | | |A |O | | |O P|A R| |
|
|
| | |S |M |M |M | E | |N L|C E| O |
|
|
---===Slime World===--- | | A |O |U |E |L | X | C |G A|K S| V |
|
|
| G | N |U |S |P |Y | C | H | Y|A E| E |
|
|
+------------------+ | R | I |N E|I |L |N F| I | A |T A|G N| R |
|
|
| 5: Outstanding | | A | M |D F|C |A D|X E| T | L |E B|I T| A |
|
|
| 4: Great | | P | A | F|A S|Y E| A| E | L |R I|N A| L S|
|
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| 3: Good | | H | T | E|L C| S| T| M | E |M L|G T| L C|
|
|
| 2: Fair | | I | I | C| O|& I| U| E | N | I| I| O|
|
|
| 1: Poor | | C | O | T| R| G| R| N | G | T|& O| R|
|
|
+------------------+ | S | N | S| E| N| E| T | E | Y| N| E|
|
|
|---|---|---|---|---|---|---|---|---|---|----|
|
|
JOHN THORNBURGH | 5 | 5 | 4 | 4 | 5 | 5 | 5 | 5 | 5 | 4 |4.70|
|
|
SEAN BRYANT | 5 | 5 | 4 | 3 | 5 | 5 | 5 | 4 | 4 | 4 |4.40|
|
|
TONY BELDING | 4 | 5 | 3 | 3 | 5 | 3 | 4 | 4 | 5 | 2 |3.80|
|
|
JEREMY WEINSTEIN | 4 | 4 | 3 | 3 | 4 | 4 | 4 | 4 | 4 | 3 |3.70|
|
|
AVOGADRO | 4 | 3 | 1 | 1 | 3 | 5 | 3 | 3 | 2 | 2 |2.70|
|
|
STEVEN FOUST | 5 | 5 | 4 | 3 | 5 | 5 | 4 | 3 | 4 | 4 |4.20|
|
|
NORMAN BATES | 5 | 5 | 4 | 3 | 5 | 5 | 5 | 5 | 5 | 4 |4.60|
|
|
JEFF KOVACH | 5 | 5 | 4 | 2 | 4 | 5 | 4 | 4 | 5 | 4 |4.20|
|
|
DONNY HARROP | 5 | 4 | 4 | 3 | 5 | 5 | 5 | 4 | 4 | 4 |4.30|
|
|
BIG J | 4 | 4 | 3 | 2 | 3 | 3 | 3 | 4 | 2 | 3 |3.10|
|
|
MATTHEW | 5 | 5 | 3 | 2 | 4 | 5 | 4 | 5 | 4 | 3 |4.00|
|
|
ARIC | 5 | 5 | 5 | 3 | 5 | 5 | 5 | 5 | 5 | 5 |4.80|
|
|
G HILL | 5 | 4 | 4 | 2 | 3 | 3 | 3 | 3 | 3 | 3 |3.30|
|
|
LASER EAGLE | 4 | 5 | 5 | 4 | 4 | 5 | 4 | 5 | 5 | 4 |4.50|
|
|
THE JABBERWOCK! | 5 | 5 | 3 | 3 | 4 | 5 | 3 | 5 | 5 | 3 |4.10|
|
|
YAR | 3 | 3 | 2 | 2 | 4 | 5 | 4 | 4 | 4 | 3 |3.40|
|
|
DALE OVERTON | 4 | 5 | 3 | 2 | 4 | 4 | 4 | 5 | 3 | 3 |3.70|
|
|
----------------------------------------------
|
|
GROUP AVERAGE (17 LYNXERS) |4.5|4.5|3.4|2.6|4.2|4.5|4.0|4.2|4.0|3.4|3.90|
|
|
----------------------------------------------
|
|
|
|
|
|
-------------------------------------------------------------------------------
|
|
Avogadro (Jim DeVos from Mesa, AZ)
|
|
04:39:26 pm May 28, 1991
|
|
|
|
Without a doubt, this is the best ComLynx game to date.
|
|
|
|
-------------------------------------------------------------------------------
|
|
John Thornburgh from Mountain View, CA
|
|
12:09:26 am June 1, 1991
|
|
|
|
My favorite game. The multiplayer combat mode is the best thing around.
|
|
Plus, you get a nifty exploration game in other modes. Either would
|
|
justify purchase.
|
|
|
|
-------------------------------------------------------------------------------
|
|
Steven Foust from Tempe, AZ
|
|
11:09:02 am June 2, 1991
|
|
|
|
This is the best mutli-player game to date. This game is filled with mazes
|
|
galore in which you compete to find the exit or just survive the barrage
|
|
of other players attempting to -slime- you.
|
|
|
|
-------------------------------------------------------------------------------
|
|
Norman Bates from Stockton, CA
|
|
01:43:24 am June 8, 1991
|
|
|
|
OUTSTANDING! This game is a must have! Kept a friend & I ComLynxed
|
|
from 1am to 5am playing Action from beginning to end! NOT for the faint
|
|
of heart! I spent three days completing Logic. The zit-popping contest
|
|
is just gross enough to make you play it!
|
|
|
|
-------------------------------------------------------------------------------
|
|
Big J (Jared Addington from Fort Worth, TX)
|
|
12:56:46 am July 7, 1991
|
|
|
|
This game is very good but and a lot of action but gets a little boring
|
|
after awhile but the passwords help along in this catagory. The multiple
|
|
levels changing in appearance as you move along is a nice touch.
|
|
|
|
-------------------------------------------------------------------------------
|
|
G Hill (George Fill from Opelousas, LA)
|
|
04:29:44 am Aug. 5, 1991
|
|
|
|
The graphics on this game are very good. No music to speak of except
|
|
for the title screen. The rest sounds more like random sound effects.
|
|
The game got very repetitious after awhile. But then again I haven't
|
|
played it multiplayer yet.
|
|
|
|
-------------------------------------------------------------------------------
|
|
The Jabberwock! (S. Michael Hallack from Jacksonville, FL)
|
|
09:52:16 pm Sep. 12, 1991
|
|
|
|
Slime World is the only 8 player Lynx game to date. At first, it may
|
|
not seem to work well as a multiplayer game, yet there really can be
|
|
a spirit of cooperation. If another player gets slimed, you can douse
|
|
him with your water gun and wash all of the slime off! More importantly,
|
|
when in multi-Lynx mode, a new adventure is added, combat! The animation
|
|
is outstanding, the walls seem to be alive, as does the slime-falls that
|
|
cascade over the subterranean landscape. It is either a game you will
|
|
love or hate, there is nothing in between, either slime facinates you,
|
|
or it disgusts you, but if it interests you, there is a HUGE amount of
|
|
terrain covered with it in this game.
|
|
|
|
-------------------------------------------------------------------------------
|
|
Yar (Peter Johnson from North Bay, ON, Canada)
|
|
09:42:16 pm Nov. 10, 1991
|
|
|
|
This is a great adventure game. I still find new passages and short cuts
|
|
to the exits on each level. Keeps the game interesting long after you
|
|
have finished each level. That is not to say each level is a snap tho,
|
|
they can take several hours to complete. The only dislike about the
|
|
game is the annoying scroll which doesn't seem to display the areas that
|
|
are the most interesting to you. It does its own thing. Still it should
|
|
be included in everyone's library. Lynxing with other players really makes
|
|
the game shine!
|
|
|
|
-------------------------------------------------------------------------------
|
|
Dale Overton from Mesa, AZ
|
|
01:07:02 am Nov. 24, 1991
|
|
|
|
Keeping in mind I've had a Lynx and Slime World a short time, I've
|
|
been thoroughly impressed with Slime World. I've only finished 3 of
|
|
the Adventures so far, but found each one intriguing in it's own way.
|
|
I feel I will continue to enjoy it after all adventures have been solved,
|
|
and I imagine multi-players adventures would be quite entertaining.
|
|
If there is a fault, it is only the intro. Slime World has perhaps
|
|
the most boring intro screen I've seen so far, and an uninspiring musical
|
|
score. The game itself more than makes up for that, however.
|
|
|
|
-------------------------------------------------------------------------------
|
|
Dolphin (Rob Besett from Scottsdale, AZ)
|
|
12:53:54 pm Mar. 5, 1992
|
|
|
|
This game is a must in your game library. Its stunning graphics and
|
|
chilling music are fantastic. The only problem I have with this game is
|
|
that you can't put it down... and when you finally get past the different
|
|
levels you might not want to play this game again for a while. In short,
|
|
this game is to Lynx carts what Star Wars is for a video tape library-it's
|
|
great, well done, and a MUST have.
|
|
|
|
|
|
|
|
|
|
7
|
|
Press <CR> !
|
|
|
|
----------------------------------------------
|
|
STAR*LINX BBS | | | | |G |C | | |L |P P| |
|
|
GAME RATING & REVIEW SYSTEM | | | | |A |O | | |O P|A R| |
|
|
| | |S |M |M |M | E | |N L|C E| O |
|
|
---===Turbo Sub===--- | | A |O |U |E |L | X | C |G A|K S| V |
|
|
| G | N |U |S |P |Y | C | H | Y|A E| E |
|
|
+------------------+ | R | I |N E|I |L |N F| I | A |T A|G N| R |
|
|
| 5: Outstanding | | A | M |D F|C |A D|X E| T | L |E B|I T| A |
|
|
| 4: Great | | P | A | F|A S|Y E| A| E | L |R I|N A| L S|
|
|
| 3: Good | | H | T | E|L C| S| T| M | E |M L|G T| L C|
|
|
| 2: Fair | | I | I | C| O|& I| U| E | N | I| I| O|
|
|
| 1: Poor | | C | O | T| R| G| R| N | G | T|& O| R|
|
|
+------------------+ | S | N | S| E| N| E| T | E | Y| N| E|
|
|
|---|---|---|---|---|---|---|---|---|---|----|
|
|
CHRIS BAKER | 4 | 4 | 3 | 3 | 2 | 3 | 3 | 3 | 3 | 2 |3.00|
|
|
IKE | 3 | 1 | 1 | 1 | 1 | 3 | 1 | 1 | 1 | 1 |1.40|
|
|
LEO | 3 | 2 | 2 | 1 | 1 | 3 | 1 | 3 | 1 | 1 |1.80|
|
|
STEVEN FOUST | 5 | 3 | 2 | 2 | 4 | 3 | 3 | 2 | 3 | 3 |3.00|
|
|
ED DUKESHIRE | 4 | 4 | 3 | 3 | 3 | 3 | 4 | 2 | 2 | 4 |3.20|
|
|
SEAN BRYANT | 5 | 4 | 2 | 2 | 3 | 3 | 3 | 2 | 1 | 4 |2.90|
|
|
NORMAN BATES | 5 | 5 | 4 | 5 | 5 | 3 | 5 | 5 | 5 | 3 |4.50|
|
|
BIG J | 4 | 5 | 3 | 3 | 4 | 4 | 4 | 4 | 4 | 4 |3.90|
|
|
G HILL | 4 | 4 | 4 | 3 | 4 | 3 | 3 | 3 | 2 | 3 |3.30|
|
|
----------------------------------------------
|
|
GROUP AVERAGE (9 LYNXERS) |4.1|3.5|2.6|2.5|3.0|3.1|3.0|2.7|2.4|2.7|3.00|
|
|
----------------------------------------------
|
|
|
|
|
|
-------------------------------------------------------------------------------
|
|
Chris Baker from New York, NY
|
|
08:51:08 pm Sep. 30, 1991
|
|
|
|
OK Atari...enough with the posters. Who's idea was this anyway?? Turbo
|
|
Sub from Atari is a pretty straight forward shooter from the first person
|
|
perspective (i.e. Warbirds). The controls are very sensitive and responsive
|
|
for the most part except when there's too many aliens/objects on the
|
|
screen at once, then you have a nice little slowdown. It's not too bad
|
|
but enough to be annoying. Good graphics and smooth animation for the
|
|
most part and a pretty good tune at the title screen along with some
|
|
of the smoothest scaling I've seen yet on a Lynx game make this that
|
|
high action shooter that Zarlor Mercenary should have been. This is
|
|
suposed to be a two player game. At least according to the box and that
|
|
awful poster with the instructions which tell you virtually nothing especially
|
|
how to play TurboSub as a 2 player game. If you like blowing away hordes
|
|
of nasty alien hordes..this one's for you.
|
|
|
|
-------------------------------------------------------------------------------
|
|
Leo (Leo Black from Colorado City, AZ)
|
|
11:33:40 pm Oct. 2, 1991
|
|
|
|
Turbo is the word. This game is a lot of the same thing. You go up
|
|
above the water and then down below up above down below. I don't like
|
|
it. The title screen and music are very poor! A bunch of the same old
|
|
thing up and down. You start with 10 Lives, you need them but usually you
|
|
don't play it that long though.
|
|
|
|
-------------------------------------------------------------------------------
|
|
Ed Dukeshire from Haverhill, MA
|
|
08:00:00 pm Oct. 6, 1991
|
|
|
|
Turbo Sub is a pretty good show-off game for the Lynx. Every person
|
|
I've shown this game to has been impressed and couldn't put it down.
|
|
|
|
I personally thought the game was too easy. First off, you get too many
|
|
lives at the beginning of the game. It should have been dropped down
|
|
to around 5 lives instead of 10. This would have given it more of a
|
|
challenge. The graphics are nice, especially the dive-up sequence from
|
|
the ocean. The windshield wipers gives a nice effect.
|
|
|
|
If you're looking for a mindless shoot'em up game, this is the one to
|
|
grab! You may finish it pretty fast, but you'll probably still find
|
|
yourself picking it up again and again.
|
|
|
|
-------------------------------------------------------------------------------
|
|
Sean Bryant from Mesa, AZ
|
|
05:17:18 pm Oct. 9, 1991
|
|
|
|
What a waste! When I saw this game at CES I thought, -Wow, that looks
|
|
like a game I would want.- But now that it is out, its one of the last
|
|
games I want to get.
|
|
|
|
-------------------------------------------------------------------------------
|
|
Norman Bates from Stockton, CA
|
|
02:59:12 pm Oct. 13, 1991
|
|
|
|
Again, I REALLY DISLIKE the poster form of the instructions. The fact
|
|
that the instructions are vague at best does not help matters any either.
|
|
I think the explosion sound effects could be better instead of sounding
|
|
like an 8-bit Sound statement! All-in-all I really do like this game
|
|
it has keep me entertained since I got it it. I think it is difficult
|
|
but not too difficult. I believe that the 10 ships is a nice touch to
|
|
enable you to at least get started in the begining on how to use it.
|
|
If you have to spend $34 to get it I think it is worth it (that is what
|
|
I paid).
|
|
|
|
-------------------------------------------------------------------------------
|
|
Big J (Jared Addington from Fort Worth, TX)
|
|
07:03:32 pm Nov. 23, 1991
|
|
|
|
I thought Turbo Sub was a great game. Nice graphics and smooth animation
|
|
plus some great scaling effects. The sound could have been better but
|
|
it did not downgrade the game itself any. If you like a multi-level action
|
|
shoot'em up with a little challenge then Turbo Sub is for you.
|
|
|
|
-------------------------------------------------------------------------------
|
|
G Hill from Opelousas, LA
|
|
11:42:56 am Nov. 25, 1991
|
|
|
|
Turbo Sub is a nice little shoot'em up game. But it has the potential
|
|
to get old real quick. There doesn't seem to be much variety in the things
|
|
you go up against; at least as far as I have gotten into the game. The
|
|
game is a nice little diversion after a hard day of trudging through
|
|
Slime World or getting puzzled out on Shanghai.
|
|
|
|
|
|
|
|
|
|
7
|
|
Press <CR> !
|
|
VideoGames & Computer Entertainment
|
|
Table of Contents for June 1992
|
|
(on sale: May 25, 1992)
|
|
========================
|
|
|
|
Cover: Capcom's Street Fighter II: The World Warrior for the Super NES has
|
|
finally arrived. Turn to page 36 and see how the largest game ever created
|
|
for the Super NES compares to its coin-op big brother.
|
|
|
|
Cover Art: Mike Wepplo
|
|
|
|
|
|
FEATURES
|
|
====
|
|
56
|
|
The Conquest of Cron: A Player's Guide to Might & Magic, Part I
|
|
by Clayton Walnum
|
|
Might & Magic for the Genesis is one of the largest role-playing games on
|
|
any game system. Our game guide will help you get over the worst hurdles, so
|
|
you can get down to serious adventuring.
|
|
|
|
68
|
|
Superheroes on the Scrolling Screen
|
|
by David S. Moskowitz
|
|
Comic-book heroes have long been the focus of some video-game companies.
|
|
Join us as we take a look at characters that have made the successful
|
|
transition from comics to video games.
|
|
|
|
76
|
|
A.C.M.E. Show Report
|
|
by Donn Nauert
|
|
Held once every year, the American Coin Machine Exposition exposes
|
|
electronic gaming's latest entries in the coin-op division. This year's
|
|
offerings in San Antonio won't disappoint you.
|
|
|
|
82
|
|
Bringing the Hardwood Home: Electronic Basketball-1992 style
|
|
by Bill Kunkel
|
|
The basketball season ran longer this year, giving software developers extra
|
|
time to produce more entries. Join our expert as he surveys the best
|
|
three-point games around.
|
|
|
|
|
|
REVIEWS AND PREVIEWS
|
|
====
|
|
36
|
|
Video-Game Reviews
|
|
Street Fighter II: The World Warrior, Splatterhouse 2, Defenders of Dynatron
|
|
City, The Blues Brothers, Spanky's Quest, Gunboat, Raiden Trad, Ferrari
|
|
Grand Prix Challenge, Where in Time Is Carmen Sandiego?, Rival Turf and
|
|
Stanley: The Search for Dr. Livingston.
|
|
|
|
64
|
|
Gaming on the Go
|
|
by Chris Bieniek
|
|
Crystal Warriors, Turn and Burn and Basketbrawl.
|
|
|
|
90
|
|
Computer-Game Previews
|
|
John Madden Football, A-Train and American Gladiators.
|
|
|
|
98
|
|
Computer-Game Reviews
|
|
The Taking of Beverly Hills, Populous II, The Simpsons: Bart's House of
|
|
Weirdness, Elvira II: The Jaws of Cerberus, Flames of Freedom, Bush Buck
|
|
Global Treasure Hunter, Bloodwych, Super Tetris, Out of This World,
|
|
Conquests of the Longbow: The Legend of Robin Hood, Glider 4.0 and Falcon
|
|
3.0a.
|
|
|
|
|
|
DEPARTMENTS
|
|
====
|
|
Editor's Letter 6
|
|
Reader Mail 10
|
|
Tip Sheet 16
|
|
News Bits 20
|
|
Easter Egg Hunt 28
|
|
Inside Gaming 88
|
|
Game Doctor 94
|
|
Advertiser Index 96
|
|
Computer-Game Strategies 114
|
|
Fandango 116
|
|
|
|
|
|
7
|
|
Press <CR> !
|
|
|
|
----------------------------------------------
|
|
STAR*LINX BBS | | | | |G |C | | |L |P P| |
|
|
GAME RATING & REVIEW SYSTEM | | | | |A |O | | |O P|A R| |
|
|
| | |S |M |M |M | E | |N L|C E| O |
|
|
---===Warbirds===--- | | A |O |U |E |L | X | C |G A|K S| V |
|
|
| G | N |U |S |P |Y | C | H | Y|A E| E |
|
|
+------------------+ | R | I |N E|I |L |N F| I | A |T A|G N| R |
|
|
| 5: Outstanding | | A | M |D F|C |A D|X E| T | L |E B|I T| A |
|
|
| 4: Great | | P | A | F|A S|Y E| A| E | L |R I|N A| L S|
|
|
| 3: Good | | H | T | E|L C| S| T| M | E |M L|G T| L C|
|
|
| 2: Fair | | I | I | C| O|& I| U| E | N | I| I| O|
|
|
| 1: Poor | | C | O | T| R| G| R| N | G | T|& O| R|
|
|
+------------------+ | S | N | S| E| N| E| T | E | Y| N| E|
|
|
|---|---|---|---|---|---|---|---|---|---|----|
|
|
M KENNEDY | 4 | 4 | 3 | 4 | 5 | 5 | 4 | 3 | 4 | 5 |4.10|
|
|
JOHN THORNBURGH | 4 | 5 | 4 | 4 | 5 | 5 | 5 | 5 | 5 | 4 |4.60|
|
|
JEREMY WEINSTEIN | 5 | 5 | 3 | 3 | 5 | 4 | 5 | 5 | 5 | 4 |4.40|
|
|
ECLIPSE | 4 | 5 | 3 | 2 | 3 | 5 | 4 | 4 | 4 | 5 |3.90|
|
|
JEFF KOVACH | 4 | 5 | 4 | 3 | 5 | 5 | 5 | 4 | 5 | 5 |4.50|
|
|
CLINTON SMITH | 4 | 4 | 3 | 3 | 5 | 5 | 4 | 4 | 5 | 3 |4.00|
|
|
SEAN BRYANT | 5 | 5 | 3 | 2 | 5 | 5 | 5 | 5 | 5 | 5 |4.50|
|
|
DONNY HARROP | 4 | 4 | 3 | 3 | 4 | 5 | 4 | 5 | 5 | 5 |4.20|
|
|
STEVEN FOUST | 5 | 5 | 3 | 3 | 5 | 5 | 5 | 5 | 5 | 5 |4.60|
|
|
DARKMAGE | 4 | 5 | 4 | 3 | 5 | 5 | 5 | 5 | 5 | 5 |4.60|
|
|
NORMAN BATES | 5 | 5 | 3 | 3 | 5 | 5 | 3 | 4 | 2 | 4 |3.90|
|
|
ARIC | 4 | 5 | 3 | 4 | 5 | 5 | 4 | 3 | 4 | 5 |4.20|
|
|
SURGEON GENERAL | 4 | 5 | 4 | 3 | 5 | 4 | 4 | 3 | 3 | 4 |3.90|
|
|
EVAN | 4 | 4 | 5 | 2 | 4 | 5 | 5 | 5 | 4 | 4 |4.20|
|
|
PRAETOR | 4 | 5 | 3 | 3 | 5 | 5 | 4 | 3 | 4 | 3 |3.90|
|
|
DJ DAVE | 4 | 5 | 3 | 3 | 4 | 5 | 4 | 4 | 4 | 4 |4.00|
|
|
LASER EAGLE | 5 | 5 | 3 | 4 | 5 | 5 | 3 | 4 | 4 | 4 |4.20|
|
|
THE POSTMAN | 5 | 5 | 4 | 3 | 5 | 5 | 4 | 5 | 5 | 4 |4.50|
|
|
THE JABBERWOCK! | 5 | 5 | 4 | 3 | 4 | 5 | 4 | 4 | 4 | 5 |4.30|
|
|
LEO | 4 | 3 | 4 | 4 | 4 | 5 | 5 | 5 | 4 | 4 |4.20|
|
|
VALORN | 3 | 3 | 2 | 2 | 4 | 4 | 4 | 4 | 5 | 4 |3.50|
|
|
IKE | 5 | 4 | 3 | 4 | 5 | 5 | 4 | 5 | 5 | 5 |4.50|
|
|
DIRK DARING | 4 | 3 | 3 | 2 | 4 | 3 | 4 | 3 | 3 | 3 |3.20|
|
|
MACKIN | 4 | 5 | 3 | 2 | 3 | 5 | 4 | 3 | 4 | 5 |3.80|
|
|
LORD BARAK | 4 | 5 | 2 | 2 | 4 | 5 | 4 | 4 | 3 | 4 |3.70|
|
|
JARIUS | 2 | 5 | 3 | 2 | 3 | 3 | 2 | 5 | 3 | 3 |3.10|
|
|
----------------------------------------------
|
|
GROUP AVERAGE (26 LYNXERS) |4.1|4.5|3.2|2.9|4.4|4.7|4.1|4.1|4.1|4.2|4.00|
|
|
----------------------------------------------
|
|
|
|
|
|
-------------------------------------------------------------------------------
|
|
M Kennedy (Matt Kennedy from Clinton Park, NY)
|
|
09:20:04 pm May 16, 1991
|
|
|
|
Warbirds offers the best mulit-player action to date. While it is a
|
|
little too easy in single player mode, multiplayer offers a great deal of
|
|
challenge. The ability to tailor each player's ammunition, damage and
|
|
number of lives helps even out the game for inexperienced players. The
|
|
manual packaged with the game is the best Atari has produced for any Lynx
|
|
product so far. It includes many illustrations and is in FULL COLOR.
|
|
Overall a good single player game and a great multiplayer game.
|
|
|
|
-------------------------------------------------------------------------------
|
|
Jeremy Weinstein from Concord, CA
|
|
01:58:10 am June 2, 1991
|
|
|
|
Makes my Lynx just what I always wanted - a pocket flight simulator!
|
|
|
|
-------------------------------------------------------------------------------
|
|
Jeff Kovach from Mesa, AZ
|
|
01:35:48 am June 12, 1991
|
|
|
|
Finally, another Lynx game that causes me to physically react in relation
|
|
to the action on the screen--my legs move from side to side, and I find
|
|
myself moving my Lynx in futile attempts to make my plane turn more sharply!
|
|
If this game did not have the ComLynx Feature, it would rate about 1.5
|
|
points lower overall, in my eyes. The single player game opponents are
|
|
not nearly as challenging as my friends are. Also, the fun is doubled
|
|
for every additional person playing! I've played with as many as 3 people,
|
|
and can't wait until next week when we play 4! The Gameplay and ComLynx
|
|
make this game--the graphics could be a little more detailed (the ground
|
|
in particular), but that probably would have slowed things down. The
|
|
landing sequence looks a little strange-but who has time to land anyway!
|
|
Not only is this a 'pocket flight simulator', it is a 'multi-player pocket
|
|
air battle simulator'!
|
|
|
|
-------------------------------------------------------------------------------
|
|
Clinton Smith from Chicago, IL
|
|
09:26:30 pm June 14, 1991
|
|
|
|
Warbirds is a real stunner that shows just how powerful the Lynx is and
|
|
what it's capable of.
|
|
|
|
-------------------------------------------------------------------------------
|
|
Steven Foust from Mesa, AZ
|
|
12:34:12 pm July 6, 1991
|
|
|
|
This is the first time I gave any game a 5 for Packaging and Presentation
|
|
because the booklet was very well done and was in -COLOR- as well. The
|
|
ComLynx feature is beyond words. This is the first flight sim that I
|
|
actually have head-to-head combat with three other players instead of just
|
|
one.
|
|
|
|
-------------------------------------------------------------------------------
|
|
Surgeon General (Lou Pingitore from Wheaton, IL)
|
|
09:59:20 pm Aug. 11, 1991
|
|
|
|
Great graphics, amazing game. My 1st Lynx game, so far still challenging.
|
|
|
|
-------------------------------------------------------------------------------
|
|
Evan (Evan Black from Colorado City, AZ)
|
|
07:22:12 pm Aug. 31, 1991
|
|
|
|
Great multiplayer capability. Could use more options (teams or battle
|
|
against the computer) gets rather dull with only 1 player, though.
|
|
|
|
-------------------------------------------------------------------------------
|
|
Praetor (Scott Standiford from Salt Lake City, UT)
|
|
02:20:08 am Sep. 3, 1991
|
|
|
|
Wow! This is the type of game that you always wished a game system could
|
|
do! Although the graphics are not highly detailed, they are very clean,
|
|
well done, and frankly, anything more would probably just get in the way
|
|
during combat. The ComLynx feature in this game is fantastic! The one
|
|
player game, against the computer, is far too simple. You'll quickly
|
|
learn to send all the enemy planes down in flames without much trouble...
|
|
hook up with another player, however, and watch the sparks fly! Controls
|
|
are smooth and give the sensation of flight. I was particullarly
|
|
impressed with the sounds when using headphones instead of the built
|
|
in speaker... GREAT GAME!!!
|
|
|
|
-------------------------------------------------------------------------------
|
|
DJ Dave (David Scarpa from Palmer, MA)
|
|
09:27:06 pm Sep. 4, 1991
|
|
|
|
Warbirds is the quinessential ComLynx game for the Lynx and it must be
|
|
viewed in that manner. The manual is the best and unfortunately last
|
|
such effort before the horrendous posters took over.
|
|
|
|
-------------------------------------------------------------------------------
|
|
The Postman (Bernie Bresnahan from Waterford, MI)
|
|
09:43:50 pm Sep. 11, 1991
|
|
|
|
The best thing about Warbirds is it GamePlayability. You have several
|
|
options to pick from so that each game is potentially different.
|
|
-------------------------------------------------------------------------------
|
|
The Jabberwock! (S. Michael Hallack from Jacksonville, FL)
|
|
09:59:22 pm Sep. 12, 1991
|
|
|
|
The first true flight simulator for a dedicated games machine, and it's
|
|
on the Lynx! Dogfighting other players is awesome, but it's too easy to
|
|
run into them, bur that's ok, because that feature can be turned off.
|
|
Most importantly, this game has the BEST clouds I have ever seen... it's
|
|
really interesting to hide in them.
|
|
|
|
-------------------------------------------------------------------------------
|
|
Leo (Leo Black from Colorado City, AZ)
|
|
03:30:12 pm Sep. 14, 1991
|
|
|
|
Warbirds is a great multiplayer game. Every Lynx owner should have one.
|
|
Gets dull fast with one player. Very exciting with 4 players. Needs
|
|
more multiplayer options, and could use more weapons (like back machine
|
|
guns and missiles on the front.)
|
|
|
|
-------------------------------------------------------------------------------
|
|
Ike (Isaac Black from Colorado City, AZ)
|
|
11:39:44 pm Oct. 2, 1991
|
|
|
|
This game is better as a multiplayer game, however it is a good game
|
|
for killing time if you don't have something better to do.
|
|
|
|
-------------------------------------------------------------------------------
|
|
Dirk Daring
|
|
06:54:28 pm Oct. 5, 1991
|
|
|
|
I can't believe they finally made a totally 3-D flight-simulator-type game.
|
|
It's just like playing something on the ST, or as close as you can get!
|
|
It's pretty amazing, the stuff they put on a little chip--everything is in
|
|
-real space-, so it's more realistic than, say, the typical shoot-'em-up.
|
|
Good one if you like simulators!
|
|
|
|
-------------------------------------------------------------------------------
|
|
Jarius (Jarius Jenkins from Bronx, NY)
|
|
10:39:08 pm Mar. 29, 1992
|
|
|
|
This game NEEDS extra players. Shooting down a friend is always great...
|
|
that's why plane simulations are so popular, and this is a good one for a
|
|
game system (especially a hand held).
|
|
|
|
|
|
|
|
|
|
7
|
|
Press <CR> !
|
|
|
|
----------------------------------------------
|
|
STAR*LINX BBS | | | | |G |C | | |L |P P| |
|
|
GAME RATING & REVIEW SYSTEM | | | | |A |O | | |O P|A R| |
|
|
| | |S |M |M |M | E | |N L|C E| O |
|
|
---===Xenophobe===--- | | A |O |U |E |L | X | C |G A|K S| V |
|
|
| G | N |U |S |P |Y | C | H | Y|A E| E |
|
|
+------------------+ | R | I |N E|I |L |N F| I | A |T A|G N| R |
|
|
| 5: Outstanding | | A | M |D F|C |A D|X E| T | L |E B|I T| A |
|
|
| 4: Great | | P | A | F|A S|Y E| A| E | L |R I|N A| L S|
|
|
| 3: Good | | H | T | E|L C| S| T| M | E |M L|G T| L C|
|
|
| 2: Fair | | I | I | C| O|& I| U| E | N | I| I| O|
|
|
| 1: Poor | | C | O | T| R| G| R| N | G | T|& O| R|
|
|
+------------------+ | S | N | S| E| N| E| T | E | Y| N| E|
|
|
|---|---|---|---|---|---|---|---|---|---|----|
|
|
JEREMY WEINSTEIN | 4 | 4 | 3 | 2 | 2 | 3 | 3 | 3 | 2 | 2 |2.80|
|
|
DONNY HARROP | 4 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 |3.10|
|
|
SEAN BRYANT | 4 | 5 | 3 | 2 | 3 | 2 | 3 | 3 | 3 | 3 |3.10|
|
|
STEVEN FOUST | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 |3.00|
|
|
NORMAN BATES | 5 | 4 | 4 | 3 | 4 | 5 | 4 | 5 | 5 | 5 |4.40|
|
|
PAUL B. PRICHARD | 4 | 4 | 4 | 3 | 3 | 2 | 3 | 3 | 3 | 4 |3.30|
|
|
ARIC | 4 | 5 | 5 | 2 | 5 | 5 | 5 | 4 | 4 | 4 |4.30|
|
|
ERIC | 3 | 4 | 3 | 2 | 2 | 1 | 3 | 3 | 4 | 4 |2.90|
|
|
THE JABBERWOCK! | 4 | 3 | 4 | 2 | 3 | 4 | 3 | 3 | 2 | 3 |3.10|
|
|
CAPTAIN FANTASTIC | 5 | 5 | 4 | 4 | 5 | 5 | 4 | 4 | 5 | 4 |4.50|
|
|
SIANARA | 4 | 3 | 4 | 3 | 3 | 4 | 4 | 5 | 3 | 3 |3.60|
|
|
----------------------------------------------
|
|
GROUP AVERAGE (11 LYNXERS) |4.0|3.9|3.6|2.6|3.2|3.3|3.4|3.5|3.3|3.4|3.40|
|
|
----------------------------------------------
|
|
|
|
|
|
-------------------------------------------------------------------------------
|
|
Sean Bryant from Mesa, AZ
|
|
10:50:10 pm May 21, 1991
|
|
|
|
Personally, this game was one of the best I have played. Well at that
|
|
time it was. I soon got tired of it even after mutli-player mode.
|
|
|
|
-------------------------------------------------------------------------------
|
|
Steven Foust from Tempe, AZ
|
|
12:20:00 pm July 6, 1991
|
|
|
|
This is another arcade conversion that I feel would be better if they
|
|
would have spiced it up in some way or another.
|
|
|
|
-------------------------------------------------------------------------------
|
|
Eric (Eric Goodman from Paradise Valley, AZ)
|
|
10:47:28 pm Sep. 2, 1991
|
|
|
|
Xenophobe is a pretty good shoot-em-up. It also has some cool effects and
|
|
graphics. There are also some neat aliens. As good as it sounds I might
|
|
not recommend it because it's probably one for shoot-em-up fans ONLY!
|
|
|
|
-------------------------------------------------------------------------------
|
|
Captain Fantastic (Steven Cordine from Fayetteville, NC)
|
|
10:54:12 pm Sep. 18, 1991
|
|
|
|
Xenophobe is one of the best games I've played on the Lynx. As to long term
|
|
playability, I have played it for up to 5 hours at a setting. The graphics
|
|
outperform any version of Xenophobe I have seen on any other system
|
|
(especially Nintendo). The animation is smooth, and quite believable. The
|
|
sound effects and music are also top notch. It's quite challenging when you
|
|
get up to the higher levels, but with a team, (two or more ComLynxed) it
|
|
becomes quite easy until you get to the highest levels. This however does
|
|
not detract from the fun of the game. This is one of the first games for the
|
|
Lynx I have gotten, and I still play it almost every time I pick up the Lynx.
|
|
To close, I must give this game my highest recommendations as a definite
|
|
MUST HAVE!
|
|
|
|
-------------------------------------------------------------------------------
|
|
Sianara (John Gall from Paradise Valley, AZ)
|
|
01:14:44 am Oct. 18, 1991
|
|
|
|
A great game, but it slows down when you get too many -Critters- on the
|
|
screen at the same time (The ONLY drawback). I believe it would be cooler
|
|
if you could be an Alien anytime, not just when you're ComLynxed.
|
|
|
|
|
|
|
|
|
|
7
|
|
Press <CR> !
|
|
|
|
----------------------------------------------
|
|
STAR*LINX BBS | | | | |G |C | | |L |P P| |
|
|
GAME RATING & REVIEW SYSTEM | | | | |A |O | | |O P|A R| |
|
|
| | |S |M |M |M | E | |N L|C E| O |
|
|
---===Zarlor Mercenary===--- | | A |O |U |E |L | X | C |G A|K S| V |
|
|
| G | N |U |S |P |Y | C | H | Y|A E| E |
|
|
+------------------+ | R | I |N E|I |L |N F| I | A |T A|G N| R |
|
|
| 5: Outstanding | | A | M |D F|C |A D|X E| T | L |E B|I T| A |
|
|
| 4: Great | | P | A | F|A S|Y E| A| E | L |R I|N A| L S|
|
|
| 3: Good | | H | T | E|L C| S| T| M | E |M L|G T| L C|
|
|
| 2: Fair | | I | I | C| O|& I| U| E | N | I| I| O|
|
|
| 1: Poor | | C | O | T| R| G| R| N | G | T|& O| R|
|
|
+------------------+ | S | N | S| E| N| E| T | E | Y| N| E|
|
|
|---|---|---|---|---|---|---|---|---|---|----|
|
|
MERKUR | 4 | 4 | 3 | 3 | 4 | 3 | 4 | 5 | 4 | 4 |3.80|
|
|
TONY BELDING | 5 | 3 | 2 | 2 | 3 | 3 | 4 | 1 | 2 | 2 |2.70|
|
|
JEREMY WEINSTEIN | 5 | 4 | 4 | 3 | 3 | 3 | 4 | 4 | 3 | 3 |3.60|
|
|
JAC | 4 | 5 | 3 | 4 | 4 | 3 | 3 | 3 | 4 | 4 |3.70|
|
|
SEAN BRYANT | 4 | 3 | 2 | 2 | 3 | 1 | 2 | 2 | 2 | 3 |2.40|
|
|
STEVEN FOUST | 5 | 5 | 5 | 4 | 5 | 3 | 4 | 4 | 4 | 3 |4.20|
|
|
BIG J | 4 | 4 | 3 | 4 | 3 | 3 | 4 | 5 | 4 | 3 |3.70|
|
|
DONNY HARROP | 4 | 4 | 3 | 2 | 4 | 2 | 3 | 3 | 3 | 4 |3.20|
|
|
GROO | 4 | 3 | 3 | 3 | 4 | 3 | 3 | 3 | 2 | 2 |3.00|
|
|
NORMAN BATES | 4 | 4 | 4 | 3 | 4 | 5 | 4 | 5 | 4 | 4 |4.10|
|
|
ARIC | 5 | 5 | 5 | 3 | 5 | 5 | 5 | 4 | 5 | 5 |4.70|
|
|
ECLIPSE | 4 | 3 | 4 | 4 | 4 | 4 | 4 | 3 | 3 | 5 |3.80|
|
|
PRAETOR | 5 | 4 | 3 | 3 | 4 | 4 | 5 | 4 | 3 | 3 |3.80|
|
|
LASER EAGLE | 5 | 4 | 3 | 4 | 4 | 4 | 4 | 5 | 4 | 4 |4.10|
|
|
THE JABBERWOCK! | 4 | 5 | 4 | 3 | 5 | 4 | 4 | 4 | 4 | 4 |4.10|
|
|
MACKIN | 5 | 5 | 2 | 1 | 4 | 4 | 4 | 5 | 2 | 4 |3.60|
|
|
----------------------------------------------
|
|
GROUP AVERAGE (16 LYNXERS) |4.4|4.0|3.3|3.0|3.9|3.3|3.8|3.7|3.3|3.5|3.60|
|
|
----------------------------------------------
|
|
|
|
|
|
-------------------------------------------------------------------------------
|
|
Merkur (Brian Erwin from Erie, PA)
|
|
07:59:42 pm May 16, 1991
|
|
|
|
A very good game.. Only thing is sometimes you wish it would scroll faster
|
|
and if you got to the sixth level you could get a code to start there again
|
|
if you die.. Also includes the game of LIFE.. See other articles on that..
|
|
There's is a 4 player mode with the ComLynx cable. I have never tried
|
|
it but heard it's great with 4 players but teamwork is the keyword.
|
|
|
|
-------------------------------------------------------------------------------
|
|
Tony Belding from Hamilton, TX
|
|
11:38:18 am May 18, 1991
|
|
|
|
This game is WAY TOO HARD!
|
|
|
|
-------------------------------------------------------------------------------
|
|
Jac (Jonathan Abraham Cohen from Columbia, MD)
|
|
04:04:36 pm May 28, 1991
|
|
|
|
Nice game, but no password feature can make games very long..
|
|
|
|
-------------------------------------------------------------------------------
|
|
John Thornburgh from Mountain View, CA
|
|
12:04:28 am June 1, 1991
|
|
|
|
I don't like games like this where you just shoot and get shot all the
|
|
time. I prefer discreet hits that matter. It is better to have to aim,
|
|
and dodge.
|
|
|
|
-------------------------------------------------------------------------------
|
|
Sean Bryant from Mesa, AZ
|
|
09:59:58 pm June 30, 1991
|
|
|
|
The only thing I really found fun to play with in this game was the LIFE
|
|
Easter Egg. I have more fun with that then the game itself!!!
|
|
|
|
-------------------------------------------------------------------------------
|
|
Steven Foust from Tempe, AZ
|
|
12:22:34 pm July 6, 1991
|
|
|
|
This game has received mixed reviews. First of all I would like to say that
|
|
the graphics in this game are incredible, second I can finish this game
|
|
every time I play it because the enemy is so predictable. Even so I still
|
|
have a blast playing this game.
|
|
|
|
-------------------------------------------------------------------------------
|
|
Big J (Jared Addington from Fort Worth, TX)
|
|
01:00:46 am July 7, 1991
|
|
|
|
This game was excellent. This kind of fast moving multiple level game
|
|
is the most challanging and fun. Although there is no password feature
|
|
learning the levels little by little get very interesting. The animation
|
|
and end level boss characters were very nice.
|
|
|
|
-------------------------------------------------------------------------------
|
|
Groo (James Nickeforek from Vancouver, BC, Canada)
|
|
12:47:38 am July 16, 1991
|
|
|
|
I found this game to be a good arcade game along the lines of Xenon II
|
|
but once completed there is little to draw you back.
|
|
|
|
-------------------------------------------------------------------------------
|
|
Norman Bates from Stockton, CA
|
|
11:35:38 pm July 29, 1991
|
|
|
|
I thought it would just be another shoot-em-up BUT I was way WRONG!
|
|
I really do enjoy it a lot!
|
|
|
|
-------------------------------------------------------------------------------
|
|
Praetor (Scott Standiford from Salt Lake City, UT)
|
|
02:15:40 am Sep. 3, 1991
|
|
|
|
First off, if you don't like vertical scrolling shoot'em ups, you probably
|
|
won't like Zarlor Mercenary. However, if games like Xevious are your
|
|
thing, you'll probably love this game. The graphics are very well done,
|
|
the backgrounds are highly detailed and the sprites are equally well
|
|
done. This is a hard game, make no mistake, but fun, none the less.
|
|
When I finally finished level 6 I found myself wishing there were more.
|
|
It is a somewhat short game, but it is fun getting to the end. All in
|
|
all, a very well done game.
|
|
|
|
-------------------------------------------------------------------------------
|
|
JeffTz (Jeffrey Tschiltsch from West Hills, CA)
|
|
11:58:46 pm Mar. 6, 1992
|
|
|
|
This game looks great, with some excellently detailed graphics. While
|
|
the number of enemies on the screen at one time is impressive, I felt
|
|
the ship moved too slow (even with powerups) and the difficulty too high
|
|
that I quickly became bored with the game. Might be better ComLynxed,
|
|
but I doubt it.
|
|
|
|
|
|
|
|
|
|
7
|
|
Press <CR> !
|
|
|
|
===============================================================================
|
|
-------------------------------------------------------------------------------
|
|
===============================================================================
|
|
|
|
End of Z*Magazine #208 - unofficial version created from original .arc file
|
|
by Michael Current, <a href="mailto:mcurrent@carleton.edu?subject=Re:%20Z*Magazine:%20#208">mcurrent@carleton.edu</a>
|