1738 lines
77 KiB
Plaintext
1738 lines
77 KiB
Plaintext
| (((((((( | Z*Magazine International Atari 8-Bit Magazine
|
|
| (( | ---------------------------------------------
|
|
| (( | May 9, 1992 Issue #207
|
|
| (( | ---------------------------------------------
|
|
| (((((((( | Copyright (c)1992, Rovac Industries, Inc.
|
|
| | Post Office Box 59, Middlesex, NJ 08846
|
|
| (( |
|
|
| (((((( | CONTENTS
|
|
| (( |
|
|
| | * The Editors Desk..........................Ron Kovacs
|
|
| ((( ((( | * Atari Explorer Merges With Z*Net.......Press Release
|
|
| (((( (((( | * Atari Explorer Online In Conference.................
|
|
| (( (( (( (( | * A.P.B. Reviewed.........................StarLinx BBS
|
|
| (( (( (( | * Bill & Ted's Adventure Solution.....................
|
|
| (( (( | * Perusing The Internet................Michael Current
|
|
| | * ....................................................
|
|
| (( | * ....................................................
|
|
| (( (( | * ....................................................
|
|
| (((((((( |
|
|
| (( (( |
|
|
| (( (( | ~ Publisher/Editor..........................Ron Kovacs
|
|
| | ~ Contributing Editor........................John Nagy
|
|
| (((((((((( | ~ Contributing Editor......................Stan Lowell
|
|
| (( | ~ Contributing Editor........................Bob Smith
|
|
| (( ((((( | ~ Newswire Staff......................................
|
|
| (( (( | ~ Z*Net New Zealand.........................Jon Clarke
|
|
| (((((((((( | ~ Z*Net Canada.........................Terry Schreiber
|
|
| | ~ Columnist............................Michael Current
|
|
| |
|
|
|-------------| $ GEnie Address..................................Z-NET
|
|
| ONLINE | $ CompuServe Address........................75300,1642
|
|
| AREAS | $ Delphi Address..................................ZNET
|
|
| | $ Internet/Usenet Address................status.gen.nz
|
|
|-------------| $ America Online Address......................ZNET1991
|
|
| |
|
|
| Z*NET | * Z*Net:USA New Jersey...(FNET 593).....(908) 968-8148
|
|
| SUPPORT | * Z*Net:Golden Gate......(FNET 706).....(510) 373-6792
|
|
| SYSTEMS | * Blank Page.........(8-Bit FNET 9002)..(908) 805-3967
|
|
|
|
|
|
=======================================================================
|
|
|
|
THE EDITORS DESK by Ron Kovacs
|
|
|
|
It's been a long few weeks since our last edition. However, we are once
|
|
again building some archives and additional material. Bob Smith, a new
|
|
staff member will be sharing some information shortly from his local
|
|
user group.
|
|
|
|
Changes since our last issue have been the start and release of Atari
|
|
Explorer Online Magazine. A joint effort of Z*Net and Atari Explorer
|
|
Magazine. The original press release and online conference have been
|
|
reproduced in this edition. As a special note for 8-bitters, AEO will
|
|
be supporting the 8-bitters from time to time, so keep your eyes out for
|
|
the next edition, May 15, 1992. All AEO issues will be released bi-weekly.
|
|
|
|
Stan Lowell, long time friend and Z*Magazine editor is recovering well
|
|
from his triple by-pass surgery. Since he is recovering and slowly
|
|
attempting to re-involve himself, I want to thank everyone on Stan's
|
|
behalf for the nice letters and calls of encouragement, I am sure they
|
|
have helped. Look for Stan's return here in a few weeks!
|
|
|
|
|
|
=======================================================================
|
|
* ATARI EXPLORER ONLINE MAGAZINE DEBUTS
|
|
=======================================================================
|
|
|
|
** ** ** Atari Explorer Online Magazine ** ** **
|
|
** ** ** ------------------------------ ** ** **
|
|
** ** ** --------------------------- ** ** **
|
|
** ** ** ----------------------- ** ** **
|
|
** ** ** ------------------- ** ** **
|
|
*** ** *** --------------- *** ** ***
|
|
*** ** *** ----------- *** ** ***
|
|
|
|
|
|
FOR IMMEDIATE RELEASE-
|
|
|
|
Contact:
|
|
|
|
John Jainschigg 718-545-2900 GEnie: EXPLORER CIS:76704,1616
|
|
Ron Kovacs 908-968-2024 GEnie: Z-NET CIS:75300,1642
|
|
Bob Brodie 408-745-2052 GEnie: BOB-BRODIE CIS:70007,3240
|
|
|
|
April 24, 1992 - Atari Explorer Announces New Online Magazine!
|
|
|
|
Sunnyvale, CA.- Atari Corporation and Rovac Industries are proud to
|
|
announce a brand new online magazine for the Atari Community: Atari
|
|
Explorer Online. Atari Explorer Magazine, the Official Atari Journal,
|
|
is now extending its coverage of all things Atari to the online scene,
|
|
as well. The first issue of the Explorer Online is set for May 1, 1992,
|
|
and the magazine will appear biweekly, thereafter.
|
|
|
|
-Explorer Online will team up some of the finest journalists in the
|
|
Atari Community!- said John Jainschigg, Publisher. -We're excited to be
|
|
able to offer such a quality product to our many customers. The goal of
|
|
Explorer Online will be to serve the needs of all Atari users:
|
|
Portfolio, Lynx, ST/TT, and 8 bit. All of Explorer's regular
|
|
contributors will be represented in Explorer Online: from music experts
|
|
like Craig Anderton, to Portfolio Wizards like BJ Gleason. And we are
|
|
actively soliciting contributions, both to the online magazine, and to
|
|
our regular, bimonthly print edition. We want to make Explorer Online a
|
|
solid resource for the whole Atari community.-
|
|
|
|
Atari has teamed up with Ron Kovacs, publisher of the Z*Net Newswire and
|
|
Z*Net Online Magazines, to produce Atari Explorer Online. -When we
|
|
decided that we wanted to do an online magazine, it just didn't make
|
|
sense to completely re-invent the wheel,- stated Bob Brodie, Atari's
|
|
Director of Communications. -In the online Atari community, Z*Net has
|
|
set the standard for quality and accurate reporting, and it only made
|
|
sense to invite them to participate in this new venture. Ron Kovacs and
|
|
John Nagy are among the finest, most dedicated journalists on the Atari
|
|
scene today. The entire Z*Net staff will be part of the new team at
|
|
Atari Explorer Online. We're very excited that they have chosen to join
|
|
us in making Explorer Online the best it can be.-
|
|
|
|
The start of Atari Explorer Online also signals the end of the Z*Net
|
|
Online magazine for the Atari ST Community. Current plans call for
|
|
Kovacs' firm, Rovac Industries, to continue to publish their popular
|
|
Z*Net PC, and Z*Magazine publications. -While there is a certain sense
|
|
of loss with Z*Net discontinuing, we're very excited that Atari has
|
|
invited us to be a part of this exciting new venture- said Ron Kovacs,
|
|
Editor-in-Chief of Atari Explorer Online. -Atari Explorer is one of the
|
|
finest magazines on the market, and it's very flattering to our efforts
|
|
that Atari has chosen us to help them with their online magazine.-
|
|
|
|
-When Explorer Publisher John Jainschigg came to me with an idea for a
|
|
new online magazine, there was no question that we were going to need
|
|
some outside help. And it was an easy choice to decide where that help
|
|
should come from. Week in, week out, Z*Net has provided the latest news
|
|
to the Atari Community for years. Indeed, Z*Net has experienced growth
|
|
over the years. They have the experience in launching new online
|
|
publications, like the original ST-Report, ST*ZMagazine, and Z*Net PC.
|
|
Additionally Z*Net's Atari News Service has appeared in print
|
|
publications world-wide including: STart Magazine, ST-World Magazine,
|
|
ST-Informer, ST-Journal, ST-Express, AtariUser, Current Notes, and
|
|
Germany's PD Journal now Atari Journal. It really just made sense from
|
|
every side that we considered to ask them to be involved,- stated Brodie.-
|
|
|
|
AEO will be distributed worldwide on major information services and
|
|
networks. Atari Explorer Online will carry up-to-the-minute reports on
|
|
hot topics in the Atari market: from trade shows to new product
|
|
announcements. Explorer Online will give you the facts you need to make
|
|
the most of your Atari investment. Utilities and Atari PD releases, new
|
|
product demos, product and dealer databases, and other interactive
|
|
offerings will round out the publication, making Atari Explorer Online
|
|
the best in online journalism today!!
|
|
|
|
# # # #
|
|
|
|
|
|
=======================================================================
|
|
* ATARI EXPLORER IN CONFERENCE
|
|
=======================================================================
|
|
|
|
Copyright (c)1992, Atari Corporation and GEnie ST Rountables
|
|
|
|
<[Sysop] JEFF.W> On behalf of the Atari ST Roundtable, I welcome all of
|
|
you to the Atari Explorer Online RealTime Conference. Before getting
|
|
started, some business about how an RTC works.
|
|
|
|
While the RTC room is in Listen-Only mode, you can only address our
|
|
guest when I let you talk. To get my attention, just /RAIse your hand.
|
|
Just enter this from your keyboard: /rai
|
|
|
|
I'll acknowledge your raised hand as soon as I can, but please be
|
|
patient. I -WILL- let you know when your turn is coming up.
|
|
|
|
This evening, we have as our guests John Jainschigg, Ron Kovacs, and Bob
|
|
Brodie. John is the publisher of Atari Explorer and the newly formed
|
|
Atari Explorer Online. Ron is the editor of Atari Explorer Online. And
|
|
Bob is a contributing editor to Atari Explorer Online, in addition to
|
|
his duties as Director of Communications for Atari USA Corporation.
|
|
|
|
Welcome, gentlemen. Would someone like to make any opening remarks
|
|
before we start taking questions?
|
|
|
|
<[John J.] EXPLORER> Atari Explorer Online is more than just an online
|
|
version of Atari Explorer Magazine. In fact, you could think of
|
|
Explorer Online as a new -head end- for Explorer's printed edition.
|
|
Online is the news-gathering operation -- the fact-finding mission that
|
|
gives structure and direction to the rest of Explorer, and an
|
|
independent publication, in its own -write,- that has great potential
|
|
for getting the word out on Atari to a broader and ever-more-influential
|
|
audience.
|
|
|
|
We're enthusiastic about running the program with the editorial help of
|
|
Ron Kovacs and John Nagy who require no further introduction, except to
|
|
say that they've defined the current -state of the art- in Atari
|
|
journalism, online and offline and frankly, we're also excited to be
|
|
working with Bob Brodie, who as -contributing editor- fights a never-
|
|
ending battle for truth, justice, and okay, folks, let's face it, he
|
|
ASKED for the title. But he is, after all, Atari's Director of
|
|
Communications, and knows where the bodies are buried. <ga>
|
|
|
|
<[Sysop] JEFF.W> Ron or Bob -- Anything you'd like to say before we proceed?
|
|
|
|
<BOB-BRODIE> Jeff, not from this side, let's take some questions!
|
|
<[Ron Kovacs] Z-NET> Same here! :-)
|
|
|
|
<[Baaad Dot!] D.A.BRUMLEVE> I really like the concept of a little
|
|
program accompanying the online mag. Thanks for getting that going.
|
|
Next time, though, I hope you'll truly devote some content in the mag to
|
|
identifying and explaining the program and I'm wondering if you are
|
|
soliciting programs for inclusion?
|
|
|
|
<[John J.] EXPLORER> Wait a second ... hold it ... the article explained
|
|
the technology involved and the source code documented the ancillary
|
|
files. Actually, several people reported problems, however, I'm
|
|
actively soliciting suggestions as to how better to present such
|
|
material. Also, we'd love to get submissions from Atari programmers.
|
|
-K to burn!- as we say.
|
|
|
|
<[Baaad Dot!] D.A.BRUMLEVE> Put it on page 1 next time and you'll get my
|
|
vote. I wonder... Does Atari Explorer Online PAY for articles/programs
|
|
like the hardcopy version does, or is this just one of many differences?
|
|
Let me just temper that question a bit...
|
|
|
|
<[John J.] EXPLORER> We've not struck a -policy- -- however, in
|
|
consideration of the overall value of a contribution and its potential
|
|
for reprinting in Explorer's printed edition, as well as other outlets
|
|
in the overall spectrum of Atari printed matter, on a case-by-case
|
|
basis, we'd be happy to consider -making a deal!- (grin)
|
|
|
|
<[Baaad Dot!] D.A.BRUMLEVE> You might want to take into account that I
|
|
decide on a target magazine for a submission based partly on the
|
|
willingness to pay.... OK, we shall see, shall we?
|
|
|
|
<BOB-BRODIE> Precisely!
|
|
|
|
<[Sysop] JEFF.W> Ron -- Why did you decide to give up Z-Net (ST version)
|
|
to work with Atari Explorer Online? What is your incentive to do this?
|
|
|
|
<[Ron Kovacs] Z-NET> It's all Bob Brodies fault!!! He convinced me that
|
|
Atari needed my help, something that I personally didn't believe..:-)
|
|
But on the other hand what could be more flattering then assisting with
|
|
something you enjoy. Besides, Bob is a nice guy!
|
|
|
|
<[Sysop] JEFF.W> How is this different for you, Ron, than doing Z-Net?
|
|
|
|
<[Ron Kovacs] Z-NET> Atari is more involved in this publication and I
|
|
have been looking for some free time with my family and it all came
|
|
along at the right time.
|
|
|
|
<DARLAH> John/Ron, what sort of feedback are you getting back on the
|
|
magazine so far?
|
|
|
|
<[John J.] EXPLORER> Quite a few people have left private GEmail to Ron
|
|
and myself and we've been forwarding it back and forth to strain the
|
|
suggestions and contributions out of the overall -congratulatory thang.-
|
|
Honestly, most people (out of the what, 1,100 plus who've downloaded?)
|
|
have been largely laudatory. Though I've taken some heat on formatting.
|
|
I think everybody is going to be happy when we've fronted a professional
|
|
-reader- for the magazine. Actually, some of the formatting comments
|
|
have been pretty bloody. (grin)
|
|
|
|
<DARLAH> Well congrats on such a fine job
|
|
|
|
<B.BILLJONES2> Would you consider a running section highlighting new
|
|
opening dealerships? Especially on the East Coast.
|
|
|
|
<BOB-BRODIE> That's hard to do, Bill. Remember that many dealers buy
|
|
from our distributors instead of directly from Atari. That's just an
|
|
economic fact of business now a days. However, the issue did have a
|
|
couple of dealer profiles, both for Manny's Music in NYC, and Goodmans
|
|
in LA. But I do think you've hit on an interesting idea, and we'll use
|
|
it whenever possible for our readers.
|
|
|
|
<B.BILLJONES2> Yes, I can imagine it would be difficult on a regular
|
|
basis, but how about occasionally? I talked with Manny's earlier as a
|
|
matter of fact. You answered it..
|
|
|
|
<[Ron Kovacs] Z-NET> Look for more in future issues...
|
|
|
|
<B.BILLJONES2> Thanks!
|
|
|
|
<[John Nagy] ATARIUSER> Glad to see issue 1 is a huge success. But, you
|
|
have to kill those TABS! And, Why write a new, unique front end when
|
|
the TX2 format is already established?
|
|
|
|
<[John J.] EXPLORER> See what I mean about formatting comments? (cringe)
|
|
|
|
<BOB-BRODIE> Nothing like another editor's critique, eh?
|
|
|
|
<[Ron Kovacs] Z-NET> John.. We have discussed this situation and it has
|
|
been resolved. :-)
|
|
|
|
<[John J.] EXPLORER> (Nothing like another editor's critique on ASCII-
|
|
formatting issues. )
|
|
|
|
<BOB-BRODIE> Re the TX2 format, not sure which way we'll go on that, John.
|
|
|
|
<[John Nagy] ATARIUSER> That sounds informative.... is the resolution
|
|
publishable?
|
|
|
|
<[John J.] EXPLORER> <--- Translation: They ignored me for days. I
|
|
apologized. I pleaded.
|
|
|
|
<[Ron Kovacs] Z-NET> JJ WILL NEVER do it again! Trust me!
|
|
|
|
<BOB-BRODIE> We've had offers from others willing to write something
|
|
that they envision as being better than TX2, which to me is hard to
|
|
envision. :) And he WILL separate his paragraphs, or ELSE!
|
|
|
|
<[Sysop] JEFF.W> On a related subject, would you consider doing Calamus
|
|
and PgS versions of AEO? (I want to see you guys sweat!) :-)
|
|
|
|
<BOB-BRODIE> No, Jeff. We want this to go to the -unconverted- as well.
|
|
We have some ideas about doing a FAX version that might use Calamus for
|
|
the layout of the FAX editon, though. We will always have an ASCII
|
|
version for the mainstream crowd, too.
|
|
|
|
<[Baaad Dot!] D.A.BRUMLEVE> I noticed, by the way, that someone has
|
|
uploaded a TX2 version of the first Atari Explorer Online. Was this an
|
|
-authorized version-, or some bootleg thing? Even if AEO does its own
|
|
reader, will there be future TX2 versions?
|
|
|
|
<BOB-BRODIE> If it looked good, it was official. If it didn't, it was
|
|
bootlegged.
|
|
|
|
<[Baaad Dot!] D.A.BRUMLEVE> (I didn't actually see it. Just in the d/ls...)
|
|
|
|
<[Ron Kovacs] Z-NET> Did that get 1100 downloads too?
|
|
|
|
<[Baaad Dot!] D.A.BRUMLEVE> Good answer, though. ;-)
|
|
|
|
<BOB-BRODIE> Not sure, Dot. We need to decide what the reader will be
|
|
like, first. PDC has kindly offered to let us use TX2, so we'll see.
|
|
Some of our programmers here are pretty creative, as well as John J.
|
|
|
|
<[Baaad Dot!] D.A.BRUMLEVE> How are you all prepared to answer
|
|
accusations of -mouthpiece- and -house organ- with respect to AEO?
|
|
Just asking...
|
|
|
|
<BOB-BRODIE> Quite well, thank you!
|
|
|
|
<[John J.] EXPLORER> Well, here goes: (tough question) ...
|
|
|
|
I, personally, try to sidestep the issue, by maintaining that Atari
|
|
Explorer is primarily an information resource for the Atari owner/
|
|
potential buyer and I don't see how information, per se, can be
|
|
-corrupted- to have no. However no VALUE however ...
|
|
|
|
Explorer is very up-front about its brief, which is at least in part to
|
|
help SELL Atari product largely by explaining how that product can be
|
|
used to enhance productivity and the enjoyment of daily life, within the
|
|
constraints of a normal person's budget.
|
|
|
|
<[Baaad Dot!] D.A.BRUMLEVE> It would seem to me that sidestepping is the
|
|
most prudent route. Does AEO have this same prime directive, then?
|
|
|
|
<[John J.] EXPLORER> ... Heck, yeah. Explorer is a -mouthpiece.- It's a
|
|
mouthpiece that tries, in its own small way to make sure all these nifty
|
|
TT's don't become doorstops.
|
|
|
|
<[Ron Kovacs] Z-NET> My opinion: The readers can benefit with
|
|
information about Atari products and less emphasis on what's so wrong
|
|
all the time. There is plenty to talk about.
|
|
|
|
<[Baaad Dot!] D.A.BRUMLEVE> K by me.
|
|
|
|
<BOB-BRODIE> I might add that I have always found that everyone has
|
|
their own opinion about what they think is happening, and why. But I
|
|
have always, make that ALWAYS found that they want to hear from ATARI
|
|
exactly what the company's posture is on events/products, details etc.
|
|
So from that aspect, AEO is a PERFECT medium for us to contact and
|
|
inform our users from the companies perspective. Much better than
|
|
relying on a third party intrepretation.
|
|
|
|
<[Sysop] JEFF.W> My next question is for Bob. What contributions do you
|
|
see yourself making to Atari Explorer Online? What do you have planned
|
|
for future issues?
|
|
|
|
<BOB-BRODIE> I will continue to write additional articles, and provide
|
|
input, but John J. is the publisher, and he is the one that is
|
|
providing the guidelines for future issues. I may from time to time
|
|
provide a -message from the mountaintop- aka Sunnyvale leadership, but
|
|
mostly envision the mag flourishing under Ron & John.
|
|
|
|
<[Sysop] JEFF.W> Okay then, let me direct this to John. As publisher/
|
|
editor, what would you like to see Bob adding to AEO? Regular User
|
|
Group/Show oriented columns? Answering user mail? Etc.?
|
|
|
|
<[Mouthpiece] EXPLORER> Bob is Atari's Director of Communications. He's
|
|
in a unique position, however, because of his history and ongoing
|
|
committment to the user-group area, his activity on telecommunications
|
|
and an as-yet-largely-unheralded-but-still-significant input to Atari PR
|
|
/Marketing/Advertising arm. Basically, he knows what's happening, and I
|
|
figure that if I can catch him in the right mood, who knows what might
|
|
turn up? Explorer Online is my excuse to call Bob EVERY DAY! (grin)
|
|
|
|
Suffice to say he can contribute in virtually every area of potential
|
|
editorial interest.
|
|
|
|
<BOB-BRODIE> Which means I now have TWO editors nagging me, Ron & John!
|
|
|
|
<[Sysop] JEFF.W> Well, Bob has always been incredibly engaging during
|
|
public appearances and it'll be great if that can translate to the
|
|
electronic page. I'm sure it can.
|
|
|
|
<[Mouthpiece] EXPLORER> (Though neither of us catch his geographical
|
|
spelling mistakes.)
|
|
|
|
<[Sysop] JEFF.W> I have just been told that Atari Explorer Online is now
|
|
available for access directly from the main menu of the ST Roundtable
|
|
(on Page 475)...
|
|
|
|
<[Organ] Z-NET> Sounds good Jeff!
|
|
|
|
<[Sysop] JEFF.W> Just select menu item 9 and folks will be able to
|
|
download it for free!
|
|
|
|
<[Sysop] JEFF.W> Next question, I've seen some beautiful ST art
|
|
published in the pages of Atari Explorer. Do you think you might
|
|
include some of those pic files along with future issues?
|
|
|
|
<[Organ] Z-NET> Jeff.. The files would be rather large?? Do you think
|
|
people would download all these PI2-3 pics?
|
|
|
|
<[Sysop] JEFF.W> I think some would be interested. Maybe they could be
|
|
auxilary files, separate from the main mag. Anyway, just a thought. :-)
|
|
|
|
<[Organ] Z-NET> Something to consider.... But John will be working on
|
|
this specifically in later issues!
|
|
|
|
<[Corp. Tool] EXPLORER> Part of the advantage of working with a reader
|
|
capable of presenting illustration is that we WILL be able to send
|
|
technical illustrations, line-drawings, charts and graphs, and other
|
|
-easily compressible- images along with the upload. The problem with
|
|
-art- is that it tends to contain so much information that even binary
|
|
compression (much less RLE) can't really squish it all that much.
|
|
|
|
<[John] J.COLE18> John, when will we see you in the AOE Fnet? Also, I
|
|
like Jeff's suggestion on the pictures! Znets picture files ALWAYS
|
|
dressed up our club newsletter with the nice news pieces! I'd like to
|
|
see more, maybe you should go and get a photoman to add some PI1
|
|
greyscale pictures and include them in a sperate file, despite the size :-)
|
|
|
|
<BOB-BRODIE> John, we're twisting his arm to get him online. I think
|
|
we'll win. I agree with your assesment of the Z*Net pics, as long as
|
|
Z*Net continues to have the Z*Net NewsWire (and it will) there will be
|
|
pictures that will come out from time to time. Just bear in mind that
|
|
the pics coming included with the mag make the files bigger.
|
|
|
|
<[Ethics?] EXPLORER> Just wait for our -Swimsuit Issue- in August.
|
|
|
|
<BOB-BRODIE> Naturally, as long as EXPLORER ONLINE is free on GEnie, so
|
|
what? :) We'll do the swimsuit edition at my pool, Stephanie Seymour
|
|
and Elle are always welcome at Casa Brodie. :)
|
|
|
|
<BOB-BRODIE> Jeff, one of the things that I'd like to hear tonight is
|
|
what kind of things our readers are interested, or NEED us to provide.
|
|
We also view AEO as a SERVICE, and as such, need input from them.
|
|
Developers are welcome to reply! <big grin>
|
|
|
|
<[Sysop] JEFF.W> That ties in with my next question! Is there anything
|
|
specific in way of feedback that you would like to hear from your
|
|
readers? What would help you in determining the future direction of AEO?
|
|
|
|
<BOB-BRODIE> More FEEDBACK! Tell us what you think! Was the included
|
|
software bonus a good thing?
|
|
|
|
<[Sysop] JEFF.W> On GEnie, that feedback can be in the ST Roundtable
|
|
Bulletin Board in the AEO topic in Category 15 -OR- in email.
|
|
|
|
<BOB-BRODIE> Should we offer other programs besides ST programs, like
|
|
Port stuff? And 8 bit material as well????
|
|
|
|
<[Sysop] JEFF.W> How can people get feedback to Atari Explorer Online if
|
|
they don't have a GEnie account?
|
|
|
|
<[Dr. Spin] EXPLORER> They can send regular mail to Atari Explorer,
|
|
29-05 Broadway, Astoria, NY 11106 fax us at (718) 545-8200 ... or (Over
|
|
to you, Ron) ...
|
|
|
|
<[Organ] Z-NET> They can reach us in FNET Node 593 - CompuServe
|
|
75300,1642... :-) That Bob is such a kidder! Fnet 706 and 319!
|
|
|
|
<[Sysop] JEFF.W> Very good. I think that about wraps up the formal
|
|
portion of tonight's conference. Any closing remarks from you gentlemen?
|
|
|
|
<BOB-BRODIE> Yes indeed, my voice number is 408-745-2052. fax
|
|
408-745-2088, And my FNET node is #706, phone 510-373-6792, 19.2k baud,
|
|
24 hrs daily, Immediate access, so you CAN leave me email there as well.
|
|
GEnie is of course, preferred as our OFFICIAL online resource. That's
|
|
it from me, Jeff.
|
|
|
|
<[Organ] Z-NET> Keep reading and pass along your comments. We need and
|
|
appreciate it! Thanks for coming!
|
|
|
|
<[6502 Lives!] EXPLORER> We hope that Explorer Online will become the
|
|
flagship of a new class of high-touch high-feedback publications that
|
|
contribute to getting the word out on Atari, even past the boundaries of
|
|
the American information services. My main -closing remark,- therefore
|
|
is -PLEASE, PASS IT ON!- And I'd like to remind user group people that
|
|
Explorer Online has a liberal policy as regards reprint permissions for
|
|
selected material. Use us (don't abuse us) (grin). And thanks for reading.
|
|
|
|
<BOB-BRODIE> -anyone gotta really GOOD Koala pic viewer?- <grin>
|
|
|
|
<[Sysop] JEFF.W> I want thank our guests, John, Ron, and Bob, for taking
|
|
the time to be here tonight. And thanks to all the rest of you for
|
|
participating.
|
|
|
|
<[6502 Lives!] EXPLORER> -How about a character-set editor for the 130XE?-
|
|
|
|
|
|
======================================================================
|
|
* STAR*LINX BBS - GAME RATING & REVIEW SYSTEM
|
|
======================================================================
|
|
|
|
A.P.B.
|
|
|
|
----------------------------------------------
|
|
| | | | |G |C | | |L |P P| |
|
|
| | | | |A |O | | |O P|A R| |
|
|
| | |S |M |M |M | E | |N L|C E| O |
|
|
| | A |O |U |E |L | X | C |G A|K S| V |
|
|
| G | N |U |S |P |Y | C | H | Y|A E| E |
|
|
+------------------+ | R | I |N E|I |L |N F| I | A |T A|G N| R |
|
|
| 5: Outstanding | | A | M |D F|C |A D|X E| T | L |E B|I T| A |
|
|
| 4: Great | | P | A | F|A S|Y E| A| E | L |R I|N A| L S|
|
|
| 3: Good | | H | T | E|L C| S| T| M | E |M L|G T| L C|
|
|
| 2: Fair | | I | I | C| O|& I| U| E | N | I| I| O|
|
|
| 1: Poor | | C | O | T| R| G| R| N | G | T|& O| R|
|
|
+------------------+ | S | N | S| E| N| E| T | E | Y| N| E|
|
|
|---|---|---|---|---|---|---|---|---|---|----|
|
|
CHRIS BAKER | 4 | 5 | 5 | 3 | 4 |N/A| 4 | 3 | 3 | 4 |3.88|
|
|
M KENNEDY | 4 | 5 | 5 | 3 | 4 |N/A| 4 | 5 | 4 | 3 |4.11|
|
|
FIRE CONTROL | 5 | 4 | 5 | 3 | 4 |N/A| 4 | 4 | 4 | 4 |4.11|
|
|
MATTHEW | 5 | 5 | 5 | 3 | 5 |N/A| 4 | 5 | 4 | 5 |4.55|
|
|
STUB | 3 | 3 | 3 | 3 | 4 |N/A| 4 | 4 | 4 | 3 |3.44|
|
|
NORMAN BATES | 4 | 5 | 5 | 4 | 3 |N/A| 4 | 4 | 4 | 3 |4.00|
|
|
LEO | 4 | 4 | 5 | 3 | 3 |N/A| 5 | 4 | 5 | 3 |4.00|
|
|
VALORN | 4 | 4 | 4 | 2 | 4 |N/A| 3 | 3 | 3 | 3 |3.33|
|
|
SEAN BRYANT | 4 | 4 | 5 | 2 | 4 |N/A| 4 | 4 | 3 | 4 |3.77|
|
|
LORD BARAK | 3 | 4 | 5 | 3 | 4 |N/A| 4 | 5 | 4 | 4 |4.00|
|
|
DARKMAGE | 4 | 2 | 2 | 3 | 2 |N/A| 2 | 2 | 1 | 2 |2.22|
|
|
----------------------------------------------
|
|
GROUP AVERAGE
|
|
(11 LYNXERS) |4.0|4.0|4.4|2.9|3.7|N/A|3.8|3.9|3.5|3.4|3.66|
|
|
----------------------------------------------
|
|
|
|
Chris Baker from New York, NY
|
|
07:21:36 pm Aug. 30, 1991
|
|
|
|
A.P.B from Atari is a decent translation of the arcade game...the end
|
|
graphics and animation when you get too many demerits is fantastic...
|
|
the game is very playable although it does become repetitive after
|
|
awhile...the best feature of APB is the digitized voices. They are
|
|
very clear and easy to understand like in Klax. The only disapointing
|
|
voice is that of your Sergeant who sounds like the school teacher from
|
|
Peanuts. Accelerating your police car and running the siren at the
|
|
same time is a little difficult at first, but by using your thumb to
|
|
accelerate and the base of your thumb to blast your siren it becomes a
|
|
simple task. A password feature would have been nice to skip the early
|
|
boards but overall this is great. Get in your squad cars and go get
|
|
yours.
|
|
|
|
----------------------------------------------------------------------
|
|
Fire Control
|
|
02:22:10 pm Sep. 4, 1991
|
|
|
|
If you get frustrated and would like to continue where you left off try
|
|
this:
|
|
|
|
Hold down Option 1 and Option 2 together and drive your car into any
|
|
doughnut you see (laying on ground, factory, or store) and your quota
|
|
will be met and the day will end. You won't need to drive to the
|
|
station. Have fun guys!
|
|
|
|
----------------------------------------------------------------------
|
|
Matthew (Richard Stephenson from Delta, UT)
|
|
02:42:36 pm Sep. 7, 1991
|
|
|
|
I love this game to death. The sounds are incredible! Exactly real
|
|
life! When you get fired after the Sergeant scorches your face a cop
|
|
comes up to you in your car and you say -make me- the cop then pulls
|
|
you out the door shoves you agaist the hood where you say -ouch- and
|
|
-oooh- the cop then handcuffs you and picks you up and throws you into
|
|
a van. Buy, the game...It IS worth it!
|
|
|
|
----------------------------------------------------------------------
|
|
Stub (Stuart Baker from San Jose, CA)
|
|
09:29:18 am Sep. 15, 1991
|
|
|
|
Posters are a terrible replacement for instruction books. Please bring
|
|
back the instruction books.
|
|
|
|
----------------------------------------------------------------------
|
|
Norman Bates from Stockton, CA
|
|
01:36:22 am Sep. 24, 1991
|
|
|
|
I like the concept of the game and, after all of the reviews I have
|
|
read, I thought it would be outstanding but the necessity of pressing
|
|
both the B button and the joypad to move is a bit -dumb-. I also
|
|
sincerely dislike the poster instructions that all of the new games
|
|
have. Nice sound effects, good game but maybe for $5 less it would be
|
|
worth it.
|
|
|
|
----------------------------------------------------------------------
|
|
Leo (Leo Black from Colorado City, AZ)
|
|
04:35:46 pm Sep. 29, 1991
|
|
|
|
This is a really fun game. They didn't put the extra little things in
|
|
it that the arcade had which takes a little from it. The sound is
|
|
great. The playing controls are a little hard. You have to hold A to
|
|
accelerate and B for the siren. This is a little hard, it would be
|
|
eaiser to just push up on the joypad. Great Game!!!!!
|
|
|
|
----------------------------------------------------------------------
|
|
DarkMage (Rick Lemon from Mesa, AZ)
|
|
04:40:20 am Dec. 3, 1991
|
|
|
|
After playing this game, I had to be amazed at how close Atari came to
|
|
perfectly adapting this game to the Lynx. But I had to ask myself why
|
|
they would adapt such a pointless and boring game as A.P.B. This game
|
|
has about as much excitment in it as an Annual Bagel Rolling Contest
|
|
would have for most people. I regret that Atari could not adapt a much
|
|
finer game that would use the capacities of the Lynx in a much more
|
|
exciting and intriguing way.
|
|
|
|
----------------------------------------------------------------------
|
|
Joshua Ledgard from Rehoboth, MA
|
|
07:12:32 am Mar. 7, 1992
|
|
|
|
I thought it was a good Lynx game, but that's all. The graphics could
|
|
have been more like the arcade. The sound effects were great.
|
|
|
|
|
|
=======================================================================
|
|
* BILL & TED'S EXCELLENT ADVENTURE Captured from UseNet
|
|
=======================================================================
|
|
|
|
(1) Egypt 1700BC
|
|
|
|
(a) Valley of The Kings - north of the small pyramid - collect 14 notes.
|
|
(b) Northeast of the small pyramid - collect a -gold nugget-
|
|
(c) Central building - south of the small pyramid - collect 1 note
|
|
(d) Cross the bridge - south of the large pyramid - at the blocked
|
|
entrance collect 1 note and a phonebook page
|
|
(e) Southeast of large pyramid - cross the shallow water - collect a
|
|
-Royal Ankh-
|
|
(f) Go to the building which is southwest of the small pyramid and give
|
|
the -gold nugget- to the guard - he will let you pass - visit the
|
|
ruler in the south wing: -Friends, Welcome to our fair city. We
|
|
need your help. We are missing our staff. Find it and we will
|
|
reward you. Here is a stone that may help you in your quest.-
|
|
Collect a -scare stone-.
|
|
(g) Return to the phone booth and go to Egypt 1500BC.
|
|
|
|
(2) Egypt 1500BC
|
|
|
|
(a) Use the -scare stone- to avoid being mobbed by the scarab beetles.
|
|
(b) Valley of The Kings - north of the small pyramid - collect 14 notes
|
|
and get the -staff message- which has been stashed at the two
|
|
columns.
|
|
(c) Central building - south of the small pyramid - collect 6 notes.
|
|
(d) Go to the building which is southwest of the small pyramid and
|
|
collect 2 notes.
|
|
(e) Go south - find a pier and a boat - use the -royal ankh-.
|
|
(f) Go east in the boat through the maze of -bogus currents- and travel
|
|
past the first stopping point to the Temple which is across the
|
|
water and south of the large pyramid.
|
|
(g) Get the -Most Excellent Harp- by using a secret door.
|
|
(h) Leave the Temple and go back to the first stopping point which is
|
|
the pier south of the large pyramid.
|
|
(i) Use the harp and then Enter the large pyramid - use the red tiles to
|
|
open pathways - DO NOT get the -green staff- - get the red and blue
|
|
keys - the harp keeps the lions -in stone- and allows retrieval of
|
|
the -true staff- which are guarded by the -stone lions-.
|
|
(j) leave the large pyramid - return to the phone booth and visit Egypt
|
|
1700BC again.
|
|
|
|
(3) Egypt 1700BC (2nd Visit)
|
|
|
|
(a) Valley of The Kings - north of the small pyramid - hide the -staff
|
|
message- at the position marked by a single column.
|
|
(b) Go to the building which is southwest of the small pyramid and
|
|
return the -true staff- to the ruler who is in the south wing:
|
|
-Thank you. We shall remember this. Here is your reward. This
|
|
royal flute is known to lessen the danger from wild animals. Also,
|
|
our wise men have seen a strange star fall to the northeast.-
|
|
(c) Cross the bridge - use the -royal flute- - go northeast - avoid the
|
|
lions and collect 16 notes and a phonebook page which are hidden in
|
|
the trees.
|
|
(d) Return to the phone booth and go to Rome 60BC.
|
|
|
|
(4) Rome 60BC
|
|
|
|
(a) Avoid the lions and gladiators in the arena and collect 4 notes.
|
|
(b) Enter the dungeon - towards the west.
|
|
(c) Collect the blue and black keys in the lower left an right wings of
|
|
the dungeon.
|
|
(d) Collect 12 notes of which 3 must be collected by using the blue key
|
|
to open the doors.
|
|
(e) Leave the dungeon and visit Caesar towards the north in the arena:
|
|
-Welcome to Rome, dude. Find my Lyre and I will reward you.-
|
|
(f) Leave the colosseum towards the south in the arena - enter the city
|
|
- collect 6 notes of which one requires finding a secret path
|
|
through the hedges.
|
|
(g) Two Romans will give you hints about the statue. Use the statue to
|
|
exit the town by pushing the four corners of the statue back into
|
|
place. The statue will fly off. Do this again and position
|
|
yourself where the statue was - you will fly off eventually ending
|
|
in a courtyard.
|
|
(h) Collect 16 notes and a phonebook page which are scattered about in
|
|
the courtyard, the orchards, and the quarry.
|
|
(i) At the southeast end of the quarry is a small building. Enter the
|
|
building and collect an -apple- which is at the end of the maze.
|
|
(j) Leave the building, and leave the courtyard by giving the -apple- to
|
|
the guard at the gate to the city.
|
|
(k) Return to the arena, enter the phone booth and go to Europe 1700AD.
|
|
|
|
(5) Europe 1700AD
|
|
|
|
(a) Go north. Enter the building.
|
|
(b) Use the green dots on the floor to avoid the killer furniture. You
|
|
can move from one dot to another but the timing is critical. The
|
|
furniture can be -faked-out-.
|
|
(c) When on the last green dot there is a set of moving gray tiles
|
|
towards the north, timing is critical, you must avoid the furniture
|
|
and land on the tile before it vanishes.
|
|
(d) Walk across the gray tiles before they vanish. You can now go right
|
|
or left. First go right and collect the white key. Now go left
|
|
towards the hallway that contains the swinging pendulum. You can
|
|
pass by the pendulum when it is swinging away from you - timing is
|
|
critical.
|
|
(e) Once you have passed the swinging pendulum, avoid the bats and
|
|
ghosts and find two moveable blocks. Move these blocks to form a
|
|
bridge across the black void towards the north.
|
|
(f) Cross the void several times using the blocks and vanishing tiles.
|
|
(g) Continue moving through the hallways until you come into another
|
|
maze-like room - go towards the north. Exit the building. Use the
|
|
black key. Pass through the gate and enter the graveyard.
|
|
(h) Get the red key located at the northwest of the graveyard. Use the
|
|
red key and enter the mausoleum.
|
|
(i) Lure the vampire away from the -magic wand-. Get the -magic wand-
|
|
and leave the mausoleum. Leave the graveyard and enter the haunted
|
|
house.
|
|
(j) Move through the hallways towards the southeast until you come into
|
|
another room. There is another room with a swinging pendulum
|
|
towards the north. Move towards this room.
|
|
(k) Move towards the pendulum using the vanishing tiles - timing is very
|
|
critical here! Pass through the pendulum when it is swinging away
|
|
from you and collect the -pipe organ- using the -magic wand-.
|
|
(l) The -magic wand- will deactivate the killer furniture. Return to
|
|
the phone booth and go to Rome 60BC.
|
|
|
|
(6) Rome 60BC (2nd Visit)
|
|
|
|
(a) Leave the arena and go through the city. Do the -statue thing- again
|
|
and get into the courtyard where the -lyre- is protected by the
|
|
hedges.
|
|
(b) Use the -pipe organ- prior to entering the building that is the
|
|
entrance to the garden where the -lyre- is stashed. The guards will
|
|
spin and dance. Get the -lyre- and return it to Caesar: -My Lyre!
|
|
Dudes, Here is your Gift Wrapped reward!- Caesar gives you the
|
|
phonebook page for Rome 70BC. Go to Rome 70BC.
|
|
|
|
(7) Rome 70BC
|
|
|
|
(a) Enter the dungeon. Use the blue key to open the door which contains
|
|
the lion. Use the -lyre- to avoid the lion. Use the white key to
|
|
open the next door. Get the phonebook page for Texas 1880AD.
|
|
(b) Return the black key to the lower right wing of the dungeon - where
|
|
you found it in the first place but in another time!
|
|
(c) Leave the dungeon and go to Texas 1880AD.
|
|
|
|
(8) Texas 1880AD
|
|
|
|
(a) Walk around the desert. Avoid the scorpions. Get a -gold coin- and
|
|
11 notes.
|
|
(b) Go into town. Collect a note at the northeast corner of Tom's
|
|
General Store.
|
|
(c) Collect a note at the northwest corner of Barber Al's.
|
|
(d) Visit Rick's Stable. Rick Says: -Say Hi to Billy the Kid!-
|
|
(e) Buy a -train ticket- at the train station's leftmost window using
|
|
the -gold coin-.
|
|
(f) Use the -train ticket- and get on the hand car. Ride the hand car
|
|
west. Collect two notes and a -gold nugget- which is hidden under
|
|
a skull.
|
|
(g) Ride the hand car east and collect 1 note and the phone book page
|
|
for San Dimas 2691AD.
|
|
(h) Return to the phone booth and go to Egypt 1700BC.
|
|
|
|
(9) Egypt 1700BC (3rd Visit)
|
|
|
|
(a) Return the -gold nugget- back to the place where you originally
|
|
found it.
|
|
(b) Return to the phone booth and go to San Dimas 2691AD.
|
|
|
|
(10) San Dimas 2691AD
|
|
|
|
(a) Avoid killer bats and demons. Find the path to the southwest corner
|
|
by crossing the red lava using the disappearing blocks. Some notes
|
|
are fake. Collect 4 notes on the way and get the -dynamite-.
|
|
(b) Return to the phone booth and go to Texas 1880AD.
|
|
|
|
(11) Texas 1880AD (2nd Visit)
|
|
|
|
(a) Go to the Sheriff's Office. Use the -dynamite- on the northwestern
|
|
jail window and bust Billy The Kid outr of jail. Billy says:
|
|
-Excellent, Dude! Lets Blow this joint! Back up and duck!- Billy
|
|
gives you a -harmonica-.
|
|
(b) Return to the phone booth and go to San Dimas 2691AD.
|
|
|
|
(12) San Dimas 2691AD (2nd Visit)
|
|
|
|
(a) Go to the mountainous region towards to the northwest crossing the
|
|
lava and using the disappearing blocks. Use the -harmonica- to keep
|
|
the hordes of killer bats and demons away.
|
|
(b) Collecting notes will remove the barriers. The more notes you
|
|
collect the more barriers come down. You will have to re-trace your
|
|
steps several times. Collect 12 notes and the -gold key-.
|
|
(c) Return to the phone booth and go to Europe 1700AD.
|
|
|
|
(13) Europe 1700AD (2nd Visit)
|
|
|
|
(a) Collect 2 notes in the front yard and enter the haunted house.
|
|
(b) Collect 7 notes in the haunted house and enter the graveyard.
|
|
(c) Collect 5 notes in the graveyard. Enter the mausoleum and collect 1
|
|
note. Leave the mausoleum and go to the building with the gold
|
|
lock. Use the gold key and enter the building. Collect 1 note and
|
|
a -mandolin-.
|
|
(d) Return to the phone booth and go to San Dimas 2691AD.
|
|
|
|
(14) San Dimas 2691AD (3rd Visit)
|
|
|
|
(a) Use the -mandolin-. Go to the northern region and find the gate to
|
|
hell. Go through the gate: -Play My Game, If You Dare!-
|
|
(b) Collecting notes causes the visible maze to change shape. Collect
|
|
16 notes and -The Babes!- by solving the changing maze.
|
|
(c) Solve the largest remaining maze and return to the phone booth. Use
|
|
the -guitar- to get past the Grim Reaper-: -I Lost!-
|
|
|
|
Final Maze
|
|
----------
|
|
End
|
|
|
|
+--------+ | +---------------------+
|
|
| | | | |
|
|
| | | | |
|
|
| | | | |
|
|
| | | | |
|
|
| | | | |
|
|
| | | | |
|
|
| | | | |
|
|
| | +--------------+ |
|
|
| | |
|
|
| | |
|
|
| | |
|
|
| | |
|
|
| | Start --------------+ |
|
|
| | | |
|
|
| | | |
|
|
| | | |
|
|
| +------------------------------------------+ |
|
|
| |
|
|
| |
|
|
| |
|
|
| |
|
|
| |
|
|
+----------------------------------------------------------------+
|
|
|
|
|
|
Final Inventory
|
|
---------------
|
|
|
|
Guitar
|
|
144 Notes
|
|
Scare Stone
|
|
Harp
|
|
Flute
|
|
Blue Key
|
|
Lyre
|
|
White Key
|
|
Pipe Organ
|
|
Magic Wand
|
|
Train Ticket
|
|
Harmonica
|
|
Gold Key
|
|
Mandolin
|
|
The Babes!
|
|
|
|
Last Password
|
|
-------------
|
|
XAFB.79K5.BGVA.6XKP
|
|
|
|
|
|
======================================================================
|
|
* PERUSING THE INTERNET Compiled by Michael Current
|
|
======================================================================
|
|
|
|
Date: 9 Mar 92 11:00:49 GMT
|
|
From: mcsun!uknet!gdt!aber!<a href="mailto:djg0@uunet.uu.net?subject=Re:%20Z*Magazine:%20%209-May-92%20#207">djg0@uunet.uu.net</a> (Dean John Garraghty)
|
|
Subject: xmm801 parts!
|
|
To: <a href="mailto:Info-Atari8@naucse.cse.nau.edu?subject=Re:%20Z*Magazine:%20%209-May-92%20#207">Info-Atari8@naucse.cse.nau.edu</a>
|
|
|
|
Try and get old of a SHINWA CP80. They are exactly the same as an
|
|
XMM801. The parts are easily transferable.
|
|
|
|
Dean Garraghty. djg0@uk.ac.aber
|
|
------------------------------
|
|
Date: 7 Mar 92 10:53:27 GMT
|
|
From: CompuServe.COM!<a href="mailto:76704.41@ucbvax.berkeley.edu?subject=Re:%20Z*Magazine:%20%209-May-92%20#207">76704.41@ucbvax.berkeley.edu</a> (Don LeBow)
|
|
Subject: Puffware
|
|
To: <a href="mailto:Info-Atari8@naucse.cse.nau.edu?subject=Re:%20Z*Magazine:%20%209-May-92%20#207">Info-Atari8@naucse.cse.nau.edu</a>
|
|
|
|
Folks...
|
|
|
|
Recent postings on the net indicate that an alpha copy of Bob Puff's
|
|
LZH extractor (v0.1) is in circulation.
|
|
|
|
Please note:
|
|
|
|
This is a VERY PRELIMINARY version of one of Bob's myriad projects
|
|
(i.e. it has some bugs and doesn't handle all LZH variants.) Most
|
|
importantly, it was never intended to be made public.
|
|
|
|
No telling where the copies circulating came from, but please. As a
|
|
courtesy to the author, don't distribute this file! If you find it on
|
|
a BBS, please politely notify the SYSOP that it is NOT a legitimate file.
|
|
|
|
Thanks for the bandwidth...
|
|
|
|
don [SYSOP*CompuServe Atari8]
|
|
<a href="mailto:76704.41@compuserve.com?subject=Re:%20Z*Magazine:%20%209-May-92%20#207">76704.41@compuserve.com</a>
|
|
------------------------------
|
|
Date: 11 Mar 92 18:18:00 GMT
|
|
From: noao!asuvax!cs.utexas.edu!qt.cs.utexas.edu!yale.edu!spool.mu.edu!
|
|
umn.edu!atc!rsvl.thor!minnow!rosevax!pwcs!moundst!mast!JACS.citadel!
|
|
<a href="mailto:News@arizona.edu?subject=Re:%20Z*Magazine:%20%209-May-92%20#207">News@arizona.edu</a>
|
|
Subject: Colrdump
|
|
To: <a href="mailto:Info-Atari8@naucse.cse.nau.edu?subject=Re:%20Z*Magazine:%20%209-May-92%20#207">Info-Atari8@naucse.cse.nau.edu</a>
|
|
|
|
potter@sundae 6.dab.ge.com
|
|
|
|
Actually to all interested: I have released a program called
|
|
COLRDUMP.BXE that prints the Colrview RGB pictures to a 24 pin Epson
|
|
compatible color printer. The images are 1/2 page in size and seem to
|
|
have reasonable color. Its not perfect, but it works. Once I finally
|
|
get the algorythm to shift the color info from additive to subtractive
|
|
values properly, the color will be much better.
|
|
|
|
Colrdump.arc is available on GEnie in the Atari 8 file area and also at
|
|
JACS BBS at (609) 346-1224 in the 8 bit utilities room. My GEnie
|
|
address is R.ELY1.
|
|
|
|
The program uses 16 redefined downloadable characters in porportional
|
|
mode. It requires a 130XE or 128k XL to run. It was written in BASIC
|
|
XE and has been tested with SpartaDOS 3.2d and SDX. I'm sure it will
|
|
work fine under Atari DOS 2.0s, 2.5, DOS XE and more than likely MyDOS.
|
|
I didn't do anything strange so, there shouldn't be any problems.
|
|
|
|
One note: The file posted on GEnie has a very minor bug. There is a
|
|
semicolon on line 250 that doesn't belong. The line should read as follows:
|
|
|
|
250 ?#n;TEXT$:...
|
|
|
|
the semicolon was inadvertantly placed after that statement. Just
|
|
remove it and all is well. I don't have the listing in front of me, so
|
|
the info is aproximate. It should look like that rather than
|
|
|
|
?#1;text$;:text$=--
|
|
|
|
The corrected version is on the JACS BBS. Have fun!
|
|
|
|
=>Dr. Jolts<= /\/\__*
|
|
------------------------------
|
|
Date: 18 Mar 92 22:27:10 GMT
|
|
From: noao!ncar!zaphod.mps.ohio-state.edu!rpi!crdgw1!ge-dab!sundae6.
|
|
DAB.GE.COM!<a href="mailto:potter@arizona.edu?subject=Re:%20Z*Magazine:%20%209-May-92%20#207">potter@arizona.edu</a> (Jeff Potter)
|
|
Subject: COLRVIEW
|
|
To: <a href="mailto:Info-Atari8@naucse.cse.nau.edu?subject=Re:%20Z*Magazine:%20%209-May-92%20#207">Info-Atari8@naucse.cse.nau.edu</a>
|
|
|
|
To all those asking about using ComputerEyes digitizing cameras to try
|
|
to produce COLRVIEW (GR.9) picture files:
|
|
|
|
Obtain the following filters (Kodak Wratten Gelatin Filters):
|
|
|
|
No. 25 (Red)
|
|
No. 58 (Green)
|
|
No. 47 (Blue)
|
|
|
|
Make three exposures of your subject (preferably something that remains
|
|
still), one with each filter in front of your lens. Use a daylight
|
|
balanced light (BCA No.1) if you require artificial light. Name the
|
|
three files with the same (8-character or less) filename, with
|
|
extensions .R, .G, and .B. They should load correctly under COLRVIEW
|
|
and display in full color. Your quality may vary. These filter and
|
|
light suggestions are from a professional photographer who has produced
|
|
such pictures for me.
|
|
|
|
I also wrote, a long while back, COLRCODE, which converts three GR.9
|
|
images to one APAC file, if anyone is interested (it's on GEnie).
|
|
|
|
Jeff Potter
|
|
<a href="mailto:....potter@sundae6.dab.ge.com?subject=Re:%20Z*Magazine:%20%209-May-92%20#207">....potter@sundae6.dab.ge.com</a>
|
|
<a href="mailto:....74030.2020@compuserve.com?subject=Re:%20Z*Magazine:%20%209-May-92%20#207">....74030.2020@compuserve.com</a>
|
|
------------------------------
|
|
|
|
Date: 16 Mar 92 14:44:45 GMT
|
|
From: (Dean John Garraghty)
|
|
Subject: Digi-Studio Distribution
|
|
To: <a href="mailto:Info-Atari8@naucse.cse.nau.edu?subject=Re:%20Z*Magazine:%20%209-May-92%20#207">Info-Atari8@naucse.cse.nau.edu</a>
|
|
|
|
Nobody has thus far come forward to distribute Digi-Studio in the US or
|
|
other countries. For those of you who may be interested this is all you
|
|
have to do:
|
|
|
|
Method 1 - you buy copies in amounts of say 10 or 20 at a time from me
|
|
at trade prices and sell them in the States at profit. I have already
|
|
produced a demo disk of Digi-Studio which is finding its way nicely on
|
|
to BBSs. It is also on the archive and on compuserve. A lot of the
|
|
initial advertising has been done. ZMAG issue 204 also carried my press
|
|
release.
|
|
|
|
Method 2 - you act as an agent. This involves no up-front money.
|
|
State-side orders are sent to you and paid for in US funds. When you
|
|
have collected say 10 orders, you send me the names and addresses and
|
|
payment in UK funds and I send copies from the UK. You would get a
|
|
commission for doing this, possibly 10-15% of takings.
|
|
|
|
Method 3 - you get duplication rights. This is my least favoured method
|
|
because of copyright laws. Here you gain the right to produce legal
|
|
copies of Digi-Studio and send them out yourself. You would send me a
|
|
copyright holders fee for doing this. This fee is, however, likely to
|
|
be as much as 50% of takings.
|
|
|
|
If anybody is up to the challenge then please email me on:
|
|
djg0@uk.ac.aber
|
|
|
|
Dean Garraghty.
|
|
-----------------------
|
|
|
|
Date: 16 Mar 92 14:29:46 GMT
|
|
From: (Dean John Garraghty)
|
|
Subject: more PD at the archive
|
|
To: <a href="mailto:Info-Atari8@naucse.cse.nau.edu?subject=Re:%20Z*Magazine:%20%209-May-92%20#207">Info-Atari8@naucse.cse.nau.edu</a>
|
|
|
|
I've just put a few more bits of PD up at the archive. At the moment
|
|
they are in new of course, and are called: script80.arc (an 80col WP
|
|
which works without any 80col hardware), dvc_c.arc (a nice C compiler),
|
|
analog_disk_side1.arc and analog_disk_side2.arc (a double sided disk of
|
|
some stuff from analog mag.). The PD I last posted has now been moved
|
|
and renamed: bash_a_drum is now in the main directory and is called
|
|
bashdrum.arc. Rain_down_demo is in demos and is called raindemo.arc.
|
|
|
|
Dean Garraghty. djg0@uk.ac.aber
|
|
------------------------------
|
|
|
|
Date: 15 Mar 92 18:37:30 GMT
|
|
From: (Ray Wilmott)
|
|
Subject: Atari 8-bit mail order shops?
|
|
To: <a href="mailto:Info-Atari8@naucse.cse.nau.edu?subject=Re:%20Z*Magazine:%20%209-May-92%20#207">Info-Atari8@naucse.cse.nau.edu</a>
|
|
|
|
>Could someone please post a list of generic mail order...
|
|
|
|
Okay, here's my current listing...
|
|
|
|
Software Infinity
|
|
642 East Waring Avenue
|
|
State College, PA 16801
|
|
Notes:Good PD selection. Also now marketing commercial European imports.
|
|
|
|
B&C ComputerVisions
|
|
2730 Scott Boulevard
|
|
Santa Clara, CA 95050 (408) 968-9960
|
|
Notes:Huge selection of software and hardware items. Also some new
|
|
commercial games, unavailable elsewhere.
|
|
|
|
Page 6
|
|
P.O. Box 54
|
|
Stafford ST16 1DR
|
|
Good European commercial & PD selection of software. Also are the
|
|
publishers of New Atari User magazine...see below.
|
|
|
|
Micro Discount
|
|
265 Chester Road
|
|
Streetly, West Midlands B74 3EA England
|
|
8-bit commercial close-outs.
|
|
|
|
Telegames
|
|
Box 901
|
|
Lancaster, TX 75146
|
|
8-bit and 2600 software.
|
|
|
|
Gralin International
|
|
11 Shillito Road
|
|
Parkstone, Poole, Dorset BH12 2BN England
|
|
Fairly good selection of commercial 8-bit software/hardware.
|
|
|
|
Steve Hoffee/K.O. Software
|
|
333 Peninsula Drive
|
|
Lake Almanor, CA 96137
|
|
Markets a selection of imported commercial & PD software.
|
|
|
|
Sagamore Software
|
|
2104 Arapahoe Dr.
|
|
Lafayette, IN 47905
|
|
Good PD/shareware selection with extensive documentation.
|
|
|
|
Change In Heat
|
|
12 Bella Vista Place
|
|
Iowa City, Iowa 52245
|
|
Independent programmer has produced 2 excellent commercial quality games
|
|
for the 8-bit.
|
|
|
|
Bresnik Software
|
|
555 Ware Street
|
|
Mansfield, MA 02048
|
|
Another independent, producing good educational software.
|
|
|
|
UltraBasic
|
|
10 East 10th Street
|
|
Bloomsburg, PA 17815
|
|
8-bit speciality software.
|
|
|
|
NERDS Software
|
|
18 Wendy Drive
|
|
Farmingville, NY 11738
|
|
Printshop related.
|
|
|
|
IB Computers
|
|
9244 S.W. Beaverton-Hills Hwy
|
|
Valley Plaza Shopping Center
|
|
Beaverton, Oregon 97005 (503)297-8425
|
|
|
|
BellCom
|
|
PO Box 1043
|
|
Peterborough, Ontario, Canada K9J7A5
|
|
The largest PD/shareware selection.
|
|
|
|
Compsult
|
|
PO Box 5160
|
|
San Luis Obispo, CA 93403-5160
|
|
Closeout items galore.
|
|
|
|
No Frills Software
|
|
800 East 23rd Street
|
|
Kearney, NE 68847
|
|
Closeouts & Printshop graphics.
|
|
|
|
Miles Better Software
|
|
219/221 Cannock Road, Chadsmoor
|
|
Cannock, Staffordshire WS11 2DD England
|
|
Excellent mail-order source for the Atari. They have many games which
|
|
were never released in the US
|
|
|
|
Electronic Clinic
|
|
4916 Del Ray Ave.
|
|
Bethesda, MD 20814
|
|
Refurbished equipment.
|
|
|
|
Mars Merchandising
|
|
1041-B East Charles Road
|
|
Lombard, IL 60148-2059
|
|
Close-out software.
|
|
|
|
Kake Software
|
|
9 Smith Ct.
|
|
Vincentown, NJ 08088
|
|
Assorted theme disks.
|
|
|
|
Bacmun Software
|
|
1671 East 16th Street, Suite 629
|
|
Brooklyn, NY 11229
|
|
PD theme disks.
|
|
|
|
Alpha Systems
|
|
1012 Skyland Drive
|
|
Macedonia, OH 44056
|
|
Utility software & hardware.
|
|
|
|
American Technavision
|
|
15338 Inverness Street
|
|
San Leandro, CA 94579 (415)352-3787
|
|
Large selection of commercial software at excellent prices; also
|
|
hardware replacement parts.
|
|
|
|
Best Electronics
|
|
2021 The Alameda, Suite 290
|
|
San Jose, CA 95126 (408) 243-6950
|
|
Known as *the* Atari hardware store. If they don't have the part you
|
|
need, nobody does.
|
|
|
|
BRE Software
|
|
352 West Bedford Ave, Suite 104
|
|
Fresno, CA 93711
|
|
PD/Shareware.
|
|
|
|
C&T ComputerActive
|
|
PO Box 893
|
|
Clinton, OK 73601
|
|
|
|
Discount Video & Computers
|
|
1717 South U.S. 1
|
|
Fort Pierce, FL 34950
|
|
|
|
Palette Imaging
|
|
1 Closter Commons STE 789
|
|
Closter, NJ 07624-0400 (201) 767-3913
|
|
Offers new 1991 professional quality ChromaCad modeling package.
|
|
|
|
MWPDS
|
|
890 North Huntington St.
|
|
Medina OH 44256
|
|
|
|
Phantoms Atari 8-bit
|
|
Box 331 Levisa Road
|
|
MouthCard, KY 41548
|
|
|
|
Vulcan Software
|
|
PO Box 692
|
|
Manassas VA 22111-0692
|
|
|
|
Innovative Concepts
|
|
31172 Shawn Drive
|
|
Warren, MI 48093 (313)293-0730
|
|
accesories, hardware, PD software
|
|
|
|
CSS
|
|
PO Box 17660
|
|
Rochester NY 14617 (716)586-5545
|
|
8-bit hardware upgrades, 8-bit repair service.
|
|
|
|
San Jose Computers
|
|
640 Blossom Hill Road
|
|
San Jose, CA 95123 (408)224-8575
|
|
New and reconditioned hardware, as well as lots of software.
|
|
|
|
Entertainment Excellence
|
|
1805 Princeton Place
|
|
Merrick, NY 11566
|
|
Discontinued 8-bit software.
|
|
|
|
East Hartford Computer
|
|
202 Robert Street
|
|
East Hartford, CT 06108
|
|
Discontinued software for all computers.
|
|
|
|
Aerion Software
|
|
PO Box 1222
|
|
Riverdale Station, NY, NY 10471-1222
|
|
Markets a new 8-bit commercial game.
|
|
|
|
Toad Computers
|
|
556 Baltimore Annapolis Blvd
|
|
Severna Park, Maryland 21146 (301)544-6943
|
|
Offers a selection of software and reconditioned hardware.
|
|
|
|
Novatari XL/XE PD Library
|
|
C/O Geoffrey Dimego
|
|
8612 Thames Street
|
|
Springfield, VA 22151
|
|
|
|
TEAC (The Educators Atari Club)
|
|
PO Box 1024
|
|
Laytonville, CA 95454
|
|
|
|
AEL 8-Bit PD Library
|
|
C/O Bill Marcum
|
|
PO Box 34183
|
|
Louisville, KY 40232
|
|
|
|
When writing to request catalogs, it's always a good idea to include a
|
|
Stamped, Self-Addressed Envelope.
|
|
|
|
-----------------------------
|
|
|
|
Next, is a list of magazines still supporting the 8-bit Atari.
|
|
|
|
Current Notes
|
|
122 North Johnson Road
|
|
Sterling, VA 22170
|
|
A truly excellent Atari-oriented magazine, supporting both 8-bit and ST.
|
|
|
|
AtariUser
|
|
113 West College Street
|
|
Covina, CA 91723
|
|
Newest Atari publication covering the full line of Atari products.
|
|
|
|
Atari Interface Magazine
|
|
3487 Braeburn Circle
|
|
Ann Arbor, MI 48108
|
|
8-bit and ST support, with good listing of national user groups.
|
|
|
|
Page 6 / New Atari User
|
|
P.O. Box 54
|
|
Stafford, ST16 1DR England
|
|
Glossy British magazine supporting mainly the 8-bits, along with a few
|
|
ST articles. Excellent.
|
|
|
|
Atari Explorer
|
|
29-05 Broadway
|
|
Astoria, NY 11106
|
|
Mostly ST, occasional 8-bit article
|
|
|
|
PSAN
|
|
P.O. Box 110576
|
|
Tacoma, WA 98411-0576
|
|
Good Atari newsletter.
|
|
|
|
8:16
|
|
248 Wimborne Road
|
|
Oakdale, Poole, Dorset BH15 3EF England
|
|
8-bit/ST newsletter from England.
|
|
------------------------------------
|
|
Note : If you have any updates to this list, please contact:
|
|
Ray Wilmott
|
|
10 South Rhoda Street
|
|
Monroe, NJ 08884 (GEnie : R.WILMOTT)
|
|
(InterNet : <a href="mailto:wilmott@remus.rutgers.edu?subject=Re:%20Z*Magazine:%20%209-May-92%20#207">wilmott@remus.rutgers.edu</a>)
|
|
------------------------------
|
|
|
|
Date: 26 Mar 92 16:14:00 GMT
|
|
From: (John R. Dunning)
|
|
Subject: IBM emulating 8 bit
|
|
To: <a href="mailto:Info-Atari8@naucse.cse.nau.edu?subject=Re:%20Z*Magazine:%20%209-May-92%20#207">Info-Atari8@naucse.cse.nau.edu</a>
|
|
|
|
Date: Tue, 24 Mar 1992 13:00 EST
|
|
From:(Jeff McWilliams)
|
|
|
|
[...]
|
|
One thing I have always been mystified about though, is why translate
|
|
the code from 6502 to 68000 or 80386SX on the fly? Why not do it ONCE
|
|
and then run the code as a native processor program? Then only the
|
|
Hardware emulator would be running, wasting time, not the translator
|
|
emulator program.
|
|
|
|
No, you miss the point. Most emulators don't translate the code of the
|
|
emulated processor to that of the native one, they implement a
|
|
simulation, in software, of what the emulated processor does in hardware.
|
|
In many cases it's difficult, if not impossible, to actually translate
|
|
the bits in a non-trivial program, because the details of operation of
|
|
the processor. Consider a trivial case; vaxen vs 68000s. Both have 16
|
|
registers, but the vax has 16 general registers, whereas the 68K has 8
|
|
data and 8 address. You can't build a translator that simply maps the
|
|
68K registers to the vax registers, because even though there are the
|
|
same number of them, they don't do the same things. You of course have
|
|
worse problems trying to translate code that knows things about, for
|
|
instance, wierdo banked-memory schemes. And things such as the Atari
|
|
8-bits, which have lots of funny addresses which cause wierd effects
|
|
when accessed, force you to do lots of special casing whenever you
|
|
access any address that can't be computed at translate time. And I
|
|
won't even mention things like pc-relative addressing, or self-modifying
|
|
code. The upshot of all this is that at the absolute best, the
|
|
generated code will expand by a large amount, and at worst, it may
|
|
simply not be feasible to generate code that -does the same thing-.
|
|
|
|
That's why they're called emulators, not code translators.
|
|
------------------------------
|
|
|
|
Date: 29 Mar 92 04:41:03 GMT
|
|
From: SMITHKLINE.COM!<a href="mailto:poehland%25phvax.dnet@ucbvax.berkeley.edu?subject=Re:%20Z*Magazine:%20%209-May-92%20#207">poehland%phvax.dnet@ucbvax.berkeley.edu</a>
|
|
Subject: CSS WANTS A 6502 PROGRAMMER!
|
|
To: <a href="mailto:Info-Atari8@naucse.cse.nau.edu?subject=Re:%20Z*Magazine:%20%209-May-92%20#207">Info-Atari8@naucse.cse.nau.edu</a>
|
|
|
|
<<<<<<<<<<<<<<<<<<< 6502 PROGRAMMING OPPORTUNITY >>>>>>>>>>>>>>>>>
|
|
|
|
I was recently informed that Bob Puff of Computer Software Services in
|
|
Rochester, New York is looking for a *competent & dependable* 6502 M/L
|
|
programmer. Pay would be in the form of royalties based on sales of
|
|
your work thru CSS.
|
|
|
|
This is serious stuff. CSS is one of the last major 8-bit developers
|
|
left in the market. If you have ever used BOBTERM, SUPERARC/UNARC, or
|
|
used any major CSS products such as the Black Box, Archiver, or 3.5-
|
|
floppy upgrades, you have an idea of the impeccable style crafted into
|
|
Bob Puff's products & the high standards he has established for CSS
|
|
since he took over the operation of the company last year.
|
|
|
|
If you think you're good enough to crunch code for Bob Puff, contact him at:
|
|
|
|
Computer Software Services
|
|
P.O. Box 17660
|
|
Rochester, NY 14617
|
|
voice: 716-429-5639 FAX : 716-247-7158 BBS : 716-247-7157
|
|
|
|
If this opportunity interests you, be aware CSS is looking for someone
|
|
with the following qualifications:
|
|
|
|
1.) You MUST have your 6502 down cold, be able to code *concisely*;
|
|
2.) You MUST be a dependable/reliable/responsible individual who can
|
|
deliver quality work on time.
|
|
|
|
Bob didn't go into detail on this, but I rather suspect he would be most
|
|
favorably impressed with someone who could furnish examples of their
|
|
coding expertise & provide references to vouch for their dependability.
|
|
|
|
If ever there were an opportunity to make a little money for yourself,
|
|
support CSS & the 8bit community, & dazzle your 8bit friends by telling
|
|
them you work with Bob Puff, this has to be IT.
|
|
|
|
SERIOUS INQUIRIES ONLY, PLEASE!
|
|
|
|
[NOTE: Don't contact me, contact CSS directly at the address above.]
|
|
|
|
- BEN POEHLAND The Alchemist
|
|
|
|
------------------------
|
|
|
|
Date: 30 Mar 92 15:57:19 GMT
|
|
From: SMITHKLINE.COM!<a href="mailto:poehland%25phvax.dnet@ucbvax.berkeley.edu?subject=Re:%20Z*Magazine:%20%209-May-92%20#207">poehland%phvax.dnet@ucbvax.berkeley.edu</a>
|
|
Subject: Power Supply Problem
|
|
To: <a href="mailto:Info-Atari8@naucse.cse.nau.edu?subject=Re:%20Z*Magazine:%20%209-May-92%20#207">Info-Atari8@naucse.cse.nau.edu</a>
|
|
|
|
I read with interest Adam Conover's description of his -cold only- power
|
|
supply problem.
|
|
|
|
The fact that the problem gradually clears up after awile indicates that
|
|
his regulator & diodes are OK. The culprit is the large electrolytic
|
|
filter cap (typically 10,000uF or 6800uF). Adam doesn't say which type
|
|
supply he has (I named them Type I,II,II,& IV in my power supply article
|
|
in the Nov. 1990 issue of Current Notes. whoops- that's I,II,III & IV I
|
|
mean.)
|
|
|
|
My guess is that most likely Adam has a type I (white case) or a type III
|
|
(black case but same size/shape as the type I). If so, the unit is a
|
|
snap to repair, Best should be able to supply the cap. If the supply is
|
|
a Type II (black, totally sealed in @#$%&!!! potting compound, alias
|
|
-The Klunker- or -The Brick-), forget about repair & buy a new one.
|
|
|
|
Adam's XL is likely 7-8 years old & has seen heavy use. The heavy
|
|
current drain, high internal temperatures, & hundreds of on-off cycles
|
|
are borne most heavily by the big cap. Eventually they either vent
|
|
their juices &/or dry out. This lowers the effective capacitance &
|
|
increases the unit's internal impedance. When that happens,
|
|
unacceptable levels of 60- or 120-Hz AC (-ripple-) appear on top of the
|
|
+5V, reproduced as audible hum on the audio output & classic -hum bars-
|
|
on the video display. Hum bars typically appear as thick dark
|
|
horizontal bands that migrate slowly up the screen.
|
|
|
|
This already happened to one of my five 800XL's, I repaired it (it was a
|
|
type III supply).
|
|
|
|
Sooner or later this problem will happen to virtually every XL ever
|
|
made, especially if the machine is left on a lot &/or you have hung a
|
|
bunch of extra power-hungry goodies onto it. A souped-up XL should have
|
|
a beefed-up supply such as the Squeezed Queen I described in the Nov.
|
|
-Dec. 1991 issues of Current Notes.
|
|
|
|
- BEN POEHLAND The Alchemist
|
|
------------------------------
|
|
|
|
Date: 1 Apr 92 15:16:24 GMT
|
|
From: mnemosyne.cs.du.edu!isis.cs.du.edu!<a href="mailto:brayl@uunet.uu.net?subject=Re:%20Z*Magazine:%20%209-May-92%20#207">brayl@uunet.uu.net</a> (Bill Rayl)
|
|
Subject: Cheap sources of 360K DS/DD atari floppies?
|
|
To: <a href="mailto:Info-Atari8@naucse.cse.nau.edu?subject=Re:%20Z*Magazine:%20%209-May-92%20#207">Info-Atari8@naucse.cse.nau.edu</a>
|
|
|
|
In response to a quesetion about a source for good, cheap disks, I can
|
|
recommend MidWstern Diskette in Iowa. They're asking 18 cents in lots
|
|
of 1000, 25 cents in lots of 500, 28 cents in lots of 100, and 30 cents
|
|
in lots of 50. These are for black disks. They have 5.25 inch disks
|
|
available in 9 colors.
|
|
|
|
Their phone number is (800) 221-6332. Tell them you heard about their
|
|
disks from Atari Interface magazine!
|
|
|
|
Pattie (AIM)
|
|
------------------------------
|
|
|
|
From: INET::-<a href="mailto:tribe@ted.cs.uidaho.edu?subject=Re:%20Z*Magazine:%20%209-May-92%20#207">tribe@ted.cs.uidaho.edu</a>- 31-MAR-1992 17:11:37.66
|
|
To: phvax::poehland
|
|
Subj: Re: Power Supply Problem
|
|
|
|
[I am replying as I can't post for some reason...]
|
|
|
|
I just recently had my own power supply experience, which I will breifly
|
|
relate:
|
|
|
|
I have two supplies: one $#!+ filled -brick- supply (came with my 800XL)
|
|
and a rectanular black supply that is hollow and has XL-style vents
|
|
(type III? IV?) (came with my 600XL) Tried to fix the brick (HAHA!),
|
|
then the vented supply.
|
|
|
|
The problem with the latter was that after heating up, the cap put in by
|
|
Atari would back out of the board (really short leads) enough to change
|
|
resistance. (?? I'm no EE, my best guess...) Dissasembling and re-
|
|
soldering would fix it for a couple of weeks only. I went to Radio
|
|
Shack and bought a new cap with longer leads and all is now well.
|
|
|
|
Thanks,
|
|
Duane Tribe (<a href="mailto:tribe@ted.cs.uidaho.edu?subject=Re:%20Z*Magazine:%20%209-May-92%20#207">tribe@ted.cs.uidaho.edu</a>)
|
|
------------------------------
|
|
|
|
Date: 31 Mar 92 23:06:17 GMT
|
|
From: smithkline.com!<a href="mailto:poehland%25phvax.dnet@ucbvax.berkeley.edu?subject=Re:%20Z*Magazine:%20%209-May-92%20#207">poehland%phvax.dnet@ucbvax.berkeley.edu</a>
|
|
Subject: Power Supply Problem
|
|
To: <a href="mailto:Info-Atari8@naucse.cse.nau.edu?subject=Re:%20Z*Magazine:%20%209-May-92%20#207">Info-Atari8@naucse.cse.nau.edu</a>
|
|
|
|
Duane, back issues of CN are available for $2.50 ea. (1991) or $2.00 ea.
|
|
for 1990 & 1989. I recommend to *EVERYONE* to purchase as many back
|
|
issues of ANY magazine that supported 8bits as you can afford.
|
|
Magazines- old or current- are STILL the best source of info for our
|
|
8bits.
|
|
|
|
Contact CN:
|
|
(703)450-4761 business line, ask for Joyce Waters
|
|
|
|
Current Notes Inc.
|
|
122 N. Johnson Rd.
|
|
Sterling VA 22170
|
|
|
|
BTW, the situation you describe- where the cap kept pulling itself loose
|
|
from the board- is also a sign of a defective cap. A cap that develops
|
|
high internal impedance will tend to heat up when it is exposed to AC
|
|
(such as the very high amount of ripple present at the output of the
|
|
rectifier diodes). Electrolytics that get hot will tend to swell, or
|
|
bulge (if they get hot enough fast enough, they blow up!). In your case
|
|
the cap pulled its leads loose when it swelled. Merely resoldering it
|
|
back into place could provide at best only a temporary cure- as you
|
|
found out! An ironclad rule is that capacitors should NEVER be hot!
|
|
There are only 2 ways a cap can be hot: A.) it's defective & should be
|
|
replaced; B.) it is situated too close to some heat-producing component
|
|
& is absorbing that componet's heat via conduction thru a circuit board
|
|
foil trace. The cure there is to add extra heatsinking to the hot
|
|
component to reduce the thermal load on the cap. If allowed to
|
|
continue, the hot component will eventually dry out the cap & destroy it.
|
|
|
|
The pwr supply you describe is a type III, they were mostly shipped
|
|
w/600XL's but I got mine with an 800XL. The filter cap in the the type
|
|
III is the cheapest piece of junk I ever saw, Atari mustah got a deal on
|
|
them. The value of the cap in those supplies- 4700 or 6800uF, is I
|
|
think too low to provide adequate hum filtering for an 800XL which draws
|
|
more current than the 600XL. The voltage rating should be 25V minimum,
|
|
higher is better.
|
|
|
|
- BEN POEHLAND The Alchemist
|
|
------------------------------
|
|
|
|
Date: 1 Apr 92 16:30:48 GMT
|
|
From: (Kevin Chase)
|
|
Subject: Percom drives hack
|
|
To: <a href="mailto:Info-Atari8@naucse.cse.nau.edu?subject=Re:%20Z*Magazine:%20%209-May-92%20#207">Info-Atari8@naucse.cse.nau.edu</a>
|
|
|
|
For all of you who have an old Percom drive there's good news. I just
|
|
read zmag206 and found an article there about using the controller card
|
|
on a single sided double density Percom to drive two standard 360k
|
|
floppies from an IBM type system. Well, I had a (really old) single
|
|
sided single densityy Percom drive and two floppies from a dead XT so I
|
|
decided to try the hack anyway. I took the XT P/s to run the drives and
|
|
took apart the Percom. I left the full height old drive in the case,
|
|
connected a standard IBM floppy connector to the Percom logic board, and
|
|
tried booting. Voila, it worked. It recognized both drives as sd
|
|
drives (no dd yet or dsided but hey, I only put 10 minutes into this so
|
|
far). So for nothing I now have an extra drive (2 new - 1 old = +1
|
|
current). Apparenty the density of the two drives is coded on an EPROM
|
|
on the logic board, so if I had some specs and an EPROM burner I could
|
|
have two double density drives. So if anyone has useful specs on Percom
|
|
drives I would greatly appreciate them.
|
|
------------------------------
|
|
|
|
Date: 1 Apr 92 21:38:41 GMT
|
|
From: edinboro.edu!<a href="mailto:a644690c@ucbvax.berkeley.edu?subject=Re:%20Z*Magazine:%20%209-May-92%20#207">a644690c@ucbvax.berkeley.edu</a> (-Adam J. Conover-)
|
|
Subject: Power supply.
|
|
To: <a href="mailto:Info-Atari8@naucse.cse.nau.edu?subject=Re:%20Z*Magazine:%20%209-May-92%20#207">Info-Atari8@naucse.cse.nau.edu</a>
|
|
|
|
>Date: 30 Mar 92 15:57:19 GMT
|
|
>From: SMITHKLINE.COM!<a href="mailto:poehland%25phvax.dnet@ucbvax.berkeley.edu?subject=Re:%20Z*Magazine:%20%209-May-92%20#207">poehland%phvax.dnet@ucbvax.berkeley.edu</a>
|
|
>I read with interest Adam Conover's description of his -cold only-
|
|
>power supply problem........
|
|
|
|
Ben,
|
|
|
|
Your remarks about my power supply are VERY accurate! I HAVE had my XL
|
|
for 7-8 years and it's had its hundreds (if not thousands) of on off
|
|
cycles. And yes, it is a type III (as you call it) power supply.
|
|
Though I have a bit of discrete circuit knowledge, my 'basic
|
|
electronics' is rather poor at present. I do, however, know enough to
|
|
desolder and replace a bad Filter Cap. - which sure enough was the
|
|
problem. Last Sunday I took it apart to check it out and the filter
|
|
cap. had gotten hot enough to have melted some of the plastic coating.
|
|
I have not yet been able to get a 4700mF (or higher would probably be
|
|
better) capacitor to fix it. Since I have more work than I can handle
|
|
at the moment anyhow, not having the computer up and running is probably
|
|
for the best. (I seem to always have some stupid COBOL program due or a
|
|
Computer Architecture Lab due or something). Also, Don't you think
|
|
that 4700mF (which is what it had) is really low for a filter cap. on a
|
|
computer?
|
|
|
|
Well, Thanks for the info. I appreciate it.
|
|
Peace,
|
|
-Adam Conover. a644690c@edinboro.edu.
|
|
------------------------------
|
|
|
|
|
|
| | | THE GENIE TELECOMMUNICATIONS SERVICE
|
|
| | | Free Sign-on Information
|
|
| | | ---------------------------------------------------------------
|
|
|
|
GEnie is an online service operated by General Electric. It's the
|
|
official online resource for Atari Computer Corporation! This is the
|
|
spot where you can directly contact virtually every developer in the
|
|
Atari Community!
|
|
|
|
Participate in live, online conferences, exchange electronic mail, and
|
|
get access to the very latest in PD and shareware programs. And of
|
|
course, some of the brightest stars in the World of Atari are on GEnie
|
|
as well, here's just a partial listing of the many developers and
|
|
personalities online:
|
|
|
|
() Dave Small of Gadgets by Small
|
|
() Jim Allen of FAST Technology
|
|
() Nathan Potechin of ISD Marketing (Calamus and Dyna CADD)
|
|
() John Nagy, Editor of AtariUser Magazine
|
|
() Rick Flashman and Dan Wilga of Gribnif Software
|
|
() The CodeHeads; Charles F. Johnson and John Eidsvoog
|
|
() D.A. Brumleve, publisher of quality educational software
|
|
() Nevin Shalit, author of RUMOR CITY in ST INFORMER Magazine,
|
|
publisher of TRACKER/ST, and IAAD President
|
|
() Deron Kazmaier of SoftLogik Publishing (PageStream)
|
|
() Ron Kovacs, Publisher of Z*Magazine and Z*Net PC Online Magazine
|
|
() Double Click Software's Mike Vederman
|
|
() Atari Explorer's publisher John Jainschigg
|
|
() Bill and Pattie Rayl of Atari Interface Magazine
|
|
() Tom Harker, Craig Thom, and Doug Wheeler of ICD, Inc.
|
|
() Chet Walters and Dr. Bob of WizWorks!
|
|
() Lauren Flanagan-Sellers of GoldLeaf Publishing (WordFlair II)
|
|
() Lee Seilor of Lexicor Software
|
|
|
|
and of course...Atari Computer Corporation!!
|
|
|
|
Atari Reps online include Bill Rehbock, Bob Brodie, John Townsend, Mike
|
|
Fulton, Ken Badertscher, Cary Gee, Mark Jansen, Dan McNamee, J. Patton,
|
|
and Allan Pratt.
|
|
|
|
There's a lot more to GEnie than just Atari, though!
|
|
|
|
Here's just a sample of the GEnie Basic*Services you can enjoy for just
|
|
$4.95 a month:
|
|
|
|
() Pursue your personal interests - professional or leisure. From
|
|
Japan to Photography, Religion to Real Estate, GEnie's Bulletin
|
|
Boards let youleave question, post messages, and share your tips and
|
|
ideas on dozens of topics.
|
|
|
|
() Research questions? Ask GEnie. Grolier's Electronic Encyclopedia
|
|
has a 10-million word database that's revised quarterly - so it's
|
|
never out of date. And it's just one of GEnie's quality research
|
|
services.
|
|
|
|
() Unlimited electronic mail. Another reason to choose GEnie. The GE
|
|
Mail lets you send all the notes and letters you want to anyone on
|
|
the GEnie system during non-prime time.
|
|
|
|
() Shop and save a bundle. There are over 30 stores to shop online in
|
|
the GEnie Mall- from JC Penney's online catalog to chocolates from
|
|
Godiva. And Compu-u-store Online offers discount from 10% to 50%
|
|
on over 250,000 brand name items!
|
|
|
|
() Money matters. GEnie*Basic gives you the latest on stocks and
|
|
finance. Get the day's stock and mutual fund closings, check the
|
|
Investors' Bulletin Board, and pick up valuable information on
|
|
personal finance.
|
|
|
|
() Today's news, weather and sports. Stay up to date on the top daily
|
|
stories, current weather conditions anywhere in the world, and how
|
|
your favorite team did today.
|
|
|
|
() Just the ticket for traveling. EAASY SABRE from American Airlines
|
|
let's you examine schedule and find the lowest fares for more than
|
|
650 airlines worldwide. Reserve hotel rooms and rental cars, too.
|
|
Check the Bulletin Boards for the news from Florida, and tips on
|
|
travel.
|
|
|
|
() Games and entertainment. Battle the Black Dragon, try your hand at
|
|
Adventure 550, Dor Sageth, Castle Quest, and more. GEnie also keeps
|
|
you current with movie reviews and soap opera summaries, plus the
|
|
latest jokes.
|
|
|
|
() Aladdin Support. Get online help with Aladdin, GEnie's own
|
|
communications package, which provides ST owners with an easy way to
|
|
access GEnie's services.
|
|
|
|
That's just the beginning of GEnie*Basic. There are over a hundred
|
|
services in all, including these Bulletin Board topics: Science
|
|
Fiction, Current Affairs, Radio/Electronics, Military, Genealogy,
|
|
Writers, Medical, Home Office/Small Business, Education, disAbilities,
|
|
Automotive, Air and Space Technology.
|
|
|
|
GEnie couldn't be easier to try. There is no sign-fee. The monthy
|
|
subscription fee of just $4.95 gives you unlimited non-prime-time usage
|
|
of GEnie*Basic Services. And there's no risk! In fact, GEnie is so
|
|
sure you'll be satisfied, they're offering a money back guarantee.
|
|
|
|
If you're not completely happy with GEnie*Basic services after your
|
|
first 30 days, GEnie will refund your initial $4.95 subscription fee!!
|
|
|
|
To sign up, just follow these simple steps:
|
|
|
|
1. Set your communications software for half duplex (local echo) at
|
|
300, 1200, or 2400 baud.
|
|
|
|
2. Dial toll free: 1-800-638-8369 (or in Canada, 1-800-387-8330).
|
|
Upon connection, enter HHH
|
|
|
|
3. At the U# prompt, enter XTX99436,GENIE then press <return>.
|
|
|
|
4. Have a major credit card ready. In the U.S., you may also use your
|
|
checking account number.
|
|
|
|
For more information in the United States or Canada, call 1-800-638-
|
|
9636 or write: GEnie, c/o GE Information Services, P.O. Box 6403,
|
|
Rockville, MD 20850-1785.
|
|
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
To sign up for DELPHI service, call (with modem) (800) 695-4002. Upon
|
|
connection, hit <return> once or twice. At Password: type ZNET and
|
|
hit <return>.
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
To sign up for GEnie service call (with modem) (800) 638-8369. Upon
|
|
connection type HHH and hit <return>. Wait for the U#= prompt and type
|
|
XTX99436,GEnie and hit <return>.
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
To sign up for CompuServe service call (with phone) (800) 848-8199. Ask
|
|
for operator #198. You will be promptly sent a $15.00 free membership
|
|
kit.
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
Z*Magazine Atari 8-Bit Online Magazine is a publication covering the 8-
|
|
Bit Atari and related computer community. Material published in this
|
|
edition may be reprinted under the following terms only. All articles
|
|
must remain unedited and include the issue number and author at the top
|
|
of each article reprinted. Reprint permission granted, unless otherwise
|
|
noted, to registered Atari user groups and not for profit publications.
|
|
Opinions present herein are those of the individual authors and does
|
|
not necessarily reflect those of the staff. This publication is not
|
|
affiliated with the Atari Corporation. Z*Net, Z*Net News Service, Z*Net
|
|
International, Rovac, Z*Magazine Online and Z*Net Publishing are copr
|
|
(c)1985-1992, Syndicate Publishing, Rovac Industries Incorporated,
|
|
Post Office Box 59, Middlesex, New Jersey, 08846-0059, Voice: (908)
|
|
968-2024, BBS: (908) 968-8148, (510) 373-6792.
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
Z*Magazine - HOT Atari News and Reviews
|
|
Copyright (c)1992, Rovac Industries, Inc...
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|