702 lines
33 KiB
Plaintext
702 lines
33 KiB
Plaintext
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=========================================================================
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SYNDICATE ZMAGAZINE ISSUE #141 January 23, 1988
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=========================================================================
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Copyright (C) Syndicate Publishing Company, 1989
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Post Office Box 74
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Middlesex, NJ 08846-0074
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Publisher/Editor: Ron Kovacs
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CompuServe: 71777,2140 GEnie: ZMAGAZINE Source: BDG793
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=========================================================================
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THIS WEEK:
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<*> Editors Desk............................Ron Kovacs
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<*> GOE/TCS Update from.................David Sullivan
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<*> CodeBuster Help.....................Ctsy SIG*Atari
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<*> 800 Owners Column................Howard Siebenrock
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<*> Analog March Contents.............................
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<*> ARC Speed Test IBM vs 130XE.......................
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<*> IBM Monitor with the XEP...............Bob Woolley
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<*> GEnie ATARI8 RT Top 100 Downloads.......Ctsy GEnie
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##############################
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<*> EDITORS DESK
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##############################
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by Ron Kovacs
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This weeks update includes the press release from TCS/GOE, (reproduced in
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this weeks Zmag), things look closer to reality there! DOSXE has been
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released and is available direct from Atari. The prices I have been told
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range between $10.00 to $15.00. Write to Atari Corp for more details.
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Keith Ledbetter has removed his Express Telecom files from CompuServe.
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Rumor has it he is working on a cartridge based program similiar to the ST
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telecom file -Interlink-. We will update this story when we can. Alan
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Reeves has released a few peripheral handlers for Diamond. Recent uploads
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to the GENIE ATARI8 RT include an ST-Mouse, Touch-Tablet handler. Check
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out GEnie for these files.
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Anything else happening you ask?? Well, other than a few more PD files
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being released, things are slow. One question we would like answered is
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where are all those cartridges promised? I would assume that Atari is
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working on it's promises. For more ST related news and features, read
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STZMAG available on the services.
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Recent bulletins on CompuServe in the Atari8 and ST areas talk about
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requests from ANALOG and ST-LOG. They are looking for your requests for
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their respective magazines. Do you have a comment to pass along? Let
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them know! On CompuServe type: GO ATARIVEN and respond!
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Z-NET details coming soon!
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##############################
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<*> GOE/TCS UPDATE
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##############################
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Total Control Systems, David R. Sullivan
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You probably first heard of GOE back in August/September of 1988, at that
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time GOE was shown at the 1988 AtariFest in Glendale, CA. A DEMO Disk
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followed in October on GEnie and in user groups. Now, January 1989, GOE is
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about to be released. GOE has been tested over the last 3 to 4 weeks to
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insure that it is a bug-free and usable product, it is my hope that GOE
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will become the new standard OS for the Atari 8 bit computers.
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STATUS OF GOE:
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A) We are currently running behind our released schedule, this is DUE to
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dificulty and time needed to completely develop a cartridge based
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product that provides a new and exciting operating environment while at
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the same time maintaining 100% compatability with ALL existing
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software. Added to the level of programming required, GOE was
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originally being developed in a situation that required over 15 minutes
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to test a single change in GOE -- that has been corrected (curtesy of
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Atari, CORP. and ICD's extensive help).
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B) GOE is in it's final debugging stages, and provided that it receives a
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clean bill of health GOE will be shipped the first week of February.
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C) Several beta testers have been using GOE for 2 weeks now, all press
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and other qualified people will receive beta cartridges 1 week ahead of
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shipping.
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D) The Turbo 816 and GOE, GOE will be tested with the Turbo 816 before it
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is shipped to insure compatability. A Turbo 816 version is planned,
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this will be a full 16 bit version of GOE. I am communicating with
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DataQue in an attempt to make GOE the standard for the Turbo 816, the
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advantage of the Turbo 816 is tremendous and gives you a true 16bit
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computer at a great price!
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E) I am communicating with Atari, CORP. keeping an open ear to their
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ideas. With Atari selling thousands of 800xl, 130xe and XEGS computers
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the Atari 8bit future looks bright. Not to mention the support Atari,
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CORP. is giving in the entertainment area.
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F) Advance order's, if you have placed an advance order, it will be filled
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with top priority. As a BONUS, all people ordering in advance will
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receive a free BONUS Disk containing some exciting new software.
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G) Price: The retail price of GOE is $79.95, all discounts for advance
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orders are now void. User Group discounts are available.
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H) If you have requested information, you will receive a mailer the first
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week of February notifying you that GOE is shipping and providing more
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information about GOE.
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I) Dealers, dealers packets are now ready and will be sent out within the
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next two weeks. Thank you for your support, the Atari 8bit users need
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you.
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I realize many of you have been waiting for GOE since late October, and I
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know it is hard to wait for an exciting new piece of Atari 8bit software;
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but I do not want GOE to be a product that is simply a toy. If GOE and
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the Atari 8bit are going to have a successful future together then GOE
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MUST BE A PROGRAM THAT YOU WILL USE. GOE will not be shipped until it is
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complete and fulfills your needs. Allowing press to be released about GOE
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as early as May, 1988 was not under my control nor my intent. The official
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press released in September/October 1988 was a little early but has been
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useful and has shown the public what GOE is via the DEMO released on
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GEnie. Once the information was about, I had to make the best of it and
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did not count on some of the misleading information I have been delt, or
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some of the legal problems that I would encounter.
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Stay tuned to the GEnie network for more information, GEnie is my link to
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you so let your thoughts be known.
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goPaint and goWrite DEMO versions will be released shortly after GOE
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starts shipping, but have been put on hold until then. Upon shipment,
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Total Control Systems will start supporting you with easy and clear
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example programs, useful public domain programs and powerful commercial
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programs. A download area here on GEnie will be your source for GOE
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public domain software. A new private area will be setup for GOE users
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and GOE developers where you can ask your questions. The current public
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area, CATegory 5, TOPic 24 will be used to convey public information and
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answer questions to the general public.
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Total Control Systems is working hard to make your Atari 8bit future a
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bright one, and we look forward to your support of our quality products.
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GEnie ID: D.SULLIVAN4 (David R. Sullivan)
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GOE Area: Atari8, CAT 5, TOP 24
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For information about access on OTHER services; information about GOE; or
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information about other TCS products please contact us at:
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Total Control Systems
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4156 Tolowa Street
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San Diego, CA 92117
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(619)270-0111
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Total Control Systems also supports Atari 8bit and Atari ST and Amiga
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users with:
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ST
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TC BBSst, a complete ST BBS written in GFA BASIC. AMIGA includes source
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code. Comming soon on Amiga. $40
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GFA BASIC Programmers Toolkit. Includes two arcade AMIGA game examples,
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source code to the popular Autoplay $15 (PlayIt) digitized sound player
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and much more... Coming soon on Amiga.
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8BIT
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Action! Programmers Toolkit, #1. Includes two $15 arcade game examples,
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a 1020 picture dumper (color) program, and much more...
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GOS Public Domain desktop-style program, includes PD source code in
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Action! This is the popular 1986 $5 GOS program.
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##############################
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<*> CODEBUSTER HELP
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##############################
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CTSY CompuServe SIG*Atari
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Fm: Tim Hanson 72750,1014
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To: SYSOP*Keith Joins 72347,75 (X)
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1) CODEBUST.HLP is all the docs you're going to get. I loaded the file
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into Textpro and massaged the file until I had something readable.
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2) DOSXL only (or AtariDos, but definitely not Sparta). I have an MIO
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partition set up for this.
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3) Everything is done from D1:. Codebuster won't work with any other
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drive. I booted the Dos from an MIO boot, put in a floppy with LABELS
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and my source machine language file on it, then went for the MIO
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switch. After moving the floppy assignment to D1 (a real floppy) and
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CB.COM to D3, I loaded D3:CB.COM, which brought up the screen. At
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this point I was in Codebuster with an almost blank floppy disk, ready
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to go to work.
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4) Every snivelling little step must be done manually. First one must
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<ELABELS> (a space between the command and the filename is not
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necessary, but drive assignments are not legal). This loads the OS
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equates into the buffer and turns on the label attaching logic. LABELS
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contains a full set of both low and high memory equates in AMAC form.
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This must be the first step, since entering LABELS after entering code
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to be disassembled overwrites some code.
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5) Next <OFILENAME.EXT> (open) as an output file.
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6) <RFILENAME.EXT> (read) loads your binary file into the buffer.
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Multiple load points and two blocks of code with the same load point,
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as in a short routine to write to the screen as the rest of the
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program loads, are separated. Be careful about disassembling too much
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code; one only has one floppy on which to write source. I loaded
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Textpro in a total of four loadpoints, and I split the main program
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into two pieces.
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7) <SD> sends output to disk.
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8) <UFILENAME.EXT> closes the output file after disassembly.
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9) <%FILENAME.EXT> reloads the output file and attaches the label logic.
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******************************
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<*> 800 OWNERS COLUMN
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******************************
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(Editors Note:)
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There are a few articles in our archives that we haven't printed because
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they address the 400-800 Atari systems. Of the 134 survey responses
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received to date, 50 or more respondents stated they still owned or used
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thier 800.
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In an effort to keep this percentage of our readers interested, we will
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publish material written for or about the 800. The following article was
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released in 1983 on CompuServe. (This is the place I found it a few years
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ago and recently came across it again.)
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CARTRIDGE SWITCHES
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by HOWARD SIEBENROCK
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As you know, when you plug a ROM cartridge into the left slot of your
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Atari 800 computer, you disable the top 8K of RAM. This is done by
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disabling one input of an OR gate (Z102B) that normally passes the address
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lines A15 and A14, decoded by chip Z101 to be S5, to the RAM slots. The S5
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signal is wired to the left cartridge slot, pin 12, to enable the ROM
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chips in the cartridge. Pin 14 of the cartridge is connected inside to the
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+5 volt line. When the cartridge is inserted into the left slot this +5
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volts is then connected to the Z102B OR gate to disable the S5 signal to
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the RAM slots. The S5 signal is the address for 40K to 48K of RAM.
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The right cartridge does the same thing, except it used A15 and A13,
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decoded by Z101 as S4, for it's enable line. Pin 14, the +5 volt signal,
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of the right cartridge, disables S4 to the RAM slots with OR gate Z102A.
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The S4 signal is the address for 32K to 40K of the RAM.
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If, while the cartridge is inserted, the +5 volt signal to the OR gate
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could be opened, The RAM would then be enabled. If the S5 line to the left
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cartridge is also opened, the cartridge chips data output would be tri-
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stated. (tri-stated is a third binary output state for digital chips. It
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is a high impedance state that electronically disconects the chip from the
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data buss).
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Since the address lines, A0 to A12, are inputs, they can be left on the
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buss. By using a switch, mounted on the case, the programer can select if
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RAM or the cartridge ROM is on the data buss. A second switch will do the
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same for the right cartridge ROM.
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If the S5 enable line, normally going to the left slot, is switched to the
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right slot, the right cartridge will be addressed as a left cartridge. You
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also have to switch the +5 volt signal from the right cartridge to the
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Z102B gate to turn off the 40K to 48K RAM.
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I must warn you. If your computer is under warranty, don't modify it!
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The parts needed are two minature toggle switches. Both are double pole,
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double throw, one is a two posistion (on-on), and the other is a three
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posistion (on-off-on) switch. A two foot length of eignt conductor ribbon
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cable (Unless you planed ahead and put in a ten conductor ribbon cable
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with the reset modification last time) and 10-12 inch lengths of small
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insulated wire.
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Once you have the parts and tools, proceed to disemble the computer to the
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mother board. Don't forget the CMOS handling caution!
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_____ 1. Drill a hole near the center of the board for two small wires to
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pass through from the top to the bottom of the board. Be careful
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not to drill near or through any circuit runs. Hold the mother
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board up to a strong light to be able to see the runs on the
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bottom of the board and mark the location with a felt pen.
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_____ 2. Cut the five runs by making two cuts across the run about 1/16
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inch apart, then heat the 1/16 piece with a soldering iron until
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it lifts off the board.
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1) From R109 to left cartridge pin 14.
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2) From feed through to left cartridge pin 12.
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3) From Z102 pin 4 to left cartridge pin A.
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4) From Z102 pin 5 to feed through.
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5) From Z101 pin 5 to feed through.
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_____ 3. Run an insulated jumper from Z102 pin 5 to Z101 pin 5. Scrape
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the solder mask from the run just above where you made the cuts
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and solder the jumper to the run. Be careful with the soldering
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iron, remember how easy it was to remove the 1/16 inch cut out
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piece? Check your work carefully as you go to be sure the wires
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are soldered good and there are no solder bridges between runs.
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_____ 4. Mount the connector in the lower right courner of the mother
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board, if you did not do so last time.
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_____ 5. Run eight wires (I used small, solid, insulated telephone wire)
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from the cut circuit runs to the connector as follows.
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1) From R108 on the top through the hole to connector pin 5 on the bottom.
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2) From Z101 pin 5 on the top through the hole to connector pin 6.
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3) From left cartridge connector pin 1 to connector pin 7.
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4) From left cartridge connector pin A to connector pin 8.
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5) From left cartridge connector pin 12 to connector pin 3.
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6) From left cartridge connector pin 14 to connector pin 4.
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7) From R109 solder pad to connector pin 1.
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8) From Z102 pin 2 (at the feed through) to pin 2.
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_____ 6. Drill two holes and mount the cartridge select switches on the
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left of the case top. Be sure the center off switch is to the
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left when viewed from the top.
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_____ 7. The eight wires from the connector plug will now be connected.
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Above each wire write in the color of the wire you have coming
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from the connector plug.
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_____ 8. Solder the two jumpers from the right switch to the left switch.
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I used heat shrink tubing on all switch connections to be sure
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there are no stray wires to cause shorts. Connect the eight wires
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from the connector plug to the cartridge select switches. Then
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trace each wire to be sure they are connected properly!
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_____ 9. Now is the time to check all of your work carefully to be sure
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there are no shorts or solder bridges or frayed wires any where,
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and that all connections are proper!
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_____10. Reassemble your computer and cable it to your system. Install the
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BASIC cartridge in the left slot and set both switches ON (up).
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Leave the disk drive off and power up. You should see the
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familiar READY prompt on the screen. If you don't then check that
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both switches are ON (up). If they are, then you have a mistake
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in your wiring. You will have to disemble the computer and check
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the wiring again. Be sure to check which pin you used as #1 on
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the new connector.
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If at first you got the READY prompt then flip the left switch to the OFF
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(center) position and do a COLD reset. You should now have the memo pad
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title. Flip the left switch down (RIGHT cartridge position) and do a COLD
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reset. You should still have the memo pad title.
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Flip both switches ON (up), and do a COLD reset. You should have the BASIC
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ready prompt. In direct mode exicute the following command. ? FRE(0). The
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number you see printed is the amount of free RAM you have. Make a note of
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this number then install another cartridge in the RIGHT slot. With both
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switches ON (up) you should get the BASIC ready prompt. Execute the ?
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FRE(0) command again and compare the number printed on the screen with the
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number you got before. It should be 8192 less. This is because the
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cartridge in the right slot deselected 8K of RAM. Flip the RIGHT switch
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OFF and do a COLD reset then exicute the command ? FRE(0) again. You
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should get the original number on the screen, because the right cartridge
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has been electronicly removed from the buss.
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Flip the LEFT switch OFF (center position) and do a COLD reset. You should
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now have the Memo pad title. Flip the LEFT switch to RIGHT (all the way
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down) and do a COLD reset and you should see a screen appropriate to the
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cartridge you have in the RIGHT slot.
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Flip the LEFT switch ON and the RIGHT switch OFF and turn on the disk
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drive. When the busy light goes out insert a diskette with DOS on it and
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do a COLD reset. The screen should have the BASIC READY prompt, or what
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ever is appropriate for the software on your diskette. Flip the LEFT
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switch OFF (center posistion) and do a COLD reset. The disk should reboot
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and come up with the DOS menu.
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I could go on with many different uses for the CARTRIDGE SWITCHES and the
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COLD RESET SWITCH, but I think you get the idea. One last idea. If you
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have a cartridge to disk copier, you can forget jamming the cover switch
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and inserting the cartridge to be copied in the right slot with the power
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on. Just insert the cartridge in the right slot and flip the RIGHT
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cartridge switch OFF and close the cover. When the software instructs you
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to insert the cartridge, just flip the RIGHT switch ON.
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I hope you have enjoyed these articles, even if you don't attempt to do
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them. If you have any comments or suggestions, fell free to write to me.
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HOWARD SIEBENROCK
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9309 W. 98 Court.
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WESTMINSTER, COLORADO 80020
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##############################
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<*> ANALOG MARCH CONTENTS
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##############################
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FEATURES
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--------
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Cartridge Games for your XE......................David Plotkin
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The addition of the XEGS to the Atari line has caused a resurgence of
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cartridge-based games--old and new--and 130XE and XEGS owners both can
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take advantage of the fun.
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Disk Games for your XEGS.................Matthew J.W. Ratcliff
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Did you know that, with the addition of a disk drive, all the disk-based
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games for the 130XE computer will also run on the XE Game System? Here's
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a quick overview of some of the exciting games available now.
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DUPing BASIC...................................Bill Bodenstein
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This handy patch to DOS 2.5 will automatically switch BASIC on and off as
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you enter and leave DOS.
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Electra-Ball.....................................Frank Martone
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A challenging, two-player game of strategy and reflexes written in Atari
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BASIC.
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Atari Videodisc System...........................Bruce Frumker
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The secrets of controlling a laser videodisc from your Atari computer.
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Pebbles.............................................Clive King
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>From ancient Egypt comes this deceptively simple desert game using nothing
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more than a few holes in the sand and a handful of stones.
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Un-sprites.........................................Jason Leigh
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Now you can have software-controlled sprites as well as Atari's Player/
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Missile graphics.
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REVIEWS
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-------
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Turboword (Micromiser Software)..........Matthew J.W. Ratcliff
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Quintopus (Computer Software Services)...........Jim Patterson
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COLUMNS
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-------
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Database DELPHI...............................Michael A. Banks
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The End User................................Arthur Leyenberger
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Game Design Workshop............................Craig Patchett
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DEPARTMENTS
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-----------
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Editorial.......................................Clayton Walnum
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Reader Comment................................................
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8-bit News....................................................
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M/L Editor......................................Clayton Walnum
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BASIC Editor II.................................Clayton Walnum
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|
******************************
|
|
<*> ARC SPEED TEST XT vs 130XE
|
|
******************************
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|
|
|
|
Well, Atari users, cheer up. I have run a preliminary speed test between
|
|
ARC version 5.12 for the IBM and ARC version 2.0 (UNARC version 2.3) for
|
|
the Atari.
|
|
|
|
Hardware:
|
|
|
|
1. IBM XT DOS 3.3
|
|
-Turbo card installed
|
|
-internal hard disk
|
|
-3.5 in. 720K floppy
|
|
|
|
2. Atari 130XE 576K SpartaDOS 3.2
|
|
-512K RAM DISK
|
|
-2 INDUS GT disk drives
|
|
|
|
The IBM was used in and out of turbo mode. The test was run on the GOE.ARC
|
|
file downloaded from GENIE.
|
|
|
|
Here are the results:
|
|
|
|
+--------------------------------+-----------------------+
|
|
| ARC | UNARC |
|
|
+--------------------------------+-----------------------+
|
|
| IBM IBM | IBM IBM |
|
|
| Hard Disk Floppy | Hard Disk Floppy |
|
|
+---------+-----------+----------+-------------+---------+
|
|
|Turbo In | 76 | 133 | 39 | 68 |
|
|
|Turbo Out| 163 | 212 | 78 | 101 |
|
|
+---------------------+----------+-------------+---------+
|
|
| Atari Atari | Atari Atari |
|
|
| Ram Disk Floppy | Ram Disk Floppy |
|
|
+---------------------+----------+-------------+---------+
|
|
| 58 | 301 | 26 | 232 |
|
|
+---------------------+----------+-------------+---------+
|
|
|
|
|
|
As you can see the Atari with the Ram Disk was faster by 23.7% running
|
|
ARC, and 33.3% faster running UNARC compared to the IBM in turbo mode
|
|
(64.4% and 66.6% IBM out of turbo).
|
|
|
|
But the IBM beat the Atari running on the floppy disk. The IBM in turbo
|
|
mode was faster by 55.8% running ARC, and 70.7% running UNRC (29.6% and
|
|
56.5% IBM out of turbo mode).
|
|
|
|
It would be interesting to see the results of this test with the Atari
|
|
running under SpartDOS X and high speed disk access. So what does this
|
|
test tell us? We all know about the slow disk drive access of the Atari.
|
|
If drive access speeds were equal on both computers, it looks like the 8
|
|
bit Atari would be a very tough competitor of the XT. Or is the ARC/UNARC
|
|
program for the Atari more efficient?
|
|
|
|
|
|
______________________________________
|
|
Xx IBM Monitor With Your XEP80
|
|
______________________________________
|
|
by Bob Woolley
|
|
|
|
If you read my earlier article in DL7 about the XEP80, you might remember
|
|
that the XEP80 uses all of the display field of the monitor and the two
|
|
cheap composite monitors that I had tried did not give a very satisfactory
|
|
display. I have been using a high quality video unit from a NorthStar
|
|
Horizon that works very well, but a monitor like that would be very
|
|
difficult for the average user to find (not to mention, expensive). I
|
|
spent some time at the West Coast Computer Faire looking for some
|
|
reasonable candidates, but none of the vendors had composite monochrome
|
|
monitors on display! There were lots of monochrome displays with seven
|
|
zillion lines of resolution, a built in swivel base, non-glare screens -
|
|
the works. Good prices, too! But every one was TTL, IBM. Wellll.........
|
|
|
|
Never being one to shy away from a little soldering, I decided to
|
|
investigate the possibility of adapting the XEP80 to an IBM monochrome
|
|
monitor. The IBM TTL monitors have a separate input for the sync and video
|
|
signals, whereas the XEP80 generates a composite signal containing all
|
|
three components. I figured that a little circuit to strip the Horizontal
|
|
and Vertical sync from the Video couldn't be that hard, but it turns out
|
|
that the XEP80 has all the signals you need inside the box!
|
|
|
|
The whole project didn't amount to anything more than soldering one end
|
|
of a 10- piece of four conductor ribbon cable onto the XEP80 board and
|
|
connecting a 9 pin joystick socket to the other end. I tried the XEP80 on
|
|
a standard IBM monochrome monitor and it worked fine! I also tried it on
|
|
some OEM TTL monitors made for an IBM PC (an AMDEK 310A and a SAMSUNG
|
|
MD1254G) and that also worked well.
|
|
|
|
After a little pot tweaking (a LOT of tweaking on the SAMSUNG). The XEP80
|
|
uses a lower Horizontal frequency than the IBM PC, so some OEM monitors
|
|
may require adjustment, but not so much that you need to re-adjust it
|
|
between a PC and your Atari. The display field on the TTL units does not
|
|
overscan the face of the tube so there is no adjustment required for that
|
|
problem. Also, the linearity is very good on these guys, so all the
|
|
characters look great!
|
|
|
|
The major disadvantage to a TTL monitor is the absence of audio on them,
|
|
although I prefer a separate audio amplifier anyway. [Enough babbling, I
|
|
waannnt one! How do I do the mod, dummy??]
|
|
|
|
The wiring required is: (from the bottom of the XEP80 board)
|
|
|
|
Pin 1 and 2 of 9 pin socket to pin 7 of U6.
|
|
|
|
Pin 7 of 9 pin socket to the pad 1/4 inch to the left of pin 8 of U6.
|
|
(This pad is the same distance to the LEFT of pin 8 as pin 7 is to the
|
|
RIGHT of pin 8.)
|
|
|
|
Pin 8 of 9 pin socket to pin 9 of U6.
|
|
|
|
Pin 9 of 9 pin socket to pin 10 of U6.
|
|
|
|
I ran the flat cable out where the power switch is mounted. The bottom
|
|
cover will clamp the cable between the board and the bottom cover at this
|
|
point and provide some strain relief. I would imagine that you could use
|
|
a much longer cable, but at some point you will begin to lose character
|
|
resolution.
|
|
|
|
Now, you can take advantage of any good deals you might see on a quality
|
|
IBM monitor. I saw many different TTL units for less than $100 at the
|
|
WCCF. Most of them looked like much better devices than any composite
|
|
monitor I have seen and they are everywhere. If you are reasonably adept
|
|
at soldering, or know someone who is, think about using one of these TTL
|
|
monitors on your XEP80. The normal composite output is not affected by the
|
|
modification at all. Now, if I can hack an IBM keyboard onto this thing.....
|
|
|
|
Bob Woolley [75126,3446]
|
|
|
|
|
|
##############################
|
|
<*> ATARI8 RT TOP 100 DNLDS
|
|
##############################
|
|
Ctsy GEnie Atari8 Roundtable
|
|
Compiled by John Towns
|
|
|
|
Rank F.No. Filename Date Size Accesses Library
|
|
=========================================================================
|
|
1. 1908 ARCX12.COM 870329 11340 2422 16
|
|
2. 1909 ARC12.ARC 870329 13860 1130 16
|
|
3. 513 UNSCRUNCH.COM 860416 10080 950 16
|
|
4. 1718 ARCX.DOC 870205 6300 851 16
|
|
5. 3357 ALFCRUNCH12.ARC 880607 15120 748 16
|
|
6. 1209 WARBITCH,PIC 860818 7560 745 19
|
|
7. 144 NANCYCAMERON.TXT 860126 13860 624 19
|
|
8. 1523 XEVIOUS.COM 861213 10080 592 10
|
|
9. 514 SCRUNCH.DOC 860416 3780 589 16
|
|
10. 3317 AMODEM752.ARC 880530 61740 586 8
|
|
11. 1192 BITCH.PIC 860812 5040 571 19
|
|
12. 1413 COLUMN80.COM 861021 2520 559 2
|
|
13. 121 CLAUDIA.PIC 860114 6300 531 19
|
|
14. 8 MONOPOLY.BAS 851216 28980 529 10
|
|
15. 1470 WARGAMES86.BAS 861117 28980 514 10
|
|
16. 2289 SEVEN NUDES.ARC 870807 45360 511 19
|
|
17. 3469 ALFCRV14.ALF 880710 12600 510 16
|
|
18. 1190 HOTGIRL.PIC 860812 3780 505 19
|
|
19. 1119 SCRUNCH2.COM 860726 15120 496 16
|
|
20. 2258 FABULOUSBABE.COM 870727 32760 487 19
|
|
21. 2661 BLUETHUNDER.COM 871118 18900 475 10
|
|
22. 2799 DISKCOM32.ARC 880101 23940 471 16
|
|
23. 299 AMSPLAY.COM 860308 3780 454 4
|
|
24. 2191 TOS.COM 870629 7560 453 2
|
|
25. 1770 PRINTSHOPDISK4 870220 28980 428 7
|
|
26. 1207 DOS4.SCR 860817 86940 424 16
|
|
27. 1191 KANDI.PIC 860812 3780 424 19
|
|
28. 1144 HUTCHBBS.DOC 860731 6300 423 14
|
|
29. 1143 HUTCHBBS.SCR 860731 64260 420 14
|
|
30. 1767 PRINTSHOPDISK1 870220 39060 416 7
|
|
31. 2219 AMODEM75.ARC 870712 65520 414 8
|
|
32. 99 MIPRESENT.COM 860108 12600 410 4
|
|
33. 3013 NUDEMO.COM 880308 22680 409 19
|
|
34. 1395 TURBOBAS.DOC 861014 23940 404 2
|
|
35. 1676 GR9LODR.BAS 870124 2520 396 4
|
|
36. 2041 EROTICAX.BAS 870508 27720 395 10
|
|
37. 2774 DDII1.ARC 871227 55440 390 15
|
|
38. 1754 RATEDXXX.PSF 870215 1260 389 19
|
|
39. 540 WILDDEMO.COM 860418 3780 382 5
|
|
40. 1394 TURBOBASXL.COM 861014 18900 380 2
|
|
41. 2766 EMPIRE.COM 871223 17640 377 10
|
|
42. 1901 PRINTSHOPPRINTER 870329 12600 357 15
|
|
43. 2702 NUDECALENDAR.TXT 871130 11340 355 19
|
|
44. 1011 GAUNTLET.COM 860618 31500 354 10
|
|
45. 1105 GOSDUP.SCR 860722 61740 350 2
|
|
46. 2843 CADXE.ARC 880116 64260 347 4
|
|
47. 1350 GOSDUP2.SCR 860928 47880 344 16
|
|
48. 1768 PRINTSHOPDISK2 870220 30240 343 7
|
|
49. 987 ROBONUDE.PIC 860611 3780 341 6
|
|
50. 685 DEADSTICK.BAS 860504 22680 341 10
|
|
51. 2552 ARCX.HLP 871025 8820 339 1
|
|
52. 1127 PRINTSHOPTOOL 860727 13860 339 15
|
|
53. 2037 UNICORN.COM 870506 13860 336 10
|
|
54. 2320 DISKINDEX3.ARC 870820 28980 334 16
|
|
55. 1769 PRINTSHOPDISK3 870220 26460 334 7
|
|
56. 2775 DDII2.ARC 871227 51660 333 15
|
|
57. 1711 SCREENCLOCK.BAS 870203 2520 333 2
|
|
58. 2861 ORBITAL.COM 880124 30240 332 10
|
|
59. 3929 MYDOS45M.ARC 881129 85680 330 2
|
|
60. 2776 DDII3.ARC 871227 17640 328 15
|
|
61. 1231 ICONSHOP.SCR 860825 27720 323 4
|
|
62. 2015 EARTH.COM 870501 27720 320 7
|
|
63. 2471 VIDEOBLITZ.COM 871001 50400 317 7
|
|
64. 1965 ACEC.ARC 870415 65520 316 2
|
|
65. 1782 STARTREK.ARC 870222 25200 316 10
|
|
66. 833 STARTREK 860521 20160 314 10
|
|
67. 3406 TOP100.TXT 880614 7560 310 1
|
|
68. 1551 LADYX.BAS 861221 15120 310 19
|
|
69. 675 VT100.DOC 860430 11340 310 8
|
|
70. 1561 JUKEBOX.COM 861227 3780 308 5
|
|
71. 1161 EVE.PIC 860804 5040 307 19
|
|
72. 1834 WHEELOF.ARC 870318 47880 305 10
|
|
73. 664 AMISFUNC 860429 1260 303 14
|
|
74. 2176 READARC.BAS 870623 3780 302 2
|
|
75. 1957 ARCQUEST.ARC 870409 3780 300 16
|
|
76. 2329 RLESHOW3.ARC 870826 20160 299 4
|
|
77. 2178 XEHIRES.ARC 870625 30240 298 4
|
|
78. 1473 TURBORUN.COM 861119 11340 298 2
|
|
79. 2221 BINBAS.ARC 870712 6300 297 16
|
|
80. 2135 XAGON.COM 870610 18900 296 10
|
|
81. 242 DOSPLUS.TXT 860302 2520 296 16
|
|
82. 211 AMPHIBIAN2.COM 860222 11340 292 10
|
|
83. 2476 ATARIWAV.ARC 871002 11340 291 7
|
|
84. 348 BOOKKEEP.BAS 860316 12600 288 9
|
|
85. 1250 SHRINK.COM 860904 5040 286 16
|
|
86. 1138 PROBOWL.COM 860728 17640 286 10
|
|
87. 1845 STORMR.PIC 870321 2520 284 19
|
|
88. 1903 STARLORD.ARC 870329 44100 283 10
|
|
89. 1322 BOWLING2.BAS 860924 13860 283 10
|
|
90. 3337 LIBDIR1.ARC 880602 28980 282 1
|
|
91. 2477 POPDEMO.ARC 871002 40320 280 7
|
|
92. 1134 ATARIBBS.TXT 860727 23940 280 11
|
|
93. 1014 DSKLIB122.BAS 860619 16380 278 16
|
|
94. 2115 ROCKS.COM 870601 7560 276 10
|
|
95. 1500 TURBOCOMPILER 861130 6300 275 2
|
|
96. 1130 CARRIE.PSF 860727 1260 272 19
|
|
97. 663 ARUNCRE.BBS 860429 2520 271 14
|
|
98. 1967 FONTMASTER.ARC 870418 45360 269 15
|
|
99. 1698 VT100V07.COM 870130 11340 269 8
|
|
100. 1025 DEMENU.BAS 860623 5040 267 16
|
|
|
|
=========================================================================
|
|
Syndicate ZMagazine
|
|
Syndicate Publishing Co.
|
|
Post Office Box 74
|
|
Middlesex, New Jersey 08846
|
|
Issue #141 January 23, 1989 (c)SPC, 1989
|
|
=========================================================================
|