902 lines
24 KiB
Plaintext
902 lines
24 KiB
Plaintext
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Zmagazine February 2, 1987
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Issue 37
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Zmag Staff:
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Publisher/Editor in Chief:Ron Kovacs
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Editor/Coordinator:Alan Kloza
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-----------------------------------
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____________________________________
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This Week in Zmag......
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<*> EDITOR'S NOTES--USER GROUP
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OF THE MONTH COLUMN
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<*> ZMAG SCOOP--ATARI CORP.
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EXPANDS EUROPEAN NETWORK
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<*> NEW MEGA ST'S--THE TALK
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OF THE TRADE MAGAZINES
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<*> EXPRESS! 1030 VERSION 3.1
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PROMISED BY LEDBETTER
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<*> CES-VIDEO WRAP-UP PART II
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<*> NINTENDO ENTERTAINMENT
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SYSTEM REVIEW
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All this and more in this weeks
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edition of Zmagazine.....
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___________________________________
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Xx ZMAG EDITOR'S NOTES
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....User Group of the Month........
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___________________________________
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We're starting a new monthly feature
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in Zmag and we're inviting all Atari
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User Groups to participate.
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The User Group of the Month will
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spotlight any local user's group who
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supplies us with material about
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their organization.
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It's a great opportunity for some
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free publicity, so we hope that you
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take advantage of it.
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We ask that you write a brief
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article about your group, giving us
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all the pertinent facts and inform-
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ation (Name, location, # of members,
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how it originated, when you meet,
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topics of interest discussed, etc)
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and submit it to Zmag Headquarters
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no later than the 15th of the month
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for publication in the following
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month's column.
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So if you'd like to see your group
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spotlighted in March's User Group of
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the Month, submit your material by
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February 15th.
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We kick off this feature in next
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week's issue of Zmag as we report
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on the C.H.A.O.S. User's Group of
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Lansing, Michigan.
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Be sure to watch for it!
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___________________________________
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Xx ZMAG NEWSBREAKERS
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....Atari Corp. In Scandanavia.....
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___________________________________
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It's common knowledge that Atari
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Corp. has had a firm foothold in the
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European computer marketplace for
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a couple of years now. In fact, the
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ST's were selling overseas long
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before they hit the U.S. market.
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Lennart Olsson, SIX Sysop, picked
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up this tidbit for us recently on
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Atari Corp's expansion in the
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European market.
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Here's Lennart's report, which has
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been condensed from several messages
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he left to us on CIS.
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-Heard a RUMOUR that Atari has
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formed a daughter company here in
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Sweden to cover the Scandinavian
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market. It was said to be so new that
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they don't have any offices nor
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phones yet...
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EasyPlex
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Date: 27-Jan-87 10:16 EST
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From: Lennart Olsson [76254,467]
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Subj: It was TRUE!!!
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Ron,
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Mats Toernblad, the product manager
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for Atari Corp. Scandinavia AB just
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phoned me. He informed me that
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they had existed for two weeks.
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I got so surprised that I nearly
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didn't know what to say at all.
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Mats was working with their network
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of retailers. He had bought Atari
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User (which had the article about
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Zmag and SIX in it) and read the
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article about us. In a way,
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Zmag can be credited for the
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connection.
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He wanted to know how many Atari
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related BBSs I knew of. I mentioned
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the ones that I had heard of and
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suggested that they (Atari) support
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the Atari user community through the
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BBS's. He promised his support as
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soon as they hooked up their modems.
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At the moment there are only three
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employees, all who had previously
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worked for the Swedish branch of
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Commodore.
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Wishing you a very good Atari New
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Year!
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Lennart Olsson
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___________________________________
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Xx ATARI NEWSBREAKS
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....Mega-ST--The Talk of The Trades
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___________________________________
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Talk to any Atari user and he'll
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extol the virtues of his machine.
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Read the Atari magazines and you're
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sure to find high praise for the
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computer that insures the magazine's
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existence.
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Listen to Commodore chat and check
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out their publications and you'd see
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the same support expressed for their
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PC's.
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Let's face it, computer users are
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a highly subjective lot and are not
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known for their unbiased opinions.
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That's why its nice, as an Atarian,
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to thumb through some of the
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electronic news trade magazines this
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week and read all the nice things
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they're saying about Atari and the
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-show- they put on in Las Vegas at
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CES.
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The following excerpts are from the
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January 26th edition of Electronic
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Engineering Times.
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-Las Vegas, Nev.--Atari Corp. has
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introduced several product
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extensions to its 68000-based ST
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series of computers.
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The company also surprised attendees
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of the recent Consumer Electronics
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Show here with the debut of two
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powerful low-end computers capable
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of running IBM-PC software.
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Atari's new Mega ST series includes
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1-2-and 4 megabyte versions. Company
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president Sam Tramiel said he
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expects at least one Mega ST system,
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with a new Atari laser printer, to
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be available for less than $3000
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retail this spring.
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The Mega ST makes several departures
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from the original 520 and 1040
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keyboard-and-processor machines.
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The keyboard is now lighter and
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separate from the compact main
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processor cabinet. The latter houses
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the power supply, a 720-kbyte micro-
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floppy disk drive and a 20-Mbyte
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Winchester drive, as well as the
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processor.
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The processor boasts a realtime
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clock and a 10-Mbit/second DMA
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channel, sufficiently fast to
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enable the machine to drive a
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90,000-dot-per-inch Canon laser
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engine directly.
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Atari expects the I/O capabilities
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of the Mega ST to steal sales from
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rival Macintosh and Sun Microsystems
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computers. For example, the Mega
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ST-4, which is priced below $2000,
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features a 320-kbyte ROM operating.
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That gives it full access to the 4-
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Mbyte system RAM, and reduces disk
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I/O by keeping the operating system
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working at silicon speeds.
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Next, Atari's new custom bit-blitter
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propels the Mega systems to pixel
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plotting speeds normally found only
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on much costlier 68000-family
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workstations and computers. (After
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initial Mega ST supply needs are
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met, the company will introduce the
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blitter graphics processor into the
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520 and 1040 ST's, and offer kits
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for existing owners at a low price.)
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The two new low-priced IBM compat-
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ibles that Atari showed--$599 and
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$699--feature a dual-speed 8088
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processor, 512 kbytes of system
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RAM (expandable to 640 kbytes
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internally), a 360-kbyte floppy
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disk drive and a high-resolution
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monochrome monitor.
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One unusual attraction of the
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premium Atari PC is its internal
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EGA graphics display drive
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capability. EGA graphics are
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normally a several-hundred-dollar
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option on rival personal computers.
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The monochrome monitor is capable
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of showing 720 X 348-pixel and
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64 X 350-pixel displays. A full
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256 kbytes of RAM is dedicated to
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screen graphics, freeing up the
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entire 512 kbytes of system RAM for
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program operation, RAM disk config-
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uration and the like.
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In the EGA color mode, using an
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optional color CRT, the machine
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can display up to 16 colors at a
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time, from a palette of 64. Rival
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IBM-PC compatibles offer four
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colors from a 16-color palette.
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Shipments start in April.-
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Enough said!
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___________________________________
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Xx ZMAG RANDOM NOTES
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....News, Rumors, Items............
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___________________________________
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Compiled by John Nagy
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Mid-Michigan Atari Users
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EXPRESS! 1030 version 3.0 will not
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be released. Before you panic, it's
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only because author of the
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incredibly popular public domain
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terminal software, KEITH LEDBETTER,
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plans to go directly to version 3.1.
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The entire line of EXPRESS! programs
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(for the 850 type HAYES, the
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1030/XM301, and the MPP) were to be
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configured the same for a new
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version #3.0. The one for the 850
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was released in the early fall, to
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be followed in short order by the
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1030 and MPP versions. However,
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Keith decided to included improved
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XMODEM and YMODEM routines and call
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it 3.1, since the DOC for 3.0 was
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already released. There have been
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some delays, but expect the new
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versions at almost any time.
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It seems the SUPRA hard drives for
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the ST are out selling the ATARI
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brand hard drives by quite a margin.
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It may be more marketing and
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cosmetics than price or performance.
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The SUPRA is based on a 3 1/2-
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drive, considerably smaller than the
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ATARI 5 1/4- unit. Another reason
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may be that SUPRA has had much more
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advertising.
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Speaking of SUPRA ADVERTISING, we
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have seen full page ads for their ST
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HARD DRIVE in MANY club newsletters
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around the country. MANY. Yet when
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we have called them about
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advertising with MID-MICHIGAN ATARI
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MAGAZINE, they have REPEATEDLY told
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our reps that -Oh, we DON'T PAY for
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those, the clubs just run them for
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their information value.- Is this
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an outright lie?? When pinned on
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specifics, they back down a bit-
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-CURRENT NOTES? Oh yeah, we DID
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advertise there... but that's the
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only one...- Let me name a dozen
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others. Or, better, let me name
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someone who is sure NOT to believe
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anything else we hear from SUPRA...
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ATARI ST COLOR MONITORS are not all
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created equal. There are at least
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two distinctly different versions by
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different manufacturers, and maybe
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more. And the picture quality is
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not equal either. It seems the
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OLDER monitors are noticeably
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sharper. BE AWARE of what you get!
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Shop around.
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THUNDER!, a terriffic word processor
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accessory for spell checking and
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more, will NOT WORK with 1ST WORD...
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sorta. Actually, it will not work
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in the ACCESSORY mode with
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REFORMATTED 1ST WORD files, since
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the extra spaces the formatiing puts
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in the file mess up THUNDER!'s
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operation. So, use it in GEM mode,
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and it should perform fine.
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DISK DRIVE PROBLEMS have been
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reported on the internal drive in
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the 1040 ST. Although ATARI only
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rates their drive for 80 sectors,
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most drives are CAPABLE of accessing
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more. VIP and other programs force
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the drive to go beyond the 80th
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sector, and SOME machines just can't
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do it. ATARI says it's not their
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problem, since they published the
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specs. VIP says get a different
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drive. Cute.
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At the other end of the spectrum:
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ATARI showed a new CASSETTE drive at
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the CES... YIKE. Actually, tape is
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POPULAR overseas, where the cost of
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a disk system is much higher than
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stateside. One company offers an
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upgrade called -RAMBIT- (sound
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familiar?) that is actually for
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increasing the tape data transfer
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rate from the normal 600 baud up to
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3600 baud. IMAGINE! Tape loads of
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worthwile sized programs in well
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under fifteen minutes! It costs 18
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pounds.
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___________________________________
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Xx ZMAG SPECIAL REPORT
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....Part II CES Video Wrap-Up......
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___________________________________
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In the last issue of Zmag we spoke
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of new products to look for in the
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home video industry. Part I dealt
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with VCR's and Camcorders.
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We now offer you Part II of the
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report, which wraps up what's new
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in home video for 1987.
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1987: THE YEAR FOR LASERDISC?
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Several major Hollywood studios feel
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1987 could be the breakthrough year
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for the fledgling laserdisc format,
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which has had only mediocre sales
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since its introduction in 1979.
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Current market estimates put the
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size of the LV market at far less
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than 500,000 owners, which is
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miniscule compared to the size of
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Beta and VHS owners, at 5,000,000
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and 38,000,000, respectively.
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The most long-awaited announcement
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was that for Pioneer's LD-S1 LV
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Player, which is the first to offer
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a built-in frame store for providing
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special effects with all discs,
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including CAV, CLV and CAA. This
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player features a -videophile-grade-
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separate power supply, digital
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filters for improved audio
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performance, and a wealth of
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on-screen readouts and programming
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options, with a list price of $1600.
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Also displayed was a new
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mid-priced model, the LD-838D, which
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plays digital-sound laserdiscs and
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provides effects only with CAV
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discs, for $550.
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PROJECTION TV'S: THE RILLY BIG SHEW
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In the area of projection TV, the
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new products were few and far
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between. The performance
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breakthroughs expected this year
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still haven't come, and some dealers
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expressed concern over marginal
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sales and lack of consumer interest
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in projectors in general.
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Infinity showed an improved version
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of the RSTV prototype first seen at
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last summer's Chicago CES, using a
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curved screen for a somewhat
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brighter overall image. The quality
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did in fact seem somewhat sharper,
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with less light falloff on the
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extreme corners, but the
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presentation appeared to be limited
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by the source material (an LV on a
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Yamaha player).
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Kloss Video, after insisting for
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years that they'd never make a
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rear-screen projector because of the
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superiority of the front-projection
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system, took the wraps off their
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first rear-screen unit: the Model
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Ten. One of the largest
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self-contained systems on the
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market, we judged this 5' model to
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be good for what it was, but still
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no match for Kloss' model 100. This
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comparison was difficult to judge
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since the manufacturer took pains
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not to demonstrate both in the same
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room. For those with tight space
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considerations, it may be the best
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possible compromise.
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MONITORS: BIGGER AND BETTER
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Larger, flatter screens are the
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ongoing development in the
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area of new video monitors and
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receivers, with more and more
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manufacturers offering models with
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screens larger than the usual
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26- and 27- of years past. The only
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major holdout is Sony, who
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has remained curiously silent about
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their plans for large direct
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view tube sets.
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Proton showed a new 20- flatter-tube
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model, the VT-210, which features an
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MTS tuner and sells for $850, plus
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matching model 314 stereo speakers
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($300).
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Panasonic jumped into the 31- area
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with their CTJ-3170R Data
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Grade Monitor, which boasts a
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whopping 480 lines and features on-
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screen display, a 155-channel MTS
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tuner and a flat 31- CRT.
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Quasar showed a similar model, the
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TS-9980BK, and both will be
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available in August for around
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$3000.
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Toshiba showed two breakthroughs in
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TV sets: first, a 30- model, the
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CX-3077, which features a digital
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flat square tube with a 141-channel
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tuner, and claims an incredible 600
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lines of horizontal resolution, for
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a list price of $2500. Moving from
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huge to eensy-teensy, they also
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showed a 4- color LCD prototype
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which boasts 105,600 pixels, and has
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a cabinet measuring 7- x 5- x 1- and
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weighs about 1 1/2 pounds. While we
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weren't particularly impressed with
|
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the quality of the LCD picture, this
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is obviously an area which will see
|
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considerable progress in the near
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future...though just how long before
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they'll be commercial realities is
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another question.
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HEAD CLEANING CONTROVERSY
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Always anxious to drum up more
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business, several video head-
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cleaning accessory firms held a
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series of back-stabbing press
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conferences in which they denounced
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the other's products. Amaray
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held a -Video Head Cleaning Forum-
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in which they attempted to
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prove that their new wet cleaning
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system was superior to all
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other contenders, and invited all
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the other manufacturers to
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attend. (Not many took them up on
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their invitation.) Rival
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manufacturer Allsop denounced the
|
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demonstration, and claimed
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their wet-system, one of the first
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on the market, was superior.
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Meanwhile, 3M claimed that the
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wet-systems use solvents that
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can damage the pinch rollers and
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plastic components of VCR's, and
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insisted their -tape-based- cleaning
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system was best. When asked
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about possible excessive headwear
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due to the abrasiveness of
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their system, 3M officials insisted
|
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that their system was not a
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true -dry-type- head cleaner per se,
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and that using their product
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for 30 seconds was equivalent to
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about 10 minutes with a
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conventional tape.
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Planting their feet firmly in both
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camps, audio accessory maker
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Discwasher now has both wet- and
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dry-type systems. And Advanced
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Video Dynamics showed several
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different wet-cleaning systems which
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electronically cue the user as to
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when to apply the cleaning fluid.
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This firm also showed a prototype
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warning device designed to tell the
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user when to clean the VCR, after
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every 40 or so hours of use.
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We found all of this controversy
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quite amusing, considering that most
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VCR manufacturers advise cleaning
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heads only -when necessary,- or
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after every 500 or so hours of use.
|
|
We've already seen several instances
|
|
where novice videophiles have
|
|
damaged heads by overusing abrasive
|
|
dry head cleaners, and caution
|
|
CEFORUM users to avoid making this
|
|
same mistake.
|
|
|
|
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|
___________________________________
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|
Xx ZMAG PANORAMA
|
|
....Reviews, Features, Commentary..
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|
___________________________________
|
|
|
|
|PRODUCT REVIEW|
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|
|
|
The Nintendo Entertainment System
|
|
By Steve Godun
|
|
|
|
At last! I've finally torn myself
|
|
away to write this review. I know
|
|
that Zmag is mainly Atari news, but
|
|
I think you'll want to know about
|
|
this great new game system.
|
|
|
|
I guess I should start this review
|
|
by saying that I am a junkie. A
|
|
video game junkie, that is. I
|
|
average about $20 per month on
|
|
arcade games, plus I have an Atari
|
|
2600 and two Atari computers at my
|
|
house - all of which are well
|
|
stocked with video games.
|
|
|
|
Nintendo of America, famous for its
|
|
arcade games -Donkey Kong- and its
|
|
sequels, its light gun games -Duck
|
|
Hunt- and -Hogans Alley-, and for
|
|
its -vs.- sports series (Vs.
|
|
Baseball, Vs. Golf, etc), has now
|
|
put out a home system that produces
|
|
that same Nintendo greatness in the
|
|
comfort of your home. To me, this
|
|
purchase (about $140) will save me
|
|
money in the long run. Anyway,
|
|
back to the review.
|
|
|
|
The Nintendo Entertainment System
|
|
(henceforth referred to as -the
|
|
system- or -NES-) is as close to
|
|
arcade quality as you're going to
|
|
get. There is VERY little I can
|
|
find wrong with it. Well, OK,
|
|
there are a FEW faults, but nobody
|
|
is perfect.
|
|
|
|
Please note that this
|
|
review is of the -deluxe- system,
|
|
which includes the main control
|
|
deck, the -Zapper- (a light gun),
|
|
-R.O.B.- (a robot-like unit), and
|
|
two video game packs (-Gyromite-
|
|
and -Duck Hunt-). The system is
|
|
also sold in three components;
|
|
the control deck is one unit (sold
|
|
with -Super Mario Brothers-), the
|
|
Zapper is a second unit (sold with
|
|
-Duck Hunt-), and R.O.B. is the
|
|
third unit (strangely enough,
|
|
R.O.B. isn't sold with any game
|
|
cartridges).
|
|
|
|
At the heart of the system is the
|
|
8-x10-x3.5- (LxWxH) control deck.
|
|
The color of the components is very
|
|
close to the dove grey color of the
|
|
Atari XE/ST computers, only the NES
|
|
is two-tone grey - one is a shade
|
|
lighter and the other is a few
|
|
shades darker. There aren't any
|
|
specs on the technical workings of
|
|
the control deck in the owners'
|
|
manual, so I don't know what CPU is
|
|
in it.
|
|
|
|
On the front of the deck
|
|
are two controller ports, two
|
|
buttons (one is for power and the
|
|
other is a reset switch), a
|
|
power-on light, and a small hinged
|
|
door that flips up to reveal the
|
|
cartridge port. On the side of the
|
|
unit is an audio/video out jack,
|
|
which is used if you connect the
|
|
NES through a VCR. On the rear of
|
|
the unit is the channel selector
|
|
(channel 3 or 4), a power jack, and
|
|
an RF port (for TV interface). The
|
|
unit seems to be sturdy enough, but
|
|
it is made entirely of plastic and
|
|
is VERY lightweight. One bump from
|
|
a misguided arm will most likely
|
|
cause your game to crash on you,
|
|
so it is a good idea to keep the
|
|
control deck on a sturdy table away
|
|
from the player when in use.
|
|
|
|
The next interesting thing in the
|
|
package is a two-tone grey light
|
|
sensing gun called -The Zapper-.
|
|
The gun isn't as light as it looks,
|
|
especially after realizing the size
|
|
and weight of the control deck.
|
|
However, it IS possible to hold the
|
|
gun at the screen for extended per-
|
|
iods of time with minimal cramps.
|
|
This unit seems like the sturdiest
|
|
part of the whole setup.
|
|
Depending on the size of your
|
|
screen, The Zapper has a range of
|
|
about 6 feet.
|
|
|
|
I've been using the NES with a 9-
|
|
color TV (black hite, for some
|
|
reason, doesn't register well with
|
|
The Zapper or with R.O.B.), and
|
|
I've measured a range of about 7.5
|
|
feet...Not bad.
|
|
|
|
The Zapper comes packaged with the
|
|
arcade translation of -Duck Hunt-,
|
|
a simple target game that challen-
|
|
ges you to blast the ducks out of
|
|
the sky. (The Zapper comes with
|
|
-Duck Hunt- whether you buy it by
|
|
itself or as part of the deluxe
|
|
setup.) A hybrid skeet-shooting
|
|
contest is also programmed in the
|
|
cartridge. The Zapper interfaces
|
|
with the control deck via
|
|
controller port #2.
|
|
|
|
The final unit, R.O.B. (-Robotic
|
|
Operating Buddy- - You can live
|
|
with it if I can), is what sets the
|
|
NES apart from other systems. When
|
|
purchased as part of the -deluxe-
|
|
setup, it comes with a hybrid game
|
|
called -Gyromite-, which is a
|
|
simple but habit forming game.
|
|
|
|
When purhcased alone, R.O.B.
|
|
doesn't come with any game packs or
|
|
accessories. This strikes me as an
|
|
oddity since R.O.B. cannot be used
|
|
by himself (he must be used with
|
|
the control deck). R.O.B. needs a
|
|
special program pack to work, so
|
|
you can't use R.O.B. with games
|
|
such as -Excitebike- or -Super
|
|
Mario Brothers-. Oh well...You
|
|
can't win 'em all.
|
|
|
|
R.O.B. stands a little over 9-
|
|
tall and (by himself) doesn't take
|
|
up much room on your desk. On his
|
|
-head- are two light-sensing
|
|
-eyes-, which must be in sync with
|
|
the TV when playing a game that
|
|
uses R.O.B.'s functions. When the
|
|
-Gyromite- package is played,
|
|
several attachments must be put on
|
|
R.O.B. including two hands (they
|
|
look more like claws to me), a gyro
|
|
holder, two gyros (gyroscopes), the
|
|
gyro spinner, and the control base.
|
|
By the way, R.O.B. requires four AA
|
|
batteries to work, and the -Gyro-
|
|
mite- gyro spinner needs one D
|
|
battery. After linking this to
|
|
R.O.B. he takes up quite a bit of
|
|
space.
|
|
|
|
Each game that uses R.O.B. has a
|
|
special TEST mode. After making
|
|
the TEST choice from a menu, the
|
|
TV seems to flicker. This is now
|
|
the time to sync R.O.B. to the
|
|
TV. Normally, R.O.B. can be placed
|
|
about 4-6 feet away from the TV
|
|
screen (yes, R.O.B. must stand in
|
|
front of the TV with no obstacles
|
|
between him and the TV). When
|
|
playing a R.O.B. game, signals from
|
|
the TV (in the form of light
|
|
pulses) are sent to R.O.B. These
|
|
pulses are picked up by the two
|
|
-eyes- in R.O.B.'s head. These
|
|
pulses are then translated and
|
|
processed into physical movement.
|
|
|
|
R.O.B. can perform three kinds
|
|
of movements; Grasp and release ob-
|
|
jects, raise and lower objects, and
|
|
rotate and carry objects to the
|
|
left and right. By using these
|
|
motions, on-screen objects are
|
|
timed and moved by the actions of
|
|
R.O.B.'s off-screen movements.
|
|
Pretty neat, huh? As of this wri-
|
|
ting, there are only two games that
|
|
use R.O.B.; -Gyromite- and -Stack
|
|
Up-. More games are expected
|
|
in the near future.
|
|
|
|
I'll be reviewing -Gyromite-,
|
|
-Duck Hunt-, -Super Mario Broth-
|
|
ers-, -Excitebike-, and other
|
|
Nintendo games in future issues of
|
|
Zmag.)
|
|
|
|
Of course, what good would a game
|
|
system be if there weren't any
|
|
controllers for it? Well, the
|
|
NES control deck also comes with
|
|
two hand-held game controllers.
|
|
Each controller is EXTREMELY light
|
|
(weigh about 1/2 an ounce without
|
|
the cord), but they are one of the
|
|
most responsive controllers I've
|
|
ever used (and I've used a LOT).
|
|
|
|
The controller must be held with
|
|
two hands. On the left side of the
|
|
controller is a large black plastic
|
|
-plus- sign. This -plus- sign is
|
|
actually the -joystick- of the
|
|
game. It is a sturdy, four-way
|
|
controller (up, down, left, and
|
|
right) comfortably playable under
|
|
your left thumb. On the right
|
|
side of the controller are two
|
|
large red buttons marked -A- and
|
|
-B-. For some unknown reason,
|
|
Nintendo has placed the -B- button
|
|
before the -A- button, so the but-
|
|
tons read -B- and -A- from left to
|
|
right. Strange...But you'll get
|
|
used to it. In the center and the
|
|
bottom of the controller are two
|
|
small rubber buttons marked SELECT
|
|
and START. These do what you'd
|
|
expect them to do. On some games,
|
|
the START key pauses and unpauses
|
|
the game. On the games that use
|
|
R.O.B., the START key toggles the
|
|
action between R.O.B. and the
|
|
screen, and SELECT pauses and
|
|
unpauses the game. Both control-
|
|
lers are identical, but I feel that
|
|
southpaws will again feel cheated
|
|
because of the right-handed
|
|
styling.
|
|
|
|
Overall, the Nintendo Entertain-
|
|
ment System is well worth the price
|
|
IF you play a lot of Nintendo video
|
|
games. These days, a video game
|
|
system doesn't sound too good
|
|
because you can get a computer for
|
|
the same money (or less). Con-
|
|
sidering that I was going to buy
|
|
the Sega Master System (NOT
|
|
RECOMMENDED!) or the Atari 7800
|
|
(later...maybe), this system has
|
|
GOT to be good.
|
|
|
|
Compound this with the fact that
|
|
third-party companies are already
|
|
translating arcade hits for the
|
|
Nintendo System, and I can
|
|
almost guarantee that this system
|
|
will DEFINITELY have a long shelf
|
|
life.
|
|
|
|
So if you really want arcade
|
|
quality at home without paying a
|
|
couple hundred for an arcade
|
|
machine, then the Nintendo System
|
|
is the machine you've been looking
|
|
for.
|
|
|
|
|
|
___________________________________
|
|
Xx HAPPY BIRTHDAY
|
|
....ANALOG MAGAZINE................
|
|
___________________________________
|
|
|
|
|
|
Finally, Happy Birthday to Analog
|
|
Magazine, which turned 6 years old
|
|
this February.
|
|
|
|
Analog remains a loyal friend and
|
|
companion to Atarians everywhere.
|
|
Ask for a copy at your local
|
|
magazine store--they deserve your
|
|
continued support.
|
|
|
|
|
|
-----------------------------------
|
|
Zmagazine Issue 37 February 2, 1987
|
|
Please Contribute!!!
|
|
-----------------------------------
|