1096 lines
27 KiB
Plaintext
1096 lines
27 KiB
Plaintext
___________________________________
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Zmagazine November
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___________________________________
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November 22, 1986 Issue 2.8
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___________________________________
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Publisher,Editor in Chief:Ron Kovacs
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___________________________________
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Zmag Staff:
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Assistant Publisher:Ken Kirchner
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Copy Editor:Alan Kloza
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Software Reviewer: Eric Plent
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Coordinator: Larry Mihalik
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___________________________________
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Zmag Headquarters (New Jersey)
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The Syndicate BBS
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Post Office Box 74
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Middlesex, NJ 08846-0074
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(201) 968-8148 300/1200 24 Hours
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___________________________________
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Xx Zmag 11/22/86
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This week...........
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<*> Fall Comdex Closes in Vegas--
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Atari Puts Its Cards on the Table!!
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<*> Visiting SIX--Sweden's Entry into
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the ZMAG Network!!
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<*> Antic-Analog Blues--Jack Lee's
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Rebuttal!!
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<*> Software Reviews
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<*> Star Raiders II
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<*> More Ram for Your Atari 8-bit
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<*> The Editor Speaks
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<*> Next week in Zmag
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<*> Zmag Systems List updated
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and more......
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________________________________
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Xx Fall Comdex--Atari Shows New
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Products....................
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________________________________
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We've got 2 reports on COMDEX, the
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computer trade show, that just closed
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in Las Vegas. The first report comes
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to us from Online Today, while the
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second is from Antic's Online
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edition.
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The reports include highlights from
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the show--what's upcoming in the
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Atari 8-bit world and new ST products
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and developements. Finally, there's
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a general overview of Fall Comdex '86.
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Online Today OLT-3730
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ATARI HOSTS SOFTWARE BOOTH
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(Nov. 14)
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LAS VEGAS -- Atari moved its software
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vendors booth to the main Comdex show
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floor this year and, like last year,
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became the most crowded display in the
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hall.
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Standing-room-only cubicles offered
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software ranging from games to desktop
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publishing packages at bargain prices
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that would make any high-end business
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user jealous.
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While desktop publishing programs for
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the Apple Macintosh and IBM sell for
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$695 or more, those in the Atari booth
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seldom pushed the $200 mark.
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Publishing Partner from SoftLogik
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Corp., for instance, provides a $150
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package that supports point sizes up t
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144, several different fonts and type
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styles, word processing functions,
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internal graphics manipulation, and in
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addition to dot matrix printers, the
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Apple LaserWriter and
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Postscript-driven printers.
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Several computer design packages
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were offered for Atari systems with
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features similar to those of the more
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expensive packages. Here, too, the
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software was much less expensive -- of
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the 5 programs on display, prices ran
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from $49.95 to $199.95.
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For the game players, there were
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several cubicles ranging from airplane
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simulations to chess games. About 30
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booths were set up, with 1 vendor per
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space. The most -vocal- also was the
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largest. It featured a professional
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sound system and software for MIDI
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interface devices. Several keyboards
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were set up to demonstrate applic-
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ations for studio musicians.
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--Cheryl Peterson
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___________________________________
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ANTIC ONLINE ANT-2603
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Permission to reprint or excerpt is
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granted only if the following
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line appears at the top of the article:
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ANTIC PUBLISHING INC., COPYRIGHT
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1986. REPRINTED BY PERMISSION.
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LAS VEGAS - NOV 10, 1986
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Atari Corp. set up its crowded
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COMDEX exhibit near the
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entrance to the main hall of the Las
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Vegas Convention Center.
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Atari occupied a rectangular island
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measuring about 30 by 75
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feet. In that area it crammed not only
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its own products but
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those of 65 selected third-party
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developers. Things got so
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crowded that some of Atari's exhibitors
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had to take turns
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using the display space at one of the
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40 miniboooths.
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The resulting crush drew even more
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attention from gawkers.
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Casual eavesdropping often caught
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the two letters -ST-
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floating on the COMDEX air. People are
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again excited about
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Atari, and this time it's about
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computers, not game machines.
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ATARI HARDWARE
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===============
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In the hardware line Atari showed
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its new 1200 baud,
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Hayes-compatible modem, the SH212, and
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the new 80-column
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card, XEP80, for the XL/XE 8-bit
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computers. The long-awaited
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ST blitter chip was demonstrating
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some sensational graphics.
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It is to be released early in
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1987 as a $120
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upgrade, piggybacking on new ROM chips
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The SH212 modem is another
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price/performance breathrough
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for Atari. This fully Hayes-compatible
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300/1200 baud
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external modem retails for $99.95. It
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has an industry
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standard RS-232 interface port, making
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it plug-compatible
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with virtually all computers. Other
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features include
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internal speaker, autodial via pulse or
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tone, auto-answer,
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and full Bell 212A compatibility.
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Expect to see it in the
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stores around the 1st quarter of 1987.
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According to Atari president Sam
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Tramiel, Atari is
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bringing its philosophy of -Power
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Without the Price- to the
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wider peripheral market. That punchy
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motto may be on its way
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out though -- one Atari press release
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says the new tag line
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is -Technology So Advanced It's
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Affordable.- Perhaps those
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words are only for the business market,
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to which Atari has assigned
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long-time Tramiel associate Sig
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Hartmann.
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The XEP80 is an 80-column board for
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the Atari XL and XE
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8-bit computers. It costs $79.95 (a
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dollar a column, says
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Atari's John Skruch, Associate Director
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for Computer
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Software). The XEP80 plugs into a
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joystick port and requires
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a monochrome monitor or black-and-white
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TV. Although no
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major word-processor programs now
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support 80-column format
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for the 8-bits, Skruch says that
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PaperClip, by Batteries
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Included, and AtariWriter Plus, by
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Atari, are being adapted
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for that purpose.
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ICD 8-BIT POWER
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================
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Another 80-column board for the
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8-bit XL/XE computers
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was introduced here by ICD, Inc. of
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Rockford, Illinois.
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This board costs $99.95 and can only
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work as a piggy-back
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add-on to the company's Multi I/O
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external interface box for
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the XL/XEs. However, this card
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operates in 16 selectable
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colors (or monochrome) and requires no
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RAM from the computer.
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Multi I/O itself provides five
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valuable functions:
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RAMdisk (256K or 1 megabyte), parallel
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printer interface that
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accepts standard 850 cables, a serial
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printer/modem interface
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with the 850 handler built-in, a
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spooler, and a hard disk
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interface that supports up to 8 SASI
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or SCSI controllers
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simultaneously -- using either 5
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1/4-inch or 3.5-inch hard
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drives. Multi I/O costs $199.95 in the
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256K configuration
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and $349.95 for 1 meg.
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MICROSOFT WRITE
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===============
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On the software side, Atari showed
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and announced its
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word processor for the ST called
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Microsoft Write. This
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package, to be shipped late this year,
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is a direct port by
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Microsoft of its Macintosh Word, V.
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1.05. It makes full use
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of type fonts, including
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proportionally-spaced fonts, and
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many special features pointing towards
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desktop publishing
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with a laser printer. Insiders expect
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Atari to offer an
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affordable laser printer in 1987.
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Microsoft Write will
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retail for $129.95 when it ships late
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this year.
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___________________________________
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Xx Other Comdex Highlights
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___________________________________
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Online Today OLT-3736
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COMDEX/FALL '86 ENDS WEEK'S RUN
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(Nov. 14)
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LAS VEGAS -- After what appears to
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have been a most successful week,
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Comdex/Fall '86 closed this afternoon,
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with attendance figures likely to run
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as high as last year's.
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Occupying the Las Vegas Convention
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Center and several area hotels, Comdex
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has been the second largest trade show
|
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held in Vegas for the past few years.
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Surpassed only by the annual Winter
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Consumer Electronics Show, it was
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expected to bring 85,000 people to Las
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Vegas.
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Comdex drew crowds despite the
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fact that several large vendors,
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including Apple Computers, chose not
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to exhibit. Ashton-Tate, Commodore and
|
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Software Publishing also stayed away.
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CD-ROM (Compact Disk-Read Only
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Memory)
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is a technology that is available, but
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few vendors offered information or
|
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programs of great usefulness on the
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disks, there seems to be little demand
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so far from users.
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Unquestionably, the talk of the show
|
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was desktop publishing and
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Computer-Aided Design. All-day semin-
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ars yesterday left the show floor
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empty by comparison with days earlier
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in the week. While discussions were
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held on other topics ranging from
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projected software hits of '87 to
|
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direct-marketing by phone, the semin-
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ars on these subjects drew the best
|
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attendance. The preponderance of
|
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hardware over software vendors was
|
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notable.
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Comdex/Fall typically is a show with
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both hardware and software developers
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about equal in numbers. Last year's
|
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show had fewer software than hardware
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vendors, but the percentages seemed
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about 60/40. This year it seems closer
|
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to 75/25.
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While there may be a slump in the
|
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computer industry, it was certainly
|
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not evident here. How many of the
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companies showing this year will
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return for next year's show is any-
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one's guess. But it's been said that
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every booth for next year's show has
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been sold and sponsor Interface Group
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is looking at expanding again.
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--Cheryl Peterson
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___________________________________
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___________________________________
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Xx Swedish BBS Picks Up ZMAG
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___________________________________
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After several correspondences via
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Compuserve, ZMAG Editor-in-Chief Ron
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Kovacs, has gone online with the
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latest and only overseas member of
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the ZMAG Network--The Sorman Infor-
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mation Exchange (SIX).
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As reported in last week's edition
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of ZMAG, the Swedish BBS will display
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our online magazine for their
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country's computer enthusiasts.
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This past week SIX was visited by
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Kovacs, who found the BBS quite easy
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to access despite the differences
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between telecommunication systems in
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the U.S. and Sweden.
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Surprisingly, most of the text on SIX
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is written in English. Consequently,
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there's not much difference between
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the Swedish BBS and one you might find
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here in the U.S..
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What follows are some excerpts from
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the overseas -visit- paid via the
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modem to SIX:
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Your last name? kovacs
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Searching userlog...
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Ron Kovacs, is that correct (Y or N)?y
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Where are you calling from? middlesex,nj
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Now enter a password you would like
|
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to use:
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REMEMBER THIS PASSWORD!
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Type it again to be sure I've got it
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correct-> ******
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Hello World
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Welcome, Ron Kovacs, from middlesex,nj!
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Connected on 11/17/86 at 04:06:19
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No messages addressed to you.
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New User Information
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====================
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Welcome to SIX!
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BBSs all around the world and large
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multi-user systems like CompuServe
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and BYTE Information Exchange are
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checked regularly. This means we can
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keep you up to date with the latest
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computer news - worldwide.
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Our Special Interest Groups, SIGs,
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provide you with public domain
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software,
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reviews, news etc. related to your
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computer. Of course each SIG has its
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own
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conference (or message base if you
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like).
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Poor software will never be offered.
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Every piece of software is checked to
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be
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of good value to our users. You don't
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want to spend download-time on
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garbage, do you? We are pleased to
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have you here. Have fun and enjoy!
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SYSOP
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SIX Presentation
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================
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Sorman Information AB decided to open
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Sorman Information eXchange in the
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fall of -86. Sorman Information AB, or
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Sorman Info for short, is a company
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specialized in technical communication.
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SORMAN INFORMATION EXCHANGE - SIX
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SIX runs on a Macintosh PLUS with 1Mb
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RAM, and a standard Hard Disk 20
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from Apple. The host software we run
|
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is -Red Ryder Host- by Scott Watson.
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It's a very good host system for use
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on a Macintosh. (You will find details
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on Red Ryder Host under the -<R>ed
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Ryder Host Information- menu item-.)
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SIX contains normal BBS sections as
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private mail, a general bulletin
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board,
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and chat with Sysop. In addition SIX
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contains a SIG area with open and
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restricted SIGs. All users have full
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access to all OPEN SIGs.
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SIX currently supports the following
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OPEN SIGs:
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Electronic Publishing
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Macintosh
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8-bit Atari
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Atari ST
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Telecommunications
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Enjoy your stay and please return
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soon!
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Lennart Olsson er Johansson Sysops)
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= SIX Main Menu =
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<N>ew user information
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<*> Sorman online report
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<I>nformation on this system
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<U>ser specific variables
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<D>isplay all users
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<P>rivate mail
|
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<B>ulletin board
|
|
<C>omputer news
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<S>pecial Interest Groups, SIGs
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<Y>ell for chat with sysop
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<G>oodbye for this time
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(50 minutes left) Command
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== Special Interest Groups, SIGs ==
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<P>resentation of the SIG area
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<E>lectronic publishing SIG
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<M>acintosh SIG
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<A>tari ST SIG
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<8>-bit Atari SIG
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<T>elecommunications SIG
|
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<Q>uit to main menu
|
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|
|
|
|
=== 8-bit Atari SIG ===
|
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|
|
<C>onference messages
|
|
<P>rograms, documents, and news
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|
<Q>uit to SIG area
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|
|
(49 minutes left) Command (C,P,Q) ? P
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|
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|
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==== 8-bit Atari Conference ====
|
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Moderator: sysop*Lennart
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<C>heck for correct address
|
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<W>rite conference message
|
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<R>ead conference message
|
|
<N>ew messages since last call
|
|
<S>can all conference messages
|
|
<O>ptional read while scanning
|
|
<Q>uit to 8-bit Atari SIG
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|
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(C,W,R,N,S,O,Q) ? N
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|
|
|
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Msg. #51 in **8-bit Atari Conference**
|
|
Posted on 11/04/86 at 00:09:52
|
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To: ALL From: SYSTEM OPERATOR
|
|
Subject: Welcome!
|
|
Hi all Atarians!
|
|
|
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This section (Atari8) will contain
|
|
messages, programs, documents, and
|
|
news pertaining the Atari community.
|
|
Programs for download will be briefly
|
|
described in this message area.
|
|
|
|
PLEASE write a small description of
|
|
programs or documents you upload!!!
|
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|
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|
Msg. #112 in **Bulletin Board** Posted
|
|
on 11/17/86 at 04:10:41
|
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To: SYSTEM OPERATOR From: RON KOVACS
|
|
Subject: Reply To 'FIRST caller'
|
|
Hello Sweden, Lines look good and
|
|
and there isnt very much noise! I
|
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am calling you direct from New Jersey
|
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USA. Read ZMAG and let us know what
|
|
is happening around here!
|
|
Take care and hope to call again
|
|
soon!
|
|
Ron Kovacs
|
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Syndicate BBS
|
|
-201- 968-8148 300/1200 24 hours
|
|
|
|
|
|
|
|
__________________________________
|
|
Xx Antic Analog Blues Part 5
|
|
__________________________________
|
|
|
|
BY:Jack H. Lee
|
|
|
|
This article is to reply to an
|
|
article Ken White had written in
|
|
response to my commentaries about
|
|
Antic in a previous issue of Zmag.
|
|
|
|
I read Mr. White's article with
|
|
surprise and amusement. First
|
|
of all, I felt that he totally
|
|
missed the point I was making about
|
|
Antic. He attacked me as though I
|
|
had killed a kitten. First of all,
|
|
I was not criticizing Antic for
|
|
coverage of the ST computers, as
|
|
Mr. White might have thought. I
|
|
was writing about my observations
|
|
about Antic as it changed
|
|
throughout the years. Part of the
|
|
criticism was that Antic sometimes
|
|
insulted the readers intelligence.
|
|
|
|
Other than that, I was writing the
|
|
article from an 8-bit owner's point
|
|
of view, so I can see why Mr. White
|
|
attacked me. I have nothing against
|
|
the ST. Personally, I think the
|
|
520ST and 1040ST are Atari's best
|
|
computers since the 400 and the
|
|
legendary 800. The ST is a very
|
|
strong contender out in the market,
|
|
and thanks to the excellent sales
|
|
and capabilties of those computers,
|
|
the competitors have tried to get a
|
|
piece of the action. Apple for
|
|
instance, released the Macintosh
|
|
Plus computer, with more memory,
|
|
storage space, and added features.
|
|
With the release of it, Apple
|
|
reduced the price of their
|
|
Machintosh. Commodore has reduced
|
|
the price of the Amiga, and threw
|
|
in some coupons that will save
|
|
buyers several hundred dollars for
|
|
hardware and software. Looks like
|
|
1983 all over again.
|
|
|
|
Getting back the point, I think
|
|
Antic is doing a good job with
|
|
coverage of the ST, but like I
|
|
said, I was not criticizing it. I
|
|
was only making observations. I
|
|
was not really taking any sides. I
|
|
wrote the article so people, like
|
|
Mr. White would voice their opinions
|
|
about Antic. However, I did not
|
|
expect to be attacked personally
|
|
for what I wrote. The article was
|
|
a generalized view point, so some
|
|
people might agree with what I had
|
|
said, while others would disagree.
|
|
|
|
With Antic's disk+magazine, I did
|
|
not mind the programs in the
|
|
magazine or on the disk at all.
|
|
With the case of the disk, I have
|
|
always formatted the second side
|
|
for my use, unless it was
|
|
double-sided with 8-bit programs.
|
|
|
|
Last of all, Mr. White, I was
|
|
poking fun at Antic, NOT the ST. I
|
|
criticized it about their contents,
|
|
and how it went from great to
|
|
so-so. The ST was definitely not
|
|
one of the complaints. Sure, it's
|
|
a good Atari magazine, but lately
|
|
it has been run-of-the-mill. Since
|
|
January of this year, Antic has
|
|
attempted to portray the 8-bit and ST
|
|
computers as serious computers by
|
|
having a lot of utility/application
|
|
programs and very little games.
|
|
Games were what hurt Atari's
|
|
image the most. People are turned
|
|
off from buying an Atari, just
|
|
because they thought all Atari
|
|
computers could do was play games.
|
|
I commend Antic on their attempt and
|
|
hope that it proves to be successful.
|
|
Afterall, they were a major factor
|
|
in getting manufacturers to produce
|
|
software previously not available
|
|
for Atari. Now let's see if they
|
|
can do the same thing for consumers,
|
|
and get them to buy an Atari ST or
|
|
8-bit.
|
|
|
|
|
|
|
|
__________________________________
|
|
Xx Software Review by Eric Plent
|
|
__________________________________
|
|
|
|
STAR RAIDERS II
|
|
By Gary Stark and Bruce Poelhman
|
|
ATARI Corp.
|
|
Sunnyvale, CA 94086
|
|
48K Disk $19.99
|
|
|
|
|
|
It's finally here. The long awaited
|
|
STAR RAIDERS II, from the new Atari
|
|
Corp.
|
|
|
|
This sequel starts off where STAR
|
|
RAIDERS I left off. The story goes
|
|
like this: Having crushed the Zylon
|
|
empire with your mighty power, you
|
|
thought you had heard the last of
|
|
them. They promised good behavior
|
|
in exchange for you letting them
|
|
settle on their home planet. Wrong,
|
|
space cadet!. The Zylons are ready
|
|
for more in this action packed
|
|
game.
|
|
|
|
Your job is to once again rid your
|
|
star system of the nasty Zylon
|
|
Warriors. When the game starts, you
|
|
are treated to some nice battling
|
|
music(if you can call it that), and
|
|
a view from the bridge of the
|
|
LIBERTY STAR. One thing you will
|
|
notice right away are the graphics;
|
|
They are the BEST graphics in a
|
|
game I have seen in quite a while,
|
|
and from Atari no less!. Good work,
|
|
Jack!. Second, the game play is
|
|
much better than the old STAR
|
|
RAIDERS. It scrolls smoothly, and
|
|
the Zylon ships look more like
|
|
ships, rather then blobs. Speaking
|
|
of Zylon ships, the manner in which
|
|
they blow up is something to behold.
|
|
If you hit the ship dead center, it
|
|
will blow up right away. If you hit
|
|
a wing, or some other edge of the
|
|
ship, it will twist and fall,
|
|
throwing up smoke in a long trail.
|
|
It may even take a pot shot at you
|
|
on the way down!.
|
|
|
|
You can call up a map of your
|
|
galaxy by pressing the SPACE bar.
|
|
From that map you can chart a
|
|
course to any of the planets with
|
|
the pointer line, controlled with
|
|
the joystick. If you choose a
|
|
planet, you will see a report from
|
|
the planet, telling if there are
|
|
any Zylon ships, the name of the
|
|
planet, and some other information.
|
|
|
|
There are star bases at points
|
|
around the galaxy. If at any time
|
|
you need more fuel, a repair to
|
|
your ship, or have to defend it
|
|
from the Zylons, choose that star
|
|
base with the pointer line, and
|
|
press the FIRE button. Wooshh!..
|
|
|
|
If any of the star bases are under
|
|
attack, it will be blinking on the
|
|
galaxy map. You don't want to lose
|
|
any star bases, so I have found it
|
|
best to defend them first, the
|
|
planets second.
|
|
|
|
Realism is high in many parts of
|
|
the game. For example, if you hold
|
|
down th FIRE button for too long,
|
|
your cannon will overheat, and it
|
|
will start to misfire. Stop firing
|
|
for a second, and wait for the
|
|
little bars to go down.
|
|
|
|
The Zylon Star System is another
|
|
thing all together. This is where
|
|
your skills in battle are put to
|
|
the test. When you HyperWarp into
|
|
this galaxy, you are put in orbit
|
|
around one of the smaller planets.
|
|
As soon as you look into orbit, you
|
|
will be attacked by a whole squad
|
|
of Zylons. I have found it best to
|
|
ignore them, because you will spend
|
|
most of your time waiting for your
|
|
cannon to cool down. Instead, press
|
|
the -W- key for your bombing
|
|
option. The cannon sights will fade
|
|
out, and a single crosshair will
|
|
replace it. By pressing the FIRE
|
|
button, you can lob bombs on the
|
|
Zylon bases. Destroy all the bases
|
|
on all the planets, and you have
|
|
won the game. Trust me, this is
|
|
MUCH harder than it sounds!. I have
|
|
not been able to get past the first
|
|
planet of the Zylon system, and
|
|
that much took me two hours!.
|
|
|
|
For the amount of game you get for
|
|
the money, STAR RAIDERS II is worth
|
|
every penny. The game play is fast,
|
|
shoot 'em up action that should
|
|
keep you glued to the computer for
|
|
many hours. (Not a hard thing to
|
|
do!)
|
|
|
|
What else can I say?. Buy it.
|
|
|
|
Eric Plent
|
|
|
|
|
|
|
|
__________________________________
|
|
Xx Hardware Modification
|
|
__________________________________
|
|
|
|
|
|
MORERAM
|
|
------
|
|
This hardware modification should
|
|
be attempted only by those who have
|
|
had some experience working with
|
|
electronic boards and integrated
|
|
circuits. If you are not confident
|
|
of your abilities, ask for assistance
|
|
from your User Group or a good TV/
|
|
VCR technician.
|
|
|
|
The object of this change is to
|
|
enable the RAM at location $D600
|
|
thru $D7FF that cannot normally be
|
|
accessed. The RAM chips are -on-
|
|
the buss during each machine cycle
|
|
unless the -CI line from pin 16 of
|
|
U3 [MMU] is low. This added circuit
|
|
forces this line -on- during access
|
|
to $D600 thru $D7FF addresses, which
|
|
is all that's required to use the
|
|
existing memory at that location.
|
|
|
|
Dis-assemble your 800XL by removing
|
|
the six Phillips-head screws from
|
|
the bottom of the case. Carefully
|
|
lift the right side upwards (with
|
|
it still lying on its keyboard) as
|
|
if you were opening a book.
|
|
|
|
Disconnect the keyboard cable and
|
|
set the top section aside. Remove
|
|
all the screws from the main board
|
|
and work it loose from the base.
|
|
Take note of the location and
|
|
sequence of the shielding while you
|
|
are pulling it apart. Now to the
|
|
fun part....
|
|
|
|
Find the trace that connects pin 16
|
|
of U3 to pin 10 of U18. At a suitable
|
|
location, completely cut thru this
|
|
line. Then, use a small piece of
|
|
double-sided foam tape to secure a
|
|
74HC20 IC to a clear area of the
|
|
main board near U2 [74LS138]. Mount
|
|
the chip on its back so that the
|
|
pins point upward. (make sure you
|
|
know which is pin #1!!) Using 30
|
|
gauge wire-wrapping wire, connect
|
|
pin 7 to the nearest ground (pin 8
|
|
of U2 will do) and pin 14 to a
|
|
nearby +5v point.(pin 16 of U2...)
|
|
Wire pins 1,2,4, and 5 of the HC20
|
|
to pin 16 of U3 [MMU]. Solder a wire
|
|
from pin 6 (of HC20) to pins 9 and
|
|
10 (of HC20). Add a wire from pin
|
|
12 (of HC20) to pin 9 of U2 [LS138]
|
|
and from pin 13 (HC20) to pin 7 of
|
|
U2 [LS138]. Last wire goes from pin
|
|
8 (HC20) to pin 10 of U18 [LS08].
|
|
|
|
ALL DONE!!
|
|
|
|
Try the board now, before you put
|
|
it back together. Just plug in the
|
|
power and monitor plugs and boot
|
|
Basic. If it shows -READY-, it is
|
|
OK. <If it does not work, check your
|
|
changes very carefully. If all else
|
|
fails, you can remove your additions
|
|
and solder a wire from U3, pin 16
|
|
to U18, pin 10 - that will return
|
|
the board to normal.> Now, you can
|
|
put everything back together and
|
|
try the memory at $D600-D7FF. You
|
|
will have 512 bytes all for your
|
|
own use!!!
|
|
|
|
Bob Woolley [75126,3446]
|
|
|
|
FOR 1200XL OWNERS: Cut the trace
|
|
between pin 16 of U14 and pin 1 of
|
|
U11. Mount the HC20 near U16. Pin 16
|
|
of U14 goes to pins 1,2,4 and 5.
|
|
Pins 12 and 13 of the HC20 go to
|
|
pins 9 and 7 of U18. Pin 8 of HC20
|
|
goes to pin 1 of U11. All that
|
|
really changes are the IC numbers
|
|
and one of the pins (pin 10 of U18
|
|
becomes pin 1 of U11).
|
|
|
|
THIS MATERIAL MAY BE FREELY COPIED,
|
|
SOLD OR OTHERWISE DISTRIBUTED.
|
|
|
|
|
|
|
|
|
|
__________________________________
|
|
Xx The Editor Speaks
|
|
__________________________________
|
|
|
|
|
|
You'll notice a new name on the
|
|
masthead of ZMAG this week.
|
|
|
|
Next to Copy Editor you'll find the
|
|
name of Alan Kloza.
|
|
|
|
Well, let me take a minute to
|
|
introduce myself and explain what
|
|
I'm doing here on ZMAG.
|
|
|
|
Currently, I'm the sysop on the Surf
|
|
City BBS (which you can find in the
|
|
ZMAG Systems Listing) and I plan to
|
|
edit each weekly issue of ZMAG. This
|
|
week's edition marks my first
|
|
attempt at the new job, so bear with
|
|
me if you notice a few mistakes here
|
|
and there.
|
|
|
|
As I grow accustomed to the duties
|
|
of editing this fine electronic
|
|
newsletter, I think you'll find the
|
|
changes made are for the better.
|
|
I've kept this issue pretty much
|
|
intact with its previous look and
|
|
format but look for some innovation
|
|
in subsequent editions.
|
|
|
|
We're still trying to sort out the
|
|
logistics of the situation.(Ron
|
|
lives in Middlesex, while I'm down
|
|
in Toms River, NJ) So we're trying
|
|
to figure out a way to hook up a
|
|
-newsline- between the two systems
|
|
that will insure that ZMAG remains
|
|
current and fresh.
|
|
|
|
In any case, I hope you enjoy this
|
|
edition of ZMAG and if you have
|
|
suggestions or comments, be sure
|
|
to let me know. Until next week...
|
|
|
|
----Al----
|
|
|
|
WORLDWIDE ZMAGAZINE BBS SYSTEMS
|
|
-------------------------------
|
|
#1
|
|
--
|
|
THE SYNDICATE BBS (201)968-8148
|
|
(New Jersey Zmag Headquarters)
|
|
|
|
#2 #3
|
|
-- --
|
|
THE LIONS DEN BBS BACKSTAGE BBS
|
|
(201)396-0867 (201)944-1196
|
|
|
|
#4 #5
|
|
-- --
|
|
TEMPLE OF DOOM BOTTOM LINE
|
|
(201)656-6439 (201)991-5546
|
|
|
|
#6 #7
|
|
-- --
|
|
THE GATEWAY BBS THE CAVE BBS
|
|
(609)931-3014 (609)882-9195
|
|
|
|
#8 #9
|
|
-- --
|
|
EAST BRUNSWICK BBS THE CULT BBS
|
|
(201)254-6449 (201)727-2274
|
|
|
|
#10 #11
|
|
--- ---
|
|
SURF CITY BBS C. CTY BBS
|
|
(201)929-9351 (609)451-7475
|
|
|
|
#12 #13
|
|
--- ---
|
|
THE DEEP N.M. ATARI
|
|
(201)583-5254 (505)897-4080
|
|
|
|
#14 #15
|
|
--- ---
|
|
THE W.C. SYNDICATE M.O.U.S.E BBS
|
|
(415)825-2952 (219)674-9288
|
|
|
|
#16 #17
|
|
--- ---
|
|
ONE STONE BBS THE CARINA BBS
|
|
(219)875-8205 (305)793-2975
|
|
|
|
#18 #19
|
|
--- ---
|
|
ATARI COMPUTER CLUB NEW YORK CITY
|
|
(305)734-6026 (718)604-3323
|
|
|
|
#20 #21
|
|
--- ---
|
|
ATARI CONNECTION THE HELP BBS
|
|
(315)622-1952 (316)683-7514
|
|
|
|
#22 #23
|
|
--- ---
|
|
MEGA VISION BBS BALLOON WORKS
|
|
(216)441-3816 (419)289-8392
|
|
|
|
#24 #25
|
|
--- ---
|
|
C.H.A.O.S. BBS RUNEQUEST BBS
|
|
(517)371-1106 (312)430-4234
|
|
|
|
#26
|
|
---
|
|
SWEDEN, SORMAN INFORMATION EXCHANGE
|
|
DIAL 0-11-46-470-22183
|
|
|
|
#27 #28
|
|
--- ---
|
|
KNOTS NOOK BBS PIRATE BUSTERS
|
|
(206)631-8056 (216)545-4817
|
|
|
|
#29
|
|
---
|
|
WINDY CITY (312)775-2970
|
|
(Chicago Zmag Headquarters)
|
|
|
|
#30 #31
|
|
--- ---
|
|
BLUE MOON C.L.A.U.G BBS
|
|
(312)457-2219 (312)889-1240
|
|
|
|
#32 #33
|
|
--- ---
|
|
HOUSE OF CHANCE SPRINGSNET BBS
|
|
(915)757-0788 ???
|
|
|
|
#34 #35
|
|
--- ---
|
|
RATCOM THE VAULT
|
|
(301)437-9813 (303)796-0539
|
|
|
|
#36 #37
|
|
--- ---
|
|
DATELINE BBS THUNDERBEAST
|
|
(718)648-0947 (714)653-0447
|
|
|
|
#38 #39
|
|
--- ---
|
|
SPIDERS WEB BBS ACORN BBS
|
|
(203)445-4094 (219)693-3485
|
|
___________________________________
|
|
The above list updated 11/21/86
|
|
___________________________________
|
|
Xx Editor Column
|
|
|
|
As you have read I have passed most
|
|
of the editor duties to Alan, In
|
|
the future Zmag will be changing and
|
|
hopefully for the better. At the
|
|
present time due to the massive amount
|
|
of information received, we are
|
|
running about 1 week behind on
|
|
publishing reviews and articles
|
|
donated. If you have sent me info
|
|
and dont see it here this week, it
|
|
will appear next week.
|
|
|
|
Alan Kloza will become Zmag Editor
|
|
while I maintain the function of
|
|
Managing Editor. The Syndicate BBS
|
|
will remain Zmag Headquarters and
|
|
all information will be originated
|
|
from our location.
|
|
|
|
Zmag will be published next week
|
|
11/29/86. I hope you enjoy our debut
|
|
issue from Alan, if you have any
|
|
comments, Please let us know!!
|
|
|
|
Thanks for reading!
|
|
___________________________________
|
|
Zmagazine November 22, 1986
|
|
Issue 2.8 Published Weekly
|
|
___________________________________
|
|
Please contribute!!
|