93 lines
4.4 KiB
Plaintext
93 lines
4.4 KiB
Plaintext
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########## ### ### ##########
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Underground eXperts United
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Presents...
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[ The Life Of Pac-Man ] [ By Intoxicating ]
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____________________________________________________________________
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____________________________________________________________________
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The Life of Pac-Man
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By Intoxicating
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Pac-Man came out around the time I was a kid, and I have to admit, I was
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hooked. The game was something different, and maybe simple by today's
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standards, but a technological wonder. I recently download a Pac-Man game to
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relive the good old days. That's when I realized the social implications of
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Pac-Man, things I wouldn't notice when I was eight.
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The concept of Pac-Man is simple. Your goal is to eat up all the little dots
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on the screen, and use the power pills to send those evil ghosts back in the
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box. They came back for you, of course, and the more levels you pass the
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quicker they come at you. They're not very smart, their AI not much higher
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then a light-bulb, but as they randomly move across the screen they get
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lucky.
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The social implications of this game didn't hit me until I realized that the
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background music is almost like a police siren. Why would they choose that
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music, and what do the little dots represent? The struggle for life, of
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course, and the need to be more successful, have more money. The cops are on
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your tail, the sirens are ringing, while you try to collect what's yours.
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The ghosts never actually die. It's always the same four. When you eat
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them, they just lose their cloaks, but they come back. It's a no-win
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situation, where you might delay death long enough, but at the end they'll
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get quicker and quicker until you can't outrun them anymore. Sure, being the
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PacMan you have some tools at hand to help you on your struggle, but you can
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never win the game.
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This is a strong preparation for life, setting a society to understand that
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they might want to play the game, but at the end they'll be dead. The
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government, police, tax collectors, and regulations might be easy to
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outsmart, they're combined IQ not much above 20, but the game gets harder the
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longer you play. Odds are, whatever your pleasure is, you'll be caught for
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it.
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The power-pill is your main great form of defense. You can distract the
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government institutions, send them running through lawsuits and ID changes,
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but it doesn't mean anything. It will allow you to collect more points, but
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the bugeyed organizations will just go back to their nest, regroup, and come
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back after you. The more you collect, the less powerful the power-pill is,
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and the faster they come at you. They're not smarter, of course, just
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faster.
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While they get the advantage of speed, you get no advantage, with the
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exception of maybe another life or a power-up. The sirens scream as you get
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closer to death, they come at you from all directions, and then there's the
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point where you have nowhere to go and you have them coming at you from both
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directions. You know you're dead, that's almost guaranteed, and so the
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terror only lasts moments before you get nabbed.
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Yes, this is our life, the life of a PacMan game. The funny part is, try
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finding a corner somewhere and don't move. They'll likely never get you, but
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then your desires in life will never be fulfilled. Everything comes with
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consequence in the system of the World.
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---------------------------------------------------------------------------
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uXu #385 Underground eXperts United 1997 uXu #385
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Call ETERNAL DREAMS -> +46-18-245607
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---------------------------------------------------------------------------
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