825 lines
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825 lines
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________________________________
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/ \
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| P C R E V I E W | nline
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\ ________________________________ /
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GAMES, GAMES, and more GAMES!
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Check out reviews of some of the
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hot (and not so hot) games out on
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the market today!
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June 1991
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Issue 5
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Table of Contents
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Column or Article Name Author Article #
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---------------------- ------ ---------
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Editor's Note................................Ryan MacMichael............. 1
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*********************************** GAMES! **********************************
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The History of Adventure Games...............Ryan MacMichael............. 2
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Dragon's Lair II: Timewarp..................Duncan Scarry............... 3
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Wing Commander...............................Pat McCormick............... 4
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Space Quest IV...............................Pat McCormick............... 5
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Sanctuary - An Eamon Adventure...............Tom Zuchowski............... 6
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Countdown....................................Pat McCormick............... 7
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Links........................................Pat McCormick............... 8
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Sierra CD ROM Releases................................................... 9
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Sierra Upcoming Releases................................................. 10
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*****************************************************************************
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Update of GEnie Mall Stores.............................................. 11
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BBSes Carrying PCRO as a Bulletin........................................ 12
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BBS Ads.................................................................. 13
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For Sale/Classified...................................................... 14
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Bits and Bytes........................................................... 15
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=============================================================================
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- 1 -
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Editor's Note
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by Ryan MacMichael
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With summer approaching, game devolpers will be picking up in their
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releasing of new games since people will have more spare time in which
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to play them. For this issue, I have tried to put together a worthwhile
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grouping of games from those available now to those soon to be available
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to the public.
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Games are a good relaxer and stress reliever, and then can also
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challenge the mind and skill of a person. Hardly ANYONE can say, "Oh,
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I don't like games. I don't play them," simply because we all enjoy a
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new game every so often.
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Well, enjoy the issue and drop me a line with any suggestions.
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- Ryan MacMichael
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Editor, PC Review Online
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=============================================================================
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- 2 -
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The History of Adventure Games
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------------------------------
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by Ryan MacMichael
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"You are standing at the end of a road before a small brick
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building."
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And so starts the original adventure game, appropriately titled,
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"Adventure". Adventure games have come a long way over the last 15
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or so years. Starting off with "Adventure" which was the first game
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to make the computer the eyes, ears, arms, and legs of the person
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playing it. Such simple one word commands such as "LOOK" or "N" were
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used. But now, moving all the way up to adventure games such as
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"King's Quest V" using CD ROM and a mouse interface.
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As I mentioned, "Adventure" was the very first adventure game.
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Well, only a few years later came the very first graphic adventure
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game, "Mystery House". It was a basic whodunit mystery in which you
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had to find the killer before he/she found you. This was done by a
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then relatively small software company named "Sierra On-Line".
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Sierra On-Line gradually became the country's most trusted name
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in software. Sierra was the first to release a 3-D/move the person
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with the joystick game, "King's Quest". In this game, you became
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Sir Graham, a brave knight out to find and return treasures of
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Daventry to King Edward.
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Later King's Quest games incorporated music, spells, and even
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day/night cycles. They are now, overall, one of the best selling
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adventure series to date.
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Might and Magic broke new ground in the fantasy/adventure world,
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bringing forth a true 3-D interface in which you were actually
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looking from the player's point of view. The 3-D interface had been
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around for years, but Might and Magic (and Bard's Tale, and many
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others, to tell the truth) was one of the first to put it to such
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good use.
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During the late 80's, adventure games became highly techincal
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and involved, including such features as VGA support, SoundBlaster/
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AdLib support, and mouse support. And now, in 1991, comes a the
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newest generation of games: CD ROM.
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King's Quest V is one of the first CD ROM games to be released.
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In the CD ROM version, the voices of the characters aren't figments
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of your imagination, but actual voices you hear as you interact with
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them. This is only one of the conviences of CD ROM.
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What's next? Who knows. But maybe not knowing is the best
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since it'll keep us surprised no matter what comes along...
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Maybe... Virtual Adventuring? Hmm...
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- Ryan MacMichael
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=============================================================================
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- 3 -
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Dragon's Lair II - TimeWarp
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===========================
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by Duncan Scarry
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Seeing that there are lots of new games comeing out, it
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is tiring to see that many of them are in the same old arcade
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style game. One button for jump, one for attack, move your guy
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to the right while killing whatever comes in your way. Seems
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kind of useless after a while and tends to make some games that
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would have been good, boring. It seems senseless to ruin a game
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that you have paid programmers and graphics technicians money
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to create. At least, that is how it seems to me.
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Dragon's Lair II is a breath of fresh air. It still
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has a hint of arcade style, but it also has the look and feel of
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something very different. Dragon's Lair II is a sequel to a popular
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arcade game and has to done very well as a computer game.
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When Dragon's Lair I came out, sometime in the
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mid-eighties, it was a triumph in arcade games -- a breed of
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new technology. The games were hand drawn cartoons stored on a
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laserdisc, which gave a little more of a life-like sense. They
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sometimes were a little choppy due to the fact that images had
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to be edited together on film before they were put on the laserdisc.
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But overall were much better than any of the graphical
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games. Dragon's Lair I was a big hit and I am sure the its maker's
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were up to their ears in money. Other games came out, like
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"Rebel," but the technology either didn't catch on or it was just
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too expensive to make. Soon games went back to computer generated
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graphics and the laserdisc games were soon forgotten and lost
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forever. Every now and then, you see an old game in the back of
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some arcade, like the old junk cars you see once in a while
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stumbling down the street.
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I saw Dragon's Lair II, and wanted to try it out; just to see how
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well they imitated the laserdisc technology. I wanted to
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see the general setup and what could be done with the good 'ole IBM.
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I loaded the file onto my hard drive, and it took up a hefty 3
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megs. Most of the size is due to large sized graphic files which
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help the game along. You can install the game, or just put all of
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the files in one directory and play away.
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Due to the size, I did note to myself that I thought the
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graphics would be very nice and indeed they were! I saw a flurry
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of 256 VGA color and some animation that CAN'T be beat. Dirk the
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Daring came out in great color and style. Moved slyly and was
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nicely done. Moreover, the whole graphical side of the
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game was nicely done.
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That was less than I can say for the story line and
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controls. The story was the same as the first version -- boring run and
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get the Princess story. I would have thought for all the time and work
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invested in the program that they could have at least thought of a
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new plot. I see the company's point of view not to
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change a good thing, but too much of a good thing isn't all that
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good either!
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The controls are stiff and short. A two key combination
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will take you through an entire animation sequence. As for the
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joystick, I think that it is an outrage about how badly they handled
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this area of the game. The joystick is even less controlable than
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the keyboard and is almost intolerable. I would not recommend use
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of the joystick during play.
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The game goes somewhat like this. You must make your way
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through a maze of obstacles and people to finally kiss the princess
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and wake her from sleep. Sounds kind of cliche? Well it is;
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it is just another feeble attempt at a Prince Charming story.
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During play, there are several reccuring obstacles, such as a fat
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opera singer and a snake. The opera singer is a fat, ugly lady
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with a viking hat and a rolling pin. She chases you through some
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of the first scenes trying to smash you with the rolling pin. The
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snake is also introduced at the beginning of the story. It is a colorful,
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stupid looking snake. He shows up later in the story and you must
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out-wit him again.
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The story is an old one, but really never fails to bring
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attention and raise emotions. It is an alright story-line, but I think
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that it could have been worked on and improved.
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The game also supports SoundBlaster, Adlib and some
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other sound cards. I have only heard the SoundBlaster and oh
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boy! That was a treat. The SoundBlaster has digitized voice and
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other really interesting sound effects. This may even be one of
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the best parts of the game. The SoundBlaster veteran may not be as
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impressed as I was with this, but I assure you that anyone will
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like it. If you do not have a sound card, the game supports no
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sound. That's kind of snobbish and I really didn't like that
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feature.
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All together, the game is well put together and nicely
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done. Although I can point out its errors, the game is so
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enormously well done, that it overpowers you. I beleive that it
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is one of the better games out today, even in competition with Wing
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Commander and the like. If you have a SoundBlaster and VGA, then
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this game will not fail you. If you are lacking the SoundBlaster,
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then you will be just as duly impressed. I have not seen the
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game in other video modes, and do not have much to comment on
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them. I would think that the EGA would be semi-decent, and I do
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not even think the game supports CGA.
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All together, this is a great game that I do
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fully recommend for all ages. It works well and is nicely done.
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Duncan Scarry 1@6908 WWIVnet
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=============================================================================
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- 4 -
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Wing Commander
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from Origin Systems
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By Pat McCormick
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"NO!!!!!" I scream for the tenth time, watching as my
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character in the cockpit helplessly shields himself as his ship
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disintegrates from the final enemy blast. Then the camera moves to
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the deck of the carrier, where my funeral is held and my body is
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shot off into space...
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This is Wing Commander, the ultimate war game in space. You
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are a pilot for the TCS Tiger's Claw, of the Confederation, locked
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in a deadly war with the feline Kilrathi. What you do, basically,
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is go out on missions with computer-controlled character as your
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wingman, and come back alive, mission accomplished. But this is no
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plain vanilla shoot-em-up. Using VGA graphics, expanded memory, and
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an advanced graphics system, Origin has made what may be the finest
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simulation ever. All of the battlefield imagery is not the usual
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blocky polygon images us Microprose fans are so used to, but high-
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detail bitmapped images. Also, pictures in the cockpit and aboard
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the Claw are 256-color VGA. But you need a powerful system to
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receive all of its benefits.
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When I ran it on a 10-Mhz 286 with 640k RAM, an AdLib card,
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and a hard drive, it was not fast enough for my tastes, and I lost
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many of the graphics shown on the box because did not have expanded
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memory. For example, you do not get large explosions, visible
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damage in the cockpit (panels blowing out, for example) and visual
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contact on your communicator with 640k. But when I saw it on a 16
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Mhz 286 with a megabyte of RAM, it was much faster, and many of the
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graphics not seen on the 10 Mhz computer came out in full force on
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the 16 Mhz computer.
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The game is a graphics and music extravaganza. Aboard the
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Claw, you can talk to characters in the bar who talk, blink, snarl,
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and smile. Your briefing is given by Commander Halcyon, and you are
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assigned a ship, a wingman, and a mission. After the briefing, you
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watch you and your fellow pilots rush to their fighters, and
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finally launch into space. In combat, you can use any of the
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variety of weapons your ship has to defeat the evil Kilrathi. The
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detail in battle of the bitmapped images is beyond compare. You can
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talk to your wingman, and insult the enemy as you send laser blasts
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across his bow. The music that plays during the game really
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heightens the tension; Origin has the music change smoothly to
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different themes, depending on your situation in battle. And your
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wingman is as mortal as you are: A few times that I let my wingman
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fend for himself, he died, and I ended up watching HIS funeral at
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the end of the mission. Needless to say, you don't see him at the
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bar anymore. Likewise, you are rewarded with a ceremony if you were
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exceptional in combat.
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Unlike other fighting games you may have played, Wing
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Commander does not make up random missions, but follows a set
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"tree" of missions. You do not have to win every mission, you just
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end up following a different path on the tree if you lose. If you
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become an expert at Wing Commander, and win the Vega Campaign,
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additional data disks, called the Secret Missions, can be installed
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for many more hours of enjoyment. They include new missions, new
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enemies, and a new storyline to follow. So far, I have played the
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Vega Campaign (original), Secret Missions, and Secret Missions 2.
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I haven't won any of them yet, but they are all extremely
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addictive. You are forced to "live" the game, because at any
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moment, the war can hinge on your victory or defeat.
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SUMMARY:
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Title: Wing Commander
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Company: Origin Systems
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Hardware Needed: High-density floppy drives, EGA or VGA, 10-Mhz or
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faster, 640k (can use exp. memory). A hard drive, external sound,
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expanded memory, and a 16 Mhz computer are recommended.
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Copy Protection: Need numbers from included schematics.
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In Short: The best space war shoot-em-up you will see today!
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=============================================================================
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- 5 -
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Space Quest IV
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"Roger Wilco And The Time Rippers"
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Sierra On-Line, Inc.
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By Pat McCormick
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Space Quest IV is Sierra's latest and best offering in their
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line of state of the art 3D adventure games. "Roger Wilco And The
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Time Rippers" continues the funny, satirical Space Quest line
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starring Roger Wilco, our heroic janitor. Close on the heels of
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King's Quest V, SQIV includes full 256 color VGA support as well
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as digitized audio and beautifully orchestrated music. All of these
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features have a price, however: The 256 color version (16 color is
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available also) comes on high-density disks totalling a whopping
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7 megabytes! For best performance, it is suggested that you use it
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on a 10-Mhz or faster machine with a hard drive and some external
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sound support. But it is worth it!
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The story picks up after the end of Space Quest III, where
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Roger is returning home to Xenon. During the introduction, he makes
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a pit stop at Magrathea first, and is seized by the Sequel Police.
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Suddenly, he is freed by an unknown savior, who quickly opens a
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time rip and transports him into Space Quest XII, "Vohaul's Revenge
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II". Here, the adventure starts. Using the new icon-bar interface,
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introduced in King's Quest V, you move, see, talk, and complete
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actions with Roger. The humor of the designers is apparent in the
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descriptions and animations. For example, one of the first things
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to do is capture the famed "Energizer bunny" of TV commercial fame.
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During the game, with its nonstop graphics and sound, you move
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through time and space, visiting four different Space Quests (even
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go back to the past, to the original Space Quest!) As you play the
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game, Roger gets captured by the "Latex Babes of Estros", is
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pummeled by monochrome bullies, turns transvestite, and still has
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to save the entire time-space continuum from the wrath of Sludge
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Vohaul!
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Unfortunately, the game suffers from a few deficiencies,
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due to (I believe) its hasty release. For one thing, the puzzles are
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extremely easy compared to other Sierra games. The icon bar doesn't
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help this. The commands used to play the game are walk, look, talk,
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do, taste, smell, and use an object from the inventory. Taste and
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smell are not even necessary to finish the game! I solved more than
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one puzzle by accidentally clicking the "do" icon on an object.
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Because of this, it takes much less time to solve than most Sierra
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games. Also, the ending is something less than you'd expect. But
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Space Quest IV still makes better use of graphics and sound than
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almost any other game on the market. And it will keep you laughing!
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SUMMARY:
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Title: Space Quest IV - "Roger Wilco And The Time Rippers"
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Company: Sierra On-Line
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Hardware Needed: VGA (16-color version for EGA and lower is
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available separately), high-density disk drive, 10 mhz or faster.
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Hard drive and external sound capability are highly recommended.
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Copy Protection: Need codes from manual.
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In Short: A funny, exciting adventure game, with some of the best
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graphics and sound I've ever seen.
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=============================================================================
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- 6 -
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Sanctuary - An Eamon Adventure (#204)
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=====================================
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by Tom Zuckowski
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The Eamon text adventuring system for the Apple computer includes over
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200 different adventures, done by dozens of different authors. These
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adventures run the entire gamut from terrible to amazingly good. Here's
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a review of one of the best Eamon adventures ever done. This review is
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reprinted from the Dec. 1990 issue of the newsletter of the Eamon
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Adventurer's Guild newsletter:
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#204 Sanctuary - by Sam Ruby
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Reviewed by Tom Zuchowski
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MAIN PGM Version: 6.2 (heavily modified) with 7.0
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database structure and lots of new goodies
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Extra Commands: REMOVE, FILL, USE, EAT, SWITCH, WEAR,
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RESUME
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Deleted Commands: BLAST, POWER, SPEED, WAVE
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Special Features: can READY artifacts in both hands;
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2-game SAVE; can RESUME a saved game at any time;
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true distance fighting using a bow with real
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arrows; comprehensive SOLUTIONS program; detailed
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player instructions can be dumped to printer;
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2-disk adventure; uses 7.0 ML search routines
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Playing Time: 2-10 hours, depending on how much you
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use the SOLUTIONS program.
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Reviewer Rating: 9.0
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Description: Your people were nearly wiped out when they were driven from
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their homeland generations ago. Now, their numbers have grown, and many
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think that it is time to march and reclaim the homeland. But the coming
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battle is anything but certain, for the enemy is very formidable. A party
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must first recover the Staff of Retribution, a talisman of enormous power
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that was hidden by the priests when the final battle was fought outside
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the great temple named "Sanctuary". With this power, victory would be
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more assured.
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So you find yourself leading the party, sneaking into enemy territory in a
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desperate bid to win entry into Sanctuary and then to try to discover
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where and how the Staff was hidden. But when you near the site, your
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entire band is wiped out in a surprise attack! You are the only
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survivor...but the Staff must be found!
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Comment: Every time I think that Sam has peaked out, he comes up with
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something new that amazes me. With this adventure he again breaks new
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ground. Starting with the 'encumbrance' system that originally appeared
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in 'The Boy and the Bard', it has been greatly expanded into what Sam
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calls 'ACE': Advanced Combat & Encumbrance. ACE has many new features
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never seen before in Eamon. Among them is a combat system that takes
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distance into account--for example, you might be pinned down by enemy
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bowmen who you would have no choice but to shoot with arrows. You carry a
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quiver and must actually nock an arrow for each round (this isn't as
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inconvenient as it sounds, for there are several different types of magic
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arrows available).
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There is TONS more Good Stuff. Surprise attacks are possible. You must
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brew your own healing potions. More magic than you can shake a stick at.
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Lots of sophisticated combat. Dozens of subtle puzzles. Sam buries you
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in clues; which are real and which are bogus? Most are real, but you will
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have to work it all out.
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Hack'n'Slashers can pass this one by; even the combat requires careful
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thought: sword or bow? What kind of arrow? Is this thing supernatural?
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Is it charging? Omigod, what weapons do I have readied? A mindless
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approach will not give satisfactory results! And some of the puzzles are
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pretty complicated, though I found them all to be reasonable.
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It's hard to judge the difficulty. The SOLUTIONS program gives you a
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progression of hints that work right up to outright solutions of each
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puzzle and trap. If you do it all yourself, it probably rates a (9) or
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(9.5) difficulty. If you use the hints, it of course drops considerably.
|
|
|
|
One hint: if you think that you have run across some typos or mapping
|
|
screwups, the odds are pretty good that you haven't! I missed entry into
|
|
a series of important puzzles because I made this mistake.
|
|
|
|
I can't decide if this is the best Eamon that Sam has ever done, but it is
|
|
certainly a contender!
|
|
|
|
|
|
=============================================================================
|
|
|
|
|
|
- 7 -
|
|
|
|
Countdown
|
|
by Access
|
|
|
|
By Pat McCormick
|
|
|
|
|
|
Countdown is the latest in a series of adventure games by
|
|
Access. Like its predecessor, Mean Streets, Countdown uses top-
|
|
quality VGA graphics and the digitized RealSound system. The
|
|
storyline is this: You are a man, trapped in a Turkish mental
|
|
asylum with no memory, and you have only a few days to save the
|
|
world.
|
|
As you look at certain objects in the game, flashbacks appear
|
|
that give you a better idea of who you are and why you are in this
|
|
asylum. The flashbacks, I believe, are the best part. Real actors
|
|
were used to provide the synchronized video and audio flashbacks,
|
|
which are really mini-movies on disk. And the flashbacks add words
|
|
to your list of things you can ask people you talk to about. When
|
|
you talk to people, you can hassle them, bribe them, or be pleasant
|
|
and helpful. Different combinations of these moods can provide
|
|
important pieces of information needed to find out who you are,
|
|
why you were put here, and who wants to kill you.
|
|
Countdown contains many tough puzzles in your quest to escape
|
|
the asylum and find out why you ended up there in the first place.
|
|
But along the way the RealSound system provides effects such as
|
|
snoring, doors opening, and your shoes clicking on the floor, as
|
|
well as providing voice to the flashbacks, through your own PC
|
|
speaker. You might be put into an asylum before finishing this one!
|
|
|
|
SUMMARY:
|
|
Title: Countdown
|
|
Company: Access
|
|
Hardware Needed: VGA display. Hard drive and mouse are recommended.
|
|
In Short: A well put together, but dastardly tough, adventure game
|
|
that will keep you up nights playing it.
|
|
|
|
|
|
=============================================================================
|
|
|
|
|
|
- 8 -
|
|
|
|
Links
|
|
by Access
|
|
|
|
By Pat McCormick
|
|
|
|
Links, the new golf simulation by Access, is the most
|
|
realistic rendition of golf ever made. Using full 256-color VGA
|
|
graphics and Access' proprietary RealSound technology, Links makes
|
|
you feel like you are really there! The course that comes with the
|
|
game is the Torrey Pines South Course, located in California. The
|
|
game designers actually went to Torrey Pines and took pictures and
|
|
videotape of the entire golf course, then combined all of their
|
|
material to make a very close computer rendition of the actual
|
|
course. The trees, ocean, and clubhouse are all visible from your
|
|
standpoint, and the RealSound digitized bird tweets complete the
|
|
illusion of a sunny day alone on the course.
|
|
Even with all of these tremendous graphics, the game does not
|
|
skimp on the simulation. Any and all variables are adjustable, from
|
|
the angle of your feet to the placement of the ball. For those who
|
|
don't want to fool with the many settings, 3 preset setups are
|
|
available, for a draw, straight, or fade shots, and you can set up
|
|
two custom arrangements for use throughout the game. You select 13
|
|
clubs out of a large selection, from drivers to an L-wedge (which
|
|
has an even steeper angle than a pitching wedge.) A helpful grid
|
|
is available for those tough putts, so you can see the slopes and
|
|
valleys of the green. It also allows both a forward and reverse
|
|
angle replay at the end of your shot.
|
|
The digitized RealSound support, playing equally well through
|
|
either the speaker (which tends to be a bit soft), or a supported
|
|
sound board, adds an element of "being there" to the game. Besides
|
|
the sounds of the swing and sinking the ball into the hole, it also
|
|
provides occasional commentary, ranging from the obvious "It seems
|
|
I've hit a tree, Jim." to the motivating "Get down!" as it sails
|
|
over the green.
|
|
But Links, with the complex graphics and digitized sound, eats
|
|
up much computing power. It requires a large hunk of memory, and
|
|
runs rather slowly if you do not have some expanded memory for the
|
|
loading of certain objects. Also, the screen redraws take some
|
|
time, even on a 16 Mhz machine. But if you are into a realistic
|
|
and eye-opening golf simulation, Links is the game for you!
|
|
|
|
SUMMARY:
|
|
|
|
Title: Links
|
|
Company: Access
|
|
Hardware Needed: VGA graphics, fast machine (at least 8 or 10, 16
|
|
or 20 recommended), 640k (can use expanded memory). Hard drive is
|
|
recommended. Various sound boards are also supported.
|
|
In Short: A colorful, realistic golf simulation that will take you
|
|
into the action.
|
|
|
|
|
|
=============================================================================
|
|
|
|
|
|
- 9 -
|
|
|
|
Sierra CD ROM Releases
|
|
----------------------
|
|
|
|
Sierra actualizes the long-time dream of CD-ROM (Compact Disk, Read Only
|
|
Memory) applications with its re-introduction of Mixed Up Mother Goose CD-ROM
|
|
and King's Quest V. Attractive 256 color high resolution background paintings
|
|
combined with delightful animation, a charming stereo soundtrack and digitized
|
|
speaking and singing voices bring a new experience in computer gaming to all.
|
|
|
|
Ken Williams, Sierra President/CEO says, "Our games have basically outgrown
|
|
what can be put in one box. When you are shipping fifteen disks per game the
|
|
question of space becomes critical, and to reach the heights we want in terms
|
|
of quality and true interactive "film-like" entertainment is within the grasp
|
|
of every computer owner. With each CD storing as much information as 1,800
|
|
5.25" diskettes, Sierra has been able to add whole new dimensions to its CD
|
|
products. Sierra's CD-ROM products that are scheduled for release by Summer
|
|
1991 include Mixed-Up Mother Goose, King's Quest V (will ship on TWO CD-ROM
|
|
discs), and Space Quest IV. Additional details available in the New Release
|
|
Menu options for respective products.
|
|
|
|
Suggested retail price for our CD-ROM games will be $69.95 ($59.95 for Mother
|
|
Goose) when they are available. Any CD-ROM drive that uses a read ahead buffer
|
|
or intelligent buffer that supports the High Sierra (ISO 9600) format for
|
|
CD-ROM should be compatible with the new upcoming releases. Brands that have
|
|
this feature include Toshiba, Sony, NEC. Full support for most industry
|
|
supported music hardware will be included, however in order to use the
|
|
digitized speech feature, a DAC channel will be necessary. Current hardware
|
|
which support this feature include the Tandy 1000 TL/XL and the SoundBlaster
|
|
card. Additional stand alone DAC channel cards will be available in the near
|
|
future.
|
|
|
|
|
|
=============================================================================
|
|
|
|
|
|
- 10 -
|
|
|
|
Sierra Upcoming Releases
|
|
------------------------
|
|
|
|
Thexder Mac - NOW!
|
|
Hoyle's I Mac - NOW!
|
|
Hoyle's II Mac - Apr.
|
|
Quest for Glory II Ami - Mar.
|
|
Kings Quest V Ami - Jun.
|
|
Heart of China (Dyn.) MS - Apr.
|
|
Jones/Fast Lane ST - Mar.
|
|
Kings Quest V ST - Jun.
|
|
Quest for Glory II ST - Apr.
|
|
Rise of Dragon (Dyn.) Ami - Apr.
|
|
Stellar 7 (Dyn.) Ami - Mar.
|
|
Space Quest IV Ami - Apr.
|
|
|
|
|
|
=============================================================================
|
|
|
|
|
|
- 11 -
|
|
|
|
Updated List of GEnie's Mall Stores
|
|
-----------------------------------
|
|
|
|
GEnie's 40 mall stores as of 13 May, 1991
|
|
|
|
|
|
AT&T.........Phone/Fax & Accessories
|
|
Autoquot-r.....New & Used Car Quotes
|
|
Broderbund.........Software/Hardware
|
|
CheckFree....Electronic Bill Payment
|
|
Computer Express...Software/Hardware
|
|
Computer Shopper............Magazine
|
|
Contact Lens Supply, Inc....Contacts
|
|
Direct Micro.......Computer Supplies
|
|
Donnelley 900........900 Number Info
|
|
Engraving Connection...........Gifts
|
|
Ford..................Free Brochures
|
|
Gimmee Jimmy's Cookies........Bakery
|
|
Godiva Chocolatier.......Confections
|
|
Hawaii General Store....Gifts/Travel
|
|
Hypermail...................Catalogs
|
|
JCPenney............Department Store
|
|
Just Terrific Gifts....Gourmet Gifts
|
|
Long Distance Roses..........Florist
|
|
MacUser.....................Magazine
|
|
Marymac..............Tandy Computers
|
|
NewsNet........Current News Database
|
|
Noteworthy Music.......Compact Discs
|
|
Omni Technics/Value Mart....Bargains
|
|
Paul Fredrick Shirt Co........Shirts
|
|
PC/Computing................Magazine
|
|
PC Magazine.................Magazine
|
|
PC Sources..................Magazine
|
|
PennyWise........... Office Supplies
|
|
Safeware...................Insurance
|
|
Sears...............Department Store
|
|
Sierra On-Line.....Hardware/Software
|
|
Silicon Direct.....Discount Software
|
|
Sunglasses, Shavers & More.....Guess
|
|
TRW Credentials........Credit Report
|
|
WaldenCOMPUTERbooks...Computer Books
|
|
Waldenvideo...........Movies, Videos
|
|
Wall Street Journal........Newspaper
|
|
Walter Knoll Florist.........Florist
|
|
|
|
|
|
=============================================================================
|
|
|
|
|
|
- 12 -
|
|
|
|
The Following BBSes Have PCRO as a Bulletin
|
|
-------------------------------------------
|
|
|
|
|
|
[01] BB's BBS 609-768-6585
|
|
[02] d'Door into MarkLand 916-755-0838
|
|
[03] Jersey Devil 609-893-2152
|
|
[04] Land of Oz 609-778-9658
|
|
[05] Magician's Realm 609-953-4037
|
|
[06] Memory Link BBS 609-751-3843
|
|
[07] Phoenix BBS 804-467-1835
|
|
[08] Pinnicle of Existance 609-953-3617
|
|
[09] Reality Alterations 609-391-9364
|
|
[10] Rookie BBS 609-753-9313
|
|
[11] Satellite Dish BBS 609-722-1326
|
|
[12] VINET 616-957-0133
|
|
[13] Wicca Citadel 609-893-7383
|
|
|
|
|
|
==============================================================================
|
|
|
|
|
|
- 13 -
|
|
|
|
BBS Ads
|
|
-=-=-=-
|
|
|
|
-----------------------------------------------------------------------------
|
|
Magician's Realm/609.953.4037/RemoteAccess v1.00/2400
|
|
Great doors, .GIF's, .GL's, messages, and users!
|
|
-----------------------------------------------------------------------------
|
|
Wicca Citadel/609.893.7383/Citadel: K2NE v5.17/2400
|
|
Lots of users, discussion, door games, and files!
|
|
-----------------------------------------------------------------------------
|
|
Jersey Devil Citadel/609.893.2152/Citadel: K2NE v5.17/2400
|
|
Longest running BBS in this area (and maybe Jersey!) Home of K2NE Software.
|
|
-----------------------------------------------------------------------------
|
|
Land of Oz BBS/609.778.9658/WWIV/2400
|
|
Everything else under the rainbow! Recently joined WWIVNet.
|
|
-----------------------------------------------------------------------------
|
|
The Windows BBS/804.766.0553/WildCat!/2400
|
|
Microsoft Windows (tm) Shareware, ModemNews NewsStand, WC! Utilities
|
|
-----------------------------------------------------------------------------
|
|
Joey's Board/513.878.6014/WildCat!/1200
|
|
Files and messages. Aladdin help!
|
|
-----------------------------------------------------------------------------
|
|
|
|
|
|
Put your BBS ad in for free! Simply give me the following information:
|
|
|
|
Name of System/Phone Number/Type of Software/High Baud Rate
|
|
Features/Other Comments
|
|
|
|
|
|
==============================================================================
|
|
|
|
|
|
- 14 -
|
|
|
|
For Sale/Classified
|
|
-=-=-=-=-=-=-=-=-=-
|
|
|
|
------------------------------------------------------------------------------
|
|
Broken 3.5" Macintosh Disk Drive (800k). An oldie, but a classic. Best for
|
|
parts or show. E-mail me, the editor, and my e-mail addresses with BO.
|
|
------------------------------------------------------------------------------
|
|
|
|
|
|
If you would like to put in a For Sale/Classified ad, e-mail me with the ad
|
|
and for my address so you can send your money. Charge is $1.25 for each line
|
|
fully or partially used.
|
|
|
|
|
|
==============================================================================
|
|
|
|
|
|
- 15 -
|
|
|
|
Bits and Bytes
|
|
-=-=-=-=-=-=-=
|
|
|
|
----------------------------------------------------------------------------
|
|
|
|
-- PC Review Online is an online magazine offered for free to anyone who
|
|
wishes to view it. All authors take full responsibility for their
|
|
comments and views. PC Review Online is NOT responsible for any
|
|
typos. PC Review Online does NOT necessarily stand behind or against
|
|
any products it mentions. --
|
|
|
|
----------------------------------------------------------------------------
|
|
|
|
DIRECT ALL MAIL REGARDING PC REVIEW ONLINE TO:
|
|
|
|
|
|
GEnie - R.MACMICHAEL
|
|
RelayNet - Ryan MacMichael (route to MEMORY in conference COMMON)
|
|
WWIVNet - 8@6908
|
|
|
|
-----------------------------------------------------------------------------
|
|
|
|
Coming Up in the next couple of issues:
|
|
======================================
|
|
Next Month: BBS Software - tons of stuff... straight from the user and
|
|
SysOp! Plus some new features...
|
|
COMING SOON - LAN issue and programming issue!
|
|
|
|
-----------------------------------------------------------------------------
|
|
|
|
Release dates of next few issues:
|
|
================================
|
|
July 1991 - June 10th, 1991
|
|
August 1991 - July 8th, 1991
|
|
September 1991 - August 12th, 1991
|
|
|
|
-----------------------------------------------------------------------------
|
|
|
|
Special thanks this issue to all the writers who wrote (especially Pat
|
|
McCormick of Satellite Dish BBS, you know why!) because there was a handful
|
|
of writers who committed and then backed out, but with the help of this
|
|
month's contributors, "the show went on..."
|
|
|
|
-----------------------------------------------------------------------------
|
|
|
|
|
|
X-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-X
|
|
Another file downloaded from: The NIRVANAnet(tm) Seven
|
|
|
|
& the Temple of the Screaming Electron Taipan Enigma 510/935-5845
|
|
Burn This Flag Zardoz 408/363-9766
|
|
realitycheck Poindexter Fortran 510/527-1662
|
|
Lies Unlimited Mick Freen 801/278-2699
|
|
The New Dork Sublime Biffnix 415/864-DORK
|
|
The Shrine Rif Raf 206/794-6674
|
|
Planet Mirth Simon Jester 510/786-6560
|
|
|
|
"Raw Data for Raw Nerves"
|
|
X-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-X
|